server/src/game/SpellAuras.cpp
XTZGZoReX 0734adb746 [8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
2009-11-08 12:11:34 +01:00

7452 lines
298 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "UpdateMask.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Unit.h"
#include "Spell.h"
#include "DynamicObject.h"
#include "Group.h"
#include "UpdateData.h"
#include "ObjectAccessor.h"
#include "Policies/SingletonImp.h"
#include "Totem.h"
#include "Creature.h"
#include "Formulas.h"
#include "BattleGround.h"
#include "CreatureAI.h"
#include "ScriptCalls.h"
#include "Util.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Vehicle.h"
#include "CellImpl.h"
#define NULL_AURA_SLOT 0xFF
pAuraHandler AuraHandler[TOTAL_AURAS]=
{
&Aura::HandleNULL, // 0 SPELL_AURA_NONE
&Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
&Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
&Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
&Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
&Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
&Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
&Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
&Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
&Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
&Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
&Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
&Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
&Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
&Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellBaseDamageBonusForVictim
&Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DealMeleeDamage
&Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
&Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT implemented in Unit::isVisibleForOrDetect
&Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
&Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
&Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
&Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
&Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
&Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
&Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
&Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
&Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
&Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
&Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
&Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
&Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
&Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
&Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
&Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
&Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
&Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
&Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
&Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
&Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
&Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
&Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
&Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
&Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
&Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
&Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
&Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
&Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a-3.2.2a)
&Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
&Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
&Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
&Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
&Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
&Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
&Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
&Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
&Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
&Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
&Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
&Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
&Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
&Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
&Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
&Aura::HandleUnused, // 63 unused (3.0.8a-3.2.2a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
&Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
&Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
&Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
&Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
&Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
&Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
&Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell 41560 that has only visual effect (3.2.2a)
&Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
&Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
&Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
&Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
&Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE implemented in WorldSession::HandleMessagechatOpcode
&Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
&Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
&Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
&Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
&Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
&Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT implemented in Unit::CalcAbsorbResist
&Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
&Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
&Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
&Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
&Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
&Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
&Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
&Aura::HandleUnused, // 90 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_RESIST_CHANCE
&Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
&Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
&Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
&Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
&Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
&Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
&Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
&Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
&Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
&Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete 3.x? all player can see all auras now, but still have 2 spells including GM-spell (1852,2855)
&Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
&Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
&Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
&Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
&Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
&Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
&Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
&Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
&Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
&Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
&Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS implemented in diff functions.
&Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
&Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT imppemented in Player::RegenerateAll and Player::RegenerateHealth
&Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
&Aura::HandleUnused, //119 unused (3.0.8a-3.2.2a) old SPELL_AURA_SHARE_PET_TRACKING
&Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
&Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
&Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
&Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
&Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
&Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
&Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
&Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
&Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
&Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
&Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
&Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
&Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
&Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
&Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
&Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
&Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
&Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
&Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
&Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
&Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
&Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
&Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE implemented in Player::CanTameExoticPets
&Aura::HandleModMechanicImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect (check part)
&Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
&Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK implemented in Spell::Delayed and Spell::DelayedChannel
&Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
&Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
&Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
&Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT implemented in Unit::CalcAbsorbResist
&Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL implemented in Unit::isVisibleForOrDetect
&Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING implemented in Player::getMaxTimer
&Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN implemented in Player::CalculateReputationGain
&Aura::HandleUnused, //157 SPELL_AURA_PET_DAMAGE_MULTI (single test like spell 20782, also single for 214 aura)
&Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
&Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT implemented in Player::RewardHonor
&Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT implemented in Player::RegenerateAll and Player::RegenerateHealth
&Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
&Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE implememnted in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
&Aura::HandleUnused, //164 unused (3.0.8a-3.2.2a), only one test spell 10654
&Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
&Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
&Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
&Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
&Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
&Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
&Aura::HandleUnused, //173 unused (3.0.8a-3.2.2a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
&Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
&Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
&Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
&Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM (22 spells)
&Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
&Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
&Aura::HandleUnused, //181 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
&Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
&Aura::HandleNoImmediateEffect, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746, implemented in ThreatCalcHelper::calcThreat
&Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
&Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
&Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
&Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
&Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
&Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
&Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
&Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN (single spell 24818 in 3.2.2a)
&Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
&Aura::HandleUnused, //198 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
&Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_KILL_XP_PCT implemented in Player::GiveXP
&Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
&Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
&Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
&Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
&Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus
&Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
&Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
&Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
&Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
&Aura::HandleNULL, //210 "Increase flight speed by"
&Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
&Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
&Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
&Aura::HandleUnused, //214 Tamed Pet Passive (single test like spell 20782, also single for 157 aura)
&Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
&Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
&Aura::HandleUnused, //217 unused (3.0.8a-3.2.2a)
&Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
&Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
&Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
&Aura::HandleNULL, //221 ignored
&Aura::HandleUnused, //222 unused (3.0.8a-3.2.2a) only for spell 44586 that not used in real spell cast
&Aura::HandleNULL, //223 dummy code (cast damage spell to attacker) and another dymmy (jump to another nearby raid member)
&Aura::HandleUnused, //224 unused (3.0.8a-3.2.2a)
&Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
&Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
&Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
&Aura::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH
&Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
&Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
&Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
&Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
&Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
&Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
&Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
&Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
&Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
&Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
&Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
&Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
&Aura::HandleForceMoveForward, //241 Forces the player to move forward
&Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING (only 2 test spels in 3.2.2a)
&Aura::HandleNULL, //243 faction reaction override spells
&Aura::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
&Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
&Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL implemented in Unit::CalculateSpellDuration
&Aura::HandleNULL, //247 target to become a clone of the caster
&Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
&Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
&Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
&Aura::HandleNULL, //252 haste all?
&Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
&Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
&Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
&Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
&Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
&Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
&Aura::HandleNULL, //259 corrupt healing over time spell
&Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
&Aura::HandlePhase, //261 SPELL_AURA_PHASE undetectable invisibility? implemented in Unit::isVisibleForOrDetect
&Aura::HandleNULL, //262 ignore combat/aura state?
&Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
&Aura::HandleUnused, //264 unused (3.0.8a-3.2.2a)
&Aura::HandleUnused, //265 unused (3.0.8a-3.2.2a)
&Aura::HandleUnused, //266 unused (3.0.8a-3.2.2a)
&Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
&Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
&Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL implemented in Unit::CalcNotIgnoreDamageRedunction
&Aura::HandleUnused, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST (unused in 3.2.2a)
&Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
&Aura::HandleNULL, //272 reduce spell cast time?
&Aura::HandleNoImmediateEffect, //273 SPELL_AURA_X_RAY (client side implementation)
&Aura::HandleNULL, //274 proc free shot?
&Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
&Aura::HandleNULL, //276 mod damage % mechanic?
&Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
&Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
&Aura::HandleNULL, //279 visual effects? 58836 and 57507
&Aura::HandleModTargetArmorPct, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
&Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN implemented in Player::RewardHonor
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
&Aura::HandleNULL, //284 51 spells
&Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
&Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
&Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
&Aura::HandleNULL, //288 increase parry/deflect, prevent attack (single spell used 67801)
&Aura::HandleUnused, //289 unused (3.2.2a)
&Aura::HandleAuraModAllCritChance, //290 SPELL_AURA_MOD_ALL_CRIT_CHANCE
&Aura::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_QUEST_XP_PCT implemented in Player::GiveXP
&Aura::HandleNULL, //292 call stabled pet
&Aura::HandleNULL, //293 3 spells
&Aura::HandleNULL, //294 2 spells, possible prevent mana regen
&Aura::HandleUnused, //295 unused (3.2.2a)
&Aura::HandleNULL, //296 2 spells
&Aura::HandleNULL, //297 1 spell (counter spell school?)
&Aura::HandleUnused, //298 unused (3.2.2a)
&Aura::HandleUnused, //299 unused (3.2.2a)
&Aura::HandleNULL, //300 3 spells (share damage?)
&Aura::HandleNULL, //301 5 spells
&Aura::HandleUnused, //302 unused (3.2.2a)
&Aura::HandleNULL, //303 17 spells
&Aura::HandleNULL, //304 2 spells (alcohol effect?)
&Aura::HandleNULL, //305 2 spells
&Aura::HandleNULL //306 1 spell
};
static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
{
assert(target);
assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
m_spellProto = spellproto;
m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
m_isPassive = IsPassiveSpell(GetId());
m_positive = IsPositiveEffect(GetId(), m_effIndex);
m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
m_applyTime = time(NULL);
int32 damage;
if(!caster)
{
m_caster_guid = target->GetGUID();
damage = m_currentBasePoints+1; // stored value-1
m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
}
else
{
m_caster_guid = caster->GetGUID();
damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
if (!damage && castItem && castItem->GetItemSuffixFactor())
{
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
if(item_rand_suffix)
{
for (int k = 0; k < 3; ++k)
{
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
if(pEnchant)
{
for (int t = 0; t < 3; ++t)
if(pEnchant->spellid[t] == m_spellProto->Id)
{
damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
break;
}
}
if(damage)
break;
}
}
}
}
if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
m_permanent = true;
Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
if(!m_permanent && modOwner)
{
modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
// Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
if (m_maxduration<=0)
m_maxduration = 1;
}
m_duration = m_maxduration;
sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
m_effIndex = eff;
SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
// Apply periodic time mod
if(modOwner && m_modifier.periodictime)
modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
// Start periodic on next tick or at aura apply
if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
m_periodicTimer += m_modifier.periodictime;
m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
m_procCharges = m_spellProto->procCharges;
if(modOwner)
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
m_spellProto->Stances &&
!(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
!(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
if (caster && m_spellProto->Id == 22959) // Improved Scorch
{
// Glyph of Improved Scorch
if (Aura* glyph = caster->GetDummyAura(56371))
m_stackAmount = glyph->GetModifier()->m_amount;
}
}
Aura::~Aura()
{
}
AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
{
m_isAreaAura = true;
// caster==NULL in constructor args if target==caster in fact
Unit* caster_ptr = caster ? caster : target;
m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
if(Player* modOwner = caster_ptr->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
switch(spellproto->Effect[eff])
{
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
m_areaAuraType = AREA_AURA_PARTY;
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
m_modifier.m_auraname = SPELL_AURA_NONE;
break;
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
m_areaAuraType = AREA_AURA_RAID;
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
m_modifier.m_auraname = SPELL_AURA_NONE;
// Light's Beacon not applied to caster itself (TODO: more generic check for another simialr spell if any?)
else if (target == caster_ptr && m_spellProto->Id == 53651)
m_modifier.m_auraname = SPELL_AURA_NONE;
break;
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
m_areaAuraType = AREA_AURA_FRIEND;
break;
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
m_areaAuraType = AREA_AURA_ENEMY;
if (target == caster_ptr)
m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
break;
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
m_areaAuraType = AREA_AURA_PET;
break;
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
m_areaAuraType = AREA_AURA_OWNER;
if (target == caster_ptr)
m_modifier.m_auraname = SPELL_AURA_NONE;
break;
default:
sLog.outError("Wrong spell effect in AreaAura constructor");
ASSERT(false);
break;
}
}
AreaAura::~AreaAura()
{
}
PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
{
m_isPersistent = true;
}
PersistentAreaAura::~PersistentAreaAura()
{
}
SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
{
if (caster)
m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetTargetGUID();
else
m_casters_target_guid = 0;
}
SingleEnemyTargetAura::~SingleEnemyTargetAura()
{
}
Unit* SingleEnemyTargetAura::GetTriggerTarget() const
{
return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
}
Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
{
if (IsAreaAuraEffect(spellproto->Effect[eff]))
return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
for (int i = 0; i < 3; ++i)
if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
}
Unit* Aura::GetCaster() const
{
if(m_caster_guid == m_target->GetGUID())
return m_target;
//return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
//must return caster even if it's in another grid/map
Unit *unit = ObjectAccessor::GetUnitInWorld(*m_target,m_caster_guid);
return unit && unit->IsInWorld() ? unit : NULL;
}
void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
{
m_modifier.m_auraname = t;
m_modifier.m_amount = a;
m_modifier.m_miscvalue = miscValue;
m_modifier.periodictime = pt;
}
void Aura::Update(uint32 diff)
{
if (m_duration > 0)
{
m_duration -= diff;
if (m_duration < 0)
m_duration = 0;
m_timeCla -= diff;
// GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
// all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
if(GetEffIndex()==0 && m_timeCla <= 0)
{
if(Unit* caster = GetCaster())
{
Powers powertype = Powers(m_spellProto->powerType);
int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
m_timeCla = 1*IN_MILISECONDS;
if (manaPerSecond)
{
if(powertype==POWER_HEALTH)
caster->ModifyHealth(-manaPerSecond);
else
caster->ModifyPower(powertype,-manaPerSecond);
}
}
}
}
// Channeled aura required check distance from caster
if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
{
Unit* caster = GetCaster();
if(!caster)
{
m_target->RemoveAura(GetId(), GetEffIndex());
return;
}
// Get spell range
float radius;
SpellModOp mod;
if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
{
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
mod = SPELLMOD_RADIUS;
}
else
{
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
mod = SPELLMOD_RANGE;
}
if(Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), mod, radius, NULL);
if(!caster->IsWithinDistInMap(m_target, radius))
{
m_target->RemoveAura(GetId(), GetEffIndex());
return;
}
}
if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
{
m_periodicTimer -= diff;
if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
{
// update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
m_periodicTimer += m_modifier.periodictime;
PeriodicTick();
}
}
}
void AreaAura::Update(uint32 diff)
{
// update for the caster of the aura
if(m_caster_guid == m_target->GetGUID())
{
Unit* caster = m_target;
if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
{
Unit* owner = caster->GetCharmerOrOwner();
if (!owner)
owner = caster;
std::list<Unit *> targets;
switch(m_areaAuraType)
{
case AREA_AURA_PARTY:
{
Group *pGroup = NULL;
if (owner->GetTypeId() == TYPEID_PLAYER)
pGroup = ((Player*)owner)->GetGroup();
if( pGroup)
{
uint8 subgroup = ((Player*)owner)->GetSubGroup();
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
{
if(caster->IsWithinDistInMap(Target, m_radius))
targets.push_back(Target);
Pet *pet = Target->GetPet();
if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
targets.push_back(pet);
}
}
}
else
{
// add owner
if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
targets.push_back(owner);
// add caster's pet
Unit* pet = caster->GetPet();
if( pet && caster->IsWithinDistInMap(pet, m_radius))
targets.push_back(pet);
}
break;
}
case AREA_AURA_RAID:
{
Group *pGroup = NULL;
if (owner->GetTypeId() == TYPEID_PLAYER)
pGroup = ((Player*)owner)->GetGroup();
if( pGroup)
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
{
if(caster->IsWithinDistInMap(Target, m_radius))
targets.push_back(Target);
Pet *pet = Target->GetPet();
if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
targets.push_back(pet);
}
}
}
else
{
// add owner
if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
targets.push_back(owner);
// add caster's pet
Unit* pet = caster->GetPet();
if( pet && caster->IsWithinDistInMap(pet, m_radius))
targets.push_back(pet);
}
break;
}
case AREA_AURA_FRIEND:
{
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap(), *caster, m_radius);
cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap(), *caster, m_radius);
break;
}
case AREA_AURA_ENEMY:
{
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap(), *caster, m_radius);
cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap(), *caster, m_radius);
break;
}
case AREA_AURA_OWNER:
case AREA_AURA_PET:
{
if(owner != caster && caster->IsWithinDistInMap(owner, m_radius))
targets.push_back(owner);
break;
}
}
for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
{
// flag for seelction is need apply aura to current iteration target
bool apply = true;
// we need ignore present caster self applied are auras sometime
// in cases if this only auras applied for spell effect
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), m_effIndex);
for(Unit::AuraMap::const_iterator i = (*tIter)->GetAuras().lower_bound(spair); i != (*tIter)->GetAuras().upper_bound(spair); ++i)
{
if (i->second->IsDeleted())
continue;
switch(m_areaAuraType)
{
case AREA_AURA_ENEMY:
// non caster self-casted auras (non stacked)
if(i->second->GetModifier()->m_auraname != SPELL_AURA_NONE)
apply = false;
break;
case AREA_AURA_RAID:
// non caster self-casted auras (stacked from diff. casters)
if(i->second->GetModifier()->m_auraname != SPELL_AURA_NONE || i->second->GetCasterGUID() == GetCasterGUID())
apply = false;
break;
default:
// in generic case not allow stacking area auras
apply = false;
break;
}
if(!apply)
break;
}
if(!apply)
continue;
if(SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
{
int32 actualBasePoints = m_currentBasePoints;
// recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
if(actualSpellInfo != GetSpellProto())
actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
aur->SetAuraDuration(GetAuraDuration());
(*tIter)->AddAura(aur);
}
}
}
Aura::Update(diff);
}
else // aura at non-caster
{
Unit* caster = GetCaster();
Aura::Update(diff);
// remove aura if out-of-range from caster (after teleport for example)
// or caster is isolated or caster no longer has the aura
// or caster is (no longer) friendly
bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
!caster->IsWithinDistInMap(m_target, m_radius) ||
!caster->HasAura(GetId(), GetEffIndex()) ||
caster->IsFriendlyTo(m_target) != needFriendly
)
{
m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(),GetCasterGUID());
}
else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
{
// not check group if target == owner or target == pet
if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
{
Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
Group *pGroup = check ? check->GetGroup() : NULL;
if( pGroup )
{
Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
m_target->RemoveAura(GetId(), GetEffIndex());
}
else
m_target->RemoveAura(GetId(), GetEffIndex());
}
}
else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
{
// not check group if target == owner or target == pet
if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
{
Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
Group *pGroup = check ? check->GetGroup() : NULL;
if( pGroup )
{
Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
if(!checkTarget)
m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
}
else
m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
}
}
else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
{
if( m_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
}
}
}
void PersistentAreaAura::Update(uint32 diff)
{
bool remove = false;
// remove the aura if its caster or the dynamic object causing it was removed
// or if the target moves too far from the dynamic object
if(Unit *caster = GetCaster())
{
DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
if (dynObj)
{
if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
remove = true;
}
else
remove = true;
}
else
remove = true;
Aura::Update(diff);
if(remove)
m_target->RemoveAura(GetId(), GetEffIndex());
}
void Aura::ApplyModifier(bool apply, bool Real)
{
AuraType aura = m_modifier.m_auraname;
SetInUse(true);
if(aura < TOTAL_AURAS)
(*this.*AuraHandler [aura])(apply, Real);
SetInUse(false);
}
bool Aura::IsNeedVisibleSlot(Unit const* caster) const
{
bool totemAura = caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem();
// passive auras (except totem auras) do not get placed in the slots
if (m_isPassive && !totemAura)
return false;
// generic not caster case
if (m_target != caster)
return true;
// special area auras case at caster
switch(m_spellProto->Effect[GetEffIndex()])
{
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
return false;
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
// not sure is totemAura need, just preserve old code results
return totemAura || m_modifier.m_auraname != SPELL_AURA_NONE;
default: break;
}
return true;
}
void Aura::_AddAura()
{
if (!GetId())
return;
if(!m_target)
return;
// Second aura if some spell
bool secondaura = false;
// Try find slot for aura
uint8 slot = NULL_AURA_SLOT;
// Lookup for some spell auras (and get slot from it)
for(uint8 i = 0; i < m_effIndex; ++i)
{
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
{
// allow use single slot only by auras from same caster
if(itr->second->GetCasterGUID()==GetCasterGUID())
{
slot = itr->second->GetAuraSlot();
secondaura = true;
break;
}
}
if (secondaura)
break;
}
// Lookup free slot
if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
{
Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
for(uint8 i = 0; i < MAX_AURAS; ++i)
{
Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
if(itr == visibleAuras->end())
{
slot = i;
// update for out of range group members (on 1 slot use)
m_target->UpdateAuraForGroup(slot);
break;
}
}
}
Unit* caster = GetCaster();
// set infinity cooldown state for spells
if(caster && caster->GetTypeId() == TYPEID_PLAYER)
{
if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
{
Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
}
}
if (IsNeedVisibleSlot(caster))
{
SetAuraSlot( slot );
if(slot < MAX_AURAS) // slot found send data to client
{
SetAura(false);
SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
SendAuraUpdate(false);
}
//*****************************************************
// Update target aura state flag (at 1 aura apply)
// TODO: Make it easer
//*****************************************************
if (!secondaura)
{
// Sitdown on apply aura req seated
if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
m_target->SetStandState(UNIT_STAND_STATE_SIT);
// register aura diminishing on apply
if (getDiminishGroup() != DIMINISHING_NONE )
m_target->ApplyDiminishingAura(getDiminishGroup(), true);
// Update Seals information
if (IsSealSpell(m_spellProto))
m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
// Conflagrate aura state on Immolate and Shadowflame
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
// Immolate
((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
// Shadowflame
(m_spellProto->SpellFamilyFlags2 & 0x00000002)))
m_target->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
// Faerie Fire (druid versions)
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
// Victorious
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
// Swiftmend state on Regrowth & Rejuvenation
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x50)))
m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
// Deadly poison aura state
if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x10000)))
m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
// Enrage aura state
if(m_spellProto->Dispel == DISPEL_ENRAGE)
m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
}
}
}
bool Aura::_RemoveAura()
{
// Remove all triggered by aura spells vs unlimited duration
// except same aura replace case
if(m_removeMode!=AURA_REMOVE_BY_STACK)
CleanupTriggeredSpells();
Unit* caster = GetCaster();
if(caster && IsPersistent())
{
DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
if (dynObj)
dynObj->RemoveAffected(m_target);
}
//passive auras do not get put in slots
// Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
//if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
// return;
uint8 slot = GetAuraSlot();
if(slot >= MAX_AURAS) // slot not set
return false;
if(m_target->GetVisibleAura(slot) == 0)
return false;
bool lastaura = true;
// find other aura in same slot (current already removed from list)
for(uint8 i = 0; i < 3; ++i)
{
Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
{
if(itr->second->GetAuraSlot() == slot)
{
lastaura = false;
break;
}
}
if(!lastaura)
break;
}
// only remove icon when the last aura of the spell is removed (current aura already removed from list)
if (!lastaura)
return false;
// unregister aura diminishing (and store last time)
if (getDiminishGroup() != DIMINISHING_NONE )
m_target->ApplyDiminishingAura(getDiminishGroup(), false);
SetAura(true);
SetAuraFlags(AFLAG_NONE);
SetAuraLevel(0);
if (m_removeMode != AURA_REMOVE_BY_DELETE)
{
SendAuraUpdate(true);
// update for out of range group members
m_target->UpdateAuraForGroup(slot);
//*****************************************************
// Update target aura state flag (at last aura remove)
//*****************************************************
// Enrage aura state
if(m_spellProto->Dispel == DISPEL_ENRAGE)
m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
uint32 removeState = 0;
uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
switch(m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_PALADIN:
if (IsSealSpell(m_spellProto))
removeState = AURA_STATE_JUDGEMENT; // Update Seals information
break;
case SPELLFAMILY_WARLOCK:
// Conflagrate aura state on Immolate and Shadowflame,
if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
(m_spellProto->SpellFamilyFlags2 & 0x00000002))
{
removeFamilyFlag = UI64LIT(0x0000000000000004);
removeFamilyFlag2 = 0x00000002;
removeState = AURA_STATE_CONFLAGRATE;
}
break;
case SPELLFAMILY_DRUID:
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
{
removeFamilyFlag = 0x50;
removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
}
break;
case SPELLFAMILY_WARRIOR:
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
break;
case SPELLFAMILY_ROGUE:
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
break;
case SPELLFAMILY_HUNTER:
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
}
// Remove state (but need check other auras for it)
if (removeState)
{
bool found = false;
Unit::AuraMap& Auras = m_target->GetAuras();
for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
(auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
{
found = true;
break;
}
}
// this has been last aura
if(!found)
m_target->ModifyAuraState(AuraState(removeState), false);
}
// reset cooldown state for spells
if(caster && caster->GetTypeId() == TYPEID_PLAYER)
{
if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
((Player*)caster)->SendCooldownEvent(GetSpellProto());
}
}
return true;
}
void Aura::SendAuraUpdate(bool remove)
{
WorldPacket data(SMSG_AURA_UPDATE);
data.append(m_target->GetPackGUID());
data << uint8(GetAuraSlot());
data << uint32(remove ? 0 : GetId());
if(remove)
{
m_target->SendMessageToSet(&data, true);
return;
}
uint8 auraFlags = GetAuraFlags();
data << uint8(auraFlags);
data << uint8(GetAuraLevel());
data << uint8(m_procCharges ? m_procCharges*m_stackAmount : m_stackAmount);
if(!(auraFlags & AFLAG_NOT_CASTER))
{
data << uint8(0); // pguid
}
if(auraFlags & AFLAG_DURATION)
{
data << uint32(GetAuraMaxDuration());
data << uint32(GetAuraDuration());
}
m_target->SendMessageToSet(&data, true);
}
void Aura::SetStackAmount(uint8 stackAmount)
{
Unit *target = GetTarget();
Unit *caster = GetCaster();
if (!target || !caster)
return;
bool refresh = stackAmount >= m_stackAmount;
if (stackAmount != m_stackAmount)
{
m_stackAmount = stackAmount;
int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
// Reapply if amount change
if (amount!=m_modifier.m_amount)
{
ApplyModifier(false, true);
m_modifier.m_amount = amount;
ApplyModifier(true, true);
}
}
if (refresh)
// Stack increased refresh duration
RefreshAura();
else
// Stack decreased only send update
SendAuraUpdate(false);
}
bool Aura::modStackAmount(int32 num)
{
// Can`t mod
if (!m_spellProto->StackAmount)
return true;
// Modify stack but limit it
int32 stackAmount = m_stackAmount + num;
if (stackAmount > m_spellProto->StackAmount)
stackAmount = m_spellProto->StackAmount;
else if (stackAmount <=0) // Last aura from stack removed
{
m_stackAmount = 0;
return true; // need remove aura
}
// Update stack amount
SetStackAmount(stackAmount);
return false;
}
void Aura::RefreshAura()
{
m_duration = m_maxduration;
SendAuraUpdate(false);
}
bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
{
// Check family name
if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
return false;
// Check EffectClassMask
uint32 const *ptr = getAuraSpellClassMask();
if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
return true;
if (ptr[2] & spell->SpellFamilyFlags2)
return true;
return false;
}
void Aura::ReapplyAffectedPassiveAuras( Unit* target )
{
std::set<uint32> affectedPassives;
for(Unit::AuraMap::const_iterator itr = target->GetAuras().begin(); itr != target->GetAuras().end(); ++itr)
{
// permanent passive
if (itr->second->IsPassive() && itr->second->IsPermanent() &&
// non deleted and not same aura (any with same spell id)
!itr->second->IsDeleted() && itr->second->GetId() != GetId() &&
// only applied by self and affected by aura
itr->second->GetCasterGUID() == target->GetGUID() && isAffectedOnSpell(itr->second->GetSpellProto()))
{
affectedPassives.insert(itr->second->GetId());
}
}
for(std::set<uint32>::const_iterator set_itr = affectedPassives.begin(); set_itr != affectedPassives.end(); ++set_itr)
{
target->RemoveAurasDueToSpell(*set_itr);
target->CastSpell(m_target, *set_itr, true);
}
}
/*********************************************************/
/*** BASIC AURA FUNCTION ***/
/*********************************************************/
void Aura::HandleAddModifier(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
return;
if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
return;
if (apply)
{
// Add custom charges for some mod aura
switch (m_spellProto->Id)
{
case 17941: // Shadow Trance
case 22008: // Netherwind Focus
case 31834: // Light's Grace
case 34754: // Clearcasting
case 34936: // Backlash
case 48108: // Hot Streak
case 51124: // Killing Machine
case 54741: // Firestarter
case 57761: // Fireball!
SetAuraCharges(1);
break;
}
SpellModifier *mod = new SpellModifier;
mod->op = SpellModOp(m_modifier.m_miscvalue);
mod->value = m_modifier.m_amount;
mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
mod->spellId = GetId();
uint32 const *ptr;
switch (m_effIndex)
{
case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
default:
return;
}
mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
mod->mask2= (uint64)ptr[2];
mod->charges = m_procCharges;
m_spellmod = mod;
}
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
// reapply talents to own passive persistent auras
ReapplyAffectedPassiveAuras(m_target);
// re-aplly talents and passives applied to pet (it affected by player spellmods)
if(Pet* pet = m_target->GetPet())
ReapplyAffectedPassiveAuras(pet);
for(int i = 0; i < MAX_TOTEM; ++i)
if(m_target->m_TotemSlot[i])
if(Creature* totem = m_target->GetMap()->GetCreature(m_target->m_TotemSlot[i]))
ReapplyAffectedPassiveAuras(totem);
}
void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
{
// Use SpellModifier structure for check
// used only fields:
// spellId, mask, mask2
if (apply)
{
SpellModifier *mod = new SpellModifier;
mod->spellId = GetId();
uint32 const *ptr;
switch (m_effIndex)
{
case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
default:
return;
}
mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
mod->mask2= (uint64)ptr[2];
m_spellmod = mod;
}
else
{
delete m_spellmod;
m_spellmod = NULL;
}
}
void Aura::TriggerSpell()
{
const uint64& casterGUID = GetCasterGUID();
Unit* target = GetTriggerTarget();
if(!casterGUID || !target)
return;
// generic casting code with custom spells and target/caster customs
uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
SpellEntry const *auraSpellInfo = GetSpellProto();
uint32 auraId = auraSpellInfo->Id;
// specific code for cases with no trigger spell provided in field
if (triggeredSpellInfo == NULL)
{
switch(auraSpellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(auraId)
{
// Firestone Passive (1-5 ranks)
case 758:
case 17945:
case 17947:
case 17949:
case 27252:
{
if (target->GetTypeId() != TYPEID_PLAYER)
return;
Item* item = ((Player*)target)->GetWeaponForAttack(BASE_ATTACK);
if (!item)
return;
uint32 enchant_id = 0;
switch (GetId())
{
case 758: enchant_id = 1803; break; // Rank 1
case 17945: enchant_id = 1823; break; // Rank 2
case 17947: enchant_id = 1824; break; // Rank 3
case 17949: enchant_id = 1825; break; // Rank 4
case 27252: enchant_id = 2645; break; // Rank 5
default:
return;
}
// remove old enchanting before applying new
((Player*)target)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
// add new enchanting
((Player*)target)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
return;
}
// // Periodic Mana Burn
// case 812: break;
// // Polymorphic Ray
// case 6965: break;
// // Fire Nova (1-7 ranks)
// case 8350:
// case 8508:
// case 8509:
// case 11312:
// case 11313:
// case 25540:
// case 25544:
// break;
// Thaumaturgy Channel
case 9712: trigger_spell_id = 21029; break;
// // Egan's Blaster
// case 17368: break;
// // Haunted
// case 18347: break;
// // Ranshalla Waiting
// case 18953: break;
// // Inferno
// case 19695: break;
// // Frostwolf Muzzle DND
// case 21794: break;
// // Alterac Ram Collar DND
// case 21866: break;
// // Celebras Waiting
// case 21916: break;
// Brood Affliction: Bronze
case 23170:
{
m_target->CastSpell(m_target, 23171, true, 0, this);
return;
}
// // Mark of Frost
// case 23184: break;
// Restoration
case 23493:
{
int32 heal = target->GetMaxHealth() / 10;
target->DealHeal(target, heal, auraSpellInfo);
if (int32 mana = target->GetMaxPower(POWER_MANA))
{
mana /= 10;
target->EnergizeBySpell(target, 23493, mana, POWER_MANA);
}
return;
}
// // Stoneclaw Totem Passive TEST
// case 23792: break;
// // Axe Flurry
// case 24018: break;
// // Mark of Arlokk
// case 24210: break;
// // Restoration
// case 24379: break;
// // Happy Pet
// case 24716: break;
// // Dream Fog
// case 24780: break;
// // Cannon Prep
// case 24832: break;
// // Shadow Bolt Whirl
// case 24834: break;
// // Stink Trap
// case 24918: break;
// // Mark of Nature
// case 25041: break;
// // Agro Drones
// case 25152: break;
// Consume
case 25371:
{
int32 bpDamage = target->GetMaxHealth()*10/100;
target->CastCustomSpell(target, 25373, &bpDamage, NULL, NULL, true, NULL, this, casterGUID);
return;
}
// // Pain Spike
// case 25572: break;
// // Rotate 360
// case 26009: break;
// // Rotate -360
// case 26136: break;
// // Consume
// case 26196: break;
// // Berserk
// case 26615: break;
// // Defile
// case 27177: break;
// // Teleport: IF/UC
// case 27601: break;
// // Five Fat Finger Exploding Heart Technique
// case 27673: break;
// // Nitrous Boost
// case 27746: break;
// // Steam Tank Passive
// case 27747: break;
// Frost Blast
case 27808:
{
int32 bpDamage = target->GetMaxHealth()*26/100;
target->CastCustomSpell(target, 29879, &bpDamage, NULL, NULL, true, NULL, this, casterGUID);
return;
}
// // Detonate Mana
// case 27819: break;
// // Controller Timer
// case 28095: break;
// // Stalagg Chain
// case 28096: break;
// // Stalagg Tesla Passive
// case 28097: break;
// // Feugen Tesla Passive
// case 28109: break;
// // Feugen Chain
// case 28111: break;
// // Mark of Didier
// case 28114: break;
// // Communique Timer, camp
// case 28346: break;
// // Icebolt
// case 28522: break;
// // Silithyst
// case 29519: break;
// Inoculate Nestlewood Owlkin
case 29528:
if(target->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
return;
break;
// // Overload
// case 29768: break;
// // Return Fire
// case 29788: break;
// // Return Fire
// case 29793: break;
// // Return Fire
// case 29794: break;
// // Guardian of Icecrown Passive
// case 29897: break;
// Feed Captured Animal
case 29917: trigger_spell_id = 29916; break;
// // Flame Wreath
// case 29946: break;
// // Flame Wreath
// case 29947: break;
// // Mind Exhaustion Passive
// case 30025: break;
// // Nether Beam - Serenity
// case 30401: break;
// Extract Gas
case 30427:
{
Unit* caster = GetCaster();
if (!caster)
return;
// move loot to player inventory and despawn target
if(caster->GetTypeId() ==TYPEID_PLAYER &&
target->GetTypeId() == TYPEID_UNIT &&
((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
{
Player* player = (Player*)caster;
Creature* creature = (Creature*)target;
// missing lootid has been reported on startup - just return
if (!creature->GetCreatureInfo()->SkinLootId)
return;
player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
creature->ForcedDespawn();
}
return;
}
// Quake
case 30576: trigger_spell_id = 30571; break;
// // Burning Maul
// case 30598: break;
// // Regeneration
// case 30799:
// case 30800:
// case 30801:
// break;
// // Despawn Self - Smoke cloud
// case 31269: break;
// // Time Rift Periodic
// case 31320: break;
// // Corrupt Medivh
// case 31326: break;
// Doom
case 31347:
{
m_target->CastSpell(m_target,31350,true);
m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
}
// Spellcloth
case 31373:
{
// Summon Elemental after create item
target->SummonCreature(17870, 0, 0, 0, target->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
return;
}
// // Bloodmyst Tesla
// case 31611: break;
// Doomfire
case 31944:
{
int32 damage = m_modifier.m_amount * ((float)(GetAuraDuration() + m_modifier.periodictime) / GetAuraMaxDuration());
target->CastCustomSpell(target, 31969, &damage, NULL, NULL, true, NULL, this, casterGUID);
return;
}
// // Teleport Test
// case 32236: break;
// // Earthquake
// case 32686: break;
// // Possess
// case 33401: break;
// // Draw Shadows
// case 33563: break;
// // Murmur's Touch
// case 33711: break;
// Flame Quills
case 34229:
{
// cast 24 spells 34269-34289, 34314-34316
for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
target->CastSpell(target, spell_id, true, NULL, this, casterGUID);
for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
target->CastSpell(target, spell_id, true, NULL, this, casterGUID);
return;
}
// // Gravity Lapse
// case 34480: break;
// // Tornado
// case 34683: break;
// // Frostbite Rotate
// case 34748: break;
// // Arcane Flurry
// case 34821: break;
// // Interrupt Shutdown
// case 35016: break;
// // Interrupt Shutdown
// case 35176: break;
// // Inferno
// case 35268: break;
// // Salaadin's Tesla
// case 35515: break;
// // Ethereal Channel (Red)
// case 35518: break;
// // Nether Vapor
// case 35879: break;
// // Dark Portal Storm
// case 36018: break;
// // Burning Maul
// case 36056: break;
// // Living Grove Defender Lifespan
// case 36061: break;
// // Professor Dabiri Talks
// case 36064: break;
// // Kael Gaining Power
// case 36091: break;
// // They Must Burn Bomb Aura
// case 36344: break;
// // They Must Burn Bomb Aura (self)
// case 36350: break;
// // Stolen Ravenous Ravager Egg
// case 36401: break;
// // Activated Cannon
// case 36410: break;
// // Stolen Ravenous Ravager Egg
// case 36418: break;
// // Enchanted Weapons
// case 36510: break;
// // Cursed Scarab Periodic
// case 36556: break;
// // Cursed Scarab Despawn Periodic
// case 36561: break;
// // Vision Guide
// case 36573: break;
// // Cannon Charging (platform)
// case 36785: break;
// // Cannon Charging (self)
// case 36860: break;
// Remote Toy
case 37027: trigger_spell_id = 37029; break;
// // Mark of Death
// case 37125: break;
// // Arcane Flurry
// case 37268: break;
// // Spout
// case 37429: break;
// // Spout
// case 37430: break;
// // Karazhan - Chess NPC AI, Snapshot timer
// case 37440: break;
// // Karazhan - Chess NPC AI, action timer
// case 37504: break;
// // Karazhan - Chess: Is Square OCCUPIED aura (DND)
// case 39400: break;
// // Banish
// case 37546: break;
// // Shriveling Gaze
// case 37589: break;
// // Fake Aggro Radius (2 yd)
// case 37815: break;
// // Corrupt Medivh
// case 37853: break;
// Eye of Grillok
case 38495:
{
m_target->CastSpell(m_target, 38530, true);
return;
}
// Absorb Eye of Grillok (Zezzak's Shard)
case 38554:
{
if(m_target->GetTypeId() != TYPEID_UNIT)
return;
if (Unit* caster = GetCaster())
caster->CastSpell(caster, 38495, true, NULL, this);
else
return;
Creature* creatureTarget = (Creature*)m_target;
creatureTarget->ForcedDespawn();
return;
}
// // Magic Sucker Device timer
// case 38672: break;
// // Tomb Guarding Charging
// case 38751: break;
// // Murmur's Touch
// case 38794: break;
// // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
// case 39105: break;
// // Drain World Tree Visual
// case 39140: break;
// // Quest - Dustin's Undead Dragon Visual aura
// case 39259: break;
// // Hellfire - The Exorcism, Jules releases darkness, aura
// case 39306: break;
// // Inferno
// case 39346: break;
// // Enchanted Weapons
// case 39489: break;
// // Shadow Bolt Whirl
// case 39630: break;
// // Shadow Bolt Whirl
// case 39634: break;
// // Shadow Inferno
// case 39645: break;
// Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
case 39857: trigger_spell_id = 39856; break;
// // Soulgrinder Ritual Visual (Smashed)
// case 39974: break;
// // Simon Game Pre-game timer
// case 40041: break;
// // Knockdown Fel Cannon: The Aggro Check Aura
// case 40113: break;
// // Spirit Lance
// case 40157: break;
// // Demon Transform 2
// case 40398: break;
// // Demon Transform 1
// case 40511: break;
// // Ancient Flames
// case 40657: break;
// // Ethereal Ring Cannon: Cannon Aura
// case 40734: break;
// // Cage Trap
// case 40760: break;
// // Random Periodic
// case 40867: break;
// // Prismatic Shield
// case 40879: break;
// // Aura of Desire
// case 41350: break;
// // Dementia
// case 41404: break;
// // Chaos Form
// case 41629: break;
// // Alert Drums
// case 42177: break;
// // Spout
// case 42581: break;
// // Spout
// case 42582: break;
// // Return to the Spirit Realm
// case 44035: break;
// // Curse of Boundless Agony
// case 45050: break;
// // Earthquake
// case 46240: break;
// Personalized Weather
case 46736: trigger_spell_id = 46737; break;
// // Stay Submerged
// case 46981: break;
// // Dragonblight Ram
// case 47015: break;
// // Party G.R.E.N.A.D.E.
