server/dep/acelite/ace/Object_Manager.h
2023-01-01 00:55:45 +00:00

475 lines
18 KiB
C++

/* -*- C++ -*- */
//=============================================================================
/**
* @file Object_Manager.h
*
* $Id: Object_Manager.h 91066 2010-07-12 11:05:04Z johnnyw $
*
* @author David L. Levine <levine@cs.wustl.edu>
* @author Matthias Kerkhoff
* @author Per Andersson
*/
//=============================================================================
#ifndef ACE_OBJECT_MANAGER_H
#define ACE_OBJECT_MANAGER_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#include "ace/Object_Manager_Base.h"
#include "ace/Global_Macros.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward declarations.
class ACE_Object_Manager_Preallocations;
class ACE_Sig_Adapter;
class ACE_Sig_Set;
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Mutex;
class ACE_Null_Mutex;
class ACE_Thread_Mutex;
class ACE_Recursive_Thread_Mutex;
class ACE_RW_Thread_Mutex;
ACE_END_VERSIONED_NAMESPACE_DECL
# include "ace/Recursive_Thread_Mutex.h"
#endif /* ACE_MT_SAFE */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// only used by ACE_OS_Object_Manager::ctor
# if defined (ACE_WIN32)
// Default WIN32 structured exception handler.
int ACE_SEH_Default_Exception_Selector (void *);
int ACE_SEH_Default_Exception_Handler (void *);
# endif /* ACE_WIN32 */
class ACE_Cleanup_Info_Node;
template <class T> class ACE_Cleanup_Adapter;
// Configuration parameters.
#if !defined (ACE_MAX_MANAGED_OBJECTS)
# define ACE_MAX_MANAGED_OBJECTS 128
#endif /* ! ACE_MAX_MANAGED_OBJECTS */
#if !defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS)
# define ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS
#endif /* ! ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS */
#if !defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS)
# define ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS
#endif /* ! ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS */
/**
* @class ACE_Object_Manager
*
* @brief Manager for ACE library services and singleton cleanup.
*
* The ACE_Object_Manager manages cleanup of objects, typically
* singletons, at program termination. In addition to managing
* the cleanup of the ACE library, it provides an interface for
* application to register objects to be cleaned up.
* This class also shuts down ACE library services, so that they
* can reclaim their storage, at program termination. It works
* by creating a static instance whose destructor gets called
* along with those of all other static objects. Hooks are
* provided for application code to register objects and arrays
* for cleanup, e.g., destruction. The order of such cleanup
* calls is in the reverse order of registration, i.e., that
* last object/array to register gets cleaned up first.
* The ACE_Object_Manager API includes ACE_Managed_Object. That
* class is contained in a separate file because it is a
* template class, and some compilers require that template and
* non-template class definitions appear in separate files.
* Please see ace/Managed_Object.h for a description of that
* part of the API. In summary, ACE_Managed_Object provides two
* adapters, the ACE_Cleanup_Adapter and ACE_Managed_Object
* template classes for adapting objects of any type to be
* easily managed by the ACE_Object_Manager. There are several
* mechanisms for adapting objects and arrays for cleanup at
* program termination, in roughly increasing order of ease-of-use:
* 1) Derive the object's class from ACE_Cleanup.
* 2) Allow the ACE_Object_Manager to both dynamically allocate
* and deallocate the object.
* 3) Provide an <ACE_CLEANUP_FUNC> cleanup hook for the object or
* array.
* 4) Allow the ACE_Object_Manager to both preallocate the object
* or array, either statically in global data or dynamically on
* the heap, when its singleton instance is construction.
*
* There are also several mechanisms for registering objects and
* arrays for cleanup. In decreasing order of flexibility and
* complexity (with the exception of the last mechanism):
*
* 1) ACE_Object_Manager::at_exit (void *object,
* ACE_CLEANUP_FUNC cleanup_hook,
* void *param);
* can be used to register any object or array for any
* cleanup activity at program termination.
* 2) ACE_Object_Manager::at_exit (ACE_Cleanup *object,
* void *param = 0);
* can be used to register an ACE_Cleanup object
* for any cleanup activity at program termination.
