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* This affects especially ObjectMgr functions: - GetCreatureInfo - GetGameObjectInfo - GetInstanceTemplate These are in fact static functions.
3563 lines
127 KiB
C++
3563 lines
127 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "MapManager.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "GridNotifiers.h"
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#include "Log.h"
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#include "GridStates.h"
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#include "CellImpl.h"
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#include "InstanceData.h"
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#include "Map.h"
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#include "GridNotifiersImpl.h"
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#include "Config/ConfigEnv.h"
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#include "Transports.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "ScriptCalls.h"
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#include "Group.h"
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#include "MapRefManager.h"
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#include "DBCEnums.h"
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#include "MapInstanced.h"
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#include "InstanceSaveMgr.h"
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#include "VMapFactory.h"
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#define DEFAULT_GRID_EXPIRY 300
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#define MAX_GRID_LOAD_TIME 50
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#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld.getRate(RATE_CREATURE_AGGRO))
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GridState* si_GridStates[MAX_GRID_STATE];
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struct ScriptAction
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{
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uint64 sourceGUID;
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uint64 targetGUID;
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uint64 ownerGUID; // owner of source if source is item
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ScriptInfo const* script; // pointer to static script data
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};
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Map::~Map()
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{
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ObjectAccessor::DelinkMap(this);
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UnloadAll(true);
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if(!m_scriptSchedule.empty())
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sWorld.DecreaseScheduledScriptCount(m_scriptSchedule.size());
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}
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bool Map::ExistMap(uint32 mapid,int gx,int gy)
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{
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int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
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char* tmp = new char[len];
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snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,gx,gy);
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FILE *pf=fopen(tmp,"rb");
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if(!pf)
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{
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sLog.outError("Check existing of map file '%s': not exist!",tmp);
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delete[] tmp;
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return false;
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}
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map_fileheader header;
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fread(&header, sizeof(header), 1, pf);
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if (header.mapMagic != uint32(MAP_MAGIC) ||
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header.versionMagic != uint32(MAP_VERSION_MAGIC))
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{
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sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp);
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delete [] tmp;
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fclose(pf); //close file before return
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return false;
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}
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delete [] tmp;
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fclose(pf);
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return true;
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}
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bool Map::ExistVMap(uint32 mapid,int gx,int gy)
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{
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if(VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
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{
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if(vmgr->isMapLoadingEnabled())
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{
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// x and y are swapped !! => fixed now
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bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
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if(!exists)
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{
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std::string name = vmgr->getDirFileName(mapid,gx,gy);
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sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str());
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return false;
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}
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}
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}
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return true;
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}
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void Map::LoadVMap(int gx,int gy)
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{
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// x and y are swapped !!
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int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), gx,gy);
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switch(vmapLoadResult)
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{
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case VMAP::VMAP_LOAD_RESULT_OK:
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sLog.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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break;
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case VMAP::VMAP_LOAD_RESULT_ERROR:
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sLog.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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break;
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case VMAP::VMAP_LOAD_RESULT_IGNORED:
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DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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break;
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}
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}
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void Map::LoadMap(int gx,int gy, bool reload)
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{
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if( i_InstanceId != 0 )
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{
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if(GridMaps[gx][gy])
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return;
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// load grid map for base map
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if (!m_parentMap->GridMaps[gx][gy])
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m_parentMap->EnsureGridCreated(GridPair(63-gx,63-gy));
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((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx,gy));
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GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
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return;
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}
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if(GridMaps[gx][gy] && !reload)
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return;
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//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
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if(GridMaps[gx][gy])
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{
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sLog.outDetail("Unloading already loaded map %u before reloading.",i_id);
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delete (GridMaps[gx][gy]);
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GridMaps[gx][gy]=NULL;
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}
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// map file name
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char *tmp=NULL;
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int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
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tmp = new char[len];
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snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),i_id,gx,gy);
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sLog.outDetail("Loading map %s",tmp);
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// loading data
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GridMaps[gx][gy] = new GridMap();
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if (!GridMaps[gx][gy]->loadData(tmp))
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{
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sLog.outError("Error load map file: \n %s\n", tmp);
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}
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delete [] tmp;
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}
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void Map::LoadMapAndVMap(int gx,int gy)
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{
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LoadMap(gx,gy);
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if(i_InstanceId == 0)
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LoadVMap(gx, gy); // Only load the data for the base map
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}
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void Map::InitStateMachine()
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{
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si_GridStates[GRID_STATE_INVALID] = new InvalidState;
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si_GridStates[GRID_STATE_ACTIVE] = new ActiveState;
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si_GridStates[GRID_STATE_IDLE] = new IdleState;
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si_GridStates[GRID_STATE_REMOVAL] = new RemovalState;
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}
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void Map::DeleteStateMachine()
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{
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delete si_GridStates[GRID_STATE_INVALID];
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delete si_GridStates[GRID_STATE_ACTIVE];
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delete si_GridStates[GRID_STATE_IDLE];
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delete si_GridStates[GRID_STATE_REMOVAL];
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}
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Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
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: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
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i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0),
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m_activeNonPlayersIter(m_activeNonPlayers.end()),
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i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
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m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
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m_hiDynObjectGuid(1), m_hiPetGuid(1), m_hiVehicleGuid(1)
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{
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for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
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{
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for(unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
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{
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//z code
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GridMaps[idx][j] =NULL;
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setNGrid(NULL, idx, j);
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}
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}
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ObjectAccessor::LinkMap(this);
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//lets initialize visibility distance for map
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Map::InitVisibilityDistance();
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}
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void Map::InitVisibilityDistance()
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{
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//init visibility for continents
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m_VisibleDistance = World::GetMaxVisibleDistanceOnContinents();
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}
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// Template specialization of utility methods
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template<class T>
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void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID());
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}
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template<>
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void Map::AddToGrid(Player* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID());
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}
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template<>
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void Map::AddToGrid(Corpse *obj, NGridType *grid, Cell const& cell)
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{
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// add to world object registry in grid
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if(obj->GetType()!=CORPSE_BONES)
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{
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID());
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}
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// add to grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID());
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}
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}
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template<>
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void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
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{
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// add to world object registry in grid
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if(obj->isPet() || obj->isVehicle())
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{
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID());
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obj->SetCurrentCell(cell);
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}
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// add to grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).AddGridObject<Creature>(obj, obj->GetGUID());
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obj->SetCurrentCell(cell);
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}
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}
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template<class T>
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void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID());
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}
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template<>
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void Map::RemoveFromGrid(Player* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID());
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}
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template<>
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void Map::RemoveFromGrid(Corpse *obj, NGridType *grid, Cell const& cell)
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{
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// remove from world object registry in grid
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if(obj->GetType()!=CORPSE_BONES)
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID());
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}
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// remove from grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveGridObject(obj, obj->GetGUID());
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}
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}
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template<>
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void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell)
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{
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// remove from world object registry in grid
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if(obj->isPet() || obj->isVehicle())
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj, obj->GetGUID());
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}
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// remove from grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<Creature>(obj, obj->GetGUID());
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}
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}
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template<class T>
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void Map::DeleteFromWorld(T* obj)
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{
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// Note: In case resurrectable corpse and pet its removed from global lists in own destructor
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delete obj;
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}
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template<>
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void Map::DeleteFromWorld(Player* pl)
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{
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ObjectAccessor::Instance().RemoveObject(pl);
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delete pl;
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}
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template<class T>
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void Map::AddNotifier(T* , Cell const& , CellPair const& )
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{
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}
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template<>
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void Map::AddNotifier(Player* obj, Cell const& cell, CellPair const& cellpair)
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{
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PlayerRelocationNotify(obj,cell,cellpair);
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}
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template<>
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void Map::AddNotifier(Creature* obj, Cell const& cell, CellPair const& cellpair)
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{
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CreatureRelocationNotify(obj,cell,cellpair);
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}
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void
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Map::EnsureGridCreated(const GridPair &p)
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{
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if(!getNGrid(p.x_coord, p.y_coord))
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{
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Guard guard(*this);
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if(!getNGrid(p.x_coord, p.y_coord))
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{
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setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)),
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p.x_coord, p.y_coord);
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// build a linkage between this map and NGridType
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buildNGridLinkage(getNGrid(p.x_coord, p.y_coord));
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getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE);
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//z coord
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int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
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int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
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if(!GridMaps[gx][gy])
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LoadMapAndVMap(gx,gy);
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}
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}
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}
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void
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Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
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{
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NGridType *grid;
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if(EnsureGridLoaded(cell))
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{
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grid = getNGrid(cell.GridX(), cell.GridY());
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if (player)
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{
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player->SendDelayResponse(MAX_GRID_LOAD_TIME);
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DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id);
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}
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else
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{
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DEBUG_LOG("Active object nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id);
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}
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ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f);
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grid->SetGridState(GRID_STATE_ACTIVE);
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}
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else
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grid = getNGrid(cell.GridX(), cell.GridY());
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if (player)
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AddToGrid(player,grid,cell);
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}
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bool Map::EnsureGridLoaded(const Cell &cell)
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{
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert(grid != NULL);
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if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) )
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{
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ObjectGridLoader loader(*grid, this, cell);
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loader.LoadN();
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// Add resurrectable corpses to world object list in grid
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ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
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setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
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return true;
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}
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return false;
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}
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void Map::LoadGrid(const Cell& cell, bool no_unload)
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{
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EnsureGridLoaded(cell);
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if(no_unload)
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getNGrid(cell.GridX(), cell.GridY())->setUnloadExplicitLock(true);
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}
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bool Map::Add(Player *player)
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{
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player->GetMapRef().link(this, player);
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player->SetMap(this);
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// update player state for other player and visa-versa
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CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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Cell cell(p);
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EnsureGridLoadedAtEnter(cell, player);
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player->AddToWorld();
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SendInitSelf(player);
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SendInitTransports(player);
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UpdatePlayerVisibility(player,cell,p);
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UpdateObjectsVisibilityFor(player,cell,p);
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AddNotifier(player,cell,p);
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return true;
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}
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template<class T>
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void
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Map::Add(T *obj)
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{
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assert(obj);
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CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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{
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sLog.outError("Map::Add: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
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return;
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}
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obj->SetMap(this);
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Cell cell(p);
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if(obj->isActiveObject())
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EnsureGridLoadedAtEnter(cell);
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else
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert( grid != NULL );
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AddToGrid(obj,grid,cell);
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obj->AddToWorld();
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if(obj->isActiveObject())
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AddToActive(obj);
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DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
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UpdateObjectVisibility(obj,cell,p);
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AddNotifier(obj,cell,p);
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}
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void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self)
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{
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CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
MaNGOS::MessageDeliverer post_man(*player, msg, to_self);
|
|
TypeContainerVisitor<MaNGOS::MessageDeliverer, WorldTypeMapContainer > message(post_man);
|
|
CellLock<ReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *this, *player, GetVisibilityDistance());
|
|
}
|
|
|
|
void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
//TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents
|
|
//we have alot of blinking mobs because monster move packet send is broken...
