mirror of
https://github.com/mangosfour/server.git
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1493 lines
50 KiB
C++
1493 lines
50 KiB
C++
/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Item.h"
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#include "UpdateData.h"
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#include "Chat.h"
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void WorldSession::HandleSplitItemOpcode(WorldPacket& recv_data)
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{
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// DEBUG_LOG("WORLD: CMSG_SPLIT_ITEM");
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uint8 srcbag, srcslot, dstbag, dstslot;
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uint32 count;
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recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count;
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// DEBUG_LOG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
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uint16 src = ((srcbag << 8) | srcslot);
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uint16 dst = ((dstbag << 8) | dstslot);
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if (src == dst)
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return;
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if (count == 0)
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return; // check count - if zero it's fake packet
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if (!_player->IsValidPos(srcbag, srcslot, true))
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{
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_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
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{
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_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
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return;
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}
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_player->SplitItem(src, dst, count);
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}
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void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recv_data)
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{
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// DEBUG_LOG("WORLD: CMSG_SWAP_INV_ITEM");
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uint8 srcslot, dstslot;
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recv_data >> dstslot >> srcslot;
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// DEBUG_LOG("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
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// prevent attempt swap same item to current position generated by client at special cheating sequence
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if (srcslot == dstslot)
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return;
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if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
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{
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_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
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{
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_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
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return;
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}
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uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
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uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
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_player->SwapItem(src, dst);
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}
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void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recv_data)
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{
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ObjectGuid itemGuid;
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uint8 dstslot;
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recv_data >> itemGuid >> dstslot;
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// cheating attempt, client should never send opcode in that case
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if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
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return;
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Item* item = _player->GetItemByGuid(itemGuid);
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uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
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if (!item || item->GetPos() == dstpos)
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return;
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_player->SwapItem(item->GetPos(), dstpos);
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}
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void WorldSession::HandleSwapItem(WorldPacket& recv_data)
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{
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// DEBUG_LOG("WORLD: CMSG_SWAP_ITEM");
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uint8 dstbag, dstslot, srcbag, srcslot;
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recv_data >> dstbag >> dstslot >> srcbag >> srcslot ;
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// DEBUG_LOG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
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uint16 src = ((srcbag << 8) | srcslot);
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uint16 dst = ((dstbag << 8) | dstslot);
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// prevent attempt swap same item to current position generated by client at special cheating sequence
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if (src == dst)
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return;
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if (!_player->IsValidPos(srcbag, srcslot, true))
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{
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_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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if (!_player->IsValidPos(dstbag, dstslot, true))
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{
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_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
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return;
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}
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_player->SwapItem(src, dst);
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}
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void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recv_data)
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{
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// DEBUG_LOG("WORLD: CMSG_AUTOEQUIP_ITEM");
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uint8 srcbag, srcslot;
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recv_data >> srcbag >> srcslot;
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// DEBUG_LOG("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
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Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
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if (!pSrcItem)
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return; // only at cheat
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uint16 dest;
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InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag());
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, pSrcItem, NULL);
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return;
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}
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uint16 src = pSrcItem->GetPos();
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if (dest == src) // prevent equip in same slot, only at cheat
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return;
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Item* pDstItem = _player->GetItemByPos(dest);
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if (!pDstItem) // empty slot, simple case
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{
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_player->RemoveItem(srcbag, srcslot, true);
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_player->EquipItem(dest, pSrcItem, true);
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_player->AutoUnequipOffhandIfNeed();
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}
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else // have currently equipped item, not simple case
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{
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uint8 dstbag = pDstItem->GetBagSlot();
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uint8 dstslot = pDstItem->GetSlot();
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msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag());
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, pDstItem, NULL);
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return;
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}
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// check dest->src move possibility
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ItemPosCountVec sSrc;
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uint16 eSrc = 0;
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if (_player->IsInventoryPos(src))
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{
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msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true);
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if (msg != EQUIP_ERR_OK)
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msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
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if (msg != EQUIP_ERR_OK)
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msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
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}
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else if (_player->IsBankPos(src))
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{
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msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true);
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if (msg != EQUIP_ERR_OK)
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msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
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if (msg != EQUIP_ERR_OK)
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msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
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}
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else if (_player->IsEquipmentPos(src))
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{
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msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true);
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if (msg == EQUIP_ERR_OK)
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msg = _player->CanUnequipItem(eSrc, true);
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}
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, pDstItem, pSrcItem);
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return;
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}
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// now do moves, remove...
