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* This affects especially ObjectMgr functions: - GetCreatureInfo - GetGameObjectInfo - GetInstanceTemplate These are in fact static functions.
2413 lines
88 KiB
C++
2413 lines
88 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "ObjectMgr.h"
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#include "Guild.h"
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#include "Chat.h"
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#include "SocialMgr.h"
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#include "Util.h"
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#include "Language.h"
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#include "World.h"
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Guild::Guild()
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{
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m_Id = 0;
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m_Name = "";
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m_LeaderGuid = 0;
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GINFO = MOTD = "";
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m_EmblemStyle = 0;
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m_EmblemColor = 0;
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m_BorderStyle = 0;
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m_BorderColor = 0;
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m_BackgroundColor = 0;
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m_CreatedYear = 0;
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m_CreatedMonth = 0;
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m_CreatedDay = 0;
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m_EventLogLoaded = false;
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m_GuildBankLoaded = false;
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m_OnlineMembers = 0;
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m_GuildBankMoney = 0;
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m_PurchasedTabs = 0;
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m_GuildEventLogNextGuid = 0;
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m_GuildBankEventLogNextGuid_Money = 0;
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for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; i++)
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m_GuildBankEventLogNextGuid_Item[i] = 0;
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}
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Guild::~Guild()
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{
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}
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bool Guild::Create(Player* leader, std::string gname)
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{
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if (objmgr.GetGuildByName(gname))
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return false;
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WorldSession* lSession = leader->GetSession();
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if (!lSession)
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return false;
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m_LeaderGuid = leader->GetGUID();
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m_Name = gname;
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GINFO = "";
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MOTD = "No message set.";
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m_GuildBankMoney = 0;
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m_PurchasedTabs = 0;
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m_Id = objmgr.GenerateGuildId();
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sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid));
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// gname already assigned to Guild::name, use it to encode string for DB
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CharacterDatabase.escape_string(gname);
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std::string dbGINFO = GINFO;
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std::string dbMOTD = MOTD;
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CharacterDatabase.escape_string(dbGINFO);
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CharacterDatabase.escape_string(dbMOTD);
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CharacterDatabase.BeginTransaction();
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// CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
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CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
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"VALUES('%u','%s','%u', '%s', '%s', UNIX_TIMESTAMP(NOW()),'%u','%u','%u','%u','%u','" UI64FMTD "')",
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m_Id, gname.c_str(), GUID_LOPART(m_LeaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_GuildBankMoney);
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CharacterDatabase.CommitTransaction();
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CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex());
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return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
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}
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void Guild::CreateDefaultGuildRanks(int locale_idx)
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{
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
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CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
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CreateRank(objmgr.GetMangosString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
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CreateRank(objmgr.GetMangosString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
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CreateRank(objmgr.GetMangosString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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CreateRank(objmgr.GetMangosString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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CreateRank(objmgr.GetMangosString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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SetBankMoneyPerDay((uint32)GR_GUILDMASTER, WITHDRAW_MONEY_UNLIMITED);
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}
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bool Guild::AddMember(uint64 plGuid, uint32 plRank)
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{
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Player* pl = objmgr.GetPlayer(plGuid);
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if (pl)
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{
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if (pl->GetGuildId() != 0)
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return false;
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}
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else
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{
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if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
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return false;
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}
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// remove all player signs from another petitions
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// this will be prevent attempt joining player to many guilds and corrupt guild data integrity
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Player::RemovePetitionsAndSigns(plGuid, 9);
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// fill player data
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MemberSlot newmember;
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if (pl)
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{
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newmember.Name = pl->GetName();
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newmember.Level = pl->getLevel();
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newmember.Class = pl->getClass();
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newmember.ZoneId = pl->GetZoneId();
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}
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else
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{
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// 0 1 2 3
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QueryResult *result = CharacterDatabase.PQuery("SELECT name,level,class,zone FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid));
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if (!result)
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return false; // player doesn't exist
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Field *fields = result->Fetch();
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newmember.Name = fields[0].GetCppString();
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newmember.Level = fields[1].GetUInt8();
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newmember.Class = fields[2].GetUInt8();
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newmember.ZoneId = fields[3].GetUInt32();
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delete result;
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if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL ||
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newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
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{
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sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid));
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return false;
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}
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}
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newmember.RankId = plRank;
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newmember.OFFnote = (std::string)"";
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newmember.Pnote = (std::string)"";
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newmember.LogoutTime = time(NULL);
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newmember.BankResetTimeMoney = 0; // this will force update at first query
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for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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newmember.BankResetTimeTab[i] = 0;
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members[GUID_LOPART(plGuid)] = newmember;
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std::string dbPnote = newmember.Pnote;
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std::string dbOFFnote = newmember.OFFnote;
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CharacterDatabase.escape_string(dbPnote);
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CharacterDatabase.escape_string(dbOFFnote);
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CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
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m_Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
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// If player not in game data in data field will be loaded from guild tables, no need to update it!!
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if (pl)
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{
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pl->SetInGuild(m_Id);
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pl->SetRank(newmember.RankId);
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pl->SetGuildIdInvited(0);
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}
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return true;
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}
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void Guild::SetMOTD(std::string motd)
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{
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MOTD = motd;
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// motd now can be used for encoding to DB
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CharacterDatabase.escape_string(motd);
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CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id);
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}
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void Guild::SetGINFO(std::string ginfo)
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{
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GINFO = ginfo;
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// ginfo now can be used for encoding to DB
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CharacterDatabase.escape_string(ginfo);
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CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id);
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}
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bool Guild::LoadGuildFromDB(QueryResult *guildDataResult)
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{
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if (!guildDataResult)
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return false;
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Field *fields = guildDataResult->Fetch();
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m_Id = fields[0].GetUInt32();
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m_Name = fields[1].GetCppString();
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m_LeaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_EmblemStyle = fields[3].GetUInt32();
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m_EmblemColor = fields[4].GetUInt32();
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m_BorderStyle = fields[5].GetUInt32();
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m_BorderColor = fields[6].GetUInt32();
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m_BackgroundColor = fields[7].GetUInt32();
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GINFO = fields[8].GetCppString();
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MOTD = fields[9].GetCppString();
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time_t time = fields[10].GetUInt64();
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m_GuildBankMoney = fields[11].GetUInt64();
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m_PurchasedTabs = fields[12].GetUInt32();
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if (m_PurchasedTabs > GUILD_BANK_MAX_TABS)
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m_PurchasedTabs = GUILD_BANK_MAX_TABS;
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if (time > 0)
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{
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tm local = *(localtime(&time)); // dereference and assign
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m_CreatedDay = local.tm_mday;
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m_CreatedMonth = local.tm_mon + 1;
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m_CreatedYear = local.tm_year + 1900;
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}
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return true;
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}
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bool Guild::CheckGuildStructure()
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{
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// Repair the structure of guild
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// If the guildmaster doesn't exist or isn't the member of guild
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// attempt to promote another member
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int32 GM_rights = GetRank(GUID_LOPART(m_LeaderGuid));
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if (GM_rights == -1)
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{
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DelMember(m_LeaderGuid);
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// check no members case (disbanded)
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if (members.empty())
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return false;
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}
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else if (GM_rights != GR_GUILDMASTER)
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SetLeader(m_LeaderGuid);
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// Allow only 1 guildmaster
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for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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if (itr->second.RankId == GR_GUILDMASTER && GUID_LOPART(m_LeaderGuid) != itr->first)
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//set right of member to officer
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ChangeRank(itr->first, GR_OFFICER);
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}
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return true;
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}
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bool Guild::LoadRanksFromDB(QueryResult *guildRanksResult)
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{
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if (!guildRanksResult)
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{
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sLog.outError("Guild %u has broken `guild_rank` data, creating new...",m_Id);
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CreateDefaultGuildRanks(0);
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return true;
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}
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Field *fields;
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bool broken_ranks = false;
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//GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
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//the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
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//between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be
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//min ranks count is 5 and max is 10.
