mirror of
https://github.com/mangosfour/server.git
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2414 lines
98 KiB
C++
2414 lines
98 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _PLAYER_H
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#define _PLAYER_H
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#include "Common.h"
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#include "ItemPrototype.h"
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#include "Unit.h"
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#include "Item.h"
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#include "Database/DatabaseEnv.h"
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#include "NPCHandler.h"
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#include "QuestDef.h"
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#include "Group.h"
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#include "Bag.h"
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#include "WorldSession.h"
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#include "Pet.h"
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#include "MapReference.h"
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#include "Util.h" // for Tokens typedef
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#include "AchievementMgr.h"
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#include<string>
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#include<vector>
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struct Mail;
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class Channel;
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class DynamicObject;
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class Creature;
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class Pet;
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class PlayerMenu;
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class Transport;
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class UpdateMask;
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class PlayerSocial;
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class AchievementMgr;
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class Vehicle;
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typedef std::deque<Mail*> PlayerMails;
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#define PLAYER_MAX_SKILLS 127
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#define PLAYER_MAX_DAILY_QUESTS 25
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// Note: SPELLMOD_* values is aura types in fact
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enum SpellModType
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{
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SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
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SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
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};
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enum PlayerSpellState
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{
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PLAYERSPELL_UNCHANGED = 0,
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PLAYERSPELL_CHANGED = 1,
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PLAYERSPELL_NEW = 2,
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PLAYERSPELL_REMOVED = 3
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};
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struct PlayerSpell
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{
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uint16 slotId : 16;
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PlayerSpellState state : 8;
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bool active : 1;
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bool disabled : 1;
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};
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#define SPELL_WITHOUT_SLOT_ID uint16(-1)
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// Spell modifier (used for modify other spells)
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struct SpellModifier
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{
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SpellModifier() : charges(0), lastAffected(NULL) {}
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SpellModOp op : 8;
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SpellModType type : 8;
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int16 charges : 16;
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int32 value;
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uint64 mask;
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uint64 mask2;
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uint32 spellId;
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Spell const* lastAffected;
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};
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typedef UNORDERED_MAP<uint16, PlayerSpell*> PlayerSpellMap;
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typedef std::list<SpellModifier*> SpellModList;
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struct SpellCooldown
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{
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time_t end;
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uint16 itemid;
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};
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typedef std::map<uint32, SpellCooldown> SpellCooldowns;
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enum TrainerSpellState
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{
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TRAINER_SPELL_GREEN = 0,
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TRAINER_SPELL_RED = 1,
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TRAINER_SPELL_GRAY = 2
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};
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enum ActionButtonUpdateState
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{
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ACTIONBUTTON_UNCHANGED = 0,
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ACTIONBUTTON_CHANGED = 1,
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ACTIONBUTTON_NEW = 2,
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ACTIONBUTTON_DELETED = 3
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};
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struct ActionButton
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{
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ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW ) {}
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ActionButton(uint16 _action, uint8 _type, uint8 _misc) : action(_action), type(_type), misc(_misc), uState( ACTIONBUTTON_NEW ) {}
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uint16 action;
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uint8 type;
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uint8 misc;
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ActionButtonUpdateState uState;
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};
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enum ActionButtonType
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{
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ACTION_BUTTON_SPELL = 0,
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ACTION_BUTTON_MACRO = 64,
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ACTION_BUTTON_CMACRO= 65,
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ACTION_BUTTON_ITEM = 128
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};
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#define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
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typedef std::map<uint8,ActionButton> ActionButtonList;
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typedef std::pair<uint16, uint8> CreateSpellPair;
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struct PlayerCreateInfoItem
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{
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PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
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uint32 item_id;
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uint32 item_amount;
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};
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typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
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struct PlayerClassLevelInfo
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{
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PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
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uint16 basehealth;
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uint16 basemana;
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};
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struct PlayerClassInfo
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{
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PlayerClassInfo() : levelInfo(NULL) { }
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PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
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};
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struct PlayerLevelInfo
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{
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PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
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uint8 stats[MAX_STATS];
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};
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struct PlayerInfo
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{
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// existence checked by displayId != 0 // existence checked by displayId != 0
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PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
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{
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}
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uint32 mapId;
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uint32 zoneId;
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float positionX;
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float positionY;
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float positionZ;
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uint16 displayId_m;
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uint16 displayId_f;
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PlayerCreateInfoItems item;
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std::list<CreateSpellPair> spell;
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std::list<uint16> action[4];
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PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
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};
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struct PvPInfo
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{
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PvPInfo() : inHostileArea(false), endTimer(0) {}
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bool inHostileArea;
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time_t endTimer;
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};
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struct DuelInfo
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{
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DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
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Player *initiator;
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Player *opponent;
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time_t startTimer;
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time_t startTime;
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time_t outOfBound;
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};
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struct Areas
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{
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uint32 areaID;
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uint32 areaFlag;
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float x1;
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float x2;
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float y1;
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float y2;
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};
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#define MAX_RUNES 6
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#define RUNE_COOLDOWN 5 // 5*2=10 sec
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enum RuneType
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{
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RUNE_BLOOD = 0,
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RUNE_UNHOLY = 1,
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RUNE_FROST = 2,
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RUNE_DEATH = 3,
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NUM_RUNE_TYPES = 4
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};
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struct RuneInfo
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{
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uint8 BaseRune;
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uint8 CurrentRune;
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uint8 Cooldown;
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};
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struct Runes
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{
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RuneInfo runes[MAX_RUNES];
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uint8 runeState; // mask of available runes
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void SetRuneState(uint8 index, bool set = true)
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{
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if(set)
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runeState |= (1 << index); // usable
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else
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runeState &= ~(1 << index); // on cooldown
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}
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};
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enum FactionFlags
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{
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FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction)
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FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation
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FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
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FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
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FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
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FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
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FACTION_FLAG_RIVAL = 0x40 // flag for the two competing outland factions
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};
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typedef uint32 RepListID;
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struct FactionState
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{
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uint32 ID;
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RepListID ReputationListID;
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uint32 Flags;
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int32 Standing;
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bool Changed;
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};
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typedef std::map<RepListID,FactionState> FactionStateList;
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typedef std::map<uint32,ReputationRank> ForcedReactions;
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typedef std::set<uint64> GuardianPetList;
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struct EnchantDuration
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{
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EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
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EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
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Item * item;
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EnchantmentSlot slot;
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uint32 leftduration;
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};
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typedef std::list<EnchantDuration> EnchantDurationList;
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typedef std::list<Item*> ItemDurationList;
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struct LookingForGroupSlot
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{
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LookingForGroupSlot() : entry(0), type(0) {}
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bool Empty() const { return !entry && !type; }
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void Clear() { entry = 0; type = 0; }
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void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
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bool Is(uint32 _entry, uint32 _type) const { return entry==_entry && type==_type; }
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bool canAutoJoin() const { return entry && (type == 1 || type == 5); }
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uint32 entry;
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uint32 type;
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};
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#define MAX_LOOKING_FOR_GROUP_SLOT 3
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struct LookingForGroup
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{
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LookingForGroup() {}
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bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry,slot.type); }
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bool HaveInSlot(uint32 _entry, uint32 _type) const
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{
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for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
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if(slots[i].Is(_entry,_type))
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return true;
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return false;
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}
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bool canAutoJoin() const
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{
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for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
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if(slots[i].canAutoJoin())
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return true;
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return false;
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}
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bool Empty() const
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{
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for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
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if(!slots[i].Empty())
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return false;
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return more.Empty();
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}
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LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
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LookingForGroupSlot more;
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std::string comment;
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};
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enum PlayerMovementType
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{
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MOVE_ROOT = 1,
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MOVE_UNROOT = 2,
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MOVE_WATER_WALK = 3,
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MOVE_LAND_WALK = 4
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};
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enum DrunkenState
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{
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DRUNKEN_SOBER = 0,
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DRUNKEN_TIPSY = 1,
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DRUNKEN_DRUNK = 2,
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DRUNKEN_SMASHED = 3
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};
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enum PlayerStateType
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{
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/*
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PLAYER_STATE_DANCE
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PLAYER_STATE_SLEEP
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PLAYER_STATE_SIT
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PLAYER_STATE_STAND
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PLAYER_STATE_READYUNARMED
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PLAYER_STATE_WORK
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PLAYER_STATE_POINT(DNR)
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PLAYER_STATE_NONE // not used or just no state, just standing there?
