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888 lines
40 KiB
C++
888 lines
40 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Object.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundEY.h"
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#include "Creature.h"
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#include "ObjectMgr.h"
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#include "Language.h"
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#include "WorldPacket.h"
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#include "Util.h"
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BattleGroundEY::BattleGroundEY()
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{
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m_BuffChange = true;
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m_BgObjects.resize(BG_EY_OBJECT_MAX);
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m_BgCreatures.resize(BG_EY_CREATURES_MAX);
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m_Points_Trigger[FEL_REALVER] = TR_FEL_REALVER_BUFF;
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m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF;
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m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF;
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m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF;
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m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES;
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m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN;
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}
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BattleGroundEY::~BattleGroundEY()
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{
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}
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void BattleGroundEY::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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if( GetStatus() == STATUS_IN_PROGRESS )
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{
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m_PointAddingTimer -= diff;
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if(m_PointAddingTimer <= 0)
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{
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m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME;
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if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0)
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AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]);
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if (m_TeamPointsCount[BG_TEAM_HORDE] > 0)
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AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]);
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}
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if(m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND)
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{
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m_FlagsTimer -= diff;
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if(m_FlagsTimer < 0)
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{
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m_FlagsTimer = 0;
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if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN)
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RespawnFlag(true);
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else
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RespawnFlagAfterDrop();
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}
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}
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m_TowerCapCheckTimer -= diff;
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if(m_TowerCapCheckTimer <= 0)
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{
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//check if player joined point
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/*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
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but we can count of players on current point in CheckSomeoneLeftPoint
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*/
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CheckSomeoneJoinedPoint();
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//check if player left point
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CheckSomeoneLeftPoint();
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UpdatePointStatuses();
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m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME;
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}
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}
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}
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void BattleGroundEY::StartingEventCloseDoors()
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{
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SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
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SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
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for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
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SpawnBGObject(i, RESPAWN_ONE_DAY);
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}
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void BattleGroundEY::StartingEventOpenDoors()
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{
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SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
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SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);
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for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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for(uint32 i = 0; i < EY_POINTS_MAX; ++i)
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{
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//randomly spawn buff
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uint8 buff = urand(0, 2);
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SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY);
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}
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}
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void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
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{
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uint8 team_index = GetTeamIndexByTeamId(Team);
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m_TeamScores[team_index] += Points;
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m_HonorScoreTics[team_index] += Points;
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if (m_HonorScoreTics[team_index] >= m_HonorTics )
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{
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RewardHonorToTeam(GetBonusHonorFromKill(1), Team);
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m_HonorScoreTics[team_index] -= m_HonorTics;
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}
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UpdateTeamScore(Team);
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}
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void BattleGroundEY::CheckSomeoneJoinedPoint()
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{
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GameObject *obj = NULL;
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for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
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{
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obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
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if (obj)
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{
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uint8 j = 0;
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while (j < m_PlayersNearPoint[EY_POINTS_MAX].size())
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{
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Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
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if(!plr)
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{
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sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[EY_POINTS_MAX][j]);
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++j;
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continue;
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}
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if (plr->CanCaptureTowerPoint() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
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{
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//player joined point!
