server/dep/acelite/ace/Select_Reactor_Base.cpp
2023-01-01 00:55:45 +00:00

1132 lines
34 KiB
C++

// $Id: Select_Reactor_Base.cpp 97798 2014-07-03 10:57:43Z johnnyw $
#include "ace/Select_Reactor_Base.h"
#include "ace/Reactor.h"
#include "ace/Thread.h"
#include "ace/SOCK_Acceptor.h"
#include "ace/SOCK_Connector.h"
#include "ace/Timer_Queue.h"
#include "ace/Log_Category.h"
#include "ace/Signal.h"
#include "ace/OS_NS_fcntl.h"
#if !defined (__ACE_INLINE__)
#include "ace/Select_Reactor_Base.inl"
#endif /* __ACE_INLINE__ */
#ifndef ACE_WIN32
# include <algorithm>
#endif /* !ACE_WIN32 */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
template<typename iterator>
inline ACE_Event_Handler *
ACE_SELECT_REACTOR_EVENT_HANDLER (iterator i)
{
#ifdef ACE_WIN32
return (*i).item ();
#else
return (*i);
#endif /* ACE_WIN32 */
}
// Performs sanity checking on the ACE_HANDLE.
bool
ACE_Select_Reactor_Handler_Repository::invalid_handle (ACE_HANDLE handle)
{
ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::invalid_handle");
#if defined (ACE_WIN32)
// It's too expensive to perform more exhaustive validity checks on
// Win32 due to the way that they implement SOCKET HANDLEs.
if (handle == ACE_INVALID_HANDLE)
#else /* !ACE_WIN32 */
if (handle < 0
|| static_cast<size_type> (handle) >= this->event_handlers_.size ())
#endif /* ACE_WIN32 */
{
errno = EINVAL;
return true;
}
return false;
}
// Performs sanity checking on the ACE_HANDLE.
bool
ACE_Select_Reactor_Handler_Repository::handle_in_range (ACE_HANDLE handle)
{
ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::handle_in_range");
#if defined (ACE_WIN32)
// It's too expensive to perform more exhaustive validity checks on
// Win32 due to the way that they implement SOCKET HANDLEs.
if (handle != ACE_INVALID_HANDLE)
#else /* !ACE_WIN32 */
if (handle >= 0 && handle < this->max_handlep1_)
#endif /* ACE_WIN32 */
{
return true;
}
// Don't bother setting errno. It isn't used in the select()-based
// reactors and incurs a TSS access.
// errno = EINVAL;
return false;
}
int
ACE_Select_Reactor_Handler_Repository::open (size_type size)
{
ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::open");
#if defined (ACE_WIN32)
if (this->event_handlers_.open (size) == -1)
return -1;
#else
if (this->event_handlers_.size (size) == -1)
return -1;
// Initialize the ACE_Event_Handler pointers to 0.
std::fill (this->event_handlers_.begin (),
this->event_handlers_.end (),
static_cast<ACE_Event_Handler *> (0));
this->max_handlep1_ = 0;
#endif /* ACE_WIN32 */
// Try to increase the number of handles if <size> is greater than
// the current limit.
return ACE::set_handle_limit (static_cast<int> (size), 1);
}
// Initialize a repository of the appropriate <size>.
ACE_Select_Reactor_Handler_Repository::ACE_Select_Reactor_Handler_Repository (ACE_Select_Reactor_Impl &select_reactor)
: select_reactor_ (select_reactor),
#ifndef ACE_WIN32
max_handlep1_ (0),
#endif /* !ACE_WIN32 */
event_handlers_ ()
{
ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::ACE_Select_Reactor_Handler_Repository");
}
int
ACE_Select_Reactor_Handler_Repository::unbind_all (void)
{
// Unbind all of the <handle, ACE_Event_Handler>s.
