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1368 lines
48 KiB
C++
1368 lines
48 KiB
C++
// -*- C++ -*-
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//=============================================================================
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/**
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* @file WFMO_Reactor.h
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*
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* $Id: WFMO_Reactor.h 97645 2014-03-07 12:01:21Z johnnyw $
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*
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* @author Irfan Pyarali <irfan@cs.wustl.edu>
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* @author Tim Harrison <harrison@cs.wustl.edu>
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* @author Doug Schmidt <schmidt@cs.wustl.edu>
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*/
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//=============================================================================
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#ifndef ACE_WFMO_REACTOR_H
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#define ACE_WFMO_REACTOR_H
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#include /**/ "ace/pre.h"
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#include /**/ "ace/config-all.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#if defined (ACE_WIN32)
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#include "ace/Signal.h"
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#include "ace/Timer_Queue.h"
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#include "ace/Event_Handler.h"
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#include "ace/Auto_Event.h"
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#include "ace/Manual_Event.h"
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#include "ace/Condition_Thread_Mutex.h"
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#include "ace/Lock_Adapter_T.h"
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#include "ace/Reactor_Impl.h"
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#include "ace/Message_Queue.h"
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#include "ace/Process_Mutex.h"
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// If we don't have WinSOCK2, we need these defined
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#if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0)
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/*
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* WinSock 2 extension -- bit values and indices for FD_XXX network events
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*/
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#define FD_READ_BIT 0
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#define FD_WRITE_BIT 1
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#define FD_OOB_BIT 2
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#define FD_ACCEPT_BIT 3
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#define FD_CONNECT_BIT 4
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#define FD_CLOSE_BIT 5
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#define FD_QOS_BIT 6
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#define FD_GROUP_QOS_BIT 7
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#define FD_QOS (1 << FD_QOS_BIT)
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#define FD_GROUP_QOS (1 << FD_GROUP_QOS_BIT)
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#define FD_MAX_EVENTS 8
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#define FD_ALL_EVENTS ((1 << FD_MAX_EVENTS) - 1)
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#define WSAEVENT HANDLE
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typedef struct _WSANETWORKEVENTS
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{
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long lNetworkEvents;
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int iErrorCode[FD_MAX_EVENTS];
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} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
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int WSAEventSelect (SOCKET s,
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WSAEVENT hEventObject,
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long lNetworkEvents);
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int WSAEnumNetworkEvents (SOCKET s,
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WSAEVENT hEventObject,
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LPWSANETWORKEVENTS lpNetworkEvents);
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#endif /* !defined ACE_HAS_WINSOCK2 */
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class ACE_WFMO_Reactor_Test; // Must be out of versioned namespace.
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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// Forward decl.
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class ACE_WFMO_Reactor;
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class ACE_Handle_Set;
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/**
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* @class ACE_Wakeup_All_Threads_Handler
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*
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* @brief This is a helper class whose sole purpose is to handle events
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* on <ACE_WFMO_Reactor->wakeup_all_threads_>
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*/
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class ACE_Export ACE_Wakeup_All_Threads_Handler : public ACE_Event_Handler
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{
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public:
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/// Called when the <ACE_WFMO_Reactor->wakeup_all_threads_>
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virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
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};
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/**
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* @class ACE_WFMO_Reactor_Handler_Repository
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*
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* @internal This class is for internal ACE use only.
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*
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* @brief Used to map ACE_HANDLEs onto the appropriate
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* ACE_Event_Handler * and other information.
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*/
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class ACE_Export ACE_WFMO_Reactor_Handler_Repository
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{
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public:
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friend class ACE_WFMO_Reactor;
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friend class ACE_WFMO_Reactor_Test;
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/**
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* @class Common_Info
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*
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* @brief This struct contains the necessary information for every
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* Event_Handler entry. The reason the event is not in this
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* structure is because we need to pass an event array into
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* WaitForMultipleObjects and therefore keeping the events
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* seperate makes sense.
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*/
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class Common_Info
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{
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public:
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/// This indicates whether this entry is for I/O or for a regular
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/// event
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bool io_entry_;
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/// The assosiated Event_Handler
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ACE_Event_Handler *event_handler_;
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/// The I/O handle related to the Event_Handler. This entry is
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/// only valid if the io_entry_ flag is true.
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ACE_HANDLE io_handle_;
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/**
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* This is the set of events that the Event_Handler is
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* interested in. This entry is only valid if the io_entry_ flag
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* is true.
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*/
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long network_events_;
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/**
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* This flag indicates that WFMO_Reactor created the event on
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* behalf of the user. Therefore we need to clean this up when the
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* Event_Handler removes itself from WFMO_Reactor. This entry
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* is only valid if the io_entry_ flag is true.
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*/
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bool delete_event_;
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/// This is set when the entry needed to be deleted.
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bool delete_entry_;
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/**
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* These are the masks related to handle_close() for the
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* Event_Handler. This is only valid when delete_entry_ is
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* set.
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*/
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ACE_Reactor_Mask close_masks_;
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/// Constructor used for initializing the structure
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Common_Info (void);
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/// Reset the state of the structure
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void reset (void);
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/// Set the structure to these new values
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void set (bool io_entry,
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ACE_Event_Handler *event_handler,
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ACE_HANDLE io_handle,
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long network_events,
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bool delete_event,
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bool delete_entry,
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ACE_Reactor_Mask close_masks);
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/// Set the structure to these new values
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void set (Common_Info &common_info);
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/// Dump the state of an object.
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void dump (void) const;
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};
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/**
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* @class Current_Info
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*
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* @brief This structure inherits from the common structure to add
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* information for current entries.
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*/
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class Current_Info : public Common_Info
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{
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public:
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/// This is set when the entry needed to be suspended.
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bool suspend_entry_;
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/// Default constructor
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Current_Info (void);
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/// Reset the state of the structure
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void reset (void);
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/// Set the structure to these new values
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void set (bool io_entry,
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ACE_Event_Handler *event_handler,
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ACE_HANDLE io_handle,
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long network_events,
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bool delete_event,
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bool delete_entry = false,
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ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
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bool suspend_entry = false);
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/// Set the structure to these new values
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void set (Common_Info &common_info,
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bool suspend_entry = false);
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/// Dump the state of an object.
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void dump (ACE_HANDLE event_handle) const;
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};
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/**
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* @class To_Be_Added_Info
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*
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* @brief This structure inherits from the common structure to add
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* information for <to_be_added> entries.
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*/
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class To_Be_Added_Info : public Common_Info
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{
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public:
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/// Handle for the event
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ACE_HANDLE event_handle_;
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/// This is set when the entry needed to be suspended.
