mirror of
https://github.com/mangosfour/server.git
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173 lines
7.5 KiB
C++
173 lines
7.5 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _VMAPMANAGER_H
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#define _VMAPMANAGER_H
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// load our modified version first !!
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#include "AABSPTree.h"
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#include "ManagedModelContainer.h"
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#include "IVMapManager.h"
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#ifdef _VMAP_LOG_DEBUG
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#include "DebugCmdLogger.h"
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#endif
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#include <G3D/Table.h>
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//===========================================================
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#define DIR_FILENAME_EXTENSION ".vmdir"
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#define FILENAMEBUFFER_SIZE 500
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/**
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This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on.
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For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile.
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Each global map or instance has its own dynamic BSP-Tree.
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The loaded ModelContainers are included in one of these BSP-Trees.
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Additionally a table to match map ids and map names is used.
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*/
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// Create a value describing the map tile
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#define MAP_TILE_IDENT(x,y) ((x<<8) + y)
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//===========================================================
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namespace VMAP
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{
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//===========================================================
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class FilesInDir
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{
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private:
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int iRefCount;
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G3D::Array<std::string> iFiles;
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public:
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FilesInDir() { iRefCount = 0; }
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void append(const std::string& pName) { iFiles.append(pName); }
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void incRefCount() { ++iRefCount; }
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void decRefCount() { if(iRefCount > 0) --iRefCount; }
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int getRefCount() { return iRefCount; }
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const G3D::Array<std::string>& getFiles() const { return iFiles; }
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};
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//===========================================================
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//===========================================================
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//===========================================================
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//===========================================================
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class MapTree
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{
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private:
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G3D::AABSPTree<ModelContainer *> *iTree;
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// Key: filename, value ModelContainer
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G3D::Table<std::string, ManagedModelContainer *> iLoadedModelContainer;
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// Key: dir file name, value FilesInDir
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G3D::Table<std::string, FilesInDir> iLoadedDirFiles;
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// Store all the map tile idents that are loaded for that map
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// some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
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G3D::Table<unsigned int, bool> iLoadedMapTiles;
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std::string iBasePath;
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private:
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float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit);
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bool isAlreadyLoaded(const std::string& pName) const { return(iLoadedModelContainer.containsKey(pName)); }
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void setLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.set(pTileIdent, true); }
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void removeLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.remove(pTileIdent); }
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bool hasLoadedMapTiles() const { return iLoadedMapTiles.size() > 0; }
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bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
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public:
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ManagedModelContainer *getModelContainer(const std::string& pName) { return(iLoadedModelContainer.get(pName)); }
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bool hasDirFile(const std::string& pDirName) const { return(iLoadedDirFiles.containsKey(pDirName)); }
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FilesInDir& getDirFiles(const std::string& pDirName) const { return(iLoadedDirFiles.get(pDirName)); }
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public:
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MapTree(const char *pBasePath);
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~MapTree();
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bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2);
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bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist);
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float getHeight(const G3D::Vector3& pPos);
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bool PrepareTree();
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bool loadMap(const std::string& pDirFileName, unsigned int pMapTileIdent);
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void addModelContainer(const std::string& pName, ManagedModelContainer *pMc);
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void unloadMap(const std::string& dirFileName, unsigned int pMapTileIdent, bool pForce=false);
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void getModelContainer(G3D::Array<ModelContainer *>& pArray ) { iTree->getMembers(pArray); }
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void addDirFile(const std::string& pDirName, const FilesInDir& pFilesInDir) { iLoadedDirFiles.set(pDirName, pFilesInDir); }
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size_t size() { return(iTree->size()); }
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};
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//===========================================================
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class MapIdNames
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{
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public:
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std::string iDirName;
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std::string iMapGroupName;
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};
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//===========================================================
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class VMapManager : public IVMapManager
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{
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private:
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// Tree to check collision
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G3D::Table<unsigned int , MapTree *> iInstanceMapTrees;
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G3D::Table<unsigned int , bool> iMapsSplitIntoTiles;
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G3D::Table<unsigned int , bool> iIgnoreMapIds;
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#ifdef _VMAP_LOG_DEBUG
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CommandFileRW iCommandLogger;
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#endif
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private:
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bool _loadMap(const char* pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad=false);
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void _unloadMap(unsigned int pMapId, int x, int y);
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bool _existsMap(const std::string& pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad);
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public:
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// public for debug
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G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;
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G3D::Vector3 convertPositionToMangosRep(float x, float y, float z) const;
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std::string getDirFileName(unsigned int pMapId) const;
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std::string getDirFileName(unsigned int pMapId, int x, int y) const;
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MapTree* getInstanceMapTree(int pMapId) { return(iInstanceMapTrees.get(pMapId)); }
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public:
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VMapManager();
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~VMapManager(void);
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int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y);
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bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y);
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void unloadMap(unsigned int pMapId, int x, int y);
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void unloadMap(unsigned int pMapId);
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bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
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/**
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fill the hit pos and return true, if an object was hit
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*/
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bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist);
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float getHeight(unsigned int pMapId, float x, float y, float z);
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bool processCommand(char *pCommand); // for debug and extensions
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void preventMapsFromBeingUsed(const char* pMapIdString);
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};
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}
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#endif
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