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https://github.com/mangosfour/server.git
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1407 lines
47 KiB
C++
1407 lines
47 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Item.h"
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#include "UpdateData.h"
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#include "ObjectAccessor.h"
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void WorldSession::HandleSplitItemOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 1+1+1+1+1);
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//sLog.outDebug("WORLD: CMSG_SPLIT_ITEM");
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uint8 srcbag, srcslot, dstbag, dstslot, count;
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recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count;
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//sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
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uint16 src = ( (srcbag << 8) | srcslot );
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uint16 dst = ( (dstbag << 8) | dstslot );
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if(src == dst)
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return;
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if (count == 0)
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return; //check count - if zero it's fake packet
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if(!_player->IsValidPos(srcbag, srcslot))
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{
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_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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}
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if(!_player->IsValidPos(dstbag, dstslot))
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{
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_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
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return;
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}
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_player->SplitItem( src, dst, count );
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}
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void WorldSession::HandleSwapInvItemOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 1+1);
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//sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM");
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uint8 srcslot, dstslot;
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recv_data >> dstslot >> srcslot;
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//sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
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// prevent attempt swap same item to current position generated by client at special cheating sequence
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if(srcslot == dstslot)
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return;
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if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot))
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{
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_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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}
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if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot))
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{
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_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
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return;
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}
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uint16 src = ( (INVENTORY_SLOT_BAG_0 << 8) | srcslot );
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uint16 dst = ( (INVENTORY_SLOT_BAG_0 << 8) | dstslot );
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_player->SwapItem( src, dst );
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}
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void WorldSession::HandleAutoEquipItemSlotOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 8+1);
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uint64 itemguid;
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uint8 dstslot;
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recv_data >> itemguid >> dstslot;
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// cheating attempt, client should never send opcode in that case
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if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
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return;
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Item* item = _player->GetItemByGuid(itemguid);
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uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
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if(!item || item->GetPos() == dstpos)
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return;
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_player->SwapItem(item->GetPos(), dstpos);
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}
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void WorldSession::HandleSwapItem( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 1+1+1+1);
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//sLog.outDebug("WORLD: CMSG_SWAP_ITEM");
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uint8 dstbag, dstslot, srcbag, srcslot;
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recv_data >> dstbag >> dstslot >> srcbag >> srcslot ;
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//sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
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uint16 src = ( (srcbag << 8) | srcslot );
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uint16 dst = ( (dstbag << 8) | dstslot );
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// prevent attempt swap same item to current position generated by client at special cheating sequence
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if(src == dst)
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return;
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if(!_player->IsValidPos(srcbag, srcslot))
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{
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_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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}
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if(!_player->IsValidPos(dstbag, dstslot))
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{
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_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
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return;
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}
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_player->SwapItem( src, dst );
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}
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void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 1+1);
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//sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM");
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uint8 srcbag, srcslot;
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recv_data >> srcbag >> srcslot;
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//sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
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Item *pSrcItem = _player->GetItemByPos( srcbag, srcslot );
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if( !pSrcItem )
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return; // only at cheat
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if(pSrcItem->m_lootGenerated) // prevent swap looting item
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{
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//best error message found for attempting to swap while looting
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_player->SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL );
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return;
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}
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uint16 dest;
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uint8 msg = _player->CanEquipItem( NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag() );
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if( msg != EQUIP_ERR_OK )
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{
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_player->SendEquipError( msg, pSrcItem, NULL );
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return;
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}
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uint16 src = pSrcItem->GetPos();
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if(dest == src) // prevent equip in same slot, only at cheat
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return;
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Item *pDstItem = _player->GetItemByPos( dest );
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if( !pDstItem ) // empty slot, simple case
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{
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_player->RemoveItem( srcbag, srcslot, true );
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_player->EquipItem( dest, pSrcItem, true );
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_player->AutoUnequipOffhandIfNeed();
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}
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else // have currently equipped item, not simple case
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{
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uint8 dstbag = pDstItem->GetBagSlot();
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uint8 dstslot = pDstItem->GetSlot();
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msg = _player->CanUnequipItem( dest, !pSrcItem->IsBag() );
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if( msg != EQUIP_ERR_OK )
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{
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_player->SendEquipError( msg, pDstItem, NULL );
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return;
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}
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// check dest->src move possibility
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ItemPosCountVec sSrc;
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uint16 eSrc = 0;
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if( _player->IsInventoryPos( src ) )
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{
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msg = _player->CanStoreItem( srcbag, srcslot, sSrc, pDstItem, true );
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if( msg != EQUIP_ERR_OK )
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msg = _player->CanStoreItem( srcbag, NULL_SLOT, sSrc, pDstItem, true );
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if( msg != EQUIP_ERR_OK )
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msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true );
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}
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else if( _player->IsBankPos( src ) )
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{
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msg = _player->CanBankItem( srcbag, srcslot, sSrc, pDstItem, true );
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if( msg != EQUIP_ERR_OK )
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msg = _player->CanBankItem( srcbag, NULL_SLOT, sSrc, pDstItem, true );
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if( msg != EQUIP_ERR_OK )
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msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true );
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}
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else if( _player->IsEquipmentPos( src ) )
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{
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msg = _player->CanEquipItem( srcslot, eSrc, pDstItem, true);
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if( msg == EQUIP_ERR_OK )
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msg = _player->CanUnequipItem( eSrc, true);
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}
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if( msg != EQUIP_ERR_OK )
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{
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_player->SendEquipError( msg, pDstItem, pSrcItem );
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return;
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}
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// now do moves, remove...