#ifdef ACE_WIN32
map_type::iterator const end = this->event_handlers_.end ();
for (map_type::iterator pos = this->event_handlers_.begin ();
pos != end;
)
{
// Post-increment (*not* pre-increment) before unbind()ing since
// the current iterator will be invalidated during the unbind()
// operation.
map_type::iterator const the_pos (pos++);
ACE_HANDLE const handle = (*the_pos).key ();
(void) this->unbind (handle,
the_pos,
ACE_Event_Handler::ALL_EVENTS_MASK);
}
#else
// We could use the "end()" iterator but leveraging max_handlep1_
// allows us to optimize away unnecessary accesses of nil event
// handler pointers.
map_type::iterator pos =
this->event_handlers_.begin (); // iterator == ACE_Event_Handler*
for (ACE_HANDLE handle = 0;
handle < this->max_handlep1_;
++handle)
{
(void) this->unbind (handle,
pos,
ACE_Event_Handler::ALL_EVENTS_MASK);
++pos;
}
#endif /* ACE_WIN32 */
return 0;
}
int
ACE_Select_Reactor_Handler_Repository::close (void)
{
ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::close");
return this->unbind_all ();
}
ACE_Select_Reactor_Handler_Repository::map_type::iterator
ACE_Select_Reactor_Handler_Repository::find_eh (ACE_HANDLE handle)
{
ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::find_eh");
map_type::iterator pos (this->event_handlers_.end ());
// this code assumes the handle is in range.
#if defined (ACE_WIN32)
this->event_handlers_.find (handle, pos);
#else
map_type::iterator const tmp = &this->event_handlers_[handle];
if (*tmp != 0)
pos = tmp;
#endif /* ACE_WIN32 */
return pos;
}
// Bind the <ACE_Event_Handler *> to the <ACE_HANDLE>.
int
ACE_Select_Reactor_Handler_Repository::bind (ACE_HANDLE handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::bind");
if (event_handler == 0)
return -1;
if (handle == ACE_INVALID_HANDLE)
handle = event_handler->get_handle ();
if (this->invalid_handle (handle))
return -1;
// Is this handle already in the Reactor?
bool existing_handle = false;
#if defined (ACE_WIN32)
map_type::ENTRY * entry = 0;
int const result =
this->event_handlers_.bind (handle, event_handler, entry);
if (result == -1)
{
return -1;
}
else if (result == 1) // Entry already exists.
{
// Cannot use a different handler for an existing handle.
if (event_handler != entry->item ())
{
return -1;
}
else
{
// Remember that this handle is already registered in the
// Reactor.
existing_handle = true;
}
}
#else
// Check if this handle is already registered.
ACE_Event_Handler * const current_handler =
this->event_handlers_[handle];
if (current_handler)
{
// Cannot use a different handler for an existing handle.
if (current_handler != event_handler)
return -1;
// Remember that this handle is already registered in the
// Reactor.
existing_handle = true;
}
this->event_handlers_[handle] = event_handler;
if (this->max_handlep1_ < handle + 1)
this->max_handlep1_ = handle + 1;
#endif /* ACE_WIN32 */
if (this->select_reactor_.is_suspended_i (handle))
{
this->select_reactor_.bit_ops (handle,
mask,
this->select_reactor_.suspend_set_,
ACE_Reactor::ADD_MASK);
}
else
{
this->select_reactor_.bit_ops (handle,
mask,
this->select_reactor_.wait_set_,
ACE_Reactor::ADD_MASK);
// Note the fact that we've changed the state of the <wait_set_>,
// which is used by the dispatching loop to determine whether it can
// keep going or if it needs to reconsult select().
// this->select_reactor_.state_changed_ = 1;
}
// If new entry, call add_reference() if needed.
if (!existing_handle)
event_handler->add_reference ();
return 0;
}
// Remove the binding of <ACE_HANDLE>.
int
ACE_Select_Reactor_Handler_Repository::unbind (
ACE_HANDLE handle,
map_type::iterator pos,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::unbind");
// Retrieve event handler before unbinding it from the map. The
// iterator pointing to it will no longer be valid once the handler
// is unbound.
ACE_Event_Handler * const event_handler =
(pos == this->event_handlers_.end ()
? 0
: ACE_SELECT_REACTOR_EVENT_HANDLER (pos));
// Clear out the <mask> bits in the Select_Reactor's wait_set.
this->select_reactor_.bit_ops (handle,
mask,
this->select_reactor_.wait_set_,
ACE_Reactor::CLR_MASK);
// And suspend_set.
this->select_reactor_.bit_ops (handle,
mask,
this->select_reactor_.suspend_set_,
ACE_Reactor::CLR_MASK);
// Note the fact that we've changed the state of the <wait_set_>,
// which is used by the dispatching loop to determine whether it can
// keep going or if it needs to reconsult select().
