mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 10:37:03 +00:00
334 lines
9.5 KiB
C++
334 lines
9.5 KiB
C++
/*
|
|
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "ScriptMgr.h"
|
|
#include "../../game/GossipDef.h"
|
|
#include "../../game/GameObject.h"
|
|
#include "../../game/Player.h"
|
|
#include "../../game/Map.h"
|
|
#include "../../game/ObjectMgr.h"
|
|
|
|
//uint8 loglevel = 0;
|
|
int nrscripts;
|
|
Script *m_scripts[MAX_SCRIPTS];
|
|
InstanceDataScript* m_instance_scripts[MAX_INSTANCE_SCRIPTS];
|
|
int num_inst_scripts;
|
|
|
|
// -- Scripts to be added --
|
|
extern void AddSC_default();
|
|
// -------------------
|
|
|
|
MANGOS_DLL_EXPORT
|
|
void ScriptsFree()
|
|
{ // Free resources before library unload
|
|
for(int i=0;i<nrscripts;i++)
|
|
delete m_scripts[i];
|
|
|
|
for(int i=0;i<num_inst_scripts;i++)
|
|
delete m_instance_scripts[i];
|
|
|
|
nrscripts = 0;
|
|
num_inst_scripts = 0;
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
void ScriptsInit()
|
|
{
|
|
nrscripts = 0;
|
|
num_inst_scripts = 0;
|
|
for(int i=0;i<MAX_SCRIPTS;i++)
|
|
{
|
|
m_scripts[i]=NULL;
|
|
m_instance_scripts[i]=NULL;
|
|
}
|
|
|
|
// -- Inicialize the Scripts to be Added --
|
|
AddSC_default();
|
|
// ----------------------------------------
|
|
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
char const* ScriptsVersion()
|
|
{
|
|
return "Default MaNGOS scripting library";
|
|
}
|
|
|
|
Script* GetScriptByName(std::string Name)
|
|
{
|
|
if(Name.empty())
|
|
return NULL;
|
|
for(int i=0;i<MAX_SCRIPTS;i++)
|
|
{
|
|
if( m_scripts[i] && m_scripts[i]->Name == Name )
|
|
return m_scripts[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool GossipHello ( Player * player, Creature *_Creature )
|
|
{
|
|
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
|
if(!tmpscript || !tmpscript->pGossipHello) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGossipHello(player,_Creature);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool GossipSelect( Player *player, Creature *_Creature,uint32 sender, uint32 action )
|
|
{
|
|
debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action);
|
|
|
|
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
|
if(!tmpscript || !tmpscript->pGossipSelect) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGossipSelect(player,_Creature,sender,action);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
|
|
{
|
|
debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action);
|
|
|
|
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
|
if(!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool QuestAccept( Player *player, Creature *_Creature, Quest *_Quest )
|
|
{
|
|
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
|
if(!tmpscript || !tmpscript->pQuestAccept) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pQuestAccept(player,_Creature,_Quest);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool QuestSelect( Player *player, Creature *_Creature, Quest *_Quest )
|
|
{
|
|
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
|
if(!tmpscript || !tmpscript->pQuestSelect) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pQuestSelect(player,_Creature,_Quest);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool QuestComplete( Player *player, Creature *_Creature, Quest *_Quest )
|
|
{
|
|
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
|
if(!tmpscript || !tmpscript->pQuestComplete) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pQuestComplete(player,_Creature,_Quest);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool ChooseReward( Player *player, Creature *_Creature, Quest *_Quest, uint32 opt )
|
|
{
|
|
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
|
if(!tmpscript || !tmpscript->pChooseReward) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
uint32 NPCDialogStatus( Player *player, Creature *_Creature )
|
|
{
|
|
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
|
if(!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pNPCDialogStatus(player,_Creature);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
uint32 GODialogStatus( Player *player, GameObject *_GO )
|
|
{
|
|
Script *tmpscript = NULL;
|
|
|
|
tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
|
|
