mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
558 lines
17 KiB
C++
558 lines
17 KiB
C++
/*
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
/** \file
|
|
\ingroup mangosd
|
|
*/
|
|
|
|
#include <ace/OS_NS_signal.h>
|
|
|
|
#include "WorldSocketMgr.h"
|
|
#include "Common.h"
|
|
#include "Master.h"
|
|
#include "WorldSocket.h"
|
|
#include "WorldRunnable.h"
|
|
#include "World.h"
|
|
#include "Log.h"
|
|
#include "Timer.h"
|
|
#include "Policies/SingletonImp.h"
|
|
#include "SystemConfig.h"
|
|
#include "Config/ConfigEnv.h"
|
|
#include "Database/DatabaseEnv.h"
|
|
#include "CliRunnable.h"
|
|
#include "RASocket.h"
|
|
#include "ScriptCalls.h"
|
|
#include "Util.h"
|
|
#include "revision_sql.h"
|
|
|
|
#include "sockets/TcpSocket.h"
|
|
#include "sockets/Utility.h"
|
|
#include "sockets/Parse.h"
|
|
#include "sockets/Socket.h"
|
|
#include "sockets/SocketHandler.h"
|
|
#include "sockets/ListenSocket.h"
|
|
|
|
#ifdef WIN32
|
|
#include "ServiceWin32.h"
|
|
extern int m_ServiceStatus;
|
|
#endif
|
|
|
|
/// \todo Warning disabling not useful under VC++2005. Can somebody say on which compiler it is useful?
|
|
#pragma warning(disable:4305)
|
|
|
|
INSTANTIATE_SINGLETON_1( Master );
|
|
|
|
volatile uint32 Master::m_masterLoopCounter = 0;
|
|
|
|
class FreezeDetectorRunnable : public ACE_Based::Runnable
|
|
{
|
|
public:
|
|
FreezeDetectorRunnable() { _delaytime = 0; }
|
|
uint32 m_loops, m_lastchange;
|
|
uint32 w_loops, w_lastchange;
|
|
uint32 _delaytime;
|
|
void SetDelayTime(uint32 t) { _delaytime = t; }
|
|
void run(void)
|
|
{
|
|
if(!_delaytime)
|
|
return;
|
|
sLog.outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000);
|
|
m_loops = 0;
|
|
w_loops = 0;
|
|
m_lastchange = 0;
|
|
w_lastchange = 0;
|
|
while(!World::IsStopped())
|
|
{
|
|
ACE_Based::Thread::Sleep(1000);
|
|
|
|
uint32 curtime = getMSTime();
|
|
//DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter);
|
|
|
|
// There is no Master anymore
|
|
// TODO: clear the rest of the code
|
|
// // normal work
|
|
// if(m_loops != Master::m_masterLoopCounter)
|
|
// {
|
|
// m_lastchange = curtime;
|
|
// m_loops = Master::m_masterLoopCounter;
|
|
// }
|
|
// // possible freeze
|
|
// else if(getMSTimeDiff(m_lastchange,curtime) > _delaytime)
|
|
// {
|
|
// sLog.outError("Main/Sockets Thread hangs, kicking out server!");
|
|
// *((uint32 volatile*)NULL) = 0; // bang crash
|
|
// }
|
|
|
|
// normal work
|
|
if(w_loops != World::m_worldLoopCounter)
|
|
{
|
|
w_lastchange = curtime;
|
|
w_loops = World::m_worldLoopCounter;
|
|
}
|
|
// possible freeze
|
|
else if(getMSTimeDiff(w_lastchange,curtime) > _delaytime)
|
|
{
|
|
sLog.outError("World Thread hangs, kicking out server!");
|
|
*((uint32 volatile*)NULL) = 0; // bang crash
|
|
}
|
|
}
|
|
sLog.outString("Anti-freeze thread exiting without problems.");
|
|
}
|
|
};
|
|
|
|
class RARunnable : public ACE_Based::Runnable
|
|
{
|
|
public:
|
|
uint32 numLoops, loopCounter;
|
|
|
|
RARunnable ()
|
|
{
|
|
uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
|
|
numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime));
|
|
loopCounter = 0;
|
|
}
|
|
|
|
void checkping ()
|
|
{
|
|
// ping if need
|
|
if ((++loopCounter) == numLoops)
|
|
{
|
|
loopCounter = 0;
|
|
sLog.outDetail ("Ping MySQL to keep connection alive");
|
|
delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1");
|
|
delete loginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
|
|
delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1");
|
|
}
|
|
}
|
|
|
|
void run ()
|
|
{
|
|
SocketHandler h;
|
|
|
|
// Launch the RA listener socket
|
|
ListenSocket<RASocket> RAListenSocket (h);
|
|
bool usera = sConfig.GetBoolDefault ("Ra.Enable", false);
|
|
|
|
if (usera)
|
|
{
|
|
port_t raport = sConfig.GetIntDefault ("Ra.Port", 3443);
|
|
std::string stringip = sConfig.GetStringDefault ("Ra.IP", "0.0.0.0");
|
|
ipaddr_t raip;
|
|
if (!Utility::u2ip (stringip, raip))
|
|
sLog.outError ("MaNGOS RA can not bind to ip %s", stringip.c_str ());
|
|
else if (RAListenSocket.Bind (raip, raport))
|
|
sLog.outError ("MaNGOS RA can not bind to port %d on %s", raport, stringip.c_str ());
|
|
else
|
|
{
|
|
h.Add (&RAListenSocket);
|
|
|
|
sLog.outString ("Starting Remote access listner on port %d on %s", raport, stringip.c_str ());
|
|
}
|
|
}
|
|
|
|
// Socket Selet time is in microseconds , not miliseconds!!