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_player->RemoveItem(dstbag, dstslot, false);
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_player->RemoveItem(srcbag, srcslot, false);
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// add to dest
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_player->EquipItem(dest, pSrcItem, true);
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// add to src
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if (_player->IsInventoryPos(src))
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_player->StoreItem(sSrc, pDstItem, true);
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else if (_player->IsBankPos(src))
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_player->BankItem(sSrc, pDstItem, true);
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else if (_player->IsEquipmentPos(src))
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_player->EquipItem(eSrc, pDstItem, true);
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_player->AutoUnequipOffhandIfNeed();
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}
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}
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void WorldSession::HandleDestroyItemOpcode(WorldPacket& recv_data)
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{
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// DEBUG_LOG("WORLD: CMSG_DESTROYITEM");
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uint8 bag, slot, count, data1, data2, data3;
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recv_data >> bag >> slot >> count >> data1 >> data2 >> data3;
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// DEBUG_LOG("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
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uint16 pos = (bag << 8) | slot;
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// prevent drop unequipable items (in combat, for example) and non-empty bags
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if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
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{
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InventoryResult msg = _player->CanUnequipItem(pos, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, _player->GetItemByPos(pos), NULL);
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return;
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}
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}
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Item* pItem = _player->GetItemByPos(bag, slot);
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if (!pItem)
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{
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_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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// checked at client side and not have server side appropriate error output
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if (pItem->GetProto()->Flags & ITEM_FLAG_INDESTRUCTIBLE)
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{
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_player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, NULL);
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return;
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}
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if (count)
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{
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uint32 i_count = count;
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_player->DestroyItemCount(pItem, i_count, true);
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}
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else
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_player->DestroyItem(bag, slot, true);
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}
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// Only _static_ data send in this packet !!!
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void WorldSession::HandleItemQuerySingleOpcode(WorldPacket& recv_data)
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{
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// DEBUG_LOG("WORLD: CMSG_ITEM_QUERY_SINGLE");
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uint32 item;
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recv_data >> item;
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DETAIL_LOG("STORAGE: Item Query = %u", item);
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ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(item);
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if (pProto)
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{
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int loc_idx = GetSessionDbLocaleIndex();
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std::string name = pProto->Name1;
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std::string description = pProto->Description;
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sObjectMgr.GetItemLocaleStrings(pProto->ItemId, loc_idx, &name, &description);
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// guess size
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WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
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data << pProto->ItemId;
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data << pProto->Class;
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data << pProto->SubClass;
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data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache?
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data << name;
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data << uint8(0x00); // pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
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data << uint8(0x00); // pProto->Name3; // blizz not send name there, just uint8(0x00);
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data << uint8(0x00); // pProto->Name4; // blizz not send name there, just uint8(0x00);
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data << pProto->DisplayInfoID;
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data << pProto->Quality;
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data << pProto->Flags;
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data << pProto->Flags2; // new in 3.2
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data << pProto->BuyPrice;
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data << pProto->SellPrice;
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data << pProto->InventoryType;
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data << pProto->AllowableClass;
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data << pProto->AllowableRace;
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data << pProto->ItemLevel;
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data << pProto->RequiredLevel;
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data << pProto->RequiredSkill;
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data << pProto->RequiredSkillRank;
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data << pProto->RequiredSpell;
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data << pProto->RequiredHonorRank;
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data << pProto->RequiredCityRank;
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data << pProto->RequiredReputationFaction;
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data << pProto->RequiredReputationRank;
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data << int32(pProto->MaxCount);
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data << int32(pProto->Stackable);
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data << pProto->ContainerSlots;
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data << pProto->StatsCount; // item stats count
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for (uint32 i = 0; i < pProto->StatsCount; ++i)
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{
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data << pProto->ItemStat[i].ItemStatType;
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data << pProto->ItemStat[i].ItemStatValue;
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data << uint32(0); // 4.0.0
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data << uint32(0); // 4.0.0
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}
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data << pProto->ScalingStatDistribution; // scaling stats distribution
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data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
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//for(int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
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//{
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// data << pProto->Damage[i].DamageMin;
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// data << pProto->Damage[i].DamageMax;
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// data << pProto->Damage[i].DamageType;
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//}
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// resistances (7)
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//data << pProto->Armor;
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//data << pProto->HolyRes;
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//data << pProto->FireRes;
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//data << pProto->NatureRes;
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//data << pProto->FrostRes;
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//data << pProto->ShadowRes;
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//data << pProto->ArcaneRes;
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data << uint32(0); // DamageType
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//data << pProto->AmmoType;
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data << pProto->Delay;
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data << pProto->RangedModRange;
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for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
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{
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// send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
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// use `item_template` or if not set then only use spell cooldowns
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SpellEntry const* spell = sSpellStore.LookupEntry(pProto->Spells[s].SpellId);
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if (spell)
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{
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bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
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data << pProto->Spells[s].SpellId;
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data << pProto->Spells[s].SpellTrigger;
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data << uint32(-abs(pProto->Spells[s].SpellCharges));
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if (db_data)
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{
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data << uint32(pProto->Spells[s].SpellCooldown);
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data << uint32(pProto->Spells[s].SpellCategory);
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data << uint32(pProto->Spells[s].SpellCategoryCooldown);
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}
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else
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{
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data << uint32(spell->GetRecoveryTime());
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data << uint32(spell->GetCategory());
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data << uint32(spell->GetCategoryRecoveryTime());
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}
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}
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else
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{
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(-1);
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data << uint32(0);
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data << uint32(-1);
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}
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}
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data << pProto->Bonding;
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data << description;
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data << pProto->PageText;
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data << pProto->LanguageID;
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data << pProto->PageMaterial;
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data << pProto->StartQuest;
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data << pProto->LockID;
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data << int32(pProto->Material);
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data << pProto->Sheath;
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data << pProto->RandomProperty;
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data << pProto->RandomSuffix;
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data << pProto->Block;
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data << pProto->ItemSet;
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data << pProto->MaxDurability;
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data << pProto->Area;
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data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
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data << pProto->BagFamily;
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data << pProto->TotemCategory;
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for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
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{
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data << pProto->Socket[s].Color;
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data << pProto->Socket[s].Content;
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}
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data << uint32(pProto->socketBonus);
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data << uint32(pProto->GemProperties);
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data << int32(pProto->RequiredDisenchantSkill);
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data << float(pProto->ArmorDamageModifier);
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data << uint32(pProto->Duration); // added in 2.4.2.8209, duration (seconds)
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data << uint32(pProto->ItemLimitCategory); // WotLK, ItemLimitCategory
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data << uint32(pProto->HolidayId); // Holiday.dbc?
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data << float(0); // damage/armor scaling factor
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data << uint32(0); // 4.0.0
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data << uint32(0); // 4.0.0
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SendPacket( &data );
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}
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else
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{
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DEBUG_LOG("WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item);
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WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
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data << uint32(item | 0x80000000);
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SendPacket(&data);
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}
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}
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void WorldSession::HandleReadItemOpcode(WorldPacket& recv_data)
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{
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// DEBUG_LOG( "WORLD: CMSG_READ_ITEM");
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uint8 bag, slot;
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recv_data >> bag >> slot;
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// sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
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Item* pItem = _player->GetItemByPos(bag, slot);
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if (pItem && pItem->GetProto()->PageText)
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{
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WorldPacket data;
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InventoryResult msg = _player->CanUseItem(pItem);
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if (msg == EQUIP_ERR_OK)
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{
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data.Initialize(SMSG_READ_ITEM_OK, 8);
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DETAIL_LOG("STORAGE: Item page sent");
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}
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else
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{
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data.Initialize(SMSG_READ_ITEM_FAILED, 8);
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DETAIL_LOG("STORAGE: Unable to read item");
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_player->SendEquipError(msg, pItem, NULL);
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}
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data << ObjectGuid(pItem->GetObjectGuid());
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SendPacket(&data);
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}
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else
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_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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}
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void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket& recv_data)
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{
|
|
DEBUG_LOG("WORLD: Received CMSG_PAGE_TEXT_QUERY");
|
|
|
|
uint32 itemid;
|
|
ObjectGuid guid;
|
|
|
|
recv_data >> itemid >> guid;
|
|
|
|
DETAIL_LOG("Packet Info: itemid: %u guid: %s", itemid, guid.GetString().c_str());
|
|
}
|
|
|
|
void WorldSession::HandleSellItemOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received CMSG_SELL_ITEM");
|
|
|
|
ObjectGuid vendorGuid;
|
|
ObjectGuid itemGuid;
|
|
uint32 count;
|
|
|
|
recv_data >> vendorGuid;
|
|
recv_data >> itemGuid;
|
|
recv_data >> count;
|
|
|
|
if (!itemGuid)
|
|
return;
|
|
|
|
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR);
|
|
if (!pCreature)
|
|
{
|
|
DEBUG_LOG("WORLD: HandleSellItemOpcode - %s not found or you can't interact with him.", vendorGuid.GetString().c_str());
|
|
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemGuid, 0);
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
Item* pItem = _player->GetItemByGuid(itemGuid);
|
|
if (pItem)
|
|
{
|
|
// prevent sell not owner item
|
|
if (_player->GetObjectGuid() != pItem->GetOwnerGuid())
|
|
{
|
|
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemGuid, 0);
|
|
return;
|
|
}
|
|
|
|
// prevent sell non empty bag by drag-and-drop at vendor's item list
|
|
if (pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
|
|
{
|
|
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemGuid, 0);
|
|
return;
|
|
}
|
|
|
|
// prevent sell currently looted item
|
|
if (_player->GetLootGuid() == pItem->GetObjectGuid())
|
|
{
|
|
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemGuid, 0);
|
|
return;
|
|
}
|
|
|
|
// special case at auto sell (sell all)
|
|
if (count == 0)
|
|
{
|
|
count = pItem->GetCount();
|
|
}
|
|
else
|
|
{
|
|
// prevent sell more items that exist in stack (possible only not from client)
|
|
if (count > pItem->GetCount())
|
|
{
|
|
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemGuid, 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
ItemPrototype const* pProto = pItem->GetProto();
|
|
if (pProto)
|
|
{
|
|
if (pProto->SellPrice > 0)
|
|
{
|
|
if (count < pItem->GetCount()) // need split items
|
|
{
|
|
Item* pNewItem = pItem->CloneItem(count, _player);
|
|
if (!pNewItem)
|
|
{
|
|
sLog.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
|
|
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemGuid, 0);
|
|
return;
|
|
}
|
|
|
|
pItem->SetCount(pItem->GetCount() - count);
|
|
_player->ItemRemovedQuestCheck(pItem->GetEntry(), count);
|
|
if (_player->IsInWorld())
|
|
pItem->SendCreateUpdateToPlayer(_player);
|
|
pItem->SetState(ITEM_CHANGED, _player);
|
|
|
|
_player->AddItemToBuyBackSlot(pNewItem);
|
|
if (_player->IsInWorld())
|
|
pNewItem->SendCreateUpdateToPlayer(_player);
|
|
}
|
|
else
|
|
{
|
|
_player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
_player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
|
|
pItem->RemoveFromUpdateQueueOf(_player);
|
|
_player->AddItemToBuyBackSlot(pItem);
|
|
}
|
|
|
|
uint32 money = pProto->SellPrice * count;
|
|
|
|
_player->ModifyMoney(money);
|
|
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money);
|
|
}
|
|
else
|
|
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemGuid, 0);
|
|
return;
|
|
}
|
|
}
|
|
_player->SendSellError(SELL_ERR_CANT_FIND_ITEM, pCreature, itemGuid, 0);
|
|
return;
|
|
}
|
|
|
|
void WorldSession::HandleBuybackItem(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received CMSG_BUYBACK_ITEM");
|
|
ObjectGuid vendorGuid;
|
|
uint32 slot;
|
|
|
|
recv_data >> vendorGuid >> slot;
|
|
|
|
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR);
|
|
if (!pCreature)
|
|
{
|
|
DEBUG_LOG("WORLD: HandleBuybackItem - %s not found or you can't interact with him.", vendorGuid.GetString().c_str());
|
|
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid(), 0);
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
Item* pItem = _player->GetItemFromBuyBackSlot(slot);
|
|
if (pItem)
|
|
{
|
|
uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START);
|
|
if (_player->GetMoney() < price)
|
|
{
|
|
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0);
|
|
return;
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
_player->ModifyMoney(-(int32)price);
|
|
_player->RemoveItemFromBuyBackSlot(slot, false);
|
|
_player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
|
|
_player->StoreItem(dest, pItem, true);
|
|
}
|
|
else
|
|
_player->SendEquipError(msg, pItem, NULL);
|
|
return;
|
|
}
|
|
else
|
|
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0);
|
|
}
|
|
|
|
void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received CMSG_BUY_ITEM_IN_SLOT");
|
|
ObjectGuid vendorGuid;
|
|
ObjectGuid bagGuid;
|
|
uint32 item, slot, count;
|
|
uint8 bagslot;
|
|
|
|
recv_data >> vendorGuid >> item >> slot >> bagGuid >> bagslot >> count;
|
|
|
|
// client side expected counting from 1, and we send to client vendorslot+1 already
|
|
if (slot > 0)
|
|
--slot;
|
|
else
|
|
return; // cheating
|
|
|
|
uint8 bag = NULL_BAG; // init for case invalid bagGUID
|
|
|
|
// find bag slot by bag guid
|
|
if (bagGuid == _player->GetObjectGuid())
|
|
bag = INVENTORY_SLOT_BAG_0;
|
|
else
|
|
{
|
|
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Bag* pBag = (Bag*)_player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (bagGuid == pBag->GetObjectGuid())
|
|
{
|
|
bag = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// bag not found, cheating?
|
|
if (bag == NULL_BAG)
|
|
return;
|
|
|
|
GetPlayer()->BuyItemFromVendorSlot(vendorGuid, slot, item, count, bag, bagslot);
|
|
}
|
|
|
|
void WorldSession::HandleBuyItemOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received CMSG_BUY_ITEM");
|
|
ObjectGuid vendorGuid;
|
|
uint32 item, slot, count;
|
|
uint8 unk1;
|
|
|
|
recv_data >> vendorGuid >> item >> slot >> count >> unk1;
|
|
|
|
// client side expected counting from 1, and we send to client vendorslot+1 already
|
|
if (slot > 0)
|
|
--slot;
|
|
else
|
|
return; // cheating
|
|
|
|
GetPlayer()->BuyItemFromVendorSlot(vendorGuid, slot, item, count, NULL_BAG, NULL_SLOT);
|
|
}
|
|
|
|
void WorldSession::HandleListInventoryOpcode(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid guid;
|
|
|
|
recv_data >> guid;
|
|
|
|
if (!GetPlayer()->isAlive())
|
|
return;
|
|
|
|
DEBUG_LOG("WORLD: Recvd CMSG_LIST_INVENTORY");
|
|
|
|
SendListInventory(guid);
|
|
}
|
|
|
|
void WorldSession::SendListInventory(ObjectGuid vendorguid)
|
|
{
|
|
DEBUG_LOG("WORLD: Sent SMSG_LIST_INVENTORY");
|
|
|
|
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
|
|
|
if (!pCreature)
|
|
{
|
|
DEBUG_LOG("WORLD: SendListInventory - %s not found or you can't interact with him.", vendorguid.GetString().c_str());
|
|
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid(), 0);
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
