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165 lines
6.4 KiB
C++
165 lines
6.4 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __BATTLEGROUNDWS_H
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#define __BATTLEGROUNDWS_H
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#include "BattleGround.h"
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#define BG_WS_MAX_TEAM_SCORE 3
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#define BG_WS_FLAG_RESPAWN_TIME (23*IN_MILLISECONDS)
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#define BG_WS_FLAG_DROP_TIME (10*IN_MILLISECONDS)
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#define BG_WS_TIME_LIMIT (25*MINUTE*IN_MILLISECONDS)
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enum BG_WS_Sound
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{
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BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE = 8173,
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BG_WS_SOUND_FLAG_CAPTURED_HORDE = 8213,
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BG_WS_SOUND_FLAG_PLACED = 8232,
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BG_WS_SOUND_FLAG_RETURNED = 8192,
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BG_WS_SOUND_HORDE_FLAG_PICKED_UP = 8212,
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BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP = 8174,
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BG_WS_SOUND_FLAGS_RESPAWNED = 8232
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};
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enum BG_WS_SpellId
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{
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BG_WS_SPELL_WARSONG_FLAG = 23333,
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BG_WS_SPELL_WARSONG_FLAG_DROPPED = 23334,
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BG_WS_SPELL_SILVERWING_FLAG = 23335,
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BG_WS_SPELL_SILVERWING_FLAG_DROPPED = 23336
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};
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enum BG_WS_WorldStates
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{
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BG_WS_FLAG_UNK_ALLIANCE = 1545,
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BG_WS_FLAG_UNK_HORDE = 1546,
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// FLAG_UNK = 1547,
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BG_WS_FLAG_CAPTURES_ALLIANCE = 1581,
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BG_WS_FLAG_CAPTURES_HORDE = 1582,
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BG_WS_FLAG_CAPTURES_MAX = 1601,
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BG_WS_FLAG_STATE_HORDE = 2338,
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BG_WS_FLAG_STATE_ALLIANCE = 2339,
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BG_WS_TIME_ENABLED = 4247,
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BG_WS_TIME_REMAINING = 4248
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};
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enum BG_WS_FlagState
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{
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BG_WS_FLAG_STATE_ON_BASE = 0,
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BG_WS_FLAG_STATE_WAIT_RESPAWN = 1,
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BG_WS_FLAG_STATE_ON_PLAYER = 2,
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BG_WS_FLAG_STATE_ON_GROUND = 3
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};
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enum BG_WS_Graveyards
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{
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WS_GRAVEYARD_FLAGROOM_ALLIANCE = 769,
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WS_GRAVEYARD_FLAGROOM_HORDE = 770,
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WS_GRAVEYARD_MAIN_ALLIANCE = 771,
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WS_GRAVEYARD_MAIN_HORDE = 772
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};
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class BattleGroundWGScore : public BattleGroundScore
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{
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public:
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BattleGroundWGScore() : FlagCaptures(0), FlagReturns(0) {};
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virtual ~BattleGroundWGScore() {};
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uint32 FlagCaptures;
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uint32 FlagReturns;
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};
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enum BG_WS_Events
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{
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WS_EVENT_FLAG_A = 0,
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WS_EVENT_FLAG_H = 1,
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// spiritguides will spawn (same moment, like WS_EVENT_DOOR_OPEN)
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WS_EVENT_SPIRITGUIDES_SPAWN = 2
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};
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class BattleGroundWS : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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/* Construction */
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BattleGroundWS();
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~BattleGroundWS();
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void Update(uint32 diff);
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/* inherited from BattlegroundClass */
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virtual void AddPlayer(Player *plr);
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virtual void StartingEventCloseDoors();
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virtual void StartingEventOpenDoors();
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/* BG Flags */
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ObjectGuid GetAllianceFlagPickerGuid() const{ return m_FlagKeepers[BG_TEAM_ALLIANCE]; }
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ObjectGuid GetHordeFlagPickerGuid() const { return m_FlagKeepers[BG_TEAM_HORDE]; }
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void SetAllianceFlagPicker(ObjectGuid guid) { m_FlagKeepers[BG_TEAM_ALLIANCE] = guid; }
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void SetHordeFlagPicker(ObjectGuid guid) { m_FlagKeepers[BG_TEAM_HORDE] = guid; }
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void ClearAllianceFlagPicker() { m_FlagKeepers[BG_TEAM_ALLIANCE].Clear(); }
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void ClearHordeFlagPicker() { m_FlagKeepers[BG_TEAM_HORDE].Clear(); }
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bool IsAllianceFlagPickedup() const { return !m_FlagKeepers[BG_TEAM_ALLIANCE].IsEmpty(); }
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bool IsHordeFlagPickedup() const { return !m_FlagKeepers[BG_TEAM_HORDE].IsEmpty(); }
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void RespawnFlag(Team team, bool captured);
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void RespawnFlagAfterDrop(Team team);
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uint8 GetFlagState(Team team) { return m_FlagState[GetTeamIndexByTeamId(team)]; }
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/* Battleground Events */
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virtual void EventPlayerDroppedFlag(Player *Source);
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virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
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virtual void EventPlayerCapturedFlag(Player *Source);
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void RemovePlayer(Player *plr, ObjectGuid guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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void HandleKillPlayer(Player *player, Player *killer);
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bool SetupBattleGround();
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virtual void Reset();
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void EndBattleGround(Team winner);
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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uint32 GetRemainingTimeInMinutes() { return m_EndTimer ? (m_EndTimer-1) / (MINUTE * IN_MILLISECONDS) + 1 : 0; }
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void UpdateFlagState(Team team, uint32 value);
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void UpdateTeamScore(Team team);
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void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
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void SetDroppedFlagGuid(ObjectGuid guid, Team team) { m_DroppedFlagGuid[GetTeamIndexByTeamId(team)] = guid;}
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void ClearDroppedFlagGuid(Team team) { m_DroppedFlagGuid[GetTeamIndexByTeamId(team)].Clear();}
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ObjectGuid const& GetDroppedFlagGuid(Team team) const { return m_DroppedFlagGuid[GetTeamIndexByTeamId(team)];}
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virtual void FillInitialWorldStates(WorldPacket& data, uint32& count);
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/* Scorekeeping */
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uint32 GetTeamScore(Team team) const { return m_TeamScores[GetTeamIndexByTeamId(team)]; }
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void AddPoint(Team team, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(team)] += Points; }
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void SetTeamPoint(Team team, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(team)] = Points; }
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void RemovePoint(Team team, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(team)] -= Points; }
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private:
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ObjectGuid m_FlagKeepers[BG_TEAMS_COUNT];
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ObjectGuid m_DroppedFlagGuid[BG_TEAMS_COUNT];
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uint8 m_FlagState[BG_TEAMS_COUNT];
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int32 m_FlagsTimer[BG_TEAMS_COUNT];
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int32 m_FlagsDropTimer[BG_TEAMS_COUNT];
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uint32 m_ReputationCapture;
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uint32 m_HonorWinKills;
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uint32 m_HonorEndKills;
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uint32 m_EndTimer;
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Team m_LastCapturedFlagTeam;
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};
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#endif
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