server/src/game/NPCHandler.cpp
VladimirMangos 329fb3f9d1 [7440] Use server-side only zone info. Optimize related calles in case zone and subzone use.
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
2009-03-11 10:08:12 +03:00

827 lines
26 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "UpdateMask.h"
#include "ScriptCalls.h"
#include "ObjectAccessor.h"
#include "Creature.h"
#include "Pet.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "Guild.h"
void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
uint64 guid;
recv_data >> guid;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
SendTabardVendorActivate(guid);
}
void WorldSession::SendTabardVendorActivate( uint64 guid )
{
WorldPacket data( MSG_TABARDVENDOR_ACTIVATE, 8 );
data << guid;
SendPacket( &data );
}
void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
uint64 guid;
sLog.outDebug( "WORLD: Received CMSG_BANKER_ACTIVATE" );
recv_data >> guid;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_BANKER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
SendShowBank(guid);
}
void WorldSession::SendShowBank( uint64 guid )
{
WorldPacket data( SMSG_SHOW_BANK, 8 );
data << guid;
SendPacket( &data );
}
void WorldSession::HandleTrainerListOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
uint64 guid;
recv_data >> guid;
SendTrainerList( guid );
}
void WorldSession::SendTrainerList( uint64 guid )
{
std::string str = GetMangosString(LANG_NPC_TAINER_HELLO);
SendTrainerList( guid, str );
}
void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
{
sLog.outDebug( "WORLD: SendTrainerList" );
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
// trainer list loaded at check;
if(!unit->isCanTrainingOf(_player,true))
return;
CreatureInfo const *ci = unit->GetCreatureInfo();
if (!ci)
{
sLog.outDebug( "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid) );
return;
}
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if(!trainer_spells)
{
sLog.outDebug( "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
GUID_LOPART(guid), unit->GetEntry());
return;
}
WorldPacket data( SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
data << guid;
data << uint32(trainer_spells->trainerType);
size_t count_pos = data.wpos();
data << uint32(trainer_spells->spellList.size());
// reputation discount
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
uint32 count = 0;
for(TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell))
continue;
++count;
bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell);
SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell);
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
data << uint8(_player->GetTrainerSpellState(tSpell));
data << uint32(floor(tSpell->spellCost * fDiscountMod));
data << uint32(primary_prof_first_rank ? 1 : 0); // primary prof. learn confirmation dialog
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
data << uint8(tSpell->reqLevel);
data << uint32(tSpell->reqSkill);
data << uint32(tSpell->reqSkillValue);
data << uint32(chain_node ? (chain_node->prev ? chain_node->prev : chain_node->req) : 0);
data << uint32(chain_node && chain_node->prev ? chain_node->req : 0);
data << uint32(0);
}
data << strTitle;
data.put<uint32>(count_pos,count);
SendPacket( &data );
}
void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 guid;
uint32 spellId = 0;
recv_data >> guid >> spellId;
sLog.outDebug( "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId );
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if(!unit->isCanTrainingOf(_player,true))
return;
// check present spell in trainer spell list
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if(!trainer_spells)
return;
// not found, cheat?
TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
if(!trainer_spell)
return;
// can't be learn, cheat? Or double learn with lags...
if(_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
return;
// apply reputation discount
uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
// check money requirement
if(_player->GetMoney() < nSpellCost )
return;
_player->ModifyMoney( -int32(nSpellCost) );
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer
data << uint64(guid) << uint32(0xB3);
SendPacket(&data);
data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12); // visual effect on player
data << uint64(_player->GetGUID()) << uint32(0x016A);
SendPacket(&data);
// learn explicitly or cast explicitly
if(trainer_spell->IsCastable ())
//FIXME: prof. spell entry in trainer list not marked gray until list re-open.
