mirror of
https://github.com/mangosfour/server.git
synced 2025-12-28 13:37:13 +00:00
Many thanks also to: Balrok@github.com for long time updating. Triply@github.com for great work in rewriting process. All who I forget to name. Signed-off-by: ApoC <apoc@nymfe.net>
251 lines
11 KiB
C++
251 lines
11 KiB
C++
/*
|
|
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef __BATTLEGROUNDMGR_H
|
|
#define __BATTLEGROUNDMGR_H
|
|
|
|
#include "BattleGround.h"
|
|
#include "Policies/Singleton.h"
|
|
|
|
class BattleGround;
|
|
|
|
//TODO it is not possible to have this structure, because we should have BattlegroundSet for each queue
|
|
//so i propose to change this type to array 1..MAX_BATTLEGROUND_TYPES of sets or maps..
|
|
typedef std::map<uint32, BattleGround*> BattleGroundSet;
|
|
//typedef std::map<uint32, BattleGroundQueue*> BattleGroundQueueSet;
|
|
typedef std::deque<BattleGround*> BGFreeSlotQueueType;
|
|
|
|
#define MAX_BATTLEGROUND_QUEUES 7 // for level ranges 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70+
|
|
|
|
#define MAX_BATTLEGROUND_TYPES 9 // each BG type will be in array
|
|
|
|
#define MAX_BATTLEGROUND_QUEUE_TYPES 8
|
|
|
|
#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // seconds in a day
|
|
|
|
struct GroupQueueInfo; // type predefinition
|
|
struct PlayerQueueInfo // stores information for players in queue
|
|
{
|
|
uint32 InviteTime; // first invite time
|
|
uint32 LastInviteTime; // last invite time
|
|
uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes
|
|
GroupQueueInfo * GroupInfo; // pointer to the associated groupqueueinfo
|
|
};
|
|
|
|
struct GroupQueueInfo // stores information about the group in queue (also used when joined as solo!)
|
|
{
|
|
std::map<uint64, PlayerQueueInfo*> Players; // player queue info map
|
|
uint32 Team; // Player team (ALLIANCE/HORDE)
|
|
uint32 BgTypeId; // battleground type id
|
|
bool IsRated; // rated
|
|
uint8 ArenaType; // 2v2, 3v3, 5v5 or 0 when BG
|
|
uint32 ArenaTeamId; // team id if rated match
|
|
uint32 JoinTime; // time when group was added
|
|
uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG
|
|
uint32 ArenaTeamRating; // if rated match, inited to the rating of the team
|
|
uint32 OpponentsTeamRating; // for rated arena matches
|
|
};
|
|
|
|
class BattleGround;
|
|
class BattleGroundQueue
|
|
{
|
|
public:
|
|
BattleGroundQueue();
|
|
~BattleGroundQueue();
|
|
|
|
void Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype = 0, bool isRated = false, uint32 minRating = 0);
|
|
|
|
GroupQueueInfo * AddGroup(Player * leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 ArenaRating, uint32 ArenaTeamId = 0);
|
|
void AddPlayer(Player *plr, GroupQueueInfo *ginfo);
|
|
void RemovePlayer(uint64 guid, bool decreaseInvitedCount);
|
|
void DecreaseGroupLength(uint32 queueId, uint32 AsGroup);
|
|
void BGEndedRemoveInvites(BattleGround * bg);
|
|
|
|
typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap;
|
|
QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES];
|
|
|
|
typedef std::list<GroupQueueInfo*> QueuedGroupsList;
|
|
QueuedGroupsList m_QueuedGroups[MAX_BATTLEGROUND_QUEUES];
|
|
|
|
// class to hold pointers to the groups eligible for a specific selection pool building mode
|
|
class EligibleGroups : public std::list<GroupQueueInfo *>
|
|
{
|
|
public:
|
|
void Init(QueuedGroupsList * source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType = 0, bool IsRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0);
|
|
void RemoveGroup(GroupQueueInfo * ginfo);
|
|
};
|
|
|
|
EligibleGroups m_EligibleGroups;
|
|
|
|
// class to select and invite groups to bg
|
|
class SelectionPool
|
|
{
|
|
public:
|
|
void Init();
|
|
void AddGroup(GroupQueueInfo * group);
|
|
GroupQueueInfo * GetMaximalGroup();
|
|
void RemoveGroup(GroupQueueInfo * group);
|
|
uint32 GetPlayerCount() const {return PlayerCount;}
|
|
public:
|
|
std::list<GroupQueueInfo *> SelectedGroups;
|
|
private:
|
|
uint32 PlayerCount;
|
|
GroupQueueInfo * MaxGroup;
|
|
};
|
|
|
|
enum SelectionPoolBuildMode
|
|
{
|
|
NORMAL_ALLIANCE,
|
|
NORMAL_HORDE,
|
|
ONESIDE_ALLIANCE_TEAM1,
|
|
ONESIDE_ALLIANCE_TEAM2,
|
|
ONESIDE_HORDE_TEAM1,
|
|
ONESIDE_HORDE_TEAM2,
|
|
|
|
NUM_SELECTION_POOL_TYPES
|
|
};
|
|
|
|
SelectionPool m_SelectionPools[NUM_SELECTION_POOL_TYPES];
|
|
|
|
bool BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType = 0, bool isRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0);
