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Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table. The update will not work if your database contains characters with an old data field (not fitting to the actual client version). It's recommended to backup your character database before applying this patch. Signed-off-by: hunuza <hunuza@gmail.com>
888 lines
32 KiB
C++
888 lines
32 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Mail.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "UpdateMask.h"
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#include "Unit.h"
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#include "Language.h"
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#include "DBCStores.h"
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void MailItem::deleteItem( bool inDB )
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{
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if(item)
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{
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if(inDB)
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow());
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delete item;
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item=NULL;
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}
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}
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void WorldSession::HandleSendMail(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+1+1+1+4+4+1+4+4+8+1);
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uint64 mailbox, unk3;
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std::string receiver, subject, body;
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uint32 unk1, unk2, money, COD;
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uint8 unk4;
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recv_data >> mailbox;
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recv_data >> receiver;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+1+1+4+4+1+4+4+8+1);
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recv_data >> subject;
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+1+4+4+1+4+4+8+1);
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recv_data >> body;
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+4+4+8+1);
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recv_data >> unk1; // stationery?
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recv_data >> unk2; // 0x00000000
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MailItemsInfo mi;
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uint8 items_count;
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recv_data >> items_count; // attached items count
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if(items_count > 12) // client limit
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{
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GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
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return;
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}
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// recheck
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CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+items_count*(1+8)+4+4+8+1);
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if(items_count)
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{
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for(uint8 i = 0; i < items_count; ++i)
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{
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uint8 item_slot;
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uint64 item_guid;
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recv_data >> item_slot;
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recv_data >> item_guid;
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mi.AddItem(GUID_LOPART(item_guid), item_slot);
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}
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}
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recv_data >> money >> COD; // money and cod
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recv_data >> unk3; // const 0
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recv_data >> unk4; // const 0
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items_count = mi.size(); // this is the real size after the duplicates have been removed
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if (receiver.empty())
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return;
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Player* pl = _player;
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uint64 rc = 0;
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if(normalizePlayerName(receiver))
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rc = objmgr.GetPlayerGUIDByName(receiver);
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if (!rc)
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{
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sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
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pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
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return;
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}
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sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
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if(pl->GetGUID() == rc)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
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return;
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}
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uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
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uint32 reqmoney = cost + money;
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if (pl->GetMoney() < reqmoney)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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Player *receive = objmgr.GetPlayer(rc);
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uint32 rc_team = 0;
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uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
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if(receive)
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{
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rc_team = receive->GetTeam();
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mails_count = receive->GetMailSize();
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}
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else
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{
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rc_team = objmgr.GetPlayerTeamByGUID(rc);
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QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc));
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if(result)
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{
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Field *fields = result->Fetch();
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mails_count = fields[0].GetUInt32();
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delete result;
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}
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}
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//do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
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if (mails_count > 100)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
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return;
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}
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// test the receiver's Faction...
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if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
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return;
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}
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uint32 rc_account = 0;
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if(receive)
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rc_account = receive->GetSession()->GetAccountId();
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else
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rc_account = objmgr.GetPlayerAccountIdByGUID(rc);
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if (items_count)
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{
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for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
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{
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MailItem& mailItem = mailItemIter->second;
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if(!mailItem.item_guidlow)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
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return;
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}
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mailItem.item = pl->GetItemByGuid(MAKE_NEW_GUID(mailItem.item_guidlow, 0, HIGHGUID_ITEM));
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// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
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if(!mailItem.item)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
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return;
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}
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if(!mailItem.item->CanBeTraded(true))
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
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return;
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}
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if(mailItem.item->IsBoundAccountWide() && mailItem.item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
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return;
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}
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if (mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || mailItem.item->GetUInt32Value(ITEM_FIELD_DURATION))
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
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return;
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}
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if(COD && mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
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{
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pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
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return;
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}
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}
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}
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pl->SendMailResult(0, MAIL_SEND, MAIL_OK);
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uint32 itemTextId = 0;
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if (!body.empty())
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{
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itemTextId = objmgr.CreateItemText( body );
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}
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pl->ModifyMoney( -int32(reqmoney) );
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pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
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bool needItemDelay = false;
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if(items_count > 0 || money > 0)
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{
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if (items_count > 0)
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{
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for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
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{
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MailItem& mailItem = mailItemIter->second;
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if(!mailItem.item)
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continue;
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mailItem.item_template = mailItem.item ? mailItem.item->GetEntry() : 0;
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if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
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{
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sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
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GetPlayerName(), GetAccountId(), mailItem.item->GetProto()->Name1, mailItem.item->GetEntry(), mailItem.item->GetCount(), receiver.c_str(), rc_account);
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}
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pl->MoveItemFromInventory(mailItem.item->GetBagSlot(), mailItem.item->GetSlot(), true);
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CharacterDatabase.BeginTransaction();
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mailItem.item->DeleteFromInventoryDB(); //deletes item from character's inventory
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mailItem.item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
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// owner in data will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), mailItem.item->GetGUIDLow());
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CharacterDatabase.CommitTransaction();
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}
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
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}
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if(money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
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{
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sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
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GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
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}
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}
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// If theres is an item, there is a one hour delivery delay if sent to another account's character.
