server/contrib/mmap/win/VC90/MoveMapGen.vcproj
faramir118 deb97590a1 [11903] Add MoveMapGen tool to generate MMaps
Authorship also includes qsa, and thanks to others!
2012-02-06 22:52:50 +01:00

297 lines
6.7 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="MoveMapGen"
ProjectGUID="{97193524-E639-4CBD-AFE4-0CFF84D9656E}"
RootNamespace="MoveMapGen"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\bin\$(PlatformName)_$(ConfigurationName)\"
IntermediateDirectory=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
FavorSizeOrSpeed="1"
WholeProgramOptimization="false"
AdditionalIncludeDirectories="..\..\src\;..\..\..\..\src\game\vmap;..\..\..\..\dep\include\g3dlite\;..\..\..\..\src\framework\;..\..\..\..\dep\ACE_wrappers\;..\..\..\..\dep\recastnavigation\Detour\Include\;..\..\..\..\dep\recastnavigation\Recast\Include\;"
PreprocessorDefinitions="WIN32;DEBUG;MMAP_GENERATOR;NO_CORE_FUNCS;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Detour.lib Recast.lib g3dlite.lib zlib.lib"
AdditionalLibraryDirectories="..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\;..\..\..\..\win\VC90\g3dlite__$(PlatformName)_$(ConfigurationName)\;..\..\..\..\win\VC90\zlib__$(PlatformName)_$(ConfigurationName)\"
GenerateDebugInformation="true"
LargeAddressAware="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\bin\$(PlatformName)_$(ConfigurationName)\"
IntermediateDirectory=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..\..\src\;..\..\..\..\src\game\vmap;..\..\..\..\dep\include\g3dlite\;..\..\..\..\src\framework\;..\..\..\..\dep\ACE_wrappers\;..\..\..\..\dep\recastnavigation\Detour\Include\;..\..\..\..\dep\recastnavigation\Recast\Include\;"
PreprocessorDefinitions="WIN32;NDEBUG;MMAP_GENERATOR;NO_CORE_FUNCS;"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Detour.lib Recast.lib g3dlite.lib zlib.lib"
AdditionalLibraryDirectories="..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\;..\..\..\..\win\VC90\g3dlite__$(PlatformName)_$(ConfigurationName)\;..\..\..\..\win\VC90\zlib__$(PlatformName)_$(ConfigurationName)\"
GenerateDebugInformation="true"
LargeAddressAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="generator"
>
<File
RelativePath="..\..\src\generator.cpp"
>
</File>
<File
RelativePath="..\..\src\MangosMap.h"
>
</File>
<File
RelativePath="..\..\..\..\src\game\MoveMapSharedDefines.h"
>
</File>
<File
RelativePath="..\..\src\MapBuilder.cpp"
>
</File>
<File
RelativePath="..\..\src\MapBuilder.h"
>
</File>
<File
RelativePath="..\..\src\MMapCommon.h"
>
</File>
<File
RelativePath="..\..\src\TerrainBuilder.cpp"
>
</File>
<File
RelativePath="..\..\src\TerrainBuilder.h"
>
</File>
<File
RelativePath="..\..\src\VMapExtensions.cpp"
>
</File>
<File
RelativePath="..\..\src\IntermediateValues.h"
>
</File>
<File
RelativePath="..\..\src\IntermediateValues.cpp"
>
</File>
</Filter>
<Filter
Name="vmap"
>
<File
RelativePath="..\..\..\..\src\game\vmap\BIH.cpp"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\BIH.h"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\IVMapManager.h"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\MapTree.cpp"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\MapTree.h"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\ModelInstance.cpp"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\ModelInstance.h"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\TileAssembler.cpp"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\TileAssembler.h"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\VMapDefinitions.h"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\VMapFactory.cpp"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\VMapFactory.h"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\VMapManager2.cpp"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\VMapManager2.h"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\VMapTools.h"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\WorldModel.cpp"
>
</File>
<File
RelativePath="..\..\..\..\src\game\vmap\WorldModel.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>