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* CreatureCreatePos work in 3 modes:
- exactly provided coordinates/orientation/map/phasemask
- exactly object + orientation as coordinates/map/phasemask
- delayed position calculation near provided object at specific dist/angle.
* Use in similar way and for Pet/Vehicle Create functions.
For Totem created new Totem::Create function with some moved in to it totem specific code.
* This let resolve recent problems with creature spawn and preserve fix for cases when
Creature::Create addon/script code expected known correct possition for creature.
5206 lines
160 KiB
C++
5206 lines
160 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "DBCStores.h"
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#include "ObjectMgr.h"
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#include "ObjectGuid.h"
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#include "Player.h"
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#include "Item.h"
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#include "GameObject.h"
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#include "Opcodes.h"
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#include "Chat.h"
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#include "ObjectAccessor.h"
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#include "MapManager.h"
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#include "Language.h"
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#include "World.h"
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#include "GameEventMgr.h"
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#include "SpellMgr.h"
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#include "MapPersistentStateMgr.h"
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#include "AccountMgr.h"
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#include "GMTicketMgr.h"
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#include "WaypointManager.h"
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#include "Util.h"
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#include <cctype>
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#include <iostream>
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#include <fstream>
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#include <map>
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#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
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static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
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{
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LANG_REP_HATED, LANG_REP_HOSTILE, LANG_REP_UNFRIENDLY, LANG_REP_NEUTRAL,
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LANG_REP_FRIENDLY, LANG_REP_HONORED, LANG_REP_REVERED, LANG_REP_EXALTED
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};
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//mute player for some times
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bool ChatHandler::HandleMuteCommand(char* args)
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{
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char* nameStr = ExtractOptNotLastArg(&args);
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Player* target;
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ObjectGuid target_guid;
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std::string target_name;
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if (!ExtractPlayerTarget(&nameStr, &target, &target_guid, &target_name))
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return false;
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uint32 notspeaktime;
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if (!ExtractUInt32(&args, notspeaktime))
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return false;
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uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid);
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// find only player from same account if any
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if (!target)
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{
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if (WorldSession* session = sWorld.FindSession(account_id))
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target = session->GetPlayer();
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}
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// must have strong lesser security level
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if (HasLowerSecurity(target, target_guid, true))
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return false;
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time_t mutetime = time(NULL) + notspeaktime*60;
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if (target)
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target->GetSession()->m_muteTime = mutetime;
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LoginDatabase.PExecute("UPDATE account SET mutetime = " UI64FMTD " WHERE id = '%u'", uint64(mutetime), account_id);
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if (target)
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ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime);
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std::string nameLink = playerLink(target_name);
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PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink.c_str(), notspeaktime);
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return true;
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}
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//unmute player
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bool ChatHandler::HandleUnmuteCommand(char* args)
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{
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Player* target;
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ObjectGuid target_guid;
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std::string target_name;
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if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
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return false;
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uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid);
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// find only player from same account if any
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if (!target)
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{
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if (WorldSession* session = sWorld.FindSession(account_id))
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target = session->GetPlayer();
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}
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// must have strong lesser security level
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if (HasLowerSecurity(target, target_guid, true))
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return false;
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if (target)
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{
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if (target->CanSpeak())
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{
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SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
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SetSentErrorMessage(true);
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return false;
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}
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target->GetSession()->m_muteTime = 0;
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}
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LoginDatabase.PExecute("UPDATE account SET mutetime = '0' WHERE id = '%u'", account_id);
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if (target)
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ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
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std::string nameLink = playerLink(target_name);
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PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
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return true;
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}
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void ChatHandler::ShowTriggerTargetListHelper( uint32 id, AreaTrigger const* at, bool subpart /*= false*/ )
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{
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if (m_session)
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{
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char dist_buf[50];
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if(!subpart)
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{
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float dist = m_session->GetPlayer()->GetDistance2d(at->target_X, at->target_Y);
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snprintf(dist_buf, 50, GetMangosString(LANG_TRIGGER_DIST), dist);
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}
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else
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dist_buf[0] = '\0';
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PSendSysMessage(LANG_TRIGGER_TARGET_LIST_CHAT,
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subpart ? " -> " : "", id, id, at->target_mapId, at->target_X, at->target_Y, at->target_Z, dist_buf);
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}
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else
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PSendSysMessage(LANG_TRIGGER_TARGET_LIST_CONSOLE,
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subpart ? " -> " : "", id, at->target_mapId, at->target_X, at->target_Y, at->target_Z);
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}
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void ChatHandler::ShowTriggerListHelper( AreaTriggerEntry const * atEntry )
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{
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char const* tavern = sObjectMgr.IsTavernAreaTrigger(atEntry->id) ? GetMangosString(LANG_TRIGGER_TAVERN) : "";
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char const* quest = sObjectMgr.GetQuestForAreaTrigger(atEntry->id) ? GetMangosString(LANG_TRIGGER_QUEST) : "";
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if (m_session)
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{
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float dist = m_session->GetPlayer()->GetDistance2d(atEntry->x, atEntry->y);
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char dist_buf[50];
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snprintf(dist_buf, 50, GetMangosString(LANG_TRIGGER_DIST), dist);
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PSendSysMessage(LANG_TRIGGER_LIST_CHAT,
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atEntry->id, atEntry->id, atEntry->mapid, atEntry->x, atEntry->y, atEntry->z, dist_buf, tavern, quest);
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}
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else
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PSendSysMessage(LANG_TRIGGER_LIST_CONSOLE,
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atEntry->id, atEntry->mapid, atEntry->x, atEntry->y, atEntry->z, tavern, quest);
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if (AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atEntry->id))
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ShowTriggerTargetListHelper(atEntry->id, at, true);
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}
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bool ChatHandler::HandleTriggerCommand(char* args)
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{
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AreaTriggerEntry const* atEntry = NULL;
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Player* pl = m_session ? m_session->GetPlayer() : NULL;
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// select by args
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if (*args)
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{
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uint32 atId;
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if (!ExtractUint32KeyFromLink(&args, "Hareatrigger", atId))
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return false;
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if (!atId)
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return false;
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atEntry = sAreaTriggerStore.LookupEntry(atId);
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if (!atEntry)
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{
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PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND, atId);
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SetSentErrorMessage(true);
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return false;
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}
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}
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// find nearest
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else
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{
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if (!m_session)
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return false;
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float dist2 = MAP_SIZE*MAP_SIZE;
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Player* pl = m_session->GetPlayer();
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// Search triggers
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for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
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{
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AreaTriggerEntry const *atTestEntry = sAreaTriggerStore.LookupEntry (id);
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if (!atTestEntry)
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continue;
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if (atTestEntry->mapid != m_session->GetPlayer()->GetMapId())
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continue;
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float dx = atTestEntry->x - pl->GetPositionX();
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float dy = atTestEntry->y - pl->GetPositionY();
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float test_dist2 = dx*dx + dy*dy;
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if (test_dist2 >= dist2)
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continue;
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dist2 = test_dist2;
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atEntry = atTestEntry;
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}
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if (!atEntry)
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{
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SendSysMessage(LANG_COMMAND_NOTRIGGERFOUND);
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SetSentErrorMessage(true);
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return false;
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}
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}
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ShowTriggerListHelper(atEntry);
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int loc_idx = GetSessionDbLocaleIndex();
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AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atEntry->id);
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if (at)
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PSendSysMessage(LANG_TRIGGER_REQ_LEVEL, at->requiredLevel);
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if (uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(atEntry->id))
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{
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SendSysMessage(LANG_TRIGGER_EXPLORE_QUEST);
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ShowQuestListHelper(quest_id, loc_idx, pl);
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}
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if (at)
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{
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if (at->requiredItem || at->requiredItem2)
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{
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SendSysMessage(LANG_TRIGGER_REQ_ITEMS);
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if (at->requiredItem)
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ShowItemListHelper(at->requiredItem, loc_idx, pl);
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if (at->requiredItem2)
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ShowItemListHelper(at->requiredItem2, loc_idx, pl);
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}
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if (at->requiredQuest)
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{
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SendSysMessage(LANG_TRIGGER_REQ_QUEST_NORMAL);
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ShowQuestListHelper(at->requiredQuest, loc_idx, pl);
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}
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if (at->heroicKey || at->heroicKey2)
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{
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SendSysMessage(LANG_TRIGGER_REQ_KEYS_HEROIC);
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if (at->heroicKey)
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ShowItemListHelper(at->heroicKey, loc_idx, pl);
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if (at->heroicKey2)
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ShowItemListHelper(at->heroicKey2, loc_idx, pl);
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}
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if (at->requiredQuestHeroic)
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{
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SendSysMessage(LANG_TRIGGER_REQ_QUEST_HEROIC);
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ShowQuestListHelper(at->requiredQuestHeroic, loc_idx, pl);
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}
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}
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return true;
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}
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bool ChatHandler::HandleTriggerActiveCommand(char* /*args*/)
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{
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uint32 counter = 0; // Counter for figure out that we found smth.
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Player* pl = m_session->GetPlayer();
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// Search in AreaTable.dbc
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for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
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{
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AreaTriggerEntry const *atEntry = sAreaTriggerStore.LookupEntry (id);
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if (!atEntry)
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continue;
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if (!IsPointInAreaTriggerZone(atEntry, pl->GetMapId(), pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ()))
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continue;
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ShowTriggerListHelper(atEntry);
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++counter;
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}
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if (counter == 0) // if counter == 0 then we found nth
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SendSysMessage (LANG_COMMAND_NOTRIGGERFOUND);
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return true;
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}
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bool ChatHandler::HandleTriggerNearCommand(char* args)
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{
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float distance = (!*args) ? 10.0f : (float)atof(args);
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float dist2 = distance*distance;
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uint32 counter = 0; // Counter for figure out that we found smth.
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Player* pl = m_session->GetPlayer();
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// Search triggers
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for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
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{
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AreaTriggerEntry const *atEntry = sAreaTriggerStore.LookupEntry (id);
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if (!atEntry)
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continue;
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if (atEntry->mapid != m_session->GetPlayer()->GetMapId())
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continue;
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float dx = atEntry->x - pl->GetPositionX();
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float dy = atEntry->y - pl->GetPositionY();
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if (dx*dx + dy*dy > dist2)
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continue;
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ShowTriggerListHelper(atEntry);
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++counter;
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}
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// Search trigger targets
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for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
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{
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AreaTriggerEntry const *atEntry = sAreaTriggerStore.LookupEntry (id);
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if (!atEntry)
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continue;
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AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atEntry->id);
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if (!at)
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continue;
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if (at->target_mapId != m_session->GetPlayer()->GetMapId())
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continue;
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float dx = at->target_X - pl->GetPositionX();
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float dy = at->target_Y - pl->GetPositionY();
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if (dx*dx + dy*dy > dist2)
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continue;
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ShowTriggerTargetListHelper(atEntry->id, at);
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++counter;
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}
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if (counter == 0) // if counter == 0 then we found nth
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SendSysMessage (LANG_COMMAND_NOTRIGGERFOUND);
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return true;
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}
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static char const* const areatriggerKeys[] =
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{
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"Hareatrigger",
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"Hareatrigger_target",
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NULL
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};
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bool ChatHandler::HandleGoTriggerCommand(char* args)
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{
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Player* _player = m_session->GetPlayer();
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if (!*args)
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return false;
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char *atIdStr = ExtractKeyFromLink(&args, areatriggerKeys);
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if (!atIdStr)
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return false;
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uint32 atId;
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if (!ExtractUInt32(&atIdStr, atId))
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return false;
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if (!atId)
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return false;
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(atId);
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if (!atEntry)
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{
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PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND, atId);
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SetSentErrorMessage(true);
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return false;
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}
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bool to_target = ExtractLiteralArg(&args, "target");
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if (!to_target && *args) // can be fail also at syntax error
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return false;
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if (to_target)
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{
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AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atId);
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if (!at)
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{
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PSendSysMessage(LANG_AREATRIGER_NOT_HAS_TARGET, atId);
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SetSentErrorMessage(true);
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return false;
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}
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return HandleGoHelper(_player, at->target_mapId, at->target_X, at->target_Y, &at->target_Z);
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}
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else
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return HandleGoHelper(_player, atEntry->mapid, atEntry->x, atEntry->y, &atEntry->z);
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}
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bool ChatHandler::HandleGoGraveyardCommand(char* args)
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{
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Player* _player = m_session->GetPlayer();
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uint32 gyId;
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if (!ExtractUInt32(&args, gyId))
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return false;
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WorldSafeLocsEntry const* gy = sWorldSafeLocsStore.LookupEntry(gyId);
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if (!gy)
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{
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PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, gyId);
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SetSentErrorMessage(true);
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return false;
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}
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return HandleGoHelper(_player, gy->map_id, gy->x, gy->y, &gy->z);
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}
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enum CreatureLinkType
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{
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CREATURE_LINK_RAW =-1, // non-link case
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CREATURE_LINK_GUID = 0,
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CREATURE_LINK_ENTRY = 1,
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};
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static char const* const creatureKeys[] =
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{
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"Hcreature",
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"Hcreature_entry",
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NULL
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};
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/** \brief Teleport the GM to the specified creature
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*
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* .go creature <GUID> --> TP using creature.guid
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* .go creature azuregos --> TP player to the mob with this name
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* Warning: If there is more than one mob with this name
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* you will be teleported to the first one that is found.
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* .go creature id 6109 --> TP player to the mob, that has this creature_template.entry
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* Warning: If there is more than one mob with this "id"
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* you will be teleported to the first one that is found.
