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804 lines
25 KiB
C++
804 lines
25 KiB
C++
// $Id: WIN32_Proactor.cpp 96985 2013-04-11 15:50:32Z huangh $
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//
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#include "ace/WIN32_Proactor.h"
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#if defined (ACE_WIN32) && defined (ACE_HAS_WIN32_OVERLAPPED_IO)
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// WIN implemenatation of the Proactor.
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#include "ace/Log_Category.h"
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#include "ace/Object_Manager.h"
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#include "ace/OS_NS_errno.h"
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#include "ace/OS_NS_unistd.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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/**
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* @class ACE_WIN32_Wakeup_Completion
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*
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* This is result object is used by the <end_event_loop> of the
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* ACE_Proactor interface to wake up all the threads blocking
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* for completions.
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*/
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class ACE_WIN32_Wakeup_Completion : public ACE_WIN32_Asynch_Result
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{
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public:
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/// Constructor.
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ACE_WIN32_Wakeup_Completion (ACE_Handler::Proxy_Ptr &handler_proxy,
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const void *act = 0,
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ACE_HANDLE event = ACE_INVALID_HANDLE,
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int priority = 0,
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int signal_number = ACE_SIGRTMIN);
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/// Destructor.
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virtual ~ACE_WIN32_Wakeup_Completion (void);
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/// This method calls the <handler>'s <handle_wakeup> method.
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virtual void complete (size_t bytes_transferred = 0,
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int success = 1,
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const void *completion_key = 0,
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u_long error = 0);
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};
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ACE_WIN32_Proactor::ACE_WIN32_Proactor (size_t number_of_threads,
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bool used_with_reactor_event_loop)
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: completion_port_ (0),
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// This *MUST* be 0, *NOT* ACE_INVALID_HANDLE !!!
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number_of_threads_ (static_cast<DWORD> (number_of_threads)),
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used_with_reactor_event_loop_ (used_with_reactor_event_loop)
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{
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// Create the completion port.
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this->completion_port_ = ::CreateIoCompletionPort (INVALID_HANDLE_VALUE,
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0,
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0,
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this->number_of_threads_);
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if (this->completion_port_ == 0)
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ACELIB_ERROR ((LM_ERROR,
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ACE_TEXT ("%p\n"),
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ACE_TEXT ("CreateIoCompletionPort")));
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this->get_asynch_pseudo_task ().start ();
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}
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ACE_WIN32_Proactor::~ACE_WIN32_Proactor (void)
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{
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this->get_asynch_pseudo_task ().stop ();
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this->close ();
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}
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ACE_Asynch_Pseudo_Task &
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ACE_WIN32_Proactor::get_asynch_pseudo_task ()
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{
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return this->pseudo_task_;
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}
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int
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ACE_WIN32_Proactor::close (void)
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{
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// Close the completion port
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if (this->completion_port_ != 0)
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{
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// To avoid memory leaks we should delete all results from queue.
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for (;;)
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{
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ACE_OVERLAPPED *overlapped = 0;
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u_long bytes_transferred = 0;
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ULONG_PTR completion_key = 0;
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// Get the next asynchronous operation that completes
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BOOL res = ::GetQueuedCompletionStatus
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(this->completion_port_,
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&bytes_transferred,
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&completion_key,
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&overlapped,
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0); // poll
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if (overlapped == 0 || res == FALSE)
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break;
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ACE_WIN32_Asynch_Result *asynch_result =
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(ACE_WIN32_Asynch_Result *) overlapped;
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delete asynch_result;
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}
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int result = ACE_OS::close (this->completion_port_);
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this->completion_port_ = 0;
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return result;
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}
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return 0;
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}
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int
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ACE_WIN32_Proactor::register_handle (ACE_HANDLE handle,
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const void *completion_key)
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{
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ULONG_PTR comp_key (reinterpret_cast<ULONG_PTR> (completion_key));
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// No locking is needed here as no state changes.