// case 51510: break;
default:
break;
}
break;
}
case SPELLFAMILY_MAGE:
{
switch(auraId)
{
// Invisibility
case 66:
// Here need periodic triger reducing threat spell (or do it manually)
return;
default:
break;
}
break;
}
// case SPELLFAMILY_WARRIOR:
// {
// switch(auraId)
// {
// // Wild Magic
// case 23410: break;
// // Corrupted Totems
// case 23425: break;
// default:
// break;
// }
// break;
// }
// case SPELLFAMILY_PRIEST:
// {
// switch(auraId)
// {
// // Blue Beam
// case 32930: break;
// // Fury of the Dreghood Elders
// case 35460: break;
// default:
// break;
// }
// break;
// }
case SPELLFAMILY_HUNTER:
{
switch (auraId)
{
// Sniper training
case 53302:
case 53303:
case 53304:
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Reset reapply counter at move
if (((Player*)target)->isMoving())
{
m_modifier.m_amount = 6;
return;
}
// We are standing at the moment
if (m_modifier.m_amount > 0)
{
--m_modifier.m_amount;
return;
}
// select rank of buff
switch(auraId)
{
case 53302: trigger_spell_id = 64418; break;
case 53303: trigger_spell_id = 64419; break;
case 53304: trigger_spell_id = 64420; break;
}
// If aura is active - no need to continue
if (target->HasAura(trigger_spell_id))
return;
break;
default:
break;
}
break;
}
case SPELLFAMILY_DRUID:
{
switch(auraId)
{
// Cat Form
// trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
case 768:
return;
// Frenzied Regeneration
case 22842:
case 22895:
case 22896:
case 26999:
{
int32 LifePerRage = GetModifier()->m_amount;
int32 lRage = m_target->GetPower(POWER_RAGE);
if(lRage > 100) // rage stored as rage*10
lRage = 100;
m_target->ModifyPower(POWER_RAGE, -lRage);
int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
m_target->CastCustomSpell(m_target, 22845, &FRTriggerBasePoints, NULL, NULL, true, NULL, this);
return;
}
default:
break;
}
break;
}
// case SPELLFAMILY_HUNTER:
// {
// switch(auraId)
// {
// //Frost Trap Aura
// case 13810:
// return;
// //Rizzle's Frost Trap
// case 39900:
// return;
// // Tame spells
// case 19597: // Tame Ice Claw Bear
// case 19676: // Tame Snow Leopard
// case 19677: // Tame Large Crag Boar
// case 19678: // Tame Adult Plainstrider
// case 19679: // Tame Prairie Stalker
// case 19680: // Tame Swoop
// case 19681: // Tame Dire Mottled Boar
// case 19682: // Tame Surf Crawler
// case 19683: // Tame Armored Scorpid
// case 19684: // Tame Webwood Lurker
// case 19685: // Tame Nightsaber Stalker
// case 19686: // Tame Strigid Screecher
// case 30100: // Tame Crazed Dragonhawk
// case 30103: // Tame Elder Springpaw
// case 30104: // Tame Mistbat
// case 30647: // Tame Barbed Crawler
// case 30648: // Tame Greater Timberstrider
// case 30652: // Tame Nightstalker
// return;
// default:
// break;
// }
// break;
// }
case SPELLFAMILY_SHAMAN:
{
switch(auraId)
{
// Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
case 28820:
{
// Need remove self if Lightning Shield not active
Unit::AuraMap const& auras = target->GetAuras();
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
SpellEntry const* spell = itr->second->GetSpellProto();
if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
(spell->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
return;
}
target->RemoveAurasDueToSpell(28820);
return;
}
// Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
case 38443:
{
bool all = true;
for(int i = 0; i < MAX_TOTEM; ++i)
{
if(!target->m_TotemSlot[i])
{
all = false;
break;
}
}
if(all)
target->CastSpell(target, 38437, true, NULL, this);
else
target->RemoveAurasDueToSpell(38437);
return;
}
default:
break;
}
break;
}
default:
break;
}
// Reget trigger spell proto
triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
}
else
{
// Spell exist but require custom code
switch(auraId)
{
// Curse of Idiocy
case 1010:
{
// TODO: spell casted by result in correct way mostly
// BUT:
// 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
// but must show affect apply like item casting
// 2) maybe aura must be replace by new with accumulative stat mods instead stacking
// prevent cast by triggered auras
if(casterGUID == target->GetGUID())
return;
// stop triggering after each affected stats lost > 90
int32 intelectLoss = 0;
int32 spiritLoss = 0;
Unit::AuraList const& mModStat = target->GetAurasByType(SPELL_AURA_MOD_STAT);
for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
{
if ((*i)->GetId() == 1010)
{
switch((*i)->GetModifier()->m_miscvalue)
{
case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
default: break;
}
}
}
if(intelectLoss <= -90 && spiritLoss <= -90)
return;
break;
}
// Mana Tide
case 16191:
{
target->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
return;
}
// Ground Slam
case 33525:
target->CastSpell(target, trigger_spell_id, true, NULL, this, casterGUID);
return;
// Beacon of Light
case 53563:
// original caster must be target (beacon)
target->CastSpell(target, trigger_spell_id, true, NULL, this, target->GetGUID());
return;
}
}
// All ok cast by default case
if(triggeredSpellInfo)
target->CastSpell(target, triggeredSpellInfo, true, NULL, this, casterGUID);
else
{
if (Unit* caster = GetCaster())
{
if(target->GetTypeId() != TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
}
}
}
void Aura::TriggerSpellWithValue()
{
const uint64& casterGUID = GetCasterGUID();
Unit* target = GetTriggerTarget();
if(!casterGUID || !target)
return;
// generic casting code with custom spells and target/caster customs
uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
int32 basepoints0 = this->GetModifier()->m_amount;
target->CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, NULL, this, casterGUID);
}
/*********************************************************/
/*** AURA EFFECTS ***/
/*********************************************************/
void Aura::HandleAuraDummy(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
Unit* caster = GetCaster();
// AT APPLY
if(apply)
{
switch(GetId())
{
case 1515: // Tame beast
// FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
if( caster && m_target->CanHaveThreatList())
m_target->AddThreat(caster, 10.0f, false, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
return;
case 13139: // net-o-matic
// root to self part of (root_target->charge->root_self sequence
if(caster)
caster->CastSpell(caster, 13138, true, NULL, this);
return;
case 39850: // Rocket Blast
if(roll_chance_i(20)) // backfire stun
m_target->CastSpell(m_target, 51581, true, NULL, this);
return;
case 43873: // Headless Horseman Laugh
m_target->PlayDistanceSound(11965);
return;
case 46354: // Blood Elf Illusion
if(caster)
{
switch(caster->getGender())
{
case GENDER_FEMALE:
caster->CastSpell(m_target, 46356, true, NULL, this);
break;
case GENDER_MALE:
caster->CastSpell(m_target, 46355, true, NULL, this);
break;
default:
break;
}
}
return;
case 46699: // Requires No Ammo
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
return;
}
// Earth Shield
if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x40000000000)))
{
// prevent double apply bonuses
if(m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
return;
}
}
// AT REMOVE
else
{
if( m_target->GetTypeId() == TYPEID_PLAYER &&
( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
{
// spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
((Player*)m_target)->SetFarSightGUID(0);
WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
((Player*)m_target)->GetSession()->SendPacket(&data);
return;
}
if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
{
uint32 finalSpelId = 0;
switch(GetId())
{
case 19548: finalSpelId = 19597; break;
case 19674: finalSpelId = 19677; break;
case 19687: finalSpelId = 19676; break;
case 19688: finalSpelId = 19678; break;
case 19689: finalSpelId = 19679; break;
case 19692: finalSpelId = 19680; break;
case 19693: finalSpelId = 19684; break;
case 19694: finalSpelId = 19681; break;
case 19696: finalSpelId = 19682; break;
case 19697: finalSpelId = 19683; break;
case 19699: finalSpelId = 19685; break;
case 19700: finalSpelId = 19686; break;
case 30646: finalSpelId = 30647; break;
case 30653: finalSpelId = 30648; break;
case 30654: finalSpelId = 30652; break;
case 30099: finalSpelId = 30100; break;
case 30102: finalSpelId = 30103; break;
case 30105: finalSpelId = 30104; break;
}
if(finalSpelId)
caster->CastSpell(m_target, finalSpelId, true, NULL, this);
return;
}
switch(GetId())
{
case 36730: // Flame Strike
{
m_target->CastSpell(m_target, 36731, true, NULL, this);
return;
}
case 44191: // Flame Strike
{
if (m_target->GetMap()->IsDungeon())
{
uint32 spellId = m_target->GetMap()->IsHeroic() ? 46163 : 44190;
m_target->CastSpell(m_target, spellId, true, NULL, this);
}
return;
}
case 45934: // Dark Fiend
{
// Kill target if dispelled
if (m_removeMode==AURA_REMOVE_BY_DISPEL)
m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
}
case 46308: // Burning Winds
{
// casted only at creatures at spawn
m_target->CastSpell(m_target, 47287, true, NULL, this);
return;
}
}
if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
{
// Stop caster Arcane Missle chanelling on death
if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800)))
{
caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
return;
}
// Stop caster Penance chanelling on death
if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
(m_spellProto->SpellFamilyFlags2 & UI64LIT(0x00000080)))
{
caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
return;
}
}
}
// AT APPLY & REMOVE
switch(m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(GetId())
{
// Recently Bandaged
case 11196:
m_target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
return;
// Unstable Power
case 24658:
{
uint32 spellId = 24659;
if (apply && caster)
{
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
if (!spell)
return;
for (int i=0; i < spell->StackAmount; ++i)
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
return;
}
m_target->RemoveAurasDueToSpell(spellId);
return;
}
// Restless Strength
case 24661:
{
uint32 spellId = 24662;
if (apply && caster)
{
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
if (!spell)
return;
for (int i=0; i < spell->StackAmount; ++i)
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
return;
}
m_target->RemoveAurasDueToSpell(spellId);
return;
}
//Summon Fire Elemental
case 40133:
{
if (!caster)
return;
Unit *owner = caster->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if(apply)
owner->CastSpell(owner, 8985, true);
else
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
return;
}
//Summon Earth Elemental
case 40132 :
{
if (!caster)
return;
Unit *owner = caster->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if(apply)
owner->CastSpell(owner, 19704, true);
else
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
return;
}
//Dragonmaw Illusion
case 40214 :
{
if(apply)
{
m_target->CastSpell(m_target, 40216, true);
m_target->CastSpell(m_target, 42016, true);
}
else
{
m_target->RemoveAurasDueToSpell(40216);
m_target->RemoveAurasDueToSpell(42016);
}
return;
}
// LK Intro VO (1)
case 58204:
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
// Play part 1
if(apply)
m_target->PlayDirectSound(14970, (Player *)m_target);
// continue in 58205
else
m_target->CastSpell(m_target, 58205, true);
}
return;
// LK Intro VO (2)
case 58205:
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
// Play part 2
if(apply)
m_target->PlayDirectSound(14971, (Player *)m_target);
// Play part 3
else
m_target->PlayDirectSound(14972, (Player *)m_target);
}
return;
case 10848:
case 36978:
case 40131:
case 27978:
case 33900:
if (apply)
m_target->m_AuraFlags |= UNIT_AURAFLAG_ALIVE_INVISIBLE;
else
m_target->m_AuraFlags |= ~UNIT_AURAFLAG_ALIVE_INVISIBLE;
return;
}
break;
}
case SPELLFAMILY_MAGE:
break;
case SPELLFAMILY_PRIEST:
{
// Pain and Suffering
if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
{
if(apply)
{
// Reduce backfire damage (dot damage) from Shadow Word: Death
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_DOT;
mod->value = m_modifier.m_amount;
mod->type = SPELLMOD_PCT;
mod->spellId = GetId();
mod->mask = UI64LIT(0x0000200000000000);
mod->mask2= UI64LIT(0x0);
m_spellmod = mod;
}
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
return;
}
break;
}
case SPELLFAMILY_PALADIN:
break;
case SPELLFAMILY_DRUID:
{
switch(GetId())
{
case 34246: // Idol of the Emerald Queen
case 60779: // Idol of Lush Moss
{
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
if(apply)
{
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_DOT;
mod->value = m_modifier.m_amount/7;
mod->type = SPELLMOD_FLAT;
mod->spellId = GetId();
mod->mask = UI64LIT(0x001000000000);
mod->mask2= UI64LIT(0x0);
m_spellmod = mod;
}
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
return;
}
case 52610: // Savage Roar
{
if(apply)
{
if(m_target->m_form != FORM_CAT)
return;
m_target->CastSpell(m_target, 62071, true);
}
else
m_target-> RemoveAurasDueToSpell(62071);
return;
}
case 61336: // Survival Instincts
{
if(apply)
{
if (!m_target->IsInFeralForm())
return;
int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
}
else
m_target-> RemoveAurasDueToSpell(50322);
return;
}
}
// Lifebloom
if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000))
{
if ( apply )
{
if ( caster )
// prevent double apply bonuses
if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
}
else
{
// Final heal only on dispelled or duration end
if ( !(GetAuraDuration() <= 0 || m_removeMode == AURA_REMOVE_BY_DISPEL) )
return;
// have a look if there is still some other Lifebloom dummy aura
Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000)))
return;
// final heal
if(m_target->IsInWorld() && m_stackAmount > 0)
{
int32 amount = m_modifier.m_amount / m_stackAmount;
m_target->CastCustomSpell(m_target, 33778, &amount, NULL, NULL, true, NULL, this, GetCasterGUID());
if (caster)
{
int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * m_stackAmount / 2;
caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
}
}
}
return;
}
// Predatory Strikes
if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
{
((Player*)m_target)->UpdateAttackPowerAndDamage();
return;
}
// Improved Moonkin Form
if(GetSpellProto()->SpellIconID == 2855)
{
uint32 spell_id;
switch(GetId())
{
case 48384: spell_id = 50170; break; //Rank 1
case 48395: spell_id = 50171; break; //Rank 2
case 48396: spell_id = 50172; break; //Rank 3
default:
sLog.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
return;
}
if(apply)
{
if(m_target->m_form != FORM_MOONKIN)
return;
m_target->CastSpell(m_target, spell_id, true);
}
else
m_target-> RemoveAurasDueToSpell(spell_id);
return;
}
break;
}
case SPELLFAMILY_HUNTER:
break;
case SPELLFAMILY_SHAMAN:
{
// Improved Weapon Totems
if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
{
if(apply)
{
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_EFFECT1;
mod->value = m_modifier.m_amount;
mod->type = SPELLMOD_PCT;
mod->spellId = GetId();
switch (m_effIndex)
{
case 0:
// Windfury Totem
mod->mask = UI64LIT(0x00200000000);
mod->mask2= UI64LIT(0x0);
break;
case 1:
// Flametongue Totem
mod->mask = UI64LIT(0x00400000000);
mod->mask2= UI64LIT(0x0);
break;
}
m_spellmod = mod;
}
((Player*)m_target)->AddSpellMod(m_spellmod, apply);
return;
}
break;
}
}
// pet auras
if(PetAura const* petSpell = sSpellMgr.GetPetAura(GetId(), m_effIndex))
{
if(apply)
m_target->AddPetAura(petSpell);
else
m_target->RemovePetAura(petSpell);
return;
}
if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
{
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAuraMapBounds(GetId());
if(saBounds.first != saBounds.second)
{
uint32 zone, area;
m_target->GetZoneAndAreaId(zone, area);
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
// some auras remove at aura remove
if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
m_target->RemoveAurasDueToSpell(itr->second->spellId);
// some auras applied at aura apply
else if(itr->second->autocast)
{
if( !m_target->HasAura(itr->second->spellId, 0) )
m_target->CastSpell(m_target, itr->second->spellId, true);
}
}
}
}
}
void Aura::HandleAuraMounted(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
if(apply)
{
CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(m_modifier.m_miscvalue);
if(!ci)
{
sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
return;
}
uint32 team = 0;
if (m_target->GetTypeId()==TYPEID_PLAYER)
team = ((Player*)m_target)->GetTeam();
uint32 display_id = sObjectMgr.ChooseDisplayId(team,ci);
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
m_target->Mount(display_id);
}
else
{
m_target->Unmount();
}
}
void Aura::HandleAuraWaterWalk(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
WorldPacket data;
if(apply)
data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
else
data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
data.append(m_target->GetPackGUID());
data << uint32(0);
m_target->SendMessageToSet(&data, true);
}
void Aura::HandleAuraFeatherFall(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
WorldPacket data;
if(apply)
data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
else
data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
data.append(m_target->GetPackGUID());
data << uint32(0);
m_target->SendMessageToSet(&data, true);
// start fall from current height
if(!apply && m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->SetFallInformation(0, m_target->GetPositionZ());
}
void Aura::HandleAuraHover(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
WorldPacket data;
if(apply)