// this->select_reactor_.state_changed_ = 1;
// If there are no longer any outstanding events on this <handle>
// then we can totally shut down the Event_Handler.
bool const has_any_wait_mask =
(this->select_reactor_.wait_set_.rd_mask_.is_set (handle)
|| this->select_reactor_.wait_set_.wr_mask_.is_set (handle)
|| this->select_reactor_.wait_set_.ex_mask_.is_set (handle));
bool const has_any_suspend_mask =
(this->select_reactor_.suspend_set_.rd_mask_.is_set (handle)
|| this->select_reactor_.suspend_set_.wr_mask_.is_set (handle)
|| this->select_reactor_.suspend_set_.ex_mask_.is_set (handle));
bool complete_removal = false;
if (!has_any_wait_mask && !has_any_suspend_mask)
{
#if defined (ACE_WIN32)
if (event_handler != 0 && this->event_handlers_.unbind (pos) == -1)
return -1; // Should not happen!
#else
this->event_handlers_[handle] = 0;
if (this->max_handlep1_ == handle + 1)
{
// We've deleted the last entry, so we need to figure out
// the last valid place in the array that is worth looking
// at.
ACE_HANDLE const wait_rd_max =
this->select_reactor_.wait_set_.rd_mask_.max_set ();
ACE_HANDLE const wait_wr_max =
this->select_reactor_.wait_set_.wr_mask_.max_set ();
ACE_HANDLE const wait_ex_max =
this->select_reactor_.wait_set_.ex_mask_.max_set ();
ACE_HANDLE const suspend_rd_max =
this->select_reactor_.suspend_set_.rd_mask_.max_set ();
ACE_HANDLE const suspend_wr_max =
this->select_reactor_.suspend_set_.wr_mask_.max_set ();
ACE_HANDLE const suspend_ex_max =
this->select_reactor_.suspend_set_.ex_mask_.max_set ();
// Compute the maximum of six values.
this->max_handlep1_ = wait_rd_max;
if (this->max_handlep1_ < wait_wr_max)
this->max_handlep1_ = wait_wr_max;
if (this->max_handlep1_ < wait_ex_max)
this->max_handlep1_ = wait_ex_max;
if (this->max_handlep1_ < suspend_rd_max)
this->max_handlep1_ = suspend_rd_max;
if (this->max_handlep1_ < suspend_wr_max)
this->max_handlep1_ = suspend_wr_max;
if (this->max_handlep1_ < suspend_ex_max)
this->max_handlep1_ = suspend_ex_max;
++this->max_handlep1_;
}
#endif /* ACE_WIN32 */
// The handle has been completely removed.
complete_removal = true;
}
if (event_handler == 0)
return -1;
bool const requires_reference_counting =
event_handler->reference_counting_policy ().value () ==
ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
// Close down the <Event_Handler> unless we've been instructed not
// to.
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::DONT_CALL) == 0)
(void) event_handler->handle_close (handle, mask);
// Call remove_reference() if the removal is complete and reference
// counting is needed.
if (complete_removal && requires_reference_counting)
{
(void) event_handler->remove_reference ();
}
return 0;
}
ACE_Select_Reactor_Handler_Repository_Iterator::ACE_Select_Reactor_Handler_Repository_Iterator
(ACE_Select_Reactor_Handler_Repository const * s)
: rep_ (s),
current_ (s->event_handlers_.begin ())
{
#ifndef ACE_WIN32
// Don't use ACE_Array_Base::end() since it may be larger than
// event_handlers[max_handlep1_].
const_base_iterator const end =
&this->rep_->event_handlers_[this->rep_->max_handlep1 ()];
// Advance to the next element containing a non-zero event handler.
// There's no need to do this for the Windows case since the hash
// map will only contain non-zero event handlers.
while (this->current_ != end && (*(this->current_) == 0))
++this->current_;
#endif
}
// Pass back the <next_item> that hasn't been seen in the Set.