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do
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{
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fields = guildRanksResult->Fetch();
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//condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed
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if (!fields)
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break;
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uint32 guildId = fields[0].GetUInt32();
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if (guildId < m_Id)
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{
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//there is in table guild_rank record which doesn't have guildid in guild table, report error
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sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId);
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId);
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continue;
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}
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if (guildId > m_Id)
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//we loaded all ranks for this guild already, break cycle
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break;
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uint32 rankID = fields[1].GetUInt32();
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std::string rankName = fields[2].GetCppString();
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uint32 rankRights = fields[3].GetUInt32();
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uint32 rankMoney = fields[4].GetUInt32();
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if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
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broken_ranks = true;
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//first rank is guildmaster, prevent loss leader rights
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if (m_Ranks.empty())
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rankRights |= GR_RIGHT_ALL;
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AddRank(rankName,rankRights,rankMoney);
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}while( guildRanksResult->NextRow() );
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if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them
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{
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m_Ranks.clear();
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sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
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CreateDefaultGuildRanks(0); // 0 is default locale_idx
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broken_ranks = false;
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}
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// guild_rank have wrong numbered ranks, repair
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if (broken_ranks)
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{
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sLog.outError("Guild %u has broken `guild_rank` data, repairing...", m_Id);
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
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for(size_t i = 0; i < m_Ranks.size(); ++i)
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{
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std::string name = m_Ranks[i].Name;
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uint32 rights = m_Ranks[i].Rights;
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CharacterDatabase.escape_string(name);
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CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights);
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}
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CharacterDatabase.CommitTransaction();
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}
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return true;
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}
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bool Guild::LoadMembersFromDB(QueryResult *guildMembersResult)
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{
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if (!guildMembersResult)
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return false;
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do
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{
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Field *fields = guildMembersResult->Fetch();
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//this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash
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if (!fields)
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break;
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uint32 guildId = fields[0].GetUInt32();
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if (guildId < m_Id)
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{
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//there is in table guild_member record which doesn't have guildid in guild table, report error
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sLog.outErrorDb("Guild %u does not exist but it has a record in guild_member table, deleting it!", guildId);
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid = '%u'", guildId);
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continue;
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}
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if (guildId > m_Id)
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//we loaded all members for this guild already, break cycle
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break;
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MemberSlot newmember;
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uint64 guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
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newmember.RankId = fields[2].GetUInt32();
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//don't allow member to have not existing rank!
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if (newmember.RankId >= m_Ranks.size())
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newmember.RankId = GetLowestRank();
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newmember.Pnote = fields[3].GetCppString();
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newmember.OFFnote = fields[4].GetCppString();
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newmember.BankResetTimeMoney = fields[5].GetUInt32();
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newmember.BankRemMoney = fields[6].GetUInt32();
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for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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{
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newmember.BankResetTimeTab[i] = fields[7+(2*i)].GetUInt32();
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newmember.BankRemSlotsTab[i] = fields[8+(2*i)].GetUInt32();
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}
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newmember.Name = fields[19].GetCppString();
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newmember.Level = fields[20].GetUInt8();
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newmember.Class = fields[21].GetUInt8();
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newmember.ZoneId = fields[22].GetUInt32();
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newmember.LogoutTime = fields[23].GetUInt64();
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//this code will remove unexisting character guids from guild
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if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
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{
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sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`, deleting him from guild!",GUID_LOPART(guid));
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
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continue;
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}
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if (!newmember.ZoneId)
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{
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sLog.outError("Player (GUID: %u) has broken zone-data", GUID_LOPART(guid));
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// here it will also try the same, to get the zone from characters-table, but additional it tries to find
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// the zone through xy coords .. this is a bit redundant, but shouldn't be called often
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newmember.ZoneId = Player::GetZoneIdFromDB(guid);
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}
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if (newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) // can be at broken `class` field
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{
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sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!",GUID_LOPART(guid));
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
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continue;
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}
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members[GUID_LOPART(guid)] = newmember;
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}while (guildMembersResult->NextRow());
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if (members.empty())
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return false;
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return true;
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}
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void Guild::SetMemberStats(uint64 guid)
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{
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MemberList::iterator itr = members.find(GUID_LOPART(guid));
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if (itr == members.end() )
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return;
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Player *pl = ObjectAccessor::FindPlayer(guid);
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if (!pl)
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return;
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itr->second.Name = pl->GetName();
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itr->second.Level = pl->getLevel();
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itr->second.Class = pl->getClass();
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itr->second.ZoneId = pl->GetZoneId();
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}
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void Guild::SetLeader(uint64 guid)
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{
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m_LeaderGuid = guid;
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ChangeRank(guid, GR_GUILDMASTER);
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CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), m_Id);
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}
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void Guild::DelMember(uint64 guid, bool isDisbanding)
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{
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//guild master can be deleted when loading guild and guid doesn't exist in characters table
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//or when he is removed from guild by gm command
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if (m_LeaderGuid == guid && !isDisbanding)
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{
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MemberSlot* oldLeader = NULL;
|
|
MemberSlot* best = NULL;
|
|
uint64 newLeaderGUID = 0;
|
|
for (Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
|
|
{
|
|
if (i->first == GUID_LOPART(guid))
|
|
{
|
|
oldLeader = &(i->second);
|
|
continue;
|
|
}
|
|
|
|
if (!best || best->RankId > i->second.RankId)
|
|
{
|
|
best = &(i->second);
|
|
newLeaderGUID = i->first;
|
|
}
|
|
}
|
|
if (!best)
|
|
{
|
|
Disband();
|
|
return;
|
|
}
|
|
|
|
SetLeader(newLeaderGUID);
|
|
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (Player *newLeader = objmgr.GetPlayer(newLeaderGUID))
|
|
newLeader->SetRank(GR_GUILDMASTER);
|
|
|
|
// when leader non-exist (at guild load with deleted leader only) not send broadcasts
|
|
if (oldLeader)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_EVENT, (1+1+(oldLeader->Name).size()+1+(best->Name).size()+1));
|
|
data << (uint8)GE_LEADER_CHANGED;
|
|
data << (uint8)2;
|
|
data << oldLeader->Name;
|
|
data << best->Name;
|
|
BroadcastPacket(&data);
|
|
|
|
data.Initialize(SMSG_GUILD_EVENT, (1+1+(oldLeader->Name).size()+1));
|
|
data << (uint8)GE_LEFT;
|
|
data << (uint8)1;
|
|
data << oldLeader->Name;
|
|
BroadcastPacket(&data);
|
|
}
|
|
|
|
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
|
|
}
|
|
|
|
members.erase(GUID_LOPART(guid));
|
|
|
|
Player *player = objmgr.GetPlayer(guid);
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (player)
|
|
{
|
|
player->SetInGuild(0);
|
|
player->SetRank(0);
|
|
}
|
|
|
|
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
|
|
}
|
|
|
|
void Guild::ChangeRank(uint64 guid, uint32 newRank)
|
|
{
|
|
MemberList::iterator itr = members.find(GUID_LOPART(guid));
|
|
if (itr != members.end())
|
|
itr->second.RankId = newRank;
|
|
|
|
Player *player = objmgr.GetPlayer(guid);
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (player)
|
|
player->SetRank(newRank);
|
|
|
|
CharacterDatabase.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid) );
|
|
}
|
|
|
|
void Guild::SetPNOTE(uint64 guid,std::string pnote)
|
|
{
|
|
MemberList::iterator itr = members.find(GUID_LOPART(guid));
|
|
if (itr == members.end())
|
|
return;
|
|
|
|
itr->second.Pnote = pnote;
|
|
|
|
// pnote now can be used for encoding to DB
|
|
CharacterDatabase.escape_string(pnote);
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first);
|
|
}
|
|
|
|
void Guild::SetOFFNOTE(uint64 guid,std::string offnote)
|
|
{
|
|
MemberList::iterator itr = members.find(GUID_LOPART(guid));
|
|
if (itr == members.end())
|
|
return;
|
|
itr->second.OFFnote = offnote;
|
|
// offnote now can be used for encoding to DB
|
|
CharacterDatabase.escape_string(offnote);
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first);
|
|
}
|
|
|
|
void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint32 language)
|
|
{
|
|
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK))
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str());
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
|
|
|
|
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) )
|
|
pl->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language)
|
|
{
|
|
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK))
|
|
{
|
|
for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(),NULL);
|
|
|
|
Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
|
|
|
|
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
|
|
pl->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastPacket(WorldPacket *packet)
|
|
{
|
|
for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
|
|
if (player)
|
|
player->GetSession()->SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
|
|
{
|
|
for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
if (itr->second.RankId == rankId)
|
|
{
|
|
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
|
|
if (player)
|
|
player->GetSession()->SendPacket(packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::CreateRank(std::string name_,uint32 rights)
|
|
{
|
|
if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT)
|
|
return;
|
|
|
|
// ranks are sequence 0,1,2,... where 0 means guildmaster
|
|
uint32 new_rank_id = m_Ranks.size();
|
|
|
|
AddRank(name_, rights, 0);
|
|
|
|
//existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already
|
|
|
|
for (uint32 i = 0; i < m_PurchasedTabs; ++i)
|
|
{
|
|
//create bank rights with 0
|
|
CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id);
|
|
}
|
|
// name now can be used for encoding to DB
|
|
CharacterDatabase.escape_string(name_);
|
|
CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights );
|
|
}
|
|
|
|
void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money)
|
|
{
|
|
m_Ranks.push_back(RankInfo(name_,rights,money));
|
|
}
|
|
|
|
void Guild::DelRank()
|
|
{
|
|
// client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild
|
|
if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT)
|
|
return;
|
|
|
|
// delete lowest guild_rank
|
|
uint32 rank = GetLowestRank();
|
|
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", rank, m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE rid>='%u' AND guildid='%u'", rank, m_Id);
|
|
|
|
m_Ranks.pop_back();
|
|
}
|
|
|
|
std::string Guild::GetRankName(uint32 rankId)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return "<unknown>";
|
|
|
|
return m_Ranks[rankId].Name;
|
|
}
|
|
|
|
uint32 Guild::GetRankRights(uint32 rankId)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return 0;
|
|
|
|
return m_Ranks[rankId].Rights;
|
|
}
|
|
|
|
void Guild::SetRankName(uint32 rankId, std::string name_)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return;
|
|
|
|
m_Ranks[rankId].Name = name_;
|
|
|
|
// name now can be used for encoding to DB
|
|
CharacterDatabase.escape_string(name_);
|
|
CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), rankId, m_Id);
|
|
}
|
|
|
|
void Guild::SetRankRights(uint32 rankId, uint32 rights)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return;
|
|
|
|
m_Ranks[rankId].Rights = rights;
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, rankId, m_Id);
|
|
}
|
|
|
|
int32 Guild::GetRank(uint32 LowGuid)
|
|
{
|
|
MemberList::const_iterator itr = members.find(LowGuid);
|
|
if (itr == members.end())
|
|
return -1;
|
|
|
|
return itr->second.RankId;
|
|
}
|
|
|
|
void Guild::Disband()
|
|
{
|
|
WorldPacket data(SMSG_GUILD_EVENT, 1);
|
|
data << (uint8)GE_DISBANDED;
|
|
BroadcastPacket(&data);
|
|
|
|
while (!members.empty())
|
|
{
|
|
MemberList::const_iterator itr = members.begin();
|
|
DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id);
|
|
// TODO item_instance should be deleted ?