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PLAYER_STATE_STUN
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PLAYER_STATE_DEAD
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PLAYER_STATE_KNEEL
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PLAYER_STATE_USESTANDING
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PLAYER_STATE_STUN_NOSHEATHE
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PLAYER_STATE_USESTANDING_NOSHEATHE
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PLAYER_STATE_WORK_NOSHEATHE
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PLAYER_STATE_SPELLPRECAST
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PLAYER_STATE_READYRIFLE
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PLAYER_STATE_WORK_NOSHEATHE_MINING
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PLAYER_STATE_WORK_NOSHEATHE_CHOPWOOD
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PLAYER_STATE_AT_EASE
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PLAYER_STATE_READY1H
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PLAYER_STATE_SPELLKNEELSTART
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PLAYER_STATE_SUBMERGED
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*/
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PLAYER_STATE_NONE = 0,
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PLAYER_STATE_SIT = 1,
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PLAYER_STATE_SIT_CHAIR = 2,
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PLAYER_STATE_SLEEP = 3,
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PLAYER_STATE_SIT_LOW_CHAIR = 4,
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PLAYER_STATE_SIT_MEDIUM_CHAIR = 5,
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PLAYER_STATE_SIT_HIGH_CHAIR = 6,
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PLAYER_STATE_DEAD = 7,
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PLAYER_STATE_KNEEL = 8,
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PLAYER_STATE_FORM_ALL = 0x00FF0000,
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PLAYER_STATE_FLAG_ALWAYS_STAND = 0x01, // byte 4
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PLAYER_STATE_FLAG_CREEP = 0x02000000,
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PLAYER_STATE_FLAG_UNTRACKABLE = 0x04000000,
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PLAYER_STATE_FLAG_ALL = 0xFF000000,
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};
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enum PlayerFlags
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{
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PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
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PLAYER_FLAGS_AFK = 0x00000002,
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PLAYER_FLAGS_DND = 0x00000004,
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PLAYER_FLAGS_GM = 0x00000008,
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PLAYER_FLAGS_GHOST = 0x00000010,
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PLAYER_FLAGS_RESTING = 0x00000020,
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PLAYER_FLAGS_FFA_PVP = 0x00000080,
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PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
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PLAYER_FLAGS_IN_PVP = 0x00000200,
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PLAYER_FLAGS_HIDE_HELM = 0x00000400,
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PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
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PLAYER_FLAGS_UNK1 = 0x00001000, // played long time
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PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time
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PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
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PLAYER_FLAGS_SANCTUARY = 0x00010000, // player entered sanctuary
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PLAYER_FLAGS_UNK4 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
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PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
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};
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// used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
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// can't use enum for uint64 values
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#define PLAYER_TITLE_DISABLED 0x0000000000000000LL
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#define PLAYER_TITLE_NONE 0x0000000000000001LL
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#define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
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#define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
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#define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
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#define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
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#define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
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#define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
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#define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
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#define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
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#define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
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#define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
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#define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
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#define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
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#define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
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#define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
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#define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
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#define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
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#define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
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#define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
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#define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
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#define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
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#define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
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#define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
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#define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
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#define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
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#define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
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#define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
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#define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
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#define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
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#define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
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#define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
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#define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
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#define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
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#define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
