server/dep/acelite/ace/Select_Reactor_T.h
2023-01-01 00:55:45 +00:00

722 lines
28 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file Select_Reactor_T.h
*
* $Id: Select_Reactor_T.h 93359 2011-02-11 11:33:12Z mcorino $
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_SELECT_REACTOR_T_H
#define ACE_SELECT_REACTOR_T_H
#include /**/ "ace/pre.h"
#include "ace/Select_Reactor_Base.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Lock_Adapter_T.h"
#include "ace/Token.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/*
* Hook for specializing the reactor with the concrete
* type, for example, select, or thread pool.
*/
//@@ REACTOR_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
typedef ACE_Token ACE_SELECT_TOKEN;
#else
typedef ACE_Noop_Token ACE_SELECT_TOKEN;
#endif /* ACE_MT_SAFE && ACE_MT_SAFE != 0 */
/**
* @class ACE_Select_Reactor_T
*
* @brief An object oriented event demultiplexor and event handler
* dispatcher.
*
* The ACE_Select_Reactor is an object-oriented event
* demultiplexor and event handler dispatcher. The sources of
* events that the ACE_Select_Reactor waits for and dispatches
* includes I/O events, signals, and timer events. All public
* methods acquire the main ACE_Reactor_Token lock and
* call down to private or protected methods, which assume that
* the lock is held and so therefore don't (re)acquire the lock.
*/
template <class ACE_SELECT_REACTOR_TOKEN>
class ACE_Select_Reactor_T : public ACE_Select_Reactor_Impl
{
public:
// = Initialization and termination methods.
/// If @a disable_notify_pipe is non-0 then the reactor will
/// not create a notification pipe, which will save two I/O handles
/// but will elide the notify() feature. If @a mask_signals is
/// true the reactor is "signal-safe" when dispatching handlers to
/// signal events, whereas if @a mask_signals is false the reactor will
/// be more efficient, but not signal-safe (which may be perfectly
/// fine if your application doesn't use the reactor to handle signals).
ACE_Select_Reactor_T (ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT,
ACE_Reactor_Notify *notify = 0,
bool mask_signals = true,
int s_queue = ACE_SELECT_TOKEN::FIFO);
/// Initialize @c ACE_Select_Reactor with size @arg size.
/// If @arg disable_notify_pipe is non-0 then the reactor will
/// not create a notification pipe, which will save two I/O handles
/// but will elide the notification feature. If @arg mask_signals is
/// true the reactor is "signal-safe" when dispatching handlers to
/// signal events, whereas if @arg mask_signals is false the reactor will
/// be more efficient, but not signal-safe (which may be perfectly
/// fine if your application doesn't use the reactor to handle signals).
/**
* @note On Unix platforms, the size parameter should be as large as
* the maximum number of file descriptors allowed for a given
* process. This is necessary since a file descriptor is used
* to directly index the array of event handlers maintained by
* the Reactor's handler repository. Direct indexing is used
* for efficiency reasons.
*/
ACE_Select_Reactor_T (size_t size,
bool restart = false,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT,
ACE_Reactor_Notify *notify = 0,
bool mask_signals = true,
int s_queue = ACE_SELECT_TOKEN::FIFO);
/**
* Initialize the @c ACE_Select_Reactor to manage
* @arg max_number_of_handles. If @arg restart is non-0 then the
* @c ACE_Reactor's @c handle_events method will be restarted
* automatically when @c EINTR occurs. If @arg signal_handler or
* @arg timer_queue are non-0 they are used as the signal handler and
* timer queue, respectively. If @arg disable_notify_pipe is non-0 the
* notification pipe is not created, thereby saving two I/O handles.
*
* @note On Unix platforms, the @a maximum_number_of_handles parameter
* should be as large as the maximum number of file
* descriptors allowed for a given process. This is necessary
* since a file descriptor is used to directly index the array
* of event handlers maintained by the Reactor's handler
* repository. Direct indexing is used for efficiency
* reasons.
*/
virtual int open (size_t max_number_of_handles = DEFAULT_SIZE,
bool restart = false,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT,
ACE_Reactor_Notify * = 0);
/// Returns -1 (not used in this implementation);
virtual int current_info (ACE_HANDLE, size_t &size);
/// Use a user specified signal handler instead.