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.CommitTransaction();
|
|
objmgr.RemoveGuild(m_Id);
|
|
}
|
|
|
|
void Guild::Roster(WorldSession *session /*= NULL*/)
|
|
{
|
|
// we can only guess size
|
|
WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_Ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50));
|
|
data << (uint32)members.size();
|
|
data << MOTD;
|
|
data << GINFO;
|
|
|
|
data << (uint32)m_Ranks.size();
|
|
for (RankList::const_iterator ritr = m_Ranks.begin(); ritr != m_Ranks.end(); ++ritr)
|
|
{
|
|
data << uint32(ritr->Rights);
|
|
data << uint32(ritr->BankMoneyPerDay); // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
|
|
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
|
|
{
|
|
data << uint32(ritr->TabRight[i]); // for TAB_i rights: view tabs = 0x01, deposit items =0x02
|
|
data << uint32(ritr->TabSlotPerDay[i]); // for TAB_i count of: withdraw items(stack/day)
|
|
}
|
|
}
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
|
|
{
|
|
data << uint64(pl->GetGUID());
|
|
data << uint8(1);
|
|
data << pl->GetName();
|
|
data << uint32(itr->second.RankId);
|
|
data << uint8(pl->getLevel());
|
|
data << uint8(pl->getClass());
|
|
data << uint8(0); // new 2.4.0
|
|
data << uint32(pl->GetZoneId());
|
|
data << itr->second.Pnote;
|
|
data << itr->second.OFFnote;
|
|
}
|
|
else
|
|
{
|
|
data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
|
|
data << uint8(0);
|
|
data << itr->second.Name;
|
|
data << uint32(itr->second.RankId);
|
|
data << uint8(itr->second.Level);
|
|
data << uint8(itr->second.Class);
|
|
data << uint8(0); // new 2.4.0
|
|
data << uint32(itr->second.ZoneId);
|
|
data << float(float(time(NULL)-itr->second.LogoutTime) / DAY);
|
|
data << itr->second.Pnote;
|
|
data << itr->second.OFFnote;
|
|
}
|
|
}
|
|
if (session)
|
|
session->SendPacket(&data);
|
|
else
|
|
BroadcastPacket(&data);
|
|
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" );
|
|
}
|
|
|
|
void Guild::Query(WorldSession *session)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size
|
|
|
|
data << m_Id;
|
|
data << m_Name;
|
|
|
|
for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks
|
|
{
|
|
if (i < m_Ranks.size())
|
|
data << m_Ranks[i].Name;
|
|
else
|
|
data << (uint8)0; // null string
|
|
}
|
|
|
|
data << uint32(m_EmblemStyle);
|
|
data << uint32(m_EmblemColor);
|
|
data << uint32(m_BorderStyle);
|
|
data << uint32(m_BorderColor);
|
|
data << uint32(m_BackgroundColor);
|
|
data << uint32(0); // something new in WotLK
|
|
|
|
session->SendPacket( &data );
|
|
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" );
|
|
}
|
|
|
|
void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
|
|
{
|
|
m_EmblemStyle = emblemStyle;
|
|
m_EmblemColor = emblemColor;
|
|
m_BorderStyle = borderStyle;
|
|
m_BorderColor = borderColor;
|
|
m_BackgroundColor = backgroundColor;
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_Id);
|
|
}
|
|
|
|
void Guild::UpdateLogoutTime(uint64 guid)
|
|
{
|
|
MemberList::iterator itr = members.find(GUID_LOPART(guid));
|
|
if (itr == members.end() )
|
|
return;
|
|
|
|
itr->second.LogoutTime = time(NULL);
|
|
|
|
if (m_OnlineMembers > 0)
|
|
--m_OnlineMembers;
|
|
else
|
|
{
|
|
UnloadGuildBank();
|
|
UnloadGuildEventLog();
|
|
}
|
|
}
|
|
|
|
// *************************************************
|
|
// Guild Eventlog part
|
|
// *************************************************
|
|
// Display guild eventlog
|
|
void Guild::DisplayGuildEventLog(WorldSession *session)
|
|
{
|
|
// Load guild eventlog, if not already done
|
|
if (!m_EventLogLoaded)
|
|
LoadGuildEventLogFromDB();
|
|
|
|
// Sending result
|
|
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
|
|
// count, max count == 100
|
|
data << uint8(m_GuildEventLog.size());
|
|
for (GuildEventLog::const_iterator itr = m_GuildEventLog.begin(); itr != m_GuildEventLog.end(); ++itr)
|
|
{
|
|
// Event type
|
|
data << uint8(itr->EventType);
|
|
// Player 1
|
|
data << uint64(itr->PlayerGuid1);
|
|
// Player 2 not for left/join guild events
|
|
if (itr->EventType != GUILD_EVENT_LOG_JOIN_GUILD && itr->EventType != GUILD_EVENT_LOG_LEAVE_GUILD)
|
|
data << uint64(itr->PlayerGuid2);
|
|
// New Rank - only for promote/demote guild events
|
|
if (itr->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || itr->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
|
|
data << uint8(itr->NewRank);
|
|
// Event timestamp
|
|
data << uint32(time(NULL)-itr->TimeStamp);
|
|
}
|
|
session->SendPacket(&data);
|
|
sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
|
|
}
|
|
|
|
// Load guild eventlog from DB
|
|
void Guild::LoadGuildEventLogFromDB()
|
|
{
|
|
// Return if already loaded
|
|
if (m_EventLogLoaded)
|
|
return;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS);
|
|
if (!result)
|
|
return;
|
|
bool isNextLogGuidSet = false;
|
|
//uint32 configCount = sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT);
|
|
// First event in list will be the oldest and the latest event is last event in list
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
if (!isNextLogGuidSet)
|
|
{
|
|
m_GuildEventLogNextGuid = fields[0].GetUInt32();
|
|
isNextLogGuidSet = true;
|
|
}
|
|
// Fill entry
|
|
GuildEventLogEntry NewEvent;
|
|
NewEvent.EventType = fields[1].GetUInt8();
|
|
NewEvent.PlayerGuid1 = fields[2].GetUInt32();
|
|
NewEvent.PlayerGuid2 = fields[3].GetUInt32();
|
|
NewEvent.NewRank = fields[4].GetUInt8();
|
|
NewEvent.TimeStamp = fields[5].GetUInt64();
|
|
|
|
// There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but
|
|
// events with same timestamp can appear when there is lag, and we naivly suppose that mangos isn't laggy
|
|
// but if problem appears, player will see set of guild events that have same timestamp in bad order
|
|
|
|
// Add entry to list
|
|
m_GuildEventLog.push_front(NewEvent);
|
|
|
|
} while( result->NextRow() );
|
|
delete result;
|
|
|
|
m_EventLogLoaded = true;
|
|
}
|
|
|
|
// Unload guild eventlog
|
|
void Guild::UnloadGuildEventLog()
|
|
{
|
|
if (!m_EventLogLoaded)
|
|
return;
|
|
|
|
m_GuildEventLog.clear();
|
|
m_EventLogLoaded = false;
|
|
}
|
|
|
|
// Add entry to guild eventlog
|
|
void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
|
|
{
|
|
GuildEventLogEntry NewEvent;
|
|
// Create event
|
|
NewEvent.EventType = EventType;
|
|
NewEvent.PlayerGuid1 = PlayerGuid1;
|
|
NewEvent.PlayerGuid2 = PlayerGuid2;
|
|
NewEvent.NewRank = NewRank;
|
|
NewEvent.TimeStamp = uint32(time(NULL));
|
|
// Count new LogGuid
|
|
m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT);
|
|
// Check max records limit
|
|
if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS)
|
|
m_GuildEventLog.pop_front();
|
|
// Add event to list
|
|
m_GuildEventLog.push_back(NewEvent);
|
|
// Save event to DB
|
|
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", m_Id, m_GuildEventLogNextGuid);
|
|
CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
|
|
m_Id, m_GuildEventLogNextGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp);
|
|
}
|
|
|
|
// *************************************************
|
|
// Guild Bank part
|
|
// *************************************************
|
|
// Bank content related
|
|
void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId)
|
|
{
|
|
GuildBankTab const* tab = m_TabListMap[TabId];
|
|
|
|
if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(),TabId,GUILD_BANK_RIGHT_VIEW_TAB))
|
|
return;
|
|
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
|
|
|
|
data << uint64(GetGuildBankMoney());
|
|
data << uint8(TabId);
|
|
// remaining slots for today
|
|
data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId));
|
|
data << uint8(0); // Tell client this is a tab content packet
|
|
|
|
data << uint8(GUILD_BANK_MAX_SLOTS);
|
|
|
|
for (int i=0; i<GUILD_BANK_MAX_SLOTS; ++i)
|
|
AppendDisplayGuildBankSlot(data, tab, i);
|
|
|
|
session->SendPacket(&data);
|
|
|
|
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
|
|
void Guild::DisplayGuildBankMoneyUpdate()
|
|
{
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
|
|
|
|
data << uint64(GetGuildBankMoney());
|
|
data << uint8(0); // TabId, default 0
|
|
data << uint32(0); // slot withdrow, default 0