_player->CastSpell(_player,trainer_spell->spell,true);
else
_player->learnSpell(spellId,false);
data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12);
data << uint64(guid) << uint32(trainer_spell->spell);
SendPacket(&data);
}
void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
sLog.outDebug( "WORLD: Received CMSG_GOSSIP_HELLO" );
uint64 guid;
recv_data >> guid;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
sLog.outDebug( "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if( unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
{
unit->StopMoving();
}
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->isSpiritGuide())
{
BattleGround *bg = _player->GetBattleGround();
if(bg)
{
bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
return;
}
}
if(!Script->GossipHello( _player, unit ))
{
_player->TalkedToCreature(unit->GetEntry(),unit->GetGUID());
unit->prepareGossipMenu(_player);
unit->sendPreparedGossip(_player);
}
}
void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4+4);
sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 option;
uint32 unk;
uint64 guid;
std::string code = "";
recv_data >> guid >> unk >> option;
if(_player->PlayerTalkClass->GossipOptionCoded( option ))
{
// recheck
CHECK_PACKET_SIZE(recv_data,8+4+1);
sLog.outBasic("reading string");
recv_data >> code;
sLog.outBasic("string read: %s", code.c_str());
}
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if(!code.empty())
{
if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction( option ), code.c_str()))
unit->OnGossipSelect (_player, option);
}
else
{
if (!Script->GossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
unit->OnGossipSelect (_player, option);
}
}
void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
sLog.outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
uint64 guid;
recv_data >> guid;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
SendSpiritResurrect();
}
void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f, true);
_player->DurabilityLossAll(0.25f,true);
// get corpse nearest graveyard
WorldSafeLocsEntry const *corpseGrave = NULL;
Corpse *corpse = _player->GetCorpse();
if(corpse)
corpseGrave = objmgr.GetClosestGraveYard(
corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam() );
// now can spawn bones
_player->SpawnCorpseBones();
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if(corpseGrave)
{
WorldSafeLocsEntry const *ghostGrave = objmgr.GetClosestGraveYard(
_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam() );
if(corpseGrave != ghostGrave)
_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
// or update at original position
else
ObjectAccessor::UpdateVisibilityForPlayer(_player);
}
// or update at original position
else
ObjectAccessor::UpdateVisibilityForPlayer(_player);
_player->SaveToDB();
}
void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
uint64 npcGUID;
recv_data >> npcGUID;
if(!GetPlayer()->isAlive())
return;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID,UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
SendBindPoint(unit);
}
void WorldSession::SendBindPoint(Creature *npc)
{
uint32 bindspell = 3286;
uint32 zone_id = _player->GetZoneId();
// update sql homebind
CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", _player->GetMapId(), zone_id, _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow());
_player->m_homebindMapId = _player->GetMapId();
_player->m_homebindZoneId = zone_id;
_player->m_homebindX = _player->GetPositionX();
_player->m_homebindY = _player->GetPositionY();
_player->m_homebindZ = _player->GetPositionZ();
// send spell for bind 3286 bind magic
npc->CastSpell(_player, bindspell, true);
WorldPacket data( SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
data << npc->GetGUID();
data << bindspell;
SendPacket( &data );
// binding
data.Initialize( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) );
data << float(_player->GetPositionX());
data << float(_player->GetPositionY());
data << float(_player->GetPositionZ());
data << uint32(_player->GetMapId());
data << uint32(zone_id);
SendPacket( &data );
DEBUG_LOG("New Home Position X is %f",_player->GetPositionX());
DEBUG_LOG("New Home Position Y is %f",_player->GetPositionY());
DEBUG_LOG("New Home Position Z is %f",_player->GetPositionZ());
DEBUG_LOG("New Home MapId is %u",_player->GetMapId());
DEBUG_LOG("New Home ZoneId is %u",zone_id);
// zone update
data.Initialize( SMSG_PLAYERBOUND, 8+4 );
data << uint64(_player->GetGUID());
data << uint32(zone_id);
SendPacket( &data );
_player->PlayerTalkClass->CloseGossip();
}
//Need fix
void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS");
uint64 npcGUID;
recv_data >> npcGUID;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
SendStablePet(npcGUID);
}
void WorldSession::SendStablePet(uint64 guid )
{
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send.");
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
data << uint64 ( guid );
Pet *pet = _player->GetPet();
data << uint8(0); // place holder for slot show number
data << uint8(GetPlayer()->m_stableSlots);
uint8 num = 0; // counter for place holder
// not let move dead pet in slot
if(pet && pet->isAlive() && pet->getPetType()==HUNTER_PET)
{
data << uint32(pet->GetCharmInfo()->GetPetNumber());
data << uint32(pet->GetEntry());
data << uint32(pet->getLevel());
data << pet->GetName(); // petname