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#define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
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#define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
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#define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
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#define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
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#define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
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#define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
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#define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
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// used in PLAYER_FIELD_BYTES values
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enum PlayerFieldByteFlags
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{
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PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
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PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
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PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
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};
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// used in PLAYER_FIELD_BYTES2 values
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enum PlayerFieldByte2Flags
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{
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PLAYER_FIELD_BYTE2_NONE = 0x0000,
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PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
|
|
};
|
|
|
|
enum ActivateTaxiReplies
|
|
{
|
|
ERR_TAXIOK = 0,
|
|
ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
|
|
ERR_TAXINOSUCHPATH = 2,
|
|
ERR_TAXINOTENOUGHMONEY = 3,
|
|
ERR_TAXITOOFARAWAY = 4,
|
|
ERR_TAXINOVENDORNEARBY = 5,
|
|
ERR_TAXINOTVISITED = 6,
|
|
ERR_TAXIPLAYERBUSY = 7,
|
|
ERR_TAXIPLAYERALREADYMOUNTED = 8,
|
|
ERR_TAXIPLAYERSHAPESHIFTED = 9,
|
|
ERR_TAXIPLAYERMOVING = 10,
|
|
ERR_TAXISAMENODE = 11,
|
|
ERR_TAXINOTSTANDING = 12
|
|
};
|
|
|
|
enum LootType
|
|
{
|
|
LOOT_CORPSE = 1,
|
|
LOOT_SKINNING = 2,
|
|
LOOT_FISHING = 3,
|
|
LOOT_PICKPOCKETING = 4, // unsupported by client, sending LOOT_SKINNING instead
|
|
LOOT_DISENCHANTING = 5, // unsupported by client, sending LOOT_SKINNING instead
|
|
LOOT_PROSPECTING = 6, // unsupported by client, sending LOOT_SKINNING instead
|
|
LOOT_INSIGNIA = 7, // unsupported by client, sending LOOT_SKINNING instead
|
|
LOOT_FISHINGHOLE = 8, // unsupported by client, sending LOOT_FISHING instead
|
|
LOOT_MILLING = 9 // unsupported by client, sending LOOT_SKINNING instead
|
|
};
|
|
|
|
enum MirrorTimerType
|
|
{
|
|
FATIGUE_TIMER = 0,
|
|
BREATH_TIMER = 1,
|
|
FIRE_TIMER = 2
|
|
};
|
|
|
|
// 2^n values
|
|
enum PlayerExtraFlags
|
|
{
|
|
// gm abilities
|
|
PLAYER_EXTRA_GM_ON = 0x0001,
|
|
PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
|
|
PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
|
|
PLAYER_EXTRA_TAXICHEAT = 0x0008,
|
|
PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
|
|
PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
|
|
|
|
// other states
|
|
PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
|
|
};
|
|
|
|
// 2^n values
|
|
enum AtLoginFlags
|
|
{
|
|
AT_LOGIN_NONE = 0,
|
|
AT_LOGIN_RENAME = 1,
|
|
AT_LOGIN_RESET_SPELLS = 2,
|
|
AT_LOGIN_RESET_TALENTS = 4,
|
|
AT_LOGIN_CUSTOMIZE = 8
|
|
};
|
|
|
|
typedef std::map<uint32, QuestStatusData> QuestStatusMap;
|
|
|
|
enum QuestSlotOffsets
|
|
{
|
|
QUEST_ID_OFFSET = 0,
|
|
QUEST_STATE_OFFSET = 1,
|
|
QUEST_COUNTS_OFFSET = 2,
|
|
QUEST_TIME_OFFSET = 3
|
|
};
|
|
|
|
#define MAX_QUEST_OFFSET 4
|
|
|
|
enum QuestSlotStateMask
|
|
{
|
|
QUEST_STATE_NONE = 0x0000,
|
|
QUEST_STATE_COMPLETE = 0x0001,
|
|
QUEST_STATE_FAIL = 0x0002
|
|
};
|
|
|
|
class Quest;
|
|
class Spell;
|
|
class Item;
|
|
class WorldSession;
|
|
|
|
enum PlayerSlots
|
|
{
|
|
// first slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_START = 0,
|
|
// last+1 slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_END = 200,
|
|
PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
|
|
};
|
|
|
|
enum EquipmentSlots
|
|
{
|
|
EQUIPMENT_SLOT_START = 0,
|
|
EQUIPMENT_SLOT_HEAD = 0,
|
|
EQUIPMENT_SLOT_NECK = 1,
|
|
EQUIPMENT_SLOT_SHOULDERS = 2,
|
|
EQUIPMENT_SLOT_BODY = 3,
|
|
EQUIPMENT_SLOT_CHEST = 4,
|
|
EQUIPMENT_SLOT_WAIST = 5,
|
|
EQUIPMENT_SLOT_LEGS = 6,
|
|
EQUIPMENT_SLOT_FEET = 7,
|
|
EQUIPMENT_SLOT_WRISTS = 8,
|
|
EQUIPMENT_SLOT_HANDS = 9,
|
|
EQUIPMENT_SLOT_FINGER1 = 10,
|
|
EQUIPMENT_SLOT_FINGER2 = 11,
|
|
EQUIPMENT_SLOT_TRINKET1 = 12,
|
|
EQUIPMENT_SLOT_TRINKET2 = 13,
|
|
EQUIPMENT_SLOT_BACK = 14,
|
|
EQUIPMENT_SLOT_MAINHAND = 15,
|
|
EQUIPMENT_SLOT_OFFHAND = 16,
|
|
EQUIPMENT_SLOT_RANGED = 17,
|
|
EQUIPMENT_SLOT_TABARD = 18,
|
|
EQUIPMENT_SLOT_END = 19
|
|
};
|
|
|
|
enum InventorySlots
|
|
{
|
|
INVENTORY_SLOT_BAG_0 = 255,
|
|
INVENTORY_SLOT_BAG_START = 19,
|
|
INVENTORY_SLOT_BAG_1 = 19,
|
|
INVENTORY_SLOT_BAG_2 = 20,
|
|
INVENTORY_SLOT_BAG_3 = 21,
|
|
INVENTORY_SLOT_BAG_4 = 22,
|
|
INVENTORY_SLOT_BAG_END = 23,
|
|
|
|
INVENTORY_SLOT_ITEM_START = 23,
|
|
INVENTORY_SLOT_ITEM_1 = 23,
|
|
INVENTORY_SLOT_ITEM_2 = 24,
|
|
INVENTORY_SLOT_ITEM_3 = 25,
|
|
INVENTORY_SLOT_ITEM_4 = 26,
|
|
INVENTORY_SLOT_ITEM_5 = 27,
|
|
INVENTORY_SLOT_ITEM_6 = 28,
|
|
INVENTORY_SLOT_ITEM_7 = 29,
|
|
INVENTORY_SLOT_ITEM_8 = 30,
|
|
INVENTORY_SLOT_ITEM_9 = 31,
|
|
INVENTORY_SLOT_ITEM_10 = 32,
|
|
INVENTORY_SLOT_ITEM_11 = 33,
|
|
INVENTORY_SLOT_ITEM_12 = 34,
|
|
INVENTORY_SLOT_ITEM_13 = 35,
|
|
INVENTORY_SLOT_ITEM_14 = 36,
|
|
INVENTORY_SLOT_ITEM_15 = 37,
|
|
INVENTORY_SLOT_ITEM_16 = 38,
|
|
INVENTORY_SLOT_ITEM_END = 39
|
|
};
|
|
|
|
enum BankSlots
|
|
{
|
|
BANK_SLOT_ITEM_START = 39,
|
|
BANK_SLOT_ITEM_1 = 39,
|
|
BANK_SLOT_ITEM_2 = 40,
|
|
BANK_SLOT_ITEM_3 = 41,
|
|
BANK_SLOT_ITEM_4 = 42,
|
|
BANK_SLOT_ITEM_5 = 43,
|
|
BANK_SLOT_ITEM_6 = 44,
|
|
BANK_SLOT_ITEM_7 = 45,
|
|
BANK_SLOT_ITEM_8 = 46,
|
|
BANK_SLOT_ITEM_9 = 47,
|
|
BANK_SLOT_ITEM_10 = 48,
|
|
BANK_SLOT_ITEM_11 = 49,
|
|
BANK_SLOT_ITEM_12 = 50,
|
|
BANK_SLOT_ITEM_13 = 51,
|
|
BANK_SLOT_ITEM_14 = 52,
|
|
BANK_SLOT_ITEM_15 = 53,
|
|
BANK_SLOT_ITEM_16 = 54,
|
|
BANK_SLOT_ITEM_17 = 55,
|
|
BANK_SLOT_ITEM_18 = 56,
|
|
BANK_SLOT_ITEM_19 = 57,
|
|
BANK_SLOT_ITEM_20 = 58,
|
|
BANK_SLOT_ITEM_21 = 59,
|
|
BANK_SLOT_ITEM_22 = 60,
|
|
BANK_SLOT_ITEM_23 = 61,
|
|
BANK_SLOT_ITEM_24 = 62,
|
|
BANK_SLOT_ITEM_25 = 63,
|
|
BANK_SLOT_ITEM_26 = 64,
|
|
BANK_SLOT_ITEM_27 = 65,
|
|
BANK_SLOT_ITEM_28 = 66,
|
|
BANK_SLOT_ITEM_END = 67,
|
|
|
|
BANK_SLOT_BAG_START = 67,
|
|
BANK_SLOT_BAG_1 = 67,
|
|
BANK_SLOT_BAG_2 = 68,
|
|
BANK_SLOT_BAG_3 = 69,
|
|
BANK_SLOT_BAG_4 = 70,
|
|
BANK_SLOT_BAG_5 = 71,
|
|
BANK_SLOT_BAG_6 = 72,
|
|
BANK_SLOT_BAG_7 = 73,
|
|
BANK_SLOT_BAG_END = 74
|
|
};
|
|
|
|
enum BuyBackSlots
|
|
{
|
|
// stored in m_buybackitems
|
|
BUYBACK_SLOT_START = 74,
|
|
BUYBACK_SLOT_1 = 74,
|
|
BUYBACK_SLOT_2 = 75,
|
|
BUYBACK_SLOT_3 = 76,
|
|
BUYBACK_SLOT_4 = 77,
|
|
BUYBACK_SLOT_5 = 78,
|
|
BUYBACK_SLOT_6 = 79,
|
|
BUYBACK_SLOT_7 = 80,
|
|
BUYBACK_SLOT_8 = 81,
|
|
BUYBACK_SLOT_9 = 82,
|
|
BUYBACK_SLOT_10 = 83,
|
|
BUYBACK_SLOT_11 = 84,
|
|
BUYBACK_SLOT_12 = 85,
|
|
BUYBACK_SLOT_END = 86
|
|
};
|
|
|
|
enum KeyRingSlots
|
|
{
|
|
KEYRING_SLOT_START = 86,
|
|
KEYRING_SLOT_END = 118
|
|
};
|
|
|
|
enum VanityPetSlots
|
|
{
|
|
VANITYPET_SLOT_START = 118,
|
|
VANITYPET_SLOT_END = 136
|
|
};
|
|
|
|
enum CurrencyTokenSlots
|
|
{
|
|
CURRENCYTOKEN_SLOT_START = 136,
|
|
CURRENCYTOKEN_SLOT_END = 168
|
|
};
|
|
|
|
enum QuestBagSlots
|
|
{
|
|
QUESTBAG_SLOT_START = 168,
|
|
QUESTBAG_SLOT_END = 200
|
|
};
|
|
|
|
struct ItemPosCount
|
|
{
|
|
ItemPosCount(uint16 _pos, uint8 _count) : pos(_pos), count(_count) {}
|
|
bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
|
|
uint16 pos;
|
|
uint8 count;
|
|
};
|
|
typedef std::vector<ItemPosCount> ItemPosCountVec;
|
|
|
|
enum TradeSlots
|
|
{
|
|
TRADE_SLOT_COUNT = 7,
|
|
TRADE_SLOT_TRADED_COUNT = 6,
|
|
TRADE_SLOT_NONTRADED = 6
|
|
};
|
|
|
|
enum TransferAbortReason
|
|
{
|
|
TRANSFER_ABORT_ERROR = 0x00,
|
|
TRANSFER_ABORT_MAX_PLAYERS = 0x01, // Transfer Aborted: instance is full
|
|
TRANSFER_ABORT_NOT_FOUND = 0x02, // Transfer Aborted: instance not found
|
|
TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x03, // You have entered too many instances recently.