|
|
data << uint8(0); // Tell client this is a tab content packet
|
|
data << uint8(0); // not send items
|
|
BroadcastPacket(&data);
|
|
|
|
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
|
|
void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
|
|
{
|
|
GuildBankTab const* tab = m_TabListMap[TabId];
|
|
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
|
|
|
|
data << uint64(GetGuildBankMoney());
|
|
data << uint8(TabId);
|
|
// remaining slots for today
|
|
|
|
size_t rempos = data.wpos();
|
|
data << uint32(0); // will be filled later
|
|
data << uint8(0); // Tell client this is a tab content packet
|
|
|
|
if (slot2 == -1) // single item in slot1
|
|
{
|
|
data << uint8(1);
|
|
|
|
AppendDisplayGuildBankSlot(data, tab, slot1);
|
|
}
|
|
else // 2 items (in slot1 and slot2)
|
|
{
|
|
data << uint8(2);
|
|
|
|
if (slot1 > slot2)
|
|
std::swap(slot1,slot2);
|
|
|
|
AppendDisplayGuildBankSlot(data, tab, slot1);
|
|
AppendDisplayGuildBankSlot(data, tab, slot2);
|
|
}
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
|
|
continue;
|
|
|
|
data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
|
|
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
|
|
void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots)
|
|
{
|
|
GuildBankTab const* tab = m_TabListMap[TabId];
|
|
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
|
|
|
|
data << uint64(GetGuildBankMoney());
|
|
data << uint8(TabId);
|
|
// remaining slots for today
|
|
|
|
size_t rempos = data.wpos();
|
|
data << uint32(0); // will be filled later
|
|
data << uint8(0); // Tell client this is a tab content packet
|
|
|
|
data << uint8(slots.size()); // updates count
|
|
|
|
for (GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
|
|
AppendDisplayGuildBankSlot(data, tab, itr->Slot);
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
|
|
continue;
|
|
|
|
data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
|
|
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
|
|
Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
|
|
{
|
|
if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS)
|
|
return NULL;
|
|
return m_TabListMap[TabId]->Slots[SlotId];
|
|
}
|
|
|
|
// *************************************************
|
|
// Tab related
|
|
|
|
void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
|
|
{
|
|
// Time to load bank if not already done
|
|
if (!m_GuildBankLoaded)
|
|
LoadGuildBankFromDB();
|
|
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
|
|
|
|
data << uint64(GetGuildBankMoney());
|
|
data << uint8(0); // TabInfo packet must be for TabId 0
|
|
data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work
|
|
data << uint8(1); // Tell Client this is a TabInfo packet
|
|
|
|
data << uint8(m_PurchasedTabs); // here is the number of tabs
|
|
|
|
for (uint8 i = 0; i < m_PurchasedTabs; ++i)
|
|
{
|
|
data << m_TabListMap[i]->Name.c_str();
|
|
data << m_TabListMap[i]->Icon.c_str();
|
|
}
|
|
data << uint8(0); // Do not send tab content
|
|
session->SendPacket(&data);
|
|
|
|
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
|
|
}
|
|
|
|
void Guild::CreateNewBankTab()
|
|
{
|
|
if (m_PurchasedTabs >= GUILD_BANK_MAX_TABS)
|
|
return;
|
|
|
|
++m_PurchasedTabs;
|
|
|
|
GuildBankTab* AnotherTab = new GuildBankTab;
|
|
memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
|
|
m_TabListMap.resize(m_PurchasedTabs);
|
|
m_TabListMap[m_PurchasedTabs-1] = AnotherTab;
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, uint32(m_PurchasedTabs-1));
|
|
CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, uint32(m_PurchasedTabs-1));
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
|
|
void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon)
|
|
{
|
|
if (m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon)
|
|
return;
|
|
|
|
m_TabListMap[TabId]->Name = Name;
|
|
m_TabListMap[TabId]->Icon = Icon;
|
|
|
|
CharacterDatabase.escape_string(Name);
|
|
CharacterDatabase.escape_string(Icon);
|
|
CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), m_Id, uint32(TabId));
|
|
}
|
|
|
|
uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
|
|
{
|
|
if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
|
|
return 0;
|
|
|
|
return m_Ranks[rankId].TabRight[TabId];
|
|
}
|
|
|
|
// *************************************************
|
|
// Guild bank loading/unloading related
|
|
|
|
// This load should be called when the bank is first accessed by a guild member
|
|
void Guild::LoadGuildBankFromDB()
|
|
{
|
|
if (m_GuildBankLoaded)
|
|
return;
|
|
|
|
m_GuildBankLoaded = true;
|
|
LoadGuildBankEventLogFromDB();
|
|
|
|
// 0 1 2 3
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id);
|
|
if (!result)
|
|
{
|
|
m_PurchasedTabs = 0;
|
|
return;
|
|
}
|
|
|
|
m_TabListMap.resize(m_PurchasedTabs);
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint8 TabId = fields[0].GetUInt8();
|
|
|
|
GuildBankTab *NewTab = new GuildBankTab;
|
|
memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
|
|
|
|
NewTab->Name = fields[1].GetCppString();
|
|
NewTab->Icon = fields[2].GetCppString();
|
|
NewTab->Text = fields[3].GetCppString();
|
|
|
|
m_TabListMap[TabId] = NewTab;
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
// data needs to be at first place for Item::LoadFromDB
|
|
// 0 1 2 3 4
|
|
result = CharacterDatabase.PQuery("SELECT data, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id);
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint8 TabId = fields[1].GetUInt8();
|
|
uint8 SlotId = fields[2].GetUInt8();
|
|
uint32 ItemGuid = fields[3].GetUInt32();
|
|
uint32 ItemEntry = fields[4].GetUInt32();
|
|
|
|
if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS)
|
|
{
|
|
sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
|
|
continue;
|
|
}
|
|
|
|
if (SlotId >= GUILD_BANK_MAX_SLOTS)
|
|
{
|
|
sLog.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
|
|
continue;
|
|
}
|
|
|
|
ItemPrototype const *proto = ObjectMgr::GetItemPrototype(ItemEntry);
|
|
|
|
if (!proto)
|
|
{
|
|
sLog.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
|
|
continue;
|
|
}
|
|
|
|
Item *pItem = NewItemOrBag(proto);
|
|
if (!pItem->LoadFromDB(ItemGuid, 0, result))
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", m_Id, uint32(TabId), uint32(SlotId));
|
|
sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
|
|
delete pItem;
|
|
continue;
|
|
}
|
|
|
|
pItem->AddToWorld();
|
|
m_TabListMap[TabId]->Slots[SlotId] = pItem;
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
}
|
|
|
|
// This unload should be called when the last member of the guild gets offline
|
|
void Guild::UnloadGuildBank()
|
|
{
|
|
if (!m_GuildBankLoaded)
|
|
return;
|
|
for (uint8 i = 0 ; i < m_PurchasedTabs ; ++i )
|
|
{
|
|
for (uint8 j = 0 ; j < GUILD_BANK_MAX_SLOTS ; ++j)
|
|
{
|
|
if (m_TabListMap[i]->Slots[j])
|
|
{
|
|
m_TabListMap[i]->Slots[j]->RemoveFromWorld();
|
|
delete m_TabListMap[i]->Slots[j];
|
|
}
|
|
}
|
|
delete m_TabListMap[i];
|
|
}
|
|
m_TabListMap.clear();
|
|
|
|
UnloadGuildBankEventLog();
|
|
m_GuildBankLoaded = false;
|
|
}
|
|
|
|
// *************************************************
|
|
// Money deposit/withdraw related
|
|
|
|
void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid)
|
|
{
|
|
WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
|
|
data << uint32(GetMemberMoneyWithdrawRem(LowGuid));
|
|
session->SendPacket(&data);
|
|
sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
|
|
}
|
|
|
|
bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid)
|
|
{
|
|
uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid);
|
|
|
|
if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount)
|
|
return false;
|
|
|
|
SetBankMoney(GetGuildBankMoney()-amount);
|
|
|
|
if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED)
|
|
{
|
|
MemberList::iterator itr = members.find(LowGuid);
|
|
if (itr == members.end() )
|
|
return false;
|
|
itr->second.BankRemMoney -= amount;
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
|
|
itr->second.BankRemMoney, m_Id, LowGuid);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::SetBankMoney(int64 money)
|
|
{
|
|
if (money < 0) // I don't know how this happens, it does!!