|
|
uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
|
|
|
|
// if use ra spend time waiting for io, if not use ra ,just sleep
|
|
if (usera)
|
|
{
|
|
while (!World::IsStopped())
|
|
{
|
|
h.Select (0, socketSelecttime);
|
|
checkping ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (!World::IsStopped())
|
|
{
|
|
ACE_Based::Thread::Sleep(static_cast<unsigned long> (socketSelecttime / 1000));
|
|
checkping ();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
Master::Master()
|
|
{
|
|
}
|
|
|
|
Master::~Master()
|
|
{
|
|
}
|
|
|
|
/// Main function
|
|
int Master::Run()
|
|
{
|
|
/// worldd PID file creation
|
|
std::string pidfile = sConfig.GetStringDefault("PidFile", "");
|
|
if(!pidfile.empty())
|
|
{
|
|
uint32 pid = CreatePIDFile(pidfile);
|
|
if( !pid )
|
|
{
|
|
sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() );
|
|
return 1;
|
|
}
|
|
|
|
sLog.outString( "Daemon PID: %u\n", pid );
|
|
}
|
|
|
|
///- Start the databases
|
|
if (!_StartDB())
|
|
return 1;
|
|
|
|
///- Initialize the World
|
|
sWorld.SetInitialWorldSettings();
|
|
|
|
///- Catch termination signals
|
|
_HookSignals();
|
|
|
|
///- Launch WorldRunnable thread
|
|
ACE_Based::Thread world_thread(new WorldRunnable);
|
|
world_thread.setPriority(ACE_Based::Highest);
|
|
|
|
// set server online
|
|
loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
|
|
|
|
ACE_Based::Thread* cliThread = NULL;
|
|
|
|
#ifdef WIN32
|
|
if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
|
|
#else
|
|
if (sConfig.GetBoolDefault("Console.Enable", true))
|
|
#endif
|
|
{
|
|
///- Launch CliRunnable thread
|
|
cliThread = new ACE_Based::Thread(new CliRunnable);
|
|
}
|
|
|
|
ACE_Based::Thread rar_thread(new RARunnable);
|
|
|
|
///- Handle affinity for multiple processors and process priority on Windows
|
|
#ifdef WIN32
|
|
{
|
|
HANDLE hProcess = GetCurrentProcess();
|
|
|
|
uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
|
|
if(Aff > 0)
|
|
{
|
|
ULONG_PTR appAff;
|
|
ULONG_PTR sysAff;
|
|
|
|
if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
|
|
{
|
|
ULONG_PTR curAff = Aff & appAff; // remove non accessible processors
|
|
|
|
if(!curAff )
|
|
{
|
|
sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for mangosd. Accessible processors bitmask (hex): %x",Aff,appAff);
|
|
}
|
|
else
|
|
{
|
|
if(SetProcessAffinityMask(hProcess,curAff))
|
|
sLog.outString("Using processors (bitmask, hex): %x", curAff);
|
|
else
|
|
sLog.outError("Can't set used processors (hex): %x",curAff);
|
|
}
|
|
}
|
|
sLog.outString();
|
|
}
|
|
|
|
bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);
|
|
|
|
// if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
|
|
if(Prio)
|
|
{
|
|
if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
|
|
sLog.outString("mangosd process priority class set to HIGH");
|
|
else
|
|
sLog.outError("ERROR: Can't set mangosd process priority class.");
|
|
sLog.outString();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
uint32 realCurrTime, realPrevTime;
|
|
realCurrTime = realPrevTime = getMSTime();
|
|
|
|
///- Start up freeze catcher thread
|
|
if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
|
|
{
|
|
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
|
|
fdr->SetDelayTime(freeze_delay*1000);
|
|
ACE_Based::Thread freeze_thread(fdr);
|
|
freeze_thread.setPriority(ACE_Based::Highest);
|
|
}
|
|
|
|
///- Launch the world listener socket
|
|
port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD);
|
|
std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
|
|
|
|
if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
|
|
{
|
|
sLog.outError ("Failed to start network");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