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_player->RemoveItem(dstbag, dstslot, false);
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_player->RemoveItem(srcbag, srcslot, false);
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// add to dest
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_player->EquipItem(dest, pSrcItem, true);
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// add to src
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if( _player->IsInventoryPos( src ) )
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_player->StoreItem(sSrc, pDstItem, true);
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else if( _player->IsBankPos( src ) )
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_player->BankItem(sSrc, pDstItem, true);
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else if( _player->IsEquipmentPos( src ) )
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_player->EquipItem(eSrc, pDstItem, true);
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_player->AutoUnequipOffhandIfNeed();
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}
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}
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void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 1+1+1+1+1+1);
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//sLog.outDebug("WORLD: CMSG_DESTROYITEM");
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uint8 bag, slot, count, data1, data2, data3;
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recv_data >> bag >> slot >> count >> data1 >> data2 >> data3;
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//sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
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uint16 pos = (bag << 8) | slot;
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// prevent drop unequipable items (in combat, for example) and non-empty bags
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if(_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
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{
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uint8 msg = _player->CanUnequipItem( pos, false );
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if( msg != EQUIP_ERR_OK )
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{
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_player->SendEquipError( msg, _player->GetItemByPos(pos), NULL );
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return;
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}
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}
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Item *pItem = _player->GetItemByPos( bag, slot );
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if(!pItem)
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{
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_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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}
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if(count)
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{
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uint32 i_count = count;
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_player->DestroyItemCount( pItem, i_count, true );
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}
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else
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_player->DestroyItem( bag, slot, true );
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}
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// Only _static_ data send in this packet !!!
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void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 4);
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//sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE");
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uint32 item;
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recv_data >> item;
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sLog.outDetail("STORAGE: Item Query = %u", item);
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ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
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if( pProto )
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{
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std::string Name = pProto->Name1;
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std::string Description = pProto->Description;
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int loc_idx = GetSessionDbLocaleIndex();
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if ( loc_idx >= 0 )
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{
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ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
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if (il)
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{
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if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
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Name = il->Name[loc_idx];
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if (il->Description.size() > size_t(loc_idx) && !il->Description[loc_idx].empty())
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Description = il->Description[loc_idx];
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}
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}
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// guess size
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WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
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data << pProto->ItemId;
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data << pProto->Class;
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data << pProto->SubClass;
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data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache?
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data << Name;
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data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
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data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
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data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
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data << pProto->DisplayInfoID;
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data << pProto->Quality;
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data << pProto->Flags;
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data << pProto->Faction; // 3.2 faction?