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*/
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//teleport to creature
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bool ChatHandler::HandleGoCreatureCommand(char* args)
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{
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if (!*args)
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return false;
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Player* _player = m_session->GetPlayer();
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// "id" or number or [name] Shift-click form |color|Hcreature:creature_id|h[name]|h|r
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int crType;
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char* pParam1 = ExtractKeyFromLink(&args, creatureKeys, &crType);
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if (!pParam1)
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return false;
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// User wants to teleport to the NPC's template entry
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if (crType == CREATURE_LINK_RAW && strcmp(pParam1, "id") == 0)
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{
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// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
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pParam1 = ExtractKeyFromLink(&args, "Hcreature_entry");
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if (!pParam1)
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return false;
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crType = CREATURE_LINK_ENTRY;
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}
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CreatureData const* data = NULL;
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switch(crType)
|
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{
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case CREATURE_LINK_ENTRY:
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{
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uint32 tEntry;
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if (!ExtractUInt32(&pParam1, tEntry))
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return false;
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if (!tEntry)
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return false;
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if (!ObjectMgr::GetCreatureTemplate(tEntry))
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{
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SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
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SetSentErrorMessage(true);
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return false;
|
|
}
|
|
|
|
FindCreatureData worker(tEntry, m_session ? m_session->GetPlayer() : NULL);
|
|
|
|
sObjectMgr.DoCreatureData(worker);
|
|
|
|
CreatureDataPair const* dataPair = worker.GetResult();
|
|
if (!dataPair)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
data = &dataPair->second;
|
|
break;
|
|
}
|
|
case CREATURE_LINK_GUID:
|
|
{
|
|
uint32 lowguid;
|
|
if (!ExtractUInt32(&pParam1, lowguid))
|
|
return false;
|
|
|
|
data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case CREATURE_LINK_RAW:
|
|
{
|
|
uint32 lowguid;
|
|
if (ExtractUInt32(&pParam1, lowguid))
|
|
{
|
|
data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
// Number is invalid - maybe the user specified the mob's name
|
|
else
|
|
{
|
|
std::string name = pParam1;
|
|
WorldDatabase.escape_string(name);
|
|
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature, creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), name.c_str());
|
|
if (!result)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
FindCreatureData worker(0, m_session ? m_session->GetPlayer() : NULL);
|
|
|
|
do {
|
|
Field *fields = result->Fetch();
|
|
uint32 guid = fields[0].GetUInt32();
|
|
|
|
CreatureDataPair const* cr_data = sObjectMgr.GetCreatureDataPair(guid);
|
|
if (!cr_data)
|
|
continue;
|
|
|
|
worker(*cr_data);
|
|
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
CreatureDataPair const* dataPair = worker.GetResult();
|
|
if (!dataPair)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
data = &dataPair->second;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return HandleGoHelper(_player, data->mapid, data->posX, data->posY, &data->posZ);
|
|
}
|
|
|
|
enum GameobjectLinkType
|
|
{
|
|
GAMEOBJECT_LINK_RAW =-1, // non-link case
|
|
GAMEOBJECT_LINK_GUID = 0,
|
|
GAMEOBJECT_LINK_ENTRY = 1,
|
|
};
|
|
|
|
static char const* const gameobjectKeys[] =
|
|
{
|
|
"Hgameobject",
|
|
"Hgameobject_entry",
|
|
NULL
|
|
};
|
|
|
|
//teleport to gameobject
|
|
bool ChatHandler::HandleGoObjectCommand(char* args)
|
|
{
|
|
Player* _player = m_session->GetPlayer();
|
|
|
|
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
|
|
int goType;
|
|
char* pParam1 = ExtractKeyFromLink(&args, gameobjectKeys, &goType);
|
|
if (!pParam1)
|
|
return false;
|
|
|
|
// User wants to teleport to the GO's template entry
|
|
if (goType == GAMEOBJECT_LINK_RAW && strcmp(pParam1, "id") == 0)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject_entry:creature_id|h[name]|h|r
|
|
pParam1 = ExtractKeyFromLink(&args, "Hgameobject_entry");
|
|
if (!pParam1)
|
|
return false;
|
|
|
|
goType = GAMEOBJECT_LINK_ENTRY;
|
|
}
|
|
|
|
GameObjectData const* data = NULL;
|
|
|
|
switch(goType)
|
|
{
|
|
case CREATURE_LINK_ENTRY:
|
|
{
|
|
uint32 tEntry;
|
|
if (!ExtractUInt32(&pParam1, tEntry))
|
|
return false;
|
|
|
|
if (!tEntry)
|
|
return false;
|
|
|
|
if (!ObjectMgr::GetGameObjectInfo(tEntry))
|
|
{
|
|
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
FindGOData worker(tEntry, m_session ? m_session->GetPlayer() : NULL);
|
|
|
|
sObjectMgr.DoGOData(worker);
|
|
|
|
GameObjectDataPair const* dataPair = worker.GetResult();
|
|
|
|
if (!dataPair)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
data = &dataPair->second;
|
|
break;
|
|
}
|
|
case GAMEOBJECT_LINK_GUID:
|
|
{
|
|
uint32 lowguid;
|
|
if (!ExtractUInt32(&pParam1, lowguid))
|
|
return false;
|
|
|
|
// by DB guid
|
|
data = sObjectMgr.GetGOData(lowguid);
|
|
if (!data)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case GAMEOBJECT_LINK_RAW:
|
|
{
|
|
uint32 lowguid;
|
|
if (ExtractUInt32(&pParam1, lowguid))
|
|
{
|
|
// by DB guid
|
|
data = sObjectMgr.GetGOData(lowguid);
|
|
if (!data)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::string name = pParam1;
|
|
WorldDatabase.escape_string(name);
|
|
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM gameobject, gameobject_template WHERE gameobject.id = gameobject_template.entry AND gameobject_template.name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), name.c_str());
|
|
if (!result)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
FindGOData worker(0, m_session ? m_session->GetPlayer() : NULL);
|
|
|
|
do {
|
|
Field *fields = result->Fetch();
|
|
uint32 guid = fields[0].GetUInt32();
|
|
|
|
GameObjectDataPair const* go_data = sObjectMgr.GetGODataPair(guid);
|
|
if (!go_data)
|
|
continue;
|
|
|
|
worker(*go_data);
|
|
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
GameObjectDataPair const* dataPair = worker.GetResult();
|
|
if (!dataPair)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
data = &dataPair->second;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return HandleGoHelper(_player, data->mapid, data->posX, data->posY, &data->posZ);
|
|
}
|
|
|
|
bool ChatHandler::HandleGameObjectTargetCommand(char* args)
|
|
{
|
|
Player* pl = m_session->GetPlayer();
|
|
QueryResult *result;
|
|
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr.GetActiveEventList();
|
|
if (*args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
|
|
char* cId = ExtractKeyFromLink(&args, "Hgameobject_entry");
|
|
if (!cId)
|
|
return false;
|
|
|
|
uint32 id;
|
|
if (ExtractUInt32(&cId, id))
|
|
{
|
|
result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
|
|
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id);
|
|
}
|
|
else
|
|
{
|
|
std::string name = cId;
|
|
WorldDatabase.escape_string(name);
|
|
result = WorldDatabase.PQuery(
|
|
"SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
|
|
"FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" ORDER BY order_ ASC LIMIT 1",
|
|
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::ostringstream eventFilter;
|
|
eventFilter << " AND (event IS NULL ";
|
|
bool initString = true;
|
|
|
|
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
|
|
{
|
|
if (initString)
|
|
{
|
|
eventFilter << "OR event IN (" <<*itr;
|
|
initString =false;
|
|
}
|
|
else
|
|
eventFilter << "," << *itr;
|
|
}
|
|
|
|
if (!initString)
|
|
eventFilter << "))";
|
|
else
|
|
eventFilter << ")";
|
|
|
|
result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, "
|
|
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
|
|
"LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
|
|
m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str());
|
|
}
|
|
|
|
if (!result)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
|
|
return true;
|
|
}
|
|
|
|
bool found = false;
|
|
float x, y, z, o;
|
|
uint32 lowguid, id;
|
|
uint16 mapid, pool_id;
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
lowguid = fields[0].GetUInt32();
|
|
id = fields[1].GetUInt32();
|
|
x = fields[2].GetFloat();
|
|
y = fields[3].GetFloat();
|
|
z = fields[4].GetFloat();
|
|
o = fields[5].GetFloat();
|
|
mapid = fields[6].GetUInt16();
|
|
pool_id = sPoolMgr.IsPartOfAPool<GameObject>(lowguid);
|
|
if (!pool_id || pl->GetMap()->GetPersistentState()->IsSpawnedPoolObject<GameObject>(lowguid))
|
|
found = true;
|
|
} while (result->NextRow() && (!found));
|
|
|
|
delete result;
|
|
|
|
if (!found)
|
|
{
|
|
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
|
|
return false;
|
|
}
|
|
|
|
GameObjectInfo const* goI = ObjectMgr::GetGameObjectInfo(id);
|
|
|
|
if (!goI)
|
|
{
|
|
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
|
|
return false;
|
|
}
|
|
|
|
GameObject* target = m_session->GetPlayer()->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, id, lowguid));
|
|
|
|
PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o);
|
|
|
|
if (target)
|
|
{
|
|
time_t curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
|
|
if (curRespawnDelay < 0)
|
|
curRespawnDelay = 0;
|
|
|
|
std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
|
|
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
|
|
|
|
PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
|
|
|
|
ShowNpcOrGoSpawnInformation<GameObject>(target->GetGUIDLow());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//delete object by selection or guid
|
|
bool ChatHandler::HandleGameObjectDeleteCommand(char* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
|
|
uint32 lowguid;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
|
|
return false;
|
|
|
|
if (!lowguid)
|
|
return false;
|
|
|
|
GameObject* obj = NULL;
|
|
|
|
// by DB guid
|
|
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
|
|
obj = GetGameObjectWithGuid(lowguid,go_data->id);
|
|
|
|
if (!obj)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
ObjectGuid ownerGuid = obj->GetOwnerGuid();
|
|
if (!ownerGuid.IsEmpty())
|
|
{
|
|
Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(), ownerGuid);
|
|
if (!owner || !ownerGuid.IsPlayer())
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, obj->GetGUIDLow(), ownerGuid.GetString().c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
owner->RemoveGameObject(obj,false);
|
|
}
|
|
|
|
obj->SetRespawnTime(0); // not save respawn time
|
|
obj->Delete();
|
|
obj->DeleteFromDB();
|
|
|
|
PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow());
|
|
|
|
return true;
|
|
}
|
|
|
|
//turn selected object
|
|
bool ChatHandler::HandleGameObjectTurnCommand(char* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
|
|
uint32 lowguid;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
|
|
return false;
|
|
|
|
if (!lowguid)
|
|
return false;
|
|
|
|
GameObject* obj = NULL;
|
|
|
|
// by DB guid
|
|
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
|
|
obj = GetGameObjectWithGuid(lowguid,go_data->id);
|
|
|
|
if (!obj)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
float o;
|
|
if (!ExtractOptFloat(&args, o, m_session->GetPlayer()->GetOrientation()))
|
|
return false;
|
|
|
|
Map* map = obj->GetMap();
|
|
map->Remove(obj,false);
|
|
|
|
obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
|
|
obj->UpdateRotationFields();
|
|
|
|
map->Add(obj);
|
|
|
|
obj->SaveToDB();
|
|
obj->Refresh();
|
|
|
|
PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow());
|
|
|
|
return true;
|
|
}
|
|
|
|
//move selected object
|
|
bool ChatHandler::HandleGameObjectMoveCommand(char* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
|
|
uint32 lowguid;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
|
|
return false;
|
|
|
|
if (!lowguid)
|
|
return false;
|
|
|
|
GameObject* obj = NULL;
|
|
|
|
// by DB guid
|
|
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
|
|
obj = GetGameObjectWithGuid(lowguid,go_data->id);
|
|
|
|
if (!obj)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!args)
|
|
{
|
|
Player *chr = m_session->GetPlayer();
|
|
|
|
Map* map = obj->GetMap();
|
|
map->Remove(obj,false);
|
|
|
|
obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation());
|
|
|
|
map->Add(obj);
|
|
}
|
|
else
|
|
{
|
|
float x;
|
|
if (!ExtractFloat(&args, x))
|
|
return false;
|
|
|
|
float y;
|
|
if (!ExtractFloat(&args, y))
|
|
return false;
|
|
|
|
float z;
|
|
if (!ExtractFloat(&args, z))
|
|
return false;
|
|
|
|
if (!MapManager::IsValidMapCoord(obj->GetMapId(), x, y, z))
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, obj->GetMapId());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Map* map = obj->GetMap();
|
|
map->Remove(obj,false);
|
|
|
|
obj->Relocate(x, y, z, obj->GetOrientation());
|
|
|
|
map->Add(obj);
|
|
}
|
|
|
|
obj->SaveToDB();
|
|
obj->Refresh();
|
|
|
|
PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow());
|
|
|
|
return true;
|
|
}
|
|
|
|
//spawn go
|
|
bool ChatHandler::HandleGameObjectAddCommand(char* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
|
|
uint32 id;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hgameobject_entry", id))
|
|
return false;
|
|
|
|
if (!id)
|
|
return false;
|
|
|
|
int32 spawntimeSecs;
|
|
if (!ExtractOptInt32(&args, spawntimeSecs, 0))
|
|
return false;
|
|
|
|
const GameObjectInfo *gInfo = ObjectMgr::GetGameObjectInfo(id);
|
|
|
|
if (!gInfo)
|
|
{
|
|
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
|
|
{
|
|
// report to DB errors log as in loading case
|
|
sLog.outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.",id, gInfo->type, gInfo->displayId);
|
|
PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA,id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = m_session->GetPlayer();
|
|
float x = float(chr->GetPositionX());
|
|
float y = float(chr->GetPositionY());
|
|
float z = float(chr->GetPositionZ());
|
|
float o = float(chr->GetOrientation());
|
|
Map *map = chr->GetMap();
|
|
|
|
GameObject* pGameObj = new GameObject;
|
|
uint32 db_lowGUID = map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT);
|
|
|
|
if (!pGameObj->Create(db_lowGUID, gInfo->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, GO_ANIMPROGRESS_DEFAULT, GO_STATE_READY))
|
|
{
|
|
delete pGameObj;
|
|
return false;
|
|
}
|
|
|
|
if (spawntimeSecs)
|
|
pGameObj->SetRespawnTime(spawntimeSecs);
|
|
|
|
// fill the gameobject data and save to the db
|
|
pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()),chr->GetPhaseMaskForSpawn());
|
|
|
|
// this will generate a new guid if the object is in an instance
|
|
if (!pGameObj->LoadFromDB(db_lowGUID, map))
|
|
{
|
|
delete pGameObj;
|
|
return false;
|
|
}
|
|
|
|
DEBUG_LOG(GetMangosString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
|
|
|
|
map->Add(pGameObj);
|
|
|
|
sObjectMgr.AddGameobjectToGrid(db_lowGUID, sObjectMgr.GetGOData(db_lowGUID));
|
|
|
|
PSendSysMessage(LANG_GAMEOBJECT_ADD,id,gInfo->name,db_lowGUID,x,y,z);
|
|
return true;
|
|
}
|
|
|
|
//set pahsemask for selected object
|
|
bool ChatHandler::HandleGameObjectPhaseCommand(char* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
|
|
uint32 lowguid;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
|
|
return false;
|
|
|
|
if (!lowguid)
|
|
return false;
|
|
|
|
GameObject* obj = NULL;
|
|
|
|
// by DB guid
|
|
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
|
|
obj = GetGameObjectWithGuid(lowguid,go_data->id);
|
|
|
|
if (!obj)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 phasemask;
|
|
if (!ExtractUInt32(&args, phasemask) || !phasemask)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
obj->SetPhaseMask(phasemask,true);
|
|
obj->SaveToDB();
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleGameObjectNearCommand(char* args)
|
|
{
|
|
float distance;
|
|
if (!ExtractOptFloat(&args, distance, 10.0f))
|
|
return false;
|
|
|
|
uint32 count = 0;
|
|
|
|
Player* pl = m_session->GetPlayer();
|
|
QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, "
|
|
"(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ "
|
|
"FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_",
|
|
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),
|
|
pl->GetMapId(), pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance);
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint32 guid = fields[0].GetUInt32();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
float x = fields[2].GetFloat();
|
|
float y = fields[3].GetFloat();
|
|
float z = fields[4].GetFloat();
|
|
int mapid = fields[5].GetUInt16();
|
|
|
|
GameObjectInfo const * gInfo = ObjectMgr::GetGameObjectInfo(entry);
|
|
|
|
if (!gInfo)
|
|
continue;
|
|
|
|
PSendSysMessage(LANG_GO_MIXED_LIST_CHAT, guid, PrepareStringNpcOrGoSpawnInformation<GameObject>(guid).c_str(), entry, guid, gInfo->name, x, y, z, mapid);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
}
|
|
|
|
PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleGUIDCommand(char* /*args*/)
|
|
{
|
|
ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
|
|
|
|
if (guid.IsEmpty())
|
|
{
|
|
SendSysMessage(LANG_NO_SELECTION);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage(LANG_OBJECT_GUID, guid.GetString().c_str());
|
|
return true;
|
|
}
|
|
|
|
void ChatHandler::ShowAchievementListHelper(AchievementEntry const * achEntry, LocaleConstant loc, time_t const* date /*= NULL*/, Player* target /*= NULL */ )
|
|
{
|
|
std::string name = achEntry->name[loc];
|
|
|
|
ObjectGuid guid = target ? target->GetObjectGuid() : ObjectGuid();
|
|
|
|
// |color|Hachievement:achievement_id:player_guid_hex:completed_0_1:mm:dd:yy_from_2000:criteriaMask:0:0:0|h[name]|h|r
|
|
std::ostringstream ss;
|
|
if (m_session)
|
|
{
|
|
ss << achEntry->ID << " - |cffffffff|Hachievement:" << achEntry->ID << ":" << std::hex << guid.GetRawValue() << std::dec;
|
|
if (date)
|
|
{
|
|
// complete date
|
|
tm* aTm = localtime(date);
|
|
ss << ":1:" << aTm->tm_mon+1 << ":" << aTm->tm_mday << ":" << (aTm->tm_year+1900-2000) << ":";
|
|
|
|
// complete criteria mask (all bits set)
|
|
ss << uint32(-1) << ":" << uint32(-1) << ":" << uint32(-1) << ":" << uint32(-1) << ":";
|
|
}
|
|
else
|
|
{
|
|
// complete date
|
|
ss << ":0:0:0:-1:";
|
|
|
|
// complete criteria mask
|
|
if (target)
|
|
{
|
|
uint32 criteriaMask[4] = {0, 0, 0, 0};
|
|
|
|
if (AchievementMgr const* mgr = target ? &target->GetAchievementMgr() : NULL)
|
|
if (AchievementCriteriaEntryList const* criteriaList = sAchievementMgr.GetAchievementCriteriaByAchievement(achEntry->ID))
|
|
for (AchievementCriteriaEntryList::const_iterator itr = criteriaList->begin(); itr != criteriaList->end(); ++itr)
|
|
if (mgr->IsCompletedCriteria(*itr, achEntry))
|
|
criteriaMask[((*itr)->showOrder - 1) / 32] |= (1 << (((*itr)->showOrder - 1) % 32));
|
|
|
|
for (int i = 0; i < 4; ++i)
|
|
ss << criteriaMask[i] << ":";
|
|
}
|
|
else
|
|
ss << "0:0:0:0:";
|
|
}
|
|
|
|
ss << "|h[" << name << " " << localeNames[loc] << "]|h|r";
|
|
}
|
|
else
|
|
ss << achEntry->ID << " - " << name << " " << localeNames[loc];
|
|
|
|
if (target && date)
|
|
ss << " [" << TimeToTimestampStr(*date) << "]";
|
|
|
|
SendSysMessage(ss.str().c_str());
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupAchievementCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
// Can be NULL at console call
|
|
Player *target = getSelectedPlayer();
|
|
|
|
std::string namepart = args;
|
|
std::wstring wnamepart;
|
|
|
|
if (!Utf8toWStr(namepart, wnamepart))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wnamepart);
|
|
|
|
uint32 counter = 0; // Counter for figure out that we found smth.
|
|
|
|
for (uint32 id = 0; id < sAchievementStore.GetNumRows(); ++id)
|
|
{
|
|
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(id);
|
|
if (!achEntry)
|
|
continue;
|
|
|
|
int loc = GetSessionDbcLocale();
|
|
std::string name = achEntry->name[loc];
|
|
if (name.empty())
|
|
continue;
|
|
|
|
if (!Utf8FitTo(name, wnamepart))
|
|
{
|
|
loc = 0;
|
|
for(; loc < MAX_LOCALE; ++loc)
|
|
{
|
|
if (loc == GetSessionDbcLocale())
|
|
continue;
|
|
|
|
name = achEntry->name[loc];
|
|
if (name.empty())
|
|
continue;
|
|
|
|
if (Utf8FitTo(name, wnamepart))
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (loc < MAX_LOCALE)
|
|
{
|
|
CompletedAchievementData const* completed = target ? target->GetAchievementMgr().GetCompleteData(id) : NULL;
|
|
ShowAchievementListHelper(achEntry, LocaleConstant(loc), completed ? &completed->date : NULL, target);
|
|
counter++;
|
|
}
|
|
}
|
|
|
|
if (counter == 0) // if counter == 0 then we found nth
|
|
SendSysMessage(LANG_COMMAND_ACHIEVEMENT_NOTFOUND);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleCharacterAchievementsCommand(char* args)
|
|
{
|
|
Player* target;
|
|
if (!ExtractPlayerTarget(&args, &target))
|
|
return false;
|
|
|
|
LocaleConstant loc = GetSessionDbcLocale();
|
|
|
|
CompletedAchievementMap const& complitedList = target->GetAchievementMgr().GetCompletedAchievements();
|
|
for(CompletedAchievementMap::const_iterator itr = complitedList.begin(); itr != complitedList.end(); ++itr)
|
|
{
|
|
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(itr->first);
|
|
ShowAchievementListHelper(achEntry, loc, &itr->second.date, target);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void ChatHandler::ShowFactionListHelper( FactionEntry const * factionEntry, LocaleConstant loc, FactionState const* repState /*= NULL*/, Player * target /*= NULL */ )
|
|
{
|
|
std::string name = factionEntry->name[loc];
|
|
|
|
// send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format
|
|
// or "id - [faction] [no reputation]" format
|
|
std::ostringstream ss;
|
|
if (m_session)
|
|
ss << factionEntry->ID << " - |cffffffff|Hfaction:" << factionEntry->ID << "|h[" << name << " " << localeNames[loc] << "]|h|r";
|
|
else
|
|
ss << factionEntry->ID << " - " << name << " " << localeNames[loc];
|
|
|
|
if (repState) // and then target!=NULL also
|
|
{
|
|
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
|
|
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
|
|
|
|
ss << " " << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
|
|
|
|
if (repState->Flags & FACTION_FLAG_VISIBLE)
|
|
ss << GetMangosString(LANG_FACTION_VISIBLE);
|
|
if (repState->Flags & FACTION_FLAG_AT_WAR)
|
|
ss << GetMangosString(LANG_FACTION_ATWAR);
|
|
if (repState->Flags & FACTION_FLAG_PEACE_FORCED)
|
|
ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
|
|
if (repState->Flags & FACTION_FLAG_HIDDEN)
|
|
ss << GetMangosString(LANG_FACTION_HIDDEN);
|
|
if (repState->Flags & FACTION_FLAG_INVISIBLE_FORCED)
|
|
ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
|
|
if (repState->Flags & FACTION_FLAG_INACTIVE)
|
|
ss << GetMangosString(LANG_FACTION_INACTIVE);
|
|
}
|
|
else if (target)
|
|
ss << GetMangosString(LANG_FACTION_NOREPUTATION);
|
|
|
|
SendSysMessage(ss.str().c_str());
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupFactionCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
// Can be NULL at console call
|
|
Player *target = getSelectedPlayer();
|
|
|
|
std::string namepart = args;
|
|
std::wstring wnamepart;
|
|
|
|
if (!Utf8toWStr(namepart, wnamepart))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wnamepart);
|
|
|
|
uint32 counter = 0; // Counter for figure out that we found smth.
