No description
Find a file
NoFantasy 187a1916e3 [11371] Drop not needed MAX_CONDITION define
Signed-off-by: NoFantasy <nofantasy@nf.no>
2011-04-16 23:41:23 +02:00
cmake [11175] Fix precompiled header defines so GCC can actually use it 2011-02-16 13:48:23 +01:00
contrib [11291] And just when we thought that we'd have updated all copyrights in all files... 2011-03-27 16:45:53 +02:00
dep [11314] Fix typo in file name for generated PDB file 2011-04-05 01:14:38 +06:00
doc [11316] Implement a basic system to restore default faction for creatures after changes 2011-04-05 15:04:39 +02:00
sql [11348] Ignore spell power for item spell 43733. 2011-04-14 04:34:46 +04:00
src [11371] Drop not needed MAX_CONDITION define 2011-04-16 23:41:23 +02:00
win [11314] Fix typo in file name for generated PDB file 2011-04-05 01:14:38 +06:00
.gitattributes [11286] Use .gitattributes file in order to set the Visual Studio Files to CRLF line endings. 2011-03-25 21:53:48 +01:00
.gitignore [11286] Use .gitattributes file in order to set the Visual Studio Files to CRLF line endings. 2011-03-25 21:53:48 +01:00
AUTHORS Created MaNGOS GIT repository. 2008-10-13 22:06:16 +02:00
ChangeLog [11066] Remove tail whitespaces. 2011-01-25 00:22:29 +03:00
CMakeLists.txt [11283] Drop the no longer used Visual Leak Detector (VLD) 2011-03-25 19:04:39 +01:00
config.h.cmake [11167] Added CMake support 2011-02-14 12:56:50 +03:00
COPYING Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00
createprojects.bat [11167] Added CMake support 2011-02-14 12:56:50 +03:00
NEWS [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
README [11166] Removed old autoconf files 2011-02-14 12:56:11 +03:00
THANKS Updated THANKS file 2008-10-31 23:37:32 +03:00
WARNING [8796] * Add WARNING file to mangosd.vcproj. Also minor cosmetics. 2009-11-09 01:19:49 +01:00

= MaNGOS -- README =

Copyright (C) 2005-2011 MaNGOS project <http://getmangos.com/>

  MaNGOS is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

  In addition, as a special exception, the MaNGOS project
  gives permission to link the code of its release of MaNGOS with the
  OpenSSL project's "OpenSSL" library (or with modified versions of it
  that use the same license as the "OpenSSL" library), and distribute
  the linked executables.  You must obey the GNU General Public License
  in all respects for all of the code used other than "OpenSSL".  If you
  modify this file, you may extend this exception to your version of the
  file, but you are not obligated to do so.  If you do not wish to do
  so, delete this exception statement from your version.

Comments are welcome.

	- theluda <theluda@getmangos.com>

== Welcome to MaNGOS ==

MaNGOS (the Massive Network Game Object Server) is an Open Source reference
implementation for a MMORPG server system. Please see the file COPYING for
license details.

For further information on the MaNGOS project, please visit our project web
site at <http://getmangos.com/>

Documentation on various development related topics can be found in the doc/
subdirectory, including Doxygen-generated API documentation.

The required SQL files for creating the database backend are included in the
sql/ subdirectory. In case you are upgrading from an older MaNGOS release,
make sure you as well take a look at the SQL files in the sql/updates/ sub-
directory.

In order to build and install MaNGOS under Windows, simply use the delivered
project files under win/. If you use a different system use CMake to generate
the appropriate build files for your system.