data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
else
data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
data.append(m_target->GetPackGUID());
data << uint32(0);
m_target->SendMessageToSet(&data, true);
}
void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
{
// update timers in client
if(m_target->GetTypeId()==TYPEID_PLAYER)
((Player*)m_target)->UpdateMirrorTimers();
}
void Aura::HandleAuraModShapeshift(bool apply, bool Real)
{
if(!Real)
return;
uint32 modelid = 0;
Powers PowerType = POWER_MANA;
ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
switch(form)
{
case FORM_CAT:
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
modelid = 892;
else
modelid = 8571;
PowerType = POWER_ENERGY;
break;
case FORM_TRAVEL:
modelid = 632;
break;
case FORM_AQUA:
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
modelid = 2428;
else
modelid = 2428;
break;
case FORM_BEAR:
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
modelid = 2281;
else
modelid = 2289;
PowerType = POWER_RAGE;
break;
case FORM_GHOUL:
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
modelid = 10045;
break;
case FORM_DIREBEAR:
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
modelid = 2281;
else
modelid = 2289;
PowerType = POWER_RAGE;
break;
case FORM_CREATUREBEAR:
modelid = 902;
break;
case FORM_GHOSTWOLF:
modelid = 4613;
break;
case FORM_FLIGHT:
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
modelid = 20857;
else
modelid = 20872;
break;
case FORM_MOONKIN:
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
modelid = 15374;
else
modelid = 15375;
break;
case FORM_FLIGHT_EPIC:
if(Player::TeamForRace(m_target->getRace()) == ALLIANCE)
modelid = 21243;
else
modelid = 21244;
break;
case FORM_METAMORPHOSIS:
modelid = 25277;
break;
case FORM_AMBIENT:
case FORM_SHADOW:
case FORM_STEALTH:
break;
case FORM_TREE:
modelid = 864;
break;
case FORM_BATTLESTANCE:
case FORM_BERSERKERSTANCE:
case FORM_DEFENSIVESTANCE:
PowerType = POWER_RAGE;
break;
case FORM_SPIRITOFREDEMPTION:
modelid = 16031;
break;
default:
sLog.outError("Auras: Unknown Shapeshift Type: %u, SpellId %u.", m_modifier.m_miscvalue, GetId());
}
// remove polymorph before changing display id to keep new display id
switch ( form )
{
case FORM_CAT:
case FORM_TREE:
case FORM_TRAVEL:
case FORM_AQUA:
case FORM_BEAR:
case FORM_DIREBEAR:
case FORM_FLIGHT_EPIC:
case FORM_FLIGHT:
case FORM_MOONKIN:
{
// remove movement affects
m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
Unit::AuraList const& slowingAuras = m_target->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
for (Unit::AuraList::const_iterator iter = slowingAuras.begin(); iter != slowingAuras.end();)
{
SpellEntry const* aurSpellInfo = (*iter)->GetSpellProto();
uint32 aurMechMask = GetAllSpellMechanicMask(aurSpellInfo);
// If spell that caused this aura has Croud Control or Daze effect
if((aurMechMask & MECHANIC_NOT_REMOVED_BY_SHAPESHIFT) ||
// some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
aurSpellInfo->SpellIconID == 15 && aurSpellInfo->Dispel == 0 &&
(aurMechMask & (1 << (MECHANIC_SNARE-1)))==0)
{
++iter;
continue;
}
// All OK, remove aura now
m_target->RemoveAurasDueToSpellByCancel(aurSpellInfo->Id);
iter = slowingAuras.begin();
}
// and polymorphic affects
if(m_target->IsPolymorphed())
m_target->RemoveAurasDueToSpell(m_target->getTransForm());
break;
}
default:
break;
}
if(apply)
{
// remove other shapeshift before applying a new one
if(m_target->m_ShapeShiftFormSpellId)
m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId, this);
m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
if(modelid > 0)
m_target->SetDisplayId(modelid);
if(PowerType != POWER_MANA)
{
// reset power to default values only at power change
if(m_target->getPowerType() != PowerType)
m_target->setPowerType(PowerType);
switch(form)
{
case FORM_CAT:
case FORM_BEAR:
case FORM_DIREBEAR:
{
// get furor proc chance
uint32 FurorChance = 0;
Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellIconID == 238)
{
FurorChance = (*i)->GetModifier()->m_amount;
break;
}
}
if (m_modifier.m_miscvalue == FORM_CAT)
{
m_target->SetPower(POWER_ENERGY, 0);
if(urand(1,100) <= FurorChance)
m_target->CastSpell(m_target, 17099, true, NULL, this);
}
else
{
m_target->SetPower(POWER_RAGE, 0);
if(urand(1,100) <= FurorChance)
m_target->CastSpell(m_target, 17057, true, NULL, this);
}
break;
}
case FORM_BATTLESTANCE:
case FORM_DEFENSIVESTANCE:
case FORM_BERSERKERSTANCE:
{
uint32 Rage_val = 0;
// Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
Rage_val += m_target->CalculateSpellDamage(spellInfo, 0, spellInfo->EffectBasePoints[0], m_target) * 10;
}
}
if (m_target->GetPower(POWER_RAGE) > Rage_val)
m_target->SetPower(POWER_RAGE, Rage_val);
break;
}
default:
break;
}
}
m_target->m_ShapeShiftFormSpellId = GetId();
m_target->m_form = form;
}
else
{
if(modelid > 0)
m_target->SetDisplayId(m_target->GetNativeDisplayId());
m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
if(m_target->getClass() == CLASS_DRUID)
m_target->setPowerType(POWER_MANA);
m_target->m_ShapeShiftFormSpellId = 0;
m_target->m_form = FORM_NONE;
switch(form)
{
// Nordrassil Harness - bonus
case FORM_BEAR:
case FORM_DIREBEAR:
case FORM_CAT:
if(Aura* dummy = m_target->GetDummyAura(37315) )
m_target->CastSpell(m_target, 37316, true, NULL, dummy);
break;
// Nordrassil Regalia - bonus
case FORM_MOONKIN:
if(Aura* dummy = m_target->GetDummyAura(37324) )
m_target->CastSpell(m_target, 37325, true, NULL, dummy);
break;
default:
break;
}
}
// adding/removing linked auras
// add/remove the shapeshift aura's boosts
HandleShapeshiftBoosts(apply);
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->InitDataForForm();
}
void Aura::HandleAuraTransform(bool apply, bool Real)
{
if (apply)
{
// special case (spell specific functionality)
if (m_modifier.m_miscvalue == 0)
{
// player applied only
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
switch (GetId())
{
// Orb of Deception
case 16739:
{
uint32 orb_model = m_target->GetNativeDisplayId();
switch(orb_model)
{
// Troll Female
case 1479: m_target->SetDisplayId(10134); break;
// Troll Male
case 1478: m_target->SetDisplayId(10135); break;
// Tauren Male
case 59: m_target->SetDisplayId(10136); break;
// Human Male
case 49: m_target->SetDisplayId(10137); break;
// Human Female
case 50: m_target->SetDisplayId(10138); break;
// Orc Male
case 51: m_target->SetDisplayId(10139); break;
// Orc Female
case 52: m_target->SetDisplayId(10140); break;
// Dwarf Male
case 53: m_target->SetDisplayId(10141); break;
// Dwarf Female
case 54: m_target->SetDisplayId(10142); break;
// NightElf Male
case 55: m_target->SetDisplayId(10143); break;
// NightElf Female
case 56: m_target->SetDisplayId(10144); break;
// Undead Female
case 58: m_target->SetDisplayId(10145); break;
// Undead Male
case 57: m_target->SetDisplayId(10146); break;
// Tauren Female
case 60: m_target->SetDisplayId(10147); break;
// Gnome Male
case 1563: m_target->SetDisplayId(10148); break;
// Gnome Female
case 1564: m_target->SetDisplayId(10149); break;
// BloodElf Female
case 15475: m_target->SetDisplayId(17830); break;
// BloodElf Male
case 15476: m_target->SetDisplayId(17829); break;
// Dranei Female
case 16126: m_target->SetDisplayId(17828); break;
// Dranei Male
case 16125: m_target->SetDisplayId(17827); break;
default: break;
}
break;
}
// Murloc costume
case 42365: m_target->SetDisplayId(21723); break;
default: break;
}
}
else
{
uint32 model_id;
CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(m_modifier.m_miscvalue);
if (!ci)
{
model_id = 16358; // pig pink ^_^
sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
}
else
model_id = ci->DisplayID_A[0]; // Will use the default model here
// Polymorph (sheep/penguin case)
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82)
if (Unit* caster = GetCaster())
if (caster->HasAura(52648)) // Glyph of the Penguin
model_id = 26452;
m_target->SetDisplayId(model_id);
// Dragonmaw Illusion (set mount model also)
if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
}
// update active transform spell only not set or not overwriting negative by positive case
if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
m_target->setTransForm(GetId());
// polymorph case
if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
{
// for players, start regeneration after 1s (in polymorph fast regeneration case)
// only if caster is Player (after patch 2.4.2)
if (IS_PLAYER_GUID(GetCasterGUID()) )
((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
//dismount polymorphed target (after patch 2.4.2)
if (m_target->IsMounted())
m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
}
}
else
{
// ApplyModifier(true) will reapply it if need
m_target->setTransForm(0);
m_target->SetDisplayId(m_target->GetNativeDisplayId());
// re-aplly some from still active with preference negative cases
Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
if (!otherTransforms.empty())
{
// look for other transform auras
Aura* handledAura = *otherTransforms.begin();
for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
{
// negative auras are preferred
if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
{
handledAura = *i;
break;
}
}
handledAura->ApplyModifier(true);
}
// Dragonmaw Illusion (restore mount model)
if (GetId() == 42016 && m_target->GetMountID() == 16314)
{
if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
{
uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(cr_id))
{
uint32 team = 0;
if (m_target->GetTypeId() == TYPEID_PLAYER)
team = ((Player*)m_target)->GetTeam();
uint32 display_id = sObjectMgr.ChooseDisplayId(team, ci);
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, display_id);
}
}
}
}
}
void Aura::HandleForceReaction(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
if(!Real)
return;
Player* player = (Player*)m_target;
uint32 faction_id = m_modifier.m_miscvalue;
uint32 faction_rank = m_modifier.m_amount;
player->GetReputationMgr().ApplyForceReaction(faction_id, ReputationRank(faction_rank), apply);
player->GetReputationMgr().SendForceReactions();
}
void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
int32 points = GetModifier()->m_amount;
((Player*)m_target)->ModifySkillBonus(prot, (apply ? points: -points), m_modifier.m_auraname == SPELL_AURA_MOD_SKILL_TALENT);
if(prot == SKILL_DEFENSE)
((Player*)m_target)->UpdateDefenseBonusesMod();
}
void Aura::HandleChannelDeathItem(bool apply, bool Real)
{
if(Real && !apply)
{
Unit* caster = GetCaster();
Unit* victim = GetTarget();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode != AURA_REMOVE_BY_DEATH)
return;
// Item amount
if (m_modifier.m_amount <= 0)
return;
SpellEntry const *spellInfo = GetSpellProto();
if(spellInfo->EffectItemType[m_effIndex] == 0)
return;
// Soul Shard only from non-grey units
if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
(victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
return;
//Adding items
uint32 noSpaceForCount = 0;
uint32 count = m_modifier.m_amount;
ItemPosCountVec dest;
uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
if( msg != EQUIP_ERR_OK )
{
count-=noSpaceForCount;
((Player*)caster)->SendEquipError( msg, NULL, NULL );
if (count==0)
return;
}
Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
((Player*)caster)->SendNewItem(newitem, count, true, false);
}
}
void Aura::HandleBindSight(bool apply, bool /*Real*/)
{
Unit* caster = GetCaster();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
}
void Aura::HandleFarSight(bool apply, bool /*Real*/)
{
Unit* caster = GetCaster();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
}
void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
if(apply)
m_target->RemoveNoStackAurasDueToAura(this);
m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
}
void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
if(apply)
m_target->RemoveNoStackAurasDueToAura(this);
m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
}
void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
if(apply)
m_target->RemoveNoStackAurasDueToAura(this);
m_target->ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
}
void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
{
m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, m_modifier.m_amount, apply);
}
void Aura::HandleModPossess(bool apply, bool Real)
{
if(!Real)
return;
// not possess yourself
if(GetCasterGUID() == m_target->GetGUID())
return;
Unit* caster = GetCaster();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)caster;
if( apply )
{
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
m_target->SetCharmerGUID(p_caster->GetGUID());
m_target->setFaction(p_caster->getFaction());
p_caster->SetCharm(m_target);
p_caster->SetFarSightGUID(m_target->GetGUID());
p_caster->SetClientControl(m_target, 1);
p_caster->SetMover(m_target);
m_target->CombatStop();
m_target->DeleteThreatList();
if(m_target->GetTypeId() == TYPEID_UNIT)
{
m_target->StopMoving();
m_target->GetMotionMaster()->Clear();
m_target->GetMotionMaster()->MoveIdle();
}
else if(m_target->GetTypeId() == TYPEID_PLAYER)
{
((Player*)m_target)->SetClientControl(m_target, 0);
}
if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
charmInfo->InitPossessCreateSpells();
p_caster->PossessSpellInitialize();
}
else
{
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
m_target->SetCharmerGUID(0);
p_caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
((Player*)m_target)->setFactionForRace(m_target->getRace());
((Player*)m_target)->SetClientControl(m_target, 1);
}
else if(m_target->GetTypeId() == TYPEID_UNIT)
{
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
m_target->setFaction(cinfo->faction_A);
}
p_caster->SetCharm(NULL);
p_caster->SetFarSightGUID(0);
p_caster->SetClientControl(m_target, 0);
p_caster->SetMover(NULL);
p_caster->RemovePetActionBar();
if(m_target->GetTypeId() == TYPEID_UNIT)
{
((Creature*)m_target)->AIM_Initialize();
if (((Creature*)m_target)->AI())
((Creature*)m_target)->AI()->AttackedBy(caster);
}
}
}
void Aura::HandleModPossessPet(bool apply, bool Real)
{
if(!Real)
return;
Unit* caster = GetCaster();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
Pet *pet = caster->GetPet();
if(!pet || pet != m_target)
return;
Player* p_caster = (Player*)caster;
if(apply)
pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
else
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
p_caster->SetFarSightGUID(apply ? pet->GetGUID() : 0);
p_caster->SetCharm(apply ? pet : NULL);
p_caster->SetClientControl(pet, apply ? 1 : 0);
((Player*)caster)->SetMover(apply ? pet : NULL);
if(apply)
{
pet->StopMoving();
pet->GetMotionMaster()->Clear();
pet->GetMotionMaster()->MoveIdle();
}
else
{
pet->AttackStop();
pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
pet->AddMonsterMoveFlag(MONSTER_MOVE_WALK);
}
}
void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
{
if(!Real)
return;
// Recalculate pet talent points
if (Pet *pet=m_target->GetPet())
pet->InitTalentForLevel();
}
void Aura::HandleModCharm(bool apply, bool Real)
{
if(!Real)
return;
// not charm yourself
if(GetCasterGUID() == m_target->GetGUID())
return;
Unit* caster = GetCaster();
if(!caster)
return;
if( apply )
{
m_target->SetCharmerGUID(GetCasterGUID());
m_target->setFaction(caster->getFaction());
m_target->CastStop(m_target == caster ? GetId() : 0);
caster->SetCharm(m_target);
m_target->CombatStop();
m_target->DeleteThreatList();
if(m_target->GetTypeId() == TYPEID_UNIT)
{
((Creature*)m_target)->AIM_Initialize();
CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
charmInfo->InitCharmCreateSpells();
charmInfo->SetReactState( REACT_DEFENSIVE );
if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
{
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
{
// creature with pet number expected have class set
if(m_target->GetByteValue(UNIT_FIELD_BYTES_0, 1)==0)
{
if(cinfo->unit_class==0)
sLog.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo->Entry);
else
sLog.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo->Entry,cinfo->unit_class);
m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_MAGE);
}
//just to enable stat window
charmInfo->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
//if charmed two demons the same session, the 2nd gets the 1st one's name
m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
}
}
}
if(caster->GetTypeId() == TYPEID_PLAYER)
((Player*)caster)->CharmSpellInitialize();
}
else
{
m_target->SetCharmerGUID(0);
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->setFactionForRace(m_target->getRace());
else
{
CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
// restore faction
if(((Creature*)m_target)->isPet())
{
if(Unit* owner = m_target->GetOwner())
m_target->setFaction(owner->getFaction());
else if(cinfo)
m_target->setFaction(cinfo->faction_A);
}
else if(cinfo) // normal creature
m_target->setFaction(cinfo->faction_A);
// restore UNIT_FIELD_BYTES_0
if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
{
// DB must have proper class set in field at loading, not req. restore, including workaround case at apply
// m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
if(m_target->GetCharmInfo())
m_target->GetCharmInfo()->SetPetNumber(0, true);
else
sLog.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target->GetGUIDLow(), m_target->GetTypeId());
}
}
caster->SetCharm(NULL);
if(caster->GetTypeId() == TYPEID_PLAYER)
((Player*)caster)->RemovePetActionBar();
if(m_target->GetTypeId() == TYPEID_UNIT)
{
((Creature*)m_target)->AIM_Initialize();
