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+ Got rid of zip lib requirement in G3D...
Still can re-enable code by defining _HAVE_ZIP...
+ Remove silly X11 lib dependency from G3D
Code doesn't seem to do anything yet anyway, and even if, we don't want it :p
+ Fix another weird G3D build problem...
+ Remove some __asm usage in g3d, which is not available on Win64
My editor also decided to remove a ton of trailing white spaces...tss...
+ Reapply G3D fixes for 64bit VC
+ not use SSE specific header when SSE not enabled in *nix
+ Updated project files
+ New vmap_assembler VC90/VC80 Project
+ vmap assembler binaries updates
NOTE: Old vmap fikes expected work (as tests show) with new library version.
But better use new generated versions. Its different in small parts to bad or good...
(based on Lynx3d's repo commit 44798d3)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
222 lines
5.2 KiB
C++
222 lines
5.2 KiB
C++
/**
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@file Image4uint8.cpp
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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@created 2007-01-31
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@edited 2008-07-31
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*/
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#include "G3D/Image4uint8.h"
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#include "G3D/Image4.h"
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#include "G3D/Image3uint8.h"
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#include "G3D/Image3.h"
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#include "G3D/GImage.h"
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#include "G3D/Color1.h"
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#include "G3D/Color1uint8.h"
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#include "G3D/Color4.h"
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#include "G3D/Color4uint8.h"
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#include "G3D/ImageFormat.h"
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namespace G3D {
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Image4uint8::Image4uint8(int w, int h, WrapMode wrap) : Map2D<Color4uint8, Color4>(w, h, wrap) {
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setAll(Color4::zero());
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}
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Image4uint8::Ref Image4uint8::fromGImage(const GImage& im, WrapMode wrap) {
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switch (im.channels()) {
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case 1:
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return fromArray(im.pixel1(), im.width(), im.height(), wrap);
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case 3:
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return fromArray(im.pixel3(), im.width(), im.height(), wrap);
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case 4:
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return fromArray(im.pixel4(), im.width(), im.height(), wrap);
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default:
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debugAssertM(false, "Input GImage must have 1, 3, or 4 channels.");
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return NULL;
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}
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}
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Image4uint8::Ref Image4uint8::fromImage4(const ReferenceCountedPointer<Image4>& im) {
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Ref out = createEmpty(static_cast<WrapMode>(im->wrapMode()));
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out->copyArray(im->getCArray(), im->width(), im->height());
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return out;
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}
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Image4uint8::Ref Image4uint8::createEmpty(int width, int height, WrapMode wrap) {
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return new Type(width, height, wrap);
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}
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Image4uint8::Ref Image4uint8::createEmpty(WrapMode wrap) {
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return createEmpty(0, 0, wrap);
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}
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Image4uint8::Ref Image4uint8::fromFile(const std::string& filename, WrapMode wrap, GImage::Format fmt) {
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Ref out = createEmpty(wrap);
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out->load(filename, fmt);
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return out;
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}
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Image4uint8::Ref Image4uint8::fromArray(const class Color3uint8* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image4uint8::Ref Image4uint8::fromArray(const class Color1* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image4uint8::Ref Image4uint8::fromArray(const class Color1uint8* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image4uint8::Ref Image4uint8::fromArray(const class Color3* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image4uint8::Ref Image4uint8::fromArray(const class Color4uint8* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image4uint8::Ref Image4uint8::fromArray(const class Color4* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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void Image4uint8::load(const std::string& filename, GImage::Format fmt) {
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copyGImage(GImage(filename, fmt));
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setChanged(true);
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}
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void Image4uint8::copyGImage(const GImage& im) {
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switch (im.channels()) {
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case 1:
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copyArray(im.pixel1(), im.width(), im.height());
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break;
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case 3:
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copyArray(im.pixel3(), im.width(), im.height());
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break;
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case 4:
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copyArray(im.pixel4(), im.width(), im.height());
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break;
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}
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}
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void Image4uint8::copyArray(const Color1uint8* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color4uint8* dst = getCArray();
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for (int i = 0; i < N; ++i) {
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dst[i].r = dst[i].g = dst[i].b = src[i].value;
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dst[i].a = 255;
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}
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}
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void Image4uint8::copyArray(const Color1* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color4uint8* dst = getCArray();
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for (int i = 0; i < N; ++i) {
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dst[i].r = dst[i].g = dst[i].b = Color1uint8(src[i]).value;
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dst[i].a = 255;
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}
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}
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void Image4uint8::copyArray(const Color4uint8* ptr, int w, int h) {
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resize(w, h);
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System::memcpy(getCArray(), ptr, w * h * 4);
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}
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void Image4uint8::copyArray(const Color4* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color4uint8* dst = getCArray();
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for (int i = 0; i < N; ++i) {
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dst[i] = Color4uint8(src[i]);
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}
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}
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void Image4uint8::copyArray(const Color3uint8* ptr, int w, int h) {
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resize(w, h);
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GImage::RGBtoRGBA((const uint8*)ptr, (uint8*)getCArray(), w * h);
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}
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void Image4uint8::copyArray(const Color3* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color4uint8* dst = getCArray();
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for (int i = 0; i < N; ++i) {
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dst[i] = Color4uint8(Color4(src[i], 1.0f));
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}
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}
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/** Saves in any of the formats supported by G3D::GImage. */
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void Image4uint8::save(const std::string& filename, GImage::Format fmt) {
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GImage im(width(), height(), 4);
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System::memcpy(im.byte(), getCArray(), width() * height() * 4);
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im.save(filename, fmt);
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}
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ReferenceCountedPointer<class Image1uint8> Image4uint8::getChannel(int c) const {
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debugAssert(c >= 0 && c <= 3);
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Image1uint8Ref dst = Image1uint8::createEmpty(width(), height(), wrapMode());
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const Color4uint8* srcArray = getCArray();
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Color1uint8* dstArray = dst->getCArray();
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const int N = width() * height();
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for (int i = 0; i < N; ++i) {
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dstArray[i] = Color1uint8(srcArray[i][c]);
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}
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return dst;
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}
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const ImageFormat* Image4uint8::format() const {
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return ImageFormat::RGBA8();
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}
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} // G3D
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