|
|
|
|
for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id)
|
|
{
|
|
FactionEntry const *factionEntry = sFactionStore.LookupEntry(id);
|
|
if (factionEntry)
|
|
{
|
|
int loc = GetSessionDbcLocale();
|
|
std::string name = factionEntry->name[loc];
|
|
if (name.empty())
|
|
continue;
|
|
|
|
if (!Utf8FitTo(name, wnamepart))
|
|
{
|
|
loc = 0;
|
|
for(; loc < MAX_LOCALE; ++loc)
|
|
{
|
|
if (loc == GetSessionDbcLocale())
|
|
continue;
|
|
|
|
name = factionEntry->name[loc];
|
|
if (name.empty())
|
|
continue;
|
|
|
|
if (Utf8FitTo(name, wnamepart))
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (loc < MAX_LOCALE)
|
|
{
|
|
FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
|
|
ShowFactionListHelper(factionEntry, LocaleConstant(loc), repState, target);
|
|
counter++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (counter == 0) // if counter == 0 then we found nth
|
|
SendSysMessage(LANG_COMMAND_FACTION_NOTFOUND);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleModifyRepCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Player* target = NULL;
|
|
target = getSelectedPlayer();
|
|
|
|
if (!target)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
uint32 factionId;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hfaction", factionId))
|
|
return false;
|
|
|
|
if (!factionId)
|
|
return false;
|
|
|
|
int32 amount = 0;
|
|
if (!ExtractInt32(&args, amount))
|
|
{
|
|
char *rankTxt = ExtractLiteralArg(&args);
|
|
if (!rankTxt)
|
|
return false;
|
|
|
|
std::string rankStr = rankTxt;
|
|
std::wstring wrankStr;
|
|
if (!Utf8toWStr(rankStr, wrankStr))
|
|
return false;
|
|
wstrToLower(wrankStr);
|
|
|
|
int r = 0;
|
|
amount = -42000;
|
|
for (; r < MAX_REPUTATION_RANK; ++r)
|
|
{
|
|
std::string rank = GetMangosString(ReputationRankStrIndex[r]);
|
|
if (rank.empty())
|
|
continue;
|
|
|
|
std::wstring wrank;
|
|
if (!Utf8toWStr(rank, wrank))
|
|
continue;
|
|
|
|
wstrToLower(wrank);
|
|
|
|
if (wrank.substr(0, wrankStr.size()) == wrankStr)
|
|
{
|
|
int32 delta;
|
|
if (!ExtractOptInt32(&args, delta, 0) || (delta < 0) || (delta > ReputationMgr::PointsInRank[r] -1))
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (ReputationMgr::PointsInRank[r]-1));
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
amount += delta;
|
|
break;
|
|
}
|
|
amount += ReputationMgr::PointsInRank[r];
|
|
}
|
|
if (r >= MAX_REPUTATION_RANK)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_FACTION_INVPARAM, rankTxt);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
|
|
|
|
if (!factionEntry)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (factionEntry->reputationListID < 0)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[GetSessionDbcLocale()], factionId);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target->GetReputationMgr().SetReputation(factionEntry,amount);
|
|
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[GetSessionDbcLocale()], factionId,
|
|
GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
|
|
return true;
|
|
}
|
|
|
|
//-----------------------Npc Commands-----------------------
|
|
//add spawn of creature
|
|
bool ChatHandler::HandleNpcAddCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 id;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hcreature_entry", id))
|
|
return false;
|
|
|
|
Player *chr = m_session->GetPlayer();
|
|
CreatureCreatePos pos(chr, chr->GetOrientation());
|
|
Map *map = chr->GetMap();
|
|
|
|
Creature* pCreature = new Creature;
|
|
|
|
if (!pCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), pos, id))
|
|
{
|
|
delete pCreature;
|
|
return false;
|
|
}
|
|
|
|
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
|
|
|
uint32 db_guid = pCreature->GetGUIDLow();
|
|
|
|
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
|
pCreature->LoadFromDB(db_guid, map);
|
|
|
|
map->Add(pCreature);
|
|
sObjectMgr.AddCreatureToGrid(db_guid, sObjectMgr.GetCreatureData(db_guid));
|
|
return true;
|
|
}
|
|
|
|
//add item in vendorlist
|
|
bool ChatHandler::HandleNpcAddVendorItemCommand(char* args)
|
|
{
|
|
uint32 itemId;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hitem", itemId))
|
|
{
|
|
SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 maxcount;
|
|
if (!ExtractOptUInt32(&args, maxcount, 0))
|
|
return false;
|
|
|
|
uint32 incrtime;
|
|
if (!ExtractOptUInt32(&args, incrtime, 0))
|
|
return false;
|
|
|
|
uint32 extendedcost;
|
|
if (!ExtractOptUInt32(&args, extendedcost, 0))
|
|
return false;
|
|
|
|
Creature* vendor = getSelectedCreature();
|
|
|
|
uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
|
|
|
|
if (!sObjectMgr.IsVendorItemValid(false, "npc_vendor", vendor_entry, itemId, maxcount, incrtime, extendedcost, m_session->GetPlayer()))
|
|
{
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
sObjectMgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost);
|
|
|
|
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId);
|
|
|
|
PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost);
|
|
return true;
|
|
}
|
|
|
|
//del item from vendor list
|
|
bool ChatHandler::HandleNpcDelVendorItemCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Creature* vendor = getSelectedCreature();
|
|
if (!vendor || !vendor->isVendor())
|
|
{
|
|
SendSysMessage(LANG_COMMAND_VENDORSELECTION);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 itemId;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hitem", itemId))
|
|
{
|
|
SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!sObjectMgr.RemoveVendorItem(vendor->GetEntry(), itemId))
|
|
{
|
|
PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId);
|
|
|
|
PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1);
|
|
return true;
|
|
}
|
|
|
|
//add move for creature
|
|
bool ChatHandler::HandleNpcAddMoveCommand(char* args)
|
|
{
|
|
uint32 lowguid;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hcreature", lowguid))
|
|
return false;
|
|
|
|
uint32 wait;
|
|
if (!ExtractOptUInt32(&args, wait, 0))
|
|
return false;
|
|
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player* player = m_session->GetPlayer();
|
|
|
|
if (player->GetMapId() != data->mapid)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* pCreature = player->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
|
|
|
sWaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0);
|
|
|
|
// update movement type
|
|
WorldDatabase.PExecuteLog("UPDATE creature SET MovementType=%u WHERE guid=%u", WAYPOINT_MOTION_TYPE,lowguid);
|
|
if (pCreature)
|
|
{
|
|
pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
|
|
pCreature->GetMotionMaster()->Initialize();
|
|
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
pCreature->SetDeathState(JUST_DIED);
|
|
pCreature->Respawn();
|
|
}
|
|
pCreature->SaveToDB();
|
|
}
|
|
|
|
SendSysMessage(LANG_WAYPOINT_ADDED);
|
|
|
|
return true;
|
|
}
|
|
|
|
//change level of creature or pet
|
|
bool ChatHandler::HandleNpcChangeLevelCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint8 lvl = (uint8) atoi(args);
|
|
if (lvl < 1 || lvl > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) + 3)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* pCreature = getSelectedCreature();
|
|
if (!pCreature)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (pCreature->IsPet())
|
|
((Pet*)pCreature)->GivePetLevel(lvl);
|
|
else
|
|
{
|
|
pCreature->SetMaxHealth(100 + 30*lvl);
|
|
pCreature->SetHealth(100 + 30*lvl);
|
|
pCreature->SetLevel(lvl);
|
|
pCreature->SaveToDB();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//set npcflag of creature
|
|
bool ChatHandler::HandleNpcFlagCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 npcFlags = (uint32) atoi(args);
|
|
|
|
Creature* pCreature = getSelectedCreature();
|
|
|
|
if (!pCreature)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
|
|
|
|
WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry());
|
|
|
|
SendSysMessage(LANG_VALUE_SAVED_REJOIN);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleNpcDeleteCommand(char* args)
|
|
{
|
|
Creature* unit = NULL;
|
|
|
|
if (*args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
|
|
uint32 lowguid;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hcreature", lowguid))
|
|
return false;
|
|
|
|
if (!lowguid)
|
|
return false;
|
|
|
|
if (CreatureData const* data = sObjectMgr.GetCreatureData(lowguid))
|
|
unit = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
|
}
|
|
else
|
|
unit = getSelectedCreature();
|
|
|
|
if (!unit || unit->IsPet() || unit->IsTotem() || unit->IsVehicle())
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// Delete the creature
|
|
unit->CombatStop();
|
|
unit->DeleteFromDB();
|
|
unit->AddObjectToRemoveList();
|
|
|
|
SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
|
|
|
|
return true;
|
|
}
|
|
|
|
//move selected creature
|
|
bool ChatHandler::HandleNpcMoveCommand(char* args)
|
|
{
|
|
uint32 lowguid = 0;
|
|
|
|
Creature* pCreature = getSelectedCreature();
|
|
|
|
if (!pCreature)
|
|
{
|
|
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
|
|
if (!ExtractUint32KeyFromLink(&args, "Hcreature", lowguid))
|
|
return false;
|
|
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player* player = m_session->GetPlayer();
|
|
|
|
if (player->GetMapId() != data->mapid)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature = player->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
|
}
|
|
else
|
|
lowguid = pCreature->GetGUIDLow();
|
|
|
|
float x = m_session->GetPlayer()->GetPositionX();
|
|
float y = m_session->GetPlayer()->GetPositionY();
|
|
float z = m_session->GetPlayer()->GetPositionZ();
|
|
float o = m_session->GetPlayer()->GetOrientation();
|
|
|
|
if (pCreature)
|
|
{
|
|
if (CreatureData const* data = sObjectMgr.GetCreatureData(pCreature->GetGUIDLow()))
|
|
{
|
|
const_cast<CreatureData*>(data)->posX = x;
|
|
const_cast<CreatureData*>(data)->posY = y;
|
|
const_cast<CreatureData*>(data)->posZ = z;
|
|
const_cast<CreatureData*>(data)->orientation = o;
|
|
}
|
|
pCreature->GetMap()->CreatureRelocation(pCreature,x, y, z,o);
|
|
pCreature->GetMotionMaster()->Initialize();
|
|
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
pCreature->SetDeathState(JUST_DIED);
|
|
pCreature->Respawn();
|
|
}
|
|
}
|
|
|
|
WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid);
|
|
PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
|
|
return true;
|
|
}
|
|
|
|
/**HandleNpcSetMoveTypeCommand
|
|
* Set the movement type for an NPC.<br/>
|
|
* <br/>
|
|
* Valid movement types are:
|
|
* <ul>
|
|
* <li> stay - NPC wont move </li>
|
|
* <li> random - NPC will move randomly according to the spawndist </li>
|
|
* <li> way - NPC will move with given waypoints set </li>
|
|
* </ul>
|
|
* additional parameter: NODEL - so no waypoints are deleted, if you
|
|
* change the movement type
|
|
*/
|
|
bool ChatHandler::HandleNpcSetMoveTypeCommand(char* args)
|
|
{
|
|
// 3 arguments:
|
|
// GUID (optional - you can also select the creature)
|
|
// stay|random|way (determines the kind of movement)
|
|
// NODEL (optional - tells the system NOT to delete any waypoints)
|
|
// this is very handy if you want to do waypoints, that are
|
|
// later switched on/off according to special events (like escort
|
|
// quests, etc)
|
|
|
|
uint32 lowguid;
|
|
Creature* pCreature;
|
|
if (!ExtractUInt32(&args, lowguid)) // case .setmovetype $move_type (with selected creature)
|
|
{
|
|
pCreature = getSelectedCreature();
|
|
if (!pCreature || pCreature->IsPet())
|
|
return false;
|
|
lowguid = pCreature->GetGUIDLow();
|
|
}
|
|
else // case .setmovetype #creature_guid $move_type (with guid)
|
|
{
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player* player = m_session->GetPlayer();
|
|
|
|
if (player->GetMapId() != data->mapid)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature = player->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
|
}
|
|
|
|
MovementGeneratorType move_type;
|
|
char* type_str = ExtractLiteralArg(&args);
|
|
if (!type_str)
|
|
return false;
|
|
|
|
if (strncmp(type_str, "stay", strlen(type_str)) == 0)
|
|
move_type = IDLE_MOTION_TYPE;
|
|
else if (strncmp(type_str, "random", strlen(type_str)) == 0)
|
|
move_type = RANDOM_MOTION_TYPE;
|
|
else if (strncmp(type_str, "way", strlen(type_str)) == 0)
|
|
move_type = WAYPOINT_MOTION_TYPE;
|
|
else
|
|
return false;
|
|
|
|
bool doNotDelete = ExtractLiteralArg(&args, "NODEL") != NULL;
|
|
if (!doNotDelete && *args) // need fail if false in result wrong literal
|
|
return false;
|
|
|
|
// now lowguid is low guid really existing creature
|
|
// and pCreature point (maybe) to this creature or NULL
|
|
|
|
// update movement type
|
|
if (!doNotDelete)
|
|
sWaypointMgr.DeletePath(lowguid);
|
|
|
|
if (pCreature)
|
|
{
|
|
pCreature->SetDefaultMovementType(move_type);
|
|
pCreature->GetMotionMaster()->Initialize();
|
|
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
pCreature->SetDeathState(JUST_DIED);
|
|
pCreature->Respawn();
|
|
}
|
|
pCreature->SaveToDB();
|
|
}
|
|
|
|
if (doNotDelete)
|
|
PSendSysMessage(LANG_MOVE_TYPE_SET_NODEL,type_str);
|
|
else
|
|
PSendSysMessage(LANG_MOVE_TYPE_SET,type_str);
|
|
|
|
return true;
|
|
}
|
|
|
|
//set model of creature
|
|
bool ChatHandler::HandleNpcSetModelCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 displayId = (uint32) atoi(args);
|
|
|
|
Creature *pCreature = getSelectedCreature();
|
|
|
|
if (!pCreature || pCreature->IsPet())
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->SetDisplayId(displayId);
|
|
pCreature->SetNativeDisplayId(displayId);
|
|
|
|
pCreature->SaveToDB();
|
|
|
|
return true;
|
|
}
|
|
//set faction of creature
|
|
bool ChatHandler::HandleNpcFactionIdCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 factionId = (uint32) atoi(args);
|
|
|
|
if (!sFactionTemplateStore.LookupEntry(factionId))
|
|
{
|
|
PSendSysMessage(LANG_WRONG_FACTION, factionId);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* pCreature = getSelectedCreature();
|
|
|
|
if (!pCreature)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->setFaction(factionId);
|
|
|
|
// faction is set in creature_template - not inside creature
|
|
|
|
// update in memory
|
|
if (CreatureInfo const *cinfo = pCreature->GetCreatureInfo())
|
|
{
|
|
const_cast<CreatureInfo*>(cinfo)->faction_A = factionId;
|
|
const_cast<CreatureInfo*>(cinfo)->faction_H = factionId;
|
|
}
|
|
|
|
// and DB
|
|
WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry());
|
|
|
|
return true;
|
|
}
|
|
//set spawn dist of creature
|
|
bool ChatHandler::HandleNpcSpawnDistCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
float option = (float)atof(args);
|
|
if (option < 0.0f)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
return false;
|
|
}
|
|
|
|
MovementGeneratorType mtype = IDLE_MOTION_TYPE;
|
|
if (option >0.0f)
|
|
mtype = RANDOM_MOTION_TYPE;
|
|
|
|
Creature *pCreature = getSelectedCreature();
|
|
uint32 u_guidlow = 0;
|
|
|
|
if (pCreature)
|
|
u_guidlow = pCreature->GetGUIDLow();
|
|
else
|
|
return false;
|
|
|
|
pCreature->SetRespawnRadius((float)option);
|
|
pCreature->SetDefaultMovementType(mtype);
|
|
pCreature->GetMotionMaster()->Initialize();
|
|
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
pCreature->SetDeathState(JUST_DIED);
|
|
pCreature->Respawn();
|
|
}
|
|
|
|
WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow);
|
|
PSendSysMessage(LANG_COMMAND_SPAWNDIST,option);
|
|
return true;
|
|
}
|
|
//spawn time handling
|
|
bool ChatHandler::HandleNpcSpawnTimeCommand(char* args)
|
|
{
|
|
uint32 stime;
|
|
if (!ExtractUInt32(&args, stime))
|
|
return false;
|
|
|
|
Creature *pCreature = getSelectedCreature();
|
|
if (!pCreature)
|
|
{
|
|
PSendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 u_guidlow = pCreature->GetGUIDLow();
|
|
|
|
WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u", stime, u_guidlow);
|
|
pCreature->SetRespawnDelay(stime);
|
|
PSendSysMessage(LANG_COMMAND_SPAWNTIME, stime);
|
|
|
|
return true;
|
|
}
|
|
//npc follow handling
|
|
bool ChatHandler::HandleNpcFollowCommand(char* /*args*/)
|
|
{
|
|
Player *player = m_session->GetPlayer();