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data << pProto->BuyPrice;
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data << pProto->SellPrice;
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data << pProto->InventoryType;
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data << pProto->AllowableClass;
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data << pProto->AllowableRace;
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data << pProto->ItemLevel;
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data << pProto->RequiredLevel;
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data << pProto->RequiredSkill;
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data << pProto->RequiredSkillRank;
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data << pProto->RequiredSpell;
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data << pProto->RequiredHonorRank;
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data << pProto->RequiredCityRank;
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data << pProto->RequiredReputationFaction;
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data << pProto->RequiredReputationRank;
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data << int32(pProto->MaxCount);
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data << int32(pProto->Stackable);
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data << pProto->ContainerSlots;
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data << pProto->StatsCount; // item stats count
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for(uint32 i = 0; i < pProto->StatsCount; ++i)
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{
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data << pProto->ItemStat[i].ItemStatType;
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data << pProto->ItemStat[i].ItemStatValue;
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}
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data << pProto->ScalingStatDistribution; // scaling stats distribution
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data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
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for(int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
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{
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data << pProto->Damage[i].DamageMin;
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data << pProto->Damage[i].DamageMax;
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data << pProto->Damage[i].DamageType;
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}
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// resistances (7)
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data << pProto->Armor;
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data << pProto->HolyRes;
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data << pProto->FireRes;
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data << pProto->NatureRes;
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data << pProto->FrostRes;
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data << pProto->ShadowRes;
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data << pProto->ArcaneRes;
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data << pProto->Delay;
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data << pProto->AmmoType;
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data << pProto->RangedModRange;
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for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
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{
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// send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
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// use `item_template` or if not set then only use spell cooldowns
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SpellEntry const* spell = sSpellStore.LookupEntry(pProto->Spells[s].SpellId);
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if(spell)
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{
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bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
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data << pProto->Spells[s].SpellId;
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data << pProto->Spells[s].SpellTrigger;
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data << uint32(-abs(pProto->Spells[s].SpellCharges));
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if(db_data)
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{
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data << uint32(pProto->Spells[s].SpellCooldown);
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data << uint32(pProto->Spells[s].SpellCategory);
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data << uint32(pProto->Spells[s].SpellCategoryCooldown);
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}
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else
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{
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data << uint32(spell->RecoveryTime);
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data << uint32(spell->Category);
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data << uint32(spell->CategoryRecoveryTime);
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}
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}
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else
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{
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(-1);
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data << uint32(0);
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data << uint32(-1);
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}
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}
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data << pProto->Bonding;
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data << Description;
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data << pProto->PageText;
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data << pProto->LanguageID;
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data << pProto->PageMaterial;
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data << pProto->StartQuest;
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data << pProto->LockID;
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data << int32(pProto->Material);
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data << pProto->Sheath;
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data << pProto->RandomProperty;
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data << pProto->RandomSuffix;
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data << pProto->Block;
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data << pProto->ItemSet;
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data << pProto->MaxDurability;
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data << pProto->Area;
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data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
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data << pProto->BagFamily;
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data << pProto->TotemCategory;
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for(int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
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{
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data << pProto->Socket[s].Color;
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data << pProto->Socket[s].Content;
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}
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data << pProto->socketBonus;
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data << pProto->GemProperties;