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//show progress bar
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UpdateWorldStateForPlayer(PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_PERCENT_GREY, plr);
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UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[i], plr);
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UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_SHOW, plr);
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//add player to point
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m_PlayersNearPoint[i].push_back(m_PlayersNearPoint[EY_POINTS_MAX][j]);
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//remove player from "free space"
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m_PlayersNearPoint[EY_POINTS_MAX].erase(m_PlayersNearPoint[EY_POINTS_MAX].begin() + j);
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}
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else
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++j;
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}
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}
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}
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}
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void BattleGroundEY::CheckSomeoneLeftPoint()
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{
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//reset current point counts
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for (uint8 i = 0; i < 2*EY_POINTS_MAX; ++i)
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m_CurrentPointPlayersCount[i] = 0;
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GameObject *obj = NULL;
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for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
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{
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obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
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if(obj)
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{
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uint8 j = 0;
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while (j < m_PlayersNearPoint[i].size())
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{
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Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]);
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if (!plr)
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{
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sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[i][j]);
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//move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
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m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
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m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
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++j;
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continue;
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}
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if (!plr->CanCaptureTowerPoint() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
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//move player out of point (add him to players that are out of points
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{
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m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
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m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
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UpdateWorldStateForPlayer(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_DONT_SHOW, plr);
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}
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else
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{
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//player is neat flag, so update count:
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m_CurrentPointPlayersCount[2 * i + GetTeamIndexByTeamId(plr->GetTeam())]++;
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++j;
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}
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}
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}
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}
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}
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void BattleGroundEY::UpdatePointStatuses()
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{
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for(uint8 point = 0; point < EY_POINTS_MAX; ++point)
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{
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if (m_PlayersNearPoint[point].empty())
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continue;
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//count new point bar status:
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m_PointBarStatus[point] += (m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT) ? m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT;
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if (m_PointBarStatus[point] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED)
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//point is fully alliance's
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m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED;
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if (m_PointBarStatus[point] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED)
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//point is fully horde's
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m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED;
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uint32 pointOwnerTeamId = 0;
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//find which team should own this point
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if (m_PointBarStatus[point] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
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pointOwnerTeamId = HORDE;
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else if (m_PointBarStatus[point] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
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pointOwnerTeamId = ALLIANCE;
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else
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pointOwnerTeamId = EY_POINT_NO_OWNER;
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for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
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{
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Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[point][i]);
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if (plr)
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{
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UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], plr);
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//if point owner changed we must evoke event!
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if (pointOwnerTeamId != m_PointOwnedByTeam[point])
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{
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//point was uncontrolled and player is from team which captured point
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if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && plr->GetTeam() == pointOwnerTeamId)
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EventTeamCapturedPoint(plr, point);
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//point was under control and player isn't from team which controlled it
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if (m_PointState[point] == EY_POINT_UNDER_CONTROL && plr->GetTeam() != m_PointOwnedByTeam[point])
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EventTeamLostPoint(plr, point);
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}
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}
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}
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}
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}
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void BattleGroundEY::UpdateTeamScore(uint32 Team)
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{
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uint32 score = GetTeamScore(Team);
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if(score >= EY_MAX_TEAM_SCORE)
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{
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score = EY_MAX_TEAM_SCORE;
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EndBattleGround(Team);
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}
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if(Team == ALLIANCE)
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UpdateWorldState(EY_ALLIANCE_RESOURCES, score);
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else
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UpdateWorldState(EY_HORDE_RESOURCES, score);
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}
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void BattleGroundEY::EndBattleGround(uint32 winner)
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{
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//win reward
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if( winner == ALLIANCE )
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RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
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if( winner == HORDE )
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RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
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//complete map reward
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RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
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RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
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BattleGround::EndBattleGround(winner);
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}
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void BattleGroundEY::UpdatePointsCount(uint32 Team)
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{
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if(Team == ALLIANCE)
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UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[BG_TEAM_ALLIANCE]);
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else
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UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]);
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}
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void BattleGroundEY::UpdatePointsIcons(uint32 Team, uint32 Point)
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{
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//we MUST firstly send 0, after that we can send 1!!!