if (((Creature*)m_target)->AI())
((Creature*)m_target)->AI()->AttackedBy(caster);
}
}
}
void Aura::HandleModConfuse(bool apply, bool Real)
{
if(!Real)
return;
m_target->SetConfused(apply, GetCasterGUID(), GetId());
}
void Aura::HandleModFear(bool apply, bool Real)
{
if (!Real)
return;
m_target->SetFeared(apply, GetCasterGUID(), GetId());
}
void Aura::HandleFeignDeath(bool apply, bool Real)
{
if(!Real)
return;
m_target->SetFeignDeath(apply, GetCasterGUID(), GetId());
}
void Aura::HandleAuraModDisarm(bool apply, bool Real)
{
if(!Real)
return;
if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
return;
// not sure for it's correctness
if(apply)
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
else
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
// only at real add/remove aura
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
// main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
if (m_target->IsInFeralForm())
return;
if (apply)
m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
else
((Player *)m_target)->SetRegularAttackTime();
m_target->UpdateDamagePhysical(BASE_ATTACK);
}
void Aura::HandleAuraModStun(bool apply, bool Real)
{
if(!Real)
return;
if (apply)
{
// Frost stun aura -> freeze/unfreeze target
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
m_target->addUnitState(UNIT_STAT_STUNNED);
m_target->SetTargetGUID(0);
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
// Creature specific
if(m_target->GetTypeId() != TYPEID_PLAYER)
m_target->StopMoving();
else
{
((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
m_target->SetStandState(UNIT_STAND_STATE_STAND);// in 1.5 client
}
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
data.append(m_target->GetPackGUID());
data << uint32(0);
m_target->SendMessageToSet(&data, true);
// Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
if(GetId() == 39837)
{
GameObject* pObj = new GameObject;
if(pObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
pObj->SetSpellId(GetId());
m_target->AddGameObject(pObj);
m_target->GetMap()->Add(pObj);
}
else
delete pObj;
}
}
else
{
// Frost stun aura -> freeze/unfreeze target
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
{
bool found_another = false;
for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
{
Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
{
found_another = true;
break;
}
}
if(found_another)
break;
}
if(!found_another)
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
}
// Real remove called after current aura remove from lists, check if other similar auras active
if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
return;
m_target->clearUnitState(UNIT_STAT_STUNNED);
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
{
if(m_target->getVictim() && m_target->isAlive())
m_target->SetTargetGUID(m_target->getVictim()->GetGUID());
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
data.append(m_target->GetPackGUID());
data << uint32(0);
m_target->SendMessageToSet(&data, true);
}
// Wyvern Sting
if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
{
Unit* caster = GetCaster();
if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
return;
uint32 spell_id = 0;
switch(GetId())
{
case 19386: spell_id = 24131; break;
case 24132: spell_id = 24134; break;
case 24133: spell_id = 24135; break;
case 27068: spell_id = 27069; break;
case 49011: spell_id = 49009; break;
case 49012: spell_id = 49010; break;
default:
sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
return;
}
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
if(!spellInfo)
return;
caster->CastSpell(m_target,spellInfo,true,NULL,this);
return;
}
}
}
void Aura::HandleModStealth(bool apply, bool Real)
{
if (apply)
{
// drop flag at stealth in bg
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
// only at real aura add
if (Real)
{
m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
if (m_target->GetTypeId()==TYPEID_PLAYER)
m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
// apply only if not in GM invisibility (and overwrite invisibility state)
if (m_target->GetVisibility()!=VISIBILITY_OFF)
{
m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
}
// apply full stealth period bonuses only at first stealth aura in stack
if(m_target->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
{
Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
{
// Master of Subtlety
if ((*i)->GetSpellProto()->SpellIconID == 2114)
{
m_target->RemoveAurasDueToSpell(31666);
int32 bp = (*i)->GetModifier()->m_amount;
m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true);
}
// Overkill
else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
{
m_target->RemoveAurasDueToSpell(58428);
m_target->CastSpell(m_target, 58427, true);
}
}
}
}
}
else
{
// only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
if (Real && !m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
{
// if no GM invisibility
if (m_target->GetVisibility()!=VISIBILITY_OFF)
{
m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
if (m_target->GetTypeId()==TYPEID_PLAYER)
m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
// restore invisibility if any
if (m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
{
m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
}
else
m_target->SetVisibility(VISIBILITY_ON);
}
// apply delayed talent bonus remover at last stealth aura remove
Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
{
// Master of Subtlety
if ((*i)->GetSpellProto()->SpellIconID == 2114)
m_target->CastSpell(m_target, 31666, true);
// Overkill
else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
m_target->CastSpell(m_target, 58428, true);
}
}
}
}
void Aura::HandleInvisibility(bool apply, bool Real)
{
if(apply)
{
m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
{
// apply glow vision
m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
}
// apply only if not in GM invisibility and not stealth
if(m_target->GetVisibility() == VISIBILITY_ON)
{
// Aura not added yet but visibility code expect temporary add aura
m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
}
}
else
{
// recalculate value at modifier remove (current aura already removed)
m_target->m_invisibilityMask = 0;
Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
// only at real aura remove and if not have different invisibility auras.
if(Real && m_target->m_invisibilityMask == 0)
{
// remove glow vision
if(m_target->GetTypeId() == TYPEID_PLAYER)
m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
// apply only if not in GM invisibility & not stealthed while invisible
if(m_target->GetVisibility() != VISIBILITY_OFF)
{
// if have stealth aura then already have stealth visibility
if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
m_target->SetVisibility(VISIBILITY_ON);
}
}
}
}
void Aura::HandleInvisibilityDetect(bool apply, bool Real)
{
if(apply)
{
m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
}
else
{
// recalculate value at modifier remove (current aura already removed)
m_target->m_detectInvisibilityMask = 0;
Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
}
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
((Player*)m_target)->UpdateVisibilityForPlayer();
}
void Aura::HandleAuraModRoot(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
if (apply)
{
// Frost root aura -> freeze/unfreeze target
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
m_target->addUnitState(UNIT_STAT_ROOT);
m_target->SetTargetGUID(0);
// probably wrong (this add skinnable flag)
// TODO: find correct flag
//m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
//Save last orientation
if( m_target->getVictim() )
m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
data.append(m_target->GetPackGUID());
data << (uint32)2;
m_target->SendMessageToSet(&data, true);
//Clear unit movement flags
((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
}
else
m_target->StopMoving();
}
else
{
// Frost root aura -> freeze/unfreeze target
if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
{
bool found_another = false;
for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
{
Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
{
found_another = true;
break;
}
}
if(found_another)
break;
}
if(!found_another)
m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
}
// Real remove called after current aura remove from lists, check if other similar auras active
if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
return;
m_target->clearUnitState(UNIT_STAT_ROOT);
// probably wrong (this add skinnable flag)
// TODO: find correct flag
//m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
{
if(m_target->getVictim() && m_target->isAlive())
m_target->SetTargetGUID(m_target->getVictim()->GetGUID());
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
data.append(m_target->GetPackGUID());
data << (uint32)2;
m_target->SendMessageToSet(&data, true);
}
}
}
}
void Aura::HandleAuraModSilence(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
if(apply)
{
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
// Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
if (Spell* spell = m_target->GetCurrentSpell(CurrentSpellTypes(i)))
if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
// Stop spells on prepare or casting state
m_target->InterruptSpell(CurrentSpellTypes(i), false);
}
else
{
// Real remove called after current aura remove from lists, check if other similar auras active
if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
return;
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
}
}
void Aura::HandleModThreat(bool apply, bool Real)
{
// only at real add/remove aura
if (!Real)
return;
if (!m_target->isAlive())
return;
Unit* caster = GetCaster();
if (!caster || !caster->isAlive())
return;
int level_diff = 0;
int multiplier = 0;
switch (GetId())
{
// Arcane Shroud
case 26400:
level_diff = m_target->getLevel() - 60;
multiplier = 2;
break;
// The Eye of Diminution
case 28862:
level_diff = m_target->getLevel() - 60;
multiplier = 1;
break;
}
if (level_diff > 0)
m_modifier.m_amount += multiplier * level_diff;
if (m_target->GetTypeId() == TYPEID_PLAYER)
for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
if (m_modifier.m_miscvalue & int32(1<<x))
ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_modifier.m_amount, apply);
}
void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
{
// only at real add/remove aura
if (!Real)
return;
if (!m_target->isAlive() || m_target->GetTypeId() != TYPEID_PLAYER)
return;
Unit* caster = GetCaster();
if (!caster || !caster->isAlive())
return;
float threatMod = apply ? float(m_modifier.m_amount) : float(-m_modifier.m_amount);
m_target->getHostileRefManager().threatAssist(caster, threatMod, GetSpellProto());
}
void Aura::HandleModTaunt(bool apply, bool Real)
{
// only at real add/remove aura
if (!Real)
return;
if (!m_target->isAlive() || !m_target->CanHaveThreatList())
return;
Unit* caster = GetCaster();
if (!caster || !caster->isAlive())
return;
if (apply)
m_target->TauntApply(caster);
else
{
// When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
m_target->TauntFadeOut(caster);
}
}
/*********************************************************/
/*** MODIFY SPEED ***/
/*********************************************************/
void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
m_target->UpdateSpeed(MOVE_RUN, true);
}
void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
m_target->UpdateSpeed(MOVE_RUN, true);
}
void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
// Enable Fly mode for flying mounts
if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
{
WorldPacket data;
if(apply)
data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
else
data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
data.append(m_target->GetPackGUID());
data << uint32(0); // unknown
m_target->SendMessageToSet(&data, true);
//Players on flying mounts must be immune to polymorph
if (m_target->GetTypeId()==TYPEID_PLAYER)
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
// Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
}
m_target->UpdateSpeed(MOVE_FLIGHT, true);
}
void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
m_target->UpdateSpeed(MOVE_SWIM, true);
}
void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
if (apply)
{
// Gronn Lord's Grasp, becomes stoned
if (GetId() == 33572)
{
if (GetStackAmount() >= 5 && !m_target->HasAura(33652))
m_target->CastSpell(m_target, 33652, true);
}
}
m_target->UpdateSpeed(MOVE_RUN, true);
m_target->UpdateSpeed(MOVE_SWIM, true);
m_target->UpdateSpeed(MOVE_FLIGHT, true);
}
void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
m_target->UpdateSpeed(MOVE_RUN, true);
m_target->UpdateSpeed(MOVE_SWIM, true);
m_target->UpdateSpeed(MOVE_FLIGHT, true);
}
/*********************************************************/
/*** IMMUNITY ***/
/*********************************************************/
void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
{
uint32 misc = m_modifier.m_miscvalue;
// Forbearance
// in DBC wrong mechanic immune since 3.0.x
if (GetId() == 25771)
misc = MECHANIC_IMMUNE_SHIELD;
if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
uint32 mechanic = 1 << (misc-1);
//immune movement impairment and loss of control
if(GetId()==42292 || GetId()==59752)
mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
m_target->RemoveAurasAtMechanicImmunity(mechanic,GetId());
}
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,misc,apply);
// Bestial Wrath
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
{
// The Beast Within cast on owner if talent present
if (Unit* owner = m_target->GetOwner())
{
// Search talent
Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellIconID == 2229)
{
if (apply)
owner->CastSpell(owner, 34471, true, 0, this);
else
owner->RemoveAurasDueToSpell(34471);
break;
}
}
}
}
}
void Aura::HandleModMechanicImmunityMask(bool apply, bool /*Real*/)
{
uint32 mechanic = m_modifier.m_miscvalue;
if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
m_target->RemoveAurasAtMechanicImmunity(mechanic,GetId());
// check implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect
}
//this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
{
// when removing flag aura, handle flag drop
if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
&& (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
{
if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
bg->EventPlayerDroppedFlag(((Player*)m_target));
}
m_target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, m_modifier.m_miscvalue, apply);
}
void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
{
if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
{
if (auraList.front() != this) // skip itself aura (it already added)
{
m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
itr = auraList.begin();
}
else
++itr;
}
}
m_target->ApplySpellImmune(GetId(), IMMUNITY_STATE, m_modifier.m_miscvalue, apply);
}
void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
{
m_target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, m_modifier.m_miscvalue, apply);
// remove all flag auras (they are positive, but they must be removed when you are immune)
if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
&& this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
// TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
if( Real && apply
&& GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
&& IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
{
uint32 school_mask = m_modifier.m_miscvalue;
Unit::AuraMap& Auras = m_target->GetAuras();
for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
{
next = iter;
++next;
SpellEntry const *spell = iter->second->GetSpellProto();
if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
&& !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
&& !iter->second->IsPositive() //Don't remove positive spells
&& spell->Id != GetId() ) //Don't remove self
{
m_target->RemoveAurasDueToSpell(spell->Id);
if(Auras.empty())
break;
else
next = Auras.begin();
}
}
}
if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
{
if( apply )
m_target->addUnitState(UNIT_STAT_ISOLATED);
else
m_target->clearUnitState(UNIT_STAT_ISOLATED);
}
}
void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
{
m_target->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, m_modifier.m_miscvalue, apply);
}
void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
}
void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
{
if(!Real)
return;
if(apply)
{
// some spell have charges by functionality not have its in spell data
switch (GetId())
{
case 28200: // Ascendance (Talisman of Ascendance trinket)
SetAuraCharges(6);
break;
default: break;
}
}
}
void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
{
// used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
if(apply)
m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
else
m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
}
/*********************************************************/
/*** PERIODIC ***/
/*********************************************************/
void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
if (!apply)
{
switch(m_spellProto->Id)
{
case 66: // Invisibility
if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
m_target->CastSpell(m_target, 32612, true, NULL, this);
return;
case 42783: //Wrath of the Astrom...