|
|
MaNGOS::ObjectMessageDeliverer post_man(*obj,msg);
|
|
TypeContainerVisitor<MaNGOS::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man);
|
|
CellLock<ReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *this, *obj, GetVisibilityDistance());
|
|
}
|
|
|
|
void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only)
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
MaNGOS::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only);
|
|
TypeContainerVisitor<MaNGOS::MessageDistDeliverer , WorldTypeMapContainer > message(post_man);
|
|
CellLock<ReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *this, *player, dist);
|
|
}
|
|
|
|
void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist)
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
MaNGOS::ObjectMessageDistDeliverer post_man(*obj, msg, dist);
|
|
TypeContainerVisitor<MaNGOS::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man);
|
|
CellLock<ReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *this, *obj, dist);
|
|
}
|
|
|
|
bool Map::loaded(const GridPair &p) const
|
|
{
|
|
return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) );
|
|
}
|
|
|
|
void Map::Update(const uint32 &t_diff)
|
|
{
|
|
/// update players at tick
|
|
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
|
|
{
|
|
Player* plr = m_mapRefIter->getSource();
|
|
if(plr && plr->IsInWorld())
|
|
plr->Update(t_diff);
|
|
}
|
|
|
|
/// update active cells around players and active objects
|
|
resetMarkedCells();
|
|
|
|
MaNGOS::ObjectUpdater updater(t_diff);
|
|
// for creature
|
|
TypeContainerVisitor<MaNGOS::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
|
|
// for pets
|
|
TypeContainerVisitor<MaNGOS::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
|
|
|
|
// the player iterator is stored in the map object
|
|
// to make sure calls to Map::Remove don't invalidate it
|
|
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
|
|
{
|
|
Player* plr = m_mapRefIter->getSource();
|
|
|
|
if(!plr->IsInWorld())
|
|
continue;
|
|
|
|
CellPair standing_cell(MaNGOS::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()));
|
|
|
|
// Check for correctness of standing_cell, it also avoids problems with update_cell
|
|
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
continue;
|
|
|
|
// the overloaded operators handle range checking
|
|
// so ther's no need for range checking inside the loop
|
|
CellPair begin_cell(standing_cell), end_cell(standing_cell);
|
|
//lets update mobs/objects in ALL visible cells around player!
|
|
CellArea area = Cell::CalculateCellArea(*plr, GetVisibilityDistance());
|
|
area.ResizeBorders(begin_cell, end_cell);
|
|
|
|
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
|
|
{
|
|
for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
|
{
|
|
// marked cells are those that have been visited
|
|
// don't visit the same cell twice
|
|
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
|
|
if(!isCellMarked(cell_id))
|
|
{
|
|
markCell(cell_id);
|
|
CellPair pair(x,y);
|
|
Cell cell(pair);
|
|
cell.data.Part.reserved = CENTER_DISTRICT;
|
|
cell.SetNoCreate();
|
|
CellLock<NullGuard> cell_lock(cell, pair);
|
|
cell_lock->Visit(cell_lock, grid_object_update, *this);
|
|
cell_lock->Visit(cell_lock, world_object_update, *this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// non-player active objects
|
|
if(!m_activeNonPlayers.empty())
|
|
{
|
|
for(m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); )
|
|
{
|
|
// skip not in world
|
|
WorldObject* obj = *m_activeNonPlayersIter;
|
|
|
|
// step before processing, in this case if Map::Remove remove next object we correctly
|
|
// step to next-next, and if we step to end() then newly added objects can wait next update.
|
|
++m_activeNonPlayersIter;
|
|
|
|
if(!obj->IsInWorld())
|
|
continue;
|
|
|
|
CellPair standing_cell(MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
|
|
|
|
// Check for correctness of standing_cell, it also avoids problems with update_cell
|
|
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
continue;
|
|
|
|
// the overloaded operators handle range checking
|
|
// so ther's no need for range checking inside the loop
|
|
CellPair begin_cell(standing_cell), end_cell(standing_cell);
|
|
begin_cell << 1; begin_cell -= 1; // upper left
|
|
end_cell >> 1; end_cell += 1; // lower right
|
|
|
|
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
|
|
{
|
|
for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
|
{
|
|
// marked cells are those that have been visited
|
|
// don't visit the same cell twice
|
|
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
|
|
if(!isCellMarked(cell_id))
|
|
{
|
|
markCell(cell_id);
|
|
CellPair pair(x,y);
|
|
Cell cell(pair);
|
|
cell.data.Part.reserved = CENTER_DISTRICT;
|
|
cell.SetNoCreate();
|
|
CellLock<NullGuard> cell_lock(cell, pair);
|
|
cell_lock->Visit(cell_lock, grid_object_update, *this);
|
|
cell_lock->Visit(cell_lock, world_object_update, *this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Send world objects and item update field changes
|
|
SendObjectUpdates();
|
|
|
|
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
|
|
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
|
|
if (!IsBattleGroundOrArena())
|
|
{
|
|
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
|
|
{
|
|
NGridType *grid = i->getSource();
|
|
GridInfo *info = i->getSource()->getGridInfoRef();
|
|
++i; // The update might delete the map and we need the next map before the iterator gets invalid
|
|
assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
|
|
si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
|
|
}
|
|
}
|
|
|
|
///- Process necessary scripts
|
|
if (!m_scriptSchedule.empty())
|
|
ScriptsProcess();
|
|
}
|
|
|
|
void Map::Remove(Player *player, bool remove)
|
|
{
|
|
if(remove)
|
|
player->CleanupsBeforeDelete();
|
|
else
|
|
player->RemoveFromWorld();
|
|
|
|
// this may be called during Map::Update
|
|
// after decrement+unlink, ++m_mapRefIter will continue correctly
|
|
// when the first element of the list is being removed
|
|
// nocheck_prev will return the padding element of the RefManager
|
|
// instead of NULL in the case of prev
|
|
if(m_mapRefIter == player->GetMapRef())
|
|
m_mapRefIter = m_mapRefIter->nocheck_prev();
|
|
player->GetMapRef().unlink();
|
|
CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
{
|
|
// invalid coordinates
|
|
player->ResetMap();
|
|
|
|
if( remove )
|
|
DeleteFromWorld(player);
|
|
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
|
|
if( !getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y) )
|
|
{
|
|
sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y);
|
|
return;
|
|
}
|
|
|
|
DEBUG_LOG("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY());
|
|
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
|
|
assert(grid != NULL);
|
|
|
|
RemoveFromGrid(player,grid,cell);
|
|
|
|
SendRemoveTransports(player);
|
|
UpdateObjectsVisibilityFor(player,cell,p);
|
|
|
|
player->ResetMap();
|
|
if( remove )
|
|
DeleteFromWorld(player);
|
|
}
|
|
|
|
bool Map::RemoveBones(uint64 guid, float x, float y)
|
|
{
|
|
if (IsRemovalGrid(x, y))
|
|
{
|
|
Corpse* corpse = ObjectAccessor::GetCorpseInMap(guid,GetId());
|
|
if (!corpse)
|
|
return false;
|
|
|
|
CellPair p = MaNGOS::ComputeCellPair(x,y);
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::RemoveBones: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
|
|
return false;
|
|
}
|
|
|
|
CellPair q = MaNGOS::ComputeCellPair(corpse->GetPositionX(),corpse->GetPositionY());
|
|
if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::RemoveBones: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", corpse->GetGUIDLow(), corpse->GetTypeId(), corpse->GetPositionX(), corpse->GetPositionY(), q.x_coord, q.y_coord);
|
|
return false;
|
|
}
|
|
|
|
int32 dx = int32(p.x_coord) - int32(q.x_coord);
|
|
int32 dy = int32(p.y_coord) - int32(q.y_coord);
|
|
|
|
if (dx <= -2 || dx >= 2 || dy <= -2 || dy >= 2)
|
|
return false;
|
|
|
|
if(corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES)
|
|
corpse->DeleteBonesFromWorld();
|
|
else
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template<class T>
|
|
void
|
|
Map::Remove(T *obj, bool remove)
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::Remove: Object (GUID: %u TypeId:%u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
DEBUG_LOG("Remove object (GUID: %u TypeId:%u) from grid[%u,%u]", obj->GetGUIDLow(), obj->GetTypeId(), cell.data.Part.grid_x, cell.data.Part.grid_y);
|
|
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
|
|
assert( grid != NULL );
|
|
|
|
if(obj->isActiveObject())
|
|
RemoveFromActive(obj);
|
|
|
|
if(remove)
|
|
obj->CleanupsBeforeDelete();
|
|
else
|
|
obj->RemoveFromWorld();
|
|
|
|
RemoveFromGrid(obj,grid,cell);
|
|
|
|
UpdateObjectVisibility(obj,cell,p);
|
|
|
|
obj->ResetMap();
|
|
if( remove )
|
|
{
|
|
// if option set then object already saved at this moment
|
|
if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY))
|
|
obj->SaveRespawnTime();
|
|
DeleteFromWorld(obj);
|
|
}
|
|
}
|
|
|
|
void
|
|
Map::PlayerRelocation(Player *player, float x, float y, float z, float orientation)
|
|
{
|
|
assert(player);
|
|
|
|
CellPair old_val = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
CellPair new_val = MaNGOS::ComputeCellPair(x, y);
|
|
|
|
Cell old_cell(old_val);
|
|
Cell new_cell(new_val);
|
|
new_cell |= old_cell;
|
|
bool same_cell = (new_cell == old_cell);
|
|
|
|
player->Relocate(x, y, z, orientation);
|
|
|
|
if( old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell) )
|
|
{
|
|
DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
|
|
// update player position for group at taxi flight
|
|
if(player->GetGroup() && player->isInFlight())
|
|
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
|
|
|
|
NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY());
|
|
RemoveFromGrid(player, oldGrid,old_cell);
|
|
if( !old_cell.DiffGrid(new_cell) )
|
|
AddToGrid(player, oldGrid,new_cell);
|
|
else
|
|
EnsureGridLoadedAtEnter(new_cell, player);
|
|
}
|
|
|
|
// if move then update what player see and who seen
|
|
UpdatePlayerVisibility(player,new_cell,new_val);
|
|
UpdateObjectsVisibilityFor(player,new_cell,new_val);
|
|
PlayerRelocationNotify(player,new_cell,new_val);
|
|
NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY());
|
|
if( !same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE )
|
|
{
|
|
ResetGridExpiry(*newGrid, 0.1f);
|
|
newGrid->SetGridState(GRID_STATE_ACTIVE);
|
|
}
|
|
}
|
|
|
|
void
|
|
Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang)
|
|
{
|
|
assert(CheckGridIntegrity(creature,false));
|
|
|
|
Cell old_cell = creature->GetCurrentCell();
|
|
|
|
CellPair new_val = MaNGOS::ComputeCellPair(x, y);
|
|
Cell new_cell(new_val);
|
|
|
|
// delay creature move for grid/cell to grid/cell moves
|
|
if( old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell) )
|
|
{
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
AddCreatureToMoveList(creature,x,y,z,ang);
|
|
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
|
|
}
|
|
else
|
|
{
|
|
creature->Relocate(x, y, z, ang);
|
|
CreatureRelocationNotify(creature,new_cell,new_val);
|
|
}
|
|
assert(CheckGridIntegrity(creature,true));
|
|
}
|
|
|
|
void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang)
|
|
{
|
|
if(!c)
|
|
return;
|
|
|
|
i_creaturesToMove[c] = CreatureMover(x,y,z,ang);
|
|
}