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data << pProto->RequiredDisenchantSkill;
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data << pProto->ArmorDamageModifier;
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data << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
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data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
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data << pProto->HolidayId; // Holiday.dbc?
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SendPacket( &data );
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}
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else
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{
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sLog.outDebug( "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item );
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WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
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data << uint32(item | 0x80000000);
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SendPacket( &data );
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}
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}
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void WorldSession::HandleReadItem( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 1+1);
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//sLog.outDebug( "WORLD: CMSG_READ_ITEM");
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uint8 bag, slot;
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recv_data >> bag >> slot;
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//sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
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Item *pItem = _player->GetItemByPos( bag, slot );
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if( pItem && pItem->GetProto()->PageText )
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{
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WorldPacket data;
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uint8 msg = _player->CanUseItem( pItem );
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if( msg == EQUIP_ERR_OK )
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{
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data.Initialize (SMSG_READ_ITEM_OK, 8);
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sLog.outDetail("STORAGE: Item page sent");
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|
}
|
|
else
|
|
{
|
|
data.Initialize( SMSG_READ_ITEM_FAILED, 8 );
|
|
sLog.outDetail("STORAGE: Unable to read item");
|
|
_player->SendEquipError( msg, pItem, NULL );
|
|
}
|
|
data << pItem->GetGUID();
|
|
SendPacket(&data);
|
|
}
|
|
else
|
|
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
|
|
}
|
|
|
|
void WorldSession::HandlePageQuerySkippedOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 4+8);
|
|
|
|
sLog.outDebug( "WORLD: Received CMSG_PAGE_TEXT_QUERY" );
|
|
|
|
uint32 itemid;
|
|
uint64 guid;
|
|
|
|
recv_data >> itemid >> guid;
|
|
|
|
sLog.outDetail( "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
|
|
itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid));
|
|
}
|
|
|
|
void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8+8+1);
|
|
|
|
sLog.outDebug( "WORLD: Received CMSG_SELL_ITEM" );
|
|
uint64 vendorguid, itemguid;
|
|
uint8 _count;
|
|
|
|
recv_data >> vendorguid >> itemguid >> _count;
|
|
|
|
// prevent possible overflow, as mangos uses uint32 for item count
|
|
uint32 count = _count;
|
|
|
|
if(!itemguid)
|
|
return;
|
|
|
|
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
|
if (!pCreature)
|
|
{
|
|
sLog.outDebug( "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
|
|
_player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
Item *pItem = _player->GetItemByGuid( itemguid );
|
|
if( pItem )
|
|
{
|
|
// prevent sell not owner item
|
|
if(_player->GetGUID() != pItem->GetOwnerGUID())
|
|
{
|
|
_player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
|
|
return;
|
|
}
|
|
|
|
// prevent sell non empty bag by drag-and-drop at vendor's item list
|
|
if(pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
|
|
{
|
|
_player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
|
|
return;
|
|
}
|
|
|
|
// prevent sell currently looted item
|
|
if(_player->GetLootGUID() == pItem->GetGUID())
|
|
{
|
|
_player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
|
|
return;
|
|
}
|
|
|
|
// special case at auto sell (sell all)
|
|
if(count == 0)
|
|
{
|
|
count = pItem->GetCount();
|
|
}
|
|
else
|
|
{
|
|
// prevent sell more items that exist in stack (possible only not from client)
|
|
if(count > pItem->GetCount())
|
|
{
|
|
_player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
ItemPrototype const *pProto = pItem->GetProto();
|
|
if( pProto )
|
|
{
|
|
if( pProto->SellPrice > 0 )
|
|
{
|
|
if(count < pItem->GetCount()) // need split items
|
|
{
|
|
Item *pNewItem = pItem->CloneItem( count, _player );
|
|
if (!pNewItem)
|
|
{
|
|
sLog.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count );
|
|
_player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
|
|
return;
|
|
}
|
|
|
|
pItem->SetCount( pItem->GetCount() - count );
|
|
_player->ItemRemovedQuestCheck( pItem->GetEntry(), count );
|
|
if( _player->IsInWorld() )
|
|
pItem->SendUpdateToPlayer( _player );
|
|
pItem->SetState(ITEM_CHANGED, _player);
|
|
|
|
_player->AddItemToBuyBackSlot( pNewItem );
|
|
if( _player->IsInWorld() )
|
|
pNewItem->SendUpdateToPlayer( _player );
|
|
}
|
|
else
|
|
{
|
|
_player->ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount());
|
|
_player->RemoveItem( pItem->GetBagSlot(), pItem->GetSlot(), true);
|
|
pItem->RemoveFromUpdateQueueOf(_player);
|
|
_player->AddItemToBuyBackSlot( pItem );
|
|
}
|
|
|
|
_player->ModifyMoney( pProto->SellPrice * count );
|
|
}
|
|
else
|
|
_player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
|
|
return;
|
|
}
|
|
}
|
|
_player->SendSellError( SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0);
|
|
return;
|
|
}
|
|
|
|
void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8+4);
|
|
|
|
sLog.outDebug( "WORLD: Received CMSG_BUYBACK_ITEM" );
|
|
uint64 vendorguid;
|
|
uint32 slot;
|
|
|
|
recv_data >> vendorguid >> slot;
|
|
|
|
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
|
if (!pCreature)
|
|
{
|
|
sLog.outDebug( "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
|
|
_player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
Item *pItem = _player->GetItemFromBuyBackSlot( slot );
|
|
if( pItem )
|
|
{
|
|
uint32 price = _player->GetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START );
|
|
if( _player->GetMoney() < price )
|
|
{
|
|
_player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0);
|
|
return;
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
|
|
if( msg == EQUIP_ERR_OK )
|
|
{
|
|
_player->ModifyMoney( -(int32)price );
|
|
_player->RemoveItemFromBuyBackSlot( slot, false );
|
|
_player->ItemAddedQuestCheck( pItem->GetEntry(), pItem->GetCount());
|
|
_player->StoreItem( dest, pItem, true );
|
|
}
|
|
else
|
|
_player->SendEquipError( msg, pItem, NULL );
|
|
return;
|
|
}
|
|
else
|
|
_player->SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0);
|
|
}
|
|
|
|
void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8+4+4+8+1+4);
|
|
|
|
sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM_IN_SLOT" );
|
|
uint64 vendorguid, bagguid;
|
|
uint32 item, slot, count;
|
|
uint8 bagslot;
|
|
|
|
recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
|
|
|
|
uint8 bag = NULL_BAG; // init for case invalid bagGUID
|
|
|
|
// find bag slot by bag guid
|
|
if (bagguid == _player->GetGUID())
|
|
bag = INVENTORY_SLOT_BAG_0;
|
|
else
|
|
{
|
|
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;++i)
|
|
{
|
|
if (Bag *pBag = (Bag*)_player->GetItemByPos(INVENTORY_SLOT_BAG_0,i))
|
|
{
|
|
if (bagguid == pBag->GetGUID())
|
|
{
|
|
bag = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// bag not found, cheating?
