server/src/game/BattleGroundWS.h
2011-01-01 20:33:43 +03:00

165 lines
6.4 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BATTLEGROUNDWS_H
#define __BATTLEGROUNDWS_H
#include "BattleGround.h"
#define BG_WS_MAX_TEAM_SCORE 3
#define BG_WS_FLAG_RESPAWN_TIME (23*IN_MILLISECONDS)
#define BG_WS_FLAG_DROP_TIME (10*IN_MILLISECONDS)
#define BG_WS_TIME_LIMIT (25*MINUTE*IN_MILLISECONDS)
enum BG_WS_Sound
{
BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE = 8173,
BG_WS_SOUND_FLAG_CAPTURED_HORDE = 8213,
BG_WS_SOUND_FLAG_PLACED = 8232,
BG_WS_SOUND_FLAG_RETURNED = 8192,
BG_WS_SOUND_HORDE_FLAG_PICKED_UP = 8212,
BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP = 8174,
BG_WS_SOUND_FLAGS_RESPAWNED = 8232
};
enum BG_WS_SpellId
{
BG_WS_SPELL_WARSONG_FLAG = 23333,
BG_WS_SPELL_WARSONG_FLAG_DROPPED = 23334,
BG_WS_SPELL_SILVERWING_FLAG = 23335,
BG_WS_SPELL_SILVERWING_FLAG_DROPPED = 23336
};
enum BG_WS_WorldStates
{
BG_WS_FLAG_UNK_ALLIANCE = 1545,
BG_WS_FLAG_UNK_HORDE = 1546,
// FLAG_UNK = 1547,
BG_WS_FLAG_CAPTURES_ALLIANCE = 1581,
BG_WS_FLAG_CAPTURES_HORDE = 1582,
BG_WS_FLAG_CAPTURES_MAX = 1601,
BG_WS_FLAG_STATE_HORDE = 2338,
BG_WS_FLAG_STATE_ALLIANCE = 2339,
BG_WS_TIME_ENABLED = 4247,
BG_WS_TIME_REMAINING = 4248
};
enum BG_WS_FlagState
{
BG_WS_FLAG_STATE_ON_BASE = 0,
BG_WS_FLAG_STATE_WAIT_RESPAWN = 1,
BG_WS_FLAG_STATE_ON_PLAYER = 2,
BG_WS_FLAG_STATE_ON_GROUND = 3
};
enum BG_WS_Graveyards
{
WS_GRAVEYARD_FLAGROOM_ALLIANCE = 769,
WS_GRAVEYARD_FLAGROOM_HORDE = 770,
WS_GRAVEYARD_MAIN_ALLIANCE = 771,
WS_GRAVEYARD_MAIN_HORDE = 772
};
class BattleGroundWGScore : public BattleGroundScore
{
public:
BattleGroundWGScore() : FlagCaptures(0), FlagReturns(0) {};
virtual ~BattleGroundWGScore() {};
uint32 FlagCaptures;
uint32 FlagReturns;
};
enum BG_WS_Events
{
WS_EVENT_FLAG_A = 0,
WS_EVENT_FLAG_H = 1,
// spiritguides will spawn (same moment, like WS_EVENT_DOOR_OPEN)
WS_EVENT_SPIRITGUIDES_SPAWN = 2
};
class BattleGroundWS : public BattleGround
{
friend class BattleGroundMgr;
public:
/* Construction */
BattleGroundWS();
~BattleGroundWS();
void Update(uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
/* BG Flags */
ObjectGuid GetAllianceFlagPickerGuid() const{ return m_FlagKeepers[BG_TEAM_ALLIANCE]; }
ObjectGuid GetHordeFlagPickerGuid() const { return m_FlagKeepers[BG_TEAM_HORDE]; }
void SetAllianceFlagPicker(ObjectGuid guid) { m_FlagKeepers[BG_TEAM_ALLIANCE] = guid; }
void SetHordeFlagPicker(ObjectGuid guid) { m_FlagKeepers[BG_TEAM_HORDE] = guid; }
void ClearAllianceFlagPicker() { m_FlagKeepers[BG_TEAM_ALLIANCE].Clear(); }
void ClearHordeFlagPicker() { m_FlagKeepers[BG_TEAM_HORDE].Clear(); }
bool IsAllianceFlagPickedup() const { return !m_FlagKeepers[BG_TEAM_ALLIANCE].IsEmpty(); }
bool IsHordeFlagPickedup() const { return !m_FlagKeepers[BG_TEAM_HORDE].IsEmpty(); }
void RespawnFlag(Team team, bool captured);
void RespawnFlagAfterDrop(Team team);
uint8 GetFlagState(Team team) { return m_FlagState[GetTeamIndexByTeamId(team)]; }
/* Battleground Events */
virtual void EventPlayerDroppedFlag(Player *Source);
virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
virtual void EventPlayerCapturedFlag(Player *Source);
void RemovePlayer(Player *plr, ObjectGuid guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
void HandleKillPlayer(Player *player, Player *killer);
bool SetupBattleGround();
virtual void Reset();
void EndBattleGround(Team winner);
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
uint32 GetRemainingTimeInMinutes() { return m_EndTimer ? (m_EndTimer-1) / (MINUTE * IN_MILLISECONDS) + 1 : 0; }
void UpdateFlagState(Team team, uint32 value);
void UpdateTeamScore(Team team);
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
void SetDroppedFlagGuid(ObjectGuid guid, Team team) { m_DroppedFlagGuid[GetTeamIndexByTeamId(team)] = guid;}
void ClearDroppedFlagGuid(Team team) { m_DroppedFlagGuid[GetTeamIndexByTeamId(team)].Clear();}
ObjectGuid const& GetDroppedFlagGuid(Team team) const { return m_DroppedFlagGuid[GetTeamIndexByTeamId(team)];}
virtual void FillInitialWorldStates(WorldPacket& data, uint32& count);
/* Scorekeeping */
uint32 GetTeamScore(Team team) const { return m_TeamScores[GetTeamIndexByTeamId(team)]; }
void AddPoint(Team team, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(team)] += Points; }
void SetTeamPoint(Team team, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(team)] = Points; }
void RemovePoint(Team team, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(team)] -= Points; }
private:
ObjectGuid m_FlagKeepers[BG_TEAMS_COUNT];
ObjectGuid m_DroppedFlagGuid[BG_TEAMS_COUNT];
uint8 m_FlagState[BG_TEAMS_COUNT];
int32 m_FlagsTimer[BG_TEAMS_COUNT];
int32 m_FlagsDropTimer[BG_TEAMS_COUNT];
uint32 m_ReputationCapture;
uint32 m_HonorWinKills;
uint32 m_HonorEndKills;
uint32 m_EndTimer;
Team m_LastCapturedFlagTeam;
};
#endif