server/src/game/MapManager.h
VladimirMangos 0847d4c8cd [10683] Revert "[10677] Send to creature/etc Update call real diff from last update and use it."
This reverts commit 10784a8c7cc81c468b5411e973d36ecf31de9603.

Main reason: impossibility for me as commiter test problem and fix all corner cases problems.
2010-11-05 19:54:31 +03:00

179 lines
5.8 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_MAPMANAGER_H
#define MANGOS_MAPMANAGER_H
#include "Common.h"
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "ace/Thread_Mutex.h"
#include "Map.h"
#include "GridStates.h"
class Transport;
class BattleGround;
class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
{
friend class MaNGOS::OperatorNew<MapManager>;
typedef UNORDERED_MAP<uint32, Map*> MapMapType;
typedef std::pair<UNORDERED_MAP<uint32, Map*>::iterator, bool> MapMapPair;
public:
Map* CreateMap(uint32, const WorldObject* obj);
Map* CreateBgMap(uint32 mapid, BattleGround* bg);
Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); }
Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
void UpdateGridState(grid_state_t state, Map& map, NGridType& ngrid, GridInfo& ginfo, const uint32 &x, const uint32 &y, const uint32 &t_diff);
// only const version for outer users
void DeleteInstance(uint32 mapid, uint32 instanceId);
uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
{
Map const* m = CreateBaseMap(mapid);
return m->GetAreaFlag(x, y, z);
}
uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
{
return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
}
uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
{
return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
}
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
{
Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid);
}
void Initialize(void);
void Update(uint32);
void SetGridCleanUpDelay(uint32 t)
{
if( t < MIN_GRID_DELAY )
i_gridCleanUpDelay = MIN_GRID_DELAY;
else
i_gridCleanUpDelay = t;
}
void SetMapUpdateInterval(uint32 t)
{
if( t > MIN_MAP_UPDATE_DELAY )
t = MIN_MAP_UPDATE_DELAY;
i_timer.SetInterval(t);
i_timer.Reset();
}
//void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
void UnloadAll();
static bool ExistMapAndVMap(uint32 mapid, float x, float y);
static bool IsValidMAP(uint32 mapid);
static bool IsValidMapCoord(uint32 mapid, float x,float y)
{
return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y);
}
static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
{
return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z);
}
static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
{
return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z,o);
}
static bool IsValidMapCoord(WorldLocation const& loc)
{
return IsValidMapCoord(loc.mapid,loc.coord_x,loc.coord_y,loc.coord_z,loc.orientation);
}
// modulos a radian orientation to the range of 0..2PI
static float NormalizeOrientation(float o)
{
// fmod only supports positive numbers. Thus we have
// to emulate negative numbers
if(o < 0)
{
float mod = o *-1;
mod = fmod(mod, 2.0f*M_PI_F);
mod = -mod+2.0f*M_PI_F;
return mod;
}
return fmod(o, 2.0f*M_PI_F);
}
void RemoveAllObjectsInRemoveList();
void LoadTransports();
typedef std::set<Transport *> TransportSet;
TransportSet m_Transports;
typedef std::map<uint32, TransportSet> TransportMap;
TransportMap m_TransportsByMap;
bool CanPlayerEnter(uint32 mapid, Player* player);
void InitializeVisibilityDistanceInfo();
/* statistics */
uint32 GetNumInstances();
uint32 GetNumPlayersInInstances();
private:
// debugging code, should be deleted some day
GridState* si_GridStates[MAX_GRID_STATE];
int i_GridStateErrorCount;
private:
MapManager();
~MapManager();
MapManager(const MapManager &);
MapManager& operator=(const MapManager &);
void InitStateMachine();
void DeleteStateMachine();
Map* _createBaseMap(uint32 id);
Map* _findMap(uint32 id) const
{
MapMapType::const_iterator iter = i_maps.find(id);
return (iter == i_maps.end() ? NULL : iter->second);
}
typedef MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
uint32 i_gridCleanUpDelay;
MapMapType i_maps;
IntervalTimer i_timer;
};
#define sMapMgr MapManager::Instance()
#endif