// Stop the npc if moving
|
|
if (!pCreature->IsStopped())
|
|
pCreature->StopMoving();
|
|
|
|
VendorItemData const* vItems = pCreature->GetVendorItems();
|
|
VendorItemData const* tItems = pCreature->GetVendorTemplateItems();
|
|
|
|
if (!vItems && !tItems)
|
|
{
|
|
WorldPacket data(SMSG_LIST_INVENTORY, (8 + 1 + 1));
|
|
data << ObjectGuid(vendorguid);
|
|
data << uint8(0); // count==0, next will be error code
|
|
data << uint8(0); // "Vendor has no inventory"
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
uint8 customitems = vItems ? vItems->GetItemCount() : 0;
|
|
uint8 numitems = customitems + (tItems ? tItems->GetItemCount() : 0);
|
|
|
|
uint8 count = 0;
|
|
|
|
WorldPacket data(SMSG_LIST_INVENTORY, (8 + 1 + numitems * 8 * 4));
|
|
data << ObjectGuid(vendorguid);
|
|
|
|
size_t count_pos = data.wpos();
|
|
data << uint8(count); // placeholder, client limit 150 items (as of 3.3.3)
|
|
|
|
float discountMod = _player->GetReputationPriceDiscount(pCreature);
|
|
|
|
for (uint8 vendorslot = 0; vendorslot < numitems; ++vendorslot)
|
|
{
|
|
VendorItem const* crItem = vendorslot < customitems ? vItems->GetItem(vendorslot) : tItems->GetItem(vendorslot - customitems);
|
|
|
|
if (crItem)
|
|
{
|
|
uint32 itemId = crItem->item;
|
|
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId);
|
|
if (pProto)
|
|
{
|
|
if (!_player->isGameMaster())
|
|
{
|
|
// class wrong item skip only for bindable case
|
|
if ((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP)
|
|
continue;
|
|
|
|
// race wrong item skip always
|
|
if ((pProto->Flags2 & ITEM_FLAG2_HORDE_ONLY) && _player->GetTeam() != HORDE)
|
|
continue;
|
|
|
|
if ((pProto->Flags2 & ITEM_FLAG2_ALLIANCE_ONLY) && _player->GetTeam() != ALLIANCE)
|
|
continue;
|
|
|
|
if ((pProto->AllowableRace & _player->getRaceMask()) == 0)
|
|
continue;
|
|
}
|
|
|
|
// possible item coverting for BoA case
|
|
if (pProto->Flags & ITEM_FLAG_BOA)
|
|
{
|
|
// convert if can use and then buy
|
|
if (pProto->RequiredReputationFaction && uint32(_player->GetReputationRank(pProto->RequiredReputationFaction)) >= pProto->RequiredReputationRank)
|
|
{
|
|
// checked at convert data loading as existed
|
|
if (uint32 newItemId = sObjectMgr.GetItemConvert(itemId, _player->getRaceMask()))
|
|
pProto = ObjectMgr::GetItemPrototype(newItemId);
|
|
}
|
|
}
|
|
|
|
++count;
|
|
|
|
// reputation discount
|
|
uint32 price = (crItem->ExtendedCost == 0 || pProto->Flags2 & ITEM_FLAG2_EXT_COST_REQUIRES_GOLD) ? uint32(floor(pProto->BuyPrice * discountMod)) : 0;
|
|
|
|
data << uint32(vendorslot + 1); // client size expected counting from 1
|
|
data << uint32(pProto->ItemId);
|
|
data << uint32(pProto->DisplayInfoID);
|
|
data << uint32(crItem->maxcount <= 0 ? 0xFFFFFFFF : pCreature->GetVendorItemCurrentCount(crItem));
|
|
data << uint32(price);
|
|
data << uint32(pProto->MaxDurability);
|
|
data << uint32(pProto->BuyCount);
|
|
data << uint32(crItem->ExtendedCost);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
data << uint8(0); // "Vendor has no inventory"
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
data.put<uint8>(count_pos, count);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recv_data)
|
|
{
|
|
// DEBUG_LOG("WORLD: CMSG_AUTOSTORE_BAG_ITEM");
|
|
uint8 srcbag, srcslot, dstbag;
|
|
|
|
recv_data >> srcbag >> srcslot >> dstbag;
|
|
// DEBUG_LOG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
|
|
|
|
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
|
|
if (!pItem)
|
|
return;
|
|
|
|
if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
|
|
return;
|
|
}
|
|
|
|
uint16 src = pItem->GetPos();
|
|
|
|
// check unequip potability for equipped items and bank bags
|
|
if (_player->IsEquipmentPos(src) || _player->IsBagPos(src))
|
|
{
|
|
InventoryResult msg = _player->CanUnequipItem(src, !_player->IsBagPos(src));
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
_player->SendEquipError(msg, pItem, NULL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
_player->SendEquipError(msg, pItem, NULL);
|
|
return;
|
|
}
|
|
|
|
// no-op: placed in same slot
|
|
if (dest.size() == 1 && dest[0].pos == src)
|
|
{
|
|
// just remove gray item state
|
|
_player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
|
|
return;
|
|
}
|
|
|
|
_player->RemoveItem(srcbag, srcslot, true);
|
|
_player->StoreItem(dest, pItem, true);
|
|
}
|
|
|
|
|
|
bool WorldSession::CheckBanker(ObjectGuid guid)
|
|
{
|
|
// GM case
|
|
if (guid == GetPlayer()->GetObjectGuid())
|
|
{
|
|
// command case will return only if player have real access to command
|
|
if (!ChatHandler(GetPlayer()).FindCommand("bank"))
|
|
{
|
|
DEBUG_LOG("%s attempt open bank in cheating way.", guid.GetString().c_str());
|
|
return false;
|
|
}
|
|
}
|
|
// banker case
|
|
else
|
|
{
|
|
if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER))
|
|
{
|
|
DEBUG_LOG("Banker %s not found or you can't interact with him.", guid.GetString().c_str());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_BUY_BANK_SLOT");
|
|
|
|
ObjectGuid guid;
|
|
recvPacket >> guid;
|
|
|
|
