server/dep/acelite/ace/WFMO_Reactor.h
2023-01-01 00:55:45 +00:00

1368 lines
48 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file WFMO_Reactor.h
*
* $Id: WFMO_Reactor.h 97645 2014-03-07 12:01:21Z johnnyw $
*
* @author Irfan Pyarali <irfan@cs.wustl.edu>
* @author Tim Harrison <harrison@cs.wustl.edu>
* @author Doug Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_WFMO_REACTOR_H
#define ACE_WFMO_REACTOR_H
#include /**/ "ace/pre.h"
#include /**/ "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_WIN32)
#include "ace/Signal.h"
#include "ace/Timer_Queue.h"
#include "ace/Event_Handler.h"
#include "ace/Auto_Event.h"
#include "ace/Manual_Event.h"
#include "ace/Condition_Thread_Mutex.h"
#include "ace/Lock_Adapter_T.h"
#include "ace/Reactor_Impl.h"
#include "ace/Message_Queue.h"
#include "ace/Process_Mutex.h"
// If we don't have WinSOCK2, we need these defined
#if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0)
/*
* WinSock 2 extension -- bit values and indices for FD_XXX network events
*/
#define FD_READ_BIT 0
#define FD_WRITE_BIT 1
#define FD_OOB_BIT 2
#define FD_ACCEPT_BIT 3
#define FD_CONNECT_BIT 4
#define FD_CLOSE_BIT 5
#define FD_QOS_BIT 6
#define FD_GROUP_QOS_BIT 7
#define FD_QOS (1 << FD_QOS_BIT)
#define FD_GROUP_QOS (1 << FD_GROUP_QOS_BIT)
#define FD_MAX_EVENTS 8
#define FD_ALL_EVENTS ((1 << FD_MAX_EVENTS) - 1)
#define WSAEVENT HANDLE
typedef struct _WSANETWORKEVENTS
{
long lNetworkEvents;
int iErrorCode[FD_MAX_EVENTS];
} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
int WSAEventSelect (SOCKET s,
WSAEVENT hEventObject,
long lNetworkEvents);
int WSAEnumNetworkEvents (SOCKET s,
WSAEVENT hEventObject,
LPWSANETWORKEVENTS lpNetworkEvents);
#endif /* !defined ACE_HAS_WINSOCK2 */
class ACE_WFMO_Reactor_Test; // Must be out of versioned namespace.
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward decl.
class ACE_WFMO_Reactor;
class ACE_Handle_Set;
/**
* @class ACE_Wakeup_All_Threads_Handler
*
* @brief This is a helper class whose sole purpose is to handle events
* on <ACE_WFMO_Reactor->wakeup_all_threads_>
*/
class ACE_Export ACE_Wakeup_All_Threads_Handler : public ACE_Event_Handler
{
public:
/// Called when the <ACE_WFMO_Reactor->wakeup_all_threads_>
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
};
/**
* @class ACE_WFMO_Reactor_Handler_Repository
*
* @internal This class is for internal ACE use only.
*
* @brief Used to map ACE_HANDLEs onto the appropriate
* ACE_Event_Handler * and other information.
*/
class ACE_Export ACE_WFMO_Reactor_Handler_Repository
{
public:
friend class ACE_WFMO_Reactor;
friend class ACE_WFMO_Reactor_Test;
/**
* @class Common_Info
*
* @brief This struct contains the necessary information for every
* Event_Handler entry. The reason the event is not in this
* structure is because we need to pass an event array into
* WaitForMultipleObjects and therefore keeping the events
* seperate makes sense.
*/
class Common_Info
{
public:
/// This indicates whether this entry is for I/O or for a regular
/// event
bool io_entry_;
/// The assosiated Event_Handler
ACE_Event_Handler *event_handler_;
/// The I/O handle related to the Event_Handler. This entry is
/// only valid if the io_entry_ flag is true.
ACE_HANDLE io_handle_;
/**
* This is the set of events that the Event_Handler is
* interested in. This entry is only valid if the io_entry_ flag
* is true.
*/
long network_events_;
/**
* This flag indicates that WFMO_Reactor created the event on
* behalf of the user. Therefore we need to clean this up when the
* Event_Handler removes itself from WFMO_Reactor. This entry
* is only valid if the io_entry_ flag is true.
*/
bool delete_event_;
/// This is set when the entry needed to be deleted.
bool delete_entry_;
/**
* These are the masks related to handle_close() for the
* Event_Handler. This is only valid when delete_entry_ is
* set.
*/
ACE_Reactor_Mask close_masks_;
/// Constructor used for initializing the structure
Common_Info (void);
/// Reset the state of the structure
void reset (void);
/// Set the structure to these new values
void set (bool io_entry,
ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
long network_events,
bool delete_event,
bool delete_entry,
ACE_Reactor_Mask close_masks);
/// Set the structure to these new values
void set (Common_Info &common_info);
/// Dump the state of an object.
void dump (void) const;
};
/**
* @class Current_Info
*
* @brief This structure inherits from the common structure to add
* information for current entries.
