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use an extra function for setfeigndeath() like it's done with setfeared already.. allow to apply feigndeath on creatures too avoid moving of creatures with feign death applied and start attacking last victim when feigndeath disappears
4 lines
108 B
C
4 lines
108 B
C
#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8625"
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#endif // __REVISION_NR_H__
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