mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
453 lines
14 KiB
C++
453 lines
14 KiB
C++
#define _CRT_SECURE_NO_DEPRECATE
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include <string>
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#include <map>
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#include <vector>
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#include <set>
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#include "adt.h"
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#include "mpq_libmpq.h"
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uint32 iRes = 256;
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extern uint16 *areas;
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extern uint16 *LiqType;
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extern uint32 maxAreaId;
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vec wmoc;
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Cell *cell;
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mcell *mcells;
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int holetab_h[4] = {0x1111, 0x2222, 0x4444, 0x8888};
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int holetab_v[4] = {0x000F, 0x00F0, 0x0F00, 0xF000};
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bool LoadADT(char* filename)
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{
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size_t size;
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MPQFile mf(filename);
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if(mf.isEof())
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{
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//printf("No such file %s\n", filename);
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return false;
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}
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MapLiqFlag = new uint8[256];
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for(uint32 j = 0; j < 256; ++j)
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MapLiqFlag[j] = 0; // no water
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MapLiqHeight = new float[16384];
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for(uint32 j = 0; j < 16384; ++j)
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MapLiqHeight[j] = -999999; // no water
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mcells = new mcell;
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wmoc.x = 65 * TILESIZE;
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wmoc.z = 65 * TILESIZE;
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size_t mcnk_offsets[256], mcnk_sizes[256];
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chunk_num = 0;
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k = 0;
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m = 0;
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while (!mf.isEof())
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{
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uint32 fourcc;
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mf.read(&fourcc, 4);
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mf.read(&size, 4);
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size_t nextpos = mf.getPos() + size;
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//if(fourcc==0x4d484452) // MHDR header
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//if(fourcc==0x4d564552) // MVER
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if(fourcc == 0x4d43494e) // MCIN
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{
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for (uint32 i = 0; i < 256; ++i)
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{
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mf.read(&mcnk_offsets[i], 4);
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mf.read(&mcnk_sizes[i], 4);
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mf.seekRelative(8);
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}
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}
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//if(fourcc == 0x4d544558) // MTEX textures (strings)
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//if(fourcc == 0x4d4d4458) // MMDX m2 models (strings)
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//if(fourcc == 0x4d4d4944) // MMID offsets for strings in MMDX
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//if(fourcc == 0x4d574d4f) // MWMO
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//if(fourcc == 0x4d574944) // MWID offsets for strings in MWMO
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//if(fourcc == 0x4d444446) // MDDF
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//if(fourcc == 0x4d4f4446) // MODF
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if(fourcc == 0x4d48324f) // MH2O new in WotLK
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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uint32 base_pos = mf.getPos();
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uint32 header_pos = 0;
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MH2O_offsData *LiqOffsData = new MH2O_offsData;
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MH2O_Data1 *LiqChunkData1 = new MH2O_Data1;
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float *ChunkLiqHeight = new float[81];
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for(chunk_num = 0; chunk_num < 256; ++chunk_num)
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{
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mf.read(LiqOffsData, 0x0C);
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header_pos = mf.getPos();
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if(LiqOffsData->offsData1 != 0) // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> Data1 <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> offsData1 <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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mf.seek(base_pos + LiqOffsData->offsData1);
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mf.read(LiqChunkData1, 0x18); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> MH2O_Data1