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ACE_HANDLE cp = ::CreateIoCompletionPort (handle,
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this->completion_port_,
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comp_key,
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this->number_of_threads_);
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if (cp == 0)
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{
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ACE_OS::set_errno_to_last_error ();
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// If errno == ERROR_INVALID_PARAMETER, then this handle was
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// already registered.
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if (errno != ERROR_INVALID_PARAMETER)
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{
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if (ACE::debug ())
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{
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ACELIB_DEBUG ((LM_ERROR,
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ACE_TEXT ("%p\n"),
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ACE_TEXT ("CreateIoCompletionPort")));
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}
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return -1;
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}
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}
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return 0;
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}
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ACE_Asynch_Read_Stream_Impl *
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ACE_WIN32_Proactor::create_asynch_read_stream (void)
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{
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ACE_Asynch_Read_Stream_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Read_Stream (this),
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0);
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return implementation;
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}
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ACE_Asynch_Write_Stream_Impl *
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ACE_WIN32_Proactor::create_asynch_write_stream (void)
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{
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ACE_Asynch_Write_Stream_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Write_Stream (this),
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0);
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return implementation;
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}
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ACE_Asynch_Read_Dgram_Impl *
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ACE_WIN32_Proactor::create_asynch_read_dgram (void)
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{
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ACE_Asynch_Read_Dgram_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Read_Dgram (this),
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0);
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return implementation;
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}
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ACE_Asynch_Write_Dgram_Impl *
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ACE_WIN32_Proactor::create_asynch_write_dgram (void)
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{
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ACE_Asynch_Write_Dgram_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Write_Dgram (this),
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0);
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return implementation;
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}
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ACE_Asynch_Read_File_Impl *
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ACE_WIN32_Proactor::create_asynch_read_file (void)
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{
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ACE_Asynch_Read_File_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Read_File (this),
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0);
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return implementation;
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}
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ACE_Asynch_Write_File_Impl *
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ACE_WIN32_Proactor::create_asynch_write_file (void)
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{
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ACE_Asynch_Write_File_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Write_File (this),
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0);
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return implementation;
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}
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ACE_Asynch_Accept_Impl *
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ACE_WIN32_Proactor::create_asynch_accept (void)
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{
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ACE_Asynch_Accept_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Accept (this),
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0);
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return implementation;
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}
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ACE_Asynch_Connect_Impl *
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ACE_WIN32_Proactor::create_asynch_connect (void)
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{
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ACE_Asynch_Connect_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Connect (this),
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0);
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return implementation;
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}
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ACE_Asynch_Transmit_File_Impl *
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ACE_WIN32_Proactor::create_asynch_transmit_file (void)
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{
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ACE_Asynch_Transmit_File_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Transmit_File (this),
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0);
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return implementation;
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}
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ACE_Asynch_Read_Stream_Result_Impl *
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ACE_WIN32_Proactor::create_asynch_read_stream_result
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(const ACE_Handler::Proxy_Ptr &handler_proxy,
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ACE_HANDLE handle,
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ACE_Message_Block &message_block,
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size_t bytes_to_read,
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const void* act,
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ACE_HANDLE event,
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int priority,
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int signal_number)
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{
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ACE_Asynch_Read_Stream_Result_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Read_Stream_Result (handler_proxy,
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handle,
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message_block,
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bytes_to_read,
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act,
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event,
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priority,
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signal_number),
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0);
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return implementation;
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}
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ACE_Asynch_Write_Stream_Result_Impl *
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ACE_WIN32_Proactor::create_asynch_write_stream_result
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(const ACE_Handler::Proxy_Ptr &handler_proxy,
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ACE_HANDLE handle,
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ACE_Message_Block &message_block,
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size_t bytes_to_write,
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const void* act,
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ACE_HANDLE event,
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int priority,
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int signal_number)
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{
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ACE_Asynch_Write_Stream_Result_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Write_Stream_Result (handler_proxy,
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handle,
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message_block,
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bytes_to_write,