// Returns 0 when all items have been seen, else 1.
bool
ACE_Select_Reactor_Handler_Repository_Iterator::next (
ACE_Event_Handler *&next_item)
{
bool result = true;
if (this->done ())
result = false;
else
next_item = ACE_SELECT_REACTOR_EVENT_HANDLER (this->current_);
return result;
}
// Move forward by one element in the set.
bool
ACE_Select_Reactor_Handler_Repository_Iterator::advance (void)
{
#ifdef ACE_WIN32
// No need to explicitly limit search to "current" to
// max_handlep1_ range.
const_base_iterator const end = this->rep_->event_handlers_.end ();
#else
// Don't use ACE_Array_Base::end() since it may be larger than
// event_handlers[max_handlep1_].
const_base_iterator const end =
&this->rep_->event_handlers_[this->rep_->max_handlep1 ()];
#endif /* ACE_WIN32 */
if (this->current_ != end)
++this->current_;
#ifndef ACE_WIN32
// Advance to the next element containing a non-zero event handler.
// There's no need to do this for the Windows case since the hash
// map will only contain non-zero event handlers.
while (this->current_ != end && (*(this->current_) == 0))
++this->current_;
#endif /* !ACE_WIN32 */
return this->current_ != end;
}
// Dump the state of an object.
void
ACE_Select_Reactor_Handler_Repository_Iterator::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Select_Reactor_Handler_Repository_Iterator::dump");
ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("rep_ = %u"), this->rep_));
# ifdef ACE_WIN32
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("current_ = ")));
this->current_.dump ();
# else
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("current_ = %@"), this->current_));
# endif /* ACE_WIN32 */
ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
void
ACE_Select_Reactor_Handler_Repository::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::dump");
# ifdef ACE_WIN32
# define ACE_HANDLE_FORMAT_SPECIFIER ACE_TEXT("%@")
# define ACE_MAX_HANDLEP1_FORMAT_SPECIFIER ACE_TEXT("%u")
# else
# define ACE_HANDLE_FORMAT_SPECIFIER ACE_TEXT("%d")
# define ACE_MAX_HANDLEP1_FORMAT_SPECIFIER ACE_TEXT("%d")
# endif /* ACE_WIN32 */
ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACELIB_DEBUG ((LM_DEBUG,
ACE_TEXT ("max_handlep1_ = ")
ACE_MAX_HANDLEP1_FORMAT_SPECIFIER
ACE_TEXT ("\n"),
this->max_handlep1 ()));
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("[")));
ACE_Event_Handler *event_handler = 0;
for (ACE_Select_Reactor_Handler_Repository_Iterator iter (this);
iter.next (event_handler) != 0;
iter.advance ())
ACELIB_DEBUG ((LM_DEBUG,
ACE_TEXT (" (event_handler = %@,")
ACE_TEXT (" event_handler->handle_ = ")
ACE_HANDLE_FORMAT_SPECIFIER
ACE_TEXT ("\n"),
event_handler,
event_handler->get_handle ()));
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT (" ]\n")));
ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
ACE_ALLOC_HOOK_DEFINE(ACE_Select_Reactor_Handler_Repository_Iterator)
ACE_Select_Reactor_Notify::ACE_Select_Reactor_Notify (void)
: select_reactor_ (0)
, max_notify_iterations_ (-1)
{
}
ACE_Select_Reactor_Notify::~ACE_Select_Reactor_Notify (void)
{
}
void
ACE_Select_Reactor_Notify::max_notify_iterations (int iterations)
{
// Must always be > 0 or < 0 to optimize the loop exit condition.
if (iterations == 0)
iterations = 1;
this->max_notify_iterations_ = iterations;
}
int
ACE_Select_Reactor_Notify::max_notify_iterations (void)
{
return this->max_notify_iterations_;
}
// purge_pending_notifications
// Removes all entries from the notify_queue_ and each one that
// matches <eh> is put on the free_queue_. The rest are saved on a
// local queue and copied back to the notify_queue_ at the end.
// Returns the number of entries removed. Returns -1 on error.