|
|
Creature *creature = getSelectedCreature();
|
|
|
|
if (!creature)
|
|
{
|
|
PSendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// Follow player - Using pet's default dist and angle
|
|
creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
|
|
|
PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
|
|
return true;
|
|
}
|
|
//npc unfollow handling
|
|
bool ChatHandler::HandleNpcUnFollowCommand(char* /*args*/)
|
|
{
|
|
Player *player = m_session->GetPlayer();
|
|
Creature *creature = getSelectedCreature();
|
|
|
|
if (!creature)
|
|
{
|
|
PSendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (creature->GetMotionMaster()->empty() ||
|
|
creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=FOLLOW_MOTION_TYPE)
|
|
{
|
|
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
FollowMovementGenerator<Creature> const* mgen
|
|
= static_cast<FollowMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top()));
|
|
|
|
if (mgen->GetTarget() != player)
|
|
{
|
|
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// reset movement
|
|
creature->GetMotionMaster()->MovementExpired(true);
|
|
|
|
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName());
|
|
return true;
|
|
}
|
|
//npc tame handling
|
|
bool ChatHandler::HandleNpcTameCommand(char* /*args*/)
|
|
{
|
|
Creature *creatureTarget = getSelectedCreature ();
|
|
if (!creatureTarget || creatureTarget->IsPet ())
|
|
{
|
|
PSendSysMessage (LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage (true);
|
|
return false;
|
|
}
|
|
|
|
Player *player = m_session->GetPlayer ();
|
|
|
|
if (!player->GetPetGuid().IsEmpty())
|
|
{
|
|
SendSysMessage(LANG_YOU_ALREADY_HAVE_PET);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
player->CastSpell(creatureTarget, 13481, true); // Tame Beast, triggered effect
|
|
return true;
|
|
}
|
|
//npc phasemask handling
|
|
//change phasemask of creature or pet
|
|
bool ChatHandler::HandleNpcSetPhaseCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 phasemask = (uint32) atoi(args);
|
|
if (phasemask == 0)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* pCreature = getSelectedCreature();
|
|
if (!pCreature)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
pCreature->SetPhaseMask(phasemask,true);
|
|
|
|
if (!pCreature->IsPet())
|
|
pCreature->SaveToDB();
|
|
|
|
return true;
|
|
}
|
|
//npc deathstate handling
|
|
bool ChatHandler::HandleNpcSetDeathStateCommand(char* args)
|
|
{
|
|
bool value;
|
|
if (!ExtractOnOff(&args, value))
|
|
{
|
|
SendSysMessage(LANG_USE_BOL);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* pCreature = getSelectedCreature();
|
|
if (!pCreature || pCreature->IsPet())
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (value)
|
|
pCreature->SetDeadByDefault(true);
|
|
else
|
|
pCreature->SetDeadByDefault(false);
|
|
|
|
pCreature->SaveToDB();
|
|
pCreature->Respawn();
|
|
|
|
return true;
|
|
}
|
|
|
|
//TODO: NpcCommands that need to be fixed :
|
|
|
|
bool ChatHandler::HandleNpcNameCommand(char* /*args*/)
|
|
{
|
|
/* Temp. disabled
|
|
if (!*args)
|
|
return false;
|
|
|
|
if (strlen((char*)args)>75)
|
|
{
|
|
PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
|
|
return true;
|
|
}
|
|
|
|
for (uint8 i = 0; i < strlen(args); ++i)
|
|
{
|
|
if (!isalpha(args[i]) && args[i]!=' ')
|
|
{
|
|
SendSysMessage(LANG_CHARS_ONLY);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
|
|
if (guid.IsEmpty())
|
|
{
|
|
SendSysMessage(LANG_NO_SELECTION);
|
|
return true;
|
|
}
|
|
|
|
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
|
|
|
|
if (!pCreature)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
return true;
|
|
}
|
|
|
|
pCreature->SetName(args);
|
|
uint32 idname = sObjectMgr.AddCreatureTemplate(pCreature->GetName());
|
|
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
|
|
|
|
pCreature->SaveToDB();
|
|
*/
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleNpcSubNameCommand(char* /*args*/)
|
|
{
|
|
/* Temp. disabled
|
|
|
|
if (!*args)
|
|
args = "";
|
|
|
|
if (strlen((char*)args)>75)
|
|
{
|
|
|
|
PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
|
|
return true;
|
|
}
|
|
|
|
for (uint8 i = 0; i < strlen(args); i++)
|
|
{
|
|
if (!isalpha(args[i]) && args[i]!=' ')
|
|
{
|
|
SendSysMessage(LANG_CHARS_ONLY);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
|
|
if (guid.IsEmpty())
|
|
{
|
|
SendSysMessage(LANG_NO_SELECTION);
|
|
return true;
|
|
}
|
|
|
|
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
|
|
|
|
if (!pCreature)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
return true;
|
|
}
|
|
|
|
uint32 idname = sObjectMgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
|
|
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
|
|
|
|
pCreature->SaveToDB();
|
|
*/
|
|
return true;
|
|
}
|
|
|
|
//move item to other slot
|
|
bool ChatHandler::HandleItemMoveCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
uint8 srcslot, dstslot;
|
|
|
|
char* pParam1 = strtok(args, " ");
|
|
if (!pParam1)
|
|
return false;
|
|
|
|
char* pParam2 = strtok(NULL, " ");
|
|
if (!pParam2)
|
|
return false;
|
|
|
|
srcslot = (uint8)atoi(pParam1);
|
|
dstslot = (uint8)atoi(pParam2);
|
|
|
|
if (srcslot == dstslot)
|
|
return true;
|
|
|
|
if (!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
|
|
return false;
|
|
|
|
// can be autostore pos
|
|
if (!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, false))
|
|
return false;
|
|
|
|
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
|
|
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
|
|
|
|
m_session->GetPlayer()->SwapItem(src, dst);
|
|
|
|
return true;
|
|
}
|
|
|
|
//demorph player or unit
|
|
bool ChatHandler::HandleDeMorphCommand(char* /*args*/)
|
|
{
|
|
Unit *target = getSelectedUnit();
|
|
if (!target)
|
|
target = m_session->GetPlayer();
|
|
|
|
|
|
// check online security
|
|
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
|
|
return false;
|
|
|
|
target->DeMorph();
|
|
|
|
return true;
|
|
}
|
|
|
|
//morph creature or player
|
|
bool ChatHandler::HandleModifyMorphCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint16 display_id = (uint16)atoi(args);
|
|
|
|
Unit *target = getSelectedUnit();
|
|
if (!target)
|
|
target = m_session->GetPlayer();
|
|
|
|
// check online security
|
|
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
|
|
return false;
|
|
|
|
target->SetDisplayId(display_id);
|
|
|
|
return true;
|
|
}
|
|
|
|
//kick player
|
|
bool ChatHandler::HandleKickPlayerCommand(char *args)
|
|
{
|
|
Player* target;
|
|
if (!ExtractPlayerTarget(&args, &target))
|
|
return false;
|
|
|
|
if (m_session && target == m_session->GetPlayer())
|
|
{
|
|
SendSysMessage(LANG_COMMAND_KICKSELF);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
// send before target pointer invalidate
|
|
PSendSysMessage(LANG_COMMAND_KICKMESSAGE, GetNameLink(target).c_str());
|
|
target->GetSession()->KickPlayer();
|
|
return true;
|
|
}
|
|
|
|
//set temporary phase mask for player
|
|
bool ChatHandler::HandleModifyPhaseCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 phasemask = (uint32)atoi(args);
|
|
|
|
Unit *target = getSelectedUnit();
|
|
if (!target)
|
|
target = m_session->GetPlayer();
|
|
|
|
// check online security
|
|
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
|
|
return false;
|
|
|
|
target->SetPhaseMask(phasemask,true);
|
|
|
|
return true;
|
|
}
|
|
|
|
//show info of player
|
|
bool ChatHandler::HandlePInfoCommand(char* args)
|
|
{
|
|
Player* target;
|
|
ObjectGuid target_guid;
|
|
std::string target_name;
|
|
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
|
|
return false;
|
|
|
|
uint32 accId = 0;
|
|
uint32 money = 0;
|
|
uint32 total_player_time = 0;
|
|
uint32 level = 0;
|
|
uint32 latency = 0;
|
|
|
|
// get additional information from Player object
|
|
if (target)
|
|
{
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
accId = target->GetSession()->GetAccountId();
|
|
money = target->GetMoney();
|
|
total_player_time = target->GetTotalPlayedTime();
|
|
level = target->getLevel();
|
|
latency = target->GetSession()->GetLatency();
|
|
}
|
|
// get additional information from DB
|
|
else
|
|
{
|
|
// check offline security
|
|
if (HasLowerSecurity(NULL, target_guid))
|
|
return false;
|
|
|
|
// 0 1 2 3
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT totaltime, level, money, account FROM characters WHERE guid = '%u'", target_guid.GetCounter());
|
|
if (!result)
|
|
return false;
|
|
|
|
Field *fields = result->Fetch();
|
|
total_player_time = fields[0].GetUInt32();
|
|
level = fields[1].GetUInt32();
|
|
money = fields[2].GetUInt32();
|
|
accId = fields[3].GetUInt32();
|
|
delete result;
|
|
}
|
|
|
|
std::string username = GetMangosString(LANG_ERROR);
|
|
std::string last_ip = GetMangosString(LANG_ERROR);
|
|
AccountTypes security = SEC_PLAYER;
|
|
std::string last_login = GetMangosString(LANG_ERROR);
|
|
|
|
QueryResult* result = LoginDatabase.PQuery("SELECT username,gmlevel,last_ip,last_login FROM account WHERE id = '%u'",accId);
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
username = fields[0].GetCppString();
|
|
security = (AccountTypes)fields[1].GetUInt32();
|
|
|
|
if (GetAccessLevel() >= security)
|
|
{
|
|
last_ip = fields[2].GetCppString();
|
|
last_login = fields[3].GetCppString();
|
|
}
|
|
else
|
|
{
|
|
last_ip = "-";
|
|
last_login = "-";
|
|
}
|
|
|
|
delete result;
|
|
}
|
|
|
|
std::string nameLink = playerLink(target_name);
|
|
|
|
PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetMangosString(LANG_OFFLINE)), nameLink.c_str(), target_guid.GetCounter(), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency);
|
|
|
|
std::string timeStr = secsToTimeString(total_player_time,true,true);
|
|
uint32 gold = money /GOLD;
|
|
uint32 silv = (money % GOLD) / SILVER;
|
|
uint32 copp = (money % GOLD) % SILVER;
|
|
PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold,silv,copp);
|
|
|
|
return true;
|
|
}
|
|
|
|
//show tickets
|
|
void ChatHandler::ShowTicket(GMTicket const* ticket)
|
|
{
|
|
std::string lastupdated = TimeToTimestampStr(ticket->GetLastUpdate());
|
|
|
|
std::string name;
|
|
if (!sObjectMgr.GetPlayerNameByGUID(ticket->GetPlayerGuid(), name))
|
|
name = GetMangosString(LANG_UNKNOWN);
|
|
|
|
std::string nameLink = playerLink(name);
|
|
|
|
char const* response = ticket->GetResponse();
|
|
|
|
PSendSysMessage(LANG_COMMAND_TICKETVIEW, nameLink.c_str(), lastupdated.c_str(), ticket->GetText());
|
|
if (strlen(response))
|
|
PSendSysMessage(LANG_COMMAND_TICKETRESPONSE, ticket->GetResponse());
|
|
}
|
|
|
|
//ticket commands
|
|
bool ChatHandler::HandleTicketCommand(char* args)
|
|
{
|
|
char* px = ExtractLiteralArg(&args);
|
|
|
|
// ticket<end>
|
|
if (!px)
|
|
{
|
|
size_t count = sTicketMgr.GetTicketCount();
|
|
|
|
if (m_session)
|
|
{
|
|
bool accept = m_session->GetPlayer()->isAcceptTickets();
|
|
|
|
PSendSysMessage(LANG_COMMAND_TICKETCOUNT, count, accept ? GetMangosString(LANG_ON) : GetMangosString(LANG_OFF));
|
|
}
|
|
else
|
|
PSendSysMessage(LANG_COMMAND_TICKETCOUNT_CONSOLE, count);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ticket on
|
|
if (strncmp(px, "on", 3) == 0)
|
|
{
|
|
if (!m_session)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
m_session->GetPlayer()->SetAcceptTicket(true);
|
|
SendSysMessage(LANG_COMMAND_TICKETON);
|
|
return true;
|
|
}
|
|
|
|
// ticket off
|
|
if (strncmp(px, "off", 4) == 0)
|
|
{
|
|
if (!m_session)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
m_session->GetPlayer()->SetAcceptTicket(false);
|
|
SendSysMessage(LANG_COMMAND_TICKETOFF);
|
|
return true;
|
|
}
|
|
|
|
// ticket respond
|
|
if (strncmp(px, "respond", 8) == 0)
|
|
{
|
|
GMTicket* ticket = NULL;
|
|
|
|
// ticket respond #num
|
|
uint32 num;
|
|
if (ExtractUInt32(&args, num))
|
|
{
|
|
if (num == 0)
|
|
return false;
|
|
|
|
// mgr numbering tickets start from 0
|
|
ticket = sTicketMgr.GetGMTicketByOrderPos(num-1);
|
|
|
|
if (!ticket)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST, num);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ObjectGuid target_guid;
|
|
std::string target_name;
|
|
if (!ExtractPlayerTarget(&args, NULL, &target_guid, &target_name))
|
|
return false;
|
|
|
|
// ticket respond $char_name
|
|
ticket = sTicketMgr.GetGMTicket(target_guid);
|
|
|
|
if (!ticket)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST_NAME, target_name.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// no response text?
|
|
if (!*args)
|
|
return false;
|
|
|
|
ticket->SetResponseText(args);
|
|
|
|
if (Player* pl = sObjectMgr.GetPlayer(ticket->GetPlayerGuid()))
|
|
pl->GetSession()->SendGMResponse(ticket);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ticket #num
|
|
uint32 num;
|
|
if (ExtractUInt32(&px, num))
|
|
{
|
|
if (num == 0)
|
|
return false;
|
|
|
|
// mgr numbering tickets start from 0
|
|
GMTicket* ticket = sTicketMgr.GetGMTicketByOrderPos(num-1);
|
|
if (!ticket)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST, num);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
ShowTicket(ticket);
|
|
return true;
|
|
}
|
|
|
|
ObjectGuid target_guid;
|
|
std::string target_name;
|
|
if (!ExtractPlayerTarget(&px, NULL, &target_guid, &target_name))
|
|
return false;
|
|
|
|
// ticket $char_name
|
|
GMTicket* ticket = sTicketMgr.GetGMTicket(target_guid);
|
|
if (!ticket)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST_NAME, target_name.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
ShowTicket(ticket);
|
|
|
|
return true;
|
|
}
|
|
|
|
//dell all tickets
|
|
bool ChatHandler::HandleDelTicketCommand(char *args)
|
|
{
|
|
char* px = ExtractLiteralArg(&args);
|
|
if (!px)
|
|
return false;
|
|
|
|
// delticket all
|
|
if (strncmp(px, "all", 4) == 0)
|
|
{
|
|
sTicketMgr.DeleteAll();
|
|
SendSysMessage(LANG_COMMAND_ALLTICKETDELETED);
|
|
return true;
|
|
}
|
|
|
|
uint32 num;
|
|
|
|
// delticket #num
|
|
if (ExtractUInt32(&px, num))
|
|
{
|
|
if (num ==0)
|
|
return false;
|
|
|
|
// mgr numbering tickets start from 0
|
|
GMTicket* ticket = sTicketMgr.GetGMTicketByOrderPos(num-1);
|
|
|
|
if (!ticket)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST, num);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
ObjectGuid guid = ticket->GetPlayerGuid();
|
|
|
|
sTicketMgr.Delete(guid);
|
|
|
|
//notify player
|
|
if (Player* pl = sObjectMgr.GetPlayer(guid))
|
|
{
|
|
pl->GetSession()->SendGMTicketGetTicket(0x0A);
|
|
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL, GetNameLink(pl).c_str());
|
|
}
|
|
else
|
|
PSendSysMessage(LANG_COMMAND_TICKETDEL);
|
|
|
|
return true;
|
|
}
|
|
|
|
Player* target;
|
|
ObjectGuid target_guid;
|
|
std::string target_name;
|
|
if (!ExtractPlayerTarget(&px, &target, &target_guid, &target_name))
|
|
return false;
|
|
|
|
// delticket $char_name
|
|
sTicketMgr.Delete(target_guid);
|
|
|
|
// notify players about ticket deleting
|
|
if (target)
|
|
target->GetSession()->SendGMTicketGetTicket(0x0A);
|
|
|
|
std::string nameLink = playerLink(target_name);
|
|
|
|
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,nameLink.c_str());
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Add a waypoint to a creature.
|
|
*
|
|
* The user can either select an npc or provide its GUID.
|
|
*
|
|
* The user can even select a visual waypoint - then the new waypoint
|
|
* is placed *after* the selected one - this makes insertion of new
|
|
* waypoints possible.
|
|
*
|
|
* eg:
|
|
* .wp add 12345
|
|
* -> adds a waypoint to the npc with the GUID 12345
|
|
*
|
|
* .wp add
|
|
* -> adds a waypoint to the currently selected creature
|
|
*
|
|
*
|
|
* @param args if the user did not provide a GUID, it is NULL
|
|
*
|
|
* @return true - command did succeed, false - something went wrong
|
|
*/
|
|
bool ChatHandler::HandleWpAddCommand(char* args)
|
|
{
|
|
DEBUG_LOG("DEBUG: HandleWpAddCommand");
|
|
|
|
// optional
|
|
char* guid_str = NULL;
|
|
|
|
if (*args)
|
|
{
|
|
guid_str = strtok(args, " ");
|
|
}
|
|
|
|
uint32 lowguid = 0;
|
|
uint32 point = 0;
|
|
Creature* target = getSelectedCreature();
|
|
// Did player provide a GUID?