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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if(LiqType[LiqChunkData1->LiquidTypeId] == 0xffff)
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printf("\nCan't find Liquid type for map %s\nchunk %d\n", filename, chunk_num);
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else if(LiqType[LiqChunkData1->LiquidTypeId] == LIQUID_TYPE_WATER || LiqType[LiqChunkData1->LiquidTypeId] == LIQUID_TYPE_OCEAN)
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MapLiqFlag[chunk_num] |= 1; // water/ocean
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else if(LiqType[LiqChunkData1->LiquidTypeId] == LIQUID_TYPE_MAGMA || LiqType[LiqChunkData1->LiquidTypeId] == LIQUID_TYPE_SLIME)
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MapLiqFlag[chunk_num] |= 2; // magma/slime
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
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for(int j = 0; j < 81; ++j)
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{
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ChunkLiqHeight[j] = -999999; // no liquid/water
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
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for(int b = 0; b <= LiqChunkData1->height; ++b)
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{
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for(int c = LiqChunkData1->xOffset; c <= (LiqChunkData1->xOffset + LiqChunkData1->width); ++c)
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{
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int n = (9 * (LiqChunkData1->yOffset + b)) + c;
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ChunkLiqHeight[n] = LiqChunkData1->heightLevel1;
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}
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}
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mf.seek(header_pos); // <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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else // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> Data1 <20><><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
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{
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for(int j = 0; j < 81; ++j)
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ChunkLiqHeight[j] = -999999; // no liquid/water
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}
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if(!(chunk_num % 16))
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m = 1024 * (chunk_num / 16); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = 1024
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k = m + (chunk_num % 16) * 8; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 81
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// <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for(int p = 0; p < 72; p += 9) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 8 <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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for(int s = 0; s < 8; ++s) // 9 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> 128<32>128
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{
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MapLiqHeight[k] = ChunkLiqHeight[p + s];
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++k;
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}
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k = k + 120;
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}
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}
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delete LiqOffsData;
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delete LiqChunkData1;
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delete []ChunkLiqHeight;
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}
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//case 0x4d434e4b: // MCNK
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//case 0x4d46424f: // MFBO new in BC
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//case 0x4d545846: // MTXF new in WotLK
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mf.seek(nextpos);
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}
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//printf("Loading chunks info\n");
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// read individual map chunks
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chunk_num = 0;
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k = 0;
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m = 0;
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for (int j = 0; j < 16; ++j)
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{
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for (int i = 0; i < 16; ++i)
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{
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mf.seek((int)mcnk_offsets[j * 16 + i]);
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LoadMapChunk(mf, &(mcells->ch[i][j]));
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++chunk_num;
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}
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}
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mf.close();
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return true;
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}
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bool isHole(int holes, int i, int j)
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{
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int testi = i / 2;
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int testj = j / 4;
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if(testi > 3) testi = 3;
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if(testj > 3) testj = 3;
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return (holes & holetab_h[testi] & holetab_v[testj]) != 0;
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}
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inline void LoadMapChunk(MPQFile &mf, chunk *_chunk)
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{
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float h;