// ACE_NOTSUP_RETURN if ACE_HAS_REACTOR_NOTIFICATION_QUEUE is not defined.
int
ACE_Select_Reactor_Notify::purge_pending_notifications (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask )
{
ACE_TRACE ("ACE_Select_Reactor_Notify::purge_pending_notifications");
#if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE)
return notification_queue_.purge_pending_notifications(eh, mask);
#else /* defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE) */
ACE_UNUSED_ARG (eh);
ACE_UNUSED_ARG (mask);
ACE_NOTSUP_RETURN (-1);
#endif /* defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE) */
}
void
ACE_Select_Reactor_Notify::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Select_Reactor_Notify::dump");
ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("select_reactor_ = %x"), this->select_reactor_));
this->notification_pipe_.dump ();
ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
int
ACE_Select_Reactor_Notify::open (ACE_Reactor_Impl *r,
ACE_Timer_Queue *,
int disable_notify_pipe)
{
ACE_TRACE ("ACE_Select_Reactor_Notify::open");
if (disable_notify_pipe == 0)
{
this->select_reactor_ = dynamic_cast<ACE_Select_Reactor_Impl *> (r);
if (select_reactor_ == 0)
{
errno = EINVAL;
return -1;
}
if (this->notification_pipe_.open () == -1)
return -1;
#if defined (F_SETFD)
ACE_OS::fcntl (this->notification_pipe_.read_handle (), F_SETFD, 1);
ACE_OS::fcntl (this->notification_pipe_.write_handle (), F_SETFD, 1);
#endif /* F_SETFD */
#if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE)
if (notification_queue_.open() == -1)
{
return -1;
}
#endif /* ACE_HAS_REACTOR_NOTIFICATION_QUEUE */
// There seems to be a Win32 bug with this... Set this into
// non-blocking mode.
if (ACE::set_flags (this->notification_pipe_.read_handle (),
ACE_NONBLOCK) == -1)
return -1;
else
return this->select_reactor_->register_handler
(this->notification_pipe_.read_handle (),
this,
ACE_Event_Handler::READ_MASK);
}
else
{
this->select_reactor_ = 0;
return 0;
}
}
int
ACE_Select_Reactor_Notify::close (void)
{
ACE_TRACE ("ACE_Select_Reactor_Notify::close");
#if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE)
notification_queue_.reset();
#else
if (this->notification_pipe_.read_handle() != ACE_INVALID_HANDLE)
{
// Please see Bug 2820, if we just close the pipe then we break
// the reference counting rules. Basically, all the event
// handlers "stored" in the pipe had their reference counts
// increased. We need to decrease them before closing the
// pipe....
ACE_Notification_Buffer b;
for (int r = read_notify_pipe(notification_pipe_.read_handle(), b);
r > 0;
r = read_notify_pipe(notification_pipe_.read_handle(), b))
{
if (b.eh_ != 0)
{
b.eh_->remove_reference();
}
}
}
#endif /* ACE_HAS_REACTOR_NOTIFICATION_QUEUE */
return this->notification_pipe_.close ();
}
int
ACE_Select_Reactor_Notify::notify (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_Select_Reactor_Notify::notify");
// Just consider this method a "no-op" if there's no
// <ACE_Select_Reactor> configured.
if (this->select_reactor_ == 0)
return 0;
ACE_Event_Handler_var safe_handler (event_handler);
if (event_handler)
{
event_handler->add_reference ();
}
ACE_Notification_Buffer buffer (event_handler, mask);
#if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE)
int const notification_required =
notification_queue_.push_new_notification(buffer);
if (notification_required == -1)
{
return -1;
}
if (notification_required == 0)
{
// No failures, the handler is now owned by the notification queue
safe_handler.release ();
return 0;
}
#endif /* ACE_HAS_REACTOR_NOTIFICATION_QUEUE */
ssize_t const n = ACE::send (this->notification_pipe_.write_handle (),
(char *) &buffer,
sizeof buffer,
timeout);
if (n == -1)
{
return -1;
}
// No failures.
safe_handler.release ();
return 0;
}
// Handles pending threads (if any) that are waiting to unblock the
// Select_Reactor.