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
/// Set a user-specified timer queue.
virtual int timer_queue (ACE_Timer_Queue *tq);
/// Return the current ACE_Timer_Queue.
virtual ACE_Timer_Queue *timer_queue (void) const;
/// Close down the select_reactor and release all of its resources.
virtual int close (void);
/// Close down the select_reactor and release all of its resources.
virtual ~ACE_Select_Reactor_T (void);
// = Event loop drivers.
/**
* Returns non-zero if there are I/O events "ready" for dispatching,
* but does not actually dispatch the event handlers. By default,
* don't block while checking this, i.e., "poll".
*/
virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
//@{
/**
* This event loop driver that blocks for @a max_wait_time before
* returning. It will return earlier if timer events, I/O events,
* or signal events occur. Note that @a max_wait_time can be 0, in
* which case this method blocks indefinitely until events occur.
*
* @a max_wait_time is decremented to reflect how much time this call
* took. For instance, if a time value of 3 seconds is passed to
* handle_events and an event occurs after 2 seconds,
* @a max_wait_time will equal 1 second. This can be used if an
* application wishes to handle events for some fixed amount of
* time.
*
* Returns the total number of I/O and Timer ACE_Event_Handler's
* that were dispatched, 0 if the @a max_wait_time elapsed without
* dispatching any handlers, or -1 if something goes wrong.
*
* Current alertable_handle_events() is identical to
* handle_events().
*/
virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
//@}
//@{
/**
* This method is just like the one above, except the
* @a max_wait_time value is a reference and can therefore never be
* NULL.
*
* Current <alertable_handle_events> is identical to
* <handle_events>.
*/
virtual int handle_events (ACE_Time_Value &max_wait_time);
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
//@}
// = Event handling control.
/**
* Return the status of Reactor. If this function returns 0, the reactor is
* actively handling events. If it returns non-zero, <handling_events> and
* <handle_alertable_events> return -1 immediately.
*/
virtual int deactivated (void);
/**
* Control whether the Reactor will handle any more incoming events or not.
* If @a do_stop == 1, the Reactor will be disabled. By default, a reactor
* is in active state and can be deactivated/reactived as wish.
*/
virtual void deactivate (int do_stop);
// = Register and remove ACE_Event_Handlers.
/**
* Register a @a eh with a particular @a mask. Note that the
* <Select_Reactor> will call ACE_Event_Handler::get_handle() to
* extract the underlying I/O handle.
*/
virtual int register_handler (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/**
* Register a @a eh with a particular @a mask. Note that since the
* @a handle is given the Select_Reactor will *not* call
* ACE_Event_Handler::get_handle() to extract the underlying I/O
* handle.
*/
virtual int register_handler (ACE_HANDLE handle,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
#if defined (ACE_WIN32)
// Originally this interface was available for all platforms, but
// because ACE_HANDLE is an int on non-Win32 platforms, compilers
// are not able to tell the difference between
// register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
// register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we
// have restricted this method to Win32 only.
/// Not implemented.
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
#endif /* ACE_WIN32 */
/// Not implemented.
virtual int register_handler (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/// Register @a eh with all the @a handles in the <Handle_Set>.
virtual int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/**
* Register @a new_sh to handle the signal @a signum using the
* @a new_disp. Returns the @a old_sh that was previously registered
* (if any), along with the @a old_disp of the signal handler.
*/
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/// Registers @a new_sh to handle a set of signals @a sigset using the
/// @a new_disp.
virtual int register_handler (const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0);
/**
* Removes the @a mask binding of @a eh from the Select_Reactor. If
* there are no more bindings for this @a eh then it is removed from
* the Select_Reactor. Note that the Select_Reactor will call
* <ACE_Event_Handler::get_handle> to extract the underlying I/O
* handle.
*/
virtual int remove_handler (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/**
* Removes the @a mask bind of Event_Handler whose handle is
* @a handle from the Select_Reactor. If there are no more bindings
* for this @a eh then it is removed from the Select_Reactor.
*/
virtual int remove_handler (ACE_HANDLE handle,
ACE_Reactor_Mask);
/**
* Removes all the @a mask bindings for handles in the @a handle_set
* bind of Event_Handler. If there are no more bindings for any
* of these handlers then they are removed from the Select_Reactor.
*/
virtual int remove_handler (const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask);
/**
* Remove the ACE_Event_Handler currently associated with @a signum.