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uint32 fourcc;
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uint32 size;
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MapChunkHeader header;
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mf.seekRelative(4);
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mf.read(&size, 4);
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size_t lastpos = mf.getPos() + size;
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mf.read(&header, 0x80); // what if header size got changed?
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_chunk->area_id = header.areaid;
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float xbase = header.xpos;
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float ybase = header.ypos;
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float zbase = header.zpos;
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zbase = TILESIZE * 32 - zbase;
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xbase = TILESIZE * 32 - xbase;
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if(wmoc.x > xbase) wmoc.x = xbase;
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if(wmoc.z > zbase) wmoc.z = zbase;
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int chunkflags = header.flags;
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//printf("LMC: flags %X\n", chunkflags);
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float zmin = 999999999.0f;
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float zmax = -999999999.0f;
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// must be there, bl!zz uses some crazy format
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while (mf.getPos() < lastpos)
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{
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mf.read(&fourcc, 4);
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mf.read(&size, 4);
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size_t nextpos = mf.getPos() + size;
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if(fourcc == 0x4d435654) // MCVT
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{
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for (int j = 0; j < 17; ++j)
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{
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for (int i = 0; i < ((j % 2) ? 8 : 9); ++i)
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{
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mf.read(&h, 4);
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float z = h + ybase;
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if (j % 2)
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{
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if(isHole(header.holes, i, j))
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_chunk->v8[i][j / 2] = -1000;
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else
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_chunk->v8[i][j / 2] = z;
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}
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else
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{
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if(isHole(header.holes, i, j))
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_chunk->v9[i][j / 2] = -1000;
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else
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_chunk->v9[i][j / 2] = z;
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}
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if(z > zmax) zmax = z;
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//if(z < zmin) zmin = z;
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}
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}
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}
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else if(fourcc == 0x4d434e52) // MCNR
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{
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nextpos = mf.getPos() + 0x1C0; // size fix
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}
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else if(fourcc == 0x4d434c51) // <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> MH2O, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> :) // MCLQ
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{
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// liquid / water level
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char fcc1[5];
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mf.read(fcc1, 4);
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flipcc(fcc1);
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fcc1[4] = 0;
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float *ChunkLiqHeight = new float[81];
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if (!strcmp(fcc1, "MCSE"))
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{
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for(int j = 0; j < 81; ++j)
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{
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ChunkLiqHeight[j] = -999999; // no liquid/water
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}
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}
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else
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{
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float maxheight;
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mf.read(&maxheight, 4);
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for(int j = 0; j < 81; ++j)
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{
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LiqData liq;
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mf.read(&liq, 8);
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if(liq.height > maxheight)
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ChunkLiqHeight[j] = -999999;
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else
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ChunkLiqHeight[j] = h;
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}
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if(chunkflags & 4 || chunkflags & 8)
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MapLiqFlag[chunk_num] |= 1; // water
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if(chunkflags & 16)
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MapLiqFlag[chunk_num] |= 2; // magma/slime
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD> <20> MH2O
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if(!(chunk_num % 16))
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m = 1024 * (chunk_num / 16);
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k = m + (chunk_num % 16) * 8;
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for(int p = 0; p < 72; p += 9)
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{
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for(int s = 0; s < 8; ++s)
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{
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MapLiqHeight[k] = ChunkLiqHeight[p + s];
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++k;
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}
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k = k + 120;
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}
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delete []ChunkLiqHeight;
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break;
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}
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mf.seek(nextpos);
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}
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}
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double solve (vec *v,vec *p)
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{
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double a = v[0].y * (v[1].z - v[2].z) + v[1].y * (v[2].z - v[0].z) + v[2].y * (v[0].z - v[1].z);
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double b = v[0].z * (v[1].x - v[2].x) + v[1].z * (v[2].x - v[0].x) + v[2].z * (v[0].x - v[1].x);
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double c = v[0].x * (v[1].y - v[2].y) + v[1].x * (v[2].y - v[0].y) + v[2].x * (v[0].y - v[1].y);
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double d = v[0].x * (v[1].y * v[2].z - v[2].y * v[1].z) + v[1].x * (v[2].y * v[0].z - v[0].y * v[2].z) + v[2].x * (v[0].y * v[1].z - v[1].y * v[0].z);
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// -d
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// plane equation ax+by+cz+d=0
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return ((a*p->x+c*p->z-d)/b);
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}
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inline double GetZ(double x, double z)
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{
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vec v[3];
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vec p;
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{
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// find out quadrant
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int xc = (int)(x / UNITSIZE);
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int zc = (int)(z / UNITSIZE);
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if(xc > 127) xc = 127;
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if(zc > 127) zc = 127;
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double lx = x - xc * UNITSIZE;
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double lz = z - zc * UNITSIZE;
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||
p.x = lx;
|
||
p.z = lz;
|
||
|
||
v[0].x = UNITSIZE / 2;
|
||
v[0].y = cell->v8[xc][zc];
|
||
v[0].z = UNITSIZE / 2;
|
||
|
||
if(lx > lz)
|
||
{
|
||
v[1].x = UNITSIZE;
|
||
v[1].y = cell->v9[xc + 1][zc];
|
||
v[1].z = 0.0f;
|
||
}
|
||
else
|
||
{
|
||
v[1].x = 0.0f;
|
||
v[1].y = cell->v9[xc][zc + 1];
|
||
v[1].z = UNITSIZE;
|
||
}
|
||
|
||
if(lz > UNITSIZE - lx)
|
||
{
|
||
v[2].x = UNITSIZE;
|
||
v[2].y = cell->v9[xc + 1][zc + 1];
|
||
v[2].z = UNITSIZE;
|
||
}
|
||
else
|
||
{
|
||
v[2].x = 0.0f;
|
||
v[2].y = cell->v9[xc][zc];
|
||
v[2].z = 0.0f;
|
||
}
|
||
|
||
return -solve(v, &p);
|
||
}
|
||
}
|
||
|
||
inline void TransformData()
|
||
{
|
||
cell = new Cell;
|
||
|
||
for(uint32 x = 0; x < 128; ++x)
|
||
{
|
||
for(uint32 y = 0; y < 128; ++y)
|
||
{
|
||
cell->v8[x][y] = (float)mcells->ch[x / 8][y / 8].v8[x % 8][y % 8];
|
||
cell->v9[x][y] = (float)mcells->ch[x / 8][y / 8].v9[x % 8][y % 8];
|
||
}
|
||
|
||
// extra 1 point on bounds
|
||
cell->v9[x][128] = (float)mcells->ch[x / 8][15].v9[x % 8][8];
|
||
// x == y
|
||
cell->v9[128][x] = (float)mcells->ch[15][x / 8].v9[8][x % 8];
|
||
|
||
}
|
||
|
||
// and the last 1
|
||
cell->v9[128][128] = (float)mcells->ch[15][15].v9[8][8];
|
||
|
||
delete mcells;
|
||
}
|
||
|
||
const char MAP_MAGIC[] = "MAP_2.01";
|
||
|
||
bool ConvertADT(char *filename, char *filename2)
|
||
{
|
||
if(!LoadADT(filename))
|
||
return false;
|
||
|
||
FILE *output=fopen(filename2, "wb");
|
||
if(!output)
|
||
{
|
||
printf("Can't create the output file '%s'\n", filename2);
|
||
delete [] MapLiqHeight;
|
||
delete [] MapLiqFlag;
|
||
return false;
|
||
}
|
||
|
||
// write magic header
|
||
fwrite(MAP_MAGIC, 1, 8, output);
|
||
|
||
for(uint32 x = 0; x < 16; ++x)
|
||
{
|
||
for(uint32 y = 0; y < 16; ++y)
|
||
{
|
||
if(mcells->ch[y][x].area_id && mcells->ch[y][x].area_id <= maxAreaId)
|
||
{
|
||
if(areas[mcells->ch[y][x].area_id] == 0xffff)
|
||
printf("\nCan't find area flag for areaid %u.\n", mcells->ch[y][x].area_id);
|
||
|
||
fwrite(&areas[mcells->ch[y][x].area_id], 1, 2, output);
|
||
}
|
||
else
|
||
{
|
||
uint16 flag = 0xffff;
|
||
fwrite(&flag, 1, 2, output);
|
||
}
|
||
}
|
||
}
|
||
|
||
fwrite(MapLiqFlag, 1, 256, output);
|
||
delete [] MapLiqFlag;
|
||
|
||
fwrite(MapLiqHeight, sizeof(float), 16384, output);
|
||
delete [] MapLiqHeight;
|
||
|
||
TransformData();
|
||
|
||
for(uint32 x = 0; x < iRes; ++x)
|
||
{
|
||
for(uint32 y = 0; y < iRes; ++y)
|
||
{
|
||
float z = (float)GetZ(
|
||
(((double)(y)) * TILESIZE) / ((double)(iRes - 1)),
|
||
(((double)(x)) * TILESIZE) / ((double)(iRes - 1)));
|
||
|
||
fwrite(&z, 1, sizeof(z), output);
|
||
}
|
||
}
|
||
|
||
fclose(output);
|
||
delete cell;
|
||
|
||
return true;
|
||
}
|