|
|
|
|
private:
|
|
|
|
bool InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side);
|
|
};
|
|
|
|
/*
|
|
This class is used to invite player to BG again, when minute lasts from his first invitation
|
|
it is capable to solve all possibilities
|
|
*/
|
|
class BGQueueInviteEvent : public BasicEvent
|
|
{
|
|
public:
|
|
BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID) {};
|
|
virtual ~BGQueueInviteEvent() {};
|
|
|
|
virtual bool Execute(uint64 e_time, uint32 p_time);
|
|
virtual void Abort(uint64 e_time);
|
|
private:
|
|
uint64 m_PlayerGuid;
|
|
uint32 m_BgInstanceGUID;
|
|
};
|
|
|
|
/*
|
|
This class is used to remove player from BG queue after 2 minutes from first invitation
|
|
*/
|
|
class BGQueueRemoveEvent : public BasicEvent
|
|
{
|
|
public:
|
|
BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, uint32 playersTeam) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_PlayersTeam(playersTeam) {};
|
|
virtual ~BGQueueRemoveEvent() {};
|
|
|
|
virtual bool Execute(uint64 e_time, uint32 p_time);
|
|
virtual void Abort(uint64 e_time);
|
|
private:
|
|
uint64 m_PlayerGuid;
|
|
uint32 m_BgInstanceGUID;
|
|
uint32 m_PlayersTeam;
|
|
};
|
|
|
|
class BattleGroundMgr
|
|
{
|
|
public:
|
|
/* Construction */
|
|
BattleGroundMgr();
|
|
~BattleGroundMgr();
|
|
void Update(time_t diff);
|
|
|
|
/* Packet Building */
|
|
void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr);
|
|
void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr);
|
|
void BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player *plr, uint32 bgTypeId);
|
|
void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId);
|
|
void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
|
|
void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg);
|
|
void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype = 0, uint8 israted = 0);
|
|
void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
|
|
|
|
/* Player invitation */
|
|
// called from Queue update, or from Addplayer to queue
|
|
void InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team);
|
|
|
|
/* Battlegrounds */
|
|
BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); };
|
|
BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); };
|
|
|
|
BattleGround* GetBattleGround(uint32 ID)
|
|
{
|
|
BattleGroundSet::iterator i = m_BattleGrounds.find(ID);
|
|
if(i != m_BattleGrounds.end())
|
|
return i->second;
|
|
else
|
|
return NULL;
|
|
};
|
|
|
|
BattleGround * GetBattleGroundTemplate(uint32 bgTypeId);
|
|
BattleGround * CreateNewBattleGround(uint32 bgTypeId);
|
|
|
|
uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO);
|
|
|
|
inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; };
|
|
void RemoveBattleGround(uint32 instanceID);
|
|
|
|
void CreateInitialBattleGrounds();
|
|
|
|
void SendToBattleGround(Player *pl, uint32 bgTypeId);
|
|
|
|
/* Battleground queues */
|
|
//these queues are instantiated when creating BattlegroundMrg
|
|
BattleGroundQueue m_BattleGroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; // public, because we need to access them in BG handler code
|
|
|
|
BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES];
|
|
|
|
void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid);
|
|
|
|
bool IsArenaType(uint32 bgTypeId) const;
|
|
bool IsBattleGroundType(uint32 bgTypeId) const;
|
|
uint32 BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const;
|
|
uint32 BGTemplateId(uint32 bgQueueTypeId) const;
|
|
uint8 BGArenaType(uint32 bgQueueTypeId) const;
|
|
|
|
uint32 GetMaxRatingDifference() const {return m_MaxRatingDifference;}
|
|
uint32 GetRatingDiscardTimer() const {return m_RatingDiscardTimer;}
|
|
|
|
void InitAutomaticArenaPointDistribution();
|
|
void DistributeArenaPoints();
|
|
uint32 GetPrematureFinishTime() const {return m_PrematureFinishTimer;}
|
|
void ToggleArenaTesting();
|
|
const bool isArenaTesting() const { return m_ArenaTesting; }
|
|
|
|
private:
|
|
|
|
/* Battlegrounds */
|
|
BattleGroundSet m_BattleGrounds;
|
|
uint32 m_MaxRatingDifference;
|
|
uint32 m_RatingDiscardTimer;
|
|
uint32 m_NextRatingDiscardUpdate;
|
|
bool m_AutoDistributePoints;
|
|
uint64 m_NextAutoDistributionTime;
|
|
uint32 m_AutoDistributionTimeChecker;
|
|
uint32 m_PrematureFinishTimer;
|
|
bool m_ArenaTesting;
|
|
};
|
|
|
|
#define sBattleGroundMgr MaNGOS::Singleton<BattleGroundMgr>::Instance()
|
|
#endif
|