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251 lines
8.1 KiB
C++
251 lines
8.1 KiB
C++
// -*- C++ -*-
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//=============================================================================
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/**
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* @file Timer_Queue_T.h
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*
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* $Id: Timer_Queue_T.h 97644 2014-03-07 11:59:51Z johnnyw $
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*
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* @author Doug Schmidt <schmidt@cs.wustl.edu>
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* @author Irfan Pyarali <irfan@cs.wustl.edu> and
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* @author Darrell Brunsch <brunsch@cs.wustl.edu>
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*/
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//=============================================================================
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#ifndef ACE_TIMER_QUEUE_T_H
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#define ACE_TIMER_QUEUE_T_H
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#include /**/ "ace/pre.h"
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#include "ace/Free_List.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/Time_Value.h"
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#include "ace/Abstract_Timer_Queue.h"
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#include "ace/Timer_Queue_Iterator.h"
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#include "ace/Time_Policy.h"
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#include "ace/Copy_Disabled.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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/**
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* @class ACE_Timer_Queue_Upcall_Base
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*
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* Common base class for all timer queues with the same time source
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* policy. This is really motivated by a single use-case in the code,
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* namely the ACE_Proactor needs to set a backpointer in the upcall
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* functor.
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*/
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template<typename TYPE, typename FUNCTOR>
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class ACE_Timer_Queue_Upcall_Base
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: public ACE_Abstract_Timer_Queue<TYPE>
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, private ACE_Copy_Disabled
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{
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public:
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// Constructor
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explicit ACE_Timer_Queue_Upcall_Base(FUNCTOR * upcall_functor = 0);
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/// Destructor
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virtual ~ACE_Timer_Queue_Upcall_Base (void);
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/// Accessor to the upcall functor
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FUNCTOR & upcall_functor (void);
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protected:
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/// Upcall functor
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FUNCTOR *upcall_functor_;
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/// To delete or not to delete is the question?
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bool const delete_upcall_functor_;
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};
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/**
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* @class ACE_Timer_Queue_T
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*
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* @brief Provides an interface to timers.
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*
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* This is an abstract base class that provides hook for
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* implementing specialized policies such as ACE_Timer_List
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* and ACE_Timer_Heap.
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*/
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template <class TYPE, class FUNCTOR, class ACE_LOCK, typename TIME_POLICY = ACE_Default_Time_Policy>
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class ACE_Timer_Queue_T
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: public ACE_Timer_Queue_Upcall_Base<TYPE,FUNCTOR>
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{
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public:
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// = Initialization and termination methods.
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/**
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* Default constructor. @a upcall_functor is the instance of the
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* FUNCTOR to be used by the queue. If @a upcall_functor is 0, Timer
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* Queue will create a default FUNCTOR. @a freelist the freelist of
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* timer nodes. If 0, then a default freelist will be created.
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*/
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ACE_Timer_Queue_T (FUNCTOR *upcall_functor = 0,
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ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0,
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TIME_POLICY const & time_policy = TIME_POLICY());
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/// Destructor - make virtual for proper destruction of inherited
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/// classes.
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virtual ~ACE_Timer_Queue_T (void);
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/**
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* Implement ACE_Abstract_Timer_Queue<TYPE>::schedule () with the right
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* locking strategy.
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*/
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virtual long schedule (const TYPE &type,
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const void *act,
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const ACE_Time_Value &future_time,
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const ACE_Time_Value &interval = ACE_Time_Value::zero);
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//@{
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/**
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* Implement ACE_Abstract_Timer_Queue<TYPE>::expire () with the right
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* locking strategy.
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*/
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virtual int expire (const ACE_Time_Value ¤t_time);
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virtual int expire (void);
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virtual int expire_single(ACE_Command_Base & pre_dispatch_command);
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//@}
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/**
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* Get the dispatch information for a timer whose value is <= @a current_time.
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* This does not account for <timer_skew>. Returns 1 if
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* there is a node whose value <= @a current_time else returns a 0.
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*
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*/
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virtual int dispatch_info (const ACE_Time_Value ¤t_time,
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ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
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//@{
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/**
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* Implement the gettimeofday() virtual function
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*/
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virtual ACE_Time_Value gettimeofday (void);
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//@}
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/**
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* Allows applications to control how the timer queue gets the time
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* of day.