data << uint8(0x01); // flags?, client slot 1 == current pet (0)
++num;
}
// 0 1 2 3 4 5
QueryResult* result = CharacterDatabase.PQuery("SELECT owner, slot, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 5",_player->GetGUIDLow());
if(result)
{
do
{
Field *fields = result->Fetch();
data << uint32(fields[2].GetUInt32()); // petnumber
data << uint32(fields[3].GetUInt32()); // creature entry
data << uint32(fields[4].GetUInt32()); // level
data << fields[5].GetString(); // name
data << uint8(fields[1].GetUInt32()+1); // slot
++num;
}while( result->NextRow() );
delete result;
}
data.put<uint8>(8, num); // set real data to placeholder
SendPacket(&data);
}
void WorldSession::HandleStablePet( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
sLog.outDebug("WORLD: Recv CMSG_STABLE_PET");
uint64 npcGUID;
recv_data >> npcGUID;
if(!GetPlayer()->isAlive())
return;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
Pet *pet = _player->GetPet();
WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size
// can't place in stable dead pet
if(!pet||!pet->isAlive()||pet->getPetType()!=HUNTER_PET)
{
data << uint8(0x06);
SendPacket(&data);
return;
}
uint32 free_slot = 1;
QueryResult *result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 5 ORDER BY slot ",_player->GetGUIDLow());
if(result)
{
do
{
Field *fields = result->Fetch();
uint32 slot = fields[1].GetUInt32();
if(slot==free_slot) // this slot not free
++free_slot;
}while( result->NextRow() );
}
delete result;
if( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
{
_player->RemovePet(pet,PetSaveMode(free_slot));
data << uint8(0x08);
}
else
data << uint8(0x06);
SendPacket(&data);
}
void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+4);
sLog.outDebug("WORLD: Recv CMSG_UNSTABLE_PET.");
uint64 npcGUID;
uint32 petnumber;
recv_data >> npcGUID >> petnumber;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size
Pet* pet = _player->GetPet();
if(pet && pet->isAlive())
{
uint8 i = 0x06;
data << uint8(i);
SendPacket(&data);
return;
}
// delete dead pet
if(pet)
_player->RemovePet(pet,PET_SAVE_AS_DELETED);
Pet *newpet = NULL;
QueryResult *result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot > 0 AND slot < 5",_player->GetGUIDLow(),petnumber);
if(result)
{
Field *fields = result->Fetch();
uint32 petentry = fields[0].GetUInt32();
newpet = new Pet(HUNTER_PET);
if(!newpet->LoadPetFromDB(_player,petentry,petnumber))
{
delete newpet;
newpet = NULL;
}
delete result;
}
if(newpet)
data << uint8(0x09);
else
data << uint8(0x06);
SendPacket(&data);
}
void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
sLog.outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT.");
uint64 npcGUID;
recv_data >> npcGUID;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
WorldPacket data(SMSG_STABLE_RESULT, 200);
if(GetPlayer()->m_stableSlots < 4) // max slots amount = 4
{
StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
if(_player->GetMoney() >= SlotPrice->Price)
{
++GetPlayer()->m_stableSlots;
_player->ModifyMoney(-int32(SlotPrice->Price));
data << uint8(0x0A); // success buy
}
else
data << uint8(0x06);
}
else
data << uint8(0x06);
SendPacket(&data);
}
void WorldSession::HandleStableRevivePet( WorldPacket &/* recv_data */)
{
sLog.outDebug("HandleStableRevivePet: Not implemented");
}
void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+4);
sLog.outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET.");
uint64 npcGUID;
uint32 pet_number;
recv_data >> npcGUID >> pet_number;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size
Pet* pet = _player->GetPet();
if(!pet || pet->getPetType()!=HUNTER_PET)
return;
// find swapped pet slot in stable
QueryResult *result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",_player->GetGUIDLow(),pet_number);
if(!result)
return;
Field *fields = result->Fetch();
uint32 slot = fields[0].GetUInt32();
uint32 petentry = fields[1].GetUInt32();
delete result;
// move alive pet to slot or delele dead pet
_player->RemovePet(pet,pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
// summon unstabled pet
Pet *newpet = new Pet;
if(!newpet->LoadPetFromDB(_player,petentry,pet_number))
{
delete newpet;
data << uint8(0x06);
}
else
data << uint8(0x09);
SendPacket(&data);
}
void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+8+1);
sLog.outDebug("WORLD: CMSG_REPAIR_ITEM");
uint64 npcGUID, itemGUID;
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
recv_data >> npcGUID >> itemGUID >> guildBank;
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
sLog.outDebug( "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
// reputation discount
float discountMod = _player->GetReputationPriceDiscount(unit);
uint32 TotalCost = 0;
if (itemGUID)
{
sLog.outDebug("ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
Item* item = _player->GetItemByGuid(itemGUID);
if(item)
TotalCost= _player->DurabilityRepair(item->GetPos(),true,discountMod,guildBank>0?true:false);
}
else
{
sLog.outDebug("ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
TotalCost = _player->DurabilityRepairAll(true,discountMod,guildBank>0?true:false);
}
if (guildBank)
{
uint32 GuildId = _player->GetGuildId();
if (!GuildId)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if (!pGuild)
return;
pGuild->LogBankEvent(GUILD_BANK_LOG_REPAIR_MONEY, 0, _player->GetGUIDLow(), TotalCost);
pGuild->SendMoneyInfo(this, _player->GetGUIDLow());
}
}