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act,
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event,
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priority,
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signal_number),
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0);
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return implementation;
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}
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ACE_Asynch_Read_File_Result_Impl *
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ACE_WIN32_Proactor::create_asynch_read_file_result
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(const ACE_Handler::Proxy_Ptr &handler_proxy,
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ACE_HANDLE handle,
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ACE_Message_Block &message_block,
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size_t bytes_to_read,
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const void* act,
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u_long offset,
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u_long offset_high,
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ACE_HANDLE event,
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int priority,
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int signal_number)
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{
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ACE_Asynch_Read_File_Result_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Read_File_Result (handler_proxy,
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handle,
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message_block,
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bytes_to_read,
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act,
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offset,
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offset_high,
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event,
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priority,
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signal_number),
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0);
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return implementation;
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}
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ACE_Asynch_Write_File_Result_Impl *
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ACE_WIN32_Proactor::create_asynch_write_file_result
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(const ACE_Handler::Proxy_Ptr &handler_proxy,
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ACE_HANDLE handle,
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ACE_Message_Block &message_block,
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size_t bytes_to_write,
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const void* act,
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u_long offset,
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u_long offset_high,
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ACE_HANDLE event,
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int priority,
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int signal_number)
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{
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ACE_Asynch_Write_File_Result_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Write_File_Result (handler_proxy,
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handle,
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message_block,
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bytes_to_write,
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act,
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offset,
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offset_high,
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event,
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priority,
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signal_number),
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0);
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return implementation;
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}
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ACE_Asynch_Read_Dgram_Result_Impl *
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ACE_WIN32_Proactor::create_asynch_read_dgram_result
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(const ACE_Handler::Proxy_Ptr &handler_proxy,
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ACE_HANDLE handle,
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ACE_Message_Block *message_block,
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size_t bytes_to_read,
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int flags,
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int protocol_family,
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const void* act,
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ACE_HANDLE event,
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int priority,
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int signal_number)
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{
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ACE_Asynch_Read_Dgram_Result_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Read_Dgram_Result (handler_proxy,
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handle,
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message_block,
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bytes_to_read,
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flags,
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protocol_family,
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act,
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event,
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priority,
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signal_number),
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0);
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return implementation;
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}
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ACE_Asynch_Write_Dgram_Result_Impl *
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ACE_WIN32_Proactor::create_asynch_write_dgram_result
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(const ACE_Handler::Proxy_Ptr &handler_proxy,
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ACE_HANDLE handle,
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ACE_Message_Block *message_block,
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size_t bytes_to_read,
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int flags,
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const void* act,
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ACE_HANDLE event,
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int priority,
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int signal_number)
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{
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ACE_Asynch_Write_Dgram_Result_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Write_Dgram_Result(handler_proxy,
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handle,
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message_block,
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bytes_to_read,
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flags,
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act,
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event,
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priority,
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signal_number),
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0);
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return implementation;
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}
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ACE_Asynch_Accept_Result_Impl *
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ACE_WIN32_Proactor::create_asynch_accept_result
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(const ACE_Handler::Proxy_Ptr &handler_proxy,
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ACE_HANDLE listen_handle,
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ACE_HANDLE accept_handle,
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ACE_Message_Block &message_block,
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size_t bytes_to_read,
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const void* act,
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ACE_HANDLE event,
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int priority,
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int signal_number)
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{
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ACE_Asynch_Accept_Result_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Accept_Result (handler_proxy,
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listen_handle,
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accept_handle,
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message_block,
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bytes_to_read,
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act,
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event,
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priority,
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signal_number),