|
|
|
|
void Map::MoveAllCreaturesInMoveList()
|
|
{
|
|
while(!i_creaturesToMove.empty())
|
|
{
|
|
// get data and remove element;
|
|
CreatureMoveList::iterator iter = i_creaturesToMove.begin();
|
|
Creature* c = iter->first;
|
|
CreatureMover cm = iter->second;
|
|
i_creaturesToMove.erase(iter);
|
|
|
|
// calculate cells
|
|
CellPair new_val = MaNGOS::ComputeCellPair(cm.x, cm.y);
|
|
Cell new_cell(new_val);
|
|
|
|
// do move or do move to respawn or remove creature if previous all fail
|
|
if(CreatureCellRelocation(c,new_cell))
|
|
{
|
|
// update pos
|
|
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
|
|
CreatureRelocationNotify(c,new_cell,new_cell.cellPair());
|
|
}
|
|
else
|
|
{
|
|
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
|
|
// creature coordinates will be updated and notifiers send
|
|
if(!CreatureRespawnRelocation(c))
|
|
{
|
|
// ... or unload (if respawn grid also not loaded)
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
|
|
#endif
|
|
AddObjectToRemoveList(c);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
|
|
{
|
|
Cell const& old_cell = c->GetCurrentCell();
|
|
if(!old_cell.DiffGrid(new_cell) ) // in same grid
|
|
{
|
|
// if in same cell then none do
|
|
if(old_cell.DiffCell(new_cell))
|
|
{
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
|
|
if( !old_cell.DiffGrid(new_cell) )
|
|
{
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
|
c->SetCurrentCell(new_cell);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
|
|
#endif
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. grids but active creature
|
|
if(c->isActiveObject())
|
|
{
|
|
EnsureGridLoadedAtEnter(new_cell);
|
|
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. loaded grid normal creature
|
|
if(loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
|
|
{
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
{
|
|
EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
|
|
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// fail to move: normal creature attempt move to unloaded grid
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool Map::CreatureRespawnRelocation(Creature *c)
|
|
{
|
|
float resp_x, resp_y, resp_z, resp_o;
|
|
c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o);
|
|
|
|
CellPair resp_val = MaNGOS::ComputeCellPair(resp_x, resp_y);
|
|
Cell resp_cell(resp_val);
|
|
|
|
c->CombatStop();
|
|
c->GetMotionMaster()->Clear();
|
|
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
|
|
#endif
|
|
|
|
// teleport it to respawn point (like normal respawn if player see)
|
|
if(CreatureCellRelocation(c,resp_cell))
|
|
{
|
|
c->Relocate(resp_x, resp_y, resp_z, resp_o);
|
|
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
|
|
CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair());
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce)
|
|
{
|
|
NGridType *grid = getNGrid(x, y);
|
|
assert( grid != NULL);
|
|
|
|
{
|
|
if(!pForce && ActiveObjectsNearGrid(x, y) )
|
|
return false;
|
|
|
|
DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
|
|
ObjectGridUnloader unloader(*grid);
|
|
|
|
// Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
|
|
// Must know real mob position before move
|
|
DoDelayedMovesAndRemoves();
|
|
|
|
// move creatures to respawn grids if this is diff.grid or to remove list
|
|
unloader.MoveToRespawnN();
|
|
|
|
// Finish creature moves, remove and delete all creatures with delayed remove before unload
|
|
DoDelayedMovesAndRemoves();
|
|
|
|
unloader.UnloadN();
|
|
delete getNGrid(x, y);
|
|
setNGrid(NULL, x, y);
|
|
}
|
|
|
|
int gx = (MAX_NUMBER_OF_GRIDS - 1) - x;
|
|
int gy = (MAX_NUMBER_OF_GRIDS - 1) - y;
|
|
|
|
// delete grid map, but don't delete if it is from parent map (and thus only reference)
|
|
//+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps
|
|
{
|
|
if (i_InstanceId == 0)
|
|
{
|
|
if(GridMaps[gx][gy])
|
|
{
|
|
GridMaps[gx][gy]->unloadData();
|
|
delete GridMaps[gx][gy];
|
|
}
|
|
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy);
|
|
}
|
|
else
|
|
((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy));
|
|
|
|
GridMaps[gx][gy] = NULL;
|
|
}
|
|
DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, i_id);
|
|
return true;
|
|
}
|
|
|
|
void Map::UnloadAll(bool pForce)
|
|
{
|
|
// clear all delayed moves, useless anyway do this moves before map unload.
|
|
i_creaturesToMove.clear();
|
|
|
|
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
|
|
{
|
|
NGridType &grid(*i->getSource());
|
|
++i;
|
|
UnloadGrid(grid.getX(), grid.getY(), pForce); // deletes the grid and removes it from the GridRefManager
|
|
}
|
|
}
|
|
|
|
//*****************************
|
|
// Grid function
|
|
//*****************************
|
|
GridMap::GridMap()
|
|
{
|
|
m_flags = 0;
|
|
// Area data
|
|
m_gridArea = 0;
|
|
m_area_map = NULL;
|
|
// Height level data
|
|
m_gridHeight = INVALID_HEIGHT;
|
|
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
|
m_V9 = NULL;
|
|
m_V8 = NULL;
|
|
// Liquid data
|
|
m_liquidType = 0;
|
|
m_liquid_offX = 0;
|
|
m_liquid_offY = 0;
|
|
m_liquid_width = 0;
|
|
m_liquid_height = 0;
|
|
m_liquidLevel = INVALID_HEIGHT;
|
|
m_liquid_type = NULL;
|
|
m_liquid_map = NULL;
|
|
}
|
|
|
|
GridMap::~GridMap()
|
|
{
|
|
unloadData();
|
|
}
|
|
|
|
bool GridMap::loadData(char *filename)
|
|
{
|
|
// Unload old data if exist
|
|
unloadData();
|
|
|
|
map_fileheader header;
|
|
// Not return error if file not found
|
|
FILE *in = fopen(filename, "rb");
|
|
if (!in)
|
|
return true;
|
|
fread(&header, sizeof(header),1,in);
|
|
if (header.mapMagic == uint32(MAP_MAGIC) &&
|
|
header.versionMagic == uint32(MAP_VERSION_MAGIC))
|
|
{
|
|
// loadup area data
|
|
if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
|
|
{
|
|
sLog.outError("Error loading map area data\n");
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
// loadup height data
|
|
if (header.heightMapOffset && !loadHeihgtData(in, header.heightMapOffset, header.heightMapSize))
|
|
{
|
|
sLog.outError("Error loading map height data\n");
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
// loadup liquid data
|
|
if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
|
|
{
|
|
sLog.outError("Error loading map liquids data\n");
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
fclose(in);
|
|
return true;
|
|
}
|
|
sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.", filename);
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
|
|
void GridMap::unloadData()
|
|
{
|
|
if (m_area_map) delete[] m_area_map;
|
|
if (m_V9) delete[] m_V9;
|
|
if (m_V8) delete[] m_V8;
|
|
if (m_liquid_type) delete[] m_liquid_type;
|
|
if (m_liquid_map) delete[] m_liquid_map;
|
|
m_area_map = NULL;
|
|
m_V9 = NULL;
|
|
m_V8 = NULL;
|
|
m_liquid_type = NULL;
|
|
m_liquid_map = NULL;
|
|
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
|
}
|
|
|
|
bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 size)
|
|
{
|
|
map_areaHeader header;
|
|
fseek(in, offset, SEEK_SET);
|
|
fread(&header, sizeof(header), 1, in);
|
|
if (header.fourcc != uint32(MAP_AREA_MAGIC))
|
|
return false;
|
|
|
|
m_gridArea = header.gridArea;
|
|
if (!(header.flags & MAP_AREA_NO_AREA))
|
|
{
|
|
m_area_map = new uint16 [16*16];
|
|
fread(m_area_map, sizeof(uint16), 16*16, in);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool GridMap::loadHeihgtData(FILE *in, uint32 offset, uint32 size)
|
|
{
|
|
map_heightHeader header;
|
|
fseek(in, offset, SEEK_SET);
|
|
fread(&header, sizeof(header), 1, in);
|
|
if (header.fourcc != uint32(MAP_HEIGHT_MAGIC))
|
|
return false;
|
|
|
|
m_gridHeight = header.gridHeight;
|
|
if (!(header.flags & MAP_HEIGHT_NO_HEIGHT))
|
|
{
|
|
if ((header.flags & MAP_HEIGHT_AS_INT16))
|
|
{
|
|
m_uint16_V9 = new uint16 [129*129];
|
|
m_uint16_V8 = new uint16 [128*128];
|
|
fread(m_uint16_V9, sizeof(uint16), 129*129, in);
|
|
fread(m_uint16_V8, sizeof(uint16), 128*128, in);
|
|
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
|
|
m_gridGetHeight = &GridMap::getHeightFromUint16;
|
|
}
|
|
else if ((header.flags & MAP_HEIGHT_AS_INT8))
|
|
{
|
|
m_uint8_V9 = new uint8 [129*129];
|
|
m_uint8_V8 = new uint8 [128*128];
|
|
fread(m_uint8_V9, sizeof(uint8), 129*129, in);
|
|
fread(m_uint8_V8, sizeof(uint8), 128*128, in);
|
|
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
|
|
m_gridGetHeight = &GridMap::getHeightFromUint8;
|
|
}
|
|
else
|
|
{
|
|
m_V9 = new float [129*129];
|
|
m_V8 = new float [128*128];
|
|
fread(m_V9, sizeof(float), 129*129, in);
|
|
fread(m_V8, sizeof(float), 128*128, in);
|
|
m_gridGetHeight = &GridMap::getHeightFromFloat;
|
|
}
|
|
}
|
|
else
|
|
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
|
return true;
|
|
}
|
|
|
|
bool GridMap::loadLiquidData(FILE *in, uint32 offset, uint32 size)
|
|
{
|
|
map_liquidHeader header;
|
|
fseek(in, offset, SEEK_SET);
|
|
fread(&header, sizeof(header), 1, in);
|
|
if (header.fourcc != uint32(MAP_LIQUID_MAGIC))
|
|
return false;
|
|
|
|
m_liquidType = header.liquidType;
|
|
m_liquid_offX = header.offsetX;
|
|
m_liquid_offY = header.offsetY;
|
|
m_liquid_width = header.width;
|
|
m_liquid_height= header.height;
|
|
m_liquidLevel = header.liquidLevel;
|
|
|
|
if (!(header.flags & MAP_LIQUID_NO_TYPE))
|
|
{
|
|
m_liquid_type = new uint8 [16*16];
|
|
fread(m_liquid_type, sizeof(uint8), 16*16, in);
|
|
}
|
|
if (!(header.flags & MAP_LIQUID_NO_HEIGHT))
|
|
{
|
|
m_liquid_map = new float [m_liquid_width*m_liquid_height];
|
|
fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint16 GridMap::getArea(float x, float y)
|
|
{
|
|
if (!m_area_map)
|
|
return m_gridArea;
|
|
|
|
x = 16 * (32 - x/SIZE_OF_GRIDS);
|
|
y = 16 * (32 - y/SIZE_OF_GRIDS);
|
|
int lx = (int)x & 15;
|
|
int ly = (int)y & 15;
|
|
return m_area_map[lx*16 + ly];
|
|
}
|
|
|
|
float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const
|
|
{
|
|
return m_gridHeight;
|
|
}
|
|
|
|
float GridMap::getHeightFromFloat(float x, float y) const
|
|
{
|
|
if (!m_V8 || !m_V9)
|
|
return m_gridHeight;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)x;
|
|
int y_int = (int)y;
|
|
x -= x_int;
|
|
y -= y_int;
|
|
x_int&=(MAP_RESOLUTION - 1);
|
|
y_int&=(MAP_RESOLUTION - 1);
|
|
|
|
// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
|
|
// +--------------> X
|
|
// | h1-------h2 Coordinates is:
|
|
// | | \ 1 / | h1 0,0
|
|
// | | \ / | h2 0,1
|
|
// | | 2 h5 3 | h3 1,0
|
|
// | | / \ | h4 1,1
|
|
// | | / 4 \ | h5 1/2,1/2
|
|
// | h3-------h4
|
|
// V Y
|
|
// For find height need
|
|
// 1 - detect triangle
|
|
// 2 - solve linear equation from triangle points
|
|
// Calculate coefficients for solve h = a*x + b*y + c
|
|
|
|
float a,b,c;
|
|
// Select triangle:
|
|
if (x+y < 1)
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 1 triangle (h1, h2, h5 points)
|
|
float h1 = m_V9[(x_int )*129 + y_int];
|
|
float h2 = m_V9[(x_int+1)*129 + y_int];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h2-h1;
|
|
b = h5-h1-h2;
|
|
c = h1;
|
|
}
|
|
else
|
|
{
|
|
// 2 triangle (h1, h3, h5 points)
|
|
float h1 = m_V9[x_int*129 + y_int ];
|
|
float h3 = m_V9[x_int*129 + y_int+1];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h5 - h1 - h3;
|
|
b = h3 - h1;
|
|
c = h1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 3 triangle (h2, h4, h5 points)
|
|
float h2 = m_V9[(x_int+1)*129 + y_int ];
|
|
float h4 = m_V9[(x_int+1)*129 + y_int+1];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h2 + h4 - h5;
|
|
b = h4 - h2;