|
|
if (!guid_str)
|
|
{
|
|
DEBUG_LOG("DEBUG: HandleWpAddCommand - No GUID provided");
|
|
|
|
// No GUID provided
|
|
// -> Player must have selected a creature
|
|
|
|
if (!target || target->IsPet())
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
if (target->GetEntry() == VISUAL_WAYPOINT)
|
|
{
|
|
DEBUG_LOG("DEBUG: HandleWpAddCommand - target->GetEntry() == VISUAL_WAYPOINT (1) ");
|
|
|
|
QueryResult *result =
|
|
WorldDatabase.PQuery("SELECT id, point FROM creature_movement WHERE wpguid = %u",
|
|
target->GetGUIDLow());
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
|
|
// User selected a visual spawnpoint -> get the NPC
|
|
// Select NPC GUID
|
|
// Since we compare float values, we have to deal with
|
|
// some difficulties.
|
|
// Here we search for all waypoints that only differ in one from 1 thousand
|
|
// (0.001) - There is no other way to compare C++ floats with mySQL floats
|
|
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
|
|
const char* maxDIFF = "0.01";
|
|
result = WorldDatabase.PQuery("SELECT id, point FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
|
|
target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
lowguid = fields[0].GetUInt32();
|
|
point = fields[1].GetUInt32();
|
|
} while (result->NextRow());
|
|
delete result;
|
|
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
|
if (!target)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lowguid = target->GetGUIDLow();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG("DEBUG: HandleWpAddCommand - GUID provided");
|
|
|
|
// GUID provided
|
|
// Warn if player also selected a creature
|
|
// -> Creature selection is ignored <-
|
|
if (target)
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
|
|
}
|
|
lowguid = atoi((char*)guid_str);
|
|
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
|
if (!target || target->IsPet())
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
// lowguid -> GUID of the NPC
|
|
// point -> number of the waypoint (if not 0)
|
|
DEBUG_LOG("DEBUG: HandleWpAddCommand - danach");
|
|
|
|
DEBUG_LOG("DEBUG: HandleWpAddCommand - point == 0");
|
|
|
|
Player* player = m_session->GetPlayer();
|
|
sWaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0);
|
|
|
|
// update movement type
|
|
if (target)
|
|
{
|
|
target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
|
|
target->GetMotionMaster()->Initialize();
|
|
if (target->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
target->SetDeathState(JUST_DIED);
|
|
target->Respawn();
|
|
}
|
|
target->SaveToDB();
|
|
}
|
|
else
|
|
WorldDatabase.PExecuteLog("UPDATE creature SET MovementType=%u WHERE guid=%u", WAYPOINT_MOTION_TYPE,lowguid);
|
|
|
|
PSendSysMessage(LANG_WAYPOINT_ADDED, point, lowguid);
|
|
|
|
return true;
|
|
} // HandleWpAddCommand
|
|
|
|
/**
|
|
* .wp modify emote | spell | text | del | move | add
|
|
*
|
|
* add -> add a WP after the selected visual waypoint
|
|
* User must select a visual waypoint and then issue ".wp modify add"
|
|
*
|
|
* emote <emoteID>
|
|
* User has selected a visual waypoint before.
|
|
* <emoteID> is added to this waypoint. Everytime the
|
|
* NPC comes to this waypoint, the emote is called.
|
|
*
|
|
* emote <GUID> <WPNUM> <emoteID>
|
|
* User has not selected visual waypoint before.
|
|
* For the waypoint <WPNUM> for the NPC with <GUID>
|
|
* an emote <emoteID> is added.
|
|
* Everytime the NPC comes to this waypoint, the emote is called.
|
|
*
|
|
*
|
|
* info <GUID> <WPNUM> -> User did not select a visual waypoint and
|
|
*/
|
|
bool ChatHandler::HandleWpModifyCommand(char* args)
|
|
{
|
|
DEBUG_LOG("DEBUG: HandleWpModifyCommand");
|
|
|
|
if (!*args)
|
|
return false;
|
|
|
|
// first arg: add del text emote spell waittime move
|
|
char* show_str = strtok(args, " ");
|
|
if (!show_str)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::string show = show_str;
|
|
// Check
|
|
// Remember: "show" must also be the name of a column!
|
|
if ((show != "emote") && (show != "spell") && (show != "textid1") && (show != "textid2")
|
|
&& (show != "textid3") && (show != "textid4") && (show != "textid5")
|
|
&& (show != "waittime") && (show != "del") && (show != "move") && (show != "add")
|
|
&& (show != "model1") && (show != "model2") && (show != "orientation"))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Next arg is: <GUID> <WPNUM> <ARGUMENT>
|
|
|
|
// Did user provide a GUID
|
|
// or did the user select a creature?
|
|
// -> variable lowguid is filled with the GUID of the NPC
|
|
uint32 lowguid = 0;
|
|
uint32 point = 0;
|
|
uint32 wpGuid = 0;
|
|
Creature* target = getSelectedCreature();
|
|
|
|
if (target)
|
|
{
|
|
DEBUG_LOG("DEBUG: HandleWpModifyCommand - User did select an NPC");
|
|
|
|
// Did the user select a visual spawnpoint?
|
|
if (target->GetEntry() != VISUAL_WAYPOINT)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
wpGuid = target->GetGUIDLow();
|
|
|
|
// The visual waypoint
|
|
QueryResult *result =
|
|
WorldDatabase.PQuery("SELECT id, point FROM creature_movement WHERE wpguid = %u LIMIT 1",
|
|
target->GetGUIDLow());
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
DEBUG_LOG("DEBUG: HandleWpModifyCommand - After getting wpGuid");
|
|
|
|
Field *fields = result->Fetch();
|
|
lowguid = fields[0].GetUInt32();
|
|
point = fields[1].GetUInt32();
|
|
|
|
// Cleanup memory
|
|
DEBUG_LOG("DEBUG: HandleWpModifyCommand - Cleanup memory");
|
|
delete result;
|
|
}
|
|
else
|
|
{
|
|
// User did provide <GUID> <WPNUM>
|
|
|
|
char* guid_str = strtok((char*)NULL, " ");
|
|
if (!guid_str)
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_NOGUID);
|
|
return false;
|
|
}
|
|
lowguid = atoi((char*)guid_str);
|
|
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage("DEBUG: GUID provided: %d", lowguid);
|
|
|
|
char* point_str = strtok((char*)NULL, " ");
|
|
if (!point_str)
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_NOWAYPOINTGIVEN);
|
|
return false;
|
|
}
|
|
point = atoi((char*)point_str);
|
|
|
|
PSendSysMessage("DEBUG: wpNumber provided: %d", point);
|
|
|
|
// Now we need the GUID of the visual waypoint
|
|
// -> "del", "move", "add" command
|
|
|
|
QueryResult *result = WorldDatabase.PQuery("SELECT wpguid FROM creature_movement WHERE id = '%u' AND point = '%u' LIMIT 1", lowguid, point);
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, lowguid, point);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Field *fields = result->Fetch();
|
|
wpGuid = fields[0].GetUInt32();
|
|
|
|
// Free memory
|
|
delete result;
|
|
}
|
|
|
|
char* arg_str = NULL;
|
|
// Check for argument
|
|
if ((show.find("text") == std::string::npos) && (show != "del") && (show != "move") && (show != "add"))
|
|
{
|
|
// Text is enclosed in "<>", all other arguments not
|
|
if (show.find("text") != std::string::npos)
|
|
arg_str = strtok((char*)NULL, "<>");
|
|
else
|
|
arg_str = strtok((char*)NULL, " ");
|
|
|
|
if (!arg_str)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
DEBUG_LOG("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
|
|
|
|
// wpGuid -> GUID of the waypoint creature
|
|
// lowguid -> GUID of the NPC
|
|
// point -> waypoint number
|
|
|
|
// Special functions:
|
|
// add - move - del -> no args commands
|
|
// Add a waypoint after the selected visual
|
|
if (show == "add" && target)
|
|
{
|
|
PSendSysMessage("DEBUG: wp modify add, GUID: %u", lowguid);
|
|
|
|
// Get the creature for which we read the waypoint
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
|
|
|
if (!npcCreature)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NPCNOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
DEBUG_LOG("DEBUG: HandleWpModifyCommand - add -- npcCreature");
|
|
|
|
// What to do:
|
|
// Add the visual spawnpoint (DB only)
|
|
// Adjust the waypoints
|
|
// Respawn the owner of the waypoints
|
|
DEBUG_LOG("DEBUG: HandleWpModifyCommand - add");
|
|
|
|
Player* chr = m_session->GetPlayer();
|
|
Map *map = chr->GetMap();
|
|
|
|
if (npcCreature)
|
|
{
|
|
npcCreature->GetMotionMaster()->Initialize();
|
|
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
npcCreature->SetDeathState(JUST_DIED);
|
|
npcCreature->Respawn();
|
|
}
|
|
}
|
|
|
|
// create the waypoint creature
|
|
wpGuid = 0;
|
|
Creature* wpCreature = new Creature;
|
|
|
|
CreatureCreatePos pos(chr, chr->GetOrientation());
|
|
|
|
if (!wpCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), pos, VISUAL_WAYPOINT))
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
|
|
delete wpCreature;
|
|
return false;
|
|
}
|
|
|
|
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
|
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
|
wpCreature->LoadFromDB(wpCreature->GetGUIDLow(), map);
|
|
map->Add(wpCreature);
|
|
wpGuid = wpCreature->GetGUIDLow();
|
|
|
|
sWaypointMgr.AddAfterNode(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), 0, 0, wpGuid);
|
|
|
|
if (!wpGuid)
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_WAYPOINT_ADDED_NO, point+1);
|
|
return true;
|
|
} // add
|
|
|
|
if (show == "del" && target)
|
|
{
|
|
PSendSysMessage("DEBUG: wp modify del, GUID: %u", lowguid);
|
|
|
|
// Get the creature for which we read the waypoint
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
|
|
|
// wpCreature
|
|
Creature* wpCreature = NULL;
|
|
if (wpGuid != 0)
|
|
{
|
|
wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
|
|
wpCreature->DeleteFromDB();
|
|
wpCreature->AddObjectToRemoveList();
|
|
}
|
|
|
|
// What to do:
|
|
// Remove the visual spawnpoint
|
|
// Adjust the waypoints
|
|
// Respawn the owner of the waypoints
|
|
|
|
sWaypointMgr.DeleteNode(lowguid, point);
|
|
|
|
if (npcCreature)
|
|
{
|
|
// Any waypoints left?
|
|
QueryResult *result2 = WorldDatabase.PQuery("SELECT point FROM creature_movement WHERE id = '%u'",lowguid);
|
|
if (!result2)
|
|
{
|
|
npcCreature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
|
|
}
|
|
else
|
|
{
|
|
npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
|
|
delete result2;
|
|
}
|
|
npcCreature->GetMotionMaster()->Initialize();
|
|
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
npcCreature->SetDeathState(JUST_DIED);
|
|
npcCreature->Respawn();
|
|
}
|
|
npcCreature->SaveToDB();
|
|
}
|
|
|
|
PSendSysMessage(LANG_WAYPOINT_REMOVED);
|
|
return true;
|
|
} // del
|
|
|
|
if (show == "move" && target)
|
|
{
|
|
PSendSysMessage("DEBUG: wp move, GUID: %u", lowguid);
|
|
|
|
Player *chr = m_session->GetPlayer();
|
|
Map *map = chr->GetMap();
|
|
{
|
|
// Get the creature for which we read the waypoint
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
|
|
|
// wpCreature
|
|
Creature* wpCreature = NULL;
|
|
// What to do:
|
|
// Move the visual spawnpoint
|
|
// Respawn the owner of the waypoints
|
|
if (wpGuid != 0)
|
|
{
|
|
wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
|
|
wpCreature->DeleteFromDB();
|
|
wpCreature->AddObjectToRemoveList();
|
|
// re-create
|
|
Creature* wpCreature2 = new Creature;
|
|
|
|
CreatureCreatePos pos(chr, chr->GetOrientation());
|
|
|
|
if (!wpCreature2->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), pos, VISUAL_WAYPOINT))
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
|
|
delete wpCreature2;
|
|
return false;
|
|
}
|
|
|
|
wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
|
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
|
wpCreature2->LoadFromDB(wpCreature2->GetGUIDLow(), map);
|
|
map->Add(wpCreature2);
|
|
//npcCreature->GetMap()->Add(wpCreature2);
|
|
}
|
|
|
|
sWaypointMgr.SetNodePosition(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ());
|
|
|
|
if (npcCreature)
|
|
{
|
|
npcCreature->GetMotionMaster()->Initialize();
|
|
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
npcCreature->SetDeathState(JUST_DIED);
|
|
npcCreature->Respawn();
|
|
}
|
|
}
|
|
PSendSysMessage(LANG_WAYPOINT_CHANGED);
|
|
}
|
|
return true;
|
|
} // move
|
|
|
|
// Create creature - npc that has the waypoint
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// set in game textids not supported
|
|
if (show == "textid1" || show == "textid2" || show == "textid3" ||
|
|
show == "textid4" || show == "textid5")
|
|
{
|
|
return false;
|
|
}
|
|
|
|
sWaypointMgr.SetNodeText(lowguid, point, show_str, arg_str);
|
|
|
|
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
|
if (npcCreature)
|
|
{
|
|
npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
|
|
npcCreature->GetMotionMaster()->Initialize();
|
|
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
|
|
{
|
|
npcCreature->SetDeathState(JUST_DIED);
|
|
npcCreature->Respawn();
|
|
}
|
|
}
|
|
PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* .wp show info | on | off
|
|
*
|
|
* info -> User has selected a visual waypoint before
|
|
*
|
|
* info <GUID> <WPNUM> -> User did not select a visual waypoint and
|
|
* provided the GUID of the NPC and the number of
|
|
* the waypoint.
|
|
*
|
|
* on -> User has selected an NPC; all visual waypoints for this
|
|
* NPC are added to the world
|
|
*
|
|
* on <GUID> -> User did not select an NPC - instead the GUID of the
|
|
* NPC is provided. All visual waypoints for this NPC
|
|
* are added from the world.
|
|
*
|
|
* off -> User has selected an NPC; all visual waypoints for this
|
|
* NPC are removed from the world.
|
|
*
|
|
* on <GUID> -> User did not select an NPC - instead the GUID of the
|
|
* NPC is provided. All visual waypoints for this NPC
|
|
* are removed from the world.
|
|
*
|
|
*
|
|
*/
|
|
bool ChatHandler::HandleWpShowCommand(char* args)
|
|
{
|
|
DEBUG_LOG("DEBUG: HandleWpShowCommand");
|
|
|
|
if (!*args)
|
|
return false;
|
|
|
|
// first arg: on, off, first, last
|
|
char* show_str = strtok(args, " ");
|
|
if (!show_str)
|
|
{
|
|
return false;
|
|
}
|
|
// second arg: GUID (optional, if a creature is selected)
|
|
char* guid_str = strtok((char*)NULL, " ");
|
|
DEBUG_LOG("DEBUG: HandleWpShowCommand: show_str: %s guid_str: %s", show_str, guid_str);
|
|
//if (!guid_str) {
|
|
// return false;
|
|
//}
|
|
|
|
// Did user provide a GUID
|
|
// or did the user select a creature?
|
|
// -> variable lowguid is filled with the GUID
|
|
Creature* target = getSelectedCreature();
|
|
// Did player provide a GUID?
|
|
if (!guid_str)
|
|
{
|
|
DEBUG_LOG("DEBUG: HandleWpShowCommand: !guid_str");
|
|
// No GUID provided
|
|
// -> Player must have selected a creature
|
|
|
|
if (!target)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG("DEBUG: HandleWpShowCommand: GUID provided");
|
|
// GUID provided
|
|
// Warn if player also selected a creature
|
|
// -> Creature selection is ignored <-
|
|
if (target)
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
|
|
}
|
|
|
|
uint32 lowguid = atoi((char*)guid_str);
|
|
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
|
|
if (!data)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
|
|
|
if (!target)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32 lowguid = target->GetGUIDLow();
|
|
|
|
std::string show = show_str;
|
|
uint32 Maxpoint;
|
|
|
|
DEBUG_LOG("DEBUG: HandleWpShowCommand: lowguid: %u show: %s", lowguid, show_str);
|
|
|
|
// Show info for the selected waypoint
|
|
if (show == "info")
|
|
{
|
|
PSendSysMessage("DEBUG: wp info, GUID: %u", lowguid);
|
|
|
|
// Check if the user did specify a visual waypoint
|
|
if (target->GetEntry() != VISUAL_WAYPOINT)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
//PSendSysMessage("wp on, GUID: %u", lowguid);
|
|
|
|
//pCreature->GetPositionX();
|
|
|
|
QueryResult *result =
|
|
WorldDatabase.PQuery("SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE wpguid = %u",
|
|
target->GetGUIDLow());
|
|
if (!result)
|
|
{
|
|
// Since we compare float values, we have to deal with
|
|
// some difficulties.