*/
class Current_Info : public Common_Info
{
public:
/// This is set when the entry needed to be suspended.
bool suspend_entry_;
/// Default constructor
Current_Info (void);
/// Reset the state of the structure
void reset (void);
/// Set the structure to these new values
void set (bool io_entry,
ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
long network_events,
bool delete_event,
bool delete_entry = false,
ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
bool suspend_entry = false);
/// Set the structure to these new values
void set (Common_Info &common_info,
bool suspend_entry = false);
/// Dump the state of an object.
void dump (ACE_HANDLE event_handle) const;
};
/**
* @class To_Be_Added_Info
*
* @brief This structure inherits from the common structure to add
* information for <to_be_added> entries.
*/
class To_Be_Added_Info : public Common_Info
{
public:
/// Handle for the event
ACE_HANDLE event_handle_;
/// This is set when the entry needed to be suspended.
bool suspend_entry_;
/// Default constructor
To_Be_Added_Info (void);
/// Reset the state of the structure
void reset (void);
/// Set the structure to these new values
void set (ACE_HANDLE event_handle,
bool io_entry,
ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
long network_events,
bool delete_event,
bool delete_entry = false,
ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
bool suspend_entry = false);
/// Set the structure to these new values
void set (ACE_HANDLE event_handle,
Common_Info &common_info,
bool suspend_entry = false);
/// Dump the state of an object.
void dump (void) const;
};
/**
* @class Suspended_Info
*
* @brief This structure inherits from the common structure to add
* information for suspended entries.
*/
class Suspended_Info : public Common_Info
{
public:
/// Handle for the event
ACE_HANDLE event_handle_;
/// This is set when the entry needed to be resumed.
bool resume_entry_;
/// Constructor used for initializing the structure
Suspended_Info (void);
/// Reset the state of the structure
void reset (void);
/// Set the structure to these new values
void set (ACE_HANDLE event_handle,
bool io_entry,
ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
long network_events,
bool delete_event,
bool delete_entry = false,
ACE_Reactor_Mask close_masks = 0,
bool resume_entry = false);
/// Set the structure to these new values
void set (ACE_HANDLE event_handle,
Common_Info &common_info,
bool resume_entry = false);
/// Dump the state of an object.
void dump (void) const;
};
/// Constructor.
ACE_WFMO_Reactor_Handler_Repository (ACE_WFMO_Reactor &wfmo_reactor);
/// Destructor.
virtual ~ACE_WFMO_Reactor_Handler_Repository (void);
/// Initialize the repository of the appropriate @a size.
int open (size_t size);
/// Close down the handler repository.
int close (void);
// = Search structure operations.
/// Bind the ACE_Event_Handler * to the ACE_HANDLE. This is for
/// the simple event entry.
int bind (ACE_HANDLE, ACE_Event_Handler *);
/// Insert I/O Event_Handler entry into the system. This method
/// assumes that the lock are head *before* this method is invoked.
int bind_i (bool io_entry,
ACE_Event_Handler *event_handler,
long network_events,
ACE_HANDLE io_handle,
ACE_HANDLE event_handle,
bool delete_event);
/// Remove the binding of ACE_HANDLE in accordance with the @a mask.
int unbind (ACE_HANDLE,
ACE_Reactor_Mask mask);
/// Non-lock-grabbing version of unbind
int unbind_i (ACE_HANDLE,
ACE_Reactor_Mask mask,
bool &changes_required);
/// Remove all bindings of <ACE_HANDLE, ACE_Event_Handler> tuples.
void unbind_all (void);
// = Sanity checking.
// Check the @a handle to make sure it's a valid ACE_HANDLE
int invalid_handle (ACE_HANDLE handle) const;
// = Accessors.
/// Maximum ACE_HANDLE value, plus 1.
DWORD max_handlep1 (void) const;
/// Pointer to the beginning of the current array of ACE_HANDLE
/// *'s.
ACE_HANDLE *handles (void) const;
/// Pointer to the beginning of the current array of
/// ACE_Event_Handler *'s.
Current_Info *current_info (void) const;
/// Check if changes to the handle set are required.
virtual bool changes_required (void);
/// Make changes to the handle set
virtual int make_changes (void);
/// Check to see if @a slot has been scheduled for deletion
int scheduled_for_deletion (size_t slot) const;
/**
* This method is used to calculate the network mask after a mask_op
* request to <WFMO_Reactor>. Note that because the Event_Handler
* may already be in the handler repository, we may have to find the
* old event and the old network events
*/
int modify_network_events_i (ACE_HANDLE io_handle,
ACE_Reactor_Mask new_masks,
ACE_Reactor_Mask &old_masks,
long &new_network_events,
ACE_HANDLE &event_handle,
bool &delete_event,
int operation);
/// This method is used to change the network mask left (if any)
/// after a remove request to <WFMO_Reactor>
ACE_Reactor_Mask bit_ops (long &existing_masks,
ACE_Reactor_Mask to_be_removed_masks,
int operation);
/// Temporarily suspend entry
int suspend_handler_i (ACE_HANDLE handle,
bool &changes_required);
/// Resume suspended entry
int resume_handler_i (ACE_HANDLE handle,
bool &changes_required);
/// Deletions and suspensions in current_info_
int make_changes_in_current_infos (void);
/// Deletions and resumptions in current_suspended_info_
int make_changes_in_suspension_infos (void);
/// Deletions in to_be_added_info_, or transfers to current_info_ or
/// current_suspended_info_ from to_be_added_info_
int make_changes_in_to_be_added_infos (void);
/// Removes the ACE_Event_Handler at @a slot from the table.