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bool suspend_entry_;
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/// Default constructor
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To_Be_Added_Info (void);
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/// Reset the state of the structure
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void reset (void);
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/// Set the structure to these new values
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void set (ACE_HANDLE event_handle,
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bool io_entry,
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ACE_Event_Handler *event_handler,
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ACE_HANDLE io_handle,
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long network_events,
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bool delete_event,
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bool delete_entry = false,
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ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
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bool suspend_entry = false);
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/// Set the structure to these new values
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void set (ACE_HANDLE event_handle,
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Common_Info &common_info,
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bool suspend_entry = false);
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/// Dump the state of an object.
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void dump (void) const;
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};
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/**
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* @class Suspended_Info
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*
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* @brief This structure inherits from the common structure to add
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* information for suspended entries.
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*/
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class Suspended_Info : public Common_Info
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{
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public:
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/// Handle for the event
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ACE_HANDLE event_handle_;
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/// This is set when the entry needed to be resumed.
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bool resume_entry_;
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/// Constructor used for initializing the structure
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Suspended_Info (void);
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/// Reset the state of the structure
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void reset (void);
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/// Set the structure to these new values
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void set (ACE_HANDLE event_handle,
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bool io_entry,
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ACE_Event_Handler *event_handler,
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ACE_HANDLE io_handle,
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long network_events,
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bool delete_event,
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bool delete_entry = false,
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ACE_Reactor_Mask close_masks = 0,
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bool resume_entry = false);
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/// Set the structure to these new values
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void set (ACE_HANDLE event_handle,
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Common_Info &common_info,
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bool resume_entry = false);
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/// Dump the state of an object.
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void dump (void) const;
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};
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/// Constructor.
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ACE_WFMO_Reactor_Handler_Repository (ACE_WFMO_Reactor &wfmo_reactor);
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/// Destructor.
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virtual ~ACE_WFMO_Reactor_Handler_Repository (void);
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/// Initialize the repository of the appropriate @a size.
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int open (size_t size);
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/// Close down the handler repository.
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int close (void);
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// = Search structure operations.
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/// Bind the ACE_Event_Handler * to the ACE_HANDLE. This is for
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/// the simple event entry.
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int bind (ACE_HANDLE, ACE_Event_Handler *);
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/// Insert I/O Event_Handler entry into the system. This method
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/// assumes that the lock are head *before* this method is invoked.
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int bind_i (bool io_entry,
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ACE_Event_Handler *event_handler,
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long network_events,
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ACE_HANDLE io_handle,
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ACE_HANDLE event_handle,
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bool delete_event);
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/// Remove the binding of ACE_HANDLE in accordance with the @a mask.
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int unbind (ACE_HANDLE,
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ACE_Reactor_Mask mask);
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/// Non-lock-grabbing version of unbind
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int unbind_i (ACE_HANDLE,
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ACE_Reactor_Mask mask,
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bool &changes_required);
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/// Remove all bindings of <ACE_HANDLE, ACE_Event_Handler> tuples.
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void unbind_all (void);
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// = Sanity checking.
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// Check the @a handle to make sure it's a valid ACE_HANDLE
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int invalid_handle (ACE_HANDLE handle) const;
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// = Accessors.
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/// Maximum ACE_HANDLE value, plus 1.
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DWORD max_handlep1 (void) const;
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/// Pointer to the beginning of the current array of ACE_HANDLE
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/// *'s.
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ACE_HANDLE *handles (void) const;
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/// Pointer to the beginning of the current array of
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/// ACE_Event_Handler *'s.
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Current_Info *current_info (void) const;
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/// Check if changes to the handle set are required.
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virtual bool changes_required (void);
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/// Make changes to the handle set
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virtual int make_changes (void);
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/// Check to see if @a slot has been scheduled for deletion
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int scheduled_for_deletion (size_t slot) const;
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/**
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* This method is used to calculate the network mask after a mask_op
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* request to <WFMO_Reactor>. Note that because the Event_Handler
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* may already be in the handler repository, we may have to find the
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* old event and the old network events
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*/
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int modify_network_events_i (ACE_HANDLE io_handle,
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ACE_Reactor_Mask new_masks,
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ACE_Reactor_Mask &old_masks,
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long &new_network_events,
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ACE_HANDLE &event_handle,
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bool &delete_event,
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int operation);
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/// This method is used to change the network mask left (if any)
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/// after a remove request to <WFMO_Reactor>
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ACE_Reactor_Mask bit_ops (long &existing_masks,
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ACE_Reactor_Mask to_be_removed_masks,
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int operation);
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/// Temporarily suspend entry
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int suspend_handler_i (ACE_HANDLE handle,
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bool &changes_required);
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/// Resume suspended entry
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int resume_handler_i (ACE_HANDLE handle,
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bool &changes_required);
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/// Deletions and suspensions in current_info_
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int make_changes_in_current_infos (void);
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/// Deletions and resumptions in current_suspended_info_
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int make_changes_in_suspension_infos (void);
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/// Deletions in to_be_added_info_, or transfers to current_info_ or
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/// current_suspended_info_ from to_be_added_info_
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int make_changes_in_to_be_added_infos (void);
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/// Removes the ACE_Event_Handler at @a slot from the table.
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int remove_handler_i (size_t slot,
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ACE_Reactor_Mask mask);
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/// Removes the ACE_Event_Handler at @a slot from the table.
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int remove_suspended_handler_i (size_t slot,
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ACE_Reactor_Mask mask);
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/// Removes the ACE_Event_Handler at @a slot from the table.
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int remove_to_be_added_handler_i (size_t slot,
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ACE_Reactor_Mask to_be_removed_masks);
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/**
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* Return the Event_Handler associated with @a handle. Return 0 if
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* @a handle is not registered.
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*/
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ACE_Event_Handler *find_handler (ACE_HANDLE handle);
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/**
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* Check to see if @a handle is associated with a valid Event_Handler
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* bound to @a mask. Return the @a event_handler associated with this
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* @a handler if @a event_handler != 0.
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*/
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int handler (ACE_HANDLE handle,
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ACE_Reactor_Mask mask,
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ACE_Event_Handler **event_handler = 0);
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/**
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* Check to see if @a handle is associated with a valid
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* Event_Handler. Return Event_Handler and associated masks.
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*/
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ACE_Event_Handler *handler (ACE_HANDLE handle,
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long &existing_masks);
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/// Dump the state of an object.
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void dump (void) const;
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protected:
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/// Reference to our <WFMO_Reactor>.
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ACE_WFMO_Reactor &wfmo_reactor_;
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/// Maximum number of handles.
