server/src/game/Server/DBCStructure.cpp

497 lines
14 KiB
C++

/*
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Common.h"
#include "DBCStructure.h"
#include "DBCStores.h"
#include "DB2Stores.h"
#include "SharedDefines.h"
int32 SpellEntry::CalculateSimpleValue(SpellEffectIndex eff) const
{
if(SpellEffectEntry const* effectEntry = GetSpellEffectEntry(Id, eff))
return effectEntry->CalculateSimpleValue();
return 0;
}
ClassFamilyMask const& SpellEntry::GetEffectSpellClassMask(SpellEffectIndex eff) const
{
if (SpellEffectEntry const* effectEntry = GetSpellEffectEntry(Id, eff))
return effectEntry->EffectSpellClassMask;
static ClassFamilyMask const emptyCFM;
return emptyCFM;
}
SpellAuraOptionsEntry const* SpellEntry::GetSpellAuraOptions() const
{
return SpellAuraOptionsId ? sSpellAuraOptionsStore.LookupEntry(SpellAuraOptionsId) : NULL;
}
SpellAuraRestrictionsEntry const* SpellEntry::GetSpellAuraRestrictions() const
{
return SpellAuraRestrictionsId ? sSpellAuraRestrictionsStore.LookupEntry(SpellAuraRestrictionsId) : NULL;
}
SpellCastingRequirementsEntry const* SpellEntry::GetSpellCastingRequirements() const
{
return SpellCastingRequirementsId ? sSpellCastingRequirementsStore.LookupEntry(SpellCastingRequirementsId) : NULL;
}
SpellCategoriesEntry const* SpellEntry::GetSpellCategories() const
{
return SpellCategoriesId ? sSpellCategoriesStore.LookupEntry(SpellCategoriesId) : NULL;
}
SpellClassOptionsEntry const* SpellEntry::GetSpellClassOptions() const
{
return SpellClassOptionsId ? sSpellClassOptionsStore.LookupEntry(SpellClassOptionsId) : NULL;
}
SpellCooldownsEntry const* SpellEntry::GetSpellCooldowns() const
{
return SpellCooldownsId ? sSpellCooldownsStore.LookupEntry(SpellCooldownsId) : NULL;
}
SpellEffectEntry const* SpellEntry::GetSpellEffect(SpellEffectIndex eff) const
{
return GetSpellEffectEntry(Id, eff);
}
SpellEquippedItemsEntry const* SpellEntry::GetSpellEquippedItems() const
{
return SpellEquippedItemsId ? sSpellEquippedItemsStore.LookupEntry(SpellEquippedItemsId) : NULL;
}
SpellInterruptsEntry const* SpellEntry::GetSpellInterrupts() const
{
return SpellInterruptsId ? sSpellInterruptsStore.LookupEntry(SpellInterruptsId) : NULL;
}
SpellLevelsEntry const* SpellEntry::GetSpellLevels() const
{
return SpellLevelsId ? sSpellLevelsStore.LookupEntry(SpellLevelsId) : NULL;
}
SpellPowerEntry const* SpellEntry::GetSpellPower() const
{
return sSpellPowerStore.LookupEntry(Id);
}
SpellReagentsEntry const* SpellEntry::GetSpellReagents() const
{
return SpellReagentsId ? sSpellReagentsStore.LookupEntry(SpellReagentsId) : NULL;
}
SpellScalingEntry const* SpellEntry::GetSpellScaling() const
{
return SpellScalingId ? sSpellScalingStore.LookupEntry(SpellScalingId) : NULL;
}
SpellShapeshiftEntry const* SpellEntry::GetSpellShapeshift() const
{
return SpellShapeshiftId ? sSpellShapeshiftStore.LookupEntry(SpellShapeshiftId) : NULL;
}
SpellTargetRestrictionsEntry const* SpellEntry::GetSpellTargetRestrictions() const
{
return SpellTargetRestrictionsId ? sSpellTargetRestrictionsStore.LookupEntry(SpellTargetRestrictionsId) : NULL;
}
SpellTotemsEntry const* SpellEntry::GetSpellTotems() const
{
return SpellTotemsId ? sSpellTotemsStore.LookupEntry(SpellTotemsId) : NULL;
}
SpellMiscEntry const* SpellEntry::GetSpellMisc() const
{
return SpellMiscId ? sSpellMiscStore.LookupEntry(SpellMiscId) : NULL;
}
uint32 SpellEntry::GetManaCost() const
{
SpellPowerEntry const* power = GetSpellPower();
return power ? power->manaCost : 0;
}
uint32 SpellEntry::GetPreventionType() const
{
SpellCategoriesEntry const* cat = GetSpellCategories();
return cat ? cat->PreventionType : 0;
}
uint32 SpellEntry::GetCategory() const
{
SpellCategoriesEntry const* cat = GetSpellCategories();
return cat ? cat->Category : 0;
}
uint32 SpellEntry::GetStartRecoveryTime() const
{
SpellCooldownsEntry const* cd = GetSpellCooldowns();
return cd ? cd->StartRecoveryTime : 0;
}