* @a sigkey is ignored in this implementation since there is only
* one instance of a signal handler. Install the new disposition
* (if given) and return the previous disposition (if desired by the
* caller). Returns 0 on success and -1 if @a signum is invalid.
*/
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
/// Calls <remove_handler> for every signal in @a sigset.
virtual int remove_handler (const ACE_Sig_Set &sigset);
// = Suspend and resume Handlers.
/// Temporarily suspend the <Event_Handler> associated with @a eh.
virtual int suspend_handler (ACE_Event_Handler *eh);
/// Temporarily suspend the Event_Handler associated with @a handle.
virtual int suspend_handler (ACE_HANDLE handle);
/// Suspend all @a handles in handle set temporarily.
virtual int suspend_handler (const ACE_Handle_Set &handles);
/// Suspend all the <Event_Handlers> in the Select_Reactor.
virtual int suspend_handlers (void);
/// Resume a temporarily suspend Event_Handler associated with
/// @a eh.
virtual int resume_handler (ACE_Event_Handler *eh);
/// Resume a temporarily suspended Event_Handler associated with
/// @a handle.
virtual int resume_handler (ACE_HANDLE handle);
/// Resume all @a handles in handle set.
virtual int resume_handler (const ACE_Handle_Set &handles);
/// Resume all the <Event_Handlers> in the Select_Reactor.
virtual int resume_handlers (void);
/**
* Return true if we any event associations were made by the reactor
* for the handles that it waits on, false otherwise. Since the
* Select_Reactor does not do any event associations, this function
* always return false.
*/
virtual bool uses_event_associations (void);
// = Timer management.
/**
* Schedule an ACE_Event_Handler that will expire after an amount
* of time. The return value of this method, a timer_id value,
* uniquely identifies the event_handler in the ACE_Reactor's
* internal list of timers.
* This timer_id value can be used to cancel the timer
* with the cancel_timer() call.
*
* @see cancel_timer()
* @see reset_timer_interval()
*
* @param event_handler Event handler to schedule on reactor
* @param arg Argument passed to the handle_timeout() method of event_handler
* @param delay Time interval after which the timer will expire
* @param interval Time interval after which the timer will be automatically
* rescheduled
* @return -1 on failure, a timer_id value on success
*/
virtual long schedule_timer (ACE_Event_Handler * event_handler,
const void *arg,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
/**
* Resets the interval of the timer represented by @a timer_id to
* @a interval, which is specified in relative time to the current
* <gettimeofday>. If @a interval is equal to
* ACE_Time_Value::zero, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*/
virtual int reset_timer_interval (long timer_id,
const ACE_Time_Value &interval);
/**
* Cancel all <event_handlers> that match the address of
* @a event_handler. If @a dont_call_handle_close is 0 then the
* <handle_close> method of @a event_handler will be invoked.
* Returns number of handler's cancelled.
*/
virtual int cancel_timer (ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1);
/**
* Cancel the single ACE_Event_Handler that matches the @a timer_id
* value (which was returned from the <schedule> method). If arg is
* non-NULL then it will be set to point to the ``magic cookie''
* argument passed in when the Event_Handler was registered. This
* makes it possible to free up the memory and avoid memory leaks.
* If @a dont_call_handle_close is 0 then the <handle_close> method
* of <event_handler> will be invoked. Returns 1 if cancellation
* succeeded and 0 if the @a timer_id wasn't found.
*/
virtual int cancel_timer (long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1);
// = High-level Event_Handler scheduling operations
/// ADD the dispatch MASK "bit" bound with the @a eh and the @a mask.
virtual int schedule_wakeup (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// ADD the dispatch MASK "bit" bound with the @a handle and the @a mask.
virtual int schedule_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
/// CLR the dispatch MASK "bit" bound with the @a eh and the @a mask.
virtual int cancel_wakeup (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// CLR the dispatch MASK "bit" bound with the @a handle and the @a mask.
virtual int cancel_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
// = Notification methods.
/**
* Called by a thread when it wants to unblock the Select_Reactor.
* This wakeups the <ACE_Select_Reactor> if currently blocked in
* <select>/<poll>. Pass over both the Event_Handler *and* the
* @a mask to allow the caller to dictate which <Event_Handler>
* method the <Select_Reactor> will invoke. The ACE_Time_Value
* indicates how long to blocking trying to notify the
* <Select_Reactor>. If @a timeout == 0, the caller will block until
* action is possible, else will wait until the relative time
* specified in *@a timeout elapses).