if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < 3)
m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
return;
default:
break;
}
}
}
void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
}
void Aura::HandlePeriodicEnergize(bool apply, bool Real)
{
if (!Real)
return;
if (apply)
{
switch (GetId())
{
case 48391: // Owlkin Frenzy 2% base mana
m_modifier.m_amount = m_target->GetCreateMana() * 2 / 100;
break;
case 57669: // Replenishment (0.25% from max)
case 61782: // Infinite Replenishment
m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
break;
default:
break;
}
}
m_isPeriodic = apply;
}
void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
}
void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
// For prevent double apply bonuses
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
Unit* caster = GetCaster();
SpellEntry const*spell = GetSpellProto();
switch( spell->SpellFamilyName)
{
case SPELLFAMILY_ROGUE:
{
if(!apply)
{
switch(spell->Id)
{
// Master of Subtlety
case 31666: m_target->RemoveAurasDueToSpell(31665); break;
// Overkill
case 58428: m_target->RemoveAurasDueToSpell(58427); break;
}
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Explosive Shot
if (apply && !loading && caster)
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 14 / 100);
break;
}
}
m_isPeriodic = apply;
}
void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
}
void Aura::HandlePeriodicDamage(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
m_isPeriodic = apply;
// For prevent double apply bonuses
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
// Custom damage calculation after
if (apply)
{
if(loading)
return;
Unit *caster = GetCaster();
if (!caster)
return;
switch (m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
// Pounce Bleed
if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
{
// $AP*0.18/6 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
return;
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Rend
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000020))
{
// $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 mws = caster->GetAttackTime(BASE_ATTACK);
float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
return;
}
break;
}
case SPELLFAMILY_DRUID:
{
// Rake
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000001000) && m_spellProto->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS)
{
// $AP*0.18/3 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
return;
}
// Lacerate
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000010000000000))
{
// $AP*0.05/5 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
return;
}
// Rip
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000800000))
{
// 0.01*$AP*cp
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
uint8 cp = ((Player*)caster)->GetComboPoints();
// Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
{
if((*itr)->GetId()==34241)
{
m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
break;
}
}
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
return;
}
// Lock Jaw
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
{
// 0.15*$AP
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
return;
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Rupture
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000100000))
{
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
//1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
//2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
//3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
//4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
//5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
uint8 cp = ((Player*)caster)->GetComboPoints();
if (cp > 5) cp = 5;
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
return;
}
// Garrote
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000000100))
{
// $AP*0.07 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
return;
}
// Deadly Poison
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000010000))
{
// 0.08*$AP / 4 * amount of stack
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
return;
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Serpent Sting
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
{
// $RAP*0.1/5 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
return;
}
// Immolation Trap
if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) && m_spellProto->SpellIconID == 678)
{
// $RAP*0.1/5 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
return;
}
break;
}
default:
break;
}
}
// remove time effects
else
{
// Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
if(m_spellProto->Id == 41917)
m_target->CastSpell(m_target, 41915, true);
}
}
void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
}
void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
}
void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
}
void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
}
/*********************************************************/
/*** MODIFY STATS ***/
/*********************************************************/
/********************************/
/*** RESISTANCE ***/
/********************************/
void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
{
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
{
if(m_modifier.m_miscvalue & int32(1<<x))
{
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER)
m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
}
}
}
void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
{
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
{
if(m_modifier.m_miscvalue & int32(1<<x))
{
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
}
}
}
void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
{
// only players have base stats
if(m_target->GetTypeId() != TYPEID_PLAYER)
{
//pets only have base armor
if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
}
else
{
for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
{
if(m_modifier.m_miscvalue & int32(1<<x))
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
}
}
}
void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
{
for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
{
if(m_modifier.m_miscvalue & int32(1<<i))
{
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
{
m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, m_modifier.m_amount, apply);
m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, m_modifier.m_amount, apply);
}
}
}
}
void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
{
// only players have base stats
if(m_target->GetTypeId() != TYPEID_PLAYER)
{
//only pets have base stats
if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
else
{
for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
if(m_modifier.m_miscvalue & (1<<i))
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
}
/********************************/
/*** STAT ***/
/********************************/
void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
{
if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
{
sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
return;
}
for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
// -1 or -2 is all stats ( misc < -2 checked in function beginning )
if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
{
//m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
m_target->ApplyStatBuffMod(Stats(i), m_modifier.m_amount, apply);
}
}
}
void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
{
if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
{
sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
return;
}
// only players have base stats
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
}
}
void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// This information for client side use only
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleAuraModDispelResist(bool apply, bool Real)
{
if(!Real || !apply)
return;
if(GetId() == 33206)
m_target->CastSpell(m_target, 44416, true, NULL, this, GetCasterGUID());
}
void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// This information for client side use only
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// implemented in Unit::SpellHealingBonus
// this information is for client side only
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
{
if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
{
sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
return;
}
//save current and max HP before applying aura
uint32 curHPValue = m_target->GetHealth();
uint32 maxHPValue = m_target->GetMaxHealth();
for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
{
m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
}
}
//recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
{
// newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
m_target->SetHealth(newHPValue);
}
}
void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
{
// support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
// and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
return;
}
// Recalculate Armor
m_target->UpdateArmor();
}
/********************************/
/*** HEAL & ENERGIZE ***/
/********************************/
void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
}
void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
{
if(m_modifier.periodictime == 0)
m_modifier.periodictime = 1000;
m_periodicTimer = m_modifier.periodictime;
m_isPeriodic = apply;
}
void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
{
if(m_modifier.periodictime == 0)
m_modifier.periodictime = 5000;
m_periodicTimer = 5000;
m_isPeriodic = apply;
}
void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
{
if (!Real)
return;
Powers pt = m_target->getPowerType();
if(m_modifier.periodictime == 0)
{
// Anger Management (only spell use this aura for rage)
if (pt == POWER_RAGE)
m_modifier.periodictime = 3000;
else
m_modifier.periodictime = 2000;
}
m_periodicTimer = 5000;
if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
((Player*)m_target)->UpdateManaRegen();
m_isPeriodic = apply;
}
void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Update manaregen value
if (m_modifier.m_miscvalue == POWER_MANA)
((Player*)m_target)->UpdateManaRegen();
}
void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
//Note: an increase in regen does NOT cause threat.
((Player*)m_target)->UpdateManaRegen();
}
void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
{
if(apply)
m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
else
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
}
void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
{
// Special case with temporary increase max/current health
switch(GetId())
{
case 12976: // Warrior Last Stand triggered spell
case 28726: // Nightmare Seed ( Nightmare Seed )
case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
case 44055: case 55915: case 55917: case 67596: // Tremendous Fortitude (Battlemaster's Alacrity)
case 50322: // Survival Instincts
case 54443: // Demonic Empowerment (Voidwalker)
{
if(Real)
{
if(apply)
{
// Demonic Empowerment (Voidwalker) - special case, store percent in data
// recalculate to full amount at apply for proper remove
if (GetId() == 54443)
m_modifier.m_amount = m_target->GetMaxHealth() * m_modifier.m_amount / 100;
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
m_target->ModifyHealth(m_modifier.m_amount);
}
else
{
if (int32(m_target->GetHealth()) > m_modifier.m_amount)
m_target->ModifyHealth(-m_modifier.m_amount);
else
m_target->SetHealth(1);
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
}
return;
}
}
// generic case
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
{
uint32 oldhealth = m_target->GetHealth();
double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
// refresh percentage
if(oldhealth > 0)
{
uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
if(newhealth==0)
newhealth = 1;
m_target->SetHealth(newhealth);
}
}
void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
{
Powers powerType = m_target->getPowerType();
if(int32(powerType) != m_modifier.m_miscvalue)
return;
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
// Special case with temporary increase max/current power (percent)
if (GetId()==64904) // Hymn of Hope
{
if(Real)
{
uint32 val = m_target->GetPower(powerType);
m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
m_target->SetPower(powerType, apply ? val*(100+m_modifier.m_amount)/100 : val*100/(100+m_modifier.m_amount));
}
return;
}
// generic flat case
m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
{
Powers powerType = m_target->getPowerType();
if(int32(powerType) != m_modifier.m_miscvalue)
return;
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
{
m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
{
m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
}
/********************************/
/*** FIGHT ***/
/********************************/
void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateParryPercentage();
}
void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateDodgePercentage();
//sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
}
void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateBlockPercentage();
//sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
}
void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateManaRegen();
}
void Aura::HandleAuraModCritPercent(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// apply item specific bonuses for already equipped weapon
if(Real)
{
for(int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem, WeaponAttackType(i), this, apply);
}
// mods must be applied base at equipped weapon class and subclass comparison
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
// m_modifier.m_miscvalue comparison with item generated damage types
if (GetSpellProto()->EquippedItemClass == -1)
{
((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
}
else
{
// done in Player::_ApplyWeaponDependentAuraMods
}
}
void Aura::HandleModHitChance(bool apply, bool /*Real*/)
{
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
((Player*)m_target)->UpdateMeleeHitChances();
((Player*)m_target)->UpdateRangedHitChances();
}
else
{
m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
}
}
void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
{
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
((Player*)m_target)->UpdateSpellHitChances();
}
else
{
m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
}
}
void Aura::HandleModSpellCritChance(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
((Player*)m_target)->UpdateAllSpellCritChances();
}
else
{
m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
}
}
void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
if (m_modifier.m_miscvalue & (1<<school))
((Player*)m_target)->UpdateSpellCritChance(school);
}
/********************************/
/*** ATTACK SPEED ***/
/********************************/
void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
{
m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
}
void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
{
m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
{
m_target->ApplyCastTimePercentMod(m_modifier.m_amount, apply);
m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
{
if(!m_target->isAlive() )
return;
m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
}
void Aura::HandleHaste(bool apply, bool /*Real*/)
{
m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
{
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
}
void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
}
/********************************/
/*** ATTACK POWER ***/
/********************************/
void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
{
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
{
if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
return;
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
{
//UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
{
if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
return;
//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
// Recalculate bonus
if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
((Player*)m_target)->UpdateAttackPowerAndDamage(true);
}
void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
// Recalculate bonus
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->UpdateAttackPowerAndDamage(false);
}
void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
// Recalculate bonus
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->UpdateAttackPowerAndDamage(false);
}
/********************************/
/*** DAMAGE BONUS ***/
/********************************/
void Aura::HandleModDamageDone(bool apply, bool Real)
{
// apply item specific bonuses for already equipped weapon
if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
{
for(int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
}
// m_modifier.m_miscvalue is bitmask of spell schools
// 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
// 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
// 127 - full bitmask any damages
//
// mods must be applied base at equipped weapon class and subclass comparison
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
// m_modifier.m_miscvalue comparison with item generated damage types
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
{
// apply generic physical damage bonuses including wand case
if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
{
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
else
{
// done in Player::_ApplyWeaponDependentAuraMods
}
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
if(m_positive)
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, m_modifier.m_amount, apply);
else
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, m_modifier.m_amount, apply);
}
}
// Skip non magic case for speedup
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
return;
if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
{
// wand magic case (skip generic to all item spell bonuses)
// done in Player::_ApplyWeaponDependentAuraMods
// Skip item specific requirements for not wand magic damage
return;
}
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// This information for client side use only
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
if(m_positive)
{
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
{
if((m_modifier.m_miscvalue & (1<<i)) != 0)
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, m_modifier.m_amount, apply);
}
}
else
{
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
{
if((m_modifier.m_miscvalue & (1<<i)) != 0)
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, m_modifier.m_amount, apply);
}
}
Pet* pet = m_target->GetPet();
if(pet)
pet->UpdateAttackPowerAndDamage();
}
}
void Aura::HandleModDamagePercentDone(bool apply, bool Real)
{
sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
// apply item specific bonuses for already equipped weapon
if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
{
for(int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
}
// m_modifier.m_miscvalue is bitmask of spell schools
// 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
// 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
// 127 - full bitmask any damages
//
// mods must be applied base at equipped weapon class and subclass comparison
// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
// m_modifier.m_miscvalue comparison with item generated damage types
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
{
// apply generic physical damage bonuses including wand case
if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
{
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
else
{
// done in Player::_ApplyWeaponDependentAuraMods
}
// For show in client
if(m_target->GetTypeId() == TYPEID_PLAYER)
m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, m_modifier.m_amount/100.0f, apply);
}
// Skip non magic case for speedup
if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
return;
if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
{
// wand magic case (skip generic to all item spell bonuses)
// done in Player::_ApplyWeaponDependentAuraMods
// Skip item specific requirements for not wand magic damage
