mirror of
https://github.com/mangosfour/server.git
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297 lines
6.7 KiB
XML
297 lines
6.7 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="MoveMapGen"
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ProjectGUID="{97193524-E639-4CBD-AFE4-0CFF84D9656E}"
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RootNamespace="MoveMapGen"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\bin\$(PlatformName)_$(ConfigurationName)\"
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IntermediateDirectory=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
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ConfigurationType="1"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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Name="VCMIDLTool"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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FavorSizeOrSpeed="1"
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WholeProgramOptimization="false"
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AdditionalIncludeDirectories="..\..\src\;..\..\..\..\src\game\vmap;..\..\..\..\dep\include\g3dlite\;..\..\..\..\src\framework\;..\..\..\..\dep\ACE_wrappers\;..\..\..\..\dep\recastnavigation\Detour\Include\;..\..\..\..\dep\recastnavigation\Recast\Include\;"
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PreprocessorDefinitions="WIN32;DEBUG;MMAP_GENERATOR;NO_CORE_FUNCS;"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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WarningLevel="3"
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DebugInformationFormat="4"
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<Tool
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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Name="VCPreLinkEventTool"
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="Detour.lib Recast.lib g3dlite.lib zlib.lib"
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AdditionalLibraryDirectories="..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\;..\..\..\..\win\VC90\g3dlite__$(PlatformName)_$(ConfigurationName)\;..\..\..\..\win\VC90\zlib__$(PlatformName)_$(ConfigurationName)\"
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GenerateDebugInformation="true"
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LargeAddressAware="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
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Name="VCFxCopTool"
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\..\bin\$(PlatformName)_$(ConfigurationName)\"
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IntermediateDirectory=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\"
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ConfigurationType="1"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="..\..\src\;..\..\..\..\src\game\vmap;..\..\..\..\dep\include\g3dlite\;..\..\..\..\src\framework\;..\..\..\..\dep\ACE_wrappers\;..\..\..\..\dep\recastnavigation\Detour\Include\;..\..\..\..\dep\recastnavigation\Recast\Include\;"
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PreprocessorDefinitions="WIN32;NDEBUG;MMAP_GENERATOR;NO_CORE_FUNCS;"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="Detour.lib Recast.lib g3dlite.lib zlib.lib"
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AdditionalLibraryDirectories="..\..\..\..\dep\lib\$(PlatformName)_$(ConfigurationName)\;..\..\..\..\win\VC90\g3dlite__$(PlatformName)_$(ConfigurationName)\;..\..\..\..\win\VC90\zlib__$(PlatformName)_$(ConfigurationName)\"
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GenerateDebugInformation="true"
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LargeAddressAware="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="generator"
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>
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<File
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RelativePath="..\..\src\generator.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\MangosMap.h"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\game\MoveMapSharedDefines.h"
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>
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</File>
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<File
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RelativePath="..\..\src\MapBuilder.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\MapBuilder.h"
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>
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</File>
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<File
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RelativePath="..\..\src\MMapCommon.h"
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>
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</File>
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<File
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RelativePath="..\..\src\TerrainBuilder.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\TerrainBuilder.h"
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>
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</File>
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<File
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RelativePath="..\..\src\VMapExtensions.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\IntermediateValues.h"
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>
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</File>
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<File
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RelativePath="..\..\src\IntermediateValues.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="vmap"
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>
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<File
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RelativePath="..\..\..\..\src\game\vmap\BIH.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\game\vmap\BIH.h"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\game\vmap\IVMapManager.h"
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</File>
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<File
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RelativePath="..\..\..\..\src\game\vmap\MapTree.cpp"
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</File>
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<File
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RelativePath="..\..\..\..\src\game\vmap\MapTree.h"
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<File
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RelativePath="..\..\..\..\src\game\vmap\ModelInstance.cpp"
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<File
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RelativePath="..\..\..\..\src\game\vmap\ModelInstance.h"
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</File>
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<File
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RelativePath="..\..\..\..\src\game\vmap\TileAssembler.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\..\src\game\vmap\TileAssembler.h"
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</File>
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<File
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RelativePath="..\..\..\..\src\game\vmap\VMapDefinitions.h"
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</File>
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<File
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RelativePath="..\..\..\..\src\game\vmap\VMapFactory.cpp"
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</File>
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<File
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RelativePath="..\..\..\..\src\game\vmap\VMapFactory.h"
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<File
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RelativePath="..\..\..\..\src\game\vmap\VMapManager2.cpp"
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RelativePath="..\..\..\..\src\game\vmap\VMapManager2.h"
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<File
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RelativePath="..\..\..\..\src\game\vmap\VMapTools.h"
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<Globals>
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</VisualStudioProject>
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