int remove_handler_i (size_t slot,
ACE_Reactor_Mask mask);
/// Removes the ACE_Event_Handler at @a slot from the table.
int remove_suspended_handler_i (size_t slot,
ACE_Reactor_Mask mask);
/// Removes the ACE_Event_Handler at @a slot from the table.
int remove_to_be_added_handler_i (size_t slot,
ACE_Reactor_Mask to_be_removed_masks);
/**
* Return the Event_Handler associated with @a handle. Return 0 if
* @a handle is not registered.
*/
ACE_Event_Handler *find_handler (ACE_HANDLE handle);
/**
* Check to see if @a handle is associated with a valid Event_Handler
* bound to @a mask. Return the @a event_handler associated with this
* @a handler if @a event_handler != 0.
*/
int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **event_handler = 0);
/**
* Check to see if @a handle is associated with a valid
* Event_Handler. Return Event_Handler and associated masks.
*/
ACE_Event_Handler *handler (ACE_HANDLE handle,
long &existing_masks);
/// Dump the state of an object.
void dump (void) const;
protected:
/// Reference to our <WFMO_Reactor>.
ACE_WFMO_Reactor &wfmo_reactor_;
/// Maximum number of handles.
size_t max_size_;
/**
* Array of <ACE_HANDLEs> passed to <WaitForMultipleObjects>. This
* is not part of the structure as the handle array needs to be
* passed directly to <WaitForMultipleObjects>.
*/
ACE_HANDLE *current_handles_;
/// Array of current entries in the table
Current_Info *current_info_;
/// A count of the number of active handles.
DWORD max_handlep1_;
/// Information for entries to be added
To_Be_Added_Info *to_be_added_info_;
/// Number of records to be added
size_t handles_to_be_added_;
/// Currently suspended handles
Suspended_Info *current_suspended_info_;
/// Number of currently suspended handles
size_t suspended_handles_;
/// Number of records to be suspended
size_t handles_to_be_suspended_;
/// Number of records to be resumed
size_t handles_to_be_resumed_;
/// Number of records to be deleted
size_t handles_to_be_deleted_;
};
/**
* @class ACE_WFMO_Reactor_Notify
*
* @brief Unblock the ACE_WFMO_Reactor from its event loop, passing
* it an optional ACE_Event_Handler to dispatch.
*
* This implementation is necessary for cases where the
* ACE_WFMO_Reactor is run in a multi-threaded program. In
* this case, we need to be able to unblock
* <WaitForMultipleObjects> when updates occur other than in the
* main <ACE_WFMO_Reactor> thread. To do this, we signal an
* auto-reset event the <ACE_WFMO_Reactor> is listening on. If
* an ACE_Event_Handler and ACE_Reactor_Mask is passed to
* <notify>, the appropriate <handle_*> method is dispatched.
*/
class ACE_Export ACE_WFMO_Reactor_Notify : public ACE_Reactor_Notify
{
public:
/// Constructor
ACE_WFMO_Reactor_Notify (size_t max_notifies = 1024);
/// Initialization. @a timer_queue is stored to call <gettimeofday>.
virtual int open (ACE_Reactor_Impl *wfmo_reactor,
ACE_Timer_Queue *timer_queue,
int disable_notify = 0);
/// No-op.
virtual int close (void);
/**
* Special trick to unblock <WaitForMultipleObjects> when updates
* occur. All we do is enqueue @a event_handler and @a mask onto the
* ACE_Message_Queue and wakeup the <WFMO_Reactor> by signaling
* its <ACE_Event> handle. The ACE_Time_Value indicates how long
* to blocking trying to notify the <WFMO_Reactor>. If @a timeout ==
* 0, the caller will block until action is possible, else will wait
* until the relative time specified in @a timeout elapses).
*/
virtual int notify (ACE_Event_Handler *event_handler = 0,
ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value *timeout = 0);
/// No-op.
virtual int dispatch_notifications (int &number_of_active_handles,
ACE_Handle_Set &rd_mask);
/// Returns a handle to the ACE_Auto_Event.
virtual ACE_HANDLE get_handle (void) const;
/// Returns the ACE_HANDLE of the notify pipe on which the reactor
/// is listening for notifications so that other threads can unblock
/// the <Reactor_Impl>
virtual ACE_HANDLE notify_handle (void);
/// Handle one of the notify call on the <handle>. This could be
/// because of a thread trying to unblock the <Reactor_Impl>
virtual int dispatch_notify (ACE_Notification_Buffer &buffer);
/// Verify whether the buffer has dispatchable info or not.
virtual int is_dispatchable (ACE_Notification_Buffer &buffer);
/// Read one of the notify call on the @a handle into the
/// <buffer>. This could be because of a thread trying to unblock
/// the <Reactor_Impl>
virtual int read_notify_pipe (ACE_HANDLE handle,
ACE_Notification_Buffer &buffer);
/**
* Set the maximum number of times that the
* <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
* dispatch the ACE_Event_Handlers that are passed in via the
* notify queue before breaking out of its
* <ACE_Message_Queue::dequeue> loop. By default, this is set to
* -1, which means "iterate until the queue is empty." Setting this
* to a value like "1 or 2" will increase "fairness" (and thus
* prevent starvation) at the expense of slightly higher dispatching
* overhead.