uint32 SpellEntry::GetMechanic() const
{
SpellCategoriesEntry const* cat = GetSpellCategories();
return cat ? cat->Mechanic : 0;
}
uint32 SpellEntry::GetRecoveryTime() const
{
SpellCooldownsEntry const* cd = GetSpellCooldowns();
return cd ? cd->RecoveryTime : 0;
}
uint32 SpellEntry::GetCategoryRecoveryTime() const
{
SpellCooldownsEntry const* cd = GetSpellCooldowns();
return cd ? cd->CategoryRecoveryTime : 0;
}
uint32 SpellEntry::GetStartRecoveryCategory() const
{
SpellCategoriesEntry const* cat = GetSpellCategories();
return cat ? cat->StartRecoveryCategory : 0;
}
uint32 SpellEntry::GetSpellLevel() const
{
SpellLevelsEntry const* levels = GetSpellLevels();
return levels ? levels->spellLevel : 0;
}
int32 SpellEntry::GetEquippedItemClass() const
{
SpellEquippedItemsEntry const* items = GetSpellEquippedItems();
return items ? items->EquippedItemClass : -1;
}
SpellFamily SpellEntry::GetSpellFamilyName() const
{
SpellClassOptionsEntry const* classOpt = GetSpellClassOptions();
return classOpt ? SpellFamily(classOpt->SpellFamilyName) : SPELLFAMILY_GENERIC;
}
uint32 SpellEntry::GetDmgClass() const
{
SpellCategoriesEntry const* cat = GetSpellCategories();
return cat ? cat->DmgClass : 0;
}
uint32 SpellEntry::GetDispel() const
{
SpellCategoriesEntry const* cat = GetSpellCategories();
return cat ? cat->Dispel : 0;
}
uint32 SpellEntry::GetMaxAffectedTargets() const
{
SpellTargetRestrictionsEntry const* target = GetSpellTargetRestrictions();
return target ? target->MaxAffectedTargets : 0;
}
uint32 SpellEntry::GetStackAmount() const
{
SpellAuraOptionsEntry const* aura = GetSpellAuraOptions();
return aura ? aura->StackAmount : 0;
}
uint32 SpellEntry::GetManaCostPercentage() const
{
SpellPowerEntry const* power = GetSpellPower();
return power ? power->ManaCostPercentage : 0;
}
uint32 SpellEntry::GetProcCharges() const
{
SpellAuraOptionsEntry const* aura = GetSpellAuraOptions();
return aura ? aura->procCharges : 0;
}
uint32 SpellEntry::GetProcChance() const
{
SpellAuraOptionsEntry const* aura = GetSpellAuraOptions();
return aura ? aura->procChance : 0;
}
uint32 SpellEntry::GetMaxLevel() const
{
SpellLevelsEntry const* levels = GetSpellLevels();
return levels ? levels->maxLevel : 0;
}
uint32 SpellEntry::GetTargetAuraState() const
{
SpellAuraRestrictionsEntry const* aura = GetSpellAuraRestrictions();
return aura ? aura->TargetAuraState : 0;
}
uint32 SpellEntry::GetManaPerSecond() const
{
SpellPowerEntry const* power = GetSpellPower();
return power ? power->manaPerSecond : 0;
}
uint32 SpellEntry::GetRequiresSpellFocus() const
{
SpellCastingRequirementsEntry const* castReq = GetSpellCastingRequirements();
return castReq ? castReq->RequiresSpellFocus : 0;
}
uint32 SpellEntry::GetSpellEffectIdByIndex(SpellEffectIndex index) const
{
SpellEffectEntry const* effect = GetSpellEffect(index);
return effect ? effect->Effect : SPELL_EFFECT_NONE;
}
uint32 SpellEntry::GetAuraInterruptFlags() const
{
SpellInterruptsEntry const* interrupt = GetSpellInterrupts();
return interrupt ? interrupt->AuraInterruptFlags : 0;
}
uint32 SpellEntry::GetEffectImplicitTargetAByIndex(SpellEffectIndex index) const
{
SpellEffectEntry const* effect = GetSpellEffect(index);
return effect ? effect->EffectImplicitTargetA : TARGET_NONE;
}
int32 SpellEntry::GetAreaGroupId() const
{
SpellCastingRequirementsEntry const* castReq = GetSpellCastingRequirements();
return castReq ? castReq->AreaGroupId : 0;
}
uint32 SpellEntry::GetFacingCasterFlags() const
{
SpellCastingRequirementsEntry const* castReq = GetSpellCastingRequirements();
return castReq ? castReq->FacingCasterFlags : 0;
}
uint32 SpellEntry::GetBaseLevel() const
{
SpellLevelsEntry const* levels = GetSpellLevels();
return levels ? levels->baseLevel : 0;
}
uint32 SpellEntry::GetInterruptFlags() const
{
SpellInterruptsEntry const* interrupt = GetSpellInterrupts();
return interrupt ? interrupt->InterruptFlags : 0;
}
uint32 SpellEntry::GetTargetCreatureType() const