*/
virtual int notify (ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0);
/**
* Set the maximum number of times that the
* <ACE_Select_Reactor_Notify::handle_input> method will iterate and
* dispatch the ACE_Event_Handlers that are passed in via the
* notify pipe before breaking out of its <recv> loop. By default,
* this is set to -1, which means "iterate until the pipe is empty."
* Setting this to a value like "1 or 2" will increase "fairness"
* (and thus prevent starvation) at the expense of slightly higher
* dispatching overhead.
*/
virtual void max_notify_iterations (int);
/**
* Get the maximum number of times that the
* <ACE_Select_Reactor_Notify::handle_input> method will iterate and
* dispatch the ACE_Event_Handlers that are passed in via the
* notify pipe before breaking out of its <recv> loop.
*/
virtual int max_notify_iterations (void);
/// Get the existing restart value.
virtual bool restart (void);
/// Set a new value for restart and return the original value.
virtual bool restart (bool r);
/// Set position that the main ACE_Select_Reactor thread is requeued in the
/// list of waiters during a <notify> callback.
virtual void requeue_position (int);
/// Get position that the main ACE_Select_Reactor thread is requeued in the
/// list of waiters during a <notify> callback.
virtual int requeue_position (void);
// = Low-level wait_set mask manipulation methods.
/// GET/SET/ADD/CLR the dispatch mask "bit" bound with the @a eh and
/// @a mask.
virtual int mask_ops (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask,
int ops);
/// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the @a handle
/// and @a mask.
virtual int mask_ops (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops);
// = Low-level ready_set mask manipulation methods.
/// GET/SET/ADD/CLR the ready "bit" bound with the @a eh and @a mask.
virtual int ready_ops (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask,
int ops);
/// GET/SET/ADD/CLR the ready "bit" bound with the @a handle and @a mask.
virtual int ready_ops (ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops);
/// Wake up all threads in waiting in the event loop
virtual void wakeup_all_threads (void);
// = Only the owner thread can perform a <handle_events>.
/// Set the new owner of the thread and return the old owner.
virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0);
/// Return the current owner of the thread.
virtual int owner (ACE_thread_t *);
// = Miscellaneous Handler operations.
/**
* Return the Event_Handler associated with @a handle. Return 0 if
* @a handle is not registered.
*/
virtual ACE_Event_Handler *find_handler (ACE_HANDLE handle);
/**
* Check to see if @a handle is associated with a valid Event_Handler
* bound to @a mask. Return the @a eh associated with this @a handler
* if @a eh != 0.
*/
virtual int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **eh = 0);
/**
* Check to see if @a signum is associated with a valid Event_Handler
* bound to a signal. Return the @a eh associated with this
* handler if @a eh != 0.
*/
virtual int handler (int signum,
ACE_Event_Handler ** = 0);
/// Returns true if we've been successfully initialized, else false.
virtual bool initialized (void);
/// Returns the current size of the Reactor's internal descriptor
/// table.
virtual size_t size (void) const;
/**
* Returns a reference to the ACE_Reactor_Token that is
* used to serialize the internal processing logic.
* This can be useful for situations where you need to avoid
* deadlock efficiently when ACE_Event_Handlers are used in
* multiple threads.
*/
virtual ACE_Lock &lock (void);
/// Dump the state of an object.
virtual void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
// = Internal methods that do the actual work.
// All of these methods assume that the token
// lock is held by the public methods that call down to them.
/// Do the work of actually binding the @a handle and @a eh with the
/// @a mask.
virtual int register_handler_i (ACE_HANDLE handle,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// Register a set of @a handles.
virtual int register_handler_i (const ACE_Handle_Set &handles,
ACE_Event_Handler *handler,
ACE_Reactor_Mask mask);
/// Do the work of actually unbinding the @a handle and @a eh with the
/// @a mask.
virtual int remove_handler_i (ACE_HANDLE handle,
ACE_Reactor_Mask);
/// Remove a set of @a handles.
virtual int remove_handler_i (const ACE_Handle_Set &handles,
ACE_Reactor_Mask);
/// Suspend the <Event_Handler> associated with @a handle
virtual int suspend_i (ACE_HANDLE handle);
/// Check to see if the <Event_Handler> associated with @a handle is
/// suspended. Returns 0 if not, 1 if so.