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0);
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return implementation;
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}
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ACE_Asynch_Connect_Result_Impl *
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ACE_WIN32_Proactor::create_asynch_connect_result
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(const ACE_Handler::Proxy_Ptr &handler_proxy,
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ACE_HANDLE connect_handle,
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const void *act,
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ACE_HANDLE event,
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int priority,
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int signal_number)
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{
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ACE_Asynch_Connect_Result_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Connect_Result (handler_proxy,
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connect_handle,
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act,
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event,
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priority,
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signal_number),
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0);
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return implementation;
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}
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ACE_Asynch_Transmit_File_Result_Impl *
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ACE_WIN32_Proactor::create_asynch_transmit_file_result
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(const ACE_Handler::Proxy_Ptr &handler_proxy,
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ACE_HANDLE socket,
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ACE_HANDLE file,
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ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
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size_t bytes_to_write,
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u_long offset,
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u_long offset_high,
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size_t bytes_per_send,
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u_long flags,
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const void *act,
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ACE_HANDLE event,
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int priority,
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int signal_number)
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{
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ACE_Asynch_Transmit_File_Result_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Transmit_File_Result (handler_proxy,
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socket,
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file,
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header_and_trailer,
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bytes_to_write,
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offset,
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offset_high,
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bytes_per_send,
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flags,
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act,
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event,
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priority,
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signal_number),
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0);
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return implementation;
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}
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ACE_Asynch_Result_Impl *
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ACE_WIN32_Proactor::create_asynch_timer (const ACE_Handler::Proxy_Ptr &handler_proxy,
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const void *act,
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const ACE_Time_Value &tv,
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ACE_HANDLE event,
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int priority,
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int signal_number)
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{
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ACE_Asynch_Result_Impl *implementation = 0;
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ACE_NEW_RETURN (implementation,
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ACE_WIN32_Asynch_Timer (handler_proxy,
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act,
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tv,
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event,
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priority,
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signal_number),
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0);
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return implementation;
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}
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int
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ACE_WIN32_Proactor::handle_signal (int, siginfo_t *, ucontext_t *)
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{
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// Perform a non-blocking "poll" for all the I/O events that have
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// completed in the I/O completion queue.
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int result = 0;
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for (ACE_Time_Value timeout (0, 0);
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;
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)
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{
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result = this->handle_events (timeout);
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if (result != 1)
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break;
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}
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// If our handle_events failed, we'll report a failure to the
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// Reactor.
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return result == -1 ? -1 : 0;
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}
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int
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ACE_WIN32_Proactor::handle_close (ACE_HANDLE handle,
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ACE_Reactor_Mask close_mask)
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{
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ACE_UNUSED_ARG (close_mask);
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ACE_UNUSED_ARG (handle);
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return this->close ();
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}
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ACE_HANDLE
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ACE_WIN32_Proactor::get_handle (void) const
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{
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if (this->used_with_reactor_event_loop_)
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return this->event_.handle ();
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else
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return 0;
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}
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int
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ACE_WIN32_Proactor::handle_events (ACE_Time_Value &wait_time)
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{
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// Decrement <wait_time> with the amount of time spent in the method
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ACE_Countdown_Time countdown (&wait_time);
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return this->handle_events (wait_time.msec ());
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}
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int
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ACE_WIN32_Proactor::handle_events (void)
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{
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return this->handle_events (ACE_INFINITE);
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}
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|
int
|
|
ACE_WIN32_Proactor::handle_events (unsigned long milli_seconds)
|
|
{
|
|
ACE_OVERLAPPED *overlapped = 0;
|
|
u_long bytes_transferred = 0;
|
|
ULONG_PTR completion_key = 0;
|
|
|
|
// Get the next asynchronous operation that completes
|
|
BOOL result = ::GetQueuedCompletionStatus (this->completion_port_,
|
|
&bytes_transferred,
|
|
&completion_key,
|
|
&overlapped,
|
|
milli_seconds);
|
|
if (result == FALSE && overlapped == 0)
|
|
{
|
|
ACE_OS::set_errno_to_last_error ();
|
|
|
|
switch (errno)
|
|
{
|
|
case WAIT_TIMEOUT:
|
|
errno = ETIME;
|
|
return 0;
|
|
|
|
case ERROR_SUCCESS:
|
|
// Calling GetQueuedCompletionStatus with timeout value 0
|
|
// returns FALSE with extended errno "ERROR_SUCCESS" errno =
|
|
// ETIME; ?? I don't know if this has to be done !!
