server/src/game/VoiceChatHandler.cpp
2020-02-17 09:19:44 +00:00

48 lines
1.7 KiB
C++

/*
* This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
recv_data.read_skip<uint8>();
recv_data.read_skip<uint8>();
recv_data.hexlike();
}
void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: CMSG_CHANNEL_VOICE_ON");
// Enable Voice button in channel context menu
std::string channelName = recv_data.ReadString(recv_data.ReadBits(8));
recv_data.hexlike();
}
void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
recv_data.read_skip<uint32>();
recv_data.read_skip<char*>();
recv_data.hexlike();
}