{
SpellTargetRestrictionsEntry const* target = GetSpellTargetRestrictions();
return target ? target->TargetCreatureType : 0;
}
int32 SpellEntry::GetEffectMiscValue(SpellEffectIndex index) const
{
SpellEffectEntry const* effect = GetSpellEffect(index);
return effect ? effect->EffectMiscValue : 0;
}
uint32 SpellEntry::GetStances() const
{
SpellShapeshiftEntry const* ss = GetSpellShapeshift();
return ss ? ss->Stances : 0;
}
uint32 SpellEntry::GetStancesNot() const
{
SpellShapeshiftEntry const* ss = GetSpellShapeshift();
return ss ? ss->StancesNot : 0;
}
uint32 SpellEntry::GetProcFlags() const
{
SpellAuraOptionsEntry const* aura = GetSpellAuraOptions();
return aura ? aura->procFlags : 0;
}
uint32 SpellEntry::GetChannelInterruptFlags() const
{
SpellInterruptsEntry const* interrupt = GetSpellInterrupts();
return interrupt ? interrupt->ChannelInterruptFlags : 0;
}
uint32 SpellEntry::GetManaCostPerLevel() const
{
SpellPowerEntry const* power = GetSpellPower();
return power ? power->manaCostPerlevel : 0;
}
uint32 SpellEntry::GetCasterAuraState() const
{
SpellAuraRestrictionsEntry const* aura = GetSpellAuraRestrictions();
return aura ? aura->CasterAuraState : 0;
}
uint32 SpellEntry::GetTargets() const
{
SpellTargetRestrictionsEntry const* target = GetSpellTargetRestrictions();
return target ? target->Targets : 0;
}
uint32 SpellEntry::GetEffectApplyAuraNameByIndex(SpellEffectIndex index) const
{
SpellEffectEntry const* effect = GetSpellEffect(index);
return effect ? effect->EffectApplyAuraName : 0;
}
uint32 SpellEntry::GetAttributes() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->Attributes : 0;
}
uint32 SpellEntry::GetAttributesEx() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx : 0;
}
uint32 SpellEntry::GetAttributesEx2() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx2 : 0;
}
uint32 SpellEntry::GetAttributesEx3() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx3 : 0;
}
uint32 SpellEntry::GetAttributesEx4() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx4 : 0;
}
uint32 SpellEntry::GetAttributesEx5() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx5 : 0;
}
uint32 SpellEntry::GetAttributesEx6() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx6 : 0;
}
uint32 SpellEntry::GetAttributesEx7() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx7 : 0;
}
uint32 SpellEntry::GetAttributesEx8() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx8 : 0;
}
uint32 SpellEntry::GetAttributesEx9() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx9 : 0;
}
uint32 SpellEntry::GetAttributesEx10() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx10 : 0;
}
uint32 SpellEntry::GetAttributesEx11() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx11 : 0;
}
uint32 SpellEntry::GetAttributesEx12() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->AttributesEx12 : 0;
}
uint32 SpellEntry::GetCastingTimeIndex() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->CastingTimeIndex : 0;
}
uint32 SpellEntry::GetDurationIndex() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->DurationIndex : 0;
}
uint32 SpellEntry::GetRangeIndex() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->rangeIndex : 0;
}
float SpellEntry::GetSpeed() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->speed : 0.0f;
}
uint32 SpellEntry::GetSpellVisual(int idx) const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->SpellVisual[idx] : 0;
}
uint32 SpellEntry::GetSpellIconID() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->SpellIconID : 0;
}
uint32 SpellEntry::GetActiveIconID() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->activeIconID : 0;
}
uint32 SpellEntry::GetSchoolMask() const
{
SpellMiscEntry const* misc = GetSpellMisc();
return misc ? misc->SchoolMask : 0;
}
uint32 SpellEntry::GetPowerType() const
{
SpellPowerEntry const* power = GetSpellPower();
return power ? power->powerType : 0;
}