*/
void max_notify_iterations (int);
/**
* Get the maximum number of times that the
* ACE_WFMO_Reactor_Notify::handle_input() method will iterate and
* dispatch the ACE_Event_Handlers that are passed in via the
* notify queue before breaking out of its
* <ACE_Message_Queue::dequeue> loop.
*/
int max_notify_iterations (void);
/**
* Purge any notifications pending in this reactor for the specified
* ACE_Event_Handler object. If @a eh == 0, all notifications for all
* handlers are removed (but not any notifications posted just to wake up
* the reactor itself). Returns the number of notifications purged.
* Returns -1 on error.
*/
virtual int purge_pending_notifications (ACE_Event_Handler *,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
/// Dump the state of an object.
virtual void dump (void) const;
private:
/// Pointer to the wfmo_reactor's timer queue.
ACE_Timer_Queue *timer_queue_;
/**
* Called when the notification event waited on by
* <ACE_WFMO_Reactor> is signaled. This dequeues all pending
* ACE_Event_Handlers and dispatches them.
*/
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
/// An auto event is used so that we can signal() it to wakeup one
/// thread up (e.g., when the <notify> method is called).
ACE_Auto_Event wakeup_one_thread_;
/// Message queue that keeps track of pending ACE_Event_Handlers.
/// This queue must be thread-safe because it can be called by
/// multiple threads of control.
ACE_Message_Queue<ACE_MT_SYNCH> message_queue_;
/**
* Keeps track of the maximum number of times that the
* <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
* dispatch the ACE_Event_Handlers that are passed in via the
* notify queue before breaking out of its
* <ACE_Message_Queue::dequeue> loop. By default, this is set to
* -1, which means "iterate until the queue is empty."
*/
int max_notify_iterations_;
};
/**
* @class ACE_WFMO_Reactor
*
* @brief An object oriented event demultiplexor and event handler.
* ACE_WFMO_Reactor is a Windows-only implementation of the ACE_Reactor
* interface that uses the WaitForMultipleObjects() event demultiplexer.
*
* Like the other ACE Reactors, ACE_WFMO_Reactor can schedule timers.
* It also reacts to signalable handles, such as events (see the documentation
* for WaitForMultipleObjects() for a complete list of signalable handle
* types). Therefore, I/O handles are not directly usable for registering
* for input, output, and exception notification. The exception to this
* is ACE_SOCK-based handles, which can be registered for input, output, and
* exception notification just as with other platforms. See Chapter 4 in
* C++NPv2 for complete details.
*
* Note that changes to the state of ACE_WFMO_Reactor are not
* instantaneous. Most changes (registration, removal,
* suspension, and resumption of handles, and changes in
* ownership) are made when the ACE_WFMO_Reactor reaches a stable
* state. Users should be careful, especially when removing
* handlers. This is because the ACE_WFMO_Reactor will call
* handle_close() on the handler when it is finally removed and
* not when remove_handler() is called. If the registered handler's pointer
* is not valid when ACE_WFMO_Reactor calls ACE_Event_Handler::handle_close(),
* use the DONT_CALL flag with remove_handler(). Preferably, use dynamically
* allocated event handlers and call "delete this" inside the handle_close()
* hook method.
*
* Note that although multiple threads can concurrently run the
* ACE_WFMO_Reactor event loop, the concept of the reactor "owner" is still
* important. Only the owner thread can expire timers and wait on the
* notifications handle. Thus, be careful to properly set the owner thread
* when spawning threads to run the event loop while you are using timers
* or notifications.
*/
class ACE_Export ACE_WFMO_Reactor : public ACE_Reactor_Impl
{
public:
friend class ACE_WFMO_Reactor_Handler_Repository;
friend class ACE_WFMO_Reactor_Test;
enum
{
/// Default size of the WFMO_Reactor's handle table.
/**
* Two slots will be added to the @a size parameter in the
* constructor and open methods which will store handles used for
* internal management purposes.
*/
DEFAULT_SIZE = MAXIMUM_WAIT_OBJECTS - 2
};
// = Initialization and termination methods.
/// Initialize ACE_WFMO_Reactor with the default size.
ACE_WFMO_Reactor (ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
ACE_Reactor_Notify * = 0);
/**
* Initialize ACE_WFMO_Reactor with the specified size.
*
* @param size The maximum number of handles the reactor can
* register. The value should not exceed
* ACE_WFMO_Reactor::DEFAULT_SIZE. Two slots will be
* added to the @a size parameter which will store handles
* used for internal management purposes.
*/
ACE_WFMO_Reactor (size_t size,
int unused = 0,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
ACE_Reactor_Notify * = 0);
/**
* Initialize ACE_WFMO_Reactor with the specified size.
*
* @param size The maximum number of handles the reactor can
* register. The value should not exceed
* ACE_WFMO_Reactor::DEFAULT_SIZE. Two slots will be
* added to the @a size parameter which will store handles
* used for internal management purposes.
*/
virtual int open (size_t size = ACE_WFMO_Reactor::DEFAULT_SIZE,
bool restart = false,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify * = 0);
/// Returns -1 (not used in this implementation);
virtual int current_info (ACE_HANDLE, size_t & /* size */);
/// Use a user specified signal handler instead.
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
/// Set a user-specified timer queue.
virtual int timer_queue (ACE_Timer_Queue *tq);
/// Return the current ACE_Timer_Queue.
virtual ACE_Timer_Queue *timer_queue (void) const;
/// Close down the ACE_WFMO_Reactor and release all of its resources.
virtual int close (void);
/// Close down the ACE_WFMO_Reactor and release all of its resources.
virtual ~ACE_WFMO_Reactor (void);
// = Event loop drivers.
/**
* This method is not currently implemented. We recommend that you
* use handle_events (ACE_Time_Value::zero) to get basically the
* same effect, i.e., it won't block the caller if there are no events.
*/
virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
/**
* This event loop driver blocks for up to @a max_wait_time before
* returning. It will return earlier if timer events, I/O events,
* or signal events occur. Note that @a max_wait_time can be 0, in
* which case this method blocks indefinitely until events occur.
*
* @a max_wait_time is decremented to reflect how much time this call
* took. For instance, if a time value of 3 seconds is passed to
* handle_events and an event occurs after 2 seconds,
* @a max_wait_time will equal 1 second. This can be used if an
* application wishes to handle events for some fixed amount of
* time.
*
* <WaitForMultipleObjects> is used as the demultiplexing call
*
* Returns the total number of I/O and timer ACE_Event_Handlers
* that were dispatched, 0 if the @a max_wait_time elapsed without
* dispatching any handlers, or -1 if an error occurs.
*
* The only difference between <alertable_handle_events> and
* <handle_events> is that in the alertable case, TRUE is passed to
* <WaitForMultipleObjects> for the <bAlertable> option.
*/
virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
/**
* This method is just like the one above, except the
* @a max_wait_time value is a reference and can therefore never be
* NULL.
*
* The only difference between <alertable_handle_events> and
* <handle_events> is that in the alertable case, TRUE is passed to
* <WaitForMultipleObjects> for the <bAlertable> option.
*/
virtual int handle_events (ACE_Time_Value &max_wait_time);
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
// = Event handling control.
/**
* Return the status of Reactor. If this function returns 0, the reactor is
* actively handling events. If it returns non-zero, <handling_events> and
* <handle_alertable_events> return -1 immediately.
*/
virtual int deactivated (void);
/**
* Control whether the Reactor will handle any more incoming events or not.
* If <do_stop> == 1, the Reactor will be disabled. By default, a reactor
* is in active state and can be deactivated/reactived as wish.
*/
virtual void deactivate (int do_stop);
// = Register and remove Handlers.
/**
* Register an ACE_Event_Handler @a event_handler. Since no Event
* Mask is passed through this interface, it is assumed that the
* @a handle being passed in is an event handle and when the event
* becomes signaled, <WFMO_Reactor> will call handle_signal on
* @a event_handler. If @a handle == <ACE_INVALID_HANDLE> the
* <ACE_WFMO_Reactor> will call the <get_handle> method of
* @a event_handler to extract the underlying event handle.
*/
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
/**
* Register an ACE_Event_Handler <event_handle>. @a mask specifies
* the network events that the <event_handler> is interested in. If
* <io_handle> == <ACE_INVALID_HANDLE> the <ACE_WFMO_Reactor> will
* call the <get_handle> method of <event_handler> to extract the
* underlying I/O handle. If the <event_handle> ==
* <ACE_INVALID_HANDLE>, WFMO_Reactor will create an event for
* associating it with the I/O handle. When the <event_handle> is
* signalled, the appropriate <handle_*> callback will be invoked on
* the Event_Handler
*/
virtual int register_handler (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/**
* This is a simple version of the above <register_handler> method
* where the I/O handle is passed in and the event handle will
* always be created by <WFMO_Reactor>
*/
virtual int register_handler (ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/**
* This is a simple version of the above <register_handler> method
* where the I/O handle will always come from <get_handle> on the
* Event_Handler and the event handle will always be created by
* <WFMO_Reactor>
*/
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/// Register @a event_handler with all the @a handles in the
/// <Handle_Set>.
virtual int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/**
* Register @a new_sh to handle the signal @a signum using the
* @a new_disp. Returns the @a old_sh that was previously registered
* (if any), along with the @a old_disp of the signal handler.
*/
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/// Registers @a new_sh to handle a set of signals @a sigset using the
/// @a new_disp.
virtual int register_handler (const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0);
/**
* Removes @a event_handler from the <ACE_WFMO_Reactor>. Note that
* the <ACE_WFMO_Reactor> will call the <get_handle> method of
* @a event_handler to extract the underlying handle. If @a mask ==
* ACE_Event_Handler::DONT_CALL then the <handle_close> method of
* the @a event_handler is not invoked. Note that the @a handle can
* either be the <event_handle> or the <io_handle>
*/
virtual int remove_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/**
* Removes @a handle from the <ACE_WFMO_Reactor>. If @a mask ==
* ACE_Event_Handler::DONT_CALL then the <handle_close> method of
* the <event_handler> is not invoked. Note that the @a handle can
* either be the <event_handle> or the <io_handle>
*
* For the case of I/O entries, this removes the @a mask binding of
* Event_Handler whose handle is @a handle from <WFMO_Reactor>. If
* there are no more bindings for this <event_handler> then it is
* removed from the WFMO_Reactor. For simple event entries, mask is
* mostly ignored and the Event_Handler is always removed from
* <WFMO_Reactor>
*/
virtual int remove_handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
/**
* Removes all the @a mask bindings for handles in the @a handle_set
* bind of Event_Handler. If there are no more bindings for any
* of these handles then they are removed from WFMO_Reactor.
*/
virtual int remove_handler (const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask);
/**
* Remove the ACE_Event_Handler currently associated with @a signum.
* @a sigkey is ignored in this implementation since there is only
* one instance of a signal handler. Install the new disposition
* (if given) and return the previous disposition (if desired by the
* caller). Returns 0 on success and -1 if @a signum is invalid.
*/
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
/// Calls remove_handler() for every signal in @a sigset.
virtual int remove_handler (const ACE_Sig_Set &sigset);
// = Suspend and resume Handlers.
/// Suspend @a event_handler temporarily. Use
/// ACE_Event_Handler::get_handle() to get the handle.
virtual int suspend_handler (ACE_Event_Handler *event_handler);
/// Suspend @a handle temporarily.
virtual int suspend_handler (ACE_HANDLE handle);
/// Suspend all @a handles in handle set temporarily.
virtual int suspend_handler (const ACE_Handle_Set &handles);
/// Suspend all handles temporarily.
virtual int suspend_handlers (void);
/// Resume @a event_handler. Use <ACE_Event_Handler::get_handle> to
/// get the handle.
virtual int resume_handler (ACE_Event_Handler *event_handler);
/// Resume @a handle.
virtual int resume_handler (ACE_HANDLE handle);
/// Resume all @a handles in handle set.
virtual int resume_handler (const ACE_Handle_Set &handles);
/// Resume all <handles>.
virtual int resume_handlers (void);
/// Does the reactor allow the application to resume the handle on
/// its own ie. can it pass on the control of handle resumption to
/// the application. A positive value indicates that the handlers
/// are application resumable. A value of 0 indicates otherwise.
virtual int resumable_handler (void);
/**
* Return true if we any event associations were made by the reactor
* for the handles that it waits on, false otherwise. Since the
* WFMO_Reactor does use event associations, this function always
* return true.
*/
virtual bool uses_event_associations (void);
// Timer management.
/**
* Schedule an ACE_Event_Handler that will expire after an amount
* of time. The return value of this method, a timer_id value,
* uniquely identifies the event_handler in the ACE_Reactor's
* internal list of timers.
* This timer_id value can be used to cancel the timer
* with the cancel_timer() call.
*
* @see cancel_timer()
* @see reset_timer_interval()
*
* @param event_handler event handler to schedule on reactor
* @param arg argument passed to the handle_timeout() method of event_handler
* @param delay time interval after which the timer will expire
* @param interval time interval after which the timer will be automatically rescheduled
* @return -1 on failure, a timer_id value on success
*/
virtual long schedule_timer (ACE_Event_Handler *event_handler,
const void *arg,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
/**
* Resets the interval of the timer represented by @a timer_id to
* @a interval, which is specified in relative time to the current
* gettimeofday(). If @a interval is equal to
* ACE_Time_Value::zero, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*/
virtual int reset_timer_interval (long timer_id,
const ACE_Time_Value &interval);
/// Cancel all Event_Handlers that match the address of
/// @a event_handler. Returns number of handler's cancelled.
virtual int cancel_timer (ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1);
/**
* Cancel the single Event_Handler that matches the @a timer_id value
* (which was returned from the schedule method). If arg is
* non-NULL then it will be set to point to the ``magic cookie''
* argument passed in when the Event_Handler was registered. This
* makes it possible to free up the memory and avoid memory leaks.
* Returns 1 if cancellation succeeded and 0 if the @a timer_id
* wasn't found.
*/
virtual int cancel_timer (long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1);
// = High-level Event_Handler scheduling operations
/**
* Add @a masks_to_be_added to the @a event_handler's entry in
* WFMO_Reactor. @a event_handler must already have been registered
* with WFMO_Reactor.
*/
virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_added);
/**
* Add @a masks_to_be_added to the @a handle's entry in WFMO_Reactor.
* The Event_Handler associated with @a handle must already have been
* registered with WFMO_Reactor.