|
|
TRANSFER_ABORT_ZONE_IN_COMBAT = 0x05, // Unable to zone in while an encounter is in progress.
|
|
TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x06, // You must have <TBC,WotLK> expansion installed to access this area.
|
|
TRANSFER_ABORT_DIFFICULTY = 0x07, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
|
|
TRANSFER_ABORT_UNIQUE_MESSAGE = 0x08, // Until you've escaped TLK's grasp, you cannot leave this place!
|
|
TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x09 // Additional instances cannot be launched, please try again later.
|
|
};
|
|
|
|
enum InstanceResetWarningType
|
|
{
|
|
RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
|
|
RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
|
|
RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
|
|
RAID_INSTANCE_WELCOME = 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
|
|
};
|
|
|
|
struct MovementInfo
|
|
{
|
|
// common
|
|
uint32 flags;
|
|
uint16 unk1;
|
|
uint32 time;
|
|
float x, y, z, o;
|
|
// transport
|
|
uint64 t_guid;
|
|
float t_x, t_y, t_z, t_o;
|
|
uint32 t_time;
|
|
int8 t_seat;
|
|
// swimming and unknown
|
|
float s_pitch;
|
|
// last fall time
|
|
uint32 fallTime;
|
|
// jumping
|
|
float j_unk, j_sinAngle, j_cosAngle, j_xyspeed;
|
|
// spline
|
|
float u_unk1;
|
|
|
|
MovementInfo()
|
|
{
|
|
flags = 0;
|
|
time = t_time = fallTime = 0;
|
|
unk1 = 0;
|
|
x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
|
|
t_guid = 0;
|
|
}
|
|
|
|
void SetMovementFlags(uint32 _flags)
|
|
{
|
|
flags = _flags;
|
|
}
|
|
};
|
|
|
|
// flags that use in movement check for example at spell casting
|
|
MovementFlags const movementFlagsMask = MovementFlags(
|
|
MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
|
|
MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 |
|
|
MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP |
|
|
MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE
|
|
);
|
|
|
|
MovementFlags const movementOrTurningFlagsMask = MovementFlags(
|
|
movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT
|
|
);
|
|
class InstanceSave;
|
|
|
|
enum RestType
|
|
{
|
|
REST_TYPE_NO = 0,
|
|
REST_TYPE_IN_TAVERN = 1,
|
|
REST_TYPE_IN_CITY = 2
|
|
};
|
|
|
|
enum DuelCompleteType
|
|
{
|
|
DUEL_INTERUPTED = 0,
|
|
DUEL_WON = 1,
|
|
DUEL_FLED = 2
|
|
};
|
|
|
|
enum TeleportToOptions
|
|
{
|
|
TELE_TO_GM_MODE = 0x01,
|
|
TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
|
|
TELE_TO_NOT_LEAVE_COMBAT = 0x04,
|
|
TELE_TO_NOT_UNSUMMON_PET = 0x08,
|
|
TELE_TO_SPELL = 0x10,
|
|
};
|
|
|
|
/// Type of environmental damages
|
|
enum EnviromentalDamage
|
|
{
|
|
DAMAGE_EXHAUSTED = 0,
|
|
DAMAGE_DROWNING = 1,
|
|
DAMAGE_FALL = 2,
|
|
DAMAGE_LAVA = 3,
|
|
DAMAGE_SLIME = 4,
|
|
DAMAGE_FIRE = 5,
|
|
DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
|
|
};
|
|
|
|
// used at player loading query list preparing, and later result selection
|
|
enum PlayerLoginQueryIndex
|
|
{
|
|
PLAYER_LOGIN_QUERY_LOADFROM = 0,
|
|
PLAYER_LOGIN_QUERY_LOADGROUP = 1,
|
|
PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
|
|
PLAYER_LOGIN_QUERY_LOADAURAS = 3,
|
|
PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
|
|
PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
|
|
PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
|
|
PLAYER_LOGIN_QUERY_LOADTUTORIALS = 7, // common for all characters for some account at specific realm
|
|
PLAYER_LOGIN_QUERY_LOADREPUTATION = 8,
|
|
PLAYER_LOGIN_QUERY_LOADINVENTORY = 9,
|
|
PLAYER_LOGIN_QUERY_LOADACTIONS = 10,
|
|
PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 11,
|
|
PLAYER_LOGIN_QUERY_LOADMAILDATE = 12,
|
|
PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 13,
|
|
PLAYER_LOGIN_QUERY_LOADHOMEBIND = 14,
|
|
PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 15,
|
|
PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 16,
|
|
PLAYER_LOGIN_QUERY_LOADGUILD = 17,
|
|
PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 18,
|
|
PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 19,
|
|
MAX_PLAYER_LOGIN_QUERY = 20
|
|
};
|
|
|
|
|
|
// Player summoning auto-decline time (in secs)
|
|
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
|
|
#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
|
|
|
|
struct InstancePlayerBind
|
|
{
|
|
InstanceSave *save;
|
|
bool perm;
|
|
/* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
|
|
that aren't already permanently bound when they are inside when a boss is killed
|
|
or when they enter an instance that the group leader is permanently bound to. */
|
|
InstancePlayerBind() : save(NULL), perm(false) {}
|
|
};
|
|
|
|
class MANGOS_DLL_SPEC PlayerTaxi
|
|
{
|
|
public:
|
|
PlayerTaxi();
|
|
~PlayerTaxi() {}
|
|
// Nodes
|
|
void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
|
|
void LoadTaxiMask(const char* data);
|
|
void SaveTaxiMask(const char* data);
|
|
|
|
uint32 GetTaximask( uint8 index ) const { return m_taximask[index]; }
|
|
bool IsTaximaskNodeKnown(uint32 nodeidx) const
|
|
{
|
|
uint8 field = uint8((nodeidx - 1) / 32);
|
|
uint32 submask = 1<<((nodeidx-1)%32);
|
|
return (m_taximask[field] & submask) == submask;
|
|
}
|
|
bool SetTaximaskNode(uint32 nodeidx)
|
|
{
|
|
uint8 field = uint8((nodeidx - 1) / 32);
|
|
uint32 submask = 1<<((nodeidx-1)%32);
|
|
if ((m_taximask[field] & submask) != submask )
|
|
{
|
|
m_taximask[field] |= submask;
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
void AppendTaximaskTo(ByteBuffer& data,bool all);
|
|
|
|
// Destinations
|
|
bool LoadTaxiDestinationsFromString(std::string values);
|
|
std::string SaveTaxiDestinationsToString();
|
|
|
|
void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
|
|
void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
|
|
uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
|
|
uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
|
|
uint32 GetCurrentTaxiPath() const;
|
|
uint32 NextTaxiDestination()
|
|
{
|
|
m_TaxiDestinations.pop_front();
|
|
return GetTaxiDestination();
|
|
}
|
|
bool empty() const { return m_TaxiDestinations.empty(); }
|
|
private:
|
|
TaxiMask m_taximask;
|
|
std::deque<uint32> m_TaxiDestinations;
|
|
};
|
|
|
|
class MANGOS_DLL_SPEC Player : public Unit
|
|
{
|
|
friend class WorldSession;
|
|
friend void Item::AddToUpdateQueueOf(Player *player);
|
|
friend void Item::RemoveFromUpdateQueueOf(Player *player);
|
|
public:
|
|
explicit Player (WorldSession *session);
|
|
~Player ( );
|
|
|
|
void CleanupsBeforeDelete();
|
|
|
|
static UpdateMask updateVisualBits;
|
|
static void InitVisibleBits();
|
|
|
|
void AddToWorld();
|
|
void RemoveFromWorld();
|
|
|
|
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
|
|
|
|
bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
|
|
{
|
|
return TeleportTo(loc.mapid, loc.x, loc.y, loc.z, options);
|
|
}
|
|
|
|
void SetSummonPoint(uint32 mapid, float x, float y, float z)
|
|
{
|
|
m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
|
|
m_summon_mapid = mapid;
|
|
m_summon_x = x;
|
|
m_summon_y = y;
|
|
m_summon_z = z;
|
|
}
|
|
void SummonIfPossible(bool agree);
|
|
|
|
bool Create( uint32 guidlow, std::string name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
|
|
|
|
void Update( uint32 time );
|
|
|
|
void BuildEnumData( QueryResult * result, WorldPacket * p_data );
|
|
|
|
void SetInWater(bool apply);
|
|
|
|
bool IsInWater() const { return m_isInWater; }
|
|
bool IsUnderWater() const;
|
|
|
|
void SendInitialPacketsBeforeAddToMap();
|
|
void SendInitialPacketsAfterAddToMap();
|
|
void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
|
|
void SendInstanceResetWarning(uint32 mapid, uint32 time);
|
|
|
|
bool CanInteractWithNPCs(bool alive = true) const;
|
|
|
|
bool ToggleAFK();
|
|
bool ToggleDND();
|
|
bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); };
|
|
bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); };
|
|
uint8 chatTag() const;
|
|
std::string afkMsg;
|
|
std::string dndMsg;
|
|
|
|
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
|
|
|
|
PlayerSocial *GetSocial() { return m_social; }
|
|
|
|
PlayerTaxi m_taxi;
|
|
void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
|
|
bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_id = 0 , Creature* npc = NULL);
|
|
// mount_id can be used in scripting calls
|
|
bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
|
|
void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
|
|
bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
|
|
void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
|
|
bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
|
|
void SetGameMaster(bool on);
|
|
bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
|
|
void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
|
|
bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
|
|
void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
|
|
bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
|
|
void SetGMVisible(bool on);
|
|
void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
|
|
|
|
void GiveXP(uint32 xp, Unit* victim);
|
|
void GiveLevel(uint32 level);
|
|
void InitStatsForLevel(bool reapplyMods = false);
|
|
|
|
// Played Time Stuff
|
|
time_t m_logintime;
|
|
time_t m_Last_tick;
|
|
uint32 m_Played_time[2];
|
|
uint32 GetTotalPlayedTime() { return m_Played_time[0]; };
|
|
uint32 GetLevelPlayedTime() { return m_Played_time[1]; };
|
|
|
|
void setDeathState(DeathState s); // overwrite Unit::setDeathState
|
|
|
|
void InnEnter (int time,uint32 mapid, float x,float y,float z)
|
|
{
|
|
inn_pos_mapid = mapid;
|
|
inn_pos_x = x;
|
|
inn_pos_y = y;
|
|
inn_pos_z = z;
|
|
time_inn_enter = time;
|
|
};
|
|
|
|
float GetRestBonus() const { return m_rest_bonus; };
|
|
void SetRestBonus(float rest_bonus_new);
|
|
|
|
RestType GetRestType() const { return rest_type; };
|
|
void SetRestType(RestType n_r_type) { rest_type = n_r_type; };
|
|
|
|
uint32 GetInnPosMapId() const { return inn_pos_mapid; };
|
|
float GetInnPosX() const { return inn_pos_x; };
|
|
float GetInnPosY() const { return inn_pos_y; };
|
|
float GetInnPosZ() const { return inn_pos_z; };
|
|
|
|
int GetTimeInnEnter() const { return time_inn_enter; };
|
|
void UpdateInnerTime (int time) { time_inn_enter = time; };
|
|
|
|
void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
|
|
void RemoveMiniPet();
|
|
Pet* GetMiniPet();
|
|
void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
|
|
void RemoveGuardians();
|
|
bool HasGuardianWithEntry(uint32 entry);
|
|
void AddGuardian(Pet* pet) { m_guardianPets.insert(pet->GetGUID()); }
|
|
GuardianPetList const& GetGuardians() const { return m_guardianPets; }
|
|
void Uncharm();
|
|
|
|
void Say(std::string text, const uint32 language);
|
|
void Yell(std::string text, const uint32 language);
|
|
void TextEmote(std::string text);
|
|
void Whisper(std::string text, const uint32 language,uint64 receiver);
|
|
void BuildPlayerChat(WorldPacket *data, uint8 msgtype, std::string text, uint32 language) const;
|
|
|
|
/*********************************************************/
|
|
/*** STORAGE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void SetVirtualItemSlot( uint8 i, Item* item);
|
|
void SetSheath( uint32 sheathed );
|
|
uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
|
|
uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
|
|
Item* GetItemByGuid( uint64 guid ) const;
|
|
Item* GetItemByPos( uint16 pos ) const;
|
|
Item* GetItemByPos( uint8 bag, uint8 slot ) const;
|
|
Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
|
|
Item* GetShield(bool useable = false) const;
|
|
static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
|
|
std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
|
|
static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); }
|
|
static bool IsInventoryPos( uint8 bag, uint8 slot );
|
|
static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); }
|
|
static bool IsEquipmentPos( uint8 bag, uint8 slot );
|
|
static bool IsBagPos( uint16 pos );
|
|
static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
|
|
static bool IsBankPos( uint8 bag, uint8 slot );
|
|
bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
|
|
bool IsValidPos( uint8 bag, uint8 slot );
|
|
bool HasBankBagSlot( uint8 slot ) const;
|
|
bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
|
|
bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
|
|
Item* GetItemOrItemWithGemEquipped( uint32 item ) const;
|
|
uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
|
|
uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
|
|
uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
|
|
{
|
|
return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
|
|
}
|
|
uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
|
|
{
|
|
if(!pItem)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
uint32 count = pItem->GetCount();
|
|
return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
|
|
|
|
}
|
|
uint8 CanStoreItems( Item **pItem,int count) const;
|
|
uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, uint32 count, bool swap ) const;
|
|
uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
|
|
uint8 CanUnequipItems( uint32 item, uint32 count ) const;
|
|
uint8 CanUnequipItem( uint16 src, bool swap ) const;
|
|
uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
|
|
uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
|
|
bool HasItemTotemCategory( uint32 TotemCategory ) const;
|
|
bool CanUseItem( ItemPrototype const *pItem );
|
|
uint8 CanUseAmmo( uint32 item ) const;
|
|
Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
|
|
Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
|
|
Item* EquipNewItem( uint16 pos, uint32 item, uint32 count, bool update );
|
|
Item* EquipItem( uint16 pos, Item *pItem, bool update );
|
|
void AutoUnequipOffhandIfNeed();
|
|
bool StoreNewItemInBestSlot(uint32 item_id, uint32 item_count);
|
|
|
|
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
|
|
uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
|
|
|
|
void ApplyEquipCooldown( Item * pItem );
|
|
void SetAmmo( uint32 item );
|
|
void RemoveAmmo();
|
|
float GetAmmoDPS() const { return m_ammoDPS; }
|
|
bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
|
|
void QuickEquipItem( uint16 pos, Item *pItem);
|
|
void VisualizeItem( uint8 slot, Item *pItem);
|
|
void SetVisibleItemSlot(uint8 slot, Item *pItem);
|
|
Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
|
|
{
|
|
return StoreItem( dest, pItem, update);
|
|
}
|
|
Item* BankItem( uint16 pos, Item *pItem, bool update );
|
|
void RemoveItem( uint8 bag, uint8 slot, bool update );
|
|
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
|
|
// in trade, auction, guild bank, mail....
|
|
void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
|
|
// in trade, guild bank, mail....