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size_t max_size_;
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/**
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* Array of <ACE_HANDLEs> passed to <WaitForMultipleObjects>. This
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* is not part of the structure as the handle array needs to be
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* passed directly to <WaitForMultipleObjects>.
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*/
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ACE_HANDLE *current_handles_;
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/// Array of current entries in the table
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Current_Info *current_info_;
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/// A count of the number of active handles.
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DWORD max_handlep1_;
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/// Information for entries to be added
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To_Be_Added_Info *to_be_added_info_;
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/// Number of records to be added
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size_t handles_to_be_added_;
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/// Currently suspended handles
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Suspended_Info *current_suspended_info_;
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/// Number of currently suspended handles
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size_t suspended_handles_;
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/// Number of records to be suspended
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size_t handles_to_be_suspended_;
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/// Number of records to be resumed
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size_t handles_to_be_resumed_;
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/// Number of records to be deleted
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size_t handles_to_be_deleted_;
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};
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/**
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* @class ACE_WFMO_Reactor_Notify
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*
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* @brief Unblock the ACE_WFMO_Reactor from its event loop, passing
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* it an optional ACE_Event_Handler to dispatch.
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*
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* This implementation is necessary for cases where the
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* ACE_WFMO_Reactor is run in a multi-threaded program. In
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* this case, we need to be able to unblock
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* <WaitForMultipleObjects> when updates occur other than in the
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* main <ACE_WFMO_Reactor> thread. To do this, we signal an
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* auto-reset event the <ACE_WFMO_Reactor> is listening on. If
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* an ACE_Event_Handler and ACE_Reactor_Mask is passed to
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* <notify>, the appropriate <handle_*> method is dispatched.
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*/
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class ACE_Export ACE_WFMO_Reactor_Notify : public ACE_Reactor_Notify
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{
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public:
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/// Constructor
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ACE_WFMO_Reactor_Notify (size_t max_notifies = 1024);
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/// Initialization. @a timer_queue is stored to call <gettimeofday>.
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virtual int open (ACE_Reactor_Impl *wfmo_reactor,
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ACE_Timer_Queue *timer_queue,
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int disable_notify = 0);
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/// No-op.
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virtual int close (void);
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/**
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* Special trick to unblock <WaitForMultipleObjects> when updates
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* occur. All we do is enqueue @a event_handler and @a mask onto the
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* ACE_Message_Queue and wakeup the <WFMO_Reactor> by signaling
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* its <ACE_Event> handle. The ACE_Time_Value indicates how long
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* to blocking trying to notify the <WFMO_Reactor>. If @a timeout ==
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* 0, the caller will block until action is possible, else will wait
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* until the relative time specified in @a timeout elapses).
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*/
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virtual int notify (ACE_Event_Handler *event_handler = 0,
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ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
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ACE_Time_Value *timeout = 0);
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/// No-op.
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virtual int dispatch_notifications (int &number_of_active_handles,
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ACE_Handle_Set &rd_mask);
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/// Returns a handle to the ACE_Auto_Event.
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virtual ACE_HANDLE get_handle (void) const;
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/// Returns the ACE_HANDLE of the notify pipe on which the reactor
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/// is listening for notifications so that other threads can unblock
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/// the <Reactor_Impl>
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virtual ACE_HANDLE notify_handle (void);
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/// Handle one of the notify call on the <handle>. This could be
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/// because of a thread trying to unblock the <Reactor_Impl>
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virtual int dispatch_notify (ACE_Notification_Buffer &buffer);
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/// Verify whether the buffer has dispatchable info or not.
|
|
virtual int is_dispatchable (ACE_Notification_Buffer &buffer);
|
|
|
|
/// Read one of the notify call on the @a handle into the
|
|
/// <buffer>. This could be because of a thread trying to unblock
|
|
/// the <Reactor_Impl>
|
|
virtual int read_notify_pipe (ACE_HANDLE handle,
|
|
ACE_Notification_Buffer &buffer);
|
|
|
|
/**
|
|
* Set the maximum number of times that the
|
|
* <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
|
|
* dispatch the ACE_Event_Handlers that are passed in via the
|
|
* notify queue before breaking out of its
|
|
* <ACE_Message_Queue::dequeue> loop. By default, this is set to
|
|
* -1, which means "iterate until the queue is empty." Setting this
|
|
* to a value like "1 or 2" will increase "fairness" (and thus
|
|
* prevent starvation) at the expense of slightly higher dispatching
|
|
* overhead.
|
|
*/
|
|
void max_notify_iterations (int);
|
|
|
|
/**
|
|
* Get the maximum number of times that the
|
|
* ACE_WFMO_Reactor_Notify::handle_input() method will iterate and
|
|
* dispatch the ACE_Event_Handlers that are passed in via the
|
|
* notify queue before breaking out of its
|
|
* <ACE_Message_Queue::dequeue> loop.
|
|
*/
|
|
int max_notify_iterations (void);
|
|
|
|
/**
|
|
* Purge any notifications pending in this reactor for the specified
|
|
* ACE_Event_Handler object. If @a eh == 0, all notifications for all
|
|
* handlers are removed (but not any notifications posted just to wake up
|
|
* the reactor itself). Returns the number of notifications purged.
|
|
* Returns -1 on error.
|
|
*/
|
|
virtual int purge_pending_notifications (ACE_Event_Handler *,
|
|
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
|
|
|
|
/// Dump the state of an object.
|
|
virtual void dump (void) const;
|
|
|
|
private:
|
|
/// Pointer to the wfmo_reactor's timer queue.
|
|
ACE_Timer_Queue *timer_queue_;
|
|
|
|
/**
|
|
* Called when the notification event waited on by
|
|
* <ACE_WFMO_Reactor> is signaled. This dequeues all pending
|
|
* ACE_Event_Handlers and dispatches them.
|
|
*/
|
|
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
|
|
|
|
/// An auto event is used so that we can signal() it to wakeup one
|
|
/// thread up (e.g., when the <notify> method is called).
|
|
ACE_Auto_Event wakeup_one_thread_;
|
|
|
|
/// Message queue that keeps track of pending ACE_Event_Handlers.
|
|
/// This queue must be thread-safe because it can be called by
|
|
/// multiple threads of control.
|
|
ACE_Message_Queue<ACE_MT_SYNCH> message_queue_;
|
|
|
|
/**
|
|
* Keeps track of the maximum number of times that the
|
|
* <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
|
|
* dispatch the ACE_Event_Handlers that are passed in via the
|
|
* notify queue before breaking out of its
|
|
* <ACE_Message_Queue::dequeue> loop. By default, this is set to
|
|
* -1, which means "iterate until the queue is empty."