if (!CheckBanker(guid))
|
|
return;
|
|
|
|
uint32 slot = _player->GetBankBagSlotCount();
|
|
|
|
// next slot
|
|
++slot;
|
|
|
|
DETAIL_LOG("PLAYER: Buy bank bag slot, slot number = %u", slot);
|
|
|
|
BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
|
|
|
|
WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
|
|
|
|
if (!slotEntry)
|
|
{
|
|
data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
uint32 price = slotEntry->price;
|
|
|
|
if (_player->GetMoney() < price)
|
|
{
|
|
data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
_player->SetBankBagSlotCount(slot);
|
|
_player->ModifyMoney(-int32(price));
|
|
|
|
data << uint32(ERR_BANKSLOT_OK);
|
|
SendPacket(&data);
|
|
|
|
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
|
|
}
|
|
|
|
void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_AUTOBANK_ITEM");
|
|
uint8 srcbag, srcslot;
|
|
|
|
recvPacket >> srcbag >> srcslot;
|
|
DEBUG_LOG("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
|
|
|
|
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
|
|
if (!pItem)
|
|
return;
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
_player->SendEquipError(msg, pItem, NULL);
|
|
return;
|
|
}
|
|
|
|
// no-op: placed in same slot
|
|
if (dest.size() == 1 && dest[0].pos == pItem->GetPos())
|
|
{
|
|
// just remove gray item state
|
|
_player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
|
|
return;
|
|
}
|
|
|
|
_player->RemoveItem(srcbag, srcslot, true);
|
|
_player->BankItem(dest, pItem, true);
|
|
}
|
|
|
|
void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_AUTOSTORE_BANK_ITEM");
|
|
uint8 srcbag, srcslot;
|
|
|
|
recvPacket >> srcbag >> srcslot;
|
|
DEBUG_LOG("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
|
|
|
|
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
|
|
if (!pItem)
|
|
return;
|
|
|
|
if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
_player->SendEquipError(msg, pItem, NULL);
|
|
return;
|
|
}
|
|
|
|
_player->RemoveItem(srcbag, srcslot, true);
|
|
_player->StoreItem(dest, pItem, true);
|
|
}
|
|
else // moving from inventory to bank
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
_player->SendEquipError(msg, pItem, NULL);
|
|
return;
|
|
}
|
|
|
|
_player->RemoveItem(srcbag, srcslot, true);
|
|
_player->BankItem(dest, pItem, true);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSetAmmoOpcode(WorldPacket& recv_data)
|
|
{
|
|
if (!GetPlayer()->isAlive())
|
|
{
|
|
GetPlayer()->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL);
|
|
return;
|
|
}
|
|
|
|
DEBUG_LOG("WORLD: CMSG_SET_AMMO");
|
|
uint32 item;
|
|
|
|
recv_data >> item;
|
|
|
|
if (!item)
|
|
GetPlayer()->RemoveAmmo();
|
|
else
|
|
GetPlayer()->SetAmmo(item);
|
|
}
|
|
|
|
void WorldSession::SendEnchantmentLog(ObjectGuid targetGuid, ObjectGuid casterGuid, uint32 itemId, uint32 spellId)
|
|
{
|
|
WorldPacket data(SMSG_ENCHANTMENTLOG, (8 + 8 + 4 + 4 + 1)); // last check 2.0.10
|
|
data << ObjectGuid(targetGuid);
|
|
data << ObjectGuid(casterGuid);
|
|
data << uint32(itemId);
|
|
data << uint32(spellId);
|
|
data << uint8(0);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendItemEnchantTimeUpdate(ObjectGuid playerGuid, ObjectGuid itemGuid, uint32 slot, uint32 duration)
|
|
{
|
|
// last check 2.0.10
|
|
WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8 + 4 + 4 + 8));
|
|
data << ObjectGuid(itemGuid);
|
|
data << uint32(slot);
|
|
data << uint32(duration);
|
|
data << ObjectGuid(playerGuid);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleItemNameQueryOpcode(WorldPacket& recv_data)
|
|
{
|
|
uint32 itemid;
|
|
recv_data >> itemid;
|
|
recv_data.read_skip<uint64>(); // guid
|
|
|
|
DEBUG_LOG("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
|
|
if (ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemid))
|
|
{
|
|
int loc_idx = GetSessionDbLocaleIndex();
|
|
|
|
std::string name = pProto->Name1;
|
|
sObjectMgr.GetItemLocaleStrings(pProto->ItemId, loc_idx, &name);
|
|
// guess size
|
|
WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4 + 10));
|
|
data << uint32(pProto->ItemId);
|
|
data << name;
|
|
data << uint32(pProto->InventoryType);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// listed in dbc or not expected to exist unknown item
|
|
if(true/*sItemStore.LookupEntry(itemid)*/)
|
|
sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (item listed in Item.dbc but not exist in DB)", itemid);
|
|
else
|
|
sLog.outError("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item, not listed in Item.dbc)", itemid);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("Received opcode CMSG_WRAP_ITEM");
|
|
|
|
uint8 gift_bag, gift_slot, item_bag, item_slot;
|
|
// recv_data.hexlike();
|
|
|
|
recv_data >> gift_bag >> gift_slot; // paper
|
|
recv_data >> item_bag >> item_slot; // item
|
|
|
|
DEBUG_LOG("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
|
|
|
|
Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
|
|
if (!gift)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
|
|
return;
|
|
}
|
|
|
|
// cheating: non-wrapper wrapper (all empty wrappers is stackable)
