mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
128 lines
3.4 KiB
C++
128 lines
3.4 KiB
C++
/**
|
|
@file Vector3int32.h
|
|
|
|
@maintainer Morgan McGuire, matrix@brown.edu
|
|
|
|
@created 2008-07-01
|
|
@edited 2008-07-01
|
|
Copyright 2000-2009, Morgan McGuire.
|
|
All rights reserved.
|
|
*/
|
|
|
|
#ifndef VECTOR3INT32_H
|
|
#define VECTOR3INT32_H
|
|
|
|
#include "G3D/platform.h"
|
|
#include "G3D/g3dmath.h"
|
|
#include "G3D/HashTrait.h"
|
|
|
|
namespace G3D {
|
|
|
|
/**
|
|
\ Vector3int32
|
|
A Vector3 that packs its fields into uint32s.
|
|
*/
|
|
G3D_BEGIN_PACKED_CLASS(4)
|
|
class Vector3int32 {
|
|
private:
|
|
// Hidden operators
|
|
bool operator<(const Vector3int32&) const;
|
|
bool operator>(const Vector3int32&) const;
|
|
bool operator<=(const Vector3int32&) const;
|
|
bool operator>=(const Vector3int32&) const;
|
|
|
|
public:
|
|
G3D::int32 x;
|
|
G3D::int32 y;
|
|
G3D::int32 z;
|
|
|
|
Vector3int32() : x(0), y(0), z(0) {}
|
|
Vector3int32(int _x, int _y, int _z) : x(_x), y(_y), z(_z) {}
|
|
Vector3int32(const class Vector3int16& v);
|
|
Vector3int32(const class Vector3& v);
|
|
Vector3int32(class BinaryInput& bi);
|
|
|
|
void serialize(class BinaryOutput& bo) const;
|
|
void deserialize(class BinaryInput& bi);
|
|
|
|
inline G3D::int32& operator[] (int i) {
|
|
debugAssert(i <= 2);
|
|
return ((G3D::int32*)this)[i];
|
|
}
|
|
|
|
inline const G3D::int32& operator[] (int i) const {
|
|
debugAssert(i <= 2);
|
|
return ((G3D::int32*)this)[i];
|
|
}
|
|
|
|
inline Vector3int32 operator+(const Vector3int32& other) const {
|
|
return Vector3int32(x + other.x, y + other.y, z + other.z);
|
|
}
|
|
|
|
inline Vector3int32 operator-(const Vector3int32& other) const {
|
|
return Vector3int32(x - other.x, y - other.y, z - other.z);
|
|
}
|
|
|
|
inline Vector3int32 operator*(const Vector3int32& other) const {
|
|
return Vector3int32(x * other.x, y * other.y, z * other.z);
|
|
}
|
|
|
|
inline Vector3int32 operator*(const int s) const {
|
|
return Vector3int32(x * s, y * s, z * s);
|
|
}
|
|
|
|
inline Vector3int32& operator+=(const Vector3int32& other) {
|
|
x += other.x;
|
|
y += other.y;
|
|
z += other.y;
|
|
return *this;
|
|
}
|
|
|
|
inline Vector3int32& operator-=(const Vector3int32& other) {
|
|
x -= other.x;
|
|
y -= other.y;
|
|
z -= other.z;
|
|
return *this;
|
|
}
|
|
|
|
inline Vector3int32& operator*=(const Vector3int32& other) {
|
|
x *= other.x;
|
|
y *= other.y;
|
|
z *= other.z;
|
|
return *this;
|
|
}
|
|
|
|
inline bool operator== (const Vector3int32& rkVector) const {
|
|
return ( x == rkVector.x && y == rkVector.y && z == rkVector.z );
|
|
}
|
|
|
|
inline bool operator!= (const Vector3int32& rkVector) const {
|
|
return ( x != rkVector.x || y != rkVector.y || z != rkVector.z );
|
|
}
|
|
|
|
Vector3int32 max(const Vector3int32& v) const {
|
|
return Vector3int32(iMax(x, v.x), iMax(y, v.y), iMax(z, v.z));
|
|
}
|
|
|
|
Vector3int32 min(const Vector3int32& v) const {
|
|
return Vector3int32(iMin(x, v.x), iMin(y, v.y), iMin(z, v.z));
|
|
}
|
|
|
|
std::string toString() const;
|
|
}
|
|
G3D_END_PACKED_CLASS(4)
|
|
|
|
}
|
|
|
|
template <> struct HashTrait<G3D::Vector3int32> {
|
|
static size_t hashCode(const G3D::Vector3int32& key) {
|
|
// Mask for the top bit of a uint32
|
|
const G3D::uint32 top = (1UL << 31);
|
|
// Mask for the bottom 10 bits of a uint32
|
|
const G3D::uint32 bot = 0x000003FF;
|
|
return static_cast<size_t>(((key.x & top) | ((key.y & top) >> 1) | ((key.z & top) >> 2)) |
|
|
(((key.x & bot) << 19) ^ ((key.y & bot) << 10) ^ (key.z & bot)));
|
|
}
|
|
};
|
|
|
|
#endif
|