int
ACE_Select_Reactor_Notify::dispatch_notifications (int &number_of_active_handles,
ACE_Handle_Set &rd_mask)
{
ACE_TRACE ("ACE_Select_Reactor_Notify::dispatch_notifications");
ACE_HANDLE const read_handle =
this->notification_pipe_.read_handle ();
if (read_handle != ACE_INVALID_HANDLE
&& rd_mask.is_set (read_handle))
{
--number_of_active_handles;
rd_mask.clr_bit (read_handle);
return this->handle_input (read_handle);
}
else
return 0;
}
ACE_HANDLE
ACE_Select_Reactor_Notify::notify_handle (void)
{
ACE_TRACE ("ACE_Select_Reactor_Notify::notify_handle");
return this->notification_pipe_.read_handle ();
}
int
ACE_Select_Reactor_Notify::is_dispatchable (ACE_Notification_Buffer &buffer)
{
#if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE)
ACE_UNUSED_ARG(buffer);
return 1;
#else
// If eh == 0 then another thread is unblocking the
// <ACE_Select_Reactor> to update the <ACE_Select_Reactor>'s
// internal structures. Otherwise, we need to dispatch the
// appropriate handle_* method on the <ACE_Event_Handler>
// pointer we've been passed.
if (buffer.eh_ != 0)
{
return 1;
}
else
{
// has no dispatchable buffer
return 0;
}
#endif /*ACE_HAS_REACTOR_NOTIFICATION_QUEUE */
}
int
ACE_Select_Reactor_Notify::dispatch_notify (ACE_Notification_Buffer &buffer)
{
int result = 0;
#if defined (ACE_HAS_REACTOR_NOTIFICATION_QUEUE)
// Dispatch one message from the notify queue, and put another in
// the pipe if one is available. Remember, the idea is to keep
// exactly one message in the pipe at a time.
bool more_messages_queued = false;
ACE_Notification_Buffer next;
result = notification_queue_.pop_next_notification(buffer,
more_messages_queued,
next);
if (result == 0 || result == -1)
{
return result;
}
if(more_messages_queued)
{
(void) ACE::send(this->notification_pipe_.write_handle(),
(char *)&next, sizeof(ACE_Notification_Buffer));
}
#endif /* ACE_HAS_REACTOR_NOTIFICATION_QUEUE */
// If eh == 0 then another thread is unblocking the
// <ACE_Select_Reactor> to update the <ACE_Select_Reactor>'s
// internal structures. Otherwise, we need to dispatch the
// appropriate handle_* method on the <ACE_Event_Handler> pointer
// we've been passed.
if (buffer.eh_ != 0)
{
ACE_Event_Handler *event_handler = buffer.eh_;
bool const requires_reference_counting =
event_handler->reference_counting_policy ().value () ==
ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
switch (buffer.mask_)
{
case ACE_Event_Handler::READ_MASK:
case ACE_Event_Handler::ACCEPT_MASK:
result = event_handler->handle_input (ACE_INVALID_HANDLE);
break;
case ACE_Event_Handler::WRITE_MASK:
result = event_handler->handle_output (ACE_INVALID_HANDLE);
break;
case ACE_Event_Handler::EXCEPT_MASK:
result = event_handler->handle_exception (ACE_INVALID_HANDLE);
break;
case ACE_Event_Handler::QOS_MASK:
result = event_handler->handle_qos (ACE_INVALID_HANDLE);
break;
case ACE_Event_Handler::GROUP_QOS_MASK:
result = event_handler->handle_group_qos (ACE_INVALID_HANDLE);
break;
default:
// Should we bail out if we get an invalid mask?
ACELIB_ERROR ((LM_ERROR,
ACE_TEXT ("invalid mask = %d\n"),
buffer.mask_));
}
if (result == -1)
event_handler->handle_close (ACE_INVALID_HANDLE,
ACE_Event_Handler::EXCEPT_MASK);
if (requires_reference_counting)
{
event_handler->remove_reference ();
}
}
return 1;
}
int
ACE_Select_Reactor_Notify::read_notify_pipe (ACE_HANDLE handle,
ACE_Notification_Buffer &buffer)
{
ACE_TRACE ("ACE_Select_Reactor_Notify::read_notify_pipe");
// This is kind of a weird, fragile beast. We first read with a
// regular read. The read side of this socket is non-blocking, so
// the read may end up being short.
//
// If the read is short, then we do a recv_n to insure that we block
// and read the rest of the buffer.
//
// Now, you might be tempted to say, "why don't we just replace the
// first recv with a recv_n?" I was, too. But that doesn't work
// because of how the calling code in handle_input() works. In
// handle_input, the event will only be dispatched if the return
// value from read_notify_pipe() is > 0. That means that we can't
// return zero from this func unless it's an EOF condition.