* The final mechanism is not general purpose, but can only
* be used to allocate objects and arrays at program startup:
* 3) ACE_Managed_Object::get_preallocated_object
* (ACE_Object_Manager::Preallocated_Object id);
* and
* ACE_Managed_Object::get_preallocated_array
* (ACE_Object_Manager::Preallocated_Array id);
* can only be used to allocate objects at program startup,
* either in global data or on the heap (selected at compile
* time). These are intended to replace static locks, etc.
* Instead of creating a static ACE_Object_Manager instance, one
* can alternatively be created on the stack of the main program
* thread. It is created just after entry to ::main (int, char
* *[]), and before any existing code in that function is
* executed. To enable this alternative, add #define
* ACE_HAS_NONSTATIC_OBJECT_MANAGER before including the platform
* specific config-* file in ace/config.h prior to
* building the ACE library and your applications. This #define
* is enabled in some config files that are supplied with ACE.
*
* To ensure a static object manager is used, #undef
* ACE_HAS_NONSTATIC_OBJECT_MANAGER *after* including the platform
* specific config-* file.
* Note that the ACE_Object_Manager _must_ be created before
* any threads are spawned by the program.
* If ACE_HAS_NONSTATIC_OBJECT_MANAGER is not #defined, the ACE
* library creates a static, singleton ACE_Object_Manager instance.
* The instance is placed in global program data, and constructed
* via a static object constructor. If ACE_HAS_NONSTATIC_OBJECT_MANAGER
* is #defined, the ACE_Object_Manager instance is created on the stack
* of the main program thread, as noted above.
*
* With ACE_HAS_NONSTATIC_OBJECT_MANAGER enabled, the ACE
* library has no static objects that require destruction.
* However, there are two drawbacks to using it:
* 1) main (int, char *[]) must be declared with arguments, even
* if they're not used. All of ACE is converted to this, so
* just applications have to be concerned with it.
* 2) If there any static objects that depend on those that are
* cleaned up by the Object_Manager, they'll get cleaned up too
* late. The ACE tests do not violate this requirement.
* However, applications may have trouble with it.
* NOTE on the use of <::exit> -- <::exit> does not destroy
* automatic objects. Therefore, if
* ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled, the
* ACE_Object_Manager instance will *not* be destroyed if
* <::exit> is called! However, <ACE_OS::exit> will properly
* destroy the ACE_Object_Manager. It is highly recommended
* that <ACE_OS::exit> be used instead of <::exit>.
*
* However, <::exit> and <ACE_OS::exit> are tricky to use
* properly, especially in multithread programs. It is much
* safer to throw an exception (or simulate that effect) that
* will be caught by <main> instead of calling exit. Then,
* <main> can perform any necessary application-specific cleanup
* and return the status value. In addition, it's usually best
* to avoid calling <::exit> and <ACE_OS::exit> from threads
* other than the main thread. Thanks to Jeff Greif
* <jmg@trivida.com> for pointing out that <::exit> doesn't
* destroy automatic objects, and for developing the
* recommendations in this paragraph.
*
* Instead of creating a static ACE_Object_Manager, or letting
* ACE create it on the stack of <main> for you, another
* alternative is to #define
* ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER. With that
* #define, the application must create the ACE_Object_Manager.
* The recommended way is to call <ACE::init> at the start of
* the program, and call <ACE::fini> at the end. Alternatively,
* the application could explicity construct an
* ACE_Object_Manager.
*/
class ACE_Export ACE_Object_Manager : public ACE_Object_Manager_Base
{
public:
/**
* Explicitly initialize (construct the singleton instance of) the
* ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1
* if it had already been called.
*/
virtual int init (void);
/**
* Explicitly destroy the singleton instance of the
* ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1
* if it had already been called.
*/
virtual int fini (void);
/**
* Returns 1 before the ACE_Object_Manager has been constructed.
* This flag can be used to determine if the program is constructing
* static objects. If no static object spawns any threads, the
* program will be single-threaded when this flag returns 1. (Note
* that the program still might construct some static objects when
* this flag returns 0, if ACE_HAS_NONSTATIC_OBJECT_MANAGER is not
* defined.)
*/
static int starting_up (void);
/**
* Returns 1 after the ACE_Object_Manager has been destroyed. This
* flag can be used to determine if the program is in the midst of
* destroying static objects. (Note that the program might destroy
* some static objects before this flag can return 1, if
* ACE_HAS_NONSTATIC_OBJECT_MANAGER is not defined.)