|
|
money = 0;
|
|
m_GuildBankMoney = money;
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" UI64FMTD "' WHERE guildid='%u'", money, m_Id);
|
|
}
|
|
|
|
// *************************************************
|
|
// Item per day and money per day related
|
|
|
|
bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid)
|
|
{
|
|
uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId);
|
|
|
|
if (SlotsWithDrawRight == 0)
|
|
return false;
|
|
|
|
if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED)
|
|
{
|
|
MemberList::iterator itr = members.find(LowGuid);
|
|
if (itr == members.end() )
|
|
return false;
|
|
--itr->second.BankRemSlotsTab[TabId];
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
|
|
uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const
|
|
{
|
|
MemberList::const_iterator itr = members.find(LowGuid);
|
|
if (itr == members.end() )
|
|
return false;
|
|
|
|
if (itr->second.RankId == GR_GUILDMASTER)
|
|
return true;
|
|
|
|
return (GetBankRights(itr->second.RankId,TabId) & rights)==rights;
|
|
}
|
|
|
|
uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
|
|
{
|
|
MemberList::iterator itr = members.find(LowGuid);
|
|
if (itr == members.end() )
|
|
return 0;
|
|
|
|
if (itr->second.RankId == GR_GUILDMASTER)
|
|
return WITHDRAW_SLOT_UNLIMITED;
|
|
|
|
if ((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB)!=GUILD_BANK_RIGHT_VIEW_TAB)
|
|
return 0;
|
|
|
|
uint32 curTime = uint32(time(NULL)/MINUTE);
|
|
if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE)
|
|
{
|
|
itr->second.BankResetTimeTab[TabId] = curTime;
|
|
itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId);
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u',BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
|
|
uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid);
|
|
}
|
|
return itr->second.BankRemSlotsTab[TabId];
|
|
}
|
|
|
|
uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
|
|
{
|
|
MemberList::iterator itr = members.find(LowGuid);
|
|
if (itr == members.end() )
|
|
return 0;
|
|
|
|
if (itr->second.RankId == GR_GUILDMASTER)
|
|
return WITHDRAW_MONEY_UNLIMITED;
|
|
|
|
uint32 curTime = uint32(time(NULL)/MINUTE); // minutes
|
|
// 24 hours
|
|
if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE)
|
|
{
|
|
itr->second.BankResetTimeMoney = curTime;
|
|
itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId);
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u',BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
|
|
itr->second.BankResetTimeMoney, itr->second.BankRemMoney, m_Id, LowGuid);
|
|
}
|
|
return itr->second.BankRemMoney;
|
|
}
|
|
|
|
void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return;
|
|
|
|
if (rankId == GR_GUILDMASTER)
|
|
money = WITHDRAW_MONEY_UNLIMITED;
|
|
|
|
m_Ranks[rankId].BankMoneyPerDay = money;
|
|
|
|
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
if (itr->second.RankId == rankId)
|
|
itr->second.BankResetTimeMoney = 0;
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, rankId, m_Id);
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id, rankId);
|
|
}
|
|
|
|
void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
|
|
{
|
|
if (rankId >= m_Ranks.size() ||
|
|
TabId >= GUILD_BANK_MAX_TABS ||
|
|
TabId >= m_PurchasedTabs)
|
|
{
|
|
//TODO remove next line, It is there just to repair existing bug in deleting guild rank
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND rid='%u' AND TabId='%u'", m_Id, rankId, TabId);
|
|
return;
|
|
}
|
|
|
|
if (rankId == GR_GUILDMASTER)
|
|
{
|
|
nbSlots = WITHDRAW_SLOT_UNLIMITED;
|
|
right = GUILD_BANK_RIGHT_FULL;
|
|
}
|
|
|
|
m_Ranks[rankId].TabSlotPerDay[TabId] = nbSlots;
|
|
m_Ranks[rankId].TabRight[TabId] = right;
|
|
|
|
if (db)
|
|
{
|
|
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
if (itr->second.RankId == rankId)
|
|
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
|
|
itr->second.BankResetTimeTab[i] = 0;
|
|
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", m_Id, uint32(TabId), rankId);
|
|
CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
|
|
"('%u','%u','%u','%u','%u')", m_Id, uint32(TabId), rankId, m_Ranks[rankId].TabRight[TabId], m_Ranks[rankId].TabSlotPerDay[TabId]);
|
|
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), m_Id, rankId);
|
|
}
|
|
}
|
|
|
|
uint32 Guild::GetBankMoneyPerDay(uint32 rankId)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
return 0;
|
|
|
|
if (rankId == GR_GUILDMASTER)
|
|
return WITHDRAW_MONEY_UNLIMITED;
|
|
return m_Ranks[rankId].BankMoneyPerDay;
|
|
}
|
|
|
|
uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId)
|
|
{
|
|
if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
|
|
return 0;
|
|
|
|
if (rankId == GR_GUILDMASTER)
|
|
return WITHDRAW_SLOT_UNLIMITED;
|
|
return m_Ranks[rankId].TabSlotPerDay[TabId];
|
|
}
|
|
|
|
// *************************************************
|
|
// Rights per day related
|
|
|
|
bool Guild::LoadBankRightsFromDB(QueryResult *guildBankTabRightsResult)
|
|
{
|
|
if (!guildBankTabRightsResult)
|
|
return true;
|
|
|
|
do
|
|
{
|
|
Field *fields = guildBankTabRightsResult->Fetch();
|
|
//prevent crash when all rights in result are already processed
|
|
if (!fields)
|
|
break;
|
|
uint32 guildId = fields[0].GetUInt32();
|
|
if (guildId < m_Id)
|
|
{
|
|
//there is in table guild_bank_right record which doesn't have guildid in guild table, report error
|
|
sLog.outErrorDb("Guild %u does not exist but it has a record in guild_bank_right table, deleting it!", guildId);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", guildId);
|
|
continue;
|
|
}
|
|
|
|
if (guildId > m_Id)
|
|
//we loaded all ranks for this guild bank already, break cycle
|
|
break;
|
|
uint8 TabId = fields[1].GetUInt8();
|
|
uint32 rankId = fields[2].GetUInt32();
|
|
uint16 right = fields[3].GetUInt16();
|
|
uint16 SlotPerDay = fields[4].GetUInt16();
|
|
|
|
SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false);
|
|
|
|
} while (guildBankTabRightsResult->NextRow());
|
|
|
|
return true;
|
|
}
|
|
|
|
// *************************************************
|
|
// Bank log related
|
|
|
|
void Guild::LoadGuildBankEventLogFromDB()
|
|
{
|
|
// Money log is in TabId = GUILD_BANK_MONEY_LOGS_TAB
|
|
|
|
//uint32 configCount = sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
|
|
//cycle through all purchased guild bank item tabs
|
|
for (uint32 tabId = 0; tabId < m_PurchasedTabs; tabId++)
|
|
{
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS);
|
|
if (!result)
|
|
continue;
|
|
|
|
bool isNextLogGuidSet = false;
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
GuildBankEventLogEntry NewEvent;
|
|
NewEvent.EventType = fields[1].GetUInt8();
|
|
NewEvent.PlayerGuid = fields[2].GetUInt32();
|
|
NewEvent.ItemOrMoney = fields[3].GetUInt32();
|
|
NewEvent.ItemStackCount = fields[4].GetUInt8();
|
|
NewEvent.DestTabId = fields[5].GetUInt8();
|
|
NewEvent.TimeStamp = fields[6].GetUInt64();
|
|
|
|
//if newEvent is moneyEvent, move it to moneyEventTab in DB and report error
|
|
if (NewEvent.isMoneyEvent())
|
|
{
|
|
uint32 logGuid = fields[0].GetUInt32();
|
|
CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET TabId='%u' WHERE guildid='%u' AND TabId='%u' AND LogGuid='%u'", GUILD_BANK_MONEY_LOGS_TAB, m_Id, tabId, logGuid);