//
// Thus, the return value semantics for this are:
// -1: nothing read, fatal, unrecoverable error
// 0: nothing read at all
// 1: complete buffer read
ssize_t const n = ACE::recv (handle, (char *) &buffer, sizeof buffer);
if (n > 0)
{
// Check to see if we've got a short read.
if ((size_t)n != sizeof buffer)
{
ssize_t const remainder = sizeof buffer - n;
// If so, try to recover by reading the remainder. If this
// doesn't work we're in big trouble since the input stream
// won't be aligned correctly. I'm not sure quite what to
// do at this point. It's probably best just to return -1.
if (ACE::recv_n (handle,
((char *) &buffer) + n,
remainder) != remainder)
return -1;
}
return 1;
}
// Return -1 if things have gone seriously wrong.
if (n <= 0 && (errno != EWOULDBLOCK && errno != EAGAIN))
return -1;
return 0;
}
int
ACE_Select_Reactor_Notify::handle_input (ACE_HANDLE handle)
{
ACE_TRACE ("ACE_Select_Reactor_Notify::handle_input");
// Precondition: this->select_reactor_.token_.current_owner () ==
// ACE_Thread::self ();
int number_dispatched = 0;
int result = 0;
ACE_Notification_Buffer buffer;
// If there is only one buffer in the pipe, this will loop and call
// read_notify_pipe() twice. The first time will read the buffer, and
// the second will read the fact that the pipe is empty.
while ((result = this->read_notify_pipe (handle, buffer)) > 0)
{
// Dispatch the buffer
// NOTE: We count only if we made any dispatches ie. upcalls.
if (this->dispatch_notify (buffer) > 0)
++number_dispatched;
// Bail out if we've reached the <notify_threshold_>. Note that
// by default <notify_threshold_> is -1, so we'll loop until all
// the notifications in the pipe have been dispatched.
if (number_dispatched == this->max_notify_iterations_)
break;
}
// Reassign number_dispatched to -1 if things have gone seriously
// wrong.
if (result < 0)
number_dispatched = -1;
// Enqueue ourselves into the list of waiting threads. When we
// reacquire the token we'll be off and running again with ownership
// of the token. The postcondition of this call is that
// <select_reactor_.token_.current_owner> == <ACE_Thread::self>.
this->select_reactor_->renew ();
return number_dispatched;
}
// -------------------------------------------
int
ACE_Select_Reactor_Impl::purge_pending_notifications (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask)
{
if (this->notify_handler_ == 0)
return 0;
else
return this->notify_handler_->purge_pending_notifications (eh, mask);
}
// Perform GET, CLR, SET, and ADD operations on the Handle_Sets.
//
// GET = 1, Retrieve current value
// SET = 2, Set value of bits to new mask (changes the entire mask)
// ADD = 3, Bitwise "or" the value into the mask (only changes
// enabled bits)
// CLR = 4 Bitwise "and" the negation of the value out of the mask
// (only changes enabled bits)
//
// Returns the original mask. Must be called with locks held.
int
ACE_Select_Reactor_Impl::bit_ops (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Select_Reactor_Handle_Set &handle_set,
int ops)
{
ACE_TRACE ("ACE_Select_Reactor_Impl::bit_ops");
if (this->handler_rep_.handle_in_range (handle) == 0)
return -1;
#if !defined (ACE_WIN32)
ACE_Sig_Guard sb (0,
this->mask_signals_); // Block out all signals until method returns.
#endif /* ACE_WIN32 */
ACE_FDS_PTMF ptmf = &ACE_Handle_Set::set_bit;
u_long omask = ACE_Event_Handler::NULL_MASK;
// Find the old reactor masks. This automatically does the work of
// the GET_MASK operation.
if (handle_set.rd_mask_.is_set (handle))
ACE_SET_BITS (omask, ACE_Event_Handler::READ_MASK);
if (handle_set.wr_mask_.is_set (handle))
ACE_SET_BITS (omask, ACE_Event_Handler::WRITE_MASK);
if (handle_set.ex_mask_.is_set (handle))
ACE_SET_BITS (omask, ACE_Event_Handler::EXCEPT_MASK);
switch (ops)
{
case ACE_Reactor::GET_MASK:
// The work for this operation is done in all cases at the
// beginning of the function.
