server/dep/acelite/ace/Timer_Queue_T.h
2023-01-01 00:55:45 +00:00

251 lines
8.1 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file Timer_Queue_T.h
*
* $Id: Timer_Queue_T.h 97644 2014-03-07 11:59:51Z johnnyw $
*
* @author Doug Schmidt <schmidt@cs.wustl.edu>
* @author Irfan Pyarali <irfan@cs.wustl.edu> and
* @author Darrell Brunsch <brunsch@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_TIMER_QUEUE_T_H
#define ACE_TIMER_QUEUE_T_H
#include /**/ "ace/pre.h"
#include "ace/Free_List.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Time_Value.h"
#include "ace/Abstract_Timer_Queue.h"
#include "ace/Timer_Queue_Iterator.h"
#include "ace/Time_Policy.h"
#include "ace/Copy_Disabled.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Timer_Queue_Upcall_Base
*
* Common base class for all timer queues with the same time source
* policy. This is really motivated by a single use-case in the code,
* namely the ACE_Proactor needs to set a backpointer in the upcall
* functor.
*/
template<typename TYPE, typename FUNCTOR>
class ACE_Timer_Queue_Upcall_Base
: public ACE_Abstract_Timer_Queue<TYPE>
, private ACE_Copy_Disabled
{
public:
// Constructor
explicit ACE_Timer_Queue_Upcall_Base(FUNCTOR * upcall_functor = 0);
/// Destructor
virtual ~ACE_Timer_Queue_Upcall_Base (void);
/// Accessor to the upcall functor
FUNCTOR & upcall_functor (void);
protected:
/// Upcall functor
FUNCTOR *upcall_functor_;
/// To delete or not to delete is the question?
bool const delete_upcall_functor_;
};
/**
* @class ACE_Timer_Queue_T
*
* @brief Provides an interface to timers.
*
* This is an abstract base class that provides hook for
* implementing specialized policies such as ACE_Timer_List
* and ACE_Timer_Heap.
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK, typename TIME_POLICY = ACE_Default_Time_Policy>
class ACE_Timer_Queue_T
: public ACE_Timer_Queue_Upcall_Base<TYPE,FUNCTOR>
{
public:
// = Initialization and termination methods.
/**
* Default constructor. @a upcall_functor is the instance of the
* FUNCTOR to be used by the queue. If @a upcall_functor is 0, Timer
* Queue will create a default FUNCTOR. @a freelist the freelist of
* timer nodes. If 0, then a default freelist will be created.
*/
ACE_Timer_Queue_T (FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0,
TIME_POLICY const & time_policy = TIME_POLICY());
/// Destructor - make virtual for proper destruction of inherited
/// classes.
virtual ~ACE_Timer_Queue_T (void);
/**
* Implement ACE_Abstract_Timer_Queue<TYPE>::schedule () with the right
* locking strategy.
*/
virtual long schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
//@{
/**
* Implement ACE_Abstract_Timer_Queue<TYPE>::expire () with the right
* locking strategy.
*/
virtual int expire (const ACE_Time_Value &current_time);
virtual int expire (void);
virtual int expire_single(ACE_Command_Base & pre_dispatch_command);
//@}
/**
* Get the dispatch information for a timer whose value is <= @a current_time.
* This does not account for <timer_skew>. Returns 1 if
* there is a node whose value <= @a current_time else returns a 0.
*
*/
virtual int dispatch_info (const ACE_Time_Value &current_time,
ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
//@{
/**
* Implement the gettimeofday() virtual function
*/
virtual ACE_Time_Value gettimeofday (void);
//@}
/**
* Allows applications to control how the timer queue gets the time
* of day.
* @deprecated Use TIME_POLICY support instead.
* This will only have effect when the TIME_POLICY used
* is ACE_FPointer_Time_Policy. Other standard ACE time
* policies will ignore this.
*/
virtual void gettimeofday (ACE_Time_Value (*gettimeofday)(void));
/// Implement an inlined, non-abstract version of gettimeofday(),
/// through this member function the internals of the class can
/// make calls to ACE_OS::gettimeofday() with zero overhead.
ACE_Time_Value gettimeofday_static();
/// Allows applications to control how the timer queue gets the time
/// of day.
void set_time_policy(TIME_POLICY const & time_policy);
/// Determine the next event to timeout. Returns @a max if there are
/// no pending timers or if all pending timers are longer than max.
/// This method acquires a lock internally since it modifies internal state.
//@{
/**
* Implement calculate_timeout() using the right locking policy
*/
virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max);
virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max,
ACE_Time_Value *the_timeout);
virtual ACE_Time_Value current_time();
//@}
/// Set the timer skew for the Timer_Queue.
void timer_skew (const ACE_Time_Value &skew);
/// Get the timer skew for the Timer_Queue.
const ACE_Time_Value &timer_skew (void) const;
/// Synchronization variable used by the queue
ACE_LOCK &mutex (void);
/// Dump the state of a object.
virtual void dump (void) const;
/// Method used to return a timer node to the queue's ownership
/// after it is returned by a method like <remove_first>.
virtual void return_node (ACE_Timer_Node_T<TYPE> *);
/// This method will call the preinvoke() on <functor>.
void preinvoke (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
const ACE_Time_Value &cur_time,
const void *&upcall_act);
/// This method will call the timeout() on <functor>.
void upcall (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
const ACE_Time_Value &cur_time);
/// This method will call the postinvoke() on <functor>.
void postinvoke (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
const ACE_Time_Value &cur_time,
const void *upcall_act);
protected:
/// Schedule a timer.
virtual long schedule_i (const TYPE &type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval) = 0;
/// Reschedule an "interval" ACE_Timer_Node.
virtual void reschedule (ACE_Timer_Node_T<TYPE> *) = 0;
/// Factory method that allocates a new node.
virtual ACE_Timer_Node_T<TYPE> *alloc_node (void);
/// Factory method that frees a previously allocated node.
virtual void free_node (ACE_Timer_Node_T<TYPE> *);
/// Non-locking version of dispatch_info ()
virtual int dispatch_info_i (const ACE_Time_Value &current_time,
ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
/// Recompute when the next time is that this interval timer should fire.
void recompute_next_abs_interval_time (ACE_Timer_Node_T<TYPE>* expired,
const ACE_Time_Value &cur_time);
/// Synchronization variable for ACE_Timer_Queue.
/// @note The right name would be lock_, but HP/C++ will choke on that!
ACE_LOCK mutex_;
/// Class that implements a free list
ACE_Free_List<ACE_Timer_Node_T<TYPE> > *free_list_;
/// The policy to return the current time of day
TIME_POLICY time_policy_;
/// Flag to delete only if the class created the <free_list_>
bool const delete_free_list_;
private:
/// Returned by <calculate_timeout>.
ACE_Time_Value timeout_;
/// Adjusts for timer skew in various clocks.
ACE_Time_Value timer_skew_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Timer_Queue_T.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Timer_Queue_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Timer_Queue_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_TIMER_QUEUE_T_H */