|
|
c = h5 - h4;
|
|
}
|
|
else
|
|
{
|
|
// 4 triangle (h3, h4, h5 points)
|
|
float h3 = m_V9[(x_int )*129 + y_int+1];
|
|
float h4 = m_V9[(x_int+1)*129 + y_int+1];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h4 - h3;
|
|
b = h3 + h4 - h5;
|
|
c = h5 - h4;
|
|
}
|
|
}
|
|
// Calculate height
|
|
return a * x + b * y + c;
|
|
}
|
|
|
|
float GridMap::getHeightFromUint8(float x, float y) const
|
|
{
|
|
if (!m_uint8_V8 || !m_uint8_V9)
|
|
return m_gridHeight;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)x;
|
|
int y_int = (int)y;
|
|
x -= x_int;
|
|
y -= y_int;
|
|
x_int&=(MAP_RESOLUTION - 1);
|
|
y_int&=(MAP_RESOLUTION - 1);
|
|
|
|
int32 a, b, c;
|
|
uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int];
|
|
if (x+y < 1)
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 1 triangle (h1, h2, h5 points)
|
|
int32 h1 = V9_h1_ptr[ 0];
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h2-h1;
|
|
b = h5-h1-h2;
|
|
c = h1;
|
|
}
|
|
else
|
|
{
|
|
// 2 triangle (h1, h3, h5 points)
|
|
int32 h1 = V9_h1_ptr[0];
|
|
int32 h3 = V9_h1_ptr[1];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h5 - h1 - h3;
|
|
b = h3 - h1;
|
|
c = h1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 3 triangle (h2, h4, h5 points)
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h2 + h4 - h5;
|
|
b = h4 - h2;
|
|
c = h5 - h4;
|
|
}
|
|
else
|
|
{
|
|
// 4 triangle (h3, h4, h5 points)
|
|
int32 h3 = V9_h1_ptr[ 1];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h4 - h3;
|
|
b = h3 + h4 - h5;
|
|
c = h5 - h4;
|
|
}
|
|
}
|
|
// Calculate height
|
|
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
|
|
}
|
|
|
|
float GridMap::getHeightFromUint16(float x, float y) const
|
|
{
|
|
if (!m_uint16_V8 || !m_uint16_V9)
|
|
return m_gridHeight;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)x;
|
|
int y_int = (int)y;
|
|
x -= x_int;
|
|
y -= y_int;
|
|
x_int&=(MAP_RESOLUTION - 1);
|
|
y_int&=(MAP_RESOLUTION - 1);
|
|
|
|
int32 a, b, c;
|
|
uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int];
|
|
if (x+y < 1)
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 1 triangle (h1, h2, h5 points)
|
|
int32 h1 = V9_h1_ptr[ 0];
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h2-h1;
|
|
b = h5-h1-h2;
|
|
c = h1;
|
|
}
|
|
else
|
|
{
|
|
// 2 triangle (h1, h3, h5 points)
|
|
int32 h1 = V9_h1_ptr[0];
|
|
int32 h3 = V9_h1_ptr[1];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h5 - h1 - h3;
|
|
b = h3 - h1;
|
|
c = h1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 3 triangle (h2, h4, h5 points)
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h2 + h4 - h5;
|
|
b = h4 - h2;
|
|
c = h5 - h4;
|
|
}
|
|
else
|
|
{
|
|
// 4 triangle (h3, h4, h5 points)
|
|
int32 h3 = V9_h1_ptr[ 1];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h4 - h3;
|
|
b = h3 + h4 - h5;
|
|
c = h5 - h4;
|
|
}
|
|
}
|
|
// Calculate height
|
|
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
|
|
}
|
|
|
|
float GridMap::getLiquidLevel(float x, float y)
|
|
{
|
|
if (!m_liquid_map)
|
|
return m_liquidLevel;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY;
|
|
int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX;
|
|
|
|
if (cx_int < 0 || cx_int >=m_liquid_height)
|
|
return INVALID_HEIGHT;
|
|
if (cy_int < 0 || cy_int >=m_liquid_width )
|
|
return INVALID_HEIGHT;
|
|
|
|
return m_liquid_map[cx_int*m_liquid_width + cy_int];
|
|
}
|
|
|
|
uint8 GridMap::getTerrainType(float x, float y)
|
|
{
|
|
if (!m_liquid_type)
|
|
return m_liquidType;
|
|
|
|
x = 16 * (32 - x/SIZE_OF_GRIDS);
|
|
y = 16 * (32 - y/SIZE_OF_GRIDS);
|
|
int lx = (int)x & 15;
|
|
int ly = (int)y & 15;
|
|
return m_liquid_type[lx*16 + ly];
|
|
}
|
|
|
|
// Get water state on map
|
|
inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data)
|
|
{
|
|
// Check water type (if no water return)
|
|
if (!m_liquid_type && !m_liquidType)
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Get cell
|
|
float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)cx & (MAP_RESOLUTION-1);
|
|
int y_int = (int)cy & (MAP_RESOLUTION-1);
|
|
|
|
// Check water type in cell
|
|
uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType;
|
|
if (type == 0)
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Check req liquid type mask
|
|
if (ReqLiquidType && !(ReqLiquidType&type))
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Check water level:
|
|
// Check water height map
|
|
int lx_int = x_int - m_liquid_offY;
|
|
int ly_int = y_int - m_liquid_offX;
|
|
if (lx_int < 0 || lx_int >=m_liquid_height)
|
|
return LIQUID_MAP_NO_WATER;
|
|
if (ly_int < 0 || ly_int >=m_liquid_width )
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Get water level
|
|
float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel;
|
|
// Get ground level (sub 0.2 for fix some errors)
|
|
float ground_level = getHeight(x, y);
|
|
|
|
// Check water level and ground level
|
|
if (liquid_level < ground_level || z < ground_level - 2)
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// All ok in water -> store data
|
|
if (data)
|
|
{
|
|
data->type = type;
|
|
data->level = liquid_level;
|
|
data->depth_level = ground_level;
|
|
}
|
|
|
|
// For speed check as int values
|
|
int delta = int((liquid_level - z) * 10);
|
|
|
|
// Get position delta
|
|
if (delta > 20) // Under water
|
|
return LIQUID_MAP_UNDER_WATER;
|
|
if (delta > 0 ) // In water
|
|
return LIQUID_MAP_IN_WATER;
|
|
if (delta > -1) // Walk on water
|
|
return LIQUID_MAP_WATER_WALK;
|
|
// Above water
|
|
return LIQUID_MAP_ABOVE_WATER;
|
|
}
|
|
|
|
inline GridMap *Map::GetGrid(float x, float y)
|
|
{
|
|
// half opt method
|
|
int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x
|
|
int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
|
|
|
|
// ensure GridMap is loaded
|
|
EnsureGridCreated(GridPair(63-gx,63-gy));
|
|
|
|
return GridMaps[gx][gy];
|
|
}
|
|
|
|
float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
|
|
{
|
|
// find raw .map surface under Z coordinates
|
|
float mapHeight;
|
|
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
float _mapheight = gmap->getHeight(x,y);
|
|
|
|
// look from a bit higher pos to find the floor, ignore under surface case
|
|
if(z + 2.0f > _mapheight)
|
|
mapHeight = _mapheight;
|
|
else
|
|
mapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
}
|
|
else
|
|
mapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
|
|
float vmapHeight;
|
|
if(pUseVmaps)
|
|
{
|
|
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
|
|
if(vmgr->isHeightCalcEnabled())
|
|
{
|
|
// look from a bit higher pos to find the floor
|
|
vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f);
|
|
}
|
|
else
|
|
vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
}
|
|
else
|
|
vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
|
|
// mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
|
|
// vmapheight set for any under Z value or <= INVALID_HEIGHT
|
|
|
|
if( vmapHeight > INVALID_HEIGHT )
|
|
{
|
|
if( mapHeight > INVALID_HEIGHT )
|
|
{
|
|
// we have mapheight and vmapheight and must select more appropriate
|
|
|
|
// we are already under the surface or vmap height above map heigt
|
|
// or if the distance of the vmap height is less the land height distance
|
|
if( z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z) )
|
|
return vmapHeight;
|
|
else
|
|
return mapHeight; // better use .map surface height
|
|
|
|
}
|
|
else
|
|
return vmapHeight; // we have only vmapHeight (if have)
|
|
}
|
|
else
|
|
{
|
|
if(!pUseVmaps)
|
|
return mapHeight; // explicitly use map data (if have)
|
|
else if(mapHeight > INVALID_HEIGHT && (z < mapHeight + 2 || z == MAX_HEIGHT))
|
|
return mapHeight; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight)
|
|
else
|
|
return VMAP_INVALID_HEIGHT_VALUE; // we not have any height
|
|
}
|
|
}
|
|
|
|
uint16 Map::GetAreaFlag(float x, float y, float z) const
|
|
{
|
|
uint16 areaflag;
|
|
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
areaflag = gmap->getArea(x, y);
|
|
// this used while not all *.map files generated (instances)
|
|
else
|
|
areaflag = GetAreaFlagByMapId(i_id);
|
|
|
|
//FIXME: some hacks for areas above or underground for ground area
|
|
// required for area specific spells/etc, until map/vmap data
|
|
// not provided correct areaflag with this hacks
|
|
switch(areaflag)
|
|
{
|
|
// Acherus: The Ebon Hold (Plaguelands: The Scarlet Enclave)
|
|
case 1984: // Plaguelands: The Scarlet Enclave
|
|
case 2076: // Death's Breach (Plaguelands: The Scarlet Enclave)
|
|
case 2745: // The Noxious Pass (Plaguelands: The Scarlet Enclave)
|
|
if(z > 350.0f) areaflag = 2048; break;
|
|
// Acherus: The Ebon Hold (Eastern Plaguelands)
|
|
case 856: // The Noxious Glade (Eastern Plaguelands)
|
|
case 2456: // Death's Breach (Eastern Plaguelands)
|
|
if(z > 350.0f) areaflag = 1950; break;
|
|
// Dalaran
|
|
case 2492: // Forlorn Woods (Crystalsong Forest)
|
|
if (x > 5568.0f && x < 6116.0f && y > 282.0f && y < 982.0f && z > 563.0f)
|
|
{
|
|
// Krasus' Landing (Dalaran), fast check
|
|
if (x > 5758.77f && x < 5869.03f && y < 510.46f)
|
|
{
|
|
// Krasus' Landing (Dalaran), with open east side
|
|
if (y < 449.33f || (x-5813.9f)*(x-5813.9f)+(y-449.33f)*(y-449.33f) < 1864.0f)
|
|
{
|
|
areaflag = 2533; // Note: also 2633, possible one flight allowed and other not allowed case
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Dalaran
|
|
areaflag = 2153;
|
|
}
|
|
break;
|
|
// The Violet Citadel (Dalaran) or Dalaran
|
|
case 2484: // The Twilight Rivulet (Crystalsong Forest)
|
|
case 1593: // Crystalsong Forest
|
|
// Dalaran
|
|
if (x > 5568.0f && x < 6116.0f && y > 282.0f && y < 982.0f && z > 563.0f)
|
|
{
|
|
// The Violet Citadel (Dalaran), fast check
|
|
if (x > 5721.1f && x < 5884.66f && y > 764.4f && y < 948.0f)
|
|
{
|
|
// The Violet Citadel (Dalaran)
|
|
if ((x-5803.0f)*(x-5803.0f)+(y-846.18f)*(y-846.18f) < 6690.0f)
|
|
{
|
|
areaflag = 2696;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Dalaran
|
|
areaflag = 2153;
|
|
}
|
|
break;
|
|
// Vargoth's Retreat (Dalaran) or The Violet Citadel (Dalaran) or Dalaran
|
|
case 2504: // Violet Stand (Crystalsong Forest)
|
|
// Dalaran
|
|
if (x > 5568.0f && x < 6116.0f && y > 282.0f && y < 982.0f && z > 563.0f)
|
|
{
|
|
// The Violet Citadel (Dalaran), fast check
|
|
if (x > 5721.1f && x < 5884.66f && y > 764.4f && y < 948.0f)
|
|
{
|
|
// Vargoth's Retreat (Dalaran), nice slow circle with upper limit
|
|
if (z < 898.0f && (x-5765.0f)*(x-5765.0f)+(y-862.4f)*(y-862.4f) < 262.0f)
|
|
{
|
|
areaflag = 2748;
|
|
break;
|
|
}
|
|
|
|
// The Violet Citadel (Dalaran)
|
|
if ((x-5803.0f)*(x-5803.0f)+(y-846.18f)*(y-846.18f) < 6690.0f)
|
|
{
|
|
areaflag = 2696;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Dalaran
|
|
areaflag = 2153;
|
|
}
|
|
break;
|
|
// Maw of Neltharion (cave)
|
|
case 164: // Dragonblight
|
|
case 1797: // Obsidian Dragonshrine (Dragonblight)
|
|
case 1827: // Wintergrasp
|
|
case 2591: // The Cauldron of Flames (Wintergrasp)
|
|
if (x > 4364.0f && x < 4632.0f && y > 1545.0f && y < 1886.0f && z < 200.0f) areaflag = 1853; break;
|
|
// Undercity (sewers enter and path)
|
|
case 179: // Tirisfal Glades
|
|
if (x > 1595.0f && x < 1699.0f && y > 535.0f && y < 643.5f && z < 30.5f) areaflag = 685; break;
|
|
// Undercity (Royal Quarter)
|
|
case 210: // Silverpine Forest
|
|
case 316: // The Shining Strand (Silverpine Forest)
|
|