|
|
*/
|
|
int max_notify_iterations_;
|
|
};
|
|
|
|
/**
|
|
* @class ACE_WFMO_Reactor
|
|
*
|
|
* @brief An object oriented event demultiplexor and event handler.
|
|
* ACE_WFMO_Reactor is a Windows-only implementation of the ACE_Reactor
|
|
* interface that uses the WaitForMultipleObjects() event demultiplexer.
|
|
*
|
|
* Like the other ACE Reactors, ACE_WFMO_Reactor can schedule timers.
|
|
* It also reacts to signalable handles, such as events (see the documentation
|
|
* for WaitForMultipleObjects() for a complete list of signalable handle
|
|
* types). Therefore, I/O handles are not directly usable for registering
|
|
* for input, output, and exception notification. The exception to this
|
|
* is ACE_SOCK-based handles, which can be registered for input, output, and
|
|
* exception notification just as with other platforms. See Chapter 4 in
|
|
* C++NPv2 for complete details.
|
|
*
|
|
* Note that changes to the state of ACE_WFMO_Reactor are not
|
|
* instantaneous. Most changes (registration, removal,
|
|
* suspension, and resumption of handles, and changes in
|
|
* ownership) are made when the ACE_WFMO_Reactor reaches a stable
|
|
* state. Users should be careful, especially when removing
|
|
* handlers. This is because the ACE_WFMO_Reactor will call
|
|
* handle_close() on the handler when it is finally removed and
|
|
* not when remove_handler() is called. If the registered handler's pointer
|
|
* is not valid when ACE_WFMO_Reactor calls ACE_Event_Handler::handle_close(),
|
|
* use the DONT_CALL flag with remove_handler(). Preferably, use dynamically
|
|
* allocated event handlers and call "delete this" inside the handle_close()
|
|
* hook method.
|
|
*
|
|
* Note that although multiple threads can concurrently run the
|
|
* ACE_WFMO_Reactor event loop, the concept of the reactor "owner" is still
|
|
* important. Only the owner thread can expire timers and wait on the
|
|
* notifications handle. Thus, be careful to properly set the owner thread
|
|
* when spawning threads to run the event loop while you are using timers
|
|
* or notifications.
|
|
*/
|
|
class ACE_Export ACE_WFMO_Reactor : public ACE_Reactor_Impl
|
|
{
|
|
public:
|
|
friend class ACE_WFMO_Reactor_Handler_Repository;
|
|
friend class ACE_WFMO_Reactor_Test;
|
|
|
|
enum
|
|
{
|
|
/// Default size of the WFMO_Reactor's handle table.
|
|
/**
|
|
* Two slots will be added to the @a size parameter in the
|
|
* constructor and open methods which will store handles used for
|
|
* internal management purposes.
|
|
*/
|
|
DEFAULT_SIZE = MAXIMUM_WAIT_OBJECTS - 2
|
|
};
|
|
|
|
// = Initialization and termination methods.
|
|
|
|
/// Initialize ACE_WFMO_Reactor with the default size.
|
|
ACE_WFMO_Reactor (ACE_Sig_Handler * = 0,
|
|
ACE_Timer_Queue * = 0,
|
|
ACE_Reactor_Notify * = 0);
|
|
|
|
/**
|
|
* Initialize ACE_WFMO_Reactor with the specified size.
|
|
*
|
|
* @param size The maximum number of handles the reactor can
|
|
* register. The value should not exceed
|
|
* ACE_WFMO_Reactor::DEFAULT_SIZE. Two slots will be
|
|
* added to the @a size parameter which will store handles
|
|
* used for internal management purposes.
|
|
*/
|
|
ACE_WFMO_Reactor (size_t size,
|
|
int unused = 0,
|
|
ACE_Sig_Handler * = 0,
|
|
ACE_Timer_Queue * = 0,
|
|
ACE_Reactor_Notify * = 0);
|
|
|
|
/**
|
|
* Initialize ACE_WFMO_Reactor with the specified size.
|
|
*
|
|
* @param size The maximum number of handles the reactor can
|
|
* register. The value should not exceed
|
|
* ACE_WFMO_Reactor::DEFAULT_SIZE. Two slots will be
|
|
* added to the @a size parameter which will store handles
|
|
* used for internal management purposes.
|
|
*/
|
|
virtual int open (size_t size = ACE_WFMO_Reactor::DEFAULT_SIZE,
|
|
bool restart = false,
|
|
ACE_Sig_Handler * = 0,
|
|
ACE_Timer_Queue * = 0,
|
|
int disable_notify_pipe = 0,
|
|
ACE_Reactor_Notify * = 0);
|
|
|
|
/// Returns -1 (not used in this implementation);
|
|
virtual int current_info (ACE_HANDLE, size_t & /* size */);
|
|
|
|
/// Use a user specified signal handler instead.
|
|
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
|
|
|
|
/// Set a user-specified timer queue.
|
|
virtual int timer_queue (ACE_Timer_Queue *tq);
|
|
|
|
/// Return the current ACE_Timer_Queue.
|
|
virtual ACE_Timer_Queue *timer_queue (void) const;
|
|
|
|
/// Close down the ACE_WFMO_Reactor and release all of its resources.
|
|
virtual int close (void);
|
|
|
|
/// Close down the ACE_WFMO_Reactor and release all of its resources.
|
|
virtual ~ACE_WFMO_Reactor (void);
|
|
|
|
// = Event loop drivers.
|
|
|
|
/**
|
|
* This method is not currently implemented. We recommend that you
|
|
* use handle_events (ACE_Time_Value::zero) to get basically the
|
|
* same effect, i.e., it won't block the caller if there are no events.
|
|
*/
|
|
virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
|
|
|
|
/**
|
|
* This event loop driver blocks for up to @a max_wait_time before
|
|
* returning. It will return earlier if timer events, I/O events,
|
|
* or signal events occur. Note that @a max_wait_time can be 0, in
|
|
* which case this method blocks indefinitely until events occur.
|
|
*
|
|
* @a max_wait_time is decremented to reflect how much time this call
|
|
* took. For instance, if a time value of 3 seconds is passed to
|
|
* handle_events and an event occurs after 2 seconds,
|
|
* @a max_wait_time will equal 1 second. This can be used if an
|
|
* application wishes to handle events for some fixed amount of
|
|
* time.
|
|
*
|
|
* <WaitForMultipleObjects> is used as the demultiplexing call
|
|
*
|
|
* Returns the total number of I/O and timer ACE_Event_Handlers
|
|
* that were dispatched, 0 if the @a max_wait_time elapsed without
|
|
* dispatching any handlers, or -1 if an error occurs.