|
|
void RemoveItemDependentAurasAndCasts( Item * pItem );
|
|
void DestroyItem( uint8 bag, uint8 slot, bool update );
|
|
void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
|
|
void DestroyItemCount( Item* item, uint32& count, bool update );
|
|
void DestroyConjuredItems( bool update );
|
|
void DestroyZoneLimitedItem( bool update, uint32 new_zone );
|
|
void SplitItem( uint16 src, uint16 dst, uint32 count );
|
|
void SwapItem( uint16 src, uint16 dst );
|
|
void AddItemToBuyBackSlot( Item *pItem );
|
|
Item* GetItemFromBuyBackSlot( uint32 slot );
|
|
void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
|
|
uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
|
|
void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
|
|
void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
|
|
void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
|
|
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
|
|
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
|
|
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
|
|
uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
|
|
bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
|
|
bool IsUseEquipedWeapon( bool mainhand ) const
|
|
{
|
|
// disarm applied only to mainhand weapon
|
|
return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
|
|
}
|
|
void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
|
|
bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot);
|
|
|
|
float GetReputationPriceDiscount( Creature const* pCreature ) const;
|
|
Player* GetTrader() const { return pTrader; }
|
|
void ClearTrade();
|
|
void TradeCancel(bool sendback);
|
|
uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
|
|
|
|
void UpdateEnchantTime(uint32 time);
|
|
void UpdateItemDuration(uint32 time, bool realtimeonly=false);
|
|
void AddEnchantmentDurations(Item *item);
|
|
void RemoveEnchantmentDurations(Item *item);
|
|
void RemoveAllEnchantments(EnchantmentSlot slot);
|
|
void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
|
|
void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
|
|
void ApplyEnchantment(Item *item,bool apply);
|
|
void SendEnchantmentDurations();
|
|
void AddItemDurations(Item *item);
|
|
void RemoveItemDurations(Item *item);
|
|
void SendItemDurations();
|
|
void LoadCorpse();
|
|
void LoadPet();
|
|
|
|
uint32 m_stableSlots;
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void PrepareQuestMenu( uint64 guid );
|
|
void SendPreparedQuest( uint64 guid );
|
|
bool IsActiveQuest( uint32 quest_id ) const;
|
|
Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
|
|
bool CanSeeStartQuest( Quest const *pQuest );
|
|
bool CanTakeQuest( Quest const *pQuest, bool msg );
|
|
bool CanAddQuest( Quest const *pQuest, bool msg );
|
|
bool CanCompleteQuest( uint32 quest_id );
|
|
bool CanCompleteRepeatableQuest(Quest const *pQuest);
|
|
bool CanRewardQuest( Quest const *pQuest, bool msg );
|
|
bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
|
|
void AddQuest( Quest const *pQuest, Object *questGiver );
|
|
void CompleteQuest( uint32 quest_id );
|
|
void IncompleteQuest( uint32 quest_id );
|
|
void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
|
|
void FailQuest( uint32 quest_id );
|
|
void FailTimedQuest( uint32 quest_id );
|
|
bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestLog( bool msg );
|
|
bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestRace( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestDay( Quest const* qInfo, bool msg );
|
|
bool GiveQuestSourceItem( Quest const *pQuest );
|
|
bool TakeQuestSourceItem( uint32 quest_id, bool msg );
|
|
bool GetQuestRewardStatus( uint32 quest_id ) const;
|
|
QuestStatus GetQuestStatus( uint32 quest_id ) const;
|
|
void SetQuestStatus( uint32 quest_id, QuestStatus status );
|
|
|
|
void SetDailyQuestStatus( uint32 quest_id );
|
|
void ResetDailyQuestStatus();
|
|
|
|
uint16 FindQuestSlot( uint32 quest_id ) const;
|
|
uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
|
|
uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
|
|
uint32 GetQuestSlotCounters(uint16 slot)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET); }
|
|
uint8 GetQuestSlotCounter(uint16 slot,uint8 counter) const { return GetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter); }
|
|
uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
|
|
void SetQuestSlot(uint16 slot,uint32 quest_id, uint32 timer = 0)
|
|
{
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET,quest_id);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer);
|
|
}
|
|
void SetQuestSlotCounter(uint16 slot,uint8 counter,uint8 count) { SetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter,count); }
|
|
void SetQuestSlotState(uint16 slot,uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
|
|
void RemoveQuestSlotState(uint16 slot,uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
|
|
void SetQuestSlotTimer(uint16 slot,uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); }
|
|
void SwapQuestSlot(uint16 slot1,uint16 slot2)
|
|
{
|
|
for (int i = 0; i < MAX_QUEST_OFFSET ; ++i )
|
|
{
|
|
uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i);
|
|
uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i);
|
|
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i, temp2);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i, temp1);
|
|
}
|
|
}
|
|
uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
|
|
void AdjustQuestReqItemCount( Quest const* pQuest );
|
|
void AreaExploredOrEventHappens( uint32 questId );
|
|
void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
|
|
void ItemAddedQuestCheck( uint32 entry, uint32 count );
|
|
void ItemRemovedQuestCheck( uint32 entry, uint32 count );
|
|
void KilledMonster( uint32 entry, uint64 guid );
|
|
void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
|
|
void TalkedToCreature( uint32 entry, uint64 guid );
|
|
void MoneyChanged( uint32 value );
|
|
bool HasQuestForItem( uint32 itemid ) const;
|
|
bool HasQuestForGO(int32 GOId);
|
|
void UpdateForQuestsGO();
|
|
bool CanShareQuest(uint32 quest_id) const;
|
|
|
|
void SendQuestComplete( uint32 quest_id );
|
|
void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
|
|
void SendQuestFailed( uint32 quest_id );
|
|
void SendQuestTimerFailed( uint32 quest_id );
|
|
void SendCanTakeQuestResponse( uint32 msg );
|
|
void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
|
|
void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
|
|
void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
|
|
|
|
uint64 GetDivider() { return m_divider; };
|
|
void SetDivider( uint64 guid ) { m_divider = guid; };
|
|
|
|
uint32 GetInGameTime() { return m_ingametime; };
|
|
|
|
void SetInGameTime( uint32 time ) { m_ingametime = time; };
|
|
|
|
void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
|
|
bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
|
|
static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
|
|
static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
|
|
static float GetFloatValueFromArray(Tokens const& data, uint16 index);
|
|
static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
|
|
static float GetFloatValueFromDB(uint16 index, uint64 guid);
|
|
static uint32 GetZoneIdFromDB(uint64 guid);
|
|
static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void SaveToDB();
|
|
void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
|
|
void SaveDataFieldToDB();
|
|
static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
|
|
static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
|
|
static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
|
|
static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
|
|
static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
|
|
static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
|
|
static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
|
|
|
|
bool m_mailsLoaded;
|
|
bool m_mailsUpdated;
|
|
|
|
void SetBindPoint(uint64 guid);
|
|
void SendTalentWipeConfirm(uint64 guid);
|
|
void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
|
|
void SendPetSkillWipeConfirm();
|
|
void CalcRage( uint32 damage,bool attacker );
|
|
void RegenerateAll();
|
|
void Regenerate(Powers power);
|
|
void RegenerateHealth();
|
|
void setRegenTimer(uint32 time) {m_regenTimer = time;}
|
|
void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
|
|
|
|
uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
|
|
void ModifyMoney( int32 d )
|
|
{
|
|
if(d < 0)
|
|
SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
|
|
else
|
|
SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
|
|
|
|
// "At Gold Limit"
|
|
if(GetMoney() >= MAX_MONEY_AMOUNT)
|
|
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
|
|
}
|
|
void SetMoney( uint32 value )
|
|
{
|
|
SetUInt32Value (PLAYER_FIELD_COINAGE, value);
|
|
MoneyChanged( value );
|
|
}
|
|
|
|
uint32 GetTutorialInt(uint32 intId )
|
|
{
|
|
ASSERT( (intId < 8) );
|
|
return m_Tutorials[intId];
|
|
}
|
|
|
|
void SetTutorialInt(uint32 intId, uint32 value)
|
|
{
|
|
ASSERT( (intId < 8) );
|
|
if(m_Tutorials[intId]!=value)
|
|
{
|
|
m_Tutorials[intId] = value;
|
|
m_TutorialsChanged = true;
|
|
}
|
|
}
|
|
|
|
QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
|
|
|
|
const uint64& GetSelection( ) const { return m_curSelection; }
|
|
void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
|
|
|
|
uint8 GetComboPoints() { return m_comboPoints; }
|
|
uint64 GetComboTarget() { return m_comboTarget; }
|
|
|
|
void AddComboPoints(Unit* target, int8 count);
|
|
void ClearComboPoints();
|
|
void SendComboPoints();
|
|
|
|
void SendMailResult(uint32 mailId, uint32 mailAction, uint32 mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
|
|
void SendNewMail();
|
|
void UpdateNextMailTimeAndUnreads();
|
|
void AddNewMailDeliverTime(time_t deliver_time);
|
|
bool IsMailsLoaded() const { return m_mailsLoaded; }
|
|
|
|
//void SetMail(Mail *m);
|
|
void RemoveMail(uint32 id);
|
|
|
|
void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
|
|
uint32 GetMailSize() { return m_mail.size();};
|
|
Mail* GetMail(uint32 id);
|
|
|
|
PlayerMails::iterator GetmailBegin() { return m_mail.begin();};
|
|
PlayerMails::iterator GetmailEnd() { return m_mail.end();};
|
|
|
|
/*********************************************************/
|
|
/*** MAILED ITEMS SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
uint8 unReadMails;
|
|
time_t m_nextMailDelivereTime;
|
|
|
|
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
|
|
|
|
ItemMap mMitems; //template defined in objectmgr.cpp
|
|
|
|
Item* GetMItem(uint32 id)
|
|
{
|
|
ItemMap::const_iterator itr = mMitems.find(id);
|
|
if (itr != mMitems.end())
|
|
return itr->second;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void AddMItem(Item* it)
|
|
{
|
|
ASSERT( it );
|
|
//assert deleted, because items can be added before loading
|
|
mMitems[it->GetGUIDLow()] = it;
|
|
}
|
|
|
|
bool RemoveMItem(uint32 id)
|
|
{
|
|
ItemMap::iterator i = mMitems.find(id);
|
|
if (i == mMitems.end())
|
|
return false;
|
|
|
|
mMitems.erase(i);
|
|
return true;
|
|
}
|
|
|
|
void PetSpellInitialize();
|
|
void CharmSpellInitialize();
|
|
void PossessSpellInitialize();
|
|
bool HasSpell(uint32 spell) const;
|
|
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
|
|
bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
|
|
|
|
void SendProficiency(uint8 pr1, uint32 pr2);
|
|
void SendInitialSpells();
|
|
bool addSpell(uint32 spell_id, bool active, bool learning = true, bool loading = false, uint16 slot_id=SPELL_WITHOUT_SLOT_ID, bool disabled = false);
|
|
void learnSpell(uint32 spell_id);
|
|
void removeSpell(uint32 spell_id, bool disabled = false);
|
|
void resetSpells();
|
|
void learnDefaultSpells(bool loading = false);
|
|
void learnQuestRewardedSpells();
|
|
void learnQuestRewardedSpells(Quest const* quest);
|
|
|
|
uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
|
|
void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
|
|
bool resetTalents(bool no_cost = false);
|
|
uint32 resetTalentsCost() const;
|
|
void InitTalentForLevel();
|
|
|
|
void InitGlyphsForLevel();
|
|
void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
|
|
uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
|
|
void SetGlyph(uint8 slot, uint32 glyph) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); }
|
|
uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); }
|
|
|
|
uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
|
|
void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); }
|
|
void InitPrimaryProffesions();
|
|
|
|
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
|
|
PlayerSpellMap & GetSpellMap() { return m_spells; }
|
|
|
|
void AddSpellMod(SpellModifier* mod, bool apply);
|
|
bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
|
|
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
|
|
void RemoveSpellMods(Spell const* spell);
|
|
|
|
bool HasSpellCooldown(uint32 spell_id) const
|
|
{
|
|
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
|
|
return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
|
|
}
|
|
uint32 GetSpellCooldownDelay(uint32 spell_id) const
|
|
{
|
|
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
|
|
time_t t = time(NULL);
|
|
return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
|
|
}
|
|
void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
|
|
void SendCooldownEvent(SpellEntry const *spellInfo);
|
|
void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
|
|
void RemoveSpellCooldown(uint32 spell_id) { m_spellCooldowns.erase(spell_id); }
|
|
void RemoveArenaSpellCooldowns();
|
|
void RemoveAllSpellCooldown();
|
|
void _LoadSpellCooldowns(QueryResult *result);
|
|
void _SaveSpellCooldowns();
|
|
|
|
void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
|
|
{
|
|
m_resurrectGUID = guid;
|
|
m_resurrectMap = mapId;
|
|
m_resurrectX = X;
|
|
m_resurrectY = Y;
|
|
m_resurrectZ = Z;
|
|
m_resurrectHealth = health;
|
|
m_resurrectMana = mana;
|
|
};
|
|
void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
|
|
bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
|
|
bool isRessurectRequested() const { return m_resurrectGUID != 0; }
|
|
void ResurectUsingRequestData();
|
|
|
|
int getCinematic()
|
|
{
|
|
return m_cinematic;
|
|
}
|
|
void setCinematic(int cine)
|
|
{
|
|
m_cinematic = cine;
|
|
}
|
|
|
|
void addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc);
|
|
void removeActionButton(uint8 button);
|
|
void SendInitialActionButtons();
|
|
|
|
PvPInfo pvpInfo;
|
|
void UpdatePvP(bool state, bool ovrride=false);
|
|
void UpdateZone(uint32 newZone);
|
|
void UpdateArea(uint32 newArea);
|
|
|
|
void UpdateZoneDependentAuras( uint32 zone_id ); // zones
|
|
void UpdateAreaDependentAuras( uint32 area_id ); // subzones
|
|
|
|
void UpdateAfkReport(time_t currTime);
|
|
void UpdatePvPFlag(time_t currTime);
|
|
void UpdateContestedPvP(uint32 currTime);
|
|
void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
|
|
void ResetContestedPvP()
|
|
{
|
|
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
|
|
m_contestedPvPTimer = 0;
|
|
}
|
|
|
|
/** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
|
|
DuelInfo *duel;
|
|
void UpdateDuelFlag(time_t currTime);
|
|
void CheckDuelDistance(time_t currTime);
|
|
void DuelComplete(DuelCompleteType type);
|
|
|
|
bool IsGroupVisibleFor(Player* p) const;
|
|
bool IsInSameGroupWith(Player const* p) const;
|
|
bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
|
|
void UninviteFromGroup();
|
|
static void RemoveFromGroup(Group* group, uint64 guid);
|
|
void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
|
|
void SendUpdateToOutOfRangeGroupMembers();
|
|
|
|
void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
|
|
void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
|
|
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
|
|
uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
|
|
static uint32 GetGuildIdFromDB(uint64 guid);
|
|
uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
|
|
static uint32 GetRankFromDB(uint64 guid);
|
|
int GetGuildIdInvited() { return m_GuildIdInvited; }
|
|
static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
|
|
|
|
// Arena Team
|
|
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId);
|
|
SaveDataFieldToDB(); // needed?