case 438: // Lordamere Lake (Silverpine Forest)
|
|
if (x > 1237.0f && x < 1401.0f && y > 284.0f && y < 440.0f && z < -40.0f) areaflag = 685; break;
|
|
// Undercity (cave and ground zone, part of royal quarter)
|
|
case 607: // Ruins of Lordaeron (Tirisfal Glades)
|
|
// ground and near to ground (by city walls)
|
|
if(z > 0.0f)
|
|
{
|
|
if (x > 1510.0f && x < 1839.0f && y > 29.77f && y < 433.0f) areaflag = 685;
|
|
}
|
|
// more wide underground, part of royal quarter
|
|
else
|
|
{
|
|
if (x > 1299.0f && x < 1839.0f && y > 10.0f && y < 440.0f) areaflag = 685;
|
|
}
|
|
break;
|
|
// The Makers' Perch (ground) and Makers' Overlook (ground and cave)
|
|
case 1335: // Sholazar Basin
|
|
// The Makers' Perch ground (fast box)
|
|
if (x > 6100.0f && x < 6250.0f && y > 5650.0f && y < 5800.0f)
|
|
{
|
|
// nice slow circle
|
|
if ((x-6183.0f)*(x-6183.0f)+(y-5717.0f)*(y-5717.0f) < 2500.0f)
|
|
areaflag = 2189;
|
|
}
|
|
// Makers' Overlook (ground and cave)
|
|
else if (x > 5634.48f && x < 5774.53f && y < 3475.0f && z > 300.0f)
|
|
{
|
|
if (y > 3380.26f || (y > 3265.0f && z < 360.0f))
|
|
areaflag = 2187;
|
|
}
|
|
break;
|
|
// The Makers' Perch (underground)
|
|
case 2147: // The Stormwright's Shelf (Sholazar Basin)
|
|
if (x > 6199.0f && x < 6283.0f && y > 5705.0f && y < 5817.0f && z < 38.0f) areaflag = 2189; break;
|
|
// Makers' Overlook (deep cave)
|
|
case 267: // Icecrown
|
|
if (x > 5684.0f && x < 5798.0f && y > 3035.0f && y < 3367.0f && z < 358.0f) areaflag = 2187; break;
|
|
// Wyrmrest Temple (Dragonblight)
|
|
case 1814: // Path of the Titans (Dragonblight)
|
|
case 1897: // The Dragon Wastes (Dragonblight)
|
|
// fast box
|
|
if (x > 3400.0f && x < 3700.0f && y > 130.0f && y < 420.0f)
|
|
{
|
|
// nice slow circle
|
|
if ((x-3546.87f)*(x-3546.87f)+(y-272.71f)*(y-272.71f) < 19600.0f) areaflag = 1791;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return areaflag;
|
|
}
|
|
|
|
uint8 Map::GetTerrainType(float x, float y ) const
|
|
{
|
|
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
return gmap->getTerrainType(x, y);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) const
|
|
{
|
|
if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
return gmap->getLiquidStatus(x, y, z, ReqLiquidType, data);
|
|
else
|
|
return LIQUID_MAP_NO_WATER;
|
|
}
|
|
|
|
float Map::GetWaterLevel(float x, float y ) const
|
|
{
|
|
if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
return gmap->getLiquidLevel(x, y);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
if (entry)
|
|
return entry->ID;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
if( entry )
|
|
return ( entry->zone != 0 ) ? entry->zone : entry->ID;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
areaid = entry ? entry->ID : 0;
|
|
zoneid = entry ? (( entry->zone != 0 ) ? entry->zone : entry->ID) : 0;
|
|
}
|
|
|
|
bool Map::IsInWater(float x, float y, float pZ) const
|
|
{
|
|
// Check surface in x, y point for liquid
|
|
if (const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
LiquidData liquid_status;
|
|
if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status))
|
|
{
|
|
if (liquid_status.level - liquid_status.depth_level > 2)
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Map::IsUnderWater(float x, float y, float z) const
|
|
{
|
|
if (const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Map::CheckGridIntegrity(Creature* c, bool moved) const
|
|
{
|
|
Cell const& cur_cell = c->GetCurrentCell();
|
|
|
|
CellPair xy_val = MaNGOS::ComputeCellPair(c->GetPositionX(), c->GetPositionY());
|
|
Cell xy_cell(xy_val);
|
|
if(xy_cell != cur_cell)
|
|
{
|
|
sLog.outError("Creature (GUIDLow: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
|
|
c->GetGUIDLow(),
|
|
c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
|
|
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
|
|
xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
|
|
return true; // not crash at error, just output error in debug mode
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
const char* Map::GetMapName() const
|
|
{
|
|
return i_mapEntry ? i_mapEntry->name[sWorld.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
|
|
}
|
|
|
|
void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair)
|
|
{
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
MaNGOS::VisibleChangesNotifier notifier(*obj);
|
|
TypeContainerVisitor<MaNGOS::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
|
|
CellLock<GridReadGuard> cell_lock(cell, cellpair);
|
|
cell_lock->Visit(cell_lock, player_notifier, *this, *obj, GetVisibilityDistance());
|
|
}
|
|
|
|
void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair )
|
|
{
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
MaNGOS::PlayerNotifier pl_notifier(*player);
|
|
TypeContainerVisitor<MaNGOS::PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier);
|
|
|
|
CellLock<ReadGuard> cell_lock(cell, cellpair);
|
|
cell_lock->Visit(cell_lock, player_notifier, *this, *player, GetVisibilityDistance());
|
|
}
|
|
|
|
void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair )
|
|
{
|
|
MaNGOS::VisibleNotifier notifier(*player);
|
|
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
TypeContainerVisitor<MaNGOS::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
|
|
TypeContainerVisitor<MaNGOS::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
|
|
CellLock<GridReadGuard> cell_lock(cell, cellpair);
|
|
cell_lock->Visit(cell_lock, world_notifier, *this, *player, GetVisibilityDistance());
|
|
cell_lock->Visit(cell_lock, grid_notifier, *this, *player, GetVisibilityDistance());
|
|
|
|
// send data
|
|
notifier.Notify();
|
|
}
|
|
|
|
void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair )
|
|
{
|
|
CellLock<ReadGuard> cell_lock(cell, cellpair);
|
|
MaNGOS::PlayerRelocationNotifier relocationNotifier(*player);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier);
|
|
TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier);
|
|
|
|
cell_lock->Visit(cell_lock, p2grid_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
|
|
cell_lock->Visit(cell_lock, p2world_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
|
|
}
|
|
|
|
void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair)
|
|
{
|
|
CellLock<ReadGuard> cell_lock(cell, cellpair);
|
|
MaNGOS::CreatureRelocationNotifier relocationNotifier(*creature);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate(); // not trigger load unloaded grids at notifier call
|
|
|
|
TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier);
|
|
TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier);
|
|
|
|
cell_lock->Visit(cell_lock, c2world_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
|
|
cell_lock->Visit(cell_lock, c2grid_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
|
|
}
|
|
|
|
void Map::SendInitSelf( Player * player )
|
|
{
|
|
sLog.outDetail("Creating player data for himself %u", player->GetGUIDLow());
|
|
|
|
UpdateData data;
|
|
|
|
// attach to player data current transport data
|
|
if(Transport* transport = player->GetTransport())
|
|
{
|
|
transport->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
}
|
|
|
|
// build data for self presence in world at own client (one time for map)
|
|
player->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
|
|
// build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
|
|
if(Transport* transport = player->GetTransport())
|
|
{
|
|
for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
|
|
{
|
|
if(player!=(*itr) && player->HaveAtClient(*itr))
|
|
{
|
|
(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldPacket packet;
|
|
data.BuildPacket(&packet);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Map::SendInitTransports( Player * player )
|
|
{
|
|
// Hack to send out transports
|
|
MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap;
|
|
|
|
// no transports at map
|
|
if (tmap.find(player->GetMapId()) == tmap.end())
|
|
return;
|
|
|
|
UpdateData transData;
|
|
|
|
MapManager::TransportSet& tset = tmap[player->GetMapId()];
|
|
|
|
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
|
|
{
|
|
// send data for current transport in other place
|
|
if((*i) != player->GetTransport() && (*i)->GetMapId()==i_id)
|
|
{
|
|
(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
|
|
}
|
|
}
|
|
|
|
WorldPacket packet;
|
|
transData.BuildPacket(&packet);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Map::SendRemoveTransports( Player * player )
|
|
{
|
|
// Hack to send out transports
|
|
MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap;
|
|
|
|
// no transports at map
|
|
if (tmap.find(player->GetMapId()) == tmap.end())
|
|
return;
|
|
|
|
UpdateData transData;
|
|
|
|
MapManager::TransportSet& tset = tmap[player->GetMapId()];
|
|
|
|
// except used transport
|
|
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
|
|
if((*i) != player->GetTransport() && (*i)->GetMapId()!=i_id)
|
|
(*i)->BuildOutOfRangeUpdateBlock(&transData);
|
|
|
|
WorldPacket packet;
|
|
transData.BuildPacket(&packet);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
|
|
{
|
|
if(x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
|
|
{
|
|
sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y);
|
|
assert(false);
|
|
}
|
|
i_grids[x][y] = grid;
|
|
}
|
|
|
|
void Map::DoDelayedMovesAndRemoves()
|
|
{
|
|
MoveAllCreaturesInMoveList();
|
|
RemoveAllObjectsInRemoveList();
|
|
}
|
|
|
|
void Map::AddObjectToRemoveList(WorldObject *obj)
|
|
{
|
|
assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId());
|
|
|
|
obj->CleanupsBeforeDelete(); // remove or simplify at least cross referenced links
|
|
|
|
i_objectsToRemove.insert(obj);
|
|
//sLog.outDebug("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
|
|
}
|
|
|
|
void Map::RemoveAllObjectsInRemoveList()
|
|
{
|
|
if(i_objectsToRemove.empty())
|
|
return;
|
|
|
|
//sLog.outDebug("Object remover 1 check.");
|
|
while(!i_objectsToRemove.empty())
|
|
{
|
|
WorldObject* obj = *i_objectsToRemove.begin();
|
|
i_objectsToRemove.erase(i_objectsToRemove.begin());
|
|
|
|
switch(obj->GetTypeId())
|
|
{
|
|
case TYPEID_CORPSE:
|
|
{
|
|
// ??? WTF
|
|
Corpse* corpse = GetCorpse(obj->GetGUID());
|
|
if (!corpse)
|
|
sLog.outError("Try delete corpse/bones %u that not in map", obj->GetGUIDLow());
|
|
else
|
|
Remove(corpse,true);
|
|
break;
|
|
}
|
|
case TYPEID_DYNAMICOBJECT:
|
|
Remove((DynamicObject*)obj,true);
|
|
break;
|
|
case TYPEID_GAMEOBJECT:
|
|
Remove((GameObject*)obj,true);
|
|
break;
|
|
case TYPEID_UNIT:
|
|
Remove((Creature*)obj,true);
|
|
break;
|
|
default:
|
|
sLog.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj->GetTypeId());
|
|
break;
|
|
}
|
|
}
|
|
//sLog.outDebug("Object remover 2 check.");
|
|
}
|
|
|
|
uint32 Map::GetPlayersCountExceptGMs() const
|
|
{
|
|
uint32 count = 0;
|
|
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
if(!itr->getSource()->isGameMaster())
|
|
++count;
|
|
return count;
|
|
}
|
|
|
|
void Map::SendToPlayers(WorldPacket const* data) const
|
|
{
|
|
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->GetSession()->SendPacket(data);
|
|
}
|
|
|
|
bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
|
|
{
|
|
ASSERT(x < MAX_NUMBER_OF_GRIDS);
|
|
ASSERT(y < MAX_NUMBER_OF_GRIDS);
|
|
|
|
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
|
|
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
|
|
|
|
//we must find visible range in cells so we unload only non-visible cells...