|
|
*
|
|
* The only difference between <alertable_handle_events> and
|
|
* <handle_events> is that in the alertable case, TRUE is passed to
|
|
* <WaitForMultipleObjects> for the <bAlertable> option.
|
|
*/
|
|
virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
|
|
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
|
|
|
|
/**
|
|
* This method is just like the one above, except the
|
|
* @a max_wait_time value is a reference and can therefore never be
|
|
* NULL.
|
|
*
|
|
* The only difference between <alertable_handle_events> and
|
|
* <handle_events> is that in the alertable case, TRUE is passed to
|
|
* <WaitForMultipleObjects> for the <bAlertable> option.
|
|
*/
|
|
virtual int handle_events (ACE_Time_Value &max_wait_time);
|
|
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
|
|
|
|
|
|
// = Event handling control.
|
|
|
|
/**
|
|
* Return the status of Reactor. If this function returns 0, the reactor is
|
|
* actively handling events. If it returns non-zero, <handling_events> and
|
|
* <handle_alertable_events> return -1 immediately.
|
|
*/
|
|
virtual int deactivated (void);
|
|
|
|
/**
|
|
* Control whether the Reactor will handle any more incoming events or not.
|
|
* If <do_stop> == 1, the Reactor will be disabled. By default, a reactor
|
|
* is in active state and can be deactivated/reactived as wish.
|
|
*/
|
|
virtual void deactivate (int do_stop);
|
|
|
|
// = Register and remove Handlers.
|
|
|
|
/**
|
|
* Register an ACE_Event_Handler @a event_handler. Since no Event
|
|
* Mask is passed through this interface, it is assumed that the
|
|
* @a handle being passed in is an event handle and when the event
|
|
* becomes signaled, <WFMO_Reactor> will call handle_signal on
|
|
* @a event_handler. If @a handle == <ACE_INVALID_HANDLE> the
|
|
* <ACE_WFMO_Reactor> will call the <get_handle> method of
|
|
* @a event_handler to extract the underlying event handle.
|
|
*/
|
|
virtual int register_handler (ACE_Event_Handler *event_handler,
|
|
ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
|
|
|
|
/**
|
|
* Register an ACE_Event_Handler <event_handle>. @a mask specifies
|
|
* the network events that the <event_handler> is interested in. If
|
|
* <io_handle> == <ACE_INVALID_HANDLE> the <ACE_WFMO_Reactor> will
|
|
* call the <get_handle> method of <event_handler> to extract the
|
|
* underlying I/O handle. If the <event_handle> ==
|
|
* <ACE_INVALID_HANDLE>, WFMO_Reactor will create an event for
|
|
* associating it with the I/O handle. When the <event_handle> is
|
|
* signalled, the appropriate <handle_*> callback will be invoked on
|
|
* the Event_Handler
|
|
*/
|
|
virtual int register_handler (ACE_HANDLE event_handle,
|
|
ACE_HANDLE io_handle,
|
|
ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask mask);
|
|
|
|
/**
|
|
* This is a simple version of the above <register_handler> method
|
|
* where the I/O handle is passed in and the event handle will
|
|
* always be created by <WFMO_Reactor>
|
|
*/
|
|
virtual int register_handler (ACE_HANDLE io_handle,
|
|
ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask mask);
|
|
|
|
/**
|
|
* This is a simple version of the above <register_handler> method
|
|
* where the I/O handle will always come from <get_handle> on the
|
|
* Event_Handler and the event handle will always be created by
|
|
* <WFMO_Reactor>
|
|
*/
|
|
virtual int register_handler (ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask mask);
|
|
|
|
/// Register @a event_handler with all the @a handles in the
|
|
/// <Handle_Set>.
|
|
virtual int register_handler (const ACE_Handle_Set &handles,
|
|
ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask mask);
|
|
|
|
/**
|
|
* Register @a new_sh to handle the signal @a signum using the
|
|
* @a new_disp. Returns the @a old_sh that was previously registered
|
|
* (if any), along with the @a old_disp of the signal handler.
|
|
*/
|
|
virtual int register_handler (int signum,
|
|
ACE_Event_Handler *new_sh,
|
|
ACE_Sig_Action *new_disp = 0,
|
|
ACE_Event_Handler **old_sh = 0,
|
|
ACE_Sig_Action *old_disp = 0);
|
|
|
|
/// Registers @a new_sh to handle a set of signals @a sigset using the
|
|
/// @a new_disp.
|
|
virtual int register_handler (const ACE_Sig_Set &sigset,
|
|
ACE_Event_Handler *new_sh,
|
|
ACE_Sig_Action *new_disp = 0);
|
|
|
|
/**
|
|
* Removes @a event_handler from the <ACE_WFMO_Reactor>. Note that
|
|
* the <ACE_WFMO_Reactor> will call the <get_handle> method of
|
|
* @a event_handler to extract the underlying handle. If @a mask ==
|
|
* ACE_Event_Handler::DONT_CALL then the <handle_close> method of
|
|
* the @a event_handler is not invoked. Note that the @a handle can
|
|
* either be the <event_handle> or the <io_handle>
|
|
*/
|
|
virtual int remove_handler (ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask mask);
|
|
|
|
/**
|
|
* Removes @a handle from the <ACE_WFMO_Reactor>. If @a mask ==
|
|
* ACE_Event_Handler::DONT_CALL then the <handle_close> method of
|
|
* the <event_handler> is not invoked. Note that the @a handle can
|
|
* either be the <event_handle> or the <io_handle>
|
|
*
|
|
* For the case of I/O entries, this removes the @a mask binding of
|
|
* Event_Handler whose handle is @a handle from <WFMO_Reactor>. If
|
|
* there are no more bindings for this <event_handler> then it is
|
|
* removed from the WFMO_Reactor. For simple event entries, mask is
|
|
* mostly ignored and the Event_Handler is always removed from
|
|
* <WFMO_Reactor>
|
|
*/
|
|
virtual int remove_handler (ACE_HANDLE handle,
|
|
ACE_Reactor_Mask mask);
|
|
|
|
/**
|
|
* Removes all the @a mask bindings for handles in the @a handle_set
|
|
* bind of Event_Handler. If there are no more bindings for any
|
|
* of these handles then they are removed from WFMO_Reactor.
|
|
*/
|
|
virtual int remove_handler (const ACE_Handle_Set &handle_set,
|
|
ACE_Reactor_Mask);
|
|
|
|
/**
|
|
* Remove the ACE_Event_Handler currently associated with @a signum.
