server/dep/acelite/ace/Dynamic_Message_Strategy.cpp
2023-01-01 00:55:45 +00:00

203 lines
7.2 KiB
C++

// $Id: Dynamic_Message_Strategy.cpp 96985 2013-04-11 15:50:32Z huangh $
#include "ace/Dynamic_Message_Strategy.h"
#if !defined (__ACE_INLINE__)
#include "ace/Dynamic_Message_Strategy.inl"
#endif /* __ACE_INLINE__ */
#include "ace/Guard_T.h"
#include "ace/Log_Category.h"
#include "ace/Malloc_Base.h"
#include "ace/OS_NS_string.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// ctor
ACE_Dynamic_Message_Strategy::ACE_Dynamic_Message_Strategy (unsigned long static_bit_field_mask,
unsigned long static_bit_field_shift,
unsigned long dynamic_priority_max,
unsigned long dynamic_priority_offset)
: static_bit_field_mask_ (static_bit_field_mask),
static_bit_field_shift_ (static_bit_field_shift),
dynamic_priority_max_ (dynamic_priority_max),
dynamic_priority_offset_ (dynamic_priority_offset),
max_late_ (0, dynamic_priority_offset - 1),
min_pending_ (0, dynamic_priority_offset),
pending_shift_ (0, dynamic_priority_max)
{
}
// dtor
ACE_Dynamic_Message_Strategy::~ACE_Dynamic_Message_Strategy (void)
{
}
ACE_Dynamic_Message_Strategy::Priority_Status
ACE_Dynamic_Message_Strategy::priority_status (ACE_Message_Block & mb,
const ACE_Time_Value & tv)
{
// default the message to have pending priority status
Priority_Status status = ACE_Dynamic_Message_Strategy::PENDING;
// start with the passed absolute time as the message's priority, then
// call the polymorphic hook method to (at least partially) convert
// the absolute time and message attributes into the message's priority
ACE_Time_Value priority (tv);
convert_priority (priority, mb);
// if the priority is negative, the message is pending
if (priority < ACE_Time_Value::zero)
{
// priority for pending messages must be shifted
// upward above the late priority range
priority += pending_shift_;
if (priority < min_pending_)
priority = min_pending_;
}
// otherwise, if the priority is greater than the maximum late
// priority value that can be represented, it is beyond late
else if (priority > max_late_)
{
// all messages that are beyond late are assigned lowest priority (zero)
mb.msg_priority (0);
return ACE_Dynamic_Message_Strategy::BEYOND_LATE;
}
// otherwise, the message is late, but its priority is correct
else
status = ACE_Dynamic_Message_Strategy::LATE;
// use (fast) bitwise operators to isolate and replace
// the dynamic portion of the message's priority
mb.msg_priority((mb.msg_priority() & static_bit_field_mask_) |
((priority.usec () +
ACE_ONE_SECOND_IN_USECS * (suseconds_t)(priority.sec())) <<
static_bit_field_shift_));
// returns the priority status of the message
return status;
}
// Dump the state of the strategy.
void
ACE_Dynamic_Message_Strategy::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Dynamic_Message_Strategy::dump");
ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACELIB_DEBUG ((LM_DEBUG,
ACE_TEXT ("static_bit_field_mask_ = %u\n")
ACE_TEXT ("static_bit_field_shift_ = %u\n")
ACE_TEXT ("dynamic_priority_max_ = %u\n")
ACE_TEXT ("dynamic_priority_offset_ = %u\n")
ACE_TEXT ("max_late_ = [%d sec, %d usec]\n")
ACE_TEXT ("min_pending_ = [%d sec, %d usec]\n")
ACE_TEXT ("pending_shift_ = [%d sec, %d usec]\n"),
this->static_bit_field_mask_,
this->static_bit_field_shift_,
this->dynamic_priority_max_,
this->dynamic_priority_offset_,
this->max_late_.sec (),
this->max_late_.usec (),
this->min_pending_.sec (),
this->min_pending_.usec (),
this->pending_shift_.sec (),
this->pending_shift_.usec ()));
ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
ACE_Deadline_Message_Strategy::ACE_Deadline_Message_Strategy (unsigned long static_bit_field_mask,
unsigned long static_bit_field_shift,
unsigned long dynamic_priority_max,
unsigned long dynamic_priority_offset)
: ACE_Dynamic_Message_Strategy (static_bit_field_mask,
static_bit_field_shift,
dynamic_priority_max,
dynamic_priority_offset)
{
}
ACE_Deadline_Message_Strategy::~ACE_Deadline_Message_Strategy (void)
{
}
void
ACE_Deadline_Message_Strategy::convert_priority (ACE_Time_Value & priority,
const ACE_Message_Block & mb)
{
// Convert absolute time passed in tv to negative time
// to deadline of mb with respect to that absolute time.
priority -= mb.msg_deadline_time ();
}
// dynamic priority conversion function based on time to deadline
void
ACE_Deadline_Message_Strategy::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Deadline_Message_Strategy::dump");
ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Dynamic_Message_Strategy base class:\n")));
this->ACE_Dynamic_Message_Strategy::dump ();
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("\nderived class: ACE_Deadline_Message_Strategy\n")));
ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
ACE_Laxity_Message_Strategy::ACE_Laxity_Message_Strategy (unsigned long static_bit_field_mask,
unsigned long static_bit_field_shift,
unsigned long dynamic_priority_max,
unsigned long dynamic_priority_offset)
: ACE_Dynamic_Message_Strategy (static_bit_field_mask,
static_bit_field_shift,
dynamic_priority_max,
dynamic_priority_offset)
{
}
ACE_Laxity_Message_Strategy::~ACE_Laxity_Message_Strategy (void)
{
}
void
ACE_Laxity_Message_Strategy::convert_priority (ACE_Time_Value & priority,
const ACE_Message_Block & mb)
{
// Convert absolute time passed in tv to negative
// laxity of mb with respect to that absolute time.
priority += mb.msg_execution_time ();
priority -= mb.msg_deadline_time ();
}
// dynamic priority conversion function based on laxity
void
ACE_Laxity_Message_Strategy::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Laxity_Message_Strategy::dump");
ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Dynamic_Message_Strategy base class:\n")));
this->ACE_Dynamic_Message_Strategy::dump ();
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("\nderived class: ACE_Laxity_Message_Strategy\n")));
ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
// Dump the state of the strategy.
ACE_END_VERSIONED_NAMESPACE_DECL