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54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __SQLDELAYTHREAD_H
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#define __SQLDELAYTHREAD_H
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#include "ace/Thread_Mutex.h"
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#include "LockedQueue.h"
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#include "Threading.h"
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class Database;
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class SqlOperation;
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class SqlConnection;
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class SqlDelayThread : public ACE_Based::Runnable
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{
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typedef ACE_Based::LockedQueue<SqlOperation*, ACE_Thread_Mutex> SqlQueue;
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private:
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SqlQueue m_sqlQueue; ///< Queue of SQL statements
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Database* m_dbEngine; ///< Pointer to used Database engine
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SqlConnection * m_dbConnection; ///< Pointer to DB connection
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volatile bool m_running;
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//process all enqueued requests
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void ProcessRequests();
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public:
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SqlDelayThread(Database* db, SqlConnection* conn);
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~SqlDelayThread();
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///< Put sql statement to delay queue
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bool Delay(SqlOperation* sql) { m_sqlQueue.add(sql); return true; }
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virtual void Stop(); ///< Stop event
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virtual void run(); ///< Main Thread loop
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};
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#endif //__SQLDELAYTHREAD_H
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