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* @deprecated Use TIME_POLICY support instead.
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* This will only have effect when the TIME_POLICY used
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* is ACE_FPointer_Time_Policy. Other standard ACE time
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* policies will ignore this.
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*/
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virtual void gettimeofday (ACE_Time_Value (*gettimeofday)(void));
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/// Implement an inlined, non-abstract version of gettimeofday(),
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/// through this member function the internals of the class can
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/// make calls to ACE_OS::gettimeofday() with zero overhead.
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ACE_Time_Value gettimeofday_static();
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/// Allows applications to control how the timer queue gets the time
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/// of day.
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void set_time_policy(TIME_POLICY const & time_policy);
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/// Determine the next event to timeout. Returns @a max if there are
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/// no pending timers or if all pending timers are longer than max.
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/// This method acquires a lock internally since it modifies internal state.
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//@{
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/**
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* Implement calculate_timeout() using the right locking policy
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*/
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virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max);
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virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max,
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ACE_Time_Value *the_timeout);
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virtual ACE_Time_Value current_time();
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//@}
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/// Set the timer skew for the Timer_Queue.
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void timer_skew (const ACE_Time_Value &skew);
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/// Get the timer skew for the Timer_Queue.
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const ACE_Time_Value &timer_skew (void) const;
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/// Synchronization variable used by the queue
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ACE_LOCK &mutex (void);
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/// Dump the state of a object.
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virtual void dump (void) const;
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/// Method used to return a timer node to the queue's ownership
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/// after it is returned by a method like <remove_first>.
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virtual void return_node (ACE_Timer_Node_T<TYPE> *);
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/// This method will call the preinvoke() on <functor>.
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void preinvoke (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
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const ACE_Time_Value &cur_time,
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const void *&upcall_act);
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/// This method will call the timeout() on <functor>.
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void upcall (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
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const ACE_Time_Value &cur_time);
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/// This method will call the postinvoke() on <functor>.
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void postinvoke (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
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const ACE_Time_Value &cur_time,
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const void *upcall_act);
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protected:
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/// Schedule a timer.
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virtual long schedule_i (const TYPE &type,
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const void *act,
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const ACE_Time_Value &future_time,
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const ACE_Time_Value &interval) = 0;
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/// Reschedule an "interval" ACE_Timer_Node.
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virtual void reschedule (ACE_Timer_Node_T<TYPE> *) = 0;
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/// Factory method that allocates a new node.
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virtual ACE_Timer_Node_T<TYPE> *alloc_node (void);
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/// Factory method that frees a previously allocated node.
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virtual void free_node (ACE_Timer_Node_T<TYPE> *);
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/// Non-locking version of dispatch_info ()
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virtual int dispatch_info_i (const ACE_Time_Value ¤t_time,
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ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
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/// Recompute when the next time is that this interval timer should fire.
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void recompute_next_abs_interval_time (ACE_Timer_Node_T<TYPE>* expired,
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const ACE_Time_Value &cur_time);
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/// Synchronization variable for ACE_Timer_Queue.
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/// @note The right name would be lock_, but HP/C++ will choke on that!
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ACE_LOCK mutex_;
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/// Class that implements a free list
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ACE_Free_List<ACE_Timer_Node_T<TYPE> > *free_list_;
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/// The policy to return the current time of day
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TIME_POLICY time_policy_;
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/// Flag to delete only if the class created the <free_list_>
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bool const delete_free_list_;
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private:
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/// Returned by <calculate_timeout>.
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ACE_Time_Value timeout_;
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/// Adjusts for timer skew in various clocks.
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ACE_Time_Value timer_skew_;
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (__ACE_INLINE__)
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#include "ace/Timer_Queue_T.inl"
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#endif /* __ACE_INLINE__ */
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#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
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#include "ace/Timer_Queue_T.cpp"
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#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
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#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
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#pragma implementation ("Timer_Queue_T.cpp")
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#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
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#include /**/ "ace/post.h"
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#endif /* ACE_TIMER_QUEUE_T_H */
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