|
|
float viewDist = GetVisibilityDistance();
|
|
int cell_range = (int)ceilf(viewDist / SIZE_OF_GRID_CELL) + 1;
|
|
|
|
cell_min << cell_range;
|
|
cell_min -= cell_range;
|
|
cell_max >> cell_range;
|
|
cell_max += cell_range;
|
|
|
|
for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
|
|
{
|
|
Player* plr = iter->getSource();
|
|
|
|
CellPair p = MaNGOS::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY());
|
|
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
|
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
|
|
return true;
|
|
}
|
|
|
|
for(ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter)
|
|
{
|
|
WorldObject* obj = *iter;
|
|
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
|
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Map::AddToActive( Creature* c )
|
|
{
|
|
AddToActiveHelper(c);
|
|
|
|
// also not allow unloading spawn grid to prevent creating creature clone at load
|
|
if(!c->isPet() && c->GetDBTableGUIDLow())
|
|
{
|
|
float x,y,z;
|
|
c->GetRespawnCoord(x,y,z);
|
|
GridPair p = MaNGOS::ComputeGridPair(x, y);
|
|
if(getNGrid(p.x_coord, p.y_coord))
|
|
getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
|
|
else
|
|
{
|
|
GridPair p2 = MaNGOS::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
|
sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
|
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::RemoveFromActive( Creature* c )
|
|
{
|
|
RemoveFromActiveHelper(c);
|
|
|
|
// also allow unloading spawn grid
|
|
if(!c->isPet() && c->GetDBTableGUIDLow())
|
|
{
|
|
float x,y,z;
|
|
c->GetRespawnCoord(x,y,z);
|
|
GridPair p = MaNGOS::ComputeGridPair(x, y);
|
|
if(getNGrid(p.x_coord, p.y_coord))
|
|
getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
|
|
else
|
|
{
|
|
GridPair p2 = MaNGOS::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
|
sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
|
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
|
}
|
|
}
|
|
}
|
|
|
|
template void Map::Add(Corpse *);
|
|
template void Map::Add(Creature *);
|
|
template void Map::Add(GameObject *);
|
|
template void Map::Add(DynamicObject *);
|
|
|
|
template void Map::Remove(Corpse *,bool);
|
|
template void Map::Remove(Creature *,bool);
|
|
template void Map::Remove(GameObject *, bool);
|
|
template void Map::Remove(DynamicObject *, bool);
|
|
|
|
/* ******* Dungeon Instance Maps ******* */
|
|
|
|
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
|
|
: Map(id, expiry, InstanceId, SpawnMode, _parent),
|
|
m_resetAfterUnload(false), m_unloadWhenEmpty(false),
|
|
i_data(NULL), i_script_id(0)
|
|
{
|
|
//lets initialize visibility distance for dungeons
|
|
InstanceMap::InitVisibilityDistance();
|
|
|
|
// the timer is started by default, and stopped when the first player joins
|
|
// this make sure it gets unloaded if for some reason no player joins
|
|
m_unloadTimer = std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
|
|
}
|
|
|
|
InstanceMap::~InstanceMap()
|
|
{
|
|
if(i_data)
|
|
{
|
|
delete i_data;
|
|
i_data = NULL;
|
|
}
|
|
}
|
|
|
|
void InstanceMap::InitVisibilityDistance()
|
|
{
|
|
//init visibility distance for instances
|
|
m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
|
|
}
|
|
|
|
/*
|
|
Do map specific checks to see if the player can enter
|
|
*/
|
|
bool InstanceMap::CanEnter(Player *player)
|
|
{
|
|
if(player->GetMapRef().getTarget() == this)
|
|
{
|
|
sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
|
|
assert(false);
|
|
return false;
|
|
}
|
|
|
|
// cannot enter if the instance is full (player cap), GMs don't count
|
|
uint32 maxPlayers = GetMaxPlayers();
|
|
if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= maxPlayers)
|
|
{
|
|
sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
|
|
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
|
|
return false;
|
|
}
|
|
|
|
// cannot enter while players in the instance are in combat
|
|
Group *pGroup = player->GetGroup();
|
|
if(pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId())
|
|
{
|
|
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
|
|
return false;
|
|
}
|
|
|
|
return Map::CanEnter(player);
|
|
}
|
|
|
|
/*
|
|
Do map specific checks and add the player to the map if successful.
|
|
*/
|
|
bool InstanceMap::Add(Player *player)
|
|
{
|
|
// TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode
|
|
// GMs still can teleport player in instance.
|
|
// Is it needed?
|
|
|
|
{
|
|
Guard guard(*this);
|
|
if(!CanEnter(player))
|
|
return false;
|
|
|
|
// Dungeon only code
|
|
if(IsDungeon())
|
|
{
|
|
// get or create an instance save for the map
|
|
InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
|
|
if(!mapSave)
|
|
{
|
|
sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
|
|
mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
|
|
}
|
|
|
|
// check for existing instance binds
|
|
InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), Difficulty(GetSpawnMode()));
|
|
if(playerBind && playerBind->perm)
|
|
{
|
|
// cannot enter other instances if bound permanently
|
|
if(playerBind->save != mapSave)
|
|
{
|
|
sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
|
|
assert(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Group *pGroup = player->GetGroup();
|
|
if(pGroup)
|
|
{
|
|
// solo saves should be reset when entering a group
|
|
InstanceGroupBind *groupBind = pGroup->GetBoundInstance(this);
|
|
if(playerBind)
|
|
{
|
|
sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
|
|
if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
|
|
assert(false);
|
|
}
|
|
// bind to the group or keep using the group save
|
|
if(!groupBind)
|
|
pGroup->BindToInstance(mapSave, false);
|
|
else
|
|
{
|
|
// cannot jump to a different instance without resetting it
|
|
if(groupBind->save != mapSave)
|
|
{
|
|
sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
|
|
if(mapSave)
|
|
sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
|
|
else
|
|
sLog.outError("MapSave NULL");
|
|
if(groupBind->save)
|
|
sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
|
|
else
|
|
sLog.outError("GroupBind save NULL");
|
|
assert(false);
|
|
}
|
|
// if the group/leader is permanently bound to the instance
|
|
// players also become permanently bound when they enter
|
|
if(groupBind->perm)
|
|
{
|
|
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
|
data << uint32(0);
|
|
player->GetSession()->SendPacket(&data);
|
|
player->BindToInstance(mapSave, true);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// set up a solo bind or continue using it
|
|
if(!playerBind)
|
|
player->BindToInstance(mapSave, false);
|
|
else
|
|
// cannot jump to a different instance without resetting it
|
|
assert(playerBind->save == mapSave);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(i_data) i_data->OnPlayerEnter(player);
|
|
// for normal instances cancel the reset schedule when the
|
|
// first player enters (no players yet)
|
|
SetResetSchedule(false);
|
|
|
|
sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
|
|
// initialize unload state
|
|
m_unloadTimer = 0;
|
|
m_resetAfterUnload = false;
|
|
m_unloadWhenEmpty = false;
|
|
}
|
|
|
|
// this will acquire the same mutex so it cannot be in the previous block
|
|
Map::Add(player);
|
|
return true;
|
|
}
|
|
|
|
void InstanceMap::Update(const uint32& t_diff)
|
|
{
|
|
Map::Update(t_diff);
|
|
|
|
if(i_data)
|
|
i_data->Update(t_diff);
|
|
}
|
|
|
|
void InstanceMap::Remove(Player *player, bool remove)
|
|
{
|
|
sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
|
|
//if last player set unload timer
|
|
if(!m_unloadTimer && m_mapRefManager.getSize() == 1)
|
|
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
|
|
Map::Remove(player, remove);
|
|
// for normal instances schedule the reset after all players have left
|
|
SetResetSchedule(true);
|
|
}
|
|
|
|
void InstanceMap::CreateInstanceData(bool load)
|
|
{
|
|
if(i_data != NULL)
|
|
return;
|
|
|
|
InstanceTemplate const* mInstance = ObjectMgr::GetInstanceTemplate(GetId());
|
|
if (mInstance)
|
|
{
|
|
i_script_id = mInstance->script_id;
|
|
i_data = Script->CreateInstanceData(this);
|
|
}
|
|
|
|
if(!i_data)
|
|
return;
|
|
|
|
if(load)
|
|
{
|
|
// TODO: make a global storage for this
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId);
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
const char* data = fields[0].GetString();
|
|
if(data)
|
|
{
|
|
sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId);
|
|
i_data->Load(data);
|
|
}
|
|
delete result;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sLog.outDebug("New instance data, \"%s\" ,initialized!", objmgr.GetScriptName(i_script_id));
|
|
i_data->Initialize();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns true if there are no players in the instance
|
|
*/
|
|
bool InstanceMap::Reset(uint8 method)
|
|
{
|
|
// note: since the map may not be loaded when the instance needs to be reset
|
|
// the instance must be deleted from the DB by InstanceSaveManager
|
|
|
|
if(HavePlayers())
|
|
{
|
|
if(method == INSTANCE_RESET_ALL)
|
|
{
|
|
// notify the players to leave the instance so it can be reset
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->SendResetFailedNotify(GetId());
|
|
}
|
|
else
|
|
{
|
|
if(method == INSTANCE_RESET_GLOBAL)
|
|
{
|
|
// set the homebind timer for players inside (1 minute)
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->m_InstanceValid = false;
|
|
}
|
|
|
|
// the unload timer is not started
|
|
// instead the map will unload immediately after the players have left
|
|
m_unloadWhenEmpty = true;
|
|
m_resetAfterUnload = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// unloaded at next update
|
|
m_unloadTimer = MIN_UNLOAD_DELAY;
|
|
m_resetAfterUnload = true;
|
|
}
|
|
|
|
return m_mapRefManager.isEmpty();
|
|
}
|
|
|
|
void InstanceMap::PermBindAllPlayers(Player *player)
|
|
{
|
|
if(!IsDungeon())
|
|
return;
|
|
|
|
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
|
|
if(!save)
|
|
{
|
|
sLog.outError("Cannot bind players, no instance save available for map!");
|
|
return;
|
|
}
|
|
|
|
Group *group = player->GetGroup();
|
|
// group members outside the instance group don't get bound
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
{
|
|
Player* plr = itr->getSource();
|
|
// players inside an instance cannot be bound to other instances
|
|
// some players may already be permanently bound, in this case nothing happens
|
|
InstancePlayerBind *bind = plr->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
|
|
if(!bind || !bind->perm)
|
|
{
|
|
plr->BindToInstance(save, true);
|
|
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
|
data << uint32(0);
|
|
plr->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