if(!tmpscript || !tmpscript->pGODialogStatus) return 100;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGODialogStatus(player,_GO);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool ItemHello( Player *player, Item *_Item, Quest *_Quest )
|
|
{
|
|
Script *tmpscript = NULL;
|
|
|
|
tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
|
|
if(!tmpscript || !tmpscript->pItemHello) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pItemHello(player,_Item,_Quest);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool ItemQuestAccept( Player *player, Item *_Item, Quest *_Quest )
|
|
{
|
|
Script *tmpscript = NULL;
|
|
|
|
tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
|
|
if(!tmpscript || !tmpscript->pItemQuestAccept) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pItemQuestAccept(player,_Item,_Quest);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool GOHello( Player *player, GameObject *_GO )
|
|
{
|
|
Script *tmpscript = NULL;
|
|
|
|
tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
|
|
if(!tmpscript || !tmpscript->pGOHello) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGOHello(player,_GO);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool GOQuestAccept( Player *player, GameObject *_GO, Quest *_Quest )
|
|
{
|
|
Script *tmpscript = NULL;
|
|
|
|
tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
|
|
if(!tmpscript || !tmpscript->pGOQuestAccept) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGOQuestAccept(player,_GO,_Quest);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool GOChooseReward( Player *player, GameObject *_GO, Quest *_Quest, uint32 opt )
|
|
{
|
|
Script *tmpscript = NULL;
|
|
|
|
tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
|
|
if(!tmpscript || !tmpscript->pGOChooseReward) return false;
|
|
|
|
player->PlayerTalkClass->ClearMenus();
|
|
return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool AreaTrigger ( Player *player, AreaTriggerEntry* atEntry )
|
|
{
|
|
Script *tmpscript = NULL;
|
|
|
|
tmpscript = GetScriptByName(GetAreaTriggerScriptNameById(atEntry->id));
|
|
if(!tmpscript || !tmpscript->pAreaTrigger) return false;
|
|
|
|
return tmpscript->pAreaTrigger(player, atEntry);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool ReceiveEmote ( Player *player, Creature *_Creature, uint32 emote )
|
|
{
|
|
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
|
if(!tmpscript || !tmpscript->pReceiveEmote) return false;
|
|
|
|
return tmpscript->pReceiveEmote(player,_Creature, emote);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
|
|
{
|
|
Script *tmpscript = NULL;
|
|
|
|
tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
|
|
if(!tmpscript || !tmpscript->pItemUse) return false;
|
|
|
|
return tmpscript->pItemUse(player,_Item,targets);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
CreatureAI* GetAI(Creature *_Creature )
|
|
{
|
|
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
|
if(!tmpscript || !tmpscript->GetAI) return NULL;
|
|
|
|
return tmpscript->GetAI(_Creature);
|
|
}
|
|
|
|
MANGOS_DLL_EXPORT
|
|
InstanceData* CreateInstanceData(Map *map)
|
|
{
|
|
if(!map->IsDungeon()) return NULL;
|
|
std::string name = ((InstanceMap*)map)->GetScript();
|
|
if(!name.empty())
|
|
for(int i=0;i<num_inst_scripts;i++)
|
|
if(m_instance_scripts[i] && m_instance_scripts[i]->name == name)
|
|
return m_instance_scripts[i]->GetInstanceData(map);
|
|
return NULL;
|
|
}
|
|
|
|
void ScriptedAI::UpdateAI(const uint32)
|
|
{
|
|
//Check if we have a current target
|
|
if( m_creature->isAlive() && m_creature->SelectHostilTarget() && m_creature->getVictim())
|
|
{
|
|
//If we are within range melee the target
|
|
if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
|
|
{
|
|
if( m_creature->isAttackReady() )
|
|
{
|
|
m_creature->AttackerStateUpdate(m_creature->getVictim());
|
|
m_creature->resetAttackTimer();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScriptedAI::EnterEvadeMode()
|
|
{
|
|
if( m_creature->isAlive() )
|
|
DoGoHome();
|
|
}
|
|
|
|
void ScriptedAI::DoStartAttack(Unit* victim)
|
|
{
|
|
if( m_creature->Attack(victim, true) )
|
|
m_creature->GetMotionMaster()->MoveChase(victim);
|
|
}
|
|
|
|
void ScriptedAI::DoStopAttack()
|
|
{
|
|
if( m_creature->getVictim() != NULL )
|
|
{
|
|
m_creature->AttackStop();
|
|
}
|
|
}
|
|
|
|
void ScriptedAI::DoGoHome()
|
|
{
|
|
if( !m_creature->getVictim() && m_creature->isAlive() )
|
|
m_creature->GetMotionMaster()->MoveTargetedHome();
|
|
}
|