mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
Fixed message color for premature finish warnings. Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0. Added battleground announcer message removed in [7384]. Patch is tested, everything worked for me. You must execute attached sql file! Signed-off-by: Triply <triply@getmangos.com>
133 lines
3.9 KiB
C++
133 lines
3.9 KiB
C++
/*
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "Object.h"
|
|
#include "Player.h"
|
|
#include "BattleGround.h"
|
|
#include "BattleGroundAV.h"
|
|
#include "Creature.h"
|
|
#include "MapManager.h"
|
|
#include "Language.h"
|
|
|
|
BattleGroundAV::BattleGroundAV()
|
|
{
|
|
|
|
//TODO FIX ME!
|
|
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES;
|
|
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE;
|
|
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE;
|
|
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN;
|
|
}
|
|
|
|
BattleGroundAV::~BattleGroundAV()
|
|
{
|
|
|
|
}
|
|
|
|
void BattleGroundAV::Update(uint32 diff)
|
|
{
|
|
BattleGround::Update(diff);
|
|
}
|
|
|
|
void BattleGroundAV::StartingEventCloseDoors()
|
|
{
|
|
}
|
|
|
|
void BattleGroundAV::StartingEventOpenDoors()
|
|
{
|
|
}
|
|
|
|
void BattleGroundAV::AddPlayer(Player *plr)
|
|
{
|
|
BattleGround::AddPlayer(plr);
|
|
//create score and add it to map, default values are set in constructor
|
|
BattleGroundAVScore* sc = new BattleGroundAVScore;
|
|
|
|
m_PlayerScores[plr->GetGUID()] = sc;
|
|
}
|
|
|
|
void BattleGroundAV::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
|
|
{
|
|
|
|
}
|
|
|
|
void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
|
|
{
|
|
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
|
if(GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
uint32 SpellId = 0;
|
|
switch(Trigger)
|
|
{
|
|
case 95:
|
|
case 2606:
|
|
case 2608:
|
|
case 3326:
|
|
case 3327:
|
|
case 3328:
|
|
case 3329:
|
|
case 3330:
|
|
case 3331:
|
|
break;
|
|
default:
|
|
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
|
|
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
|
|
break;
|
|
}
|
|
|
|
if(SpellId)
|
|
Source->CastSpell(Source, SpellId, true);
|
|
}
|
|
|
|
void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
|
|
{
|
|
|
|
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
|
|
|
|
if(itr == m_PlayerScores.end()) // player not found...
|
|
return;
|
|
|
|
switch(type)
|
|
{
|
|
case SCORE_GRAVEYARDS_ASSAULTED:
|
|
((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted += value;
|
|
break;
|
|
case SCORE_GRAVEYARDS_DEFENDED:
|
|
((BattleGroundAVScore*)itr->second)->GraveyardsDefended += value;
|
|
break;
|
|
case SCORE_TOWERS_ASSAULTED:
|
|
((BattleGroundAVScore*)itr->second)->TowersAssaulted += value;
|
|
break;
|
|
case SCORE_TOWERS_DEFENDED:
|
|
((BattleGroundAVScore*)itr->second)->TowersDefended += value;
|
|
break;
|
|
case SCORE_MINES_CAPTURED:
|
|
((BattleGroundAVScore*)itr->second)->MinesCaptured += value;
|
|
break;
|
|
case SCORE_LEADERS_KILLED:
|
|
((BattleGroundAVScore*)itr->second)->LeadersKilled += value;
|
|
break;
|
|
case SCORE_SECONDARY_OBJECTIVES:
|
|
((BattleGroundAVScore*)itr->second)->SecondaryObjectives += value;
|
|
break;
|
|
default:
|
|
BattleGround::UpdatePlayerScore(Source,type,value);
|
|
break;
|
|
}
|
|
}
|