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uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
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// will delete item or place to receiver mail list
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WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, pl->GetGUIDLow(), GUID_LOPART(rc), subject, itemTextId, &mi, money, COD, MAIL_CHECK_MASK_NONE, deliver_delay);
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CharacterDatabase.BeginTransaction();
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pl->SaveInventoryAndGoldToDB();
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CharacterDatabase.CommitTransaction();
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}
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//called when mail is read
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void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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recv_data >> mailId;
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Player *pl = _player;
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Mail *m = pl->GetMail(mailId);
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if (m)
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{
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if (pl->unReadMails)
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--pl->unReadMails;
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m->checked = m->checked | MAIL_CHECK_MASK_READ;
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// m->expire_time = time(NULL) + (30 * DAY); // Expire time do not change at reading mail
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pl->m_mailsUpdated = true;
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m->state = MAIL_STATE_CHANGED;
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}
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}
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//called when client deletes mail
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void WorldSession::HandleMailDelete(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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recv_data >> mailId;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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Player* pl = _player;
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pl->m_mailsUpdated = true;
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Mail *m = pl->GetMail(mailId);
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if(m)
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m->state = MAIL_STATE_DELETED;
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pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
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}
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void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 mailbox;
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uint32 mailId;
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recv_data >> mailbox;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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recv_data >> mailId;
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Player *pl = _player;
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Mail *m = pl->GetMail(mailId);
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if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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{
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pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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//we can return mail now
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//so firstly delete the old one
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId);
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// needed?
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
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CharacterDatabase.CommitTransaction();
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pl->RemoveMail(mailId);
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MailItemsInfo mi;
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if(m->HasItems())
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{
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for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
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{
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Item *item = pl->GetMItem(itr2->item_guid);
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if(item)
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mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
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else
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{
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//WTF?
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}
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pl->RemoveMItem(itr2->item_guid);
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}
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}
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SendReturnToSender(MAIL_NORMAL, GetAccountId(), m->receiver, m->sender, m->subject, m->itemTextId, &mi, m->money, m->mailTemplateId);
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delete m; //we can deallocate old mail
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pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
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}
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void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, const std::string& subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint16 mailTemplateId )
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{
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if(messageType != MAIL_NORMAL) // return only to players
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{
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mi->deleteIncludedItems(true);
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return;
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}
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Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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uint32 rc_account = 0;
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if(!receiver)
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rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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if(!receiver && !rc_account) // sender not exist
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{
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mi->deleteIncludedItems(true);
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return;
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}
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// prepare mail and send in other case
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bool needItemDelay = false;
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if(mi && !mi->empty())
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{
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = sender_acc != rc_account;
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// set owner to new receiver (to prevent delete item with sender char deleting)
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CharacterDatabase.BeginTransaction();
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for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
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{
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MailItem& mailItem = mailItemIter->second;
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mailItem.item->SaveToDB(); // item not in inventory and can be save standalone
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// owner in data will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, mailItem.item->GetGUIDLow());
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}
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CharacterDatabase.CommitTransaction();
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}
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// If theres is an item, there is a one hour delivery delay.
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uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
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// will delete item or place to receiver mail list
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WorldSession::SendMailTo(receiver, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, sender_guid, receiver_guid, subject, itemTextId, mi, money, 0, MAIL_CHECK_MASK_RETURNED,deliver_delay,mailTemplateId);
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}
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//called when player takes item attached in mail
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void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4+4);
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uint64 mailbox;
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uint32 mailId;
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uint32 itemId;
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recv_data >> mailbox;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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return;
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recv_data >> mailId;
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recv_data >> itemId; // item guid low?