*/
static int shutting_down (void);
/**
* Register an ACE_Cleanup object for cleanup at process
* termination. The object is deleted via the
* <ace_cleanup_destroyer>. If you need more flexiblity, see the
* @c other at_exit method below. For OS's that do not have
* processes, cleanup takes place at the end of <main>. Returns 0
* on success. On failure, returns -1 and sets errno to: EAGAIN if
* shutting down, ENOMEM if insufficient virtual memory, or EEXIST
* if the object (or array) had already been registered.
*/
static int at_exit (ACE_Cleanup *object, void *param = 0, const char* name = 0);
#if defined (ACE_HAS_TSS_EMULATION)
static int init_tss (void);
int init_tss_i (void);
#endif
/**
* Register an object (or array) for cleanup at process termination.
* "cleanup_hook" points to a (global, or static member) function
* that is called for the object or array when it to be destroyed.
* It may perform any necessary cleanup specific for that object or
* its class. "param" is passed as the second parameter to the
* @a cleanup_hook function; the first parameter is the object (or
* array) to be destroyed. @a cleanup_hook, for example, may delete
* the object (or array). For OS's that do not have processes, this
* function is the same as <at_thread_exit>. Returns 0 on success.
* On failure, returns -1 and sets errno to: EAGAIN if shutting
* down, ENOMEM if insufficient virtual memory, or EEXIST if the
* object (or array) had already been registered.
*/
static int at_exit (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param,
const char* name = 0);
static int remove_at_exit (void *object);
#if 0 /* not implemented yet */
/// Similar to at_exit(), except that the cleanup_hook is called
/// when the current thread exits instead of when the program terminates.
static int at_thread_exit (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param,
const char* name);
#endif /* 0 */
/// Unique identifiers for preallocated objects. Please see
/// ace/Managed_Object.h for information on accessing preallocated
/// objects.
enum Preallocated_Object
{
ACE_FILECACHE_LOCK,
#if defined (ACE_HAS_THREADS)
ACE_STATIC_OBJECT_LOCK,
#endif /* ACE_HAS_THREADS */
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_MT_CORBA_HANDLER_LOCK,
ACE_DUMP_LOCK,
ACE_SIG_HANDLER_LOCK,
ACE_SINGLETON_NULL_LOCK,
ACE_SINGLETON_RECURSIVE_THREAD_LOCK,
ACE_THREAD_EXIT_LOCK,
#if !defined (ACE_LACKS_ACE_TOKEN)
ACE_TOKEN_MANAGER_CREATION_LOCK,
ACE_TOKEN_INVARIANTS_CREATION_LOCK,
#endif /* ! ACE_LACKS_ACE_TOKEN */
ACE_PROACTOR_EVENT_LOOP_LOCK,
#endif /* ACE_MT_SAFE */
// Hook for preallocated objects provided by application.
ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS
ACE_PREALLOCATED_OBJECTS // This enum value must be last!
};
/// Unique identifiers for preallocated arrays. Please see
/// ace/Managed_Object.h for information on accessing preallocated
/// arrays.
enum Preallocated_Array
{
/// There currently are no preallocated arrays in the ACE
/// library. If the application doesn't have any, make sure
/// the the preallocated_array size is at least one by declaring
/// this dummy . . .
ACE_EMPTY_PREALLOCATED_ARRAY,
/// Hook for preallocated arrays provided by application.
ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS
ACE_PREALLOCATED_ARRAYS // This enum value must be last!
};
/**
* @deprecated
* Accesses a default signal set used, for example,
* in ACE_Sig_Guard methods.
* Deprecated: use ACE_Object_Manager::default_mask () instead.
*/
static ACE_Sig_Set &default_mask (void);
private:
/// For at_exit support.
ACE_OS_Exit_Info exit_info_;
#if !defined (ACE_LACKS_ACE_SVCCONF)
/// Preallocated objects collection.
ACE_Object_Manager_Preallocations *preallocations_;
/// ACE_Service_Config signal handler.
ACE_Sig_Adapter *ace_service_config_sig_handler_;
#endif /* ! ACE_LACKS_ACE_SVCCONF */
/// Register an object or array for deletion at program termination.
/// See description of static version above for return values.
int at_exit_i (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param, const char* name);
/// Remove an object for deletion at program termination.