|
|
* @a sigkey is ignored in this implementation since there is only
|
|
* one instance of a signal handler. Install the new disposition
|
|
* (if given) and return the previous disposition (if desired by the
|
|
* caller). Returns 0 on success and -1 if @a signum is invalid.
|
|
*/
|
|
virtual int remove_handler (int signum,
|
|
ACE_Sig_Action *new_disp,
|
|
ACE_Sig_Action *old_disp = 0,
|
|
int sigkey = -1);
|
|
|
|
/// Calls remove_handler() for every signal in @a sigset.
|
|
virtual int remove_handler (const ACE_Sig_Set &sigset);
|
|
|
|
// = Suspend and resume Handlers.
|
|
|
|
/// Suspend @a event_handler temporarily. Use
|
|
/// ACE_Event_Handler::get_handle() to get the handle.
|
|
virtual int suspend_handler (ACE_Event_Handler *event_handler);
|
|
|
|
/// Suspend @a handle temporarily.
|
|
virtual int suspend_handler (ACE_HANDLE handle);
|
|
|
|
/// Suspend all @a handles in handle set temporarily.
|
|
virtual int suspend_handler (const ACE_Handle_Set &handles);
|
|
|
|
/// Suspend all handles temporarily.
|
|
virtual int suspend_handlers (void);
|
|
|
|
/// Resume @a event_handler. Use <ACE_Event_Handler::get_handle> to
|
|
/// get the handle.
|
|
virtual int resume_handler (ACE_Event_Handler *event_handler);
|
|
|
|
/// Resume @a handle.
|
|
virtual int resume_handler (ACE_HANDLE handle);
|
|
|
|
/// Resume all @a handles in handle set.
|
|
virtual int resume_handler (const ACE_Handle_Set &handles);
|
|
|
|
/// Resume all <handles>.
|
|
virtual int resume_handlers (void);
|
|
|
|
/// Does the reactor allow the application to resume the handle on
|
|
/// its own ie. can it pass on the control of handle resumption to
|
|
/// the application. A positive value indicates that the handlers
|
|
/// are application resumable. A value of 0 indicates otherwise.
|
|
virtual int resumable_handler (void);
|
|
|
|
/**
|
|
* Return true if we any event associations were made by the reactor
|
|
* for the handles that it waits on, false otherwise. Since the
|
|
* WFMO_Reactor does use event associations, this function always
|
|
* return true.
|
|
*/
|
|
virtual bool uses_event_associations (void);
|
|
|
|
// Timer management.
|
|
|
|
/**
|
|
* Schedule an ACE_Event_Handler that will expire after an amount
|
|
* of time. The return value of this method, a timer_id value,
|
|
* uniquely identifies the event_handler in the ACE_Reactor's
|
|
* internal list of timers.
|
|
* This timer_id value can be used to cancel the timer
|
|
* with the cancel_timer() call.
|
|
*
|
|
* @see cancel_timer()
|
|
* @see reset_timer_interval()
|
|
*
|
|
* @param event_handler event handler to schedule on reactor
|
|
* @param arg argument passed to the handle_timeout() method of event_handler
|
|
* @param delay time interval after which the timer will expire
|
|
* @param interval time interval after which the timer will be automatically rescheduled
|
|
* @return -1 on failure, a timer_id value on success
|
|
*/
|
|
virtual long schedule_timer (ACE_Event_Handler *event_handler,
|
|
const void *arg,
|
|
const ACE_Time_Value &delay,
|
|
const ACE_Time_Value &interval = ACE_Time_Value::zero);
|
|
|
|
/**
|
|
* Resets the interval of the timer represented by @a timer_id to
|
|
* @a interval, which is specified in relative time to the current
|
|
* gettimeofday(). If @a interval is equal to
|
|
* ACE_Time_Value::zero, the timer will become a non-rescheduling
|
|
* timer. Returns 0 if successful, -1 if not.
|
|
*/
|
|
virtual int reset_timer_interval (long timer_id,
|
|
const ACE_Time_Value &interval);
|
|
|
|
/// Cancel all Event_Handlers that match the address of
|
|
/// @a event_handler. Returns number of handler's cancelled.
|
|
virtual int cancel_timer (ACE_Event_Handler *event_handler,
|
|
int dont_call_handle_close = 1);
|
|
|
|
/**
|
|
* Cancel the single Event_Handler that matches the @a timer_id value
|
|
* (which was returned from the schedule method). If arg is
|
|
* non-NULL then it will be set to point to the ``magic cookie''
|
|
* argument passed in when the Event_Handler was registered. This
|
|
* makes it possible to free up the memory and avoid memory leaks.
|
|
* Returns 1 if cancellation succeeded and 0 if the @a timer_id
|
|
* wasn't found.
|
|
*/
|
|
virtual int cancel_timer (long timer_id,
|
|
const void **arg = 0,
|
|
int dont_call_handle_close = 1);
|
|
|
|
// = High-level Event_Handler scheduling operations
|
|
|
|
/**
|
|
* Add @a masks_to_be_added to the @a event_handler's entry in
|
|
* WFMO_Reactor. @a event_handler must already have been registered
|
|
* with WFMO_Reactor.
|
|
*/
|
|
virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask masks_to_be_added);
|
|
|
|
/**
|
|
* Add @a masks_to_be_added to the @a handle's entry in WFMO_Reactor.
|
|
* The Event_Handler associated with @a handle must already have been
|
|
* registered with WFMO_Reactor.
|
|
*/
|
|
virtual int schedule_wakeup (ACE_HANDLE handle,
|
|
ACE_Reactor_Mask masks_to_be_added);
|
|
|
|
/**
|
|
* Remove @a masks_to_be_deleted to the <handle>'s entry in
|
|
* WFMO_Reactor. The Event_Handler associated with @a event_handler must
|
|
* already have been registered with WFMO_Reactor.
|
|
*/
|
|
virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask masks_to_be_deleted);
|
|
|
|
/**
|
|
* Remove @a masks_to_be_deleted to the <handle>'s entry in
|
|
* WFMO_Reactor. The Event_Handler associated with <handle> must
|
|
* already have been registered with WFMO_Reactor.
|
|
*/
|
|
virtual int cancel_wakeup (ACE_HANDLE handle,
|
|
ACE_Reactor_Mask masks_to_be_deleted);
|
|
|
|
// = Notification methods.
|
|
|
|
/**
|
|
* Wakeup one <ACE_WFMO_Reactor> thread if it is currently blocked
|
|
* in <WaitForMultipleObjects>. The ACE_Time_Value indicates how
|
|
* long to blocking trying to notify the <WFMO_Reactor>. If
|
|
* @a timeout == 0, the caller will block until action is possible,
|
|
* else will wait until the relative time specified in @a timeout
|
|
* elapses).
