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86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/** \addtogroup u2w User to World Communication
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* @{
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* \file WorldSocketMgr.h
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* \author Derex <derex101@gmail.com>
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*/
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#ifndef __WORLDSOCKETMGR_H
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#define __WORLDSOCKETMGR_H
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#include <ace/Basic_Types.h>
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#include <ace/Singleton.h>
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#include <ace/Thread_Mutex.h>
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#include <string>
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class WorldSocket;
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class ReactorRunnable;
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class ACE_Event_Handler;
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/// Manages all sockets connected to peers and network threads
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class WorldSocketMgr
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{
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public:
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friend class WorldSocket;
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friend class ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>;
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/// Start network, listen at address:port .
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int StartNetwork (ACE_UINT16 port, std::string& address);
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/// Stops all network threads, It will wait for all running threads .
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void StopNetwork ();
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/// Wait untill all network threads have "joined" .
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void Wait ();
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std::string& GetBindAddress() { return m_addr; }
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ACE_UINT16 GetBindPort() { return m_port; }
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/// Make this class singleton .
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static WorldSocketMgr* Instance ();
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private:
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int OnSocketOpen(WorldSocket* sock);
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int StartReactiveIO(ACE_UINT16 port, const char* address);
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private:
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WorldSocketMgr ();
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virtual ~WorldSocketMgr ();
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ReactorRunnable* m_NetThreads;
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size_t m_NetThreadsCount;
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int m_SockOutKBuff;
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int m_SockOutUBuff;
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bool m_UseNoDelay;
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std::string m_addr;
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ACE_UINT16 m_port;
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ACE_Event_Handler* m_Acceptor;
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};
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#define sWorldSocketMgr WorldSocketMgr::Instance ()
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#endif
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/// @}
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