|
|
// Here we search for all waypoints that only differ in one from 1 thousand
|
|
// (0.001) - There is no other way to compare C++ floats with mySQL floats
|
|
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
|
|
const char* maxDIFF = "0.01";
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUID());
|
|
|
|
result = WorldDatabase.PQuery("SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
|
|
target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint32 wpGuid = fields[0].GetUInt32();
|
|
uint32 point = fields[1].GetUInt32();
|
|
int waittime = fields[2].GetUInt32();
|
|
uint32 emote = fields[3].GetUInt32();
|
|
uint32 spell = fields[4].GetUInt32();
|
|
uint32 textid[MAX_WAYPOINT_TEXT];
|
|
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
|
|
textid[i] = fields[5+i].GetUInt32();
|
|
uint32 model1 = fields[10].GetUInt32();
|
|
uint32 model2 = fields[11].GetUInt32();
|
|
|
|
// Get the creature for which we read the waypoint
|
|
Creature* wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
|
|
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_TITLE, point, (wpCreature ? wpCreature->GetName() : "<not found>"), wpGuid);
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_WAITTIME, waittime);
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 1, model1);
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 2, model2);
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_EMOTE, emote);
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_SPELL, spell);
|
|
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
|
|
PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, i+1, textid[i], (textid[i] ? GetMangosString(textid[i]) : ""));
|
|
|
|
} while (result->NextRow());
|
|
// Cleanup memory
|
|
delete result;
|
|
return true;
|
|
}
|
|
|
|
if (show == "on")
|
|
{
|
|
PSendSysMessage("DEBUG: wp on, GUID: %u", lowguid);
|
|
|
|
QueryResult *result = WorldDatabase.PQuery("SELECT point, position_x,position_y,position_z FROM creature_movement WHERE id = '%u'",lowguid);
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
// Delete all visuals for this NPC
|
|
QueryResult *result2 = WorldDatabase.PQuery("SELECT wpguid FROM creature_movement WHERE id = '%u' and wpguid <> 0", lowguid);
|
|
if (result2)
|
|
{
|
|
bool hasError = false;
|
|
do
|
|
{
|
|
Field *fields = result2->Fetch();
|
|
uint32 wpGuid = fields[0].GetUInt32();
|
|
Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
|
|
|
|
if (!pCreature)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpGuid);
|
|
hasError = true;
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", wpGuid);
|
|
}
|
|
else
|
|
{
|
|
pCreature->DeleteFromDB();
|
|
pCreature->AddObjectToRemoveList();
|
|
}
|
|
|
|
} while (result2->NextRow());
|
|
delete result2;
|
|
if (hasError)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
|
|
}
|
|
}
|
|
|
|
do
|
|
{
|
|
Player *chr = m_session->GetPlayer();
|
|
Map *map = chr->GetMap();
|
|
|
|
Field *fields = result->Fetch();
|
|
uint32 point = fields[0].GetUInt32();
|
|
CreatureCreatePos pos(map, fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), chr->GetOrientation(), chr->GetPhaseMaskForSpawn());
|
|
|
|
Creature* wpCreature = new Creature;
|
|
|
|
if (!wpCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), pos, VISUAL_WAYPOINT))
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
|
|
delete wpCreature;
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
wpCreature->SetVisibility(VISIBILITY_OFF);
|
|
DEBUG_LOG("DEBUG: UPDATE creature_movement SET wpguid = '%u", wpCreature->GetGUIDLow());
|
|
// set "wpguid" column to the visual waypoint
|
|
WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid=%u WHERE id=%u and point=%u", wpCreature->GetGUIDLow(), lowguid, point);
|
|
|
|
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
|
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
|
wpCreature->LoadFromDB(wpCreature->GetGUIDLow(),map);
|
|
map->Add(wpCreature);
|
|
//wpCreature->GetMap()->Add(wpCreature);
|
|
} while (result->NextRow());
|
|
|
|
// Cleanup memory
|
|
delete result;
|
|
return true;
|
|
}
|
|
|
|
if (show == "first")
|
|
{
|
|
PSendSysMessage("DEBUG: wp first, GUID: %u", lowguid);
|
|
|
|
QueryResult *result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z FROM creature_movement WHERE point='1' AND id = '%u'",lowguid);
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = m_session->GetPlayer();
|
|
Map *map = chr->GetMap();
|
|
|
|
Field *fields = result->Fetch();
|
|
CreatureCreatePos pos(map, fields[0].GetFloat(), fields[1].GetFloat(), fields[2].GetFloat(), chr->GetOrientation(), chr->GetPhaseMaskForSpawn());
|
|
|
|
Creature* pCreature = new Creature;
|
|
|
|
if (!pCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), pos, VISUAL_WAYPOINT))
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
|
|
delete pCreature;
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
|
pCreature->LoadFromDB(pCreature->GetGUIDLow(), map);
|
|
map->Add(pCreature);
|
|
//player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "First Waypoint");
|
|
|
|
// Cleanup memory
|
|
delete result;
|
|
return true;
|
|
}
|
|
|
|
if (show == "last")
|
|
{
|
|
PSendSysMessage("DEBUG: wp last, GUID: %u", lowguid);
|
|
|
|
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(point) FROM creature_movement WHERE id = '%u'", lowguid);
|
|
if (result)
|
|
{
|
|
Maxpoint = (*result)[0].GetUInt32();
|
|
|
|
delete result;
|
|
}
|
|
else
|
|
Maxpoint = 0;
|
|
|
|
result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z FROM creature_movement WHERE point ='%u' AND id = '%u'", Maxpoint, lowguid);
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDLAST, lowguid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = m_session->GetPlayer();
|
|
Map *map = chr->GetMap();
|
|
|
|
Field *fields = result->Fetch();
|
|
CreatureCreatePos pos(map, fields[0].GetFloat(), fields[1].GetFloat(), fields[2].GetFloat(), chr->GetOrientation(), chr->GetPhaseMaskForSpawn());
|
|
|
|
Creature* pCreature = new Creature;
|
|
|
|
if (!pCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), pos, VISUAL_WAYPOINT))
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTCREATED, VISUAL_WAYPOINT);
|
|
delete pCreature;
|
|
delete result;
|
|
return false;
|
|
}
|
|
|
|
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
|
pCreature->LoadFromDB(pCreature->GetGUIDLow(), map);
|
|
map->Add(pCreature);
|
|
//player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "Last Waypoint");
|
|
// Cleanup memory
|
|
delete result;
|
|
return true;
|
|
}
|
|
|
|
if (show == "off")
|
|
{
|
|
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE id=%u", VISUAL_WAYPOINT);
|
|
if (!result)
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_VP_NOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
bool hasError = false;
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint32 wpGuid = fields[0].GetUInt32();
|
|
Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
|
|
if (!pCreature)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpGuid);
|
|
hasError = true;
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", wpGuid);
|
|
}
|
|
else
|
|
{
|
|
pCreature->DeleteFromDB();
|
|
pCreature->AddObjectToRemoveList();
|
|
}
|
|
}while(result->NextRow());
|
|
// set "wpguid" column to "empty" - no visual waypoint spawned
|
|
WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid=0 WHERE wpguid <> 0");
|
|
|
|
if (hasError)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
|
|
PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
|
|
}
|
|
|
|
SendSysMessage(LANG_WAYPOINT_VP_ALLREMOVED);
|
|
// Cleanup memory
|
|
delete result;
|
|
|
|
return true;
|
|
}
|
|
|
|
PSendSysMessage("DEBUG: wpshow - no valid command found");
|
|
|
|
return true;
|
|
} // HandleWpShowCommand
|
|
|
|
bool ChatHandler::HandleWpExportCommand(char *args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
// Next arg is: <GUID> <ARGUMENT>
|
|
|
|
// Did user provide a GUID
|
|
// or did the user select a creature?
|
|
// -> variable lowguid is filled with the GUID of the NPC
|
|
uint32 lowguid = 0;
|
|
Creature* target = getSelectedCreature();
|
|
char* arg_str = NULL;
|
|
if (target)
|
|
{
|
|
if (target->GetEntry() != VISUAL_WAYPOINT)
|
|
lowguid = target->GetGUIDLow();
|
|
else
|
|
{
|
|
QueryResult *result = WorldDatabase.PQuery("SELECT id FROM creature_movement WHERE wpguid = %u LIMIT 1", target->GetGUIDLow());
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow());
|
|
return true;
|
|
}
|
|
Field *fields = result->Fetch();
|
|
lowguid = fields[0].GetUInt32();;
|
|
delete result;
|
|
}
|
|
|
|
arg_str = strtok(args, " ");
|
|
}
|
|
else
|
|
{
|
|
// user provided <GUID>
|
|
char* guid_str = strtok(args, " ");
|
|
if (!guid_str)
|
|
{
|
|
SendSysMessage(LANG_WAYPOINT_NOGUID);
|
|
return false;
|
|
}
|
|
lowguid = atoi((char*)guid_str);
|
|
|
|
arg_str = strtok((char*)NULL, " ");
|
|
}
|
|
|
|
if (!arg_str)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, "export");
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage("DEBUG: wp export, GUID: %u", lowguid);
|
|
|
|
QueryResult *result = WorldDatabase.PQuery(
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
|
"SELECT point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id FROM creature_movement WHERE id = '%u' ORDER BY point", lowguid);
|
|
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_WAYPOINT_NOTHINGTOEXPORT);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
std::ofstream outfile;
|
|
outfile.open (arg_str);
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
outfile << "INSERT INTO creature_movement ";
|
|
outfile << "(id, point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5) VALUES ";
|
|
|
|
outfile << "( ";
|
|
outfile << fields[15].GetUInt32(); // id
|
|
outfile << ", ";
|
|
outfile << fields[0].GetUInt32(); // point
|
|
outfile << ", ";
|
|
outfile << fields[1].GetFloat(); // position_x
|
|
outfile << ", ";
|
|
outfile << fields[2].GetFloat(); // position_y
|
|
outfile << ", ";
|
|
outfile << fields[3].GetUInt32(); // position_z
|
|
outfile << ", ";
|
|
outfile << fields[4].GetUInt32(); // orientation
|
|
outfile << ", ";
|
|
outfile << fields[5].GetUInt32(); // model1
|
|
outfile << ", ";
|
|
outfile << fields[6].GetUInt32(); // model2
|
|
outfile << ", ";
|
|
outfile << fields[7].GetUInt16(); // waittime
|
|
outfile << ", ";
|
|
outfile << fields[8].GetUInt32(); // emote
|
|
outfile << ", ";
|
|
outfile << fields[9].GetUInt32(); // spell
|
|
outfile << ", ";
|
|
outfile << fields[10].GetUInt32(); // textid1
|
|
outfile << ", ";
|
|
outfile << fields[11].GetUInt32(); // textid2
|
|
outfile << ", ";
|
|
outfile << fields[12].GetUInt32(); // textid3
|
|
outfile << ", ";
|
|
outfile << fields[13].GetUInt32(); // textid4
|
|
outfile << ", ";
|
|
outfile << fields[14].GetUInt32(); // textid5
|
|
outfile << ");\n ";
|
|
|
|
} while (result->NextRow());
|
|
delete result;
|
|
|
|
PSendSysMessage(LANG_WAYPOINT_EXPORTED);
|
|
outfile.close();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleWpImportCommand(char *args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* arg_str = strtok(args, " ");
|
|
if (!arg_str)
|
|
return false;
|
|
|
|
std::string line;
|
|
std::ifstream infile (arg_str);
|
|
if (infile.is_open())
|
|
{
|
|
while (! infile.eof())
|
|
{
|
|
getline (infile,line);
|
|
//cout << line << endl;
|
|
QueryResult *result = WorldDatabase.Query(line.c_str());
|
|
delete result;
|
|
}
|
|
infile.close();
|
|
}
|
|
PSendSysMessage(LANG_WAYPOINT_IMPORTED);
|
|
|
|
return true;
|
|
}
|
|
|
|
//rename characters
|
|
bool ChatHandler::HandleCharacterRenameCommand(char* args)
|
|
{
|
|
Player* target;
|
|
ObjectGuid target_guid;
|
|
std::string target_name;
|
|
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
|
|
return false;
|
|
|
|
if (target)
|
|
{
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
|
|
target->SetAtLoginFlag(AT_LOGIN_RENAME);
|
|
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target->GetGUIDLow());
|
|
}
|
|
else
|
|
{
|
|
// check offline security
|
|
if (HasLowerSecurity(NULL, target_guid))
|
|
return false;
|
|
|
|
std::string oldNameLink = playerLink(target_name);
|
|
|
|
PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), target_guid.GetCounter());
|
|
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target_guid.GetCounter());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// customize characters
|
|
bool ChatHandler::HandleCharacterCustomizeCommand(char* args)
|
|
{
|
|
Player* target;
|
|
ObjectGuid target_guid;
|
|
std::string target_name;
|
|
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
|
|
return false;
|
|
|
|
if (target)
|
|
{
|
|
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
|
|
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
|
|
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target->GetGUIDLow());
|
|
}
|
|
else
|
|
{
|
|
std::string oldNameLink = playerLink(target_name);
|
|
|
|
PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), target_guid.GetCounter());
|
|
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target_guid.GetCounter());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleCharacterReputationCommand(char* args)
|
|
{
|
|
Player* target;
|
|
if (!ExtractPlayerTarget(&args, &target))
|
|
return false;
|
|
|
|
LocaleConstant loc = GetSessionDbcLocale();
|
|
|
|
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
|
|
for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
|
|
{
|
|
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
|
|
|
|
ShowFactionListHelper(factionEntry, loc, &itr->second, target);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//change standstate
|
|
bool ChatHandler::HandleModifyStandStateCommand(char* args)
|
|
{
|
|
uint32 anim_id;
|
|
if (!ExtractUInt32(&args, anim_id))
|
|
return false;
|
|
|
|
if (!sEmotesStore.LookupEntry(anim_id))
|
|
return false;
|
|
|
|
m_session->GetPlayer()->HandleEmoteState(anim_id);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleHonorAddCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Player *target = getSelectedPlayer();
|
|
if (!target)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
float amount = (float)atof(args);
|
|
target->RewardHonor(NULL, 1, amount);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleHonorAddKillCommand(char* /*args*/)
|
|
{
|
|
Unit *target = getSelectedUnit();
|
|
if (!target)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
|
|
return false;
|
|
|
|
m_session->GetPlayer()->RewardHonor(target, 1);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleHonorUpdateCommand(char* /*args*/)
|
|
{
|
|
Player *target = getSelectedPlayer();
|
|
if (!target)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
target->UpdateHonorFields();
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupEventCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
std::string namepart = args;
|
|
std::wstring wnamepart;
|
|
|
|
// converting string that we try to find to lower case
|
|
if (!Utf8toWStr(namepart,wnamepart))
|
|
return false;
|
|
|
|
wstrToLower(wnamepart);
|
|
|
|
uint32 counter = 0;
|
|
|
|
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
|
|
|
|
for(uint32 id = 1; id < events.size(); ++id)
|
|
{
|
|
if (!sGameEventMgr.IsValidEvent(id))
|
|
continue;
|
|
|
|
GameEventData const& eventData = events[id];
|
|
|
|
std::string descr = eventData.description;
|
|
if (descr.empty())
|
|
continue;
|
|
|
|
if (Utf8FitTo(descr, wnamepart))
|
|
{
|
|
char const* active = sGameEventMgr.IsActiveEvent(id) ? GetMangosString(LANG_ACTIVE) : "";
|
|
|
|
if (m_session)
|
|
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, id, id, eventData.description.c_str(), active);
|
|
else
|
|
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, id, eventData.description.c_str(), active);
|
|
|
|
++counter;
|
|
}
|
|
}
|
|
|
|
if (counter==0)
|
|
SendSysMessage(LANG_NOEVENTFOUND);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleEventListCommand(char* args)
|
|
{
|
|
uint32 counter = 0;
|
|
bool all = false;
|
|
std::string arg = args;
|
|
if (arg == "all")
|
|
all = true;
|
|
|
|
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
|
|
|
|
char const* active = GetMangosString(LANG_ACTIVE);
|
|
char const* inactive = GetMangosString(LANG_FACTION_INACTIVE);
|
|
char const* state = "";
|
|
|
|
for (uint32 event_id = 0; event_id < events.size(); ++event_id)
|
|
{
|
|
if (!sGameEventMgr.IsValidEvent(event_id))
|
|
continue;
|
|
|
|
if (!sGameEventMgr.IsActiveEvent(event_id))
|
|
{
|
|
if (!all)
|
|
continue;
|
|
state = inactive;
|
|
}
|
|
else
|
|
state = active;
|
|
|
|
GameEventData const& eventData = events[event_id];
|
|
|
|
if (m_session)
|
|
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, event_id, event_id, eventData.description.c_str(), state);