|
|
return 0;
|
|
|
|
default:
|
|
if (ACE::debug ())
|
|
ACELIB_DEBUG ((LM_ERROR,
|
|
ACE_TEXT ("%p\n"),
|
|
ACE_TEXT ("GetQueuedCompletionStatus")));
|
|
return -1;
|
|
}
|
|
}
|
|
else if (overlapped != 0)
|
|
{
|
|
// Narrow the result.
|
|
ACE_WIN32_Asynch_Result *asynch_result = (ACE_WIN32_Asynch_Result *) overlapped;
|
|
|
|
// If errors happen, grab the error.
|
|
if (result == FALSE)
|
|
ACE_OS::set_errno_to_last_error ();
|
|
else
|
|
errno = 0;
|
|
|
|
u_long result_err = asynch_result->error ();
|
|
|
|
// if "result_err" is 0 than
|
|
// It is normal OS/WIN32 AIO completion.
|
|
// We have cleared asynch_result->error_
|
|
// during shared_read/shared_write.
|
|
// The real error code is already stored in "errno",
|
|
// so copy "errno" value to the "result_err"
|
|
// and pass this "result_err" code
|
|
// to the application_specific_code ()
|
|
// else
|
|
// "result_err" non zero
|
|
// it means we have "post_completed" result
|
|
// so pass this "result_err" code
|
|
// to the application_specific_code ()
|
|
|
|
if (result_err == 0)
|
|
result_err = errno ;
|
|
|
|
this->application_specific_code (asynch_result,
|
|
static_cast<size_t> (bytes_transferred),
|
|
(void *) completion_key,
|
|
result_err);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
ACE_WIN32_Proactor::application_specific_code (ACE_WIN32_Asynch_Result *asynch_result,
|
|
size_t bytes_transferred,
|
|
const void *completion_key,
|
|
u_long error)
|
|
{
|
|
ACE_SEH_TRY
|
|
{
|
|
// Call completion hook
|
|
asynch_result->complete (bytes_transferred,
|
|
error ? 0 : 1,
|
|
(void *) completion_key,
|
|
error);
|
|
}
|
|
ACE_SEH_FINALLY
|
|
{
|
|
// This is crucial to prevent memory leaks
|
|
delete asynch_result;
|
|
}
|
|
}
|
|
|
|
int
|
|
ACE_WIN32_Proactor::post_completion (ACE_WIN32_Asynch_Result *result)
|
|
{
|
|
// Grab the event associated with the Proactor
|
|
HANDLE handle = this->get_handle ();
|
|
|
|
// pass
|
|
// bytes_transferred
|
|
// completion_key
|
|
// to the ::PostQueuedCompletionStatus()
|
|
// error will be extracted later in handle_events()
|
|
|
|
DWORD bytes_transferred = 0;
|
|
const void * completion_key = 0 ;
|
|
|
|
if (result != 0)
|
|
{
|
|
// This cast is ok since the original API calls restricted the transfer
|
|
// counts to DWORD range.
