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226 lines
7.6 KiB
C++
226 lines
7.6 KiB
C++
// -*- C++ -*-
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//=============================================================================
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/**
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* @file Timer_Wheel_T.h
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*
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* $Id: Timer_Wheel_T.h 84619 2009-02-26 12:26:16Z johnnyw $
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*
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* @author Darrell Brunsch <brunsch@cs.wustl.edu>
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*/
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//=============================================================================
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#ifndef ACE_TIMER_WHEEL_T_H
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#define ACE_TIMER_WHEEL_T_H
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#include /**/ "ace/pre.h"
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#include "ace/Timer_Queue_T.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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// Forward declaration
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template <class TYPE, class FUNCTOR, class ACE_LOCK>
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class ACE_Timer_Wheel_T;
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/**
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* @class ACE_Timer_Wheel_Iterator_T
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*
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* @brief Iterates over an ACE_Timer_Wheel.
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*
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* This is a generic iterator that can be used to visit every
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* node of a timer queue. Be aware that it doesn't traverse
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* in the order of timeout values.
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*/
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template <class TYPE, class FUNCTOR, class ACE_LOCK>
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class ACE_Timer_Wheel_Iterator_T
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: public ACE_Timer_Queue_Iterator_T <TYPE, FUNCTOR, ACE_LOCK>
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{
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public:
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typedef ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> Wheel;
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typedef ACE_Timer_Node_T<TYPE> Node;
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/// Constructor
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ACE_Timer_Wheel_Iterator_T (Wheel &);
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/// Destructor
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~ACE_Timer_Wheel_Iterator_T (void);
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/// Positions the iterator at the earliest node in the Timer Queue
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virtual void first (void);
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/// Positions the iterator at the next node in the Timer Queue
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virtual void next (void);
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/// Returns true when there are no more nodes in the sequence
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virtual bool isdone (void) const;
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/// Returns the node at the current position in the sequence
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virtual ACE_Timer_Node_T<TYPE>* item (void);
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protected:
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/// Pointer to the ACE_Timer_List that we are iterating over.
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Wheel& timer_wheel_;
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/// Current position in the timing wheel
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u_int spoke_;
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/// Pointer to the position in the the <pos_>th list
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ACE_Timer_Node_T<TYPE>* current_node_;
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private:
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void goto_next(u_int start_spoke);
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};
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/**
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* @class ACE_Timer_Wheel_T
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*
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* @brief Provides a Timing Wheel version of ACE_Timer_Queue.
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*
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* This implementation uses a hash table of ordered doubly-
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* linked lists of absolute times. The enhancements over the
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* @c ACE_Timer_List include adding a free list and the ability
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* to preallocate nodes. Timer Wheel is based on the timing
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* wheel implementation used in Adam M. Costello and
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* George Varghese's paper "Redesigning the BSD Callout and
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* Timer Facilities"
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* (http://dworkin.wustl.edu/~varghese/PAPERS/newbsd.ps.Z)
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*/
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template <class TYPE, class FUNCTOR, class ACE_LOCK>
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class ACE_Timer_Wheel_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>
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{
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public:
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/// Type of iterator
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typedef ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> Iterator;
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/// Iterator is a friend
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friend class ACE_Timer_Wheel_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>;
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typedef ACE_Timer_Node_T<TYPE> Node;
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/// Type inherited from
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typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> Base;
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typedef ACE_Free_List<Node> FreeList;
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/// Default constructor
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ACE_Timer_Wheel_T (FUNCTOR* upcall_functor = 0, FreeList* freelist = 0);
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/// Constructor with opportunities to set the wheelsize and resolution
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ACE_Timer_Wheel_T (u_int spoke_count,
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u_int resolution,
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size_t prealloc = 0,
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FUNCTOR* upcall_functor = 0,
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FreeList* freelist = 0);
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/// Destructor
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virtual ~ACE_Timer_Wheel_T (void);
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/// True if queue is empty, else false.
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virtual bool is_empty (void) const;
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/// Returns the time of the earlier node in the ACE_Timer_Wheel.