|
|
if (bag == NULL_BAG)
|
|
return;
|
|
|
|
GetPlayer()->BuyItemFromVendor(vendorguid, item, count, bag, bagslot);
|
|
}
|
|
|
|
void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8+4+4+4+1);
|
|
|
|
sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM" );
|
|
uint64 vendorguid;
|
|
uint32 item, slot, count;
|
|
uint8 unk1;
|
|
|
|
recv_data >> vendorguid >> item >> slot >> count >> unk1;
|
|
|
|
GetPlayer()->BuyItemFromVendor(vendorguid, item, count, NULL_BAG, NULL_SLOT);
|
|
}
|
|
|
|
void WorldSession::HandleListInventoryOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 8);
|
|
|
|
uint64 guid;
|
|
|
|
recv_data >> guid;
|
|
|
|
if(!GetPlayer()->isAlive())
|
|
return;
|
|
|
|
sLog.outDebug( "WORLD: Recvd CMSG_LIST_INVENTORY" );
|
|
|
|
SendListInventory( guid );
|
|
}
|
|
|
|
void WorldSession::SendListInventory( uint64 vendorguid )
|
|
{
|
|
sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" );
|
|
|
|
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
|
if (!pCreature)
|
|
{
|
|
sLog.outDebug( "WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
|
|
_player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
// Stop the npc if moving
|
|
pCreature->StopMoving();
|
|
|
|
VendorItemData const* vItems = pCreature->GetVendorItems();
|
|
if(!vItems)
|
|
{
|
|
_player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
|
|
return;
|
|
}
|
|
|
|
uint8 numitems = vItems->GetItemCount();
|
|
uint8 count = 0;
|
|
|
|
WorldPacket data( SMSG_LIST_INVENTORY, (8+1+numitems*8*4) );
|
|
data << uint64(vendorguid);
|
|
data << uint8(numitems);
|
|
|
|
float discountMod = _player->GetReputationPriceDiscount(pCreature);
|
|
|
|
for(int i = 0; i < numitems; ++i )
|
|
{
|
|
if(VendorItem const* crItem = vItems->GetItem(i))
|
|
{
|
|
if(ItemPrototype const *pProto = objmgr.GetItemPrototype(crItem->item))
|
|
{
|
|
if((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster())
|
|
continue;
|
|
|
|
++count;
|
|
|
|
// reputation discount
|
|
uint32 price = uint32(floor(pProto->BuyPrice * discountMod));
|
|
|
|
data << uint32(count);
|
|
data << uint32(crItem->item);
|
|
data << uint32(pProto->DisplayInfoID);
|
|
data << uint32(crItem->maxcount <= 0 ? 0xFFFFFFFF : pCreature->GetVendorItemCurrentCount(crItem));
|
|
data << uint32(price);
|
|
data << uint32(pProto->MaxDurability);
|
|
data << uint32(pProto->BuyCount);
|
|
data << uint32(crItem->ExtendedCost);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4 )
|
|
return;
|
|
|
|
data.put<uint8>(8, count);
|
|
SendPacket( &data );
|
|
}
|
|
|
|
void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data )
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 1+1+1);
|
|
|
|
//sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM");
|
|
uint8 srcbag, srcslot, dstbag;
|
|
|
|
recv_data >> srcbag >> srcslot >> dstbag;
|
|
//sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
|
|
|
|
Item *pItem = _player->GetItemByPos( srcbag, srcslot );
|
|
if( !pItem )
|
|
return;
|
|
|
|
if(!_player->IsValidPos(dstbag, NULL_SLOT))
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
|
|
return;
|
|
}
|
|
|
|
uint16 src = pItem->GetPos();
|
|
|
|
// check unequip potability for equipped items and bank bags
|
|
if(_player->IsEquipmentPos ( src ) || _player->IsBagPos ( src ))
|
|
{
|
|
uint8 msg = _player->CanUnequipItem( src, !_player->IsBagPos ( src ));
|
|
if(msg != EQUIP_ERR_OK)
|
|
{
|
|
_player->SendEquipError( msg, pItem, NULL );
|
|
return;
|
|
}
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = _player->CanStoreItem( dstbag, NULL_SLOT, dest, pItem, false );
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
_player->SendEquipError( msg, pItem, NULL );
|
|
return;
|
|
}
|
|
|
|
// no-op: placed in same slot
|
|
if(dest.size() == 1 && dest[0].pos == src)
|
|
{
|
|
// just remove gray item state
|
|
_player->SendEquipError( EQUIP_ERR_NONE, pItem, NULL );
|
|
return;
|
|
}
|
|
|
|
_player->RemoveItem(srcbag, srcslot, true );
|
|
_player->StoreItem( dest, pItem, true );
|
|
}
|
|
|
|
void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
|
|
{
|
|
CHECK_PACKET_SIZE(recvPacket, 8);
|
|
|
|
sLog.outDebug("WORLD: CMSG_BUY_BANK_SLOT");
|
|
|
|
uint64 guid;
|
|
recvPacket >> guid;
|
|
|
|
// cheating protection
|
|
/* not critical if "cheated", and check skip allow by slots in bank windows open by .bank command.