virtual int is_suspended_i (ACE_HANDLE handle);
/// Resume the <Event_Handler> associated with @a handle
virtual int resume_i (ACE_HANDLE handle);
/// Implement the public handler method.
virtual ACE_Event_Handler *find_handler_i (ACE_HANDLE handle);
/// Implement the public handler method.
virtual int handler_i (ACE_HANDLE handle,
ACE_Reactor_Mask,
ACE_Event_Handler ** = 0);
/// Implement the public handler method.
virtual int handler_i (int signum, ACE_Event_Handler ** = 0);
/**
* Check if there are any HANDLEs enabled in the <ready_set_>, and
* if so, update the @a handle_set and return the number ready. If
* there aren't any HANDLEs enabled return 0.
*/
virtual int any_ready (ACE_Select_Reactor_Handle_Set &handle_set);
/// Implement the <any_ready> method, assuming that the Sig_Guard is
/// being held
virtual int any_ready_i (ACE_Select_Reactor_Handle_Set &handle_set);
/// Take corrective action when errors occur.
virtual int handle_error (void);
/// Make sure the handles are all valid.
virtual int check_handles (void);
/// Wait for events to occur.
virtual int wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &,
ACE_Time_Value *);
// = Dispatching methods.
/**
* Template Method that dispatches ACE_Event_Handlers for time
* events, I/O events, and signal events. Returns the total number
* of ACE_Event_Handlers that were dispatched or -1 if something
* goes wrong.
*/
virtual int dispatch (int nfound,
ACE_Select_Reactor_Handle_Set &);
/**
* Dispatch all timer handlers that have expired. Returns -1 if the
* state of the <wait_set_> has changed, else 0.
* <number_dispatched> is set to the number of timer handlers
* dispatched.
*/
virtual int dispatch_timer_handlers (int &number_dispatched);
/**
* Dispatch any notification handlers. Returns -1 if the state of
* the <wait_set_> has changed, else returns number of handlers
* notified.
*/
virtual int dispatch_notification_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
int &number_of_active_handles,
int &number_of_handlers_dispatched);
/**
* Dispatch all the input/output/except handlers that are enabled in
* the @a dispatch_set. Updates @a number_of_active_handles and
* @a number_of_handlers_dispatched according to the behavior of the
* number Returns -1 if the state of the <wait_set_> has changed,
* else 0.
*/
virtual int dispatch_io_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
int &number_of_active_handles,
int &number_of_handlers_dispatched);
/**
* Factors the dispatching of an io handle set (each WRITE, EXCEPT
* or READ set of handles). It updates the
* @a number_of_handlers_dispatched and invokes this->notify_handle
* for all the handles in <dispatch_set> using the @a mask,
* <ready_set> and @a callback parameters. Must return -1 if
* this->state_changed otherwise it must return 0.
*/
virtual int dispatch_io_set (int number_of_active_handles,
int &number_of_handlers_dispatched,
int mask,
ACE_Handle_Set& dispatch_mask,
ACE_Handle_Set& ready_mask,
ACE_EH_PTMF callback);
/// Notify the appropriate @a callback in the context of the @a eh
/// associated with @a handle that a particular event has occurred.
virtual void notify_handle (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Handle_Set &,
ACE_Event_Handler *eh,
ACE_EH_PTMF callback);
/// Enqueue ourselves into the list of waiting threads at the
/// appropriate point specified by <requeue_position_>.
virtual void renew (void);
/// Synchronization token for the MT_SAFE ACE_Select_Reactor.
ACE_SELECT_REACTOR_TOKEN token_;
/// Adapter used to return internal lock to outside world.
ACE_Lock_Adapter<ACE_SELECT_REACTOR_TOKEN> lock_adapter_;
/// Release the token lock when a Win32 structured exception occurs.
int release_token (void);
/// Stops the VC++ compiler from bitching about exceptions and destructors
int handle_events_i (ACE_Time_Value *max_wait_time = 0);
/// This flag is used to keep track of whether we are actively handling
/// events or not.
sig_atomic_t deactivated_;
private:
/// Deny access since member-wise won't work...
ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &))
ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &operator= (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &) )
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Select_Reactor_T.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Select_Reactor_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Select_Reactor_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_SELECT_REACTOR_T_H */