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* Use AddMonsterMoveFlag instead SetMonsterMoveFlags for set walk-mode * Apply walk/run mode to all copntrolled units (except totems). * Synchronize walk/run mode at pet creating/loading.
4 lines
108 B
C
4 lines
108 B
C
#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9197"
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#endif // __REVISION_NR_H__
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