server/src
NoFantasy 2ad9cd34b2 [10299] Add new script call ProcessEventId
Let script library know when some event is about to start. Event id's may be found in several sources, such as spells, GO's and transport/taxi paths.
Database scripts may be prevented by returning true from script side whenever needed. If false, DB script will run like normal.
New database table event_id_scripts will need a ScriptName for the event id, in same way as for example areatrigger_scripts.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-07-31 17:52:38 +02:00
..
bindings [10299] Add new script call ProcessEventId 2010-07-31 17:52:38 +02:00
framework [10149] Build tbb on linux/unix 2010-07-04 21:55:05 +03:00
game [10299] Add new script call ProcessEventId 2010-07-31 17:52:38 +02:00
mangosd [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
realmd [10019] Update realmd opcode list. 2010-07-13 19:56:00 +02:00
shared [10299] Add new script call ProcessEventId 2010-07-31 17:52:38 +02:00
tools [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00
.gitignore Renamed HMACSHA1 to something that will not conflict with feature HMACSHA256 and HMACSHA512. 2010-04-05 13:20:23 +04:00
Makefile.am [9122] Updated copyright notice for new year. 2010-01-08 00:02:21 +03:00