return;
}
// Magic damage percent modifiers implemented in Unit::SpellDamageBonus
// Send info to client
if(m_target->GetTypeId() == TYPEID_PLAYER)
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, m_modifier.m_amount/100.0f, apply);
}
void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
sLog.outDebug("AURA MOD OFFHAND DAMAGE");
m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
/********************************/
/*** POWER COST ***/
/********************************/
void Aura::HandleModPowerCostPCT(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
float amount = m_modifier.m_amount/100.0f;
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(m_modifier.m_miscvalue & (1<<i))
m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply);
}
void Aura::HandleModPowerCost(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(m_modifier.m_miscvalue & (1<<i))
m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, m_modifier.m_amount, apply);
}
void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
uint32 mask[3] = {0, 0, 0};
Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
{
uint32 const *ptr = (*i)->getAuraSpellClassMask();
mask[0] |= ptr[0];
mask[1] |= ptr[1];
mask[2] |= ptr[2];
}
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+0, mask[0]);
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
}
/*********************************************************/
/*** OTHERS ***/
/*********************************************************/
void Aura::HandleShapeshiftBoosts(bool apply)
{
uint32 spellId1 = 0;
uint32 spellId2 = 0;
uint32 HotWSpellId = 0;
uint32 MasterShaperSpellId = 0;
uint32 form = GetModifier()->m_miscvalue;
switch(form)
{
case FORM_CAT:
spellId1 = 3025;
HotWSpellId = 24900;
MasterShaperSpellId = 48420;
break;
case FORM_TREE:
spellId1 = 5420;
spellId2 = 34123;
MasterShaperSpellId = 48422;
break;
case FORM_TRAVEL:
spellId1 = 5419;
break;
case FORM_AQUA:
spellId1 = 5421;
break;
case FORM_BEAR:
spellId1 = 1178;
spellId2 = 21178;
HotWSpellId = 24899;
MasterShaperSpellId = 48418;
break;
case FORM_DIREBEAR:
spellId1 = 9635;
spellId2 = 21178;
HotWSpellId = 24899;
MasterShaperSpellId = 48418;
break;
case FORM_BATTLESTANCE:
spellId1 = 21156;
break;
case FORM_DEFENSIVESTANCE:
spellId1 = 7376;
break;
case FORM_BERSERKERSTANCE:
spellId1 = 7381;
break;
case FORM_MOONKIN:
spellId1 = 24905;
MasterShaperSpellId = 48421;
break;
case FORM_FLIGHT:
spellId1 = 33948;
spellId2 = 34764;
break;
case FORM_FLIGHT_EPIC:
spellId1 = 40122;
spellId2 = 40121;
break;
case FORM_METAMORPHOSIS:
spellId1 = 54817;
spellId2 = 54879;
break;
case FORM_SPIRITOFREDEMPTION:
spellId1 = 27792;
spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
break;
case FORM_SHADOW:
spellId1 = 49868;
if(m_target->GetTypeId() == TYPEID_PLAYER) // Spell 49868 have same category as main form spell and share cooldown
((Player*)m_target)->RemoveSpellCooldown(49868);
break;
case FORM_GHOSTWOLF:
case FORM_AMBIENT:
case FORM_GHOUL:
case FORM_STEALTH:
case FORM_CREATURECAT:
case FORM_CREATUREBEAR:
break;
}
if(apply)
{
if (spellId1)
m_target->CastSpell(m_target, spellId1, true, NULL, this );
if (spellId2)
m_target->CastSpell(m_target, spellId2, true, NULL, this);
if (m_target->GetTypeId() == TYPEID_PLAYER)
{
const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if (itr->second->state == PLAYERSPELL_REMOVED) continue;
if (itr->first==spellId1 || itr->first==spellId2) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7))))
continue;
if (spellInfo->Stances & (1<<(form-1)))
m_target->CastSpell(m_target, itr->first, true, NULL, this);
}
// Master Shapeshifter
if (MasterShaperSpellId)
{
Unit::AuraList const& ShapeShifterAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = ShapeShifterAuras.begin(); i != ShapeShifterAuras.end(); i++)
{
if ((*i)->GetSpellProto()->SpellIconID == 2851)
{
int32 ShiftMod = (*i)->GetModifier()->m_amount;
m_target->CastCustomSpell(m_target, MasterShaperSpellId, &ShiftMod, NULL, NULL, true);
break;
}
}
}
// Leader of the Pack
if (((Player*)m_target)->HasSpell(17007))
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
if (spellInfo && spellInfo->Stances & (1<<(form-1)))
m_target->CastSpell(m_target, 24932, true, NULL, this);
}
// Savage Roar
if (form == FORM_CAT && ((Player*)m_target)->HasAura(52610))
m_target->CastSpell(m_target, 62071, true);
// Improved Moonkin Form
if (form == FORM_MOONKIN)
{
Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); i++)
{
if ((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID &&
(*i)->GetSpellProto()->SpellIconID == 2855)
{
uint32 spell_id = 0;
switch((*i)->GetId())
{
case 48384:spell_id=50170;break;//Rank 1
case 48395:spell_id=50171;break;//Rank 2
case 48396:spell_id=50172;break;//Rank 3
default:
sLog.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i)->GetId());
break;
}
if(spell_id)
m_target->CastSpell(m_target, spell_id, true, NULL, this);
break;
}
}
}
// Heart of the Wild
if (HotWSpellId)
{
Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
{
int32 HotWMod = (*i)->GetModifier()->m_amount;
if(GetModifier()->m_miscvalue == FORM_CAT)
HotWMod /= 2;
m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
break;
}
}
}
}
}
else
{
if(spellId1)
m_target->RemoveAurasDueToSpell(spellId1);
if(spellId2)
m_target->RemoveAurasDueToSpell(spellId2);
if(MasterShaperSpellId)
m_target->RemoveAurasDueToSpell(MasterShaperSpellId);
Unit::AuraMap& tAuras = m_target->GetAuras();
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
{
if (itr->second->IsRemovedOnShapeLost())
{
m_target->RemoveAurasDueToSpell(itr->second->GetId());
itr = tAuras.begin();
}
else
++itr;
}
}
}
void Aura::HandleSpellSpecificBoosts(bool apply)
{
uint32 spellId1 = 0;
uint32 spellId2 = 0;
uint32 spellId3 = 0;
uint32 spellId4 = 0;
switch(GetSpellProto()->SpellFamilyName)
{
case SPELLFAMILY_WARRIOR:
{
if(!apply)
{
// Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
if (GetSpellProto()->Mechanic != MECHANIC_BLEED)
return;
// If target still has one of Warrior's bleeds, do nothing
Unit::AuraList const& PeriodicDamage = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator i = PeriodicDamage.begin(); i != PeriodicDamage.end(); ++i)
if( (*i)->GetCasterGUID() == GetCasterGUID() &&
(*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR &&
(*i)->GetSpellProto()->Mechanic == MECHANIC_BLEED)
return;
spellId1 = 30069;
spellId2 = 30070;
}
break;
}
case SPELLFAMILY_PRIEST:
// Dispersion mana reg and immunity
if (GetSpellProto()->Id == 47585)
{
spellId1 = 60069;
spellId2 = 63230;
}
break;
case SPELLFAMILY_ROGUE:
// Sprint (skip non player casted spells by category)
if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44)
{
if(!apply || m_target->HasAura(58039)) // Glyph of Blurred Speed
spellId1 = 61922; // Sprint (waterwalk)
else
return;
}
else
return;
break;
case SPELLFAMILY_HUNTER:
{
// The Beast Within and Bestial Wrath - immunity
if (GetId() == 19574 || GetId() == 34471)
{
spellId1 = 24395;
spellId2 = 24396;
spellId3 = 24397;
spellId4 = 26592;
}
// Aspect of the Dragonhawk dodge
else if (GetSpellProto()->SpellFamilyFlags2 & 0x00001000)
{
spellId1 = 61848;
// triggered spell have same category as main spell and cooldown
if (apply && m_target->GetTypeId()==TYPEID_PLAYER)
((Player*)m_target)->RemoveSpellCooldown(61848);
}
else
return;
break;
}
case SPELLFAMILY_PALADIN:
{
if (m_spellProto->Id == 31884) // Avenging Wrath
{
if(!apply)
spellId1 = 57318; // Sanctified Wrath (triggered)
else
{
int32 percent = 0;
Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
{
if ((*itr)->GetSpellProto()->SpellIconID == 3029)
{
percent = (*itr)->GetModifier()->m_amount;
break;
}
}
// apply in special way
if(percent)
{
spellId1 = 57318; // Sanctified Wrath (triggered)
// prevent aura deletion, specially in multi-boost case
SetInUse(true);
m_target->CastCustomSpell(m_target, spellId1, &percent, &percent, NULL, true, NULL, this);
SetInUse(false);
}
return;
}
break;
}
// Only process on player casting paladin aura
// all aura bonuses applied also in aura area effect way to caster
if (GetCasterGUID() != m_target->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
return;
if (GetSpellSpecific(m_spellProto->Id) != SPELL_AURA)
return;
// Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000008))==0)
spellId1 = 63531; // placeholder for talent spell mods
// Improved Concentration Aura (auras bonus)
spellId2 = 63510; // placeholder for talent spell mods
// Improved Devotion Aura (auras bonus)
spellId3 = 63514; // placeholder for talent spell mods
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
if (GetSpellSpecific(m_spellProto->Id) != SPELL_PRESENCE)
return;
// Frost Presence health
if (GetId() == 48263)
spellId1 = 61261;
// Unholy Presence move speed
else if (GetId() == 48265)
spellId1 = 49772;
else
return;
break;
}
default:
return;
}
// prevent aura deletion, specially in multi-boost case
SetInUse(true);
if (apply)
{
if (spellId1)
m_target->CastSpell(m_target, spellId1, true, NULL, this);
if (spellId2 && !IsDeleted())
m_target->CastSpell(m_target, spellId2, true, NULL, this);
if (spellId3 && !IsDeleted())
m_target->CastSpell(m_target, spellId3, true, NULL, this);
if (spellId4 && !IsDeleted())
m_target->CastSpell(m_target, spellId4, true, NULL, this);
}
else
{
if (spellId1)
m_target->RemoveAurasByCasterSpell(spellId1, GetCasterGUID());
if (spellId2)
m_target->RemoveAurasByCasterSpell(spellId2, GetCasterGUID());
if (spellId3)
m_target->RemoveAurasByCasterSpell(spellId3, GetCasterGUID());
if (spellId4)
m_target->RemoveAurasByCasterSpell(spellId4, GetCasterGUID());
}
SetInUse(false);
}
void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_UNIT)
return;
CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(m_target->GetEntry());
if(ci && ci->type == CREATURE_TYPE_BEAST)
m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
}
void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
{
if(apply)
m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
else
m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
}
void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
if(apply)
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
else
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
}
void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
{
HandleAuraModPacify(apply, Real);
HandleAuraModSilence(apply, Real);
}
void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
if(apply)
{
m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
}
else
{
m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
}
}
void Aura::HandleAuraAllowFlight(bool apply, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
return;
// allow fly
WorldPacket data;
if(apply)
data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
else
data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
data.append(m_target->GetPackGUID());
data << uint32(0); // unk
m_target->SendMessageToSet(&data, true);
}
void Aura::HandleModRating(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
if (m_modifier.m_miscvalue & (1 << rating))
((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
}
void Aura::HandleModRatingFromStat(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Just recalculate ratings
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
if (m_modifier.m_miscvalue & (1 << rating))
((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
}
void Aura::HandleForceMoveForward(bool apply, bool Real)
{
if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
return;
if(apply)
m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
else
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
}
void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
}
void Aura::HandleModTargetResistance(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
// applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
// show armor penetration
if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, m_modifier.m_amount, apply);
// show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, m_modifier.m_amount, apply);
}
void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
{
BaseModType modType = FLAT_MOD;
if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
modType = PCT_MOD;
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
Player *target = (Player*)m_target;
// combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
// remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
if( !apply && m_duration==0 && target->GetComboTarget())
if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
target->AddComboPoints(unit, -m_modifier.m_amount);
}
void Aura::HandleModUnattackable( bool Apply, bool Real )
{
if(Real && Apply)
{
m_target->CombatStop();
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
}
m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
}
void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
{
// spells required only Real aura add/remove
if(!Real)
return;
// prepare spirit state
if(apply)
{
if(m_target->GetTypeId()==TYPEID_PLAYER)
{
// disable breath/etc timers
((Player*)m_target)->StopMirrorTimers();
// set stand state (expected in this form)
if(!m_target->IsStandState())
m_target->SetStandState(UNIT_STAND_STATE_STAND);
}
m_target->SetHealth(1);
}
// die at aura end
else
m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
}
void Aura::CleanupTriggeredSpells()
{
uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
if(!tSpellId)
return;
SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
if(!tProto)
return;
if(GetSpellDuration(tProto) != -1)
return;
// needed for spell 43680, maybe others
// TODO: is there a spell flag, which can solve this in a more sophisticated way?
if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
return;
m_target->RemoveAurasDueToSpell(tSpellId);
}
void Aura::HandleSchoolAbsorb(bool apply, bool Real)
{
if(!Real)
return;
Unit* caster = GetCaster();
if(!caster)
return;
if (apply)
{
// prevent double apply bonuses
if (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
{
float DoneActualBenefit = 0.0f;
switch(m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_PRIEST:
// Power Word: Shield
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
//+80.68% from +spell bonus
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
break;
case SPELLFAMILY_MAGE:
// Frost Ward, Fire Ward
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
//+10% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
// Ice Barrier
else if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
//+80.67% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
break;
case SPELLFAMILY_WARLOCK:
// Shadow Ward
if (m_spellProto->SpellFamilyFlags2 & 0x00000040)
//+30% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.30f;
break;
case SPELLFAMILY_PALADIN:
// Sacred Shield
// (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0008000000000000))
{
// +75% from spell power
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f;
}
break;
default:
break;
}
DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
m_modifier.m_amount += (int32)DoneActualBenefit;
// now that the correct amount is computed, apply caster aura, if any
switch(m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_PRIEST:
// Power Word: Shield
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
{
// Glyph of Power Word: Shield
if(Aura* glyph = caster->GetAura(55672,0))
{
// instant heal glyph m_amount% of the absorbed amount
int32 heal = (glyph->GetModifier()->m_amount * m_modifier.m_amount)/100;
caster->CastCustomSpell(m_target, 56160, &heal, NULL, NULL, true, 0, this);
}
}
break;
default:
break;
}
}
}
else
{
// Ice Barrier (remove effect from Shattered Barrier)
if (m_spellProto->SpellIconID == 32 && m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE)
{
if (!((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
return;
if (m_target->HasAura(44745,0)) // Shattered Barrier, rank 1
{
if(roll_chance_i(50))
m_target->CastSpell(m_target, 55080, true, NULL, this);
}
else if (m_target->HasAura(54787,0)) // Shattered Barrier, rank 2
{
m_target->CastSpell(m_target, 55080, true, NULL, this);
}
}
if (caster &&
// Power Word: Shield
m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->Mechanic == MECHANIC_SHIELD &&
(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001)) &&
// completely absorbed or dispelled
((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
{
Unit::AuraList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
SpellEntry const* vSpell = (*itr)->GetSpellProto();
// Rapture (main spell)
if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[1])
{
switch((*itr)->GetEffIndex())
{
case 0:
{
// energize caster
int32 manapct1000 = 5 * ((*itr)->GetModifier()->m_amount + sSpellMgr.GetSpellRank(vSpell->Id));
int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000;
caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
break;
}
case 1:
{
// energize target
if (!roll_chance_i((*itr)->GetModifier()->m_amount) || caster->HasAura(63853))
break;
switch(m_target->getPowerType())
{
case POWER_RUNIC_POWER:
m_target->CastSpell(m_target, 63652, true, NULL, NULL, m_caster_guid);
break;
case POWER_RAGE:
m_target->CastSpell(m_target, 63653, true, NULL, NULL, m_caster_guid);
break;
case POWER_MANA:
{
int32 basepoints0 = m_target->GetMaxPower(POWER_MANA) * 2 / 100;
m_target->CastCustomSpell(m_target, 63654, &basepoints0, NULL, NULL, true);
break;
}
case POWER_ENERGY:
m_target->CastSpell(m_target, 63655, true, NULL, NULL, m_caster_guid);
break;
default:
break;
}
//cooldwon aura
caster->CastSpell(caster, 63853, true);
break;
}
default:
sLog.outError("Changes in R-dummy spell???: effect 3");
break;
}
}
}
}
}
}
void Aura::PeriodicTick()
{
switch(m_modifier.m_auraname)
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
{
Unit *pCaster = GetCaster();
if(!pCaster)
return;
if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
return;
// Check for immune (not use charges)
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
return;
// some auras remove at specific health level or more
if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
{
switch(GetId())
{
case 43093: case 31956: case 38801:
case 35321: case 38363: case 39215:
if(m_target->GetHealth() == m_target->GetMaxHealth() )
{
m_target->RemoveAurasDueToSpell(GetId());
return;
}
break;
case 38772:
{
uint32 percent =
GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
pCaster->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
100;
if(m_target->GetHealth() * 100 >= m_target->GetMaxHealth() * percent )
{
m_target->RemoveAurasDueToSpell(GetId());
return;
}
break;
}
default:
break;
}
}
uint32 absorb = 0;
uint32 resist = 0;
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
// ignore non positive values (can be result apply spellmods to aura damage
uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
uint32 pdamage;
if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
{
pdamage = amount;
// SpellDamageBonus for magic spells
if(GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_NONE || GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
// MeleeDamagebonus for weapon based spells
else
{
WeaponAttackType attackType = GetWeaponAttackType(GetSpellProto());
pdamage = pCaster->MeleeDamageBonus(m_target, pdamage, attackType, GetSpellProto(), DOT, GetStackAmount());
}
// Calculate armor mitigation if it is a physical spell
// But not for bleed mechanic spells
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
{
uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
cleanDamage.damage += pdamage - pdamageReductedArmor;
pdamage = pdamageReductedArmor;
}
// Curse of Agony damage-per-tick calculation
if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID==544)
{
// 1..4 ticks, 1/2 from normal tick damage
if (m_duration >= ((m_maxduration-m_modifier.periodictime) * 2 / 3))
pdamage = pdamage/2;
// 9..12 ticks, 3/2 from normal tick damage
else if(m_duration < ((m_maxduration-m_modifier.periodictime) / 3))
pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
// 5..8 ticks have normal tick damage
}
}
else
pdamage = uint32(m_target->GetMaxHealth()*amount/100);
// This method can modify pdamage
bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
// send critical in hit info for threat calculation
if (isCrit)
cleanDamage.hitOutCome = MELEE_HIT_CRIT;
// only from players
// FIXME: need use SpellDamageBonus instead?