|
|
sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u had incorrectly set its TabId to %u, correcting it to %u TabId", logGuid, m_Id, tabId, GUILD_BANK_MONEY_LOGS_TAB);
|
|
continue;
|
|
}
|
|
else
|
|
//add event to list
|
|
//events are ordered from oldest (in beginning) to latest (in the end)
|
|
m_GuildBankEventLog_Item[tabId].push_front(NewEvent);
|
|
|
|
if (!isNextLogGuidSet)
|
|
{
|
|
m_GuildBankEventLogNextGuid_Item[tabId] = fields[0].GetUInt32();
|
|
//we don't have to do m_GuildBankEventLogNextGuid_Item[tabId] %= configCount; - it will be done when creating new record
|
|
isNextLogGuidSet = true;
|
|
}
|
|
} while (result->NextRow());
|
|
delete result;
|
|
}
|
|
|
|
//special handle for guild bank money log
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_BANK_MONEY_LOGS_TAB, GUILD_BANK_MAX_LOGS);
|
|
if (!result)
|
|
return;
|
|
|
|
bool isNextMoneyLogGuidSet = false;
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
if (!isNextMoneyLogGuidSet)
|
|
{
|
|
m_GuildBankEventLogNextGuid_Money = fields[0].GetUInt32();
|
|
//we don't have to do m_GuildBankEventLogNextGuid_Money %= configCount; - it will be done when creating new record
|
|
isNextMoneyLogGuidSet = true;
|
|
}
|
|
GuildBankEventLogEntry NewEvent;
|
|
|
|
NewEvent.EventType = fields[1].GetUInt8();
|
|
NewEvent.PlayerGuid = fields[2].GetUInt32();
|
|
NewEvent.ItemOrMoney = fields[3].GetUInt32();
|
|
NewEvent.ItemStackCount = fields[4].GetUInt8();
|
|
NewEvent.DestTabId = fields[5].GetUInt8();
|
|
NewEvent.TimeStamp = fields[6].GetUInt64();
|
|
|
|
//if newEvent is not moneyEvent, then report error
|
|
if (!NewEvent.isMoneyEvent())
|
|
sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u is not MoneyEvent - ignoring...", fields[0].GetUInt32(), m_Id);
|
|
else
|
|
//add event to list
|
|
//events are ordered from oldest (in beginning) to latest (in the end)
|
|
m_GuildBankEventLog_Money.push_front(NewEvent);
|
|
|
|
} while (result->NextRow());
|
|
delete result;
|
|
}
|
|
|
|
void Guild::UnloadGuildBankEventLog()
|
|
{
|
|
m_GuildBankEventLog_Money.clear();
|
|
|
|
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
|
|
m_GuildBankEventLog_Item[i].clear();
|
|
}
|
|
|
|
void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
|
|
{
|
|
if (TabId > GUILD_BANK_MAX_TABS)
|
|
return;
|
|
|
|
if (TabId == GUILD_BANK_MAX_TABS)
|
|
{
|
|
// Here we display money logs
|
|
WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1);
|
|
data << uint8(TabId); // Here GUILD_BANK_MAX_TABS
|
|
data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries
|
|
for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr)
|
|
{
|
|
data << uint8(itr->EventType);
|
|
data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
|
|
if (itr->EventType == GUILD_BANK_LOG_DEPOSIT_MONEY ||
|
|
itr->EventType == GUILD_BANK_LOG_WITHDRAW_MONEY ||
|
|
itr->EventType == GUILD_BANK_LOG_REPAIR_MONEY ||
|
|
itr->EventType == GUILD_BANK_LOG_UNK1 ||
|
|
itr->EventType == GUILD_BANK_LOG_UNK2)
|
|
{
|
|
data << uint32(itr->ItemOrMoney);
|
|
}
|
|
else
|
|
{
|
|
data << uint32(itr->ItemOrMoney);
|
|
data << uint32(itr->ItemStackCount);
|
|
if (itr->EventType == GUILD_BANK_LOG_MOVE_ITEM || itr->EventType == GUILD_BANK_LOG_MOVE_ITEM2)
|
|
data << uint8(itr->DestTabId); // moved tab
|
|
}
|
|
data << uint32(time(NULL) - itr->TimeStamp);
|
|
}
|
|
session->SendPacket(&data);
|
|
}
|
|
else
|
|
{
|
|
// here we display current tab logs
|
|
WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1);
|
|
data << uint8(TabId); // Here a real Tab Id
|
|
// number of log entries
|
|
data << uint8(m_GuildBankEventLog_Item[TabId].size());
|
|
for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr)
|
|
{
|
|
data << uint8(itr->EventType);
|
|
data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
|
|
if (itr->EventType == GUILD_BANK_LOG_DEPOSIT_MONEY ||
|
|
itr->EventType == GUILD_BANK_LOG_WITHDRAW_MONEY ||
|
|
itr->EventType == GUILD_BANK_LOG_REPAIR_MONEY ||
|
|
itr->EventType == GUILD_BANK_LOG_UNK1 ||
|
|
itr->EventType == GUILD_BANK_LOG_UNK2)
|
|
{
|
|
data << uint32(itr->ItemOrMoney);
|
|
}
|
|
else
|
|
{
|
|
data << uint32(itr->ItemOrMoney);
|
|
data << uint32(itr->ItemStackCount);
|
|
if (itr->EventType == GUILD_BANK_LOG_MOVE_ITEM || itr->EventType == GUILD_BANK_LOG_MOVE_ITEM2)
|
|
data << uint8(itr->DestTabId); // moved tab
|
|
}
|
|
data << uint32(time(NULL) - itr->TimeStamp);
|
|
}
|
|
session->SendPacket(&data);
|
|
}
|
|
sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
|
|
}
|
|
|
|
void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
|
|
{
|
|
//create Event
|
|
GuildBankEventLogEntry NewEvent;
|
|
NewEvent.EventType = EventType;
|
|
NewEvent.PlayerGuid = PlayerGuidLow;
|
|
NewEvent.ItemOrMoney = ItemOrMoney;
|
|
NewEvent.ItemStackCount = ItemStackCount;
|
|
NewEvent.DestTabId = DestTabId;
|
|
NewEvent.TimeStamp = uint32(time(NULL));
|
|
|
|
//add new event to the end of event list
|
|
uint32 currentTabId = TabId;
|
|
uint32 currentLogGuid = 0;
|
|
if (NewEvent.isMoneyEvent())
|
|
{
|
|
m_GuildBankEventLogNextGuid_Money = (m_GuildBankEventLogNextGuid_Money + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
|
|
currentLogGuid = m_GuildBankEventLogNextGuid_Money;
|
|
currentTabId = GUILD_BANK_MONEY_LOGS_TAB;
|
|
if (m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS)
|
|
m_GuildBankEventLog_Money.pop_front();
|
|
|
|
m_GuildBankEventLog_Money.push_back(NewEvent);
|
|
}
|
|
else
|
|
{
|
|
m_GuildBankEventLogNextGuid_Item[TabId] = ((m_GuildBankEventLogNextGuid_Item[TabId]) + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
|
|
currentLogGuid = m_GuildBankEventLogNextGuid_Item[TabId];
|
|
if (m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
|
|
m_GuildBankEventLog_Item[TabId].pop_front();
|
|
|
|
m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
|
|
}
|
|
|
|
//save event to database
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u' AND TabId='%u'", m_Id, currentLogGuid, currentTabId);
|
|
|
|
CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,TabId,EventType,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
|
|
m_Id, currentLogGuid, currentTabId, uint32(NewEvent.EventType), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp);
|
|
}
|
|
|
|
bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry )
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot);
|
|
CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
|
|
"VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry);
|
|
return true;
|
|
}
|
|
|
|
void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int slot )
|
|
{
|
|
Item *pItem = tab->Slots[slot];
|
|
uint32 entry = pItem ? pItem->GetEntry() : 0;
|
|
|
|
data << uint8(slot);
|
|
data << uint32(entry);
|
|
if (entry)
|
|
{
|
|
// random item property id +8
|
|
data << (uint32) pItem->GetItemRandomPropertyId();
|
|
if (pItem->GetItemRandomPropertyId())
|
|
// SuffixFactor +4
|
|
data << (uint32) pItem->GetItemSuffixFactor();
|
|
// +12 // ITEM_FIELD_STACK_COUNT
|
|
data << uint32(pItem->GetCount());
|
|
data << uint32(0); // +16 // Unknown value
|
|
data << uint8(0); // unknown 2.4.2
|
|
if (uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT))
|
|
{
|
|
data << uint8(1); // number of enchantments (max 3) why max 3?