// if the leader is not in the instance the group will not get a perm bind
|
|
if(group && group->GetLeaderGUID() == plr->GetGUID())
|
|
group->BindToInstance(save, true);
|
|
}
|
|
}
|
|
|
|
void InstanceMap::UnloadAll(bool pForce)
|
|
{
|
|
if(HavePlayers())
|
|
{
|
|
sLog.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!");
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
{
|
|
Player* plr = itr->getSource();
|
|
plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation());
|
|
}
|
|
}
|
|
|
|
if(m_resetAfterUnload == true)
|
|
objmgr.DeleteRespawnTimeForInstance(GetInstanceId());
|
|
|
|
Map::UnloadAll(pForce);
|
|
}
|
|
|
|
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
|
|
{
|
|
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->SendInstanceResetWarning(GetId(), itr->getSource()->GetDifficulty(IsRaid()), timeLeft);
|
|
}
|
|
|
|
void InstanceMap::SetResetSchedule(bool on)
|
|
{
|
|
// only for normal instances
|
|
// the reset time is only scheduled when there are no payers inside
|
|
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
|
|
if(IsDungeon() && !HavePlayers() && !IsRaid() && !IsHeroic())
|
|
{
|
|
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
|
|
if(!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId());
|
|
else sInstanceSaveManager.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), GetInstanceId()));
|
|
}
|
|
}
|
|
|
|
uint32 InstanceMap::GetMaxPlayers() const
|
|
{
|
|
InstanceTemplate const* iTemplate = ObjectMgr::GetInstanceTemplate(GetId());
|
|
if(!iTemplate)
|
|
return 0;
|
|
return IsHeroic() ? iTemplate->maxPlayersHeroic : iTemplate->maxPlayers;
|
|
}
|
|
|
|
/* ******* Battleground Instance Maps ******* */
|
|
|
|
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent, uint8 spawnMode)
|
|
: Map(id, expiry, InstanceId, spawnMode, _parent)
|
|
{
|
|
//lets initialize visibility distance for BG/Arenas
|
|
BattleGroundMap::InitVisibilityDistance();
|
|
}
|
|
|
|
BattleGroundMap::~BattleGroundMap()
|
|
{
|
|
}
|
|
|
|
void BattleGroundMap::InitVisibilityDistance()
|
|
{
|
|
//init visibility distance for BG/Arenas
|
|
m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas();
|
|
}
|
|
|
|
bool BattleGroundMap::CanEnter(Player * player)
|
|
{
|
|
if(player->GetMapRef().getTarget() == this)
|
|
{
|
|
sLog.outError("BGMap::CanEnter - player %u already in map!", player->GetGUIDLow());
|
|
assert(false);
|
|
return false;
|
|
}
|
|
|
|
if(player->GetBattleGroundId() != GetInstanceId())
|
|
return false;
|
|
|
|
// player number limit is checked in bgmgr, no need to do it here
|
|
|
|
return Map::CanEnter(player);
|
|
}
|
|
|
|
bool BattleGroundMap::Add(Player * player)
|
|
{
|
|
{
|
|
Guard guard(*this);
|
|
if(!CanEnter(player))
|
|
return false;
|
|
// reset instance validity, battleground maps do not homebind
|
|
player->m_InstanceValid = true;
|
|
}
|
|
return Map::Add(player);
|
|
}
|
|
|
|
void BattleGroundMap::Remove(Player *player, bool remove)
|
|
{
|
|
sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
|
|
Map::Remove(player, remove);
|
|
}
|
|
|
|
void BattleGroundMap::SetUnload()
|
|
{
|
|
m_unloadTimer = MIN_UNLOAD_DELAY;
|
|
}
|
|
|
|
void BattleGroundMap::UnloadAll(bool pForce)
|
|
{
|
|
while(HavePlayers())
|
|
{
|
|
if(Player * plr = m_mapRefManager.getFirst()->getSource())
|
|
{
|
|
plr->TeleportTo(plr->GetBattleGroundEntryPoint());
|
|
// TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator.
|
|
// just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop
|
|
// note that this remove is not needed if the code works well in other places
|
|
plr->GetMapRef().unlink();
|
|
}
|
|
}
|
|
|
|
Map::UnloadAll(pForce);
|
|
}
|
|
|
|
/// Put scripts in the execution queue
|
|
void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
|
|
{
|
|
///- Find the script map
|
|
ScriptMapMap::const_iterator s = scripts.find(id);
|
|
if (s == scripts.end())
|
|
return;
|
|
|
|
// prepare static data
|
|
uint64 sourceGUID = source->GetGUID();
|
|
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
|
|
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
|
|
|
|
///- Schedule script execution for all scripts in the script map
|
|
ScriptMap const *s2 = &(s->second);
|
|
bool immedScript = false;
|
|
for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
|
|
{
|
|
ScriptAction sa;
|
|
sa.sourceGUID = sourceGUID;
|
|
sa.targetGUID = targetGUID;
|
|
sa.ownerGUID = ownerGUID;
|
|
|
|
sa.script = &iter->second;
|
|
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + iter->first), sa));
|
|
if (iter->first == 0)
|
|
immedScript = true;
|
|
|
|
sWorld.IncreaseScheduledScriptsCount();
|
|
}
|
|
///- If one of the effects should be immediate, launch the script execution
|
|
if (immedScript)
|
|
ScriptsProcess();
|
|
}
|
|
|
|
void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
|
|
{
|
|
// NOTE: script record _must_ exist until command executed
|
|
|
|
// prepare static data
|
|
uint64 sourceGUID = source->GetGUID();
|
|
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
|
|
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
|
|
|
|
ScriptAction sa;
|
|
sa.sourceGUID = sourceGUID;
|
|
sa.targetGUID = targetGUID;
|
|
sa.ownerGUID = ownerGUID;
|
|
|
|
sa.script = &script;
|
|
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + delay), sa));
|
|
|
|
sWorld.IncreaseScheduledScriptsCount();
|
|
|
|
///- If effects should be immediate, launch the script execution
|
|
if(delay == 0)
|
|
ScriptsProcess();
|
|
}
|
|
|
|
/// Process queued scripts
|
|
void Map::ScriptsProcess()
|
|
{
|
|
if (m_scriptSchedule.empty())
|
|
return;
|
|
|
|
///- Process overdue queued scripts
|
|
std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
|
|
// ok as multimap is a *sorted* associative container
|
|
while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
|
|
{
|
|
ScriptAction const& step = iter->second;
|
|
|
|
Object* source = NULL;
|
|
|
|
if(step.sourceGUID)
|
|
{
|
|
switch(GUID_HIPART(step.sourceGUID))
|
|
{
|
|
case HIGHGUID_ITEM:
|
|
// case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
|
|
{
|
|
Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
|
|
if(player)
|
|
source = player->GetItemByGuid(step.sourceGUID);
|
|
break;
|
|
}
|
|
case HIGHGUID_UNIT:
|
|
source = GetCreature(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_PET:
|
|
source = GetPet(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_VEHICLE:
|
|
source = GetVehicle(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_PLAYER:
|
|
source = HashMapHolder<Player>::Find(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_GAMEOBJECT:
|
|
source = GetGameObject(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_CORPSE:
|
|
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
|
|
break;
|
|
default:
|
|
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(source && !source->IsInWorld()) source = NULL;
|
|
|
|
Object* target = NULL;
|
|
|
|
if(step.targetGUID)
|
|
{
|
|
switch(GUID_HIPART(step.targetGUID))
|
|
{
|
|
case HIGHGUID_UNIT:
|
|
target = GetCreature(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_PET:
|
|
target = GetPet(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_VEHICLE:
|
|
target = GetVehicle(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_PLAYER: // empty GUID case also
|
|
target = HashMapHolder<Player>::Find(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_GAMEOBJECT:
|
|
target = GetGameObject(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_CORPSE:
|
|
target = HashMapHolder<Corpse>::Find(step.targetGUID);
|
|
break;
|
|
default:
|
|
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(target && !target->IsInWorld()) target = NULL;
|
|
|
|
switch (step.script->command)
|
|
{
|
|
case SCRIPT_COMMAND_TALK:
|
|
{
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
|
|
break;
|
|
}
|
|
|
|
if(source->GetTypeId()!=TYPEID_UNIT)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
uint64 unit_target = target ? target->GetGUID() : 0;
|
|
|
|
//datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
|
|
switch(step.script->datalong)
|
|
{
|
|
case 0: // Say
|
|
((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
|
|
break;
|
|
case 1: // Whisper
|
|
if(!unit_target)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
|
|
break;
|
|
}
|
|
((Creature *)source)->Whisper(step.script->dataint,unit_target);
|
|
break;
|
|
case 2: // Yell
|
|
((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
|
|
break;
|
|
case 3: // Emote text
|
|
((Creature *)source)->TextEmote(step.script->dataint, unit_target);
|
|
break;
|
|
default:
|
|
break; // must be already checked at load
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_EMOTE:
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
|
|
break;
|
|
}
|
|
|
|
if(source->GetTypeId()!=TYPEID_UNIT)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
((Creature *)source)->HandleEmoteCommand(step.script->datalong);
|
|
break;
|
|
case SCRIPT_COMMAND_FIELD_SET:
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
|
|
break;
|
|
}
|
|
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
|
|
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
source->SetUInt32Value(step.script->datalong, step.script->datalong2);
|
|
break;
|
|
case SCRIPT_COMMAND_MOVE_TO:
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
|
|
break;
|
|
}
|
|
|
|
if(source->GetTypeId()!=TYPEID_UNIT)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
|
|
((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0);
|
|
break;
|
|
case SCRIPT_COMMAND_FLAG_SET:
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
|
|
break;
|
|
}
|
|
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
|
|
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
source->SetFlag(step.script->datalong, step.script->datalong2);
|
|
break;
|
|
case SCRIPT_COMMAND_FLAG_REMOVE:
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
|
|
break;
|
|
}
|
|
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
|
|
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
source->RemoveFlag(step.script->datalong, step.script->datalong2);
|
|
break;
|
|
|
|
case SCRIPT_COMMAND_TELEPORT_TO:
|
|
{
|
|
// accept player in any one from target/source arg
|
|
if (!target && !source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
|
|
break;
|
|
}
|
|
|
|
// must be only Player
|
|
if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
|
|
|
|
pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_KILL_CREDIT:
|
|
{
|
|
// accept player in any one from target/source arg
|
|
if (!target && !source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_KILL_CREDIT call for NULL object.");
|
|
break;
|
|
}
|
|
|
|
// must be only Player
|
|
if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_KILL_CREDIT call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