|
|
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
|
|
if(!pCreature)
|
|
{
|
|
sLog.outDebug( "WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
|
|
return;
|
|
}
|
|
*/
|
|
|
|
uint32 slot = _player->GetBankBagSlotCount();
|
|
|
|
// next slot
|
|
++slot;
|
|
|
|
sLog.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot);
|
|
|
|
BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
|
|
|
|
if(!slotEntry)
|
|
return;
|
|
|
|
uint32 price = slotEntry->price;
|
|
|
|
if (_player->GetMoney() < price)
|
|
return;
|
|
|
|
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, slot);
|
|
_player->SetBankBagSlotCount(slot);
|
|
_player->ModifyMoney(-int32(price));
|
|
}
|
|
|
|
void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
|
|
{
|
|
CHECK_PACKET_SIZE(recvPacket, 1+1);
|
|
|
|
sLog.outDebug("WORLD: CMSG_AUTOBANK_ITEM");
|
|
uint8 srcbag, srcslot;
|
|
|
|
recvPacket >> srcbag >> srcslot;
|
|
sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
|
|
|
|
Item *pItem = _player->GetItemByPos( srcbag, srcslot );
|
|
if( !pItem )
|
|
return;
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
_player->SendEquipError( msg, pItem, NULL );
|
|
return;
|
|
}
|
|
|
|
_player->RemoveItem(srcbag, srcslot, true);
|
|
_player->BankItem( dest, pItem, true );
|
|
}
|
|
|
|
void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
|
|
{
|
|
CHECK_PACKET_SIZE(recvPacket, 1+1);
|
|
|
|
sLog.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM");
|
|
uint8 srcbag, srcslot;
|
|
|
|
recvPacket >> srcbag >> srcslot;
|
|
sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
|
|
|
|
Item *pItem = _player->GetItemByPos( srcbag, srcslot );
|
|
if( !pItem )
|
|
return;
|
|
|
|
if(_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
_player->SendEquipError( msg, pItem, NULL );
|
|
return;
|
|
}
|
|
|
|
_player->RemoveItem(srcbag, srcslot, true);
|
|
_player->StoreItem( dest, pItem, true );
|
|
}
|
|
else // moving from inventory to bank
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
|
|
if( msg != EQUIP_ERR_OK )
|
|
{
|
|
_player->SendEquipError( msg, pItem, NULL );
|
|
return;
|
|
}
|
|
|
|
_player->RemoveItem(srcbag, srcslot, true);
|
|
_player->BankItem( dest, pItem, true );
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 4);
|
|
|
|
if(!GetPlayer()->isAlive())
|
|
{
|
|
GetPlayer()->SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL );
|
|
return;
|
|
}
|
|
|
|
sLog.outDebug("WORLD: CMSG_SET_AMMO");
|
|
uint32 item;
|
|
|
|
recv_data >> item;
|
|
|
|
if(!item)
|
|
GetPlayer()->RemoveAmmo();
|
|
else
|
|
GetPlayer()->SetAmmo(item);
|
|
}
|
|
|
|
void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID)
|
|
{
|
|
WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
|
|
data << uint64(Target);
|
|
data << uint64(Caster);
|
|
data << uint32(ItemID);
|
|
data << uint32(SpellID);
|
|
data << uint8(0);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration)
|
|
{
|
|
// last check 2.0.10
|
|
WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8));
|
|
data << uint64(Itemguid);
|
|
data << uint32(slot);
|
|
data << uint32(Duration);
|
|
data << uint64(Playerguid);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 4);
|
|
|
|
uint32 itemid;
|
|
recv_data >> itemid;
|
|
sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype( itemid );
|
|
if( pProto )
|
|
{
|
|
std::string Name;
|
|
Name = pProto->Name1;
|
|
|
|
int loc_idx = GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
|
|
if (il)
|
|
{
|
|
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
|
|
Name = il->Name[loc_idx];
|
|
}
|
|
}
|
|
// guess size
|
|
WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+10));
|
|
data << uint32(pProto->ItemId);
|
|
data << Name;
|
|
data << uint32(pProto->InventoryType);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// listed in dbc or not expected to exist unknown item
|
|
if(sItemStore.LookupEntry(itemid))
|
|
sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (item listed in Item.dbc but not exist in DB)", itemid);
|
|
else
|
|
sLog.outError("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item, not listed in Item.dbc)", itemid);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
|
|
{
|
|
CHECK_PACKET_SIZE(recv_data, 1+1+1+1);
|
|
|
|
sLog.outDebug("Received opcode CMSG_WRAP_ITEM");
|
|
|
|
uint8 gift_bag, gift_slot, item_bag, item_slot;
|
|
//recv_data.hexlike();
|
|
|
|
recv_data >> gift_bag >> gift_slot; // paper
|
|
recv_data >> item_bag >> item_slot; // item
|
|
|
|
sLog.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
|
|
|
|
Item *gift = _player->GetItemByPos( gift_bag, gift_slot );
|
|
if(!gift)
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