|
|
bytes_transferred = static_cast<DWORD> (result->bytes_transferred ());
|
|
completion_key = result->completion_key();
|
|
}
|
|
|
|
ULONG_PTR comp_key (reinterpret_cast<ULONG_PTR> (completion_key));
|
|
|
|
// Post a completion
|
|
if (::PostQueuedCompletionStatus (this->completion_port_, // completion port
|
|
bytes_transferred, // xfer count
|
|
comp_key, // completion key
|
|
result // overlapped
|
|
) == FALSE)
|
|
{
|
|
delete result;
|
|
|
|
if (ACE::debug ())
|
|
{
|
|
ACELIB_DEBUG ((LM_ERROR,
|
|
ACE_TEXT ("%p\n"),
|
|
ACE_TEXT ("PostQueuedCompletionStatus failed")));
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// If Proactor event is valid, signal it
|
|
if (handle != ACE_INVALID_HANDLE
|
|
&& handle != 0)
|
|
ACE_OS::event_signal (&handle);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
ACE_WIN32_Proactor::post_wakeup_completions (int how_many)
|
|
{
|
|
ACE_WIN32_Wakeup_Completion *wakeup_completion = 0;
|
|
|
|
for (ssize_t ci = 0; ci < how_many; ci++)
|
|
{
|
|
ACE_NEW_RETURN
|
|
(wakeup_completion,
|
|
ACE_WIN32_Wakeup_Completion (this->wakeup_handler_.proxy ()),
|
|
-1);
|
|
|
|
if (wakeup_completion->post_completion (this) == -1)
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
ACE_WIN32_Proactor::wake_up_dispatch_threads (void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
ACE_WIN32_Proactor::close_dispatch_threads (int)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
size_t
|
|
ACE_WIN32_Proactor::number_of_threads (void) const
|
|
{
|
|
return static_cast<size_t> (this->number_of_threads_);
|
|
}
|
|
|
|
void
|
|
ACE_WIN32_Proactor::number_of_threads (size_t threads)
|
|
{
|
|
this->number_of_threads_ = static_cast<DWORD> (threads);
|
|
}
|
|
|
|
ACE_WIN32_Asynch_Timer::ACE_WIN32_Asynch_Timer
|
|
(const ACE_Handler::Proxy_Ptr &handler_proxy,
|
|
const void *act,
|
|
const ACE_Time_Value &tv,
|
|
ACE_HANDLE event,
|
|
int priority,
|
|
int signal_number)
|
|
: ACE_Asynch_Result_Impl (),
|
|
ACE_WIN32_Asynch_Result (handler_proxy, act, event, 0, 0, priority,
|
|
signal_number),
|
|
time_ (tv)
|
|
{
|
|
}
|
|
|
|
void
|
|
ACE_WIN32_Asynch_Timer::complete (size_t,
|
|
int,
|
|
const void *,
|
|
u_long)
|
|
{
|
|
ACE_Handler *handler = this->handler_proxy_.get ()->handler ();
|
|
if (handler != 0)
|
|
handler->handle_time_out (this->time_, this->act ());
|
|
}
|
|
|
|
ACE_WIN32_Wakeup_Completion::ACE_WIN32_Wakeup_Completion
|
|
(ACE_Handler::Proxy_Ptr &handler_proxy,
|
|
const void *act,
|
|
ACE_HANDLE event,
|
|
int priority,
|
|
int signal_number)
|
|
: ACE_Asynch_Result_Impl (),
|
|
ACE_WIN32_Asynch_Result
|
|
(handler_proxy, act, event, 0, 0, priority, signal_number)
|
|
{
|
|
}
|
|
|
|
ACE_WIN32_Wakeup_Completion::~ACE_WIN32_Wakeup_Completion (void)
|
|
{
|
|
}
|
|
|
|
void
|
|
ACE_WIN32_Wakeup_Completion::complete (size_t /* bytes_transferred */,
|
|
int /* success */,
|
|
const void * /* completion_key */,
|
|
u_long /* error */)
|
|
{
|
|
ACE_Handler *handler = this->handler_proxy_.get ()->handler ();
|
|
if (handler != 0)
|
|
handler->handle_wakeup ();
|
|
}
|
|
|
|
ACE_END_VERSIONED_NAMESPACE_DECL
|
|
|
|
#endif /* ACE_WIN32 */
|