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Import Recast Navigation as third party dependency Credits go to Mikko Mononen memon at inside dot org
253 lines
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3.3 KiB
HTML
253 lines
No EOL
3.3 KiB
HTML
<HTML
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><HEAD
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><TITLE
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>SDL_GetMouseState</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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"><LINK
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REL="HOME"
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TITLE="SDL Library Documentation"
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HREF="index.html"><LINK
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REL="UP"
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TITLE="Event Functions."
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HREF="eventfunctions.html"><LINK
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REL="PREVIOUS"
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TITLE="SDL_EnableKeyRepeat"
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HREF="sdlenablekeyrepeat.html"><LINK
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REL="NEXT"
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TITLE="SDL_GetRelativeMouseState"
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HREF="sdlgetrelativemousestate.html"></HEAD
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><BODY
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CLASS="REFENTRY"
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BGCOLOR="#FFF8DC"
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TEXT="#000000"
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LINK="#0000ee"
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VLINK="#551a8b"
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ALINK="#ff0000"
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><DIV
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CLASS="NAVHEADER"
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SUMMARY="Header navigation table"
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WIDTH="100%"
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CELLSPACING="0"
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><TR
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><TH
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COLSPAN="3"
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ALIGN="center"
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>SDL Library Documentation</TH
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></TR
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><TR
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><TD
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WIDTH="10%"
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ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="sdlenablekeyrepeat.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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WIDTH="80%"
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ALIGN="center"
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VALIGN="bottom"
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></TD
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><TD
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WIDTH="10%"
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ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="sdlgetrelativemousestate.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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></TABLE
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><H1
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><A
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NAME="SDLGETMOUSESTATE"
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></A
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>SDL_GetMouseState</H1
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><DIV
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CLASS="REFNAMEDIV"
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><A
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NAME="AEN5869"
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></A
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><H2
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>Name</H2
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>SDL_GetMouseState -- Retrieve the current state of the mouse</DIV
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><DIV
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CLASS="REFSYNOPSISDIV"
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><A
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NAME="AEN5872"
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></A
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><H2
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>Synopsis</H2
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><DIV
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CLASS="FUNCSYNOPSIS"
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><A
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NAME="AEN5873"
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></A
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><P
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></P
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><PRE
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CLASS="FUNCSYNOPSISINFO"
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>#include "SDL.h"</PRE
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><P
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><CODE
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><CODE
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CLASS="FUNCDEF"
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>Uint8 <B
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CLASS="FSFUNC"
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>SDL_GetMouseState</B
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></CODE
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>(int *x, int *y);</CODE
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></P
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><P
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></P
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></DIV
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN5879"
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></A
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><H2
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>Description</H2
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><P
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>The current button state is returned as a button bitmask, which can
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be tested using the <TT
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CLASS="LITERAL"
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>SDL_BUTTON(X)</TT
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> macros, and <TT
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CLASS="PARAMETER"
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><I
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>x</I
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></TT
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> and <TT
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CLASS="PARAMETER"
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><I
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>y</I
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></TT
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> are set to the
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current mouse cursor position. You can pass <TT
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CLASS="LITERAL"
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>NULL</TT
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> for either <TT
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CLASS="PARAMETER"
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><I
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>x</I
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></TT
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> or <TT
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CLASS="PARAMETER"
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><I
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>y</I
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></TT
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>.</P
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN5888"
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></A
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><H2
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>Example</H2
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><PRE
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CLASS="PROGRAMLISTING"
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>SDL_PumpEvents();
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if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
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printf("Mouse Button 1(left) is pressed.\n");</PRE
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN5891"
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></A
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><H2
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>See Also</H2
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><P
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><A
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HREF="sdlgetrelativemousestate.html"
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><TT
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CLASS="FUNCTION"
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>SDL_GetRelativeMouseState</TT
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></A
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>,
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<A
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HREF="sdlpumpevents.html"
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><TT
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CLASS="FUNCTION"
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>SDL_PumpEvents</TT
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></A
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></P
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></DIV
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><DIV
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CLASS="NAVFOOTER"
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><HR
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ALIGN="LEFT"
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WIDTH="100%"><TABLE
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SUMMARY="Footer navigation table"
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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><A
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HREF="sdlenablekeyrepeat.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="index.html"
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ACCESSKEY="H"
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>Home</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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><A
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HREF="sdlgetrelativemousestate.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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>SDL_EnableKeyRepeat</TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="eventfunctions.html"
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ACCESSKEY="U"
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>Up</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
|
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VALIGN="top"
|
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>SDL_GetRelativeMouseState</TD
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></TR
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></TABLE
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></DIV
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></BODY
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></HTML
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> |