break;
case ACE_Reactor::CLR_MASK:
ptmf = &ACE_Handle_Set::clr_bit;
// State was changed. we need to reflect that change in the
// dispatch_mask I assume that only ACE_Reactor::CLR_MASK should
// be treated here which means we need to clear the handle|mask
// from the current dispatch handler
this->clear_dispatch_mask (handle, mask);
/* FALLTHRU */
case ACE_Reactor::SET_MASK:
/* FALLTHRU */
case ACE_Reactor::ADD_MASK:
// The following code is rather subtle... Note that if we are
// doing a ACE_Reactor::SET_MASK then if the bit is not enabled
// in the mask we need to clear the bit from the ACE_Handle_Set.
// On the other hand, if we are doing a ACE_Reactor::CLR_MASK or
// a ACE_Reactor::ADD_MASK we just carry out the operations
// specified by the mask.
// READ, ACCEPT, and CONNECT flag will place the handle in the
// read set.
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::READ_MASK)
|| ACE_BIT_ENABLED (mask, ACE_Event_Handler::ACCEPT_MASK)
|| ACE_BIT_ENABLED (mask, ACE_Event_Handler::CONNECT_MASK))
{
(handle_set.rd_mask_.*ptmf) (handle);
}
else if (ops == ACE_Reactor::SET_MASK)
handle_set.rd_mask_.clr_bit (handle);
// WRITE and CONNECT flag will place the handle in the write set
if (ACE_BIT_ENABLED (mask,
ACE_Event_Handler::WRITE_MASK)
|| ACE_BIT_ENABLED (mask,
ACE_Event_Handler::CONNECT_MASK))
{
(handle_set.wr_mask_.*ptmf) (handle);
}
else if (ops == ACE_Reactor::SET_MASK)
handle_set.wr_mask_.clr_bit (handle);
// EXCEPT (and CONNECT on Win32) flag will place the handle in
// the except set.
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::EXCEPT_MASK)
#if defined (ACE_WIN32)
|| ACE_BIT_ENABLED (mask, ACE_Event_Handler::CONNECT_MASK)
#endif /* ACE_WIN32 */
)
{
(handle_set.ex_mask_.*ptmf) (handle);
}
else if (ops == ACE_Reactor::SET_MASK)
handle_set.ex_mask_.clr_bit (handle);
break;
default:
return -1;
}
return omask;
}
void
ACE_Select_Reactor_Impl::clear_dispatch_mask (ACE_HANDLE handle,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Select_Reactor_Impl::clear_dispatch_mask");
// Use handle and mask in order to modify the sets
// (wait/suspend/ready/dispatch), that way, the dispatch_io_set loop
// will not be interrupt, and there will no reason to rescan the
// wait_set and re-calling select function, which is *very*
// expensive. It seems that wait/suspend/ready sets are getting
// updated in register/remove bind/unbind etc functions. The only
// thing need to be updated is the dispatch_set (also can be found
// in that file code as dispatch_mask). Because of that, we need
// that dispatch_set to be member of the ACE_Select_Reactor_impl in
// Select_Reactor_Base.h file That way we will have access to that
// member in that function.
// We kind of invalidate the iterator in dispatch_io_set because its
// an array and index built from the original dispatch-set. Take a
// look at dispatch_io_set for more details.
// We only need to clr_bit, because we are interested in clearing the
// handles that was removed, so no dispatching to these handles will
// occur.
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::READ_MASK) ||
ACE_BIT_ENABLED (mask, ACE_Event_Handler::ACCEPT_MASK))
{
this->dispatch_set_.rd_mask_.clr_bit (handle);
}
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::WRITE_MASK))
{
this->dispatch_set_.wr_mask_.clr_bit (handle);
}
if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::EXCEPT_MASK))
{
this->dispatch_set_.ex_mask_.clr_bit (handle);
}
// That will make the dispatch_io_set iterator re-start and rescan
// the dispatch set.
this->state_changed_ = true;
}
int
ACE_Select_Reactor_Impl::resumable_handler (void)
{
// The select reactor has no handlers that can be resumed by the
// application. So return 0;
return 0;
}
ACE_END_VERSIONED_NAMESPACE_DECL