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/// Must be called on a non-empty queue.
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virtual const ACE_Time_Value& earliest_time (void) const;
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/// Changes the interval of a timer (and can make it periodic or non
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/// periodic by setting it to ACE_Time_Value::zero or not).
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virtual int reset_interval (long timer_id,
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const ACE_Time_Value& interval);
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/// Cancel all timer associated with @a type. If @a dont_call_handle_close is
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/// 0 then the <functor> will be invoked. Returns number of timers
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/// cancelled.
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virtual int cancel (const TYPE& type,
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int dont_call_handle_close = 1);
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// Cancel a timer, storing the magic cookie in act (if nonzero).
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// Calls the functor if dont_call_handle_close is 0 and returns 1
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// on success
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virtual int cancel (long timer_id,
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const void** act = 0,
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int dont_call_handle_close = 1);
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/// Run the <functor> for all timers whose values are <=
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/// <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
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/// the number of timers canceled.
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virtual int expire (void);
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// Run the <functor> for all timers whose values are <= @a current_time.
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// This does not account for <timer_skew>. Returns the number of
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// timers canceled.
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int expire (const ACE_Time_Value& current_time);
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/// Returns a pointer to this <ACE_Timer_Queue_T>'s iterator.
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virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>& iter (void);
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/// Removes the earliest node from the queue and returns it
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virtual ACE_Timer_Node_T<TYPE>* remove_first (void);
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/// Dump the state of an object.
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virtual void dump (void) const;
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/// Reads the earliest node from the queue and returns it.
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virtual ACE_Timer_Node_T<TYPE>* get_first (void);
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protected:
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/// Schedules a timer.
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virtual long schedule_i (const TYPE& type,
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const void* act,
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const ACE_Time_Value& future_time,
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const ACE_Time_Value& interval);
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private:
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// The following are documented in the .cpp file.
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ACE_Timer_Node_T<TYPE>* get_first_i (void) const;
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ACE_Timer_Node_T<TYPE>* remove_first_expired (const ACE_Time_Value& now);
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void open_i (size_t prealloc, u_int spokes, u_int res);
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virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
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ACE_Timer_Node_T<TYPE>* find_spoke_node(u_int spoke, long timer_id) const;
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ACE_Timer_Node_T<TYPE>* find_node(long timer_id) const;
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u_int calculate_spoke(const ACE_Time_Value& expire) const;
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long generate_timer_id(u_int spoke);
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void schedule_i (ACE_Timer_Node_T<TYPE>* n, u_int spoke, const ACE_Time_Value& expire);
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void cancel_i (ACE_Timer_Node_T<TYPE>* n);
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void unlink (ACE_Timer_Node_T<TYPE>* n);
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void recalc_earliest(const ACE_Time_Value& last);
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private:
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int power2bits (int n, int min_bits, int max_bits);
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/// Timing Wheel.
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ACE_Timer_Node_T<TYPE>** spokes_;
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/// Size of the timing wheel.
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u_int spoke_count_;
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/// Number of timer_id bits used for the spoke
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int spoke_bits_;
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/// Maximum number of timers per spoke
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u_int max_per_spoke_;
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/// Resolution (in microsoconds) of the timing wheel.
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int res_bits_;
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/// Index of the list with the earliest time
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u_int earliest_spoke_;
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/// Iterator used to expire timers.
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Iterator* iterator_;
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/// The total amount of time in one iteration of the wheel. (resolution * spoke_count)
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ACE_Time_Value wheel_time_;
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/// The total number of timers currently scheduled.
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u_int timer_count_;
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// = Don't allow these operations for now, don't split into multiple lines
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// breaks sun compilers
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ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Wheel_T (const ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &))
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ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK> &))
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
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#include "ace/Timer_Wheel_T.cpp"
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#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
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#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
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#pragma implementation ("Timer_Wheel_T.cpp")
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#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
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#include /**/ "ace/post.h"
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#endif /* ACE_TIMER_WHEEL_T_H */
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