|
|
data << uint8(PERM_ENCHANTMENT_SLOT); // enchantment slot (range: 0:2)
|
|
data << uint32(Enchant0); // enchantment id
|
|
}
|
|
else
|
|
data << uint8(0); // no enchantments (0)
|
|
}
|
|
}
|
|
|
|
Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem )
|
|
{
|
|
if (!pItem)
|
|
return NULL;
|
|
|
|
Item* lastItem = pItem;
|
|
|
|
for (GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
|
|
{
|
|
uint8 slot = itr->Slot;
|
|
uint32 count = itr->Count;
|
|
|
|
++itr;
|
|
|
|
if (itr == dest.end())
|
|
{
|
|
lastItem = _StoreItem(tabId,slot,pItem,count,false);
|
|
break;
|
|
}
|
|
|
|
lastItem = _StoreItem(tabId,slot,pItem,count,true);
|
|
}
|
|
|
|
return lastItem;
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone )
|
|
{
|
|
if (!pItem)
|
|
return NULL;
|
|
|
|
sLog.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
|
|
|
|
Item* pItem2 = m_TabListMap[tab]->Slots[slot];
|
|
|
|
if (!pItem2)
|
|
{
|
|
if (clone)
|
|
pItem = pItem->CloneItem(count);
|
|
else
|
|
pItem->SetCount(count);
|
|
|
|
if (!pItem)
|
|
return NULL;
|
|
|
|
m_TabListMap[tab]->Slots[slot] = pItem;
|
|
|
|
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
|
|
pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
|
|
AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry());
|
|
pItem->FSetState(ITEM_NEW);
|
|
pItem->SaveToDB(); // not in onventory and can be save standalone
|
|
|
|
return pItem;
|
|
}
|
|
else
|
|
{
|
|
pItem2->SetCount( pItem2->GetCount() + count );
|
|
pItem2->FSetState(ITEM_CHANGED);
|
|
pItem2->SaveToDB(); // not in onventory and can be save standalone
|
|
|
|
if (!clone)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DeleteFromDB();
|
|
delete pItem;
|
|
}
|
|
|
|
return pItem2;
|
|
}
|
|
}
|
|
|
|
void Guild::RemoveItem(uint8 tab, uint8 slot )
|
|
{
|
|
m_TabListMap[tab]->Slots[slot] = NULL;
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
|
|
GetId(), uint32(tab), uint32(slot));
|
|
}
|
|
|
|
uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem ) const
|
|
{
|
|
Item* pItem2 = m_TabListMap[tab]->Slots[slot];
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = NULL;
|
|
|
|
uint32 need_space;
|
|
|
|
// empty specific slot - check item fit to slot
|
|
if (!pItem2 || swap)
|
|
{
|
|
// non empty stack with space
|
|
need_space = pSrcItem->GetMaxStackCount();
|
|
}
|
|
// non empty slot, check item type
|
|
else
|
|
{
|
|
// check item type
|
|
if (pItem2->GetEntry() != pSrcItem->GetEntry())
|
|
return EQUIP_ERR_ITEM_CANT_STACK;
|
|
|
|
// check free space
|
|
if (pItem2->GetCount() >= pSrcItem->GetMaxStackCount())
|
|
return EQUIP_ERR_ITEM_CANT_STACK;
|
|
|
|
need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const
|
|
{
|
|
for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
|
|
{
|
|
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
|
|
if (j == skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = m_TabListMap[tab]->Slots[j];
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = NULL;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2 != NULL) != merge)
|
|
continue;
|
|
|
|
if (pItem2)
|
|
{
|
|
if (pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount())
|
|
{
|
|
uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 need_space = pSrcItem->GetMaxStackCount();
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap ) const
|
|
{
|
|
sLog.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
|
|
|
|
if (count > pItem->GetCount())
|
|
return EQUIP_ERR_COULDNT_SPLIT_ITEMS;
|
|
|
|
if (pItem->IsSoulBound())
|
|
return EQUIP_ERR_CANT_DROP_SOULBOUND;
|
|
|
|
// in specific slot
|
|
if (slot != NULL_SLOT)
|
|
{
|
|
uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// not specific slot or have spece for partly store only in specific slot
|
|
|
|
// search stack in tab for merge to
|
|
if (pItem->GetMaxStackCount() > 1)
|
|
{
|
|
uint8 res = _CanStoreItem_InTab(tab,dest,count,true,pItem,slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// search free slot in bag for place to
|
|
uint8 res = _CanStoreItem_InTab(tab,dest,count,false,pItem,slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
return EQUIP_ERR_BANK_FULL;
|
|
}
|
|
|
|
void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
|
|
{
|
|
if (TabId >= GUILD_BANK_MAX_TABS)
|
|
return;
|
|
if (TabId >= m_TabListMap.size())
|
|
return;
|
|
if (!m_TabListMap[TabId])
|
|
return;
|
|
|
|
if (m_TabListMap[TabId]->Text == text)
|
|
return;
|
|
|
|
utf8truncate(text,500); // DB and client size limitation
|
|
|
|
m_TabListMap[TabId]->Text = text;
|
|
|
|
CharacterDatabase.escape_string(text);
|
|
CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), m_Id, uint32(TabId));
|
|
|
|
// announce
|
|
SendGuildBankTabText(NULL,TabId);
|
|
}
|
|
|
|
void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
|
|
{
|
|
GuildBankTab const* tab = m_TabListMap[TabId];
|
|
|
|
WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1);
|
|
data << uint8(TabId);
|
|
data << tab->Text;
|
|
|
|
if (session)
|
|
session->SendPacket(&data);
|
|
else
|
|
BroadcastPacket(&data);
|
|
}
|
|
|
|
void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount )
|
|
{
|
|
// empty operation
|
|
if (BankTab == BankTabDst && BankTabSlot == BankTabSlotDst)
|
|
return;
|
|
|
|
Item *pItemSrc = GetItem(BankTab, BankTabSlot);
|
|
if (!pItemSrc) // may prevent crash
|
|
return;
|
|
|
|
if (SplitedAmount > pItemSrc->GetCount())
|
|
return; // cheating?
|
|
else if (SplitedAmount == pItemSrc->GetCount())
|
|
SplitedAmount = 0; // no split
|
|
|
|
Item *pItemDst = GetItem(BankTabDst, BankTabSlotDst);
|
|
|
|
if (BankTab != BankTabDst)
|
|
{
|
|
// check dest pos rights (if different tabs)
|
|
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTabDst, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
|
|
return;
|
|
|
|
// check source pos rights (if different tabs)
|
|
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
|
|
if (remRight <= 0)
|
|
return;
|
|
}
|
|
|
|
if (SplitedAmount)
|
|
{ // Bank -> Bank item split (in empty or non empty slot
|
|
GuildItemPosCountVec dest;
|
|
uint8 msg = CanStoreItem(BankTabDst,BankTabSlotDst,dest,SplitedAmount,pItemSrc,false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError( msg, pItemSrc, NULL );
|
|
return;
|
|
}
|
|
|
|
Item *pNewItem = pItemSrc->CloneItem( SplitedAmount );
|
|
if (!pNewItem)
|
|
{
|
|
pl->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pItemSrc, NULL );
|
|
return;
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), SplitedAmount, BankTabDst);
|
|
|
|
pl->ItemRemovedQuestCheck( pItemSrc->GetEntry(), SplitedAmount );
|
|
pItemSrc->SetCount( pItemSrc->GetCount() - SplitedAmount );
|
|
pItemSrc->FSetState(ITEM_CHANGED);
|
|
pItemSrc->SaveToDB(); // not in inventory and can be save standalone
|
|
StoreItem(BankTabDst,dest,pNewItem);
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
else // non split
|
|
{
|
|
GuildItemPosCountVec gDest;
|
|
uint8 msg = CanStoreItem(BankTabDst,BankTabSlotDst,gDest,pItemSrc->GetCount(),pItemSrc,false);
|
|
if (msg == EQUIP_ERR_OK) // merge to
|
|
{
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
|
|
|
|
RemoveItem(BankTab, BankTabSlot);
|
|
StoreItem(BankTabDst, gDest, pItemSrc);
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
else // swap
|
|
{
|
|
gDest.clear();
|
|
msg = CanStoreItem(BankTabDst,BankTabSlotDst,gDest,pItemSrc->GetCount(),pItemSrc,true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError( msg, pItemSrc, NULL );
|
|
return;
|
|
}
|
|
|
|
GuildItemPosCountVec gSrc;
|
|
msg = CanStoreItem(BankTab,BankTabSlot,gSrc,pItemDst->GetCount(),pItemDst,true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError( msg, pItemDst, NULL );
|
|
return;
|
|
}
|
|
|
|
if (BankTab != BankTabDst)
|
|
{
|
|
// check source pos rights (item swapped to src)
|
|
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
|
|
return;
|
|
|
|
// check dest pos rights (item swapped to src)
|
|
uint32 remRightDst = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTabDst);
|
|
if (remRightDst <= 0)
|
|
return;
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
|
|
LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTabDst, pl->GetGUIDLow(), pItemDst->GetEntry(), pItemDst->GetCount(), BankTab);
|
|
|
|
RemoveItem(BankTab, BankTabSlot);
|
|
RemoveItem(BankTabDst, BankTabSlotDst);
|
|
StoreItem(BankTab, gSrc, pItemDst);
|
|
StoreItem(BankTabDst, gDest, pItemSrc);
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
}
|
|
DisplayGuildBankContentUpdate(BankTab,BankTabSlot,BankTab == BankTabDst ? BankTabSlotDst : -1);
|
|
if (BankTab != BankTabDst)
|
|
DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst);
|
|
}
|
|
|
|
|
|
void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount)
|
|
{
|
|
Item *pItemBank = GetItem(BankTab, BankTabSlot);
|
|
Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
|
|
|
|
if (!pItemBank) // Problem to get bank item
|
|
return;
|
|
|
|
if (SplitedAmount > pItemBank->GetCount())
|
|
return; // cheating?
