server/dep/acelite/ace/Ping_Socket.h
2023-01-01 00:55:45 +00:00

118 lines
2.9 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file Ping_Socket.h
*
* $Id: Ping_Socket.h 93597 2011-03-21 12:54:52Z johnnyw $
*
* @author Robert S. Iakobashvili <coroberti@gmail.com> <coroberti@walla.co.il>
* @author Gonzalo A. Diethelm <gonzalo.diethelm@aditiva.com>
*/
//=============================================================================
#ifndef ACE_PING_SOCKET_H
#define ACE_PING_SOCKET_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_ICMP_SUPPORT) && (ACE_HAS_ICMP_SUPPORT == 1)
#include "ace/ICMP_Socket.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_INET_Addr;
/**
* @class ACE_Ping_Socket
*
* @brief This class is useful to perform ICMP echo checks (pinging)
* on the party of your interest. It may be used as well to check
* LAN-adapters against 3rd parties.
*/
class ACE_Export ACE_Ping_Socket : public ACE_ICMP_Socket
{
typedef ACE_ICMP_Socket inherited;
public:
// = Initialization and termination methods.
/// Default constructor.
ACE_Ping_Socket (void);
ACE_Ping_Socket (ACE_Addr const & local,
int protocol = IPPROTO_ICMP,
int reuse_addr = 0);
/// Destructor.
~ACE_Ping_Socket (void);
/// Wrapper around the BSD-style @c socket system call (no QoS).
int open (ACE_Addr const & local = ACE_Addr::sap_any,
int protocol = IPPROTO_ICMP,
int reuse_addr = 0);
/// @a to_connect = true - makes connect to remote address
int send_echo_check (ACE_INET_Addr & remote_addr,
bool to_connect = false);
/// To receive @c ICMP_ECHOREPLY. To be called after successfully
/// sending @c ICMP_ECHO.
int process_incoming_dgram (char * ptr, ssize_t len);
/// @a to_connect = true - makes connect to remote address
int make_echo_check (ACE_INET_Addr & remote_addr,
bool to_connect = false,
ACE_Time_Value const * timeout = &time_default_);
char * icmp_recv_buff (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
public:
enum
{
PING_BUFFER_SIZE = (1024 * 2)
};
static ACE_Time_Value const time_default_;
private:
int receive_echo_reply (ACE_Time_Value const * timeout);
/// Do not allow this function to percolate up to this interface.
int get_remote_addr (ACE_INET_Addr &addr) const;
char icmp_send_buff_[PING_BUFFER_SIZE];
char icmp_recv_buff_[PING_BUFFER_SIZE];
ACE_UINT16 sequence_number_;
bool connected_socket_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
# include "ace/Ping_Socket.inl"
#endif /* __ACE_INLINE__ */
#endif /* ACE_HAS_ICMP_SUPPORT == 1 */
#include /**/ "ace/post.h"
#endif /* ACE_PING_SOCKET_H */