|
|
}
|
|
uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); }
|
|
static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
|
|
void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
|
|
uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
|
|
|
|
void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
|
|
uint8 GetDifficulty() { return m_dungeonDifficulty; }
|
|
|
|
bool UpdateSkill(uint32 skill_id, uint32 step);
|
|
bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
|
|
|
|
bool UpdateCraftSkill(uint32 spellid);
|
|
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
|
|
bool UpdateFishingSkill();
|
|
|
|
uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
|
|
uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
|
|
|
|
uint32 GetSpellByProto(ItemPrototype *proto);
|
|
|
|
float GetHealthBonusFromStamina();
|
|
float GetManaBonusFromIntellect();
|
|
|
|
bool UpdateStats(Stats stat);
|
|
bool UpdateAllStats();
|
|
void UpdateResistances(uint32 school);
|
|
void UpdateArmor();
|
|
void UpdateMaxHealth();
|
|
void UpdateMaxPower(Powers power);
|
|
void UpdateAttackPowerAndDamage(bool ranged = false);
|
|
void UpdateShieldBlockValue();
|
|
void UpdateDamagePhysical(WeaponAttackType attType);
|
|
void UpdateSpellDamageAndHealingBonus();
|
|
|
|
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
|
|
|
|
void UpdateDefenseBonusesMod();
|
|
void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
|
|
float GetMeleeCritFromAgility();
|
|
float GetDodgeFromAgility();
|
|
float GetSpellCritFromIntellect();
|
|
float OCTRegenHPPerSpirit();
|
|
float OCTRegenMPPerSpirit();
|
|
float GetRatingCoefficient(CombatRating cr) const;
|
|
float GetRatingBonusValue(CombatRating cr) const;
|
|
uint32 GetMeleeCritDamageReduction(uint32 damage) const;
|
|
uint32 GetRangedCritDamageReduction(uint32 damage) const;
|
|
uint32 GetSpellCritDamageReduction(uint32 damage) const;
|
|
uint32 GetDotDamageReduction(uint32 damage) const;
|
|
|
|
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
|
|
void UpdateBlockPercentage();
|
|
void UpdateCritPercentage(WeaponAttackType attType);
|
|
void UpdateAllCritPercentages();
|
|
void UpdateParryPercentage();
|
|
void UpdateDodgePercentage();
|
|
void UpdateAllSpellCritChances();
|
|
void UpdateSpellCritChance(uint32 school);
|
|
void UpdateExpertise(WeaponAttackType attType);
|
|
void UpdateManaRegen();
|
|
|
|
const uint64& GetLootGUID() const { return m_lootGuid; }
|
|
void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
|
|
|
|
void RemovedInsignia(Player* looterPlr);
|
|
|
|
WorldSession* GetSession() const { return m_session; }
|
|
void SetSession(WorldSession *s) { m_session = s; }
|
|
|
|
void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
|
|
void DestroyForPlayer( Player *target ) const;
|
|
void SendDelayResponse(const uint32);
|
|
void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
|
|
|
|
//Low Level Packets
|
|
void PlaySound(uint32 Sound, bool OnlySelf);
|
|
//notifiers
|
|
void SendAttackSwingCantAttack();
|
|
void SendAttackSwingCancelAttack();
|
|
void SendAttackSwingDeadTarget();
|
|
void SendAttackSwingNotStanding();
|
|
void SendAttackSwingNotInRange();
|
|
void SendAttackSwingBadFacingAttack();
|
|
void SendAutoRepeatCancel();
|
|
void SendExplorationExperience(uint32 Area, uint32 Experience);
|
|
|
|
void SendDungeonDifficulty(bool IsInGroup);
|
|
void ResetInstances(uint8 method);
|
|
void SendResetInstanceSuccess(uint32 MapId);
|
|
void SendResetInstanceFailed(uint32 reason, uint32 MapId);
|
|
void SendResetFailedNotify(uint32 mapid);
|
|
|
|
bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
|
|
void UpdateUnderwaterState( Map * m, float x, float y, float z );
|
|
|
|
void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
|
|
void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
|
|
// overwrite Object::SendMessageToSetInRange
|
|
void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
|
|
|
|
static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
|
|
|
|
Corpse *GetCorpse() const;
|
|
void SpawnCorpseBones();
|
|
void CreateCorpse();
|
|
void KillPlayer();
|
|
uint32 GetResurrectionSpellId();
|
|
void ResurrectPlayer(float restore_percent, bool applySickness = false);
|
|
void BuildPlayerRepop();
|
|
void RepopAtGraveyard();
|
|
|
|
void DurabilityLossAll(double percent, bool inventory);
|
|
void DurabilityLoss(Item* item, double percent);
|
|
void DurabilityPointsLossAll(int32 points, bool inventory);
|
|
void DurabilityPointsLoss(Item* item, int32 points);
|
|
void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
|
|
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
|
|
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
|
|
|
|
void StopMirrorTimers()
|
|
{
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
StopMirrorTimer(FIRE_TIMER);
|
|
}
|
|
|
|
void SetMovement(PlayerMovementType pType);
|
|
|
|
void JoinedChannel(Channel *c);
|
|
void LeftChannel(Channel *c);
|
|
void CleanupChannels();
|
|
void UpdateLocalChannels( uint32 newZone );
|
|
void LeaveLFGChannel();
|
|
|
|
void UpdateDefense();
|
|
void UpdateWeaponSkill (WeaponAttackType attType);
|
|
void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence);
|
|
|
|
void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
|
|
uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus
|
|
uint16 GetPureMaxSkillValue(uint32 skill) const; // max
|
|
uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
|
|
uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
|
|
uint16 GetPureSkillValue(uint32 skill) const; // skill value
|
|
int16 GetSkillTempBonusValue(uint32 skill) const;
|
|
bool HasSkill(uint32 skill) const;
|
|
void learnSkillRewardedSpells( uint32 id );
|
|
void learnSkillRewardedSpells();
|
|
|
|
void SetDontMove(bool dontMove);
|
|
bool GetDontMove() const { return m_dontMove; }
|
|
|
|
void CheckExploreSystem(void);
|
|
|
|
static uint32 TeamForRace(uint8 race);
|
|
uint32 GetTeam() const { return m_team; }
|
|
static uint32 getFactionForRace(uint8 race);
|
|
void setFactionForRace(uint8 race);
|
|
|
|
bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
|
|
bool RewardPlayerAndGroupAtKill(Unit* pVictim);
|
|
|
|
FactionStateList m_factions;
|
|
ForcedReactions m_forcedReactions;
|
|
FactionStateList const& GetFactionStateList() { return m_factions; }
|
|
uint32 GetDefaultReputationFlags(const FactionEntry *factionEntry) const;
|
|
int32 GetBaseReputation(const FactionEntry *factionEntry) const;
|
|
int32 GetReputation(uint32 faction_id) const;
|
|
int32 GetReputation(const FactionEntry *factionEntry) const;
|
|
ReputationRank GetReputationRank(uint32 faction) const;
|
|
ReputationRank GetReputationRank(const FactionEntry *factionEntry) const;
|
|
ReputationRank GetBaseReputationRank(const FactionEntry *factionEntry) const;
|
|
ReputationRank ReputationToRank(int32 standing) const;
|
|
const static int32 ReputationRank_Length[MAX_REPUTATION_RANK];
|
|
const static int32 Reputation_Cap = 42999;
|
|
const static int32 Reputation_Bottom = -42000;
|
|
bool ModifyFactionReputation(uint32 FactionTemplateId, int32 DeltaReputation);
|
|
bool ModifyFactionReputation(FactionEntry const* factionEntry, int32 standing);
|
|
bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
|
|
bool SetFactionReputation(uint32 FactionTemplateId, int32 standing);
|
|
bool SetFactionReputation(FactionEntry const* factionEntry, int32 standing);
|
|
bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
|
|
int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest);
|
|
void RewardReputation(Unit *pVictim, float rate);
|
|
void RewardReputation(Quest const *pQuest);
|
|
void SetInitialFactions();
|
|
void UpdateReputation() const;
|
|
void SendFactionState(FactionState const* faction) const;
|
|
void SendInitialReputations();
|
|
FactionState const* GetFactionState( FactionEntry const* factionEntry) const;
|
|
void SetFactionAtWar(FactionState* faction, bool atWar);
|
|
void SetFactionInactive(FactionState* faction, bool inactive);
|
|
void SetFactionVisible(FactionState* faction);
|
|
void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId);
|
|
void SetFactionVisibleForFactionId(uint32 FactionId);
|
|
void UpdateSkillsForLevel();
|
|
void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
|
|
void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
|
|
|
|
/*********************************************************/
|
|
/*** PVP SYSTEM ***/
|
|
/*********************************************************/
|
|
void UpdateArenaFields();
|
|
void UpdateHonorFields();
|
|
bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
|
|
uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
|
|
uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
|
|
void ModifyHonorPoints( int32 value );
|
|
void ModifyArenaPoints( int32 value );
|
|
uint32 GetMaxPersonalArenaRatingRequirement();
|
|
|
|
//End of PvP System
|
|
|
|
void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
|
|
uint16 GetDrunkValue() const { return m_drunk; }
|
|
static DrunkenState GetDrunkenstateByValue(uint16 value);
|
|
|
|
uint32 GetDeathTimer() const { return m_deathTimer; }
|
|
uint32 GetCorpseReclaimDelay(bool pvp) const;
|
|
void UpdateCorpseReclaimDelay();
|
|
void SendCorpseReclaimDelay(bool load = false);
|
|
|
|
uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
|
|
bool CanParry() const { return m_canParry; }
|
|
void SetCanParry(bool value);
|
|
bool CanBlock() const { return m_canBlock; }
|
|
void SetCanBlock(bool value);
|
|
bool CanDualWield() const { return m_canDualWield; }
|
|
void SetCanDualWield(bool value) { m_canDualWield = value; }
|
|
|
|
void SetRegularAttackTime();
|
|
void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
|
|
void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
|
|
float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
|
|
float GetTotalBaseModValue(BaseModGroup modGroup) const;
|
|
float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
|
|
void _ApplyAllStatBonuses();
|
|
void _RemoveAllStatBonuses();
|
|
|
|
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
|
|
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
|
|
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
|
|
|
|
void _ApplyItemMods(Item *item,uint8 slot,bool apply);
|
|
void _RemoveAllItemMods();
|
|
void _ApplyAllItemMods();
|
|
void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply);
|
|
void _ApplyAmmoBonuses();
|
|
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
|
|
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
|
|
void CorrectMetaGemEnchants(uint8 slot, bool apply);
|
|
void InitDataForForm(bool reapplyMods = false);
|
|
|
|
void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
|
|
void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
|
|
void UpdateEquipSpellsAtFormChange();
|
|
void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType);
|
|
|
|
void SendInitWorldStates();
|
|
void SendUpdateWorldState(uint32 Field, uint32 Value);
|
|
void SendDirectMessage(WorldPacket *data);
|
|
|
|
void SendAurasForTarget(Unit *target);
|
|
|
|