/// See description of static version above for return values.
int remove_at_exit_i (void *object);
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
public:
// = The <get_singleton_lock> accessors are for internal
// use by ACE_Singleton _only_.
/**
* Accesses an ACE_Null_Mutex to be used for construction of
* ACE_Singletons. Returns 0, and the lock in the argument, on
* success; returns -1 on failure.
*/
static int get_singleton_lock (ACE_Null_Mutex *&);
/**
* Accesses a non-recursive ACE_Thread_Mutex to be used for
* construction of ACE_Singletons. Returns 0, and the lock in the
* argument, on success; returns -1 on failure.
*/
static int get_singleton_lock (ACE_Thread_Mutex *&);
/**
* Accesses a non-recursive ACE_Mutex to be used for construction
* of ACE_Singletons. Returns 0, and the lock in the argument, on
* success; returns -1 on failure.
*/
static int get_singleton_lock (ACE_Mutex *&);
/**
* Accesses a recursive ACE_Recursive_Thread_Mutex to be used for
* construction of ACE_Singletons. Returns 0, and the lock in the
* argument, on success; returns -1 on failure.
*/
static int get_singleton_lock (ACE_Recursive_Thread_Mutex *&);
/**
* Accesses a readers/writer ACE_RW_Thread_Mutex to be used for
* construction of ACE_Singletons. Returns 0, and the lock in the
* argument, on success; returns -1 on failure.
*/
static int get_singleton_lock (ACE_RW_Thread_Mutex *&);
#endif /* ACE_MT_SAFE */
public:
// For internal use only by ACE_Managed_Objects.
/**
* Accessor to singleton instance. Because static member functions
* are provided in the interface, this should not be public. However,
* it is public so that ACE_Managed_Object<TYPE> can access it.
*/
static ACE_Object_Manager *instance (void);
/// Table of preallocated objects.
static void *preallocated_object[ACE_PREALLOCATED_OBJECTS];
/// Table of preallocated arrays.
static void *preallocated_array[ACE_PREALLOCATED_ARRAYS];
public:
/// Application code should not use these explicitly, so they're
/// hidden here. They're public so that the ACE_Object_Manager can
/// be constructed/destructed in <main> with
/// ACE_HAS_NONSTATIC_OBJECT_MANAGER.
ACE_Object_Manager (void);
~ACE_Object_Manager (void);
private:
/// Singleton pointer.
static ACE_Object_Manager *instance_;
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
/// Lock that is used to guard internal structures.
ACE_Recursive_Thread_Mutex *internal_lock_;
/// Null lock for guarding singleton creation.
ACE_Cleanup_Adapter<ACE_Null_Mutex> *singleton_null_lock_;
/// Lock for guarding singleton creation, when Object_Manager
/// hasn't been started up, or has already been shut down.
ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex> *singleton_recursive_lock_;
#endif /* ACE_MT_SAFE */
#if defined (ACE_HAS_TSS_EMULATION)
/// Main thread's thread-specific storage array.
void *ts_storage_[ACE_TSS_Emulation::ACE_TSS_THREAD_KEYS_MAX];
bool ts_storage_initialized_;
#endif /* ACE_HAS_TSS_EMULATION */
#if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
friend class ACE_Object_Manager_Manager;
#endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */
/// Disallow copying by not implementing the following . . .
ACE_Object_Manager (const ACE_Object_Manager &);
ACE_Object_Manager &operator= (const ACE_Object_Manager &);
};
ACE_END_VERSIONED_NAMESPACE_DECL
#include "ace/Static_Object_Lock.h"
#if defined (__ACE_INLINE__)
#include "ace/Object_Manager.inl"
#endif /* __ACE_INLINE__ */
#include "ace/Managed_Object.h"
#if !defined (ACE_LACKS_ACE_SVCCONF)
// We can't use the ACE_SVC_FACTORY_DECLARE macro here because this
// needs to be in the ACE_Export context rather than the
// ACE_Svc_Export context.
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Service_Object;
ACE_END_VERSIONED_NAMESPACE_DECL
ACE_FACTORY_DECLARE (ACE, ACE_Service_Manager)
#endif /* ! ACE_LACKS_ACE_SVCCONF */
#include /**/ "ace/post.h"
#endif /* ACE_OBJECT_MANAGER_H */