|
|
|
|
if (step.script->datalong2)
|
|
{
|
|
pSource->RewardPlayerAndGroupAtEvent(step.script->datalong, pSource);
|
|
}
|
|
else
|
|
{
|
|
pSource->KilledMonsterCredit(step.script->datalong, 0);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
|
{
|
|
if(!step.script->datalong) // creature not specified
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
|
|
break;
|
|
}
|
|
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
|
|
break;
|
|
}
|
|
|
|
WorldObject* summoner = dynamic_cast<WorldObject*>(source);
|
|
|
|
if(!summoner)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
float x = step.script->x;
|
|
float y = step.script->y;
|
|
float z = step.script->z;
|
|
float o = step.script->o;
|
|
|
|
Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
|
|
if (!pCreature)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
|
{
|
|
if(!step.script->datalong) // gameobject not specified
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
|
|
break;
|
|
}
|
|
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
|
|
break;
|
|
}
|
|
|
|
WorldObject* summoner = dynamic_cast<WorldObject*>(source);
|
|
|
|
if(!summoner)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
GameObject *go = NULL;
|
|
int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
|
|
|
|
CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
|
|
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap());
|
|
|
|
if ( !go )
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
|
|
break;
|
|
}
|
|
|
|
if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
|
|
go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
|
|
go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
|
|
go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
|
|
break;
|
|
}
|
|
|
|
if( go->isSpawned() )
|
|
break; //gameobject already spawned
|
|
|
|
go->SetLootState(GO_READY);
|
|
go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
|
|
|
|
go->GetMap()->Add(go);
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_OPEN_DOOR:
|
|
{
|
|
if(!step.script->datalong) // door not specified
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
|
|
break;
|
|
}
|
|
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
|
|
break;
|
|
}
|
|
|
|
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
Unit* caster = (Unit*)source;
|
|
|
|
GameObject *door = NULL;
|
|
int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
|
|
|
|
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
|
|
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
|
|
|
|
if (!door)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
|
|
break;
|
|
}
|
|
if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
|
|
break;
|
|
}
|
|
|
|
if (door->GetGoState() != GO_STATE_READY)
|
|
break; //door already open
|
|
|
|
door->UseDoorOrButton(time_to_close);
|
|
|
|
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
|
|
((GameObject*)target)->UseDoorOrButton(time_to_close);
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_CLOSE_DOOR:
|
|
{
|
|
if(!step.script->datalong) // guid for door not specified
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
|
|
break;
|
|
}
|
|
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
|
|
break;
|
|
}
|
|
|
|
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
Unit* caster = (Unit*)source;
|
|
|
|
GameObject *door = NULL;
|
|
int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
|
|
|
|
CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
|
|
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
|
|
|
|
if ( !door )
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
|
|
break;
|
|
}
|
|
if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
|
|
break;
|
|
}
|
|
|
|
if( door->GetGoState() == GO_STATE_READY )
|
|
break; //door already closed
|
|
|
|
door->UseDoorOrButton(time_to_open);
|
|
|
|
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
|
|
((GameObject*)target)->UseDoorOrButton(time_to_open);
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
|
{
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
|
|
break;
|
|
}
|
|
|
|
if(!target)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
|
|
break;
|
|
}
|
|
|
|
// when script called for item spell casting then target == (unit or GO) and source is player
|
|
WorldObject* worldObject;
|
|
Player* player;
|
|
|
|
if(target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
worldObject = (WorldObject*)source;
|
|
player = (Player*)target;
|
|
}
|
|
else
|
|
{
|
|
if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
if(source->GetTypeId()!=TYPEID_PLAYER)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
worldObject = (WorldObject*)target;
|
|
player = (Player*)source;
|
|
}
|
|
|
|
// quest id and flags checked at script loading
|
|
if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
|
|
(step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
|
|
player->AreaExploredOrEventHappens(step.script->datalong);
|
|
else
|
|
player->FailQuest(step.script->datalong);
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
|
|
{
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
|
|
break;
|
|
}
|
|
|
|
if(!source->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
if(!target)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
|
|
break;
|
|
}
|
|
|
|
if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
Unit* caster = (Unit*)source;
|
|
|
|
GameObject *go = (GameObject*)target;
|
|
|
|
go->Use(caster);
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_REMOVE_AURA:
|
|
{
|
|
Object* cmdTarget = step.script->datalong2 ? source : target;
|
|
|
|
if(!cmdTarget)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
|
|
break;
|
|
}
|
|
|
|
if(!cmdTarget->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_CAST_SPELL:
|
|
{
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
|
|
break;
|
|
}
|
|
|
|
Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target;
|
|
|
|
if(!cmdTarget)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x01 ? "source" : "target");
|
|
break;
|
|
}
|
|
|
|
if(!cmdTarget->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
Unit* spellTarget = (Unit*)cmdTarget;
|
|
|
|
Object* cmdSource = step.script->datalong2 & 0x02 ? target : source;
|
|
|
|
if(!cmdSource)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x02 ? "target" : "source");
|
|
break;
|
|
}
|
|
|
|
if(!cmdSource->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
Unit* spellSource = (Unit*)cmdSource;
|
|
|
|
//TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
|
|
spellSource->CastSpell(spellTarget,step.script->datalong,false);
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_PLAY_SOUND:
|
|
{
|
|
if(!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
|
|
break;
|
|
}
|
|
|
|
WorldObject* pSource = dynamic_cast<WorldObject*>(source);
|
|
if(!pSource)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
|
Player* pTarget = NULL;
|
|
if(step.script->datalong2 & 1)
|
|
{
|
|
if(!target)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
|
|
break;
|
|
}
|
|
|
|
if(target->GetTypeId()!=TYPEID_PLAYER)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
pTarget = (Player*)target;
|
|
}
|
|
|
|
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
|
if(step.script->datalong2 & 2)
|
|
pSource->PlayDistanceSound(step.script->datalong,pTarget);
|
|
else
|
|
pSource->PlayDirectSound(step.script->datalong,pTarget);
|
|
break;
|
|
}
|
|
default:
|
|
sLog.outError("Unknown script command %u called.",step.script->command);
|
|
break;
|
|
}
|
|
|
|
m_scriptSchedule.erase(iter);
|
|
sWorld.DecreaseScheduledScriptCount();
|
|
|
|
iter = m_scriptSchedule.begin();
|
|
}
|
|
return;
|
|
}
|
|
|
|
Creature* Map::GetCreature(uint64 guid)
|
|
{
|
|
return m_objectsStore.find<Creature>(guid, (Creature*)NULL);
|
|
}
|
|
|
|
Vehicle* Map::GetVehicle(uint64 guid)
|
|
{
|
|
return m_objectsStore.find<Vehicle>(guid, (Vehicle*)NULL);
|
|
}
|
|
|
|
Pet* Map::GetPet(uint64 guid)
|
|
{
|
|
return m_objectsStore.find<Pet>(guid, (Pet*)NULL);
|
|
}
|
|
|
|
Corpse* Map::GetCorpse(uint64 guid)
|
|
{
|
|
Corpse * ret = ObjectAccessor::GetCorpseInMap(guid,GetId());
|
|
if (!ret)
|
|
return NULL;
|
|
if (ret->GetInstanceId() != GetInstanceId())
|
|
return NULL;
|
|
return ret;
|
|
}
|
|
|
|
Creature* Map::GetCreatureOrPetOrVehicle(uint64 guid)
|
|
{
|
|
if (IS_PLAYER_GUID(guid))
|
|
return NULL;
|
|
|
|
if (IS_PET_GUID(guid))
|
|
return GetPet(guid);
|
|
|
|
if (IS_VEHICLE_GUID(guid))
|
|
return GetVehicle(guid);
|
|
|
|
return GetCreature(guid);
|
|
}
|
|
|
|
GameObject* Map::GetGameObject(uint64 guid)
|
|
{
|
|
return m_objectsStore.find<GameObject>(guid, (GameObject*)NULL);
|
|
}
|
|
|
|
DynamicObject* Map::GetDynamicObject(uint64 guid)
|
|
{
|
|
return m_objectsStore.find<DynamicObject>(guid, (DynamicObject*)NULL);
|
|
}
|
|
|
|
WorldObject* Map::GetWorldObject(uint64 guid)
|
|
{
|
|
switch(GUID_HIPART(guid))
|
|
{
|
|
case HIGHGUID_PLAYER: return ObjectAccessor::FindPlayer(guid);
|
|
case HIGHGUID_GAMEOBJECT: return GetGameObject(guid);
|
|
case HIGHGUID_UNIT: return GetCreature(guid);
|
|
case HIGHGUID_PET: return GetPet(guid);
|
|
case HIGHGUID_VEHICLE: return GetVehicle(guid);
|
|
case HIGHGUID_DYNAMICOBJECT:return GetDynamicObject(guid);
|
|
case HIGHGUID_CORPSE: return GetCorpse(guid);
|
|
case HIGHGUID_MO_TRANSPORT:
|
|
case HIGHGUID_TRANSPORT:
|
|
default: break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Map::SendObjectUpdates()
|
|
{
|
|
UpdateDataMapType update_players;
|
|
|
|
while(!i_objectsToClientUpdate.empty())
|
|
{
|
|
Object* obj = *i_objectsToClientUpdate.begin();
|
|
i_objectsToClientUpdate.erase(i_objectsToClientUpdate.begin());
|
|
obj->BuildUpdateData(update_players);
|
|
}
|
|
|
|
WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
|
|
for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
|
|
{
|
|
iter->second.BuildPacket(&packet);
|
|
iter->first->GetSession()->SendPacket(&packet);
|
|
packet.clear(); // clean the string
|
|
}
|
|
}
|
|
|
|
uint32 Map::GenerateLocalLowGuid(HighGuid guidhigh)
|
|
{
|
|
// TODO: for map local guid counters possible force reload map instead shutdown server at guid counter overflow
|
|
switch(guidhigh)
|
|
{
|
|
case HIGHGUID_DYNAMICOBJECT:
|
|
if (m_hiDynObjectGuid >= 0xFFFFFFFE)
|
|
{
|
|
sLog.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiDynObjectGuid++;
|
|
case HIGHGUID_PET:
|
|
if(m_hiPetGuid>=0x00FFFFFE)
|
|
{
|
|
sLog.outError("Pet guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiPetGuid++;
|
|
case HIGHGUID_VEHICLE:
|
|
if(m_hiVehicleGuid>=0x00FFFFFF)
|
|
{
|
|
sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiVehicleGuid++;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
ASSERT(0);
|
|
return 0;
|
|
}
|
|
|