|
|
if (!(gift->GetProto()->Flags & ITEM_FLAG_WRAPPER) || gift->GetMaxStackCount() == 1)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
|
|
return;
|
|
}
|
|
|
|
Item* item = _player->GetItemByPos(item_bag, item_slot);
|
|
|
|
if (!item)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
|
|
return;
|
|
}
|
|
|
|
if (item == gift) // not possible with packet from real client
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
|
|
return;
|
|
}
|
|
|
|
if (item->IsEquipped())
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL);
|
|
return;
|
|
}
|
|
|
|
if (item->GetGuidValue(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED);
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
|
|
return;
|
|
}
|
|
|
|
if (item->IsBag())
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL);
|
|
return;
|
|
}
|
|
|
|
if (item->IsSoulBound())
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL);
|
|
return;
|
|
}
|
|
|
|
if (item->GetMaxStackCount() != 1)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL);
|
|
return;
|
|
}
|
|
|
|
// maybe not correct check (it is better than nothing)
|
|
if (item->GetProto()->MaxCount > 0)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL);
|
|
return;
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", item->GetOwnerGuid().GetCounter(), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS));
|
|
item->SetEntry(gift->GetEntry());
|
|
|
|
switch (item->GetEntry())
|
|
{
|
|
case 5042: item->SetEntry(5043); break;
|
|
case 5048: item->SetEntry(5044); break;
|
|
case 17303: item->SetEntry(17302); break;
|
|
case 17304: item->SetEntry(17305); break;
|
|
case 17307: item->SetEntry(17308); break;
|
|
case 21830: item->SetEntry(21831); break;
|
|
}
|
|
item->SetGuidValue(ITEM_FIELD_GIFTCREATOR, _player->GetObjectGuid());
|
|
item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED);
|
|
item->SetState(ITEM_CHANGED, _player);
|
|
|
|
if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
|
|
{
|
|
// after save it will be impossible to remove the item from the queue
|
|
item->RemoveFromUpdateQueueOf(_player);
|
|
item->SaveToDB(); // item gave inventory record unchanged and can be save standalone
|
|
}
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
uint32 count = 1;
|
|
_player->DestroyItemCount(gift, count, true);
|
|
}
|
|
|
|
void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_SOCKET_GEMS");
|
|
|
|
ObjectGuid itemGuid;
|
|
ObjectGuid gemGuids[MAX_GEM_SOCKETS];
|
|
|
|
recv_data >> itemGuid;
|
|
if (!itemGuid.IsItem())
|
|
return;
|
|
|
|
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
recv_data >> gemGuids[i];
|
|
|
|
// cheat -> tried to socket same gem multiple times
|
|
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
{
|
|
ObjectGuid gemGuid = gemGuids[i];
|
|
if (!gemGuid)
|
|
continue;
|
|
|
|
if (!gemGuid.IsItem())
|
|
return;
|
|
|
|
for (int j = i + 1; j < MAX_GEM_SOCKETS; ++j)
|
|
if (gemGuids[j] == gemGuid)
|
|
return;
|
|
}
|
|
|
|
Item* itemTarget = _player->GetItemByGuid(itemGuid);
|
|
if (!itemTarget) // missing item to socket
|
|
return;
|
|
|
|
ItemPrototype const* itemProto = itemTarget->GetProto();
|
|
if (!itemProto)
|
|
return;
|
|
|
|
// this slot is excepted when applying / removing meta gem bonus
|
|
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
|
|
|
|
Item* Gems[MAX_GEM_SOCKETS];
|
|
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
Gems[i] = gemGuids[i] ? _player->GetItemByGuid(gemGuids[i]) : NULL;
|
|
|
|
GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS];
|
|
for (int i = 0; i < MAX_GEM_SOCKETS; ++i) // get geminfo from dbc storage
|
|
GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
|
|
|
|
for (int i = 0; i < MAX_GEM_SOCKETS; ++i) // check for hack maybe
|
|
{
|
|
if (!GemProps[i])
|
|
continue;
|
|
|
|
// tried to put gem in socket where no socket exists (take care about prismatic sockets)
|
|
if (!itemProto->Socket[i].Color)
|
|
{
|
|
// no prismatic socket
|
|
if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
|
|
return;
|
|
|
|
// not first not-colored (not normally used) socket
|
|
if (i != 0 && !itemProto->Socket[i - 1].Color && (i + 1 >= MAX_GEM_SOCKETS || itemProto->Socket[i + 1].Color))
|
|
return;
|
|
|
|
// ok, this is first not colored socket for item with prismatic socket
|
|
}
|
|
|
|
// tried to put normal gem in meta socket
|
|
if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
|
|
return;
|
|
|
|
// tried to put meta gem in normal socket
|
|
if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
|
|
return;
|
|
}
|
|
|
|
uint32 GemEnchants[MAX_GEM_SOCKETS];
|
|
uint32 OldEnchants[MAX_GEM_SOCKETS];
|
|
for (int i = 0; i < MAX_GEM_SOCKETS; ++i) // get new and old enchantments
|
|
{
|
|
GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
|
|
OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i));
|
|
}
|
|
|
|
// check unique-equipped conditions
|
|
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
{
|
|
if (!Gems[i])
|
|
continue;
|
|
|
|
// continue check for case when attempt add 2 similar unique equipped gems in one item.