PlayerMenu* PlayerTalkClass;
|
|
std::vector<ItemSetEffect *> ItemSetEff;
|
|
|
|
void SendLoot(uint64 guid, LootType loot_type);
|
|
void SendLootRelease( uint64 guid );
|
|
void SendNotifyLootItemRemoved(uint8 lootSlot);
|
|
void SendNotifyLootMoneyRemoved();
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool InBattleGround() const { return m_bgBattleGroundID != 0; }
|
|
uint32 GetBattleGroundId() const { return m_bgBattleGroundID; }
|
|
BattleGround* GetBattleGround() const;
|
|
bool InArena() const;
|
|
|
|
static uint32 GetMinLevelForBattleGroundQueueId(uint32 queue_id);
|
|
static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id);
|
|
uint32 GetBattleGroundQueueIdFromLevel() const;
|
|
|
|
uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgType; }
|
|
uint32 GetBattleGroundQueueIndex(uint32 bgType) const
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
|
if (m_bgBattleGroundQueueID[i].bgType == bgType)
|
|
return i;
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
bool IsInvitedForBattleGroundType(uint32 bgType) const
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
|
if (m_bgBattleGroundQueueID[i].bgType == bgType)
|
|
return m_bgBattleGroundQueueID[i].invited;
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
bool InBattleGroundQueueForBattleGroundType(uint32 bgType) const
|
|
{
|
|
return GetBattleGroundQueueIndex(bgType) < PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
void SetBattleGroundId(uint32 val) { m_bgBattleGroundID = val; }
|
|
uint32 AddBattleGroundQueueId(uint32 val)
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
|
{
|
|
if (m_bgBattleGroundQueueID[i].bgType == 0 || m_bgBattleGroundQueueID[i].bgType == val)
|
|
{
|
|
m_bgBattleGroundQueueID[i].bgType = val;
|
|
m_bgBattleGroundQueueID[i].invited = false;
|
|
return i;
|
|
}
|
|
}
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
void RemoveBattleGroundQueueId(uint32 val)
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
|
{
|
|
if (m_bgBattleGroundQueueID[i].bgType == val)
|
|
{
|
|
m_bgBattleGroundQueueID[i].bgType = 0;
|
|
m_bgBattleGroundQueueID[i].invited = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
void SetInviteForBattleGroundType(uint32 bgType)
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
|
|
if (m_bgBattleGroundQueueID[i].bgType == bgType)
|
|
m_bgBattleGroundQueueID[i].invited = true;
|
|
}
|
|
|
|
uint32 GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap; }
|
|
float GetBattleGroundEntryPointX() const { return m_bgEntryPointX; }
|
|
float GetBattleGroundEntryPointY() const { return m_bgEntryPointY; }
|
|
float GetBattleGroundEntryPointZ() const { return m_bgEntryPointZ; }
|
|
float GetBattleGroundEntryPointO() const { return m_bgEntryPointO; }
|
|
void SetBattleGroundEntryPoint(uint32 Map, float PosX, float PosY, float PosZ, float PosO )
|
|
{
|
|
m_bgEntryPointMap = Map;
|
|
m_bgEntryPointX = PosX;
|
|
m_bgEntryPointY = PosY;
|
|
m_bgEntryPointZ = PosZ;
|
|
m_bgEntryPointO = PosO;
|
|
}
|
|
|
|
void SetBGTeam(uint32 team) { m_bgTeam = team; }
|
|
uint32 GetBGTeam() const { return m_bgTeam ? m_bgTeam : GetTeam(); }
|
|
|
|
void LeaveBattleground(bool teleportToEntryPoint = true);
|
|
bool CanJoinToBattleground() const;
|
|
bool CanReportAfkDueToLimit();
|
|
void ReportedAfkBy(Player* reporter);
|
|
void ClearAfkReports() { m_bgAfkReporter.clear(); }
|
|
|
|
bool GetBGAccessByLevel(uint32 bgTypeId) const;
|
|
bool isAllowUseBattleGroundObject();
|
|
|
|
/*********************************************************/
|
|
/*** REST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool isRested() const { return GetRestTime() >= 10000; }
|
|
uint32 GetXPRestBonus(uint32 xp);
|
|
uint32 GetRestTime() const { return m_restTime;};
|
|
void SetRestTime(uint32 v) { m_restTime = v;};
|
|
|
|
/*********************************************************/
|
|
/*** ENVIROMENTAL SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage);
|
|
|
|
/*********************************************************/
|
|
/*** FLOOD FILTER SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void UpdateSpeakTime();
|
|
bool CanSpeak() const;
|
|
void ChangeSpeakTime(int utime);
|
|
|
|
/*********************************************************/
|
|
/*** VARIOUS SYSTEMS ***/
|
|
/*********************************************************/
|
|
MovementInfo m_movementInfo;
|
|
uint32 m_lastFallTime;
|
|
float m_lastFallZ;
|
|
Unit *m_mover;
|
|
bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); }
|
|
bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); }
|
|
|
|
bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); }
|
|
bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING); }
|
|
|
|
void HandleDrowning();
|
|
|
|
void SetClientControl(Unit* target, uint8 allowMove);
|
|
|
|
void EnterVehicle(Vehicle *vehicle);
|
|
void ExitVehicle(Vehicle *vehicle);
|
|
|
|
uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
|
|
void SetFarSight(uint64 guid) { SetUInt64Value(PLAYER_FARSIGHT, guid); }
|
|
|
|
// Transports
|
|
Transport * GetTransport() const { return m_transport; }
|
|
void SetTransport(Transport * t) { m_transport = t; }
|
|
|
|
float GetTransOffsetX() const { return m_movementInfo.t_x; }
|
|
float GetTransOffsetY() const { return m_movementInfo.t_y; }
|
|
float GetTransOffsetZ() const { return m_movementInfo.t_z; }
|
|
float GetTransOffsetO() const { return m_movementInfo.t_o; }
|
|
uint32 GetTransTime() const { return m_movementInfo.t_time; }
|
|
int8 GetTransSeat() const { return m_movementInfo.t_seat; }
|
|
|
|
uint32 GetSaveTimer() const { return m_nextSave; }
|
|
void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
|
|
|
|
// Recall position
|
|
uint32 m_recallMap;
|
|
float m_recallX;
|
|
float m_recallY;
|
|
float m_recallZ;
|
|
float m_recallO;
|
|
void SaveRecallPosition();
|
|
|
|
// Homebind coordinates
|
|
uint32 m_homebindMapId;
|
|
uint16 m_homebindZoneId;
|
|
float m_homebindX;
|
|
float m_homebindY;
|
|
float m_homebindZ;
|
|
|
|
// currently visible objects at player client
|
|
typedef std::set<uint64> ClientGUIDs;
|
|
ClientGUIDs m_clientGUIDs;
|
|
|
|
bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
|
|
|
|
bool IsVisibleInGridForPlayer(Player* pl) const;
|
|
bool IsVisibleGloballyFor(Player* pl) const;
|
|
|
|
void UpdateVisibilityOf(WorldObject* target);
|
|
|
|
template<class T>
|
|
void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
|
|
|
// Stealth detection system
|
|
uint32 m_DetectInvTimer;
|
|
void HandleStealthedUnitsDetection();
|
|
|
|
uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
|
|
|
|
bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
|
|
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
|
|
|
|
LookingForGroup m_lookingForGroup;
|
|
|
|
// Temporarily removed pet cache
|
|
uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
|
|
void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
|
|
uint32 GetOldPetSpell() const { return m_oldpetspell; }
|
|
void SetOldPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
|
|
|
|
/*********************************************************/
|
|
/*** INSTANCE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
|
|
|
|
void UpdateHomebindTime(uint32 time);
|
|
|
|
uint32 m_HomebindTimer;
|
|
bool m_InstanceValid;
|
|
// permanent binds and solo binds by difficulty
|
|
BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
|
|
InstancePlayerBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
|
|
BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
|
|
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
|
|
void UnbindInstance(BoundInstancesMap::iterator &itr, uint8 difficulty, bool unload = false);
|
|
InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
|
|
void SendRaidInfo();
|
|
void SendSavedInstances();
|
|
static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
|
|
|
|
/*********************************************************/
|
|
/*** GROUP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
Group * GetGroupInvite() { return m_groupInvite; }
|
|
void SetGroupInvite(Group *group) { m_groupInvite = group; }
|
|
Group * GetGroup() { return m_group.getTarget(); }
|
|
const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
|
|
GroupReference& GetGroupRef() { return m_group; }
|
|
void SetGroup(Group *group, int8 subgroup = -1);
|
|
uint8 GetSubGroup() const { return m_group.getSubGroup(); }
|
|
uint32 GetGroupUpdateFlag() { return m_groupUpdateMask; }
|
|
void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
|
|
uint64 GetAuraUpdateMask() { return m_auraUpdateMask; }
|
|
void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
|
|
Player* GetNextRandomRaidMember(float radius);
|
|
|
|
GridReference<Player> &GetGridRef() { return m_gridRef; }
|
|
MapReference &GetMapRef() { return m_mapRef; }
|
|
|
|
bool isAllowedToLoot(Creature* creature);
|
|
|
|
WorldLocation& GetTeleportDest() { return m_teleport_dest; }
|
|
|
|
DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
|
|
uint8 GetRunesState() const { return m_runes->runeState; }
|
|
uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; }
|
|
uint8 GetCurrentRune(uint8 index) const { return m_runes->runes[index].CurrentRune; }
|
|
uint8 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
|
|
void SetBaseRune(uint8 index, uint8 baseRune) { m_runes->runes[index].BaseRune = baseRune; }
|
|
void SetCurrentRune(uint8 index, uint8 currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
|
|
void SetRuneCooldown(uint8 index, uint8 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
|
|
void ConvertRune(uint8 index, uint8 newType);
|
|
void ResyncRunes(uint8 count);
|
|
void AddRunePower(uint8 index);
|
|
void InitRunes();
|
|
AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
|
|
bool HasTitle(uint32 bitIndex);
|
|
bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
|
|
void SetTitle(CharTitlesEntry const* title);
|
|
|
|
protected:
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
/* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
|
|
uint32 m_bgBattleGroundID;
|
|
/*
|
|
this is an array of BG queues (BgTypeIDs) in which is player
|
|
*/
|
|
struct BgBattleGroundQueueID_Rec
|
|
{
|
|
uint32 bgType;
|
|
bool invited;
|
|
};
|
|
BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
|
|
uint32 m_bgEntryPointMap;
|
|
float m_bgEntryPointX;
|
|
float m_bgEntryPointY;
|
|
float m_bgEntryPointZ;
|
|
float m_bgEntryPointO;
|
|
|
|
std::set<uint32> m_bgAfkReporter;
|
|
uint8 m_bgAfkReportedCount;
|
|
time_t m_bgAfkReportedTimer;
|
|
uint32 m_contestedPvPTimer;
|
|
|
|
uint32 m_bgTeam; // what side the player will be added to
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
std::set<uint32> m_timedquests;
|
|
|
|
uint64 m_divider;
|
|
uint32 m_ingametime;
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void _LoadActions(QueryResult *result);
|
|
void _LoadAuras(QueryResult *result, uint32 timediff);
|
|
void _LoadBoundInstances(QueryResult *result);
|
|
void _LoadInventory(QueryResult *result, uint32 timediff);
|
|
void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery);
|