|
|
*/
|
|
virtual int notify (ACE_Event_Handler * = 0,
|
|
ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
|
|
ACE_Time_Value * = 0);
|
|
|
|
/**
|
|
* Set the maximum number of times that the
|
|
* <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
|
|
* dispatch the ACE_Event_Handlers that are passed in via the
|
|
* notify queue before breaking out of its
|
|
* <ACE_Message_Queue::dequeue> loop. By default, this is set to
|
|
* -1, which means "iterate until the queue is empty." Setting this
|
|
* to a value like "1 or 2" will increase "fairness" (and thus
|
|
* prevent starvation) at the expense of slightly higher dispatching
|
|
* overhead.
|
|
*/
|
|
virtual void max_notify_iterations (int);
|
|
|
|
/**
|
|
* Get the maximum number of times that the
|
|
* <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
|
|
* dispatch the ACE_Event_Handlers that are passed in via the
|
|
* notify queue before breaking out of its
|
|
* <ACE_Message_Queue::dequeue> loop.
|
|
*/
|
|
virtual int max_notify_iterations (void);
|
|
|
|
/**
|
|
* Purge any notifications pending in this reactor for the specified
|
|
* ACE_Event_Handler object. Returns the number of notifications
|
|
* purged. Returns -1 on error.
|
|
*/
|
|
virtual int purge_pending_notifications (ACE_Event_Handler * = 0,
|
|
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
|
|
|
|
// = Assorted helper methods.
|
|
|
|
/**
|
|
* Return the Event_Handler associated with <handle>. Return 0 if
|
|
* <handle> is not registered.
|
|
*/
|
|
ACE_Event_Handler *find_handler (ACE_HANDLE handle);
|
|
|
|
/**
|
|
* Check to see if <handle> is associated with a valid Event_Handler
|
|
* bound to @a mask. Return the @a event_handler associated with this
|
|
* @a handler if @a event_handler != 0.
|
|
*/
|
|
virtual int handler (ACE_HANDLE handle,
|
|
ACE_Reactor_Mask mask,
|
|
ACE_Event_Handler **event_handler = 0);
|
|
|
|
/**
|
|
* Check to see if @a signum is associated with a valid Event_Handler
|
|
* bound to a signal. Return the <event_handler> associated with
|
|
* this @a handler if <event_handler> != 0.
|
|
*/
|
|
virtual int handler (int signum,
|
|
ACE_Event_Handler ** = 0);
|
|
|
|
/// Returns true if WFMO_Reactor has been successfully initialized, else
|
|
/// false.
|
|
virtual bool initialized (void);
|
|
|
|
/// Returns the current size of the WFMO_Reactor's internal
|
|
/// descriptor table.
|
|
virtual size_t size (void) const;
|
|
|
|
/// Returns a reference to the WFMO_Reactor's internal lock.
|
|
virtual ACE_Lock &lock (void);
|
|
|
|
/// Wake up all threads in WaitForMultipleObjects so that they can
|
|
/// reconsult the handle set
|
|
virtual void wakeup_all_threads (void);
|
|
|
|
/**
|
|
* Transfers ownership of the WFMO_Reactor to the @a new_owner. The
|
|
* transfer will not complete until all threads are ready (just like
|
|
* the handle set).
|
|
*/
|
|
virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0);
|
|
|
|
/// Return the ID of the "owner" thread.
|
|
virtual int owner (ACE_thread_t *owner);
|
|
|
|
/// Get the existing restart value.
|
|
virtual bool restart (void);
|
|
|
|
/// Set a new value for restart and return the original value.
|
|
virtual bool restart (bool r);
|
|
|
|
/// Not implemented
|
|
virtual void requeue_position (int);
|
|
|
|
/// Not implemented
|
|
virtual int requeue_position (void);
|
|
|
|
// = Low-level wait_set mask manipulation methods.
|
|
|
|
/**
|
|
* Modify @a masks of the @a event_handler's entry in WFMO_Reactor
|
|
* depending upon <operation>. @a event_handler must already have
|
|
* been registered with WFMO_Reactor.
|
|
*/
|
|
virtual int mask_ops (ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask masks,
|
|
int operation);
|
|
|
|
/**
|
|
* Modify @a masks of the <handle>'s entry in WFMO_Reactor depending
|
|
* upon <operation>. <handle> must already have been registered
|
|
* with WFMO_Reactor.
|
|
*/
|
|
virtual int mask_ops (ACE_HANDLE handle,
|
|
ACE_Reactor_Mask masks,
|
|
int ops);
|
|
|
|
// = Low-level ready_set mask manipulation methods.
|
|
|
|
/// Not implemented
|
|
virtual int ready_ops (ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask mask,
|
|
int ops);
|
|
|
|
/// Not implemented
|
|
virtual int ready_ops (ACE_HANDLE handle,
|
|
ACE_Reactor_Mask,
|
|
int ops);
|
|
|
|
/// Declare the dynamic allocation hooks.
|
|
ACE_ALLOC_HOOK_DECLARE;
|
|
|
|
/// Dump the state of an object.
|
|
virtual void dump (void) const;
|
|
|
|
protected:
|
|
/// Registration workhorse
|
|
virtual int register_handler_i (ACE_HANDLE event_handle,
|
|
ACE_HANDLE io_handle,
|
|
ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask mask);
|
|
|
|
/// Event handling workhorse
|
|
virtual int event_handling (ACE_Time_Value *max_wait_time = 0,
|
|
int alertable = 0);
|
|
|
|
/// Bit masking workhorse
|
|
virtual int mask_ops_i (ACE_HANDLE io_handle,
|
|
ACE_Reactor_Mask masks,
|
|
int operation);
|
|
|
|
/// Return the ID of the "owner" thread. Does not do any locking.
|
|
virtual ACE_thread_t owner_i (void);
|
|
|
|
/// Wait up to @a max_wait_time until it's ok to enter
|
|
/// WaitForMultipleObjects. Returns 1 (and holding lock_) if ok to wait;
|
|
/// -1 (and not holding lock_) if not.
|
|
virtual int ok_to_wait (ACE_Time_Value *max_wait_time,
|
|
int alertable);
|
|
|
|
/// Wait for timer and I/O events to occur.
|
|
virtual DWORD wait_for_multiple_events (int timeout,
|
|
int alertable);
|
|
|
|
/// Check for activity on remaining handles.
|
|
virtual DWORD poll_remaining_handles (DWORD slot);
|
|
|
|
/// Expire timers. Only the owner thread does useful stuff in this
|
|
/// function.