|
|
else if (SplitedAmount == pItemBank->GetCount())
|
|
SplitedAmount = 0; // no split
|
|
|
|
if (SplitedAmount)
|
|
{ // Bank -> Char split to slot (patly move)
|
|
Item *pNewItem = pItemBank->CloneItem( SplitedAmount );
|
|
if (!pNewItem)
|
|
{
|
|
pl->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pItemBank, NULL );
|
|
return;
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError( msg, pNewItem, NULL );
|
|
delete pNewItem;
|
|
return;
|
|
}
|
|
|
|
// check source pos rights (item moved to inventory)
|
|
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
|
|
if (remRight <= 0)
|
|
{
|
|
delete pNewItem;
|
|
return;
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), SplitedAmount);
|
|
|
|
pItemBank->SetCount(pItemBank->GetCount()-SplitedAmount);
|
|
pItemBank->FSetState(ITEM_CHANGED);
|
|
pItemBank->SaveToDB(); // not in inventory and can be save standalone
|
|
pl->MoveItemToInventory(dest,pNewItem,true);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
|
|
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
else // Bank -> Char swap with slot (move)
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pItemBank, false);
|
|
if (msg == EQUIP_ERR_OK) // merge case
|
|
{
|
|
// check source pos rights (item moved to inventory)
|
|
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
|
|
if (remRight <= 0)
|
|
return;
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
|
|
|
|
RemoveItem(BankTab, BankTabSlot);
|
|
pl->MoveItemToInventory(dest,pItemBank,true);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
|
|
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
else // Bank <-> Char swap items
|
|
{
|
|
// check source pos rights (item swapped to bank)
|
|
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
|
|
return;
|
|
|
|
if (pItemChar)
|
|
{
|
|
if (!pItemChar->CanBeTraded())
|
|
{
|
|
pl->SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL );
|
|
return;
|
|
}
|
|
}
|
|
|
|
ItemPosCountVec iDest;
|
|
msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError( msg, pItemBank, NULL );
|
|
return;
|
|
}
|
|
|
|
GuildItemPosCountVec gDest;
|
|
if (pItemChar)
|
|
{
|
|
msg = CanStoreItem(BankTab,BankTabSlot,gDest,pItemChar->GetCount(),pItemChar,true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError( msg, pItemChar, NULL );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// check source pos rights (item moved to inventory)
|
|
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
|
|
if (remRight <= 0)
|
|
return;
|
|
|
|
if (pItemChar)
|
|
{
|
|
// logging item move to bank
|
|
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
|
{
|
|
sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
|
pl->GetName(),pl->GetSession()->GetAccountId(),
|
|
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
|
|
m_Id);
|
|
}
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
|
|
if (pItemChar)
|
|
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
|
|
|
|
RemoveItem(BankTab, BankTabSlot);
|
|
if (pItemChar)
|
|
{
|
|
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
|
|
pItemChar->DeleteFromInventoryDB();
|
|
}
|
|
|
|
if (pItemChar)
|
|
StoreItem(BankTab, gDest, pItemChar);
|
|
pl->MoveItemToInventory(iDest,pItemBank,true);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
|
|
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
|
CharacterDatabase.CommitTransaction();
|
|
}
|
|
}
|
|
DisplayGuildBankContentUpdate(BankTab,BankTabSlot);
|
|
}
|
|
|
|
|
|
void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount )
|
|
{
|
|
Item *pItemBank = GetItem(BankTab, BankTabSlot);
|
|
Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
|
|
|
|
if (!pItemChar) // Problem to get item from player
|
|
return;
|
|
|
|
if (!pItemChar->CanBeTraded())
|
|
{
|
|
pl->SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL );
|
|
return;
|
|
}
|
|
|
|
// check source pos rights (item moved to bank)
|
|
if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
|
|
return;
|
|
|
|
if (SplitedAmount > pItemChar->GetCount())
|
|
return; // cheating?
|
|
else if (SplitedAmount == pItemChar->GetCount())
|
|
SplitedAmount = 0; // no split
|
|
|
|
if (SplitedAmount)
|
|
{ // Char -> Bank split to empty or non-empty slot (partly move)
|
|
GuildItemPosCountVec dest;
|
|
uint8 msg = CanStoreItem(BankTab,BankTabSlot,dest,SplitedAmount,pItemChar,false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError( msg, pItemChar, NULL );
|
|
return;
|
|
}
|
|
|
|
Item *pNewItem = pItemChar->CloneItem( SplitedAmount );
|
|
if (!pNewItem)
|
|
{
|
|
pl->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL );
|
|
return;
|
|
}
|
|
|
|
// logging item move to bank (before items merge
|
|
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
|
{
|
|
sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
|
pl->GetName(),pl->GetSession()->GetAccountId(),
|
|
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),SplitedAmount,m_Id);
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount);
|
|
|
|
pl->ItemRemovedQuestCheck( pItemChar->GetEntry(), SplitedAmount );
|
|
pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount);
|
|
pItemChar->SetState(ITEM_CHANGED);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
StoreItem(BankTab, dest, pNewItem);
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
DisplayGuildBankContentUpdate(BankTab,dest);
|
|
}
|
|
else // Char -> Bank swap with empty or non-empty (move)
|
|
{
|
|
GuildItemPosCountVec dest;
|
|
uint8 msg = CanStoreItem(BankTab,BankTabSlot,dest,pItemChar->GetCount(),pItemChar,false);
|
|
if (msg == EQUIP_ERR_OK) // merge
|
|
{
|
|
// logging item move to bank
|
|
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
|
{
|
|
sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
|
pl->GetName(),pl->GetSession()->GetAccountId(),
|
|
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
|
|
m_Id);
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
|
|
|
|
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
|
|
pItemChar->DeleteFromInventoryDB();
|
|
|
|
StoreItem(BankTab,dest,pItemChar);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
DisplayGuildBankContentUpdate(BankTab,dest);
|
|
}
|
|
else // Char <-> Bank swap items (posible NULL bank item)
|
|
{
|
|
ItemPosCountVec iDest;
|
|
if (pItemBank)
|
|
{
|
|
msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError( msg, pItemBank, NULL );
|
|
return;
|
|
}
|
|
}
|
|
|
|
GuildItemPosCountVec gDest;
|
|
msg = CanStoreItem(BankTab,BankTabSlot,gDest,pItemChar->GetCount(),pItemChar,true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
pl->SendEquipError( msg, pItemChar, NULL );
|
|
return;
|
|
}
|
|
|
|
if (pItemBank)
|
|
{
|
|
// check bank pos rights (item swapped with inventory)
|
|
uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
|
|
if (remRight <= 0)
|
|
return;
|
|
}
|
|
|
|
// logging item move to bank
|
|
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
|
{
|
|
sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
|
pl->GetName(),pl->GetSession()->GetAccountId(),
|
|
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
|
|
m_Id);
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
if (pItemBank)
|
|
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
|
|
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
|
|
|
|
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
|
|
pItemChar->DeleteFromInventoryDB();
|
|
if (pItemBank)
|
|
RemoveItem(BankTab, BankTabSlot);
|
|
|
|
StoreItem(BankTab,gDest,pItemChar);
|
|
if (pItemBank)
|
|
pl->MoveItemToInventory(iDest,pItemBank,true);
|
|
pl->SaveInventoryAndGoldToDB();
|
|
if (pItemBank)
|
|
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
DisplayGuildBankContentUpdate(BankTab,gDest);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
|
|
{
|
|
for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
|
|
if (itr->Slot == this->Slot)
|
|
return true;
|
|
|
|
return false;
|
|
}
|