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if (m_PointState[Point] == EY_POINT_UNDER_CONTROL)
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{
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UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 0);
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if(Team == ALLIANCE)
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UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 1);
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else
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UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 1);
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}
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else
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{
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if(Team == ALLIANCE)
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UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 0);
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else
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UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 0);
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UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 1);
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}
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}
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void BattleGroundEY::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map
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BattleGroundEYScore* sc = new BattleGroundEYScore;
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m_PlayersNearPoint[EY_POINTS_MAX].push_back(plr->GetGUID());
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
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{
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// sometimes flag aura not removed :(
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for (int j = EY_POINTS_MAX; j >= 0; --j)
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{
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for(int i = 0; i < m_PlayersNearPoint[j].size(); ++i)
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if(m_PlayersNearPoint[j][i] == guid)
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m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i);
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}
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if(IsFlagPickedup())
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{
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if(m_FlagKeeper == guid)
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{
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if(plr)
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EventPlayerDroppedFlag(plr);
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else
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{
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SetFlagPicker(0);
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RespawnFlag(true);
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}
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}
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}
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}
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void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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if(GetStatus() != STATUS_IN_PROGRESS)
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return;
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if(!Source->isAlive()) //hack code, must be removed later
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return;
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switch(Trigger)
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{
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case TR_BLOOD_ELF_POINT:
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if(m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam())
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if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
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EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_BLOOD_ELF);
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break;
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case TR_FEL_REALVER_POINT:
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if(m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam())
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if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
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EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_FEL_REALVER);
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break;
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case TR_MAGE_TOWER_POINT:
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if(m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam())
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if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
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EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_MAGE_TOWER);
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break;
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case TR_DRAENEI_RUINS_POINT:
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if(m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam())
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if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
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EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_DRAENEI_RUINS);
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break;
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case 4512:
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case 4515:
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case 4517:
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case 4519:
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case 4530:
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case 4531:
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case 4568:
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case 4569:
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case 4570:
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case 4571:
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break;
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default:
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sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
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Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
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break;
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}
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}
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bool BattleGroundEY::SetupBattleGround()
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{
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// doors
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if( !AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY)
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// banners (alliance)
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|| !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
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|| !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
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|| !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
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|| !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
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|| !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
|
|
// banners (horde)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
|
|
// banners (natural)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY)
|
|
// flags
|
|
|| !AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM, BG_OBJECT_FLAG2_EY_ENTRY, 2174.782227f, 1569.054688f, 1160.361938f, -1.448624f, 0, 0, 0.662620f, -0.748956f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_FLAG_FEL_REALVER, BG_OBJECT_FLAG1_EY_ENTRY, 2044.28f, 1729.68f, 1189.96f, -0.017453f, 0, 0, 0.008727f, -0.999962f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_OBJECT_FLAG1_EY_ENTRY, 2048.83f, 1393.65f, 1194.49f, 0.20944f, 0, 0, 0.104528f, 0.994522f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_OBJECT_FLAG1_EY_ENTRY, 2286.56f, 1402.36f, 1197.11f, 3.72381f, 0, 0, 0.957926f, -0.287016f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_OBJECT_FLAG1_EY_ENTRY, 2284.48f, 1731.23f, 1189.99f, 2.89725f, 0, 0, 0.992546f, 0.121869f, RESPAWN_ONE_DAY)
|
|
// tower cap
|
|
|| !AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REALVER, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, 2024.600708f, 1742.819580f, 1195.157715f, 2.443461f, 0, 0, 0.939693f, 0.342020f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, 2050.493164f, 1372.235962f, 1194.563477f, 1.710423f, 0, 0, 0.754710f, 0.656059f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, 2301.010498f, 1386.931641f, 1197.183472f, 1.570796f, 0, 0, 0.707107f, 0.707107f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY)
|
|
)
|
|
{
|
|
sLog.outErrorDb("BatteGroundEY: Failed to spawn some object BattleGround not created!");
|
|
return false;
|
|
}
|
|
|
|
//buffs
|
|
for (int i = 0; i < EY_POINTS_MAX; ++i)
|
|
{
|
|
AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(m_Points_Trigger[i]);
|
|
if( !at )
|
|
{
|
|
sLog.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger[i]);
|
|
continue;
|
|
}
|
|
if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|
|
)
|
|
sLog.outError("BattleGroundEY: Cannot spawn buff");
|
|
}
|
|
|
|
WorldSafeLocsEntry const *sg = NULL;
|
|
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE);
|
|
if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE) )
|
|
{
|
|
sