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236 lines
9.4 KiB
C++
236 lines
9.4 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __BATTLEGROUNDAB_H
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#define __BATTLEGROUNDAB_H
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#include "Common.h"
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#include "BattleGround.h"
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enum BG_AB_WorldStates
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{
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BG_AB_OP_OCCUPIED_BASES_HORDE = 1778,
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BG_AB_OP_OCCUPIED_BASES_ALLY = 1779,
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BG_AB_OP_RESOURCES_ALLY = 1776,
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BG_AB_OP_RESOURCES_HORDE = 1777,
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BG_AB_OP_RESOURCES_MAX = 1780,
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BG_AB_OP_RESOURCES_WARNING = 1955
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/*
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BG_AB_OP_STABLE_ICON = 1842, //Stable map icon (NONE)
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BG_AB_OP_STABLE_STATE_ALIENCE = 1767, //Stable map state (ALIENCE)
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BG_AB_OP_STABLE_STATE_HORDE = 1768, //Stable map state (HORDE)
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BG_AB_OP_STABLE_STATE_CON_ALI = 1769, //Stable map state (CON ALIENCE)
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BG_AB_OP_STABLE_STATE_CON_HOR = 1770, //Stable map state (CON HORDE)
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BG_AB_OP_FARM_ICON = 1845, //Farm map icon (NONE)
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BG_AB_OP_FARM_STATE_ALIENCE = 1772, //Farm state (ALIENCE)
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BG_AB_OP_FARM_STATE_HORDE = 1773, //Farm state (HORDE)
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BG_AB_OP_FARM_STATE_CON_ALI = 1774, //Farm state (CON ALIENCE)
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BG_AB_OP_FARM_STATE_CON_HOR = 1775, //Farm state (CON HORDE)
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BG_AB_OP_BLACKSMITH_ICON = 1846, //Blacksmith map icon (NONE)
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BG_AB_OP_BLACKSMITH_STATE_ALIENCE = 1782, //Blacksmith map state (ALIENCE)
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BG_AB_OP_BLACKSMITH_STATE_HORDE = 1783, //Blacksmith map state (HORDE)
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BG_AB_OP_BLACKSMITH_STATE_CON_ALI = 1784, //Blacksmith map state (CON ALIENCE)
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BG_AB_OP_BLACKSMITH_STATE_CON_HOR = 1785, //Blacksmith map state (CON HORDE)
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BG_AB_OP_LUMBERMILL_ICON = 1844, //Lumber Mill map icon (NONE)
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BG_AB_OP_LUMBERMILL_STATE_ALIENCE = 1792, //Lumber Mill map state (ALIENCE)
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BG_AB_OP_LUMBERMILL_STATE_HORDE = 1793, //Lumber Mill map state (HORDE)
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BG_AB_OP_LUMBERMILL_STATE_CON_ALI = 1794, //Lumber Mill map state (CON ALIENCE)
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BG_AB_OP_LUMBERMILL_STATE_CON_HOR = 1795, //Lumber Mill map state (CON HORDE)
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BG_AB_OP_GOLDMINE_ICON = 1843, //Gold Mine map icon (NONE)
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BG_AB_OP_GOLDMINE_STATE_ALIENCE = 1787, //Gold Mine map state (ALIENCE)
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BG_AB_OP_GOLDMINE_STATE_HORDE = 1788, //Gold Mine map state (HORDE)
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BG_AB_OP_GOLDMINE_STATE_CON_ALI = 1789, //Gold Mine map state (CON ALIENCE
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BG_AB_OP_GOLDMINE_STATE_CON_HOR = 1790, //Gold Mine map state (CON HORDE)
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*/
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};
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const uint32 BG_AB_OP_NODESTATES[5] = {1767, 1782, 1772, 1792, 1787};
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const uint32 BG_AB_OP_NODEICONS[5] = {1842, 1846, 1845, 1844, 1843};
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enum BG_AB_ObjectType
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{
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// TODO drop them (pool-system should be used for this)
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//buffs
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BG_AB_OBJECT_SPEEDBUFF_STABLES = 1,
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BG_AB_OBJECT_REGENBUFF_STABLES = 2,
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BG_AB_OBJECT_BERSERKBUFF_STABLES = 3,
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BG_AB_OBJECT_SPEEDBUFF_BLACKSMITH = 4,
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BG_AB_OBJECT_REGENBUFF_BLACKSMITH = 5,
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BG_AB_OBJECT_BERSERKBUFF_BLACKSMITH = 6,
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BG_AB_OBJECT_SPEEDBUFF_FARM = 7,
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BG_AB_OBJECT_REGENBUFF_FARM = 8,
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BG_AB_OBJECT_BERSERKBUFF_FARM = 9,
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BG_AB_OBJECT_SPEEDBUFF_LUMBER_MILL = 10,
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BG_AB_OBJECT_REGENBUFF_LUMBER_MILL = 11,
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BG_AB_OBJECT_BERSERKBUFF_LUMBER_MILL = 12,
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BG_AB_OBJECT_SPEEDBUFF_GOLD_MINE = 13,
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BG_AB_OBJECT_REGENBUFF_GOLD_MINE = 14,
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BG_AB_OBJECT_BERSERKBUFF_GOLD_MINE = 15,
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BG_AB_OBJECT_MAX = 16,
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};
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/* node events */
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// node-events are just event1=BG_AB_Nodes, event2=BG_AB_NodeStatus
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// so we don't need to define the constants here :)
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enum BG_AB_Timers
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{
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BG_AB_FLAG_CAPTURING_TIME = 60000,
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};
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enum BG_AB_Score
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{
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BG_AB_WARNING_NEAR_VICTORY_SCORE = 1400,
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BG_AB_MAX_TEAM_SCORE = 1600
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};
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/* do NOT change the order, else wrong behaviour */
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enum BG_AB_Nodes
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{
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BG_AB_NODE_STABLES = 0,
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BG_AB_NODE_BLACKSMITH = 1,
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BG_AB_NODE_FARM = 2,
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BG_AB_NODE_LUMBER_MILL = 3,
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BG_AB_NODE_GOLD_MINE = 4,
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BG_AB_NODES_ERROR = 255
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};
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#define BG_AB_NODES_MAX 5
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enum BG_AB_NodeStatus
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{
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BG_AB_NODE_TYPE_NEUTRAL = 0,
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BG_AB_NODE_TYPE_CONTESTED = 1,
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BG_AB_NODE_STATUS_ALLY_CONTESTED = 1,
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BG_AB_NODE_STATUS_HORDE_CONTESTED = 2,
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BG_AB_NODE_TYPE_OCCUPIED = 3,
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BG_AB_NODE_STATUS_ALLY_OCCUPIED = 3,
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BG_AB_NODE_STATUS_HORDE_OCCUPIED = 4
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};
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enum BG_AB_Sounds
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{
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BG_AB_SOUND_NODE_CLAIMED = 8192,
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BG_AB_SOUND_NODE_CAPTURED_ALLIANCE = 8173,
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BG_AB_SOUND_NODE_CAPTURED_HORDE = 8213,
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BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE = 8212,
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BG_AB_SOUND_NODE_ASSAULTED_HORDE = 8174,
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BG_AB_SOUND_NEAR_VICTORY = 8456
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};
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#define BG_AB_NotABBGWeekendHonorTicks 330
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#define BG_AB_ABBGWeekendHonorTicks 200
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#define BG_AB_NotABBGWeekendReputationTicks 200
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#define BG_AB_ABBGWeekendReputationTicks 150
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// Tick intervals and given points: case 0,1,2,3,4,5 captured nodes
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const uint32 BG_AB_TickIntervals[6] = {0, 12000, 9000, 6000, 3000, 1000};
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const uint32 BG_AB_TickPoints[6] = {0, 10, 10, 10, 10, 30};
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// WorldSafeLocs ids for 5 nodes, and for ally, and horde starting location
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const uint32 BG_AB_GraveyardIds[7] = {895, 894, 893, 897, 896, 898, 899};
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// x, y, z, o
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const float BG_AB_BuffPositions[BG_AB_NODES_MAX][4] = {
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{1185.71f, 1185.24f, -56.36f, 2.56f}, // stables
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{990.75f, 1008.18f, -42.60f, 2.43f}, // blacksmith
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{817.66f, 843.34f, -56.54f, 3.01f}, // farm
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{807.46f, 1189.16f, 11.92f, 5.44f}, // lumber mill
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{1146.62f, 816.94f, -98.49f, 6.14f} // gold mine
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};
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struct BG_AB_BannerTimer
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{
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uint32 timer;
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uint8 type;
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uint8 teamIndex;
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};
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class BattleGroundABScore : public BattleGroundScore
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{
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public:
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BattleGroundABScore(): BasesAssaulted(0), BasesDefended(0) {};
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virtual ~BattleGroundABScore() {};
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uint32 BasesAssaulted;
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uint32 BasesDefended;
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};
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class BattleGroundAB : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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BattleGroundAB();
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~BattleGroundAB();
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void Update(uint32 diff);
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void AddPlayer(Player *plr);
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virtual void StartingEventCloseDoors();
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virtual void StartingEventOpenDoors();
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void RemovePlayer(Player *plr, ObjectGuid guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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virtual bool SetupBattleGround();
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virtual void Reset();
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void EndBattleGround(Team winner);
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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/* Scorekeeping */
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virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
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virtual void FillInitialWorldStates(WorldPacket& data, uint32& count);
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/* Nodes occupying */
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virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj);
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/* achievement req. */
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bool IsAllNodesConrolledByTeam(Team team) const; // overwrited
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bool IsTeamScores500Disadvantage(Team team) const { return m_TeamScores500Disadvantage[GetTeamIndexByTeamId(team)]; }
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private:
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/* Gameobject spawning/despawning */
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void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay);
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void _DelBanner(uint8 node, uint8 type, uint8 teamIndex);
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void _SendNodeUpdate(uint8 node);
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/* Creature spawning/despawning */
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// TODO: working, scripted peons spawning
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void _NodeOccupied(uint8 node,Team team);
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int32 _GetNodeNameId(uint8 node);
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/* Nodes info:
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0: neutral
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1: ally contested
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2: horde contested
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3: ally occupied
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4: horde occupied */
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uint8 m_Nodes[BG_AB_NODES_MAX];
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uint8 m_prevNodes[BG_AB_NODES_MAX]; // used for performant wordlstate-updating
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BG_AB_BannerTimer m_BannerTimers[BG_AB_NODES_MAX];
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uint32 m_NodeTimers[BG_AB_NODES_MAX];
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uint32 m_lastTick[BG_TEAMS_COUNT];
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uint32 m_HonorScoreTics[BG_TEAMS_COUNT];
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uint32 m_ReputationScoreTics[BG_TEAMS_COUNT];
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bool m_IsInformedNearVictory;
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uint32 m_HonorTics;
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uint32 m_ReputationTics;
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// need for achievements
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bool m_TeamScores500Disadvantage[BG_TEAMS_COUNT];
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};
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#endif
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