|
|
ItemPrototype const* iGemProto = Gems[i]->GetProto();
|
|
|
|
// unique item (for new and already placed bit removed enchantments
|
|
if (iGemProto->Flags & ITEM_FLAG_UNIQUE_EQUIPPED)
|
|
{
|
|
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
|
|
{
|
|
if (i == j) // skip self
|
|
continue;
|
|
|
|
if (Gems[j])
|
|
{
|
|
if (iGemProto->ItemId == Gems[j]->GetEntry())
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
|
|
return;
|
|
}
|
|
}
|
|
else if (OldEnchants[j])
|
|
{
|
|
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
|
|
{
|
|
if (iGemProto->ItemId == enchantEntry->GemID)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// unique limit type item
|
|
int32 limit_newcount = 0;
|
|
if (iGemProto->ItemLimitCategory)
|
|
{
|
|
if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory))
|
|
{
|
|
// NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case
|
|
|
|
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
|
|
{
|
|
if (Gems[j])
|
|
{
|
|
// destroyed gem
|
|
if (OldEnchants[j])
|
|
{
|
|
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
|
|
if (ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID))
|
|
if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
|
|
--limit_newcount;
|
|
}
|
|
|
|
// new gem
|
|
if (iGemProto->ItemLimitCategory == Gems[j]->GetProto()->ItemLimitCategory)
|
|
++limit_newcount;
|
|
}
|
|
// existing gem
|
|
else if (OldEnchants[j])
|
|
{
|
|
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
|
|
if (ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID))
|
|
if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
|
|
++limit_newcount;
|
|
}
|
|
}
|
|
|
|
if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// for equipped item check all equipment for duplicate equipped gems
|
|
if (itemTarget->IsEquipped())
|
|
{
|
|
if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, limit_newcount >= 0 ? limit_newcount : 0))
|
|
{
|
|
_player->SendEquipError(res, itemTarget, NULL);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SocketBonusActivated = itemTarget->GemsFitSockets(); // save state of socketbonus
|
|
_player->ToggleMetaGemsActive(slot, false); // turn off all metagems (except for the target item)
|
|
|
|
// if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
|
|
|
|
// remove ALL enchants
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
|
|
_player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false);
|
|
|
|
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
{
|
|
if (GemEnchants[i])
|
|
{
|
|
itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), GemEnchants[i], 0, 0);
|
|
if (Item* guidItem = gemGuids[i] ? _player->GetItemByGuid(gemGuids[i]) : NULL)
|
|
_player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
|
|
}
|
|
}
|
|
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
|
|
_player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true);
|
|
|
|
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();// current socketbonus state
|
|
if (SocketBonusActivated != SocketBonusToBeActivated) // if there was a change...
|
|
{
|
|
_player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
|
|
itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0);
|
|
_player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true);
|
|
// it is not displayed, client has an inbuilt system to determine if the bonus is activated
|
|
}
|
|
|
|
_player->ToggleMetaGemsActive(slot, true); // turn on all metagems (except for target item)
|
|
}
|
|
|
|
void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
|
|
|
|
uint32 eslot;
|
|
|
|
recv_data >> eslot;
|
|
|
|
// apply only to equipped item
|
|
if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, eslot))
|
|
return;
|
|
|
|
Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
|
|
|
|
if (!item)
|
|
return;
|
|
|
|
if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
|
|
return;
|
|
|
|
GetPlayer()->ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false);
|
|
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
|
|
}
|
|
|
|
void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: CMSG_ITEM_REFUND_INFO_REQUEST");
|
|
|
|
ObjectGuid itemGuid;
|
|
recv_data >> itemGuid;
|
|
|
|
Item* item = _player->GetItemByGuid(itemGuid);
|
|
|
|
if (!item)
|
|
{
|
|
DEBUG_LOG("Item refund: item not found!");
|
|
return;
|
|
}
|
|
|
|
if (!(item->GetProto()->Flags & ITEM_FLAG_REFUNDABLE))
|
|
{
|
|
DEBUG_LOG("Item refund: item not refundable!");
|
|
return;
|
|
}
|
|
|
|
// item refund system not implemented yet
|
|
}
|
|
|
|
/**
|
|
* Handles the packet sent by the client when requesting information about item text.
|
|
*
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* This function is called when player clicks on item which has some flag set
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*/
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void WorldSession::HandleItemTextQuery(WorldPacket& recv_data)
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{
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ObjectGuid itemGuid;
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recv_data >> itemGuid;
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DEBUG_LOG("CMSG_ITEM_TEXT_QUERY item guid: %u", itemGuid.GetCounter());
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WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4 + 10)); // guess size
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if (Item* item = _player->GetItemByGuid(itemGuid))
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{
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data << uint8(0); // has text
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data << ObjectGuid(itemGuid); // item guid
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data << item->GetText();
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}
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else
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{
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data << uint8(1); // no text
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}
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SendPacket(&data);
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}
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