|
|
else
|
|
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, event_id, eventData.description.c_str(), state);
|
|
|
|
++counter;
|
|
}
|
|
|
|
if (counter==0)
|
|
SendSysMessage(LANG_NOEVENTFOUND);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleEventInfoCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
|
|
uint32 event_id;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hgameevent", event_id))
|
|
return false;
|
|
|
|
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
|
|
|
|
if (!sGameEventMgr.IsValidEvent(event_id))
|
|
{
|
|
SendSysMessage(LANG_EVENT_NOT_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
GameEventData const& eventData = events[event_id];
|
|
|
|
char const* activeStr = sGameEventMgr.IsActiveEvent(event_id) ? GetMangosString(LANG_ACTIVE) : "";
|
|
|
|
std::string startTimeStr = TimeToTimestampStr(eventData.start);
|
|
std::string endTimeStr = TimeToTimestampStr(eventData.end);
|
|
|
|
uint32 delay = sGameEventMgr.NextCheck(event_id);
|
|
time_t nextTime = time(NULL)+delay;
|
|
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL)+delay) : "-";
|
|
|
|
std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE);
|
|
std::string lengthStr = secsToTimeString(eventData.length * MINUTE);
|
|
|
|
PSendSysMessage(LANG_EVENT_INFO,event_id,eventData.description.c_str(),activeStr,
|
|
startTimeStr.c_str(),endTimeStr.c_str(),occurenceStr.c_str(),lengthStr.c_str(),
|
|
nextStr.c_str());
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleEventStartCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
|
|
uint32 event_id;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hgameevent", event_id))
|
|
return false;
|
|
|
|
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
|
|
|
|
if (!sGameEventMgr.IsValidEvent(event_id))
|
|
{
|
|
SendSysMessage(LANG_EVENT_NOT_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
GameEventData const& eventData = events[event_id];
|
|
if (!eventData.isValid())
|
|
{
|
|
SendSysMessage(LANG_EVENT_NOT_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (sGameEventMgr.IsActiveEvent(event_id))
|
|
{
|
|
PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage(LANG_EVENT_STARTED, event_id, eventData.description.c_str());
|
|
sGameEventMgr.StartEvent(event_id,true);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleEventStopCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
|
|
uint32 event_id;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hgameevent", event_id))
|
|
return false;
|
|
|
|
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
|
|
|
|
if (!sGameEventMgr.IsValidEvent(event_id))
|
|
{
|
|
SendSysMessage(LANG_EVENT_NOT_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
GameEventData const& eventData = events[event_id];
|
|
if (!eventData.isValid())
|
|
{
|
|
SendSysMessage(LANG_EVENT_NOT_EXIST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!sGameEventMgr.IsActiveEvent(event_id))
|
|
{
|
|
PSendSysMessage(LANG_EVENT_NOT_ACTIVE,event_id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage(LANG_EVENT_STOPPED, event_id, eventData.description.c_str());
|
|
sGameEventMgr.StopEvent(event_id,true);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleCombatStopCommand(char* args)
|
|
{
|
|
Player* target;
|
|
if (!ExtractPlayerTarget(&args, &target))
|
|
return false;
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
target->CombatStop();
|
|
target->getHostileRefManager().deleteReferences();
|
|
return true;
|
|
}
|
|
|
|
void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id)
|
|
{
|
|
uint32 classmask = player->getClassMask();
|
|
|
|
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
{
|
|
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
|
|
if (!skillLine)
|
|
continue;
|
|
|
|
// wrong skill
|
|
if (skillLine->skillId != skill_id)
|
|
continue;
|
|
|
|
// not high rank
|
|
if (skillLine->forward_spellid)
|
|
continue;
|
|
|
|
// skip racial skills
|
|
if (skillLine->racemask != 0)
|
|
continue;
|
|
|
|
// skip wrong class skills
|
|
if (skillLine->classmask && (skillLine->classmask & classmask) == 0)
|
|
continue;
|
|
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
|
|
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,player,false))
|
|
continue;
|
|
|
|
player->learnSpell(skillLine->spellId, false);
|
|
}
|
|
}
|
|
|
|
bool ChatHandler::HandleLearnAllCraftsCommand(char* /*args*/)
|
|
{
|
|
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
|
|
{
|
|
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
|
|
if (!skillInfo)
|
|
continue;
|
|
|
|
if ((skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY) &&
|
|
skillInfo->canLink) // only prof. with recipes have
|
|
{
|
|
HandleLearnSkillRecipesHelper(m_session->GetPlayer(),skillInfo->id);
|
|
}
|
|
}
|
|
|
|
SendSysMessage(LANG_COMMAND_LEARN_ALL_CRAFT);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleLearnAllRecipesCommand(char* args)
|
|
{
|
|
// Learns all recipes of specified profession and sets skill to max
|
|
// Example: .learn all_recipes enchanting
|
|
|
|
Player* target = getSelectedPlayer();
|
|
if (!target)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
return false;
|
|
}
|
|
|
|
if (!*args)
|
|
return false;
|
|
|
|
std::wstring wnamepart;
|
|
|
|
if (!Utf8toWStr(args, wnamepart))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wnamepart);
|
|
|
|
std::string name;
|
|
|
|
SkillLineEntry const *targetSkillInfo = NULL;
|
|
for (uint32 i = 1; i < sSkillLineStore.GetNumRows(); ++i)
|
|
{
|
|
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
|
|
if (!skillInfo)
|
|
continue;
|
|
|
|
if ((skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
|
|
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY) ||
|
|
!skillInfo->canLink) // only prof with recipes have set
|
|
continue;
|
|
|
|
int loc = GetSessionDbcLocale();
|
|
name = skillInfo->name[loc];
|
|
if (name.empty())
|
|
continue;
|
|
|
|
if (!Utf8FitTo(name, wnamepart))
|
|
{
|
|
loc = 0;
|
|
for(; loc < MAX_LOCALE; ++loc)
|
|
{
|
|
if (loc==GetSessionDbcLocale())
|
|
continue;
|
|
|
|
name = skillInfo->name[loc];
|
|
if (name.empty())
|
|
continue;
|
|
|
|
if (Utf8FitTo(name, wnamepart))
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (loc < MAX_LOCALE)
|
|
{
|
|
targetSkillInfo = skillInfo;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!targetSkillInfo)
|
|
return false;
|
|
|
|
HandleLearnSkillRecipesHelper(target,targetSkillInfo->id);
|
|
|
|
uint16 maxLevel = target->GetPureMaxSkillValue(targetSkillInfo->id);
|
|
target->SetSkill(targetSkillInfo->id, maxLevel, maxLevel);
|
|
PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupAccountEmailCommand(char* args)
|
|
{
|
|
char* emailStr = ExtractQuotedOrLiteralArg(&args);
|
|
if (!emailStr)
|
|
return false;
|
|
|
|
uint32 limit;
|
|
if (!ExtractOptUInt32(&args, limit, 100))
|
|
return false;
|
|
|
|
std::string email = emailStr;
|
|
LoginDatabase.escape_string(email);
|
|
// 0 1 2 3 4
|
|
QueryResult *result = LoginDatabase.PQuery("SELECT id, username, last_ip, gmlevel, expansion FROM account WHERE email "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), email.c_str ());
|
|
|
|
return ShowAccountListHelper(result, &limit);
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupAccountIpCommand(char* args)
|
|
{
|
|
char* ipStr = ExtractQuotedOrLiteralArg(&args);
|
|
if (!ipStr)
|
|
return false;
|
|
|
|
uint32 limit;
|
|
if (!ExtractOptUInt32(&args, limit, 100))
|
|
return false;
|
|
|
|
std::string ip = ipStr;
|
|
LoginDatabase.escape_string(ip);
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult *result = LoginDatabase.PQuery("SELECT id, username, last_ip, gmlevel, expansion FROM account WHERE last_ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), ip.c_str ());
|
|
|
|
return ShowAccountListHelper(result,&limit);
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupAccountNameCommand(char* args)
|
|
{
|
|
char* accountStr = ExtractQuotedOrLiteralArg(&args);
|
|
if (!accountStr)
|
|
return false;
|
|
|
|
uint32 limit;
|
|
if (!ExtractOptUInt32(&args, limit, 100))
|
|
return false;
|
|
|
|
std::string account = accountStr;
|
|
if (!AccountMgr::normalizeString(account))
|
|
return false;
|
|
|
|
LoginDatabase.escape_string(account);
|
|
// 0 1 2 3 4
|
|
QueryResult *result = LoginDatabase.PQuery("SELECT id, username, last_ip, gmlevel, expansion FROM account WHERE username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), account.c_str ());
|
|
|
|
return ShowAccountListHelper(result, &limit);
|
|
}
|
|
|
|
bool ChatHandler::ShowAccountListHelper(QueryResult* result, uint32* limit, bool title, bool error)
|
|
{
|
|
if (!result)
|
|
{
|
|
if (error)
|
|
SendSysMessage(LANG_ACCOUNT_LIST_EMPTY);
|
|
return true;
|
|
}
|
|
|
|
///- Display the list of account/characters online
|
|
if (!m_session && title) // not output header for online case
|
|
{
|
|
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
|
|
SendSysMessage(LANG_ACCOUNT_LIST_HEADER);
|
|
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
|
|
}
|
|
|
|
///- Circle through accounts
|
|
do
|
|
{
|
|
// check limit
|
|
if (limit)
|
|
{
|
|
if (*limit == 0)
|
|
break;
|
|
--*limit;
|
|
}
|
|
|
|
Field *fields = result->Fetch();
|
|
uint32 account = fields[0].GetUInt32();
|
|
|
|
WorldSession* session = sWorld.FindSession(account);
|
|
Player* player = session ? session->GetPlayer() : NULL;
|
|
char const* char_name = player ? player->GetName() : " - ";
|
|
|
|
if (m_session)
|
|
PSendSysMessage(LANG_ACCOUNT_LIST_LINE_CHAT,
|
|
account,fields[1].GetString(),char_name,fields[2].GetString(),fields[3].GetUInt32(),fields[4].GetUInt32());
|
|
else
|
|
PSendSysMessage(LANG_ACCOUNT_LIST_LINE_CONSOLE,
|
|
account,fields[1].GetString(),char_name,fields[2].GetString(),fields[3].GetUInt32(),fields[4].GetUInt32());
|
|
|
|
}while(result->NextRow());
|
|
|
|
delete result;
|
|
|
|
if (!m_session) // not output header for online case
|
|
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupPlayerIpCommand(char* args)
|
|
{
|
|
char* ipStr = ExtractQuotedOrLiteralArg(&args);
|
|
if (!ipStr)
|
|
return false;
|
|
|
|
uint32 limit;
|
|
if (!ExtractOptUInt32(&args, limit, 100))
|
|
return false;
|
|
|
|
std::string ip = ipStr;
|
|
LoginDatabase.escape_string(ip);
|
|
|
|
QueryResult* result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE last_ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), ip.c_str ());
|
|
|
|
return LookupPlayerSearchCommand(result, &limit);
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupPlayerAccountCommand(char* args)
|
|
{
|
|
char* accountStr = ExtractQuotedOrLiteralArg(&args);
|
|
if (!accountStr)
|
|
return false;
|
|
|
|
uint32 limit;
|
|
if (!ExtractOptUInt32(&args, limit, 100))
|
|
return false;
|
|
|
|
std::string account = accountStr;
|
|
if (!AccountMgr::normalizeString(account))
|
|
return false;
|
|
|
|
LoginDatabase.escape_string(account);
|
|
|
|
QueryResult* result = LoginDatabase.PQuery("SELECT id,username FROM account WHERE username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), account.c_str ());
|
|
|
|
return LookupPlayerSearchCommand(result, &limit);
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupPlayerEmailCommand(char* args)
|
|
{
|
|
char* emailStr = ExtractQuotedOrLiteralArg(&args);
|
|
if (!emailStr)
|
|
return false;
|
|
|
|
uint32 limit;
|
|
if (!ExtractOptUInt32(&args, limit, 100))
|
|
return false;
|
|
|
|
std::string email = emailStr;
|
|
LoginDatabase.escape_string(email);
|
|
|
|
QueryResult* result = LoginDatabase.PQuery("SELECT id,username FROM account WHERE email "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), email.c_str ());
|
|
|
|
return LookupPlayerSearchCommand(result, &limit);
|
|
}
|
|
|
|
bool ChatHandler::LookupPlayerSearchCommand(QueryResult* result, uint32* limit)
|
|
{
|
|
if (!result)
|
|
{
|
|
PSendSysMessage(LANG_NO_PLAYERS_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 limit_original = limit ? *limit : 100;
|
|
|
|
uint32 limit_local = limit_original;
|
|
|
|
if (!limit)
|
|
limit = &limit_local;
|
|
|
|
do
|
|
{
|
|
if (limit && *limit == 0)
|
|
break;
|
|
|
|
Field* fields = result->Fetch();
|
|
uint32 acc_id = fields[0].GetUInt32();
|
|
std::string acc_name = fields[1].GetCppString();
|
|
|
|
///- Get the characters for account id
|
|
QueryResult *chars = CharacterDatabase.PQuery("SELECT guid, name, race, class, level FROM characters WHERE account = %u", acc_id);
|
|
if (chars)
|
|
{
|
|
if (chars->GetRowCount())
|
|
{
|
|
PSendSysMessage(LANG_LOOKUP_PLAYER_ACCOUNT,acc_name.c_str(),acc_id);
|
|
ShowPlayerListHelper(chars,limit,true,false);
|
|
}
|
|
else
|
|
delete chars;
|
|
}
|
|
} while(result->NextRow());
|
|
|
|
delete result;
|
|
|
|
if (*limit == limit_original) // empty accounts only
|
|
{
|
|
PSendSysMessage(LANG_NO_PLAYERS_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ChatHandler::ShowPoolListHelper(uint16 pool_id)
|
|
{
|
|
PoolTemplateData const& pool_template = sPoolMgr.GetPoolTemplate(pool_id);
|
|
if (m_session)
|
|
PSendSysMessage(LANG_POOL_ENTRY_LIST_CHAT,
|
|
pool_id, pool_id, pool_template.description.c_str(), pool_template.AutoSpawn ? 1 : 0, pool_template.MaxLimit,
|
|
sPoolMgr.GetPoolCreatures(pool_id).size(), sPoolMgr.GetPoolGameObjects(pool_id).size(), sPoolMgr.GetPoolPools(pool_id).size());
|
|
else
|
|
PSendSysMessage(LANG_POOL_ENTRY_LIST_CONSOLE,
|
|
pool_id, pool_template.description.c_str(), pool_template.AutoSpawn ? 1 : 0, pool_template.MaxLimit,
|
|
sPoolMgr.GetPoolCreatures(pool_id).size(), sPoolMgr.GetPoolGameObjects(pool_id).size(), sPoolMgr.GetPoolPools(pool_id).size());
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupPoolCommand(char * args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
std::string namepart = args;
|
|
|
|
Player* player = m_session ? m_session->GetPlayer() : NULL;
|
|
MapPersistentState* mapState = player ? player->GetMap()->GetPersistentState() : NULL;
|
|
|
|
strToLower(namepart);
|
|
|
|
uint32 counter = 0;
|
|
|
|
// spawn pools for expected map or for not initialized shared pools state for non-instanceable maps
|
|
for(uint16 pool_id = 0; pool_id < sPoolMgr.GetMaxPoolId(); ++pool_id)
|
|
{
|
|
PoolTemplateData const& pool_template = sPoolMgr.GetPoolTemplate(pool_id);
|
|
|
|
std::string desc = pool_template.description;
|
|
strToLower(desc);
|
|
|
|
if (desc.find(namepart) == std::wstring::npos)
|
|
continue;
|
|
|
|
ShowPoolListHelper(pool_id);
|
|
++counter;
|
|
}
|
|
|
|
if (counter==0)
|
|
SendSysMessage(LANG_NO_POOL);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandlePoolListCommand(char* args)
|
|
{
|
|
Player* player = m_session->GetPlayer();
|
|
|
|
MapPersistentState* mapState = player->GetMap()->GetPersistentState();
|
|
|
|
if (!mapState->GetMapEntry()->Instanceable())
|
|
{
|
|
PSendSysMessage(LANG_POOL_LIST_NON_INSTANCE, mapState->GetMapEntry()->name[GetSessionDbcLocale()], mapState->GetMapId());
|
|
SetSentErrorMessage(false);
|
|
return false;
|
|
}
|
|
|
|
uint32 counter = 0;
|
|
|
|
// spawn pools for expected map or for not initialized shared pools state for non-instanceable maps
|
|
for(uint16 pool_id = 0; pool_id < sPoolMgr.GetMaxPoolId(); ++pool_id)
|
|
{
|
|
PoolTemplateData const& pool_template = sPoolMgr.GetPoolTemplate(pool_id);
|
|
if (sPoolMgr.GetPoolTemplate(pool_id).CanBeSpawnedAtMap(mapState->GetMapEntry()))
|
|
{
|
|
ShowPoolListHelper(pool_id);
|
|
++counter;
|
|
}
|
|
}
|
|
|
|
if (counter==0)
|
|
PSendSysMessage(LANG_NO_POOL_FOR_MAP, mapState->GetMapEntry()->name[GetSessionDbcLocale()], mapState->GetMapId());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandlePoolSpawnsCommand(char* args)
|
|
{
|
|
Player* player = m_session->GetPlayer();
|
|
|
|
MapPersistentState* mapState = player->GetMap()->GetPersistentState();
|
|
|
|
// shared continent pools data expected too big for show
|
|
uint32 pool_id = 0;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hpool", pool_id) && !mapState->GetMapEntry()->Instanceable())
|
|
{
|
|
PSendSysMessage(LANG_POOL_SPAWNS_NON_INSTANCE, mapState->GetMapEntry()->name[GetSessionDbcLocale()], mapState->GetMapId());
|
|
SetSentErrorMessage(false);
|
|
return false;
|
|
}
|
|
|
|
SpawnedPoolData const& spawns = mapState->GetSpawnedPoolData();
|
|
|
|
SpawnedPoolObjects const& crSpawns = spawns.GetSpawnedCreatures();
|
|
for(SpawnedPoolObjects::const_iterator itr = crSpawns.begin(); itr != crSpawns.end(); ++itr)
|
|
if (!pool_id || pool_id == sPoolMgr.IsPartOfAPool<Creature>(*itr))
|
|
if (CreatureData const* data = sObjectMgr.GetCreatureData(*itr))
|
|
if (CreatureInfo const* info = ObjectMgr::GetCreatureTemplate(data->id))
|
|
PSendSysMessage(LANG_CREATURE_LIST_CHAT, *itr, PrepareStringNpcOrGoSpawnInformation<Creature>(*itr).c_str(),
|
|