|
|
virtual int expire_timers (void);
|
|
|
|
/// Dispatches the timers and I/O handlers.
|
|
virtual int dispatch (DWORD wait_status);
|
|
|
|
/// Protect against structured exceptions caused by user code when
|
|
/// dispatching handles
|
|
virtual int safe_dispatch (DWORD wait_status);
|
|
|
|
/**
|
|
* Dispatches any active handles from handles_[@a slot] to
|
|
* handles_[active_handles_] using <WaitForMultipleObjects> to poll
|
|
* through our handle set looking for active handles.
|
|
*/
|
|
virtual int dispatch_handles (DWORD slot);
|
|
|
|
/// Dispatches a single handler. Returns 0 on success, -1 if the
|
|
/// handler was removed.
|
|
virtual int dispatch_handler (DWORD slot,
|
|
DWORD max_handlep1);
|
|
|
|
/// Dispatches a single handler. Returns 0 on success, -1 if the
|
|
/// handler was removed.
|
|
virtual int simple_dispatch_handler (DWORD slot,
|
|
ACE_HANDLE event_handle);
|
|
|
|
/// Dispatches a single handler. Returns 0 on success, -1 if the
|
|
/// handler was removed.
|
|
virtual int complex_dispatch_handler (DWORD slot,
|
|
ACE_HANDLE event_handle);
|
|
|
|
/// Dispatches window messages. Noop for WFMO_Reactor.
|
|
virtual int dispatch_window_messages (void);
|
|
|
|
virtual ACE_Reactor_Mask upcall (ACE_Event_Handler *event_handler,
|
|
ACE_HANDLE io_handle,
|
|
WSANETWORKEVENTS &events);
|
|
|
|
/// Used to caluculate the next timeout
|
|
virtual int calculate_timeout (ACE_Time_Value *time);
|
|
|
|
/// Update the state of the handler repository
|
|
virtual int update_state (void);
|
|
|
|
/// Check to see if we have a new owner
|
|
virtual int new_owner (void);
|
|
|
|
/// Set owner to new owner
|
|
virtual int change_owner (void);
|
|
|
|
/// Handle signals without requiring global/static variables.
|
|
ACE_Sig_Handler *signal_handler_;
|
|
|
|
/// Keeps track of whether we should delete the signal handler (if we
|
|
/// didn't create it, then we don't delete it).
|
|
bool delete_signal_handler_;
|
|
|
|
/// Defined as a pointer to allow overriding by derived classes...
|
|
ACE_Timer_Queue *timer_queue_;
|
|
|
|
/// Keeps track of whether we should delete the timer queue (if we
|
|
/// didn't create it, then we don't delete it).
|
|
bool delete_timer_queue_;
|
|
|
|
/// Keeps track of whether we should delete the handler repository
|
|
bool delete_handler_rep_;
|
|
|
|
/// Used when <notify> is called.
|
|
ACE_Reactor_Notify *notify_handler_;
|
|
|
|
/// Keeps track of whether we should delete the notify handler.
|
|
bool delete_notify_handler_;
|
|
|
|
/**
|
|
* Synchronization for the ACE_WFMO_Reactor.
|
|
*
|
|
* A Process Mutex is used here because of two reasons:
|
|
* (a) The implementation of ACE_Thread_Mutex uses CriticalSections
|
|
* CriticalSections are not waitable using ::WaitForMultipleObjects
|
|
* (b) This is really not a process mutex because it is not
|
|
* named. No other process can use this mutex.
|
|
*/
|
|
ACE_Process_Mutex lock_;
|
|
|
|
/// Adapter used to return internal lock to outside world.
|
|
ACE_Lock_Adapter<ACE_Process_Mutex> lock_adapter_;
|
|
|
|
/// Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s.
|
|
ACE_WFMO_Reactor_Handler_Repository handler_rep_;
|
|
|
|
/// A manual event used to block threads from proceeding into
|
|
/// WaitForMultipleObjects
|
|
ACE_Manual_Event ok_to_wait_;
|
|
|
|
/**
|
|
* A manual event is used so that we can wake everyone up (e.g.,
|
|
* when ACE_Event_Handlers are bounded and unbound from the
|
|
* handler repository).
|
|
*/
|
|
ACE_Manual_Event wakeup_all_threads_;
|
|
|
|
/// Used when <wakeup_all_threads_> is signaled
|
|
ACE_Wakeup_All_Threads_Handler wakeup_all_threads_handler_;
|
|
|
|
/// The changing thread waits on this event, till all threads are not
|
|
/// active anymore
|
|
ACE_Auto_Event waiting_to_change_state_;
|
|
|
|
/// Count of currently active threads
|
|
size_t active_threads_;
|
|
|
|
/**
|
|
* The thread which is "owner" of the WFMO_Reactor. The owner
|
|
* concept is used because we don't want multiple threads to try to
|
|
* expire timers. Therefore the "owner" thread is the only one
|
|
* allowed to expire timers. Also, the owner thread is the only
|
|
* thread which waits on the notify handle. Note that the ownership
|
|
* can be transferred.
|
|
*/
|
|
ACE_thread_t owner_;
|
|
|
|
/// The owner to be of the WFMO_Reactor
|
|
ACE_thread_t new_owner_;
|
|
|
|
/// This is the thread which is responsible for the changing the
|
|
/// state of the <WFMO_Reactor> handle set
|
|
ACE_thread_t change_state_thread_;
|
|
|
|
/// This is an array of ACE_HANDLEs which keep track of the <lock_>
|
|
/// and <ok_to_wait_> handles
|
|
ACE_HANDLE atomic_wait_array_ [2];
|
|
|
|
/// This flag is used to keep track of whether we are already closed.
|
|
bool open_for_business_;
|
|
|
|
/// This flag is used to keep track of whether we are actively handling
|
|
/// events or not.
|
|
sig_atomic_t deactivated_;
|
|
|
|
private:
|
|
/// Deny access since member-wise won't work...
|
|
ACE_WFMO_Reactor (const ACE_WFMO_Reactor &);
|
|
ACE_WFMO_Reactor &operator = (const ACE_WFMO_Reactor &);
|
|
};
|
|
|
|
ACE_END_VERSIONED_NAMESPACE_DECL
|
|
|
|
#if defined (__ACE_INLINE__)
|
|
#include "ace/WFMO_Reactor.inl"
|
|
#endif /* __ACE_INLINE__ */
|
|
|
|
#endif /* ACE_WIN32 */
|
|
#include /**/ "ace/post.h"
|
|
#endif /* ACE_WFMO_REACTOR_H */
|