if (IS_PLAYER_GUID(m_caster_guid))
pdamage -= m_target->GetSpellDamageReduction(pdamage);
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, !(GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
pCaster->DealDamageMods(m_target, pdamage, &absorb);
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f, isCrit);
m_target->SendPeriodicAuraLog(&pInfo);
// Set trigger flag
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage - absorb - resist);
if (pdamage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
break;
}
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
{
Unit *pCaster = GetCaster();
if(!pCaster)
return;
if(!pCaster->isAlive())
return;
if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
return;
// Check for immune
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
return;
uint32 absorb=0;
uint32 resist=0;
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
//Calculate armor mitigation if it is a physical spell
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
{
uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
cleanDamage.damage += pdamage - pdamageReductedArmor;
pdamage = pdamageReductedArmor;
}
pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, !(GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
if(m_target->GetHealth() < pdamage)
pdamage = uint32(m_target->GetHealth());
sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
float multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue[GetEffIndex()] : 1;
// Set trigger flag
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist);
if (pdamage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
int32 new_damage = pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
if (!m_target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
if (Spell* spell = pCaster->GetCurrentSpell(CurrentSpellTypes(i)))
if (spell->m_spellInfo->Id == GetId())
spell->cancel();
if(Player *modOwner = pCaster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, multiplier);
uint32 heal = pCaster->SpellHealingBonus(pCaster, GetSpellProto(), uint32(new_damage * multiplier), DOT, GetStackAmount());
int32 gain = pCaster->DealHeal(pCaster, heal, GetSpellProto());
pCaster->getHostileRefManager().threatAssist(pCaster, gain * 0.5f, GetSpellProto());
break;
}
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
{
Unit *pCaster = GetCaster();
if(!pCaster)
return;
// heal for caster damage (must be alive)
if(m_target != pCaster && GetSpellProto()->SpellVisual[0] == 163 && !pCaster->isAlive())
return;
// ignore non positive values (can be result apply spellmods to aura damage
uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
uint32 pdamage;
if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
pdamage = uint32(m_target->GetMaxHealth() * amount / 100);
else
{
pdamage = amount;
// Wild Growth (1/7 - 6 + 2*ramainTicks) %
if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864)
{
int32 ticks = m_maxduration/m_modifier.periodictime;
int32 remainingTicks = int32(float(m_duration) / m_modifier.periodictime + 0.5);
pdamage = int32(pdamage) + int32(amount)*ticks*(-6+2*remainingTicks)/100;
}
}
pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
// This method can modify pdamage
bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f, isCrit);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain = m_target->ModifyHealth(pdamage);
// add HoTs to amount healed in bgs
if( pCaster->GetTypeId() == TYPEID_PLAYER )
if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
m_target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
SpellEntry const* spellProto = GetSpellProto();
// heal for caster damage
if(m_target != pCaster && spellProto->SpellVisual[0] == 163)
{
uint32 dmg = spellProto->manaPerSecond;
if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
{
pCaster->RemoveAurasDueToSpell(GetId());
// finish current generic/channeling spells, don't affect autorepeat
pCaster->FinishSpell(CURRENT_GENERIC_SPELL);
pCaster->FinishSpell(CURRENT_CHANNELED_SPELL);
}
else
{
uint32 damage = gain;
uint32 absorb = 0;
pCaster->DealDamageMods(pCaster, damage, &absorb);
pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
}
}
// uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
// uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
// ignore item heals
// if(procSpell && !haveCastItem)
// pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
break;
}
case SPELL_AURA_PERIODIC_MANA_LEECH:
{
if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
return;
Powers power = Powers(m_modifier.m_miscvalue);
// power type might have changed between aura applying and tick (druid's shapeshift)
if(m_target->getPowerType() != power)
return;
Unit *pCaster = GetCaster();
if(!pCaster)
return;
if(!pCaster->isAlive())
return;
if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
return;
// Check for immune (not use charges)
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
return;
// ignore non positive values (can be result apply spellmods to aura damage
uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
// Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
// It's mana percent cost spells, m_modifier.m_amount is percent drain from target
if (m_spellProto->ManaCostPercentage)
{
// max value
uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
pdamage = m_target->GetMaxPower(power) * pdamage / 100;
if(pdamage > maxmana)
pdamage = maxmana;
}
sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
if (power == POWER_MANA)
drain_amount -= m_target->GetSpellCritDamageReduction(drain_amount);
m_target->ModifyPower(power, -drain_amount);
float gain_multiplier = 0;
if(pCaster->GetMaxPower(power) > 0)
{
gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
if(Player *modOwner = pCaster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
}
SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain_amount = int32(drain_amount * gain_multiplier);
if(gain_amount)
{
int32 gain = pCaster->ModifyPower(power, gain_amount);
m_target->AddThreat(pCaster, float(gain) * 0.5f, pInfo.critical, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
}
break;
}
case SPELL_AURA_PERIODIC_ENERGIZE:
{
// ignore non positive values (can be result apply spellmods to aura damage
uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
break;
Powers power = Powers(m_modifier.m_miscvalue);
if(m_target->GetMaxPower(power) == 0)
break;
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain = m_target->ModifyPower(power,pdamage);
if(Unit* pCaster = GetCaster())
m_target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
break;
}
case SPELL_AURA_OBS_MOD_MANA:
{
// ignore non positive values (can be result apply spellmods to aura damage
uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount / 100);
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
if(m_target->GetMaxPower(POWER_MANA) == 0)
break;
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
if(Unit* pCaster = GetCaster())
m_target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
break;
}
case SPELL_AURA_POWER_BURN_MANA:
{
Unit *pCaster = GetCaster();
if(!pCaster)
return;
// Check for immune (not use charges)
if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
return;
int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
Powers powerType = Powers(m_modifier.m_miscvalue);
if(!m_target->isAlive() || m_target->getPowerType() != powerType)
return;
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
if (powerType == POWER_MANA)
pdamage -= m_target->GetSpellCritDamageReduction(pdamage);
uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
SpellEntry const* spellProto = GetSpellProto();
// maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
pCaster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
// Set trigger flag
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
if (damageInfo.damage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
pCaster->DealSpellDamage(&damageInfo, true);
break;
}
case SPELL_AURA_MOD_REGEN:
{
int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
if (Unit *caster = GetCaster())
m_target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
break;
}
case SPELL_AURA_MOD_POWER_REGEN:
{
Powers pt = m_target->getPowerType();
if(int32(pt) != m_modifier.m_miscvalue)
return;
if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
{
// eating anim
m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
}
else if( GetId() == 20577 )
{
// cannibalize anim
m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
}
// Anger Management
// amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
// so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
if(pt == POWER_RAGE)
m_target->ModifyPower(pt, m_modifier.m_amount * 3 / 5);
break;
}
// Here tick dummy auras
case SPELL_AURA_PERIODIC_DUMMY:
{
PeriodicDummyTick();
break;
}
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
{
TriggerSpell();
break;
}
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
{
TriggerSpellWithValue();
break;
}
default:
break;
}
}
void Aura::PeriodicDummyTick()
{
SpellEntry const* spell = GetSpellProto();
switch (spell->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (spell->Id)
{
// Drink
case 430:
case 431:
case 432:
case 1133:
case 1135:
case 1137:
case 10250:
case 22734:
case 27089:
case 34291:
case 43182:
case 43183:
case 43706:
case 46755:
case 49472: // Drink Coffee
case 57073:
case 61830:
{
if (m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
{
if ((*i)->GetId() == GetId())
{
(*i)->GetModifier()->m_amount = m_modifier.m_amount;
((Player*)m_target)->UpdateManaRegen();
// Disable continue
m_isPeriodic = false;
return;
}
}
return;
}
// Forsaken Skills
case 7054:
{
// Possibly need cast one of them (but
// 7038 Forsaken Skill: Swords
// 7039 Forsaken Skill: Axes
// 7040 Forsaken Skill: Daggers
// 7041 Forsaken Skill: Maces
// 7042 Forsaken Skill: Staves
// 7043 Forsaken Skill: Bows
// 7044 Forsaken Skill: Guns
// 7045 Forsaken Skill: 2H Axes
// 7046 Forsaken Skill: 2H Maces
// 7047 Forsaken Skill: 2H Swords
// 7048 Forsaken Skill: Defense
// 7049 Forsaken Skill: Fire
// 7050 Forsaken Skill: Frost
// 7051 Forsaken Skill: Holy
// 7053 Forsaken Skill: Shadow
return;
}
// // Panda
// case 19230: break;
// // Gossip NPC Periodic - Talk
// case 33208: break;
// // Gossip NPC Periodic - Despawn
// case 33209: break;
// // Steal Weapon
// case 36207: break;
// // Simon Game START timer, (DND)
// case 39993: break;
// // Knockdown Fel Cannon: break; The Aggro Burst
// case 40119: break;
// // Old Mount Spell
// case 40154: break;
// // Magnetic Pull
// case 40581: break;
// // Ethereal Ring: break; The Bolt Burst
// case 40801: break;
// // Crystal Prison
// case 40846: break;
// // Copy Weapon
// case 41054: break;
// // Dementia
// case 41404: break;
// // Ethereal Ring Visual, Lightning Aura
// case 41477: break;
// // Ethereal Ring Visual, Lightning Aura (Fork)
// case 41525: break;
// // Ethereal Ring Visual, Lightning Jumper Aura
// case 41567: break;
// // No Man's Land
// case 41955: break;
// // Headless Horseman - Fire
// case 42074: break;
// // Headless Horseman - Visual - Large Fire
// case 42075: break;
// // Headless Horseman - Start Fire, Periodic Aura
// case 42140: break;
// // Ram Speed Boost
// case 42152: break;
// // Headless Horseman - Fires Out Victory Aura
// case 42235: break;
// // Pumpkin Life Cycle
// case 42280: break;
// // Brewfest Request Chick Chuck Mug Aura
// case 42537: break;
// // Squashling
// case 42596: break;
// // Headless Horseman Climax, Head: Periodic
// case 42603: break;
// // Fire Bomb
// case 42621: break;
// // Headless Horseman - Conflagrate, Periodic Aura
// case 42637: break;
// // Headless Horseman - Create Pumpkin Treats Aura
// case 42774: break;
// // Headless Horseman Climax - Summoning Rhyme Aura
// case 42879: break;
// // Tricky Treat
// case 42919: break;
// // Giddyup!
// case 42924: break;
// // Ram - Trot
// case 42992: break;
// // Ram - Canter
// case 42993: break;
// // Ram - Gallop
// case 42994: break;
// // Ram Level - Neutral
// case 43310: break;
// // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
// case 43884: break;
// // Wretched!
// case 43963: break;
// // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
// case 44000: break;
// // Energy Feedback
// case 44328: break;
// // Romantic Picnic
// case 45102: break;
// // Romantic Picnic
// case 45123: break;
// // Looking for Love
// case 45124: break;
// // Kite - Lightning Strike Kite Aura
// case 45197: break;
// // Rocket Chicken
// case 45202: break;
// // Copy Offhand Weapon
// case 45205: break;
// // Upper Deck - Kite - Lightning Periodic Aura
// case 45207: break;
// // Kite -Sky Lightning Strike Kite Aura
// case 45251: break;
// // Ribbon Pole Dancer Check Aura
// case 45390: break;
// // Holiday - Midsummer, Ribbon Pole Periodic Visual
// case 45406: break;
// // Parachute
// case 45472: break;
// // Alliance Flag, Extra Damage Debuff
// case 45898: break;
// // Horde Flag, Extra Damage Debuff
// case 45899: break;
// // Ahune - Summoning Rhyme Aura
// case 45926: break;
// // Ahune - Slippery Floor
// case 45945: break;
// // Ahune's Shield
// case 45954: break;
// // Nether Vapor Lightning
// case 45960: break;
// // Darkness
// case 45996: break;
// // Summon Blood Elves Periodic
// case 46041: break;
// // Transform Visual Missile Periodic
// case 46205: break;
// // Find Opening Beam End
// case 46333: break;
// // Ice Spear Control Aura
// case 46371: break;
// // Hailstone Chill
// case 46458: break;
// // Hailstone Chill, Internal
// case 46465: break;
// // Chill, Internal Shifter
// case 46549: break;
// // Summon Ice Spear Knockback Delayer
// case 46878: break;
// // Burninate Effect
// case 47214: break;
// // Fizzcrank Practice Parachute
// case 47228: break;
// // Send Mug Control Aura
// case 47369: break;
// // Direbrew's Disarm (precast)
// case 47407: break;
// // Mole Machine Port Schedule
// case 47489: break;
// case 47941: break; // Crystal Spike
// case 48200: break; // Healer Aura
// case 48630: break; // Summon Gauntlet Mobs Periodic
// case 49313: break; // Proximity Mine Area Aura
// // Mole Machine Portal Schedule
// case 49466: break;
// case 49555: break; // Corpse Explode
// case 49592: break; // Temporal Rift
// case 49957: break; // Cutting Laser
// case 50085: break; // Slow Fall
// // Listening to Music
// case 50493: break;
// // Love Rocket Barrage
// case 50530: break;
// Exist more after, need add later
default:
break;
}
// Prey on the Weak
if (spell->SpellIconID == 2983)
{
Unit *target=m_target->getVictim();
if (target && (m_target->GetHealth() * 100 / m_target->GetMaxHealth() > target->GetHealth() * 100 / target->GetMaxHealth()))
{
if(!m_target->HasAura(58670))
{
int32 basepoints = GetBasePoints();
m_target->CastCustomSpell(m_target, 58670, &basepoints, 0, 0, true);
}
}
else
m_target->RemoveAurasDueToSpell(58670);
}
break;
case SPELLFAMILY_MAGE:
{
// Mirror Image
// if (spell->Id == 55342)
// return;
break;
}
case SPELLFAMILY_DRUID:
{
switch (spell->Id)
{
// Frenzied Regeneration
case 22842:
{
// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
// Should be manauser
if (m_target->getPowerType() != POWER_RAGE)
return;
uint32 rage = m_target->GetPower(POWER_RAGE);
// Nothing todo
if (rage == 0)
return;
int32 mod = (rage < 100) ? rage : 100;
int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
m_target->CastCustomSpell(m_target, 22845, &regen, NULL, NULL, true, NULL, this);
m_target->SetPower(POWER_RAGE, rage-mod);
return;
}
// Force of Nature
case 33831:
return;
default:
break;
}
break;
}
case SPELLFAMILY_ROGUE:
{
switch (spell->Id)
{
// Killing Spree
case 51690:
{
if (m_target->hasUnitState(UNIT_STAT_STUNNED) || m_target->HasAuraType(SPELL_AURA_MOD_FEAR))
return;
std::list<Unit*> targets;
{
// eff_radius ==0
float radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spell->rangeIndex));
CellPair p(MaNGOS::ComputeCellPair(m_target->GetPositionX(),m_target->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(m_target, m_target, radius);
MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(m_target, targets, u_check);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_object_checker, *m_target->GetMap(), *m_target, radius);
cell_lock->Visit(cell_lock, world_object_checker, *m_target->GetMap(), *m_target, radius);
}
if(targets.empty())
return;
std::list<Unit*>::const_iterator itr = targets.begin();
std::advance(itr, rand()%targets.size());
Unit* target = *itr;
m_target->CastSpell(target, 57840, true);
m_target->CastSpell(target, 57841, true);
return;
}
default:
break;
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Explosive Shot
if (spell->SpellFamilyFlags & UI64LIT(0x8000000000000000))
{
m_target->CastCustomSpell(m_target, 53352, &m_modifier.m_amount, 0, 0, true, 0, this, GetCasterGUID());
return;
}
switch (spell->Id)
{
// Harpooner's Mark
// case 40084:
// return;
// Feeding Frenzy Rank 1
case 53511:
if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
m_target->CastSpell(m_target, 60096, true, 0, this);
return;
// Feeding Frenzy Rank 2
case 53512:
if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
m_target->CastSpell(m_target, 60097, true, 0, this);
return;
default:
break;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Astral Shift
if (spell->Id == 52179)
{
// Periodic need for remove visual on stun/fear/silence lost
if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
m_target->RemoveAurasDueToSpell(52179);
return;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Death and Decay
if (spell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
{
if (Unit *caster = GetCaster())
caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
return;
}
// Raise Dead
// if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
// return;
// Chains of Ice
if (spell->SpellFamilyFlags & UI64LIT(0x0000400000000000))
{
// Get 0 effect aura
Aura *slow = m_target->GetAura(GetId(), 0);
if (slow)
{
slow->ApplyModifier(false, true);
Modifier *mod = slow->GetModifier();
mod->m_amount+= m_modifier.m_amount;
if (mod->m_amount > 0) mod->m_amount = 0;
slow->ApplyModifier(true, true);
}
return;
}
// Summon Gargoyle
// if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
// return;
// Death Rune Mastery
// if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
// return;
// Bladed Armor
if (spell->SpellIconID == 2653)
{
// Increases your attack power by $s1 for every $s2 armor value you have.
// Calculate AP bonus (from 1 efect of this spell)
int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
return;
}
// Reaping
// if (spell->SpellIconID == 22)
// return;
// Blood of the North
// if (spell->SpellIconID == 30412)
// return;
break;
}
default:
break;
}
}
void Aura::HandlePreventFleeing(bool apply, bool Real)
{
if(!Real)
return;
Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
if( !fearAuras.empty() )
{
if (apply)
m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
else
m_target->SetFeared(true);
}
}
void Aura::HandleManaShield(bool apply, bool Real)
{
if(!Real)
return;
// prevent double apply bonuses
if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
{
if(Unit* caster = GetCaster())
{
float DoneActualBenefit = 0.0f;
switch(m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_MAGE:
if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000008000))
{
// Mana Shield
// +50% from +spd bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
break;
}
break;
default:
break;
}
DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
m_modifier.m_amount += (int32)DoneActualBenefit;
}
}
}
void Aura::HandleArenaPreparation(bool apply, bool Real)
{
if(!Real)
return;
if(apply)
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
else
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
}
/**
* Such auras are applied from a caster(=player) to a vehicle.
* This has been verified using spell #49256
*/
void Aura::HandleAuraControlVehicle(bool apply, bool Real)
{
if(!Real)
return;
Unit *player = GetCaster();
Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
if(!player || player->GetTypeId() != TYPEID_PLAYER || !vehicle)
return;
if (apply)
{
if(Pet *pet = player->GetPet())
pet->Remove(PET_SAVE_AS_CURRENT);
((Player*)player)->EnterVehicle(vehicle);
}
else
{
SpellEntry const *spell = GetSpellProto();
// some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
player->RemoveAurasDueToSpell(spell->Id);
((Player*)player)->ExitVehicle(vehicle);
}
}
void Aura::HandleAuraConvertRune(bool apply, bool Real)
{
if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
Player *plr = (Player*)m_target;
if(plr->getClass() != CLASS_DEATH_KNIGHT)
return;
// how to determine what rune need to be converted?
for(uint32 i = 0; i < MAX_RUNES; ++i)
{
if(apply)
{
if(!plr->GetRuneCooldown(i))
{
plr->ConvertRune(i, RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex]));
break;
}
}
else
{
if(plr->GetCurrentRune(i) == RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex]))
{
plr->ConvertRune(i, plr->GetBaseRune(i));
break;
}
}
}
}
void Aura::HandlePhase(bool apply, bool Real)
{
if(!Real)
return;
// always non stackable
if(apply)
{
Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
if(!phases.empty())
m_target->RemoveAurasDueToSpell(phases.front()->GetId(), this);
}
// no-phase is also phase state so same code for apply and remove
// phase auras normally not expected at BG but anyway better check
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
// drop flag at invisible in bg
if(((Player*)m_target)->InBattleGround())
if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
bg->EventPlayerDroppedFlag((Player*)m_target);
// GM-mode have mask 0xFFFFFFFF
if(!((Player*)m_target)->isGameMaster())
m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
if(GetEffIndex()==0)
{
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAuraMapBounds(GetId());
if(saBounds.first != saBounds.second)
{
uint32 zone, area;
m_target->GetZoneAndAreaId(zone, area);
for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
// some auras remove at aura remove
if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
m_target->RemoveAurasDueToSpell(itr->second->spellId);
// some auras applied at aura apply
else if(itr->second->autocast)
{
if( !m_target->HasAura(itr->second->spellId, 0) )
m_target->CastSpell(m_target, itr->second->spellId, true);
}
}
}
}
}
else
m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
// need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
if(m_target->GetVisibility() != VISIBILITY_OFF)
m_target->SetVisibility(m_target->GetVisibility());
}
void Aura::UnregisterSingleCastAura()
{
if (IsSingleTarget())
{
if(Unit* caster = GetCaster())
{
caster->GetSingleCastAuras().remove(this);
}
else
{
sLog.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
assert(false);
}
m_isSingleTargetAura = false;
}
}
void Aura::HandleAuraSafeFall( bool Apply, bool Real )
{
// implemented in WorldSession::HandleMovementOpcodes
// only special case
if(Apply && Real && GetId() == 32474 && m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->ActivateTaxiPathTo(506, GetId());
}
bool Aura::IsCritFromAbilityAura(Unit* caster, uint32& damage)
{
Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
if (!(*itr)->isAffectedOnSpell(m_spellProto))
continue;
if (!caster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
break;
damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, m_target);
return true;
}
return false;
}
void Aura::HandleModTargetArmorPct(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_target)->UpdateArmorPenetration();
}
void Aura::HandleAuraModAllCritChance(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
// included in Player::UpdateSpellCritChance calculation
((Player*)m_target)->UpdateAllSpellCritChances();
}