*/
virtual int schedule_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_added);
/**
* Remove @a masks_to_be_deleted to the <handle>'s entry in
* WFMO_Reactor. The Event_Handler associated with @a event_handler must
* already have been registered with WFMO_Reactor.
*/
virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_deleted);
/**
* Remove @a masks_to_be_deleted to the <handle>'s entry in
* WFMO_Reactor. The Event_Handler associated with <handle> must
* already have been registered with WFMO_Reactor.
*/
virtual int cancel_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_deleted);
// = Notification methods.
/**
* Wakeup one <ACE_WFMO_Reactor> thread if it is currently blocked
* in <WaitForMultipleObjects>. The ACE_Time_Value indicates how
* long to blocking trying to notify the <WFMO_Reactor>. If
* @a timeout == 0, the caller will block until action is possible,
* else will wait until the relative time specified in @a timeout
* elapses).
*/
virtual int notify (ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0);
/**
* Set the maximum number of times that the
* <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
* dispatch the ACE_Event_Handlers that are passed in via the
* notify queue before breaking out of its
* <ACE_Message_Queue::dequeue> loop. By default, this is set to
* -1, which means "iterate until the queue is empty." Setting this
* to a value like "1 or 2" will increase "fairness" (and thus
* prevent starvation) at the expense of slightly higher dispatching
* overhead.
*/
virtual void max_notify_iterations (int);
/**
* Get the maximum number of times that the
* <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
* dispatch the ACE_Event_Handlers that are passed in via the
* notify queue before breaking out of its
* <ACE_Message_Queue::dequeue> loop.
*/
virtual int max_notify_iterations (void);
/**
* Purge any notifications pending in this reactor for the specified
* ACE_Event_Handler object. Returns the number of notifications
* purged. Returns -1 on error.
*/
virtual int purge_pending_notifications (ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
// = Assorted helper methods.
/**
* Return the Event_Handler associated with <handle>. Return 0 if
* <handle> is not registered.
*/
ACE_Event_Handler *find_handler (ACE_HANDLE handle);
/**
* Check to see if <handle> is associated with a valid Event_Handler
* bound to @a mask. Return the @a event_handler associated with this
* @a handler if @a event_handler != 0.
*/
virtual int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **event_handler = 0);
/**
* Check to see if @a signum is associated with a valid Event_Handler
* bound to a signal. Return the <event_handler> associated with
* this @a handler if <event_handler> != 0.
*/
virtual int handler (int signum,
ACE_Event_Handler ** = 0);
/// Returns true if WFMO_Reactor has been successfully initialized, else
/// false.
virtual bool initialized (void);
/// Returns the current size of the WFMO_Reactor's internal
/// descriptor table.
virtual size_t size (void) const;
/// Returns a reference to the WFMO_Reactor's internal lock.
virtual ACE_Lock &lock (void);
/// Wake up all threads in WaitForMultipleObjects so that they can
/// reconsult the handle set
virtual void wakeup_all_threads (void);
/**
* Transfers ownership of the WFMO_Reactor to the @a new_owner. The
* transfer will not complete until all threads are ready (just like
* the handle set).
*/
virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0);
/// Return the ID of the "owner" thread.
virtual int owner (ACE_thread_t *owner);
/// Get the existing restart value.
virtual bool restart (void);
/// Set a new value for restart and return the original value.
virtual bool restart (bool r);
/// Not implemented
virtual void requeue_position (int);
/// Not implemented
virtual int requeue_position (void);
// = Low-level wait_set mask manipulation methods.
/**
* Modify @a masks of the @a event_handler's entry in WFMO_Reactor
* depending upon <operation>. @a event_handler must already have
* been registered with WFMO_Reactor.
*/
virtual int mask_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks,
int operation);
/**
* Modify @a masks of the <handle>'s entry in WFMO_Reactor depending
* upon <operation>. <handle> must already have been registered
* with WFMO_Reactor.
*/
virtual int mask_ops (ACE_HANDLE handle,
ACE_Reactor_Mask masks,
int ops);
// = Low-level ready_set mask manipulation methods.
/// Not implemented
virtual int ready_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops);
/// Not implemented
virtual int ready_ops (ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops);
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
/// Dump the state of an object.
virtual void dump (void) const;
protected:
/// Registration workhorse
virtual int register_handler_i (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/// Event handling workhorse
virtual int event_handling (ACE_Time_Value *max_wait_time = 0,
int alertable = 0);
/// Bit masking workhorse
virtual int mask_ops_i (ACE_HANDLE io_handle,
ACE_Reactor_Mask masks,
int operation);
/// Return the ID of the "owner" thread. Does not do any locking.
virtual ACE_thread_t owner_i (void);
/// Wait up to @a max_wait_time until it's ok to enter
/// WaitForMultipleObjects. Returns 1 (and holding lock_) if ok to wait;
/// -1 (and not holding lock_) if not.
virtual int ok_to_wait (ACE_Time_Value *max_wait_time,
int alertable);
/// Wait for timer and I/O events to occur.
virtual DWORD wait_for_multiple_events (int timeout,
int alertable);
/// Check for activity on remaining handles.
virtual DWORD poll_remaining_handles (DWORD slot);
/// Expire timers. Only the owner thread does useful stuff in this
/// function.
virtual int expire_timers (void);
/// Dispatches the timers and I/O handlers.
virtual int dispatch (DWORD wait_status);
/// Protect against structured exceptions caused by user code when
/// dispatching handles
virtual int safe_dispatch (DWORD wait_status);
/**
* Dispatches any active handles from handles_[@a slot] to
* handles_[active_handles_] using <WaitForMultipleObjects> to poll
* through our handle set looking for active handles.
