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136 lines
4.1 KiB
C++
136 lines
4.1 KiB
C++
// -*- C++ -*-
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//==========================================================================
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/**
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* @file SOCK_IO.h
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*
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* $Id: SOCK_IO.h 97075 2013-04-24 15:01:48Z schmidt $
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*
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* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
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*/
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//==========================================================================
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#ifndef ACE_SOCK_IO_H
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#define ACE_SOCK_IO_H
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#include /**/ "ace/pre.h"
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#include "ace/SOCK.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/ACE.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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/**
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* @class ACE_SOCK_IO
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*
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* @brief Defines the methods for the ACE socket wrapper I/O routines
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* described below.
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*
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* If @a timeout == 0, then the call behaves as a normal
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* send/recv call, i.e., for blocking sockets, the call will
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* block until action is possible; for non-blocking sockets,
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* -1 will be returned with errno == EWOULDBLOCK if no action is
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* immediately possible.
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* If @a timeout != 0, the call will wait until the relative time
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* specified in *@a timeout elapses.
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* Errors are reported by -1 and 0 return values. If the
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* operation times out, -1 is returned with @c errno == ETIME.
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* If it succeeds the number of bytes transferred is returned.
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* Methods with the extra @a flags argument will always result in
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* @c send getting called. Methods without the extra @a flags
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* argument will result in @c send getting called on Win32
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* platforms, and @c write getting called on non-Win32 platforms.
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*/
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class ACE_Export ACE_SOCK_IO : public ACE_SOCK
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{
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public:
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// = Initialization and termination methods.
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/// Constructor.
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ACE_SOCK_IO (void);
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/// Destructor.
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~ACE_SOCK_IO (void);
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/// Recv an @a n byte buffer from the connected socket.
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ssize_t recv (void *buf,
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size_t n,
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int flags,
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const ACE_Time_Value *timeout = 0) const;
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/// Recv an @a n byte buffer from the connected socket.
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ssize_t recv (void *buf,
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size_t n,
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const ACE_Time_Value *timeout = 0) const;
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/// Recv an <iovec> of size @a n from the connected socket.
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ssize_t recvv (iovec iov[],
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int n,
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const ACE_Time_Value *timeout = 0) const;
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/**
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* Allows a client to read from a socket without having to provide a
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* buffer to read. This method determines how much data is in the
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* socket, allocates a buffer of this size, reads in the data, and
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* returns the number of bytes read. The caller is responsible for
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* deleting the member in the <iov_base> field of @a io_vec using
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* delete [] io_vec->iov_base.
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*/
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ssize_t recvv (iovec *io_vec,
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const ACE_Time_Value *timeout = 0) const;
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/// Recv @a n varargs messages to the connected socket.
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ssize_t recv (size_t n,
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...) const;
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/// Recv @a n bytes via Win32 @c ReadFile using overlapped I/O.
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ssize_t recv (void *buf,
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size_t n,
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ACE_OVERLAPPED *overlapped) const;
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/// Send an @a n byte buffer to the connected socket.
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ssize_t send (const void *buf,
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size_t n,
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int flags,
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const ACE_Time_Value *timeout = 0) const;
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/// Send an @a n byte buffer to the connected socket.
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ssize_t send (const void *buf,
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size_t n,
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const ACE_Time_Value *timeout = 0) const;
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/// Send an @c iovec of size @a n to the connected socket.
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ssize_t sendv (const iovec iov[],
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int n,
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const ACE_Time_Value *timeout = 0) const;
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/// Send @a n varargs messages to the connected socket.
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ssize_t send (size_t n,
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...) const;
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/// Send @a n bytes via Win32 <WriteFile> using overlapped I/O.
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ssize_t send (const void *buf,
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size_t n,
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ACE_OVERLAPPED *overlapped) const;
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/// Dump the state of an object.
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void dump (void) const;
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/// Declare the dynamic allocation hooks.
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ACE_ALLOC_HOOK_DECLARE;
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (__ACE_INLINE__)
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#include "ace/SOCK_IO.inl"
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#endif /* __ACE_INLINE__ */
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#include /**/ "ace/post.h"
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#endif /* ACE_SOCK_IO_H */
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