server/sql/updates/10989_01_mangos_loot_template.sql
VladimirMangos 39e7b19267 [10989] Implement post-3.1 and later fishing changes.
* Fishing now prowide junk loot at fail skill check.
  This can be disabled for old way work using SkillFail.Loot.Fishing option.
  Junk loot expected to be listed in fishing_loot_template entry 0.

* Fishing can gain skill grow at skill fail check case.
  Controlled by SkillFail.Gain.Fishing option.

* Fishing from fishing pool gameobject can't be fail.
  Controlled by SkillFail.Possible.FishingPool
2011-01-09 14:37:56 +03:00

7 lines
465 B
SQL

ALTER TABLE db_version CHANGE COLUMN required_10988_01_mangos_mangos_string required_10989_01_mangos_loot_template bit;
ALTER TABLE creature_loot_template
CHANGE COLUMN entry entry mediumint(8) unsigned NOT NULL default '0' COMMENT 'entry 0 used for player insignia loot';
ALTER TABLE fishing_loot_template
CHANGE COLUMN entry entry mediumint(8) unsigned NOT NULL default '0' COMMENT 'entry 0 used for junk loot at fishing fail (if allowed by config option';