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Player* pl = _player;
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Mail* m = pl->GetMail(mailId);
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if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
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{
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pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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// prevent cheating with skip client money check
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if(pl->GetMoney() < m->COD)
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{
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pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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Item *it = pl->GetMItem(itemId);
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|
|
ItemPosCountVec dest;
|
|
uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false );
|
|
if( msg == EQUIP_ERR_OK )
|
|
{
|
|
m->RemoveItem(itemId);
|
|
m->removedItems.push_back(itemId);
|
|
|
|
if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
|
|
{
|
|
uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
|
|
Player *receive = objmgr.GetPlayer(sender_guid);
|
|
|
|
uint32 sender_accId = 0;
|
|
|
|
if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
|
|
{
|
|
std::string sender_name;
|
|
if(receive)
|
|
{
|
|
sender_accId = receive->GetSession()->GetAccountId();
|
|
sender_name = receive->GetName();
|
|
}
|
|
else
|
|
{
|
|
// can be calculated early
|
|
sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
|
|
|
|
if(!objmgr.GetPlayerNameByGUID(sender_guid,sender_name))
|
|
sender_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
|
|
}
|
|
sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
|
|
GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
|
|
}
|
|
else if(!receive)
|
|
sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
|
|
|
|
// check player existence
|
|
if(receive || sender_accId)
|
|
{
|
|
WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, m->receiver, m->sender, m->subject, 0, NULL, m->COD, 0, MAIL_CHECK_MASK_COD_PAYMENT);
|
|
}
|
|
|
|
pl->ModifyMoney( -int32(m->COD) );
|
|
}
|
|
m->COD = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
pl->RemoveMItem(it->GetGUIDLow());
|
|
|
|
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
|
|
pl->MoveItemToInventory(dest,it,true);
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
pl->SaveInventoryAndGoldToDB();
|
|
pl->_SaveMail();
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
|
|
}
|
|
else
|
|
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
|
|
}
|
|
|
|
void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,8+4);
|
|
|
|
uint64 mailbox;
|
|
uint32 mailId;
|
|
recv_data >> mailbox;
|
|
recv_data >> mailId;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
|
return;
|
|
|
|
Player *pl = _player;
|
|
|
|
Mail* m = pl->GetMail(mailId);
|
|
if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
|
|
|
|
pl->ModifyMoney(m->money);
|
|
m->money = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
|
|
// save money and mail to prevent cheating
|
|
CharacterDatabase.BeginTransaction();
|
|
pl->SaveGoldToDB();
|
|
pl->_SaveMail();
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
//called when player lists his received mails
|
|
void WorldSession::HandleGetMailList(WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,8);
|
|
|
|
uint64 mailbox;
|
|
recv_data >> mailbox;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
|
return;
|
|
|
|
Player* pl = _player;
|
|
|
|
//load players mails, and mailed items
|
|
if(!pl->m_mailsLoaded)
|
|
pl ->_LoadMail();
|
|
|
|
// client can't work with packets > max int16 value
|
|
const uint32 maxPacketSize = 32767;
|
|
|
|
uint32 mails_count = 0; // real send to client mails amount
|
|
|
|
WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
|
|
data << uint8(0); // mail's count
|
|
time_t cur_time = time(NULL);
|
|
|
|
for(PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr)
|
|
{
|
|
// skip deleted or not delivered (deliver delay not expired) mails
|
|
if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
|
|
continue;
|
|
|
|
uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
|
|
|
|
size_t next_mail_size = 2+4+1+8+4*8+((*itr)->subject.size()+1)+1+item_count*(1+4+4+6*3*4+4+4+1+4+4+4);
|
|
|
|
if(data.wpos()+next_mail_size > maxPacketSize)
|
|
break;
|
|
|
|
data << (uint16) 0x0040; // unknown 2.3.0, different values
|
|
data << (uint32) (*itr)->messageID; // Message ID
|
|
data << (uint8) (*itr)->messageType; // Message Type
|
|
|
|
switch((*itr)->messageType)
|
|
{
|
|
case MAIL_NORMAL: // sender guid
|
|
data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
|
|
break;
|
|
case MAIL_CREATURE:
|
|
case MAIL_GAMEOBJECT:
|
|
case MAIL_AUCTION:
|
|
data << (uint32) (*itr)->sender; // creature/gameobject entry, auction id
|
|
break;
|
|
case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
|
|
break;
|
|
}
|
|
|
|
data << (uint32) (*itr)->COD; // COD
|
|
data << (uint32) (*itr)->itemTextId; // sure about this
|
|
data << (uint32) 0; // unknown
|
|
data << (uint32) (*itr)->stationery; // stationery (Stationery.dbc)
|
|
data << (uint32) (*itr)->money; // Gold
|
|
data << (uint32) 0x04; // unknown, 0x4 - auction, 0x10 - normal
|
|
// Time
|
|
data << (float) ((*itr)->expire_time-time(NULL))/DAY;
|
|
data << (uint32) (*itr)->mailTemplateId; // mail template (MailTemplate.dbc)
|
|
data << (*itr)->subject; // Subject string - once 00, when mail type = 3
|
|
|
|
data << (uint8) item_count; // client limit is 0x10
|
|
|
|
for(uint8 i = 0; i < item_count; ++i)
|
|
{
|
|
Item *item = pl->GetMItem((*itr)->items[i].item_guid);
|
|
// item index (0-6?)