*itr, info->Name, data->posX, data->posY, data->posZ, data->mapid);
|
|
|
|
SpawnedPoolObjects const& goSpawns = spawns.GetSpawnedGameobjects();
|
|
for(SpawnedPoolObjects::const_iterator itr = goSpawns.begin(); itr != goSpawns.end(); ++itr)
|
|
if (!pool_id || pool_id == sPoolMgr.IsPartOfAPool<GameObject>(*itr))
|
|
if (GameObjectData const* data = sObjectMgr.GetGOData(*itr))
|
|
if (GameObjectInfo const* info = ObjectMgr::GetGameObjectInfo(data->id))
|
|
PSendSysMessage(LANG_GO_LIST_CHAT, *itr, PrepareStringNpcOrGoSpawnInformation<GameObject>(*itr).c_str(),
|
|
*itr, info->name, data->posX, data->posY, data->posZ, data->mapid);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandlePoolInfoCommand(char* args)
|
|
{
|
|
// id or [name] Shift-click form |color|Hpool:id|h[name]|h|r
|
|
uint32 pool_id;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hpool", pool_id))
|
|
return false;
|
|
|
|
Player* player = m_session ? m_session->GetPlayer() : NULL;
|
|
|
|
MapPersistentState* mapState = player ? player->GetMap()->GetPersistentState() : NULL;
|
|
SpawnedPoolData const* spawns = mapState ? &mapState->GetSpawnedPoolData() : NULL;
|
|
|
|
std::string active_str = GetMangosString(LANG_ACTIVE);
|
|
|
|
PoolTemplateData const& pool_template = sPoolMgr.GetPoolTemplate(pool_id);
|
|
uint32 mother_pool_id = sPoolMgr.IsPartOfAPool<Pool>(pool_id);
|
|
if (!mother_pool_id)
|
|
PSendSysMessage(LANG_POOL_INFO_HEADER, pool_id, pool_template.AutoSpawn, pool_template.MaxLimit);
|
|
else
|
|
{
|
|
PoolTemplateData const& mother_template = sPoolMgr.GetPoolTemplate(mother_pool_id);
|
|
if (m_session)
|
|
PSendSysMessage(LANG_POOL_INFO_HEADER_CHAT, pool_id, mother_pool_id, mother_pool_id, mother_template.description.c_str(),
|
|
pool_template.AutoSpawn, pool_template.MaxLimit);
|
|
else
|
|
PSendSysMessage(LANG_POOL_INFO_HEADER_CONSOLE, pool_id, mother_pool_id, mother_template.description.c_str(),
|
|
pool_template.AutoSpawn, pool_template.MaxLimit);
|
|
}
|
|
|
|
PoolGroup<Creature> const& poolCreatures = sPoolMgr.GetPoolCreatures(pool_id);
|
|
SpawnedPoolObjects const* crSpawns = spawns ? &spawns->GetSpawnedCreatures() : NULL;
|
|
|
|
PoolObjectList const& poolCreaturesEx = poolCreatures.GetExplicitlyChanced();
|
|
if (!poolCreaturesEx.empty())
|
|
{
|
|
SendSysMessage(LANG_POOL_CHANCE_CREATURE_LIST_HEADER);
|
|
for (PoolObjectList::const_iterator itr = poolCreaturesEx.begin(); itr != poolCreaturesEx.end(); ++itr)
|
|
{
|
|
if (CreatureData const* data = sObjectMgr.GetCreatureData(itr->guid))
|
|
{
|
|
if (CreatureInfo const* info = ObjectMgr::GetCreatureTemplate(data->id))
|
|
{
|
|
char const* active = crSpawns && crSpawns->find(itr->guid) != crSpawns->end() ? active_str.c_str() : "";
|
|
if (m_session)
|
|
PSendSysMessage(LANG_POOL_CHANCE_CREATURE_LIST_CHAT, itr->guid, PrepareStringNpcOrGoSpawnInformation<Creature>(itr->guid).c_str(),
|
|
itr->guid, info->Name, data->posX, data->posY, data->posZ, data->mapid, itr->chance, active);
|
|
else
|
|
PSendSysMessage(LANG_POOL_CHANCE_CREATURE_LIST_CONSOLE, itr->guid, PrepareStringNpcOrGoSpawnInformation<Creature>(itr->guid).c_str(),
|
|
info->Name, data->posX, data->posY, data->posZ, data->mapid, itr->chance, active);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PoolObjectList const& poolCreaturesEq = poolCreatures.GetEqualChanced();
|
|
if (!poolCreaturesEq.empty())
|
|
{
|
|
SendSysMessage(LANG_POOL_CREATURE_LIST_HEADER);
|
|
for (PoolObjectList::const_iterator itr = poolCreaturesEq.begin(); itr != poolCreaturesEq.end(); ++itr)
|
|
{
|
|
if (CreatureData const* data = sObjectMgr.GetCreatureData(itr->guid))
|
|
{
|
|
if (CreatureInfo const* info = ObjectMgr::GetCreatureTemplate(data->id))
|
|
{
|
|
char const* active = crSpawns && crSpawns->find(itr->guid) != crSpawns->end() ? active_str.c_str() : "";
|
|
if (m_session)
|
|
PSendSysMessage(LANG_POOL_CREATURE_LIST_CHAT, itr->guid, PrepareStringNpcOrGoSpawnInformation<Creature>(itr->guid).c_str(),
|
|
itr->guid, info->Name, data->posX, data->posY, data->posZ, data->mapid, active);
|
|
else
|
|
PSendSysMessage(LANG_POOL_CREATURE_LIST_CONSOLE, itr->guid, PrepareStringNpcOrGoSpawnInformation<Creature>(itr->guid).c_str(),
|
|
info->Name, data->posX, data->posY, data->posZ, data->mapid, active);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PoolGroup<GameObject> const& poolGameObjects = sPoolMgr.GetPoolGameObjects(pool_id);
|
|
SpawnedPoolObjects const* goSpawns = spawns ? &spawns->GetSpawnedGameobjects() : NULL;
|
|
|
|
PoolObjectList const& poolGameObjectsEx = poolGameObjects.GetExplicitlyChanced();
|
|
if (!poolGameObjectsEx.empty())
|
|
{
|
|
SendSysMessage(LANG_POOL_CHANCE_GO_LIST_HEADER);
|
|
for (PoolObjectList::const_iterator itr = poolGameObjectsEx.begin(); itr != poolGameObjectsEx.end(); ++itr)
|
|
{
|
|
if (GameObjectData const* data = sObjectMgr.GetGOData(itr->guid))
|
|
{
|
|
if (GameObjectInfo const* info = ObjectMgr::GetGameObjectInfo(data->id))
|
|
{
|
|
char const* active = goSpawns && goSpawns->find(itr->guid) != goSpawns->end() ? active_str.c_str() : "";
|
|
if (m_session)
|
|
PSendSysMessage(LANG_POOL_CHANCE_GO_LIST_CHAT, itr->guid, PrepareStringNpcOrGoSpawnInformation<GameObject>(itr->guid).c_str(),
|
|
itr->guid, info->name, data->posX, data->posY, data->posZ, data->mapid, itr->chance, active);
|
|
else
|
|
PSendSysMessage(LANG_POOL_CHANCE_GO_LIST_CONSOLE, itr->guid, PrepareStringNpcOrGoSpawnInformation<GameObject>(itr->guid).c_str(),
|
|
info->name, data->posX, data->posY, data->posZ, data->mapid, itr->chance, active);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PoolObjectList const& poolGameObjectsEq = poolGameObjects.GetEqualChanced();
|
|
if (!poolGameObjectsEq.empty())
|
|
{
|
|
SendSysMessage(LANG_POOL_GO_LIST_HEADER);
|
|
for (PoolObjectList::const_iterator itr = poolGameObjectsEq.begin(); itr != poolGameObjectsEq.end(); ++itr)
|
|
{
|
|
if (GameObjectData const* data = sObjectMgr.GetGOData(itr->guid))
|
|
{
|
|
if (GameObjectInfo const* info = ObjectMgr::GetGameObjectInfo(data->id))
|
|
{
|
|
char const* active = goSpawns && goSpawns->find(itr->guid) != goSpawns->end() ? active_str.c_str() : "";
|
|
if (m_session)
|
|
PSendSysMessage(LANG_POOL_GO_LIST_CHAT, itr->guid, PrepareStringNpcOrGoSpawnInformation<GameObject>(itr->guid).c_str(),
|
|
itr->guid, info->name, data->posX, data->posY, data->posZ, data->mapid, active);
|
|
else
|
|
PSendSysMessage(LANG_POOL_GO_LIST_CONSOLE, itr->guid, PrepareStringNpcOrGoSpawnInformation<GameObject>(itr->guid).c_str(),
|
|
info->name, data->posX, data->posY, data->posZ, data->mapid, active);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PoolGroup<Pool> const& poolPools = sPoolMgr.GetPoolPools(pool_id);
|
|
SpawnedPoolPools const* poolSpawns = spawns ? &spawns->GetSpawnedPools() : NULL;
|
|
|
|
PoolObjectList const& poolPoolsEx = poolPools.GetExplicitlyChanced();
|
|
if (!poolPoolsEx.empty())
|
|
{
|
|
SendSysMessage(LANG_POOL_CHANCE_POOL_LIST_HEADER);
|
|
for (PoolObjectList::const_iterator itr = poolPoolsEx.begin(); itr != poolPoolsEx.end(); ++itr)
|
|
{
|
|
PoolTemplateData const& itr_template = sPoolMgr.GetPoolTemplate(itr->guid);
|
|
char const* active = poolSpawns && poolSpawns->find(itr->guid) != poolSpawns->end() ? active_str.c_str() : "";
|
|
if (m_session)
|
|
PSendSysMessage(LANG_POOL_CHANCE_POOL_LIST_CHAT, itr->guid,
|
|
itr->guid, itr_template.description.c_str(), itr_template.AutoSpawn ? 1 : 0, itr_template.MaxLimit,
|
|
sPoolMgr.GetPoolCreatures(itr->guid).size(), sPoolMgr.GetPoolGameObjects(itr->guid).size(), sPoolMgr.GetPoolPools(itr->guid).size(),
|
|
itr->chance, active);
|
|
else
|
|
PSendSysMessage(LANG_POOL_CHANCE_POOL_LIST_CONSOLE, itr->guid,
|
|
itr_template.description.c_str(), itr_template.AutoSpawn ? 1 : 0, itr_template.MaxLimit,
|
|
sPoolMgr.GetPoolCreatures(itr->guid).size(), sPoolMgr.GetPoolGameObjects(itr->guid).size(), sPoolMgr.GetPoolPools(itr->guid).size(),
|
|
itr->chance, active);
|
|
}
|
|
}
|
|
|
|
PoolObjectList const& poolPoolsEq = poolPools.GetEqualChanced();
|
|
if (!poolPoolsEq.empty())
|
|
{
|
|
SendSysMessage(LANG_POOL_POOL_LIST_HEADER);
|
|
for (PoolObjectList::const_iterator itr = poolPoolsEq.begin(); itr != poolPoolsEq.end(); ++itr)
|
|
{
|
|
PoolTemplateData const& itr_template = sPoolMgr.GetPoolTemplate(itr->guid);
|
|
char const* active = poolSpawns && poolSpawns->find(itr->guid) != poolSpawns->end() ? active_str.c_str() : "";
|
|
if (m_session)
|
|
PSendSysMessage(LANG_POOL_POOL_LIST_CHAT, itr->guid,
|
|
itr->guid, itr_template.description.c_str(), itr_template.AutoSpawn ? 1 : 0, itr_template.MaxLimit,
|
|
sPoolMgr.GetPoolCreatures(itr->guid).size(), sPoolMgr.GetPoolGameObjects(itr->guid).size(), sPoolMgr.GetPoolPools(itr->guid).size(),
|
|
active);
|
|
else
|
|
PSendSysMessage(LANG_POOL_POOL_LIST_CONSOLE, itr->guid,
|
|
itr_template.description.c_str(), itr_template.AutoSpawn ? 1 : 0, itr_template.MaxLimit,
|
|
sPoolMgr.GetPoolCreatures(itr->guid).size(), sPoolMgr.GetPoolGameObjects(itr->guid).size(), sPoolMgr.GetPoolPools(itr->guid).size(),
|
|
active);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// Triggering corpses expire check in world
|
|
bool ChatHandler::HandleServerCorpsesCommand(char* /*args*/)
|
|
{
|
|
sObjectAccessor.RemoveOldCorpses();
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleRepairitemsCommand(char* args)
|
|
{
|
|
Player* target;
|
|
if (!ExtractPlayerTarget(&args, &target))
|
|
return false;
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
// Repair items
|
|
target->DurabilityRepairAll(false, 0, false);
|
|
|
|
PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());
|
|
if (needReportToTarget(target))
|
|
ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleWaterwalkCommand(char* args)
|
|
{
|
|
bool value;
|
|
if (!ExtractOnOff(&args, value))
|
|
{
|
|
SendSysMessage(LANG_USE_BOL);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *player = getSelectedPlayer();
|
|
|
|
if (!player)
|
|
{
|
|
PSendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(player))
|
|
return false;
|
|
|
|
if (value)
|
|
player->SetMovement(MOVE_WATER_WALK); // ON
|
|
else
|
|
player->SetMovement(MOVE_LAND_WALK); // OFF
|
|
|
|
PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str());
|
|
if (needReportToTarget(player))
|
|
ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str());
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupTitleCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
// can be NULL in console call
|
|
Player* target = getSelectedPlayer();
|
|
|
|
// title name have single string arg for player name
|
|
char const* targetName = target ? target->GetName() : "NAME";
|
|
|
|
std::string namepart = args;
|
|
std::wstring wnamepart;
|
|
|
|
if (!Utf8toWStr(namepart, wnamepart))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wnamepart);
|
|
|
|
uint32 counter = 0; // Counter for figure out that we found smth.
|
|
|
|
// Search in CharTitles.dbc
|
|
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
|
|
{
|
|
CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
|
|
if (titleInfo)
|
|
{
|
|
int loc = GetSessionDbcLocale();
|
|
std::string name = titleInfo->name[loc];
|
|
if (name.empty())
|
|
continue;
|
|
|
|
if (!Utf8FitTo(name, wnamepart))
|
|
{
|
|
loc = 0;
|
|
for(; loc < MAX_LOCALE; ++loc)
|
|
{
|
|
if (loc == GetSessionDbcLocale())
|
|
continue;
|
|
|
|
name = titleInfo->name[loc];
|
|
if (name.empty())
|
|
continue;
|
|
|
|
if (Utf8FitTo(name, wnamepart))
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (loc < MAX_LOCALE)
|
|
{
|
|
char const* knownStr = target && target->HasTitle(titleInfo) ? GetMangosString(LANG_KNOWN) : "";
|
|
|
|
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE)==titleInfo->bit_index
|
|
? GetMangosString(LANG_ACTIVE)
|
|
: "";
|
|
|
|
char titleNameStr[80];
|
|
snprintf(titleNameStr,80,name.c_str(),targetName);
|
|
|
|
// send title in "id (idx:idx) - [namedlink locale]" format
|
|
if (m_session)
|
|
PSendSysMessage(LANG_TITLE_LIST_CHAT,id,titleInfo->bit_index,id,titleNameStr,localeNames[loc],knownStr,activeStr);
|
|
else
|
|
PSendSysMessage(LANG_TITLE_LIST_CONSOLE,id,titleInfo->bit_index,titleNameStr,localeNames[loc],knownStr,activeStr);
|
|
|
|
++counter;
|
|
}
|
|
}
|
|
}
|
|
if (counter == 0) // if counter == 0 then we found nth
|
|
SendSysMessage(LANG_COMMAND_NOTITLEFOUND);
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleTitlesAddCommand(char* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
|
|
uint32 id;
|
|
if (!ExtractUint32KeyFromLink(&args, "Htitle", id))
|
|
return false;
|
|
|
|
if (id <= 0)
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player * target = getSelectedPlayer();
|
|
if (!target)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
|
|
if (!titleInfo)
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
std::string tNameLink = GetNameLink(target);
|
|
|
|
char const* targetName = target->GetName();
|
|
char titleNameStr[80];
|
|
snprintf(titleNameStr,80,titleInfo->name[GetSessionDbcLocale()],targetName);
|
|
|
|
target->SetTitle(titleInfo);
|
|
PSendSysMessage(LANG_TITLE_ADD_RES, id, titleNameStr, tNameLink.c_str());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleTitlesRemoveCommand(char* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
|
|
uint32 id;
|
|
if (!ExtractUint32KeyFromLink(&args, "Htitle", id))
|
|
return false;
|
|
|
|
if (id <= 0)
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player * target = getSelectedPlayer();
|
|
if (!target)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
|
|
if (!titleInfo)
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
target->SetTitle(titleInfo,true);
|
|
|
|
std::string tNameLink = GetNameLink(target);
|
|
|
|
char const* targetName = target->GetName();
|
|
char titleNameStr[80];
|
|
snprintf(titleNameStr,80,titleInfo->name[GetSessionDbcLocale()],targetName);
|
|
|
|
PSendSysMessage(LANG_TITLE_REMOVE_RES, id, titleNameStr, tNameLink.c_str());
|
|
|
|
if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
|
|
{
|
|
target->SetUInt32Value(PLAYER_CHOSEN_TITLE,0);
|
|
PSendSysMessage(LANG_CURRENT_TITLE_RESET, tNameLink.c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player KnownTitles
|
|
bool ChatHandler::HandleTitlesSetMaskCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint64 titles = 0;
|
|
|
|
sscanf(args, UI64FMTD, &titles);
|
|
|
|
Player *target = getSelectedPlayer();
|
|
if (!target)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
uint64 titles2 = titles;
|
|
|
|
for(uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
|
|
if (CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
|
|
titles2 &= ~(uint64(1) << tEntry->bit_index);
|
|
|
|
titles &= ~titles2; // remove nonexistent titles
|
|
|
|
target->SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES, titles);
|
|
SendSysMessage(LANG_DONE);
|
|
|
|
if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
|
|
{
|
|
target->SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
|
|
PSendSysMessage(LANG_CURRENT_TITLE_RESET, GetNameLink(target).c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleCharacterTitlesCommand(char* args)
|
|
{
|
|
Player* target;
|
|
if (!ExtractPlayerTarget(&args, &target))
|
|
return false;
|
|
|
|
LocaleConstant loc = GetSessionDbcLocale();
|
|
char const* targetName = target->GetName();
|
|
char const* knownStr = GetMangosString(LANG_KNOWN);
|
|
|
|
// Search in CharTitles.dbc
|
|
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
|
|
{
|
|
CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
|
|
if (titleInfo && target->HasTitle(titleInfo))
|
|
{
|
|
std::string name = titleInfo->name[loc];
|
|
if (name.empty())
|
|
continue;
|
|
|
|
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
|
|
? GetMangosString(LANG_ACTIVE)
|
|
: "";
|
|
|
|
char titleNameStr[80];
|
|
snprintf(titleNameStr,80,name.c_str(),targetName);
|
|
|
|
// send title in "id (idx:idx) - [namedlink locale]" format
|
|
if (m_session)
|
|
PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
|
|
else
|
|
PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleTitlesCurrentCommand(char* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
|
|
uint32 id;
|
|
if (!ExtractUint32KeyFromLink(&args, "Htitle", id))
|
|
return false;
|
|
|
|
if (id <= 0)
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player * target = getSelectedPlayer();
|
|
if (!target)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
|
|
if (!titleInfo)
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
std::string tNameLink = GetNameLink(target);
|
|
|
|
target->SetTitle(titleInfo); // to be sure that title now known
|
|
target->SetUInt32Value(PLAYER_CHOSEN_TITLE,titleInfo->bit_index);
|
|
|
|
PSendSysMessage(LANG_TITLE_CURRENT_RES, id, titleInfo->name[GetSessionDbcLocale()], tNameLink.c_str());
|
|
|
|
return true;
|
|
}
|