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void _LoadMail();
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void _LoadMailedItems(Mail *mail);
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void _LoadQuestStatus(QueryResult *result);
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void _LoadDailyQuestStatus(QueryResult *result);
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void _LoadGroup(QueryResult *result);
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void _LoadReputation(QueryResult *result);
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void _LoadSpells(QueryResult *result);
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void _LoadTutorials(QueryResult *result);
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void _LoadFriendList(QueryResult *result);
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bool _LoadHomeBind(QueryResult *result);
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void _LoadDeclinedNames(QueryResult *result);
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/*********************************************************/
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/*** SAVE SYSTEM ***/
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/*********************************************************/
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void _SaveActions();
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void _SaveAuras();
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void _SaveInventory();
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void _SaveMail();
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void _SaveQuestStatus();
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void _SaveDailyQuestStatus();
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void _SaveReputation();
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void _SaveSpells();
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void _SaveTutorials();
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void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
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void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
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/*********************************************************/
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/*** ENVIRONMENTAL SYSTEM ***/
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/*********************************************************/
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void HandleLava();
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void HandleSobering();
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void StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue);
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void ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen);
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void StopMirrorTimer(MirrorTimerType Type);
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uint8 m_isunderwater;
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bool m_isInWater;
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/*********************************************************/
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/*** HONOR SYSTEM ***/
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/*********************************************************/
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time_t m_lastHonorUpdateTime;
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void outDebugValues() const;
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bool _removeSpell(uint16 spell_id);
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uint64 m_lootGuid;
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uint32 m_race;
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uint32 m_class;
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uint32 m_team;
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uint32 m_nextSave;
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time_t m_speakTime;
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uint32 m_speakCount;
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uint32 m_dungeonDifficulty;
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|
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uint32 m_atLoginFlags;
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Item* m_items[PLAYER_SLOTS_COUNT];
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uint32 m_currentBuybackSlot;
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std::vector<Item*> m_itemUpdateQueue;
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bool m_itemUpdateQueueBlocked;
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uint32 m_ExtraFlags;
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uint64 m_curSelection;
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uint64 m_comboTarget;
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int8 m_comboPoints;
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|
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QuestStatusMap mQuestStatus;
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|
|
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uint32 m_GuildIdInvited;
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uint32 m_ArenaTeamIdInvited;
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|
|
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PlayerMails m_mail;
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PlayerSpellMap m_spells;
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SpellCooldowns m_spellCooldowns;
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ActionButtonList m_actionButtons;
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|
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float m_auraBaseMod[BASEMOD_END][MOD_END];
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|
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SpellModList m_spellMods[MAX_SPELLMOD];
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int32 m_SpellModRemoveCount;
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EnchantDurationList m_enchantDuration;
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ItemDurationList m_itemDuration;
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|
|
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uint64 m_resurrectGUID;
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uint32 m_resurrectMap;
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float m_resurrectX, m_resurrectY, m_resurrectZ;
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uint32 m_resurrectHealth, m_resurrectMana;
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|
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WorldSession *m_session;
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|
|
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typedef std::list<Channel*> JoinedChannelsList;
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JoinedChannelsList m_channels;
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|
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bool m_dontMove;
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|
|
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int m_cinematic;
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|
|
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Player *pTrader;
|
|
bool acceptTrade;
|
|
uint16 tradeItems[TRADE_SLOT_COUNT];
|
|
uint32 tradeGold;
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|
|
|
time_t m_nextThinkTime;
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|
|
|
uint32 m_Tutorials[8];
|
|
bool m_TutorialsChanged;
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|
|
|
bool m_DailyQuestChanged;
|
|
time_t m_lastDailyQuestTime;
|
|
|
|
uint32 m_breathTimer;
|
|
uint32 m_drunkTimer;
|
|
uint16 m_drunk;
|
|
uint32 m_weaponChangeTimer;
|
|
|
|
uint32 m_zoneUpdateId;
|
|
uint32 m_zoneUpdateTimer;
|
|
uint32 m_areaUpdateId;
|
|
|
|
uint32 m_deathTimer;
|
|
time_t m_deathExpireTime;
|
|
|
|
uint32 m_restTime;
|
|
|
|
uint32 m_WeaponProficiency;
|
|
uint32 m_ArmorProficiency;
|
|
bool m_canParry;
|
|
bool m_canBlock;
|
|
bool m_canDualWield;
|
|
uint8 m_swingErrorMsg;
|
|
float m_ammoDPS;
|
|
////////////////////Rest System/////////////////////
|
|
int time_inn_enter;
|
|
uint32 inn_pos_mapid;
|
|
float inn_pos_x;
|
|
float inn_pos_y;
|
|
float inn_pos_z;
|
|
float m_rest_bonus;
|
|
RestType rest_type;
|
|
////////////////////Rest System/////////////////////
|
|
|
|
// Transports
|
|
Transport * m_transport;
|
|
|
|
uint32 m_resetTalentsCost;
|
|
time_t m_resetTalentsTime;
|
|
uint32 m_usedTalentCount;
|
|
|
|
// Social
|
|
PlayerSocial *m_social;
|
|
|
|
// Groups
|
|
GroupReference m_group;
|
|
Group *m_groupInvite;
|
|
uint32 m_groupUpdateMask;
|
|
uint64 m_auraUpdateMask;
|
|
|
|
// Temporarily removed pet cache
|
|
uint32 m_temporaryUnsummonedPetNumber;
|
|
uint32 m_oldpetspell;
|
|
|
|
uint64 m_miniPet;
|
|
GuardianPetList m_guardianPets;
|
|
|
|
// Player summoning
|
|
time_t m_summon_expire;
|
|
uint32 m_summon_mapid;
|
|
float m_summon_x;
|
|
float m_summon_y;
|
|
float m_summon_z;
|
|
|
|
// Far Teleport
|
|
WorldLocation m_teleport_dest;
|
|
|
|
DeclinedName *m_declinedname;
|
|
Runes *m_runes;
|
|
AchievementMgr m_achievementMgr;
|
|
private:
|
|
// internal common parts for CanStore/StoreItem functions
|
|
uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
|
|
uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
|
|
uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
|
|
Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
|
|
|
|
GridReference<Player> m_gridRef;
|
|
MapReference m_mapRef;
|
|
};
|
|
|
|
void AddItemsSetItem(Player*player,Item *item);
|
|
void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
|
|
|
|
// "the bodies of template functions must be made available in a header file"
|
|
template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if (!spellInfo) return 0;
|
|
int32 totalpct = 0;
|
|
int32 totalflat = 0;
|
|
for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
|
|
{
|
|
SpellModifier *mod = *itr;
|
|
|
|
if(!IsAffectedBySpellmod(spellInfo,mod,spell))
|
|
continue;
|
|
if (mod->type == SPELLMOD_FLAT)
|
|
totalflat += mod->value;
|
|
else if (mod->type == SPELLMOD_PCT)
|
|
{
|
|
// skip percent mods for null basevalue (most important for spell mods with charges )
|
|
if(basevalue == T(0))
|
|
continue;
|
|
|
|
// special case (skip >10sec spell casts for instant cast setting)
|
|
if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
|
|
continue;
|
|
|
|
totalpct += mod->value;
|
|
}
|
|
|
|
if (mod->charges > 0 )
|
|
{
|
|
--mod->charges;
|
|
if (mod->charges == 0)
|
|
{
|
|
mod->charges = -1;
|
|
mod->lastAffected = spell;
|
|
if(!mod->lastAffected)
|
|
mod->lastAffected = FindCurrentSpellBySpellId(spellId);
|
|
++m_SpellModRemoveCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
|
|
basevalue = T((float)basevalue + diff);
|
|
return T(diff);
|
|
}
|
|
#endif
|