*/
virtual int dispatch_handles (DWORD slot);
/// Dispatches a single handler. Returns 0 on success, -1 if the
/// handler was removed.
virtual int dispatch_handler (DWORD slot,
DWORD max_handlep1);
/// Dispatches a single handler. Returns 0 on success, -1 if the
/// handler was removed.
virtual int simple_dispatch_handler (DWORD slot,
ACE_HANDLE event_handle);
/// Dispatches a single handler. Returns 0 on success, -1 if the
/// handler was removed.
virtual int complex_dispatch_handler (DWORD slot,
ACE_HANDLE event_handle);
/// Dispatches window messages. Noop for WFMO_Reactor.
virtual int dispatch_window_messages (void);
virtual ACE_Reactor_Mask upcall (ACE_Event_Handler *event_handler,
ACE_HANDLE io_handle,
WSANETWORKEVENTS &events);
/// Used to caluculate the next timeout
virtual int calculate_timeout (ACE_Time_Value *time);
/// Update the state of the handler repository
virtual int update_state (void);
/// Check to see if we have a new owner
virtual int new_owner (void);
/// Set owner to new owner
virtual int change_owner (void);
/// Handle signals without requiring global/static variables.
ACE_Sig_Handler *signal_handler_;
/// Keeps track of whether we should delete the signal handler (if we
/// didn't create it, then we don't delete it).
bool delete_signal_handler_;
/// Defined as a pointer to allow overriding by derived classes...
ACE_Timer_Queue *timer_queue_;
/// Keeps track of whether we should delete the timer queue (if we
/// didn't create it, then we don't delete it).
bool delete_timer_queue_;
/// Keeps track of whether we should delete the handler repository
bool delete_handler_rep_;
/// Used when <notify> is called.
ACE_Reactor_Notify *notify_handler_;
/// Keeps track of whether we should delete the notify handler.
bool delete_notify_handler_;
/**
* Synchronization for the ACE_WFMO_Reactor.
*
* A Process Mutex is used here because of two reasons:
* (a) The implementation of ACE_Thread_Mutex uses CriticalSections
* CriticalSections are not waitable using ::WaitForMultipleObjects
* (b) This is really not a process mutex because it is not
* named. No other process can use this mutex.
*/
ACE_Process_Mutex lock_;
/// Adapter used to return internal lock to outside world.
ACE_Lock_Adapter<ACE_Process_Mutex> lock_adapter_;
/// Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s.
ACE_WFMO_Reactor_Handler_Repository handler_rep_;
/// A manual event used to block threads from proceeding into
/// WaitForMultipleObjects
ACE_Manual_Event ok_to_wait_;
/**
* A manual event is used so that we can wake everyone up (e.g.,
* when ACE_Event_Handlers are bounded and unbound from the
* handler repository).
*/
ACE_Manual_Event wakeup_all_threads_;
/// Used when <wakeup_all_threads_> is signaled
ACE_Wakeup_All_Threads_Handler wakeup_all_threads_handler_;
/// The changing thread waits on this event, till all threads are not
/// active anymore
ACE_Auto_Event waiting_to_change_state_;
/// Count of currently active threads
size_t active_threads_;
/**
* The thread which is "owner" of the WFMO_Reactor. The owner
* concept is used because we don't want multiple threads to try to
* expire timers. Therefore the "owner" thread is the only one
* allowed to expire timers. Also, the owner thread is the only
* thread which waits on the notify handle. Note that the ownership
* can be transferred.
*/
ACE_thread_t owner_;
/// The owner to be of the WFMO_Reactor
ACE_thread_t new_owner_;
/// This is the thread which is responsible for the changing the
/// state of the <WFMO_Reactor> handle set
ACE_thread_t change_state_thread_;
/// This is an array of ACE_HANDLEs which keep track of the <lock_>
/// and <ok_to_wait_> handles
ACE_HANDLE atomic_wait_array_ [2];
/// This flag is used to keep track of whether we are already closed.
bool open_for_business_;
/// This flag is used to keep track of whether we are actively handling
/// events or not.
sig_atomic_t deactivated_;
private:
/// Deny access since member-wise won't work...
ACE_WFMO_Reactor (const ACE_WFMO_Reactor &);
ACE_WFMO_Reactor &operator = (const ACE_WFMO_Reactor &);
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/WFMO_Reactor.inl"
#endif /* __ACE_INLINE__ */
#endif /* ACE_WIN32 */
#include /**/ "ace/post.h"
#endif /* ACE_WFMO_REACTOR_H */