|
|
return;
|
|
}
|
|
|
|
if(!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
|
|
return;
|
|
}
|
|
|
|
Item *item = _player->GetItemByPos( item_bag, item_slot );
|
|
|
|
if( !item )
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, item, NULL );
|
|
return;
|
|
}
|
|
|
|
if(item == gift) // not possible with packet from real client
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
|
|
return;
|
|
}
|
|
|
|
if(item->IsEquipped())
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL );
|
|
return;
|
|
}
|
|
|
|
if(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
|
|
return;
|
|
}
|
|
|
|
if(item->IsBag())
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL );
|
|
return;
|
|
}
|
|
|
|
if(item->IsSoulBound())
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL );
|
|
return;
|
|
}
|
|
|
|
if(item->GetMaxStackCount() != 1)
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL );
|
|
return;
|
|
}
|
|
|
|
// maybe not correct check (it is better than nothing)
|
|
if(item->GetProto()->MaxCount > 0)
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL );
|
|
return;
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS));
|
|
item->SetEntry(gift->GetEntry());
|
|
|
|
switch (item->GetEntry())
|
|
{
|
|
case 5042: item->SetEntry( 5043); break;
|
|
case 5048: item->SetEntry( 5044); break;
|
|
case 17303: item->SetEntry(17302); break;
|
|
case 17304: item->SetEntry(17305); break;
|
|
case 17307: item->SetEntry(17308); break;
|
|
case 21830: item->SetEntry(21831); break;
|
|
}
|
|
item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
|
|
item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
|
|
item->SetState(ITEM_CHANGED, _player);
|
|
|
|
if(item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
|
|
{
|
|
// after save it will be impossible to remove the item from the queue
|
|
item->RemoveFromUpdateQueueOf(_player);
|
|
item->SaveToDB(); // item gave inventory record unchanged and can be save standalone
|
|
}
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
uint32 count = 1;
|
|
_player->DestroyItemCount(gift, count, true);
|
|
}
|
|
|
|
void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: CMSG_SOCKET_GEMS");
|
|
|
|
CHECK_PACKET_SIZE(recv_data, 8+8*MAX_GEM_SOCKETS);
|
|
|
|
uint64 item_guid;
|
|
uint64 gem_guids[MAX_GEM_SOCKETS];
|
|
|
|
recv_data >> item_guid;
|
|
if(!item_guid)
|
|
return;
|
|
|
|
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
recv_data >> gem_guids[i];
|
|
|
|
//cheat -> tried to socket same gem multiple times
|
|
if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
|
|
(gem_guids[1] && (gem_guids[1] == gem_guids[2])))
|
|
return;
|
|
|
|
Item *itemTarget = _player->GetItemByGuid(item_guid);
|
|
if(!itemTarget) //missing item to socket
|
|
return;
|
|
|
|
ItemPrototype const* itemProto = itemTarget->GetProto();
|
|
if(!itemProto)
|
|
return;
|
|
|
|
//this slot is excepted when applying / removing meta gem bonus
|
|
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
|
|
|
|
Item *Gems[MAX_GEM_SOCKETS];
|
|
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL;
|
|
|
|
GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS];
|
|
for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
|
|
GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
|
|
|
|
for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
|
|
{
|
|
if (!GemProps[i])
|
|
continue;
|
|
|
|
// tried to put gem in socket where no socket exists (take care about prismatic sockets)
|
|
if (!itemProto->Socket[i].Color)
|
|
{
|
|
// no prismatic socket
|
|
if(!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
|
|
return;
|
|
|
|
// not first not-colored (not normally used) socket
|
|
if(i != 0 && !itemProto->Socket[i - 1].Color && (i + 1 >= MAX_GEM_SOCKETS || itemProto->Socket[i + 1].Color))
|
|
return;
|
|
|
|
// ok, this is first not colored socket for item with prismatic socket
|
|
}
|
|
|
|
// tried to put normal gem in meta socket
|
|
if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
|
|
return;
|
|
|
|
// tried to put meta gem in normal socket
|
|
if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
|
|
return;
|
|
}
|
|
|
|
uint32 GemEnchants[MAX_GEM_SOCKETS];
|
|
uint32 OldEnchants[MAX_GEM_SOCKETS];
|
|
for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
|
|
{
|
|
GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
|
|
OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i));
|
|
}
|
|
|
|
// check unique-equipped conditions
|
|
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
{
|
|
if(!Gems[i])
|
|
continue;
|
|
|
|
// continue check for case when attempt add 2 similar unique equipped gems in one item.