|
|
data << (uint8) i;
|
|
// item guid low?
|
|
data << (uint32) (item ? item->GetGUIDLow() : 0);
|
|
// entry
|
|
data << (uint32) (item ? item->GetEntry() : 0);
|
|
for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
|
|
{
|
|
// unsure
|
|
data << (uint32) (item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0);
|
|
// unsure
|
|
data << (uint32) (item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0);
|
|
// unsure
|
|
data << (uint32) (item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0);
|
|
}
|
|
// can be negative
|
|
data << (uint32) (item ? item->GetItemRandomPropertyId() : 0);
|
|
// unk
|
|
data << (uint32) (item ? item->GetItemSuffixFactor() : 0);
|
|
// stack count
|
|
data << (uint32) (item ? item->GetCount() : 0);
|
|
// charges
|
|
data << (uint32) (item ? item->GetSpellCharges() : 0);
|
|
// durability
|
|
data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0);
|
|
// durability
|
|
data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0);
|
|
// unknown wotlk
|
|
data << (uint8) 0;
|
|
}
|
|
|
|
mails_count += 1;
|
|
}
|
|
|
|
data.put<uint8>(0, mails_count); // set real send mails to client
|
|
SendPacket(&data);
|
|
|
|
// recalculate m_nextMailDelivereTime and unReadMails
|
|
_player->UpdateNextMailTimeAndUnreads();
|
|
}
|
|
|
|
///this function is called when client needs mail message body, or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0
|
|
void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,4+4+4);
|
|
|
|
uint32 itemTextId;
|
|
uint32 mailId; //this value can be item id in bag, but it is also mail id
|
|
uint32 unk; //maybe something like state - 0x70000000
|
|
|
|
recv_data >> itemTextId >> mailId >> unk;
|
|
|
|
//some check needed, if player has item with guid mailId, or has mail with id mailId
|
|
|
|
sLog.outDebug("CMSG_ITEM_TEXT_QUERY itemguid: %u, mailId: %u, unk: %u", itemTextId, mailId, unk);
|
|
|
|
WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10));// guess size
|
|
data << itemTextId;
|
|
data << objmgr.GetItemText( itemTextId );
|
|
SendPacket(&data);
|
|
}
|
|
|
|
//used when player copies mail body to his inventory
|
|
void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data,8+4);
|
|
|
|
uint64 mailbox;
|
|
uint32 mailId;
|
|
|
|
recv_data >> mailbox >> mailId;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
|
return;
|
|
|
|
Player *pl = _player;
|
|
|
|
Mail* m = pl->GetMail(mailId);
|
|
if(!m || !m->itemTextId || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
Item *bodyItem = new Item; // This is not bag and then can be used new Item.