// go down and shutdown the server
|
|
}
|
|
|
|
sWorldSocketMgr->Wait ();
|
|
|
|
// set server offline
|
|
loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
|
|
|
|
///- Remove signal handling before leaving
|
|
_UnhookSignals();
|
|
|
|
// when the main thread closes the singletons get unloaded
|
|
// since worldrunnable uses them, it will crash if unloaded after master
|
|
world_thread.wait();
|
|
rar_thread.wait ();
|
|
|
|
///- Clean database before leaving
|
|
clearOnlineAccounts();
|
|
|
|
///- Wait for delay threads to end
|
|
CharacterDatabase.HaltDelayThread();
|
|
WorldDatabase.HaltDelayThread();
|
|
loginDatabase.HaltDelayThread();
|
|
|
|
sLog.outString( "Halting process..." );
|
|
|
|
if (cliThread)
|
|
{
|
|
#ifdef WIN32
|
|
|
|
// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
|
|
//_exit(1);
|
|
// send keyboard input to safely unblock the CLI thread
|
|
INPUT_RECORD b[5];
|
|
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
|
|
b[0].EventType = KEY_EVENT;
|
|
b[0].Event.KeyEvent.bKeyDown = TRUE;
|
|
b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
|
|
b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
|
|
b[0].Event.KeyEvent.wRepeatCount = 1;
|
|
|
|
b[1].EventType = KEY_EVENT;
|
|
b[1].Event.KeyEvent.bKeyDown = FALSE;
|
|
b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
|
|
b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
|
|
b[1].Event.KeyEvent.wRepeatCount = 1;
|
|
|
|
b[2].EventType = KEY_EVENT;
|
|
b[2].Event.KeyEvent.bKeyDown = TRUE;
|
|
b[2].Event.KeyEvent.dwControlKeyState = 0;
|
|
b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
|
|
b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
|
|
b[2].Event.KeyEvent.wRepeatCount = 1;
|
|
b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
|
|
|
|
b[3].EventType = KEY_EVENT;
|
|
b[3].Event.KeyEvent.bKeyDown = FALSE;
|
|
b[3].Event.KeyEvent.dwControlKeyState = 0;
|
|
b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
|
|
b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
|
|
b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
|
|
b[3].Event.KeyEvent.wRepeatCount = 1;
|
|
DWORD numb;
|
|
BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);
|
|
|
|
cliThread->wait();
|
|
|
|
#else
|
|
|
|
cliThread->destroy();
|
|
|
|
#endif
|
|
|
|
delete cliThread;
|
|
}
|
|
|
|
// for some unknown reason, unloading scripts here and not in worldrunnable
|
|
// fixes a memory leak related to detaching threads from the module
|
|
UnloadScriptingModule();
|
|
|
|
// Exit the process with specified return value
|
|
return World::GetExitCode();
|
|
}
|
|
|
|
/// Initialize connection to the databases
|
|
bool Master::_StartDB()
|
|
{
|
|
///- Get world database info from configuration file
|
|
std::string dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
|
|
if(dbstring.empty())
|
|
{
|
|
sLog.outError("Database not specified in configuration file");
|
|
return false;
|
|
}
|
|
sLog.outString("World Database: %s", dbstring.c_str());
|
|
|
|
///- Initialise the world database
|
|
if(!WorldDatabase.Initialize(dbstring.c_str()))
|
|
{
|
|
sLog.outError("Cannot connect to world database %s",dbstring.c_str());
|
|
return false;
|
|
}
|
|
|
|
if(!WorldDatabase.CheckRequiredField("db_version",REVISION_DB_MANGOS))
|
|
{
|
|
///- Wait for already started DB delay threads to end
|
|
WorldDatabase.HaltDelayThread();
|
|
return false;
|
|
}
|
|
|
|
dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
|
|
if(dbstring.empty())
|
|
{
|
|
sLog.outError("Character Database not specified in configuration file");
|
|
|
|
///- Wait for already started DB delay threads to end
|
|
WorldDatabase.HaltDelayThread();
|
|
return false;
|
|
}
|
|
sLog.outString("Character Database: %s", dbstring.c_str());