|
|
ItemPrototype const* iGemProto = Gems[i]->GetProto();
|
|
|
|
// unique item (for new and already placed bit removed enchantments
|
|
if (iGemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)
|
|
{
|
|
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
|
|
{
|
|
if(i == j) // skip self
|
|
continue;
|
|
|
|
if (Gems[j])
|
|
{
|
|
if (iGemProto->ItemId == Gems[j]->GetEntry())
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
|
|
return;
|
|
}
|
|
}
|
|
else if(OldEnchants[j])
|
|
{
|
|
if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
|
|
{
|
|
if (iGemProto->ItemId == enchantEntry->GemID)
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// unique limit type item
|
|
int32 limit_newcount = 0;
|
|
if (iGemProto->ItemLimitCategory)
|
|
{
|
|
if(ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory))
|
|
{
|
|
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
|
|
{
|
|
if (Gems[j])
|
|
{
|
|
// destroyed gem
|
|
if (OldEnchants[j])
|
|
{
|
|
if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
|
|
if(ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID))
|
|
if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
|
|
--limit_newcount;
|
|
}
|
|
|
|
// new gem
|
|
if (iGemProto->ItemLimitCategory == Gems[j]->GetProto()->ItemLimitCategory)
|
|
++limit_newcount;
|
|
}
|
|
// existed gem
|
|
else if(OldEnchants[j])
|
|
{
|
|
if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
|
|
if(ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID))
|
|
if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
|
|
++limit_newcount;
|
|
}
|
|
}
|
|
|
|
if(limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// for equipped item check all equipment for duplicate equipped gems
|
|
if(itemTarget->IsEquipped())
|
|
{
|
|
if(uint8 res = _player->CanEquipUniqueItem(Gems[i], slot, limit_newcount >= 0 ? limit_newcount : 0))
|
|
{
|
|
_player->SendEquipError( res, itemTarget, NULL );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
|
|
_player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
|
|
|
|
//if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
|
|
|
|
//remove ALL enchants
|
|
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
|
|
_player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false);
|
|
|
|
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
{
|
|
if(GemEnchants[i])
|
|
{
|
|
itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), GemEnchants[i], 0, 0);
|
|
if(Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
|
|
_player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true );
|
|
}
|
|
}
|
|
|
|
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
|
|
_player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true);
|
|
|
|
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();// current socketbonus state
|
|
if(SocketBonusActivated ^ SocketBonusToBeActivated) // if there was a change...
|
|
{
|
|
_player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT, false);
|
|
itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0);
|
|
_player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true);
|
|
//it is not displayed, client has an inbuilt system to determine if the bonus is activated
|
|
}
|
|
|
|
_player->ToggleMetaGemsActive(slot, true); // turn on all metagems (except for target item)
|
|
}
|
|
|
|
void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
|
|
|
|
CHECK_PACKET_SIZE(recv_data, 4);
|
|
|
|
uint32 eslot;
|
|
|
|
recv_data >> eslot;
|
|
|
|
// apply only to equipped item
|
|
if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, eslot))
|
|
return;
|
|
|
|
Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
|
|
|
|
if(!item)
|
|
return;
|
|
|
|
if(!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
|
|
return;
|
|
|
|
GetPlayer()->ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false);
|
|
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
|
|
}
|
|
|
|
void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: CMSG_ITEM_REFUND_INFO_REQUEST");
|
|
|
|
CHECK_PACKET_SIZE(recv_data, 8);
|
|
|
|
uint64 guid;
|
|
|
|
recv_data >> guid; // item guid
|
|
|
|
Item *item = _player->GetItemByGuid(guid);
|
|
|
|
if(!item)
|
|
{
|
|
sLog.outDebug("Item refund: item not found!");
|
|
return;
|
|
}
|
|
|
|
if(!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
|
|
{
|
|
sLog.outDebug("Item refund: item not refundable!");
|
|
return;
|
|
}
|
|
|
|
// refund system not implemented yet
|
|
}
|