|
|
if(!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
|
|
{
|
|
delete bodyItem;
|
|
return;
|
|
}
|
|
|
|
bodyItem->SetUInt32Value( ITEM_FIELD_ITEM_TEXT_ID , m->itemTextId );
|
|
bodyItem->SetUInt32Value( ITEM_FIELD_CREATOR, m->sender);
|
|
|
|
sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId);
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false );
|
|
if( msg == EQUIP_ERR_OK )
|
|
{
|
|
m->itemTextId = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
pl->m_mailsUpdated = true;
|
|
|
|
pl->StoreItem(dest, bodyItem, true);
|
|
//bodyItem->SetState(ITEM_NEW, pl); is set automatically
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
|
|
}
|
|
else
|
|
{
|
|
pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
|
|
delete bodyItem;
|
|
}
|
|
}
|
|
|
|
//TODO Fix me! ... this void has probably bad condition, but good data are sent
|
|
void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/ )
|
|
{
|
|
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
|
|
|
|
if(!_player->m_mailsLoaded)
|
|
_player->_LoadMail();
|
|
|
|
if( _player->unReadMails > 0 )
|
|
{
|
|
data << (uint32) 0; // float
|
|
data << (uint32) 0; // count
|
|
uint32 count = 0;
|
|
for(PlayerMails::iterator itr = _player->GetmailBegin(); itr != _player->GetmailEnd(); ++itr)
|
|
{
|
|
Mail *m = (*itr);
|
|
// not checked yet, already must be delivered
|
|
if((m->checked & MAIL_CHECK_MASK_READ)==0 && (m->deliver_time <= time(NULL)))
|
|
{
|
|
++count;
|
|
|
|
if(count > 2)
|
|
{
|
|
count = 2;
|
|
break;
|
|
}
|
|
|
|
data << (uint64) m->sender; // sender guid
|
|
|
|
switch(m->messageType)
|
|
{
|
|
case MAIL_AUCTION:
|
|
data << (uint32) 2;
|
|
data << (uint32) 2;
|
|
data << (uint32) m->stationery;
|
|
break;
|
|
default:
|
|
data << (uint32) 0;
|
|
data << (uint32) 0;
|
|
data << (uint32) m->stationery;
|
|
break;
|
|
}
|
|
data << (uint32) 0xC6000000; // float unk, time or something
|
|
}
|
|
}
|
|
data.put<uint32>(4, count);
|
|
}
|
|
else
|
|
{
|
|
data << (uint32) 0xC7A8C000;
|
|
data << (uint32) 0x00000000;
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 receiver_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay, uint16 mailTemplateId)
|
|
{
|
|
uint32 mailId = objmgr.GenerateMailID();
|
|
|
|
time_t deliver_time = time(NULL) + deliver_delay;
|
|
|
|
//expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
|
|
uint32 expire_delay;
|
|
if(messageType == MAIL_AUCTION && !mi && !money) // auction mail without any items and money
|
|
expire_delay = HOUR;
|
|
else
|
|
expire_delay = (COD > 0) ? 3*DAY : 30*DAY;
|
|
|
|
time_t expire_time = deliver_time + expire_delay;
|
|
|
|
if(mailTemplateId && !sMailTemplateStore.LookupEntry(mailTemplateId))
|
|
{
|
|
sLog.outError( "WorldSession::SendMailTo - Mail have not existed MailTemplateId (%u), remove at send", mailTemplateId);
|
|
mailTemplateId = 0;
|
|
}
|
|
|
|
if(receiver)
|
|
{
|
|
receiver->AddNewMailDeliverTime(deliver_time);
|
|
|
|
if ( receiver->IsMailsLoaded() )
|
|
{
|
|
Mail * m = new Mail;
|
|
m->messageID = mailId;
|
|
m->messageType = messageType;
|
|
m->stationery = stationery;
|
|
m->mailTemplateId = mailTemplateId;
|
|
m->sender = sender_guidlow_or_entry;
|
|
m->receiver = receiver->GetGUIDLow();
|
|
m->subject = subject;
|
|
m->itemTextId = itemTextId;
|
|
|
|
if(mi)
|
|
m->AddAllItems(*mi);
|
|
|
|
m->expire_time = expire_time;
|
|
m->deliver_time = deliver_time;
|
|
m->money = money;
|
|
m->COD = COD;
|
|
m->checked = checked;
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
|
|
receiver->AddMail(m); //to insert new mail to beginning of maillist
|
|
|
|
if(mi)
|
|
{
|
|
for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
|
|
{
|
|
MailItem& mailItem = mailItemIter->second;
|
|
if(mailItem.item)
|
|
receiver->AddMItem(mailItem.item);
|
|
}
|
|
}
|
|
}
|
|
else if(mi)
|
|
mi->deleteIncludedItems();
|
|
}
|
|
else if(mi)
|
|
mi->deleteIncludedItems();
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.escape_string(subject);
|
|
CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked) "
|
|
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%u', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%d')",
|
|
mailId, messageType, stationery, mailTemplateId, sender_guidlow_or_entry, receiver_guidlow, subject.c_str(), itemTextId, (mi && !mi->empty() ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, money, COD, checked);
|
|
|
|
if(mi)
|
|
{
|
|
for(MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
|
|
{
|
|
MailItem const& mailItem = mailItemIter->second;
|
|
CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, mailItem.item_guidlow, mailItem.item_template,receiver_guidlow);
|
|
}
|
|
}
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|