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Import Recast Navigation as third party dependency Credits go to Mikko Mononen memon at inside dot org
379 lines
No EOL
4.8 KiB
HTML
379 lines
No EOL
4.8 KiB
HTML
<HTML
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><HEAD
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><TITLE
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>SDL_GLattr</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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"><LINK
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REL="HOME"
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TITLE="SDL Library Documentation"
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HREF="index.html"><LINK
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REL="UP"
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TITLE="Video"
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HREF="video.html"><LINK
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REL="PREVIOUS"
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TITLE="SDL_FreeYUVOverlay"
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HREF="sdlfreeyuvoverlay.html"><LINK
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REL="NEXT"
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TITLE="SDL_Rect"
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HREF="sdlrect.html"></HEAD
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><BODY
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CLASS="REFENTRY"
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BGCOLOR="#FFF8DC"
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TEXT="#000000"
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LINK="#0000ee"
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VLINK="#551a8b"
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ALINK="#ff0000"
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><DIV
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CLASS="NAVHEADER"
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><TABLE
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SUMMARY="Header navigation table"
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TH
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COLSPAN="3"
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ALIGN="center"
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>SDL Library Documentation</TH
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></TR
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><TR
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><TD
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WIDTH="10%"
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ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="sdlfreeyuvoverlay.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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WIDTH="80%"
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ALIGN="center"
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VALIGN="bottom"
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></TD
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><TD
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WIDTH="10%"
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ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="sdlrect.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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></TABLE
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><H1
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><A
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NAME="SDLGLATTR"
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></A
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>SDL_GLattr</H1
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><DIV
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CLASS="REFNAMEDIV"
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><A
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NAME="AEN2971"
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></A
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><H2
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>Name</H2
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>SDL_GLattr -- SDL GL Attributes</DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN2974"
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></A
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><H2
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>Attributes</H2
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><DIV
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CLASS="INFORMALTABLE"
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><A
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NAME="AEN2976"
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></A
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><P
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></P
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><TABLE
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BORDER="0"
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CLASS="CALSTABLE"
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><TBODY
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_RED_SIZE</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Size of the framebuffer red component, in bits</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_GREEN_SIZE</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Size of the framebuffer green component, in bits</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_BLUE_SIZE</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Size of the framebuffer blue component, in bits</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_ALPHA_SIZE</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Size of the framebuffer alpha component, in bits</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_DOUBLEBUFFER</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>0 or 1, enable or disable double buffering</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_BUFFER_SIZE</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Size of the framebuffer, in bits</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_DEPTH_SIZE</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Size of the depth buffer, in bits</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_STENCIL_SIZE</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Size of the stencil buffer, in bits</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_ACCUM_RED_SIZE</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Size of the accumulation buffer red component, in bits</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_ACCUM_GREEN_SIZE</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Size of the accumulation buffer green component, in bits</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_ACCUM_BLUE_SIZE</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Size of the accumulation buffer blue component, in bits</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><TT
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CLASS="LITERAL"
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>SDL_GL_ACCUM_ALPHA_SIZE</TT
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Size of the accumulation buffer alpha component, in bits</TD
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></TR
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></TBODY
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></TABLE
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><P
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></P
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></DIV
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN3027"
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></A
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><H2
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>Description</H2
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><P
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>While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
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CLASS="emphasis"
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><I
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CLASS="EMPHASIS"
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>before</I
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></SPAN
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> SDL sets the video mode. These attributes a set and read with <A
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HREF="sdlglsetattribute.html"
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><TT
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CLASS="FUNCTION"
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>SDL_GL_SetAttribute</TT
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></A
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> and <A
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HREF="sdlglgetattribute.html"
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><TT
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CLASS="FUNCTION"
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>SDL_GL_GetAttribute</TT
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></A
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>.</P
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN3035"
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></A
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><H2
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>See Also</H2
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><P
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><A
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HREF="sdlglsetattribute.html"
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><TT
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CLASS="FUNCTION"
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>SDL_GL_SetAttribute</TT
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></A
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>,
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<A
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HREF="sdlglgetattribute.html"
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><TT
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CLASS="FUNCTION"
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>SDL_GL_GetAttribute</TT
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></A
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></P
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></DIV
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><DIV
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CLASS="NAVFOOTER"
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><HR
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ALIGN="LEFT"
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WIDTH="100%"><TABLE
|
|
SUMMARY="Footer navigation table"
|
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WIDTH="100%"
|
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BORDER="0"
|
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CELLPADDING="0"
|
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CELLSPACING="0"
|
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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><A
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HREF="sdlfreeyuvoverlay.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
|
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><A
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HREF="index.html"
|
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ACCESSKEY="H"
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>Home</A
|
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></TD
|
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><TD
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WIDTH="33%"
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ALIGN="right"
|
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VALIGN="top"
|
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><A
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HREF="sdlrect.html"
|
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ACCESSKEY="N"
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>Next</A
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></TD
|
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></TR
|
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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>SDL_FreeYUVOverlay</TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="video.html"
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ACCESSKEY="U"
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>Up</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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>SDL_Rect</TD
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></TR
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></TABLE
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></DIV
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></BODY
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></HTML
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> |