|
|
|
|
///- Initialise the Character database
|
|
if(!CharacterDatabase.Initialize(dbstring.c_str()))
|
|
{
|
|
sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
|
|
|
|
///- Wait for already started DB delay threads to end
|
|
WorldDatabase.HaltDelayThread();
|
|
return false;
|
|
}
|
|
|
|
if(!CharacterDatabase.CheckRequiredField("character_db_version",REVISION_DB_CHARACTERS))
|
|
{
|
|
///- Wait for already started DB delay threads to end
|
|
WorldDatabase.HaltDelayThread();
|
|
CharacterDatabase.HaltDelayThread();
|
|
return false;
|
|
}
|
|
|
|
///- Get login database info from configuration file
|
|
dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
|
|
if(dbstring.empty())
|
|
{
|
|
sLog.outError("Login database not specified in configuration file");
|
|
|
|
///- Wait for already started DB delay threads to end
|
|
WorldDatabase.HaltDelayThread();
|
|
CharacterDatabase.HaltDelayThread();
|
|
return false;
|
|
}
|
|
|
|
///- Initialise the login database
|
|
sLog.outString("Login Database: %s", dbstring.c_str() );
|
|
if(!loginDatabase.Initialize(dbstring.c_str()))
|
|
{
|
|
sLog.outError("Cannot connect to login database %s",dbstring.c_str());
|
|
|
|
///- Wait for already started DB delay threads to end
|
|
WorldDatabase.HaltDelayThread();
|
|
CharacterDatabase.HaltDelayThread();
|
|
return false;
|
|
}
|
|
|
|
if(!loginDatabase.CheckRequiredField("realmd_db_version",REVISION_DB_REALMD))
|
|
{
|
|
///- Wait for already started DB delay threads to end
|
|
WorldDatabase.HaltDelayThread();
|
|
CharacterDatabase.HaltDelayThread();
|
|
loginDatabase.HaltDelayThread();
|
|
return false;
|
|
}
|
|
|
|
///- Get the realm Id from the configuration file
|
|
realmID = sConfig.GetIntDefault("RealmID", 0);
|
|
if(!realmID)
|
|
{
|
|
sLog.outError("Realm ID not defined in configuration file");
|
|
|
|
///- Wait for already started DB delay threads to end
|
|
WorldDatabase.HaltDelayThread();
|
|
CharacterDatabase.HaltDelayThread();
|
|
loginDatabase.HaltDelayThread();
|
|
return false;
|
|
}
|
|
|
|
sLog.outString("Realm running as realm ID %d", realmID);
|
|
|
|
///- Clean the database before starting
|
|
clearOnlineAccounts();
|
|
|
|
sWorld.LoadDBVersion();
|
|
|
|
sLog.outString("Using World DB: %s", sWorld.GetDBVersion());
|
|
sLog.outString("Using creature EventAI: %s", sWorld.GetCreatureEventAIVersion());
|
|
return true;
|
|
}
|
|
|
|
/// Clear 'online' status for all accounts with characters in this realm
|
|
void Master::clearOnlineAccounts()
|
|
{
|
|
// Cleanup online status for characters hosted at current realm
|
|
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
|
|
loginDatabase.PExecute("UPDATE account SET active_realm_id = 0 WHERE active_realm_id = '%d'", realmID);
|
|
|
|
CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
|
|
|
|
// Battleground instance ids reset at server restart
|
|
CharacterDatabase.Execute("UPDATE character_battleground_data SET instance_id = 0");
|
|
}
|
|
|
|
/// Handle termination signals
|
|
void Master::_OnSignal(int s)
|
|
{
|
|
switch (s)
|
|
{
|
|
case SIGINT:
|
|
World::StopNow(RESTART_EXIT_CODE);
|
|
break;
|
|
case SIGTERM:
|
|
#ifdef _WIN32
|
|
case SIGBREAK:
|
|
#endif
|
|
World::StopNow(SHUTDOWN_EXIT_CODE);
|
|
break;
|
|
}
|
|
|
|
signal(s, _OnSignal);
|
|
}
|
|
|
|
/// Define hook '_OnSignal' for all termination signals
|
|
void Master::_HookSignals()
|
|
{
|
|
signal(SIGINT, _OnSignal);
|
|
signal(SIGTERM, _OnSignal);
|
|
#ifdef _WIN32
|
|
signal(SIGBREAK, _OnSignal);
|
|
#endif
|
|
}
|
|
|
|
/// Unhook the signals before leaving
|
|
void Master::_UnhookSignals()
|
|
{
|
|
signal(SIGINT, 0);
|
|
signal(SIGTERM, 0);
|
|
#ifdef _WIN32
|
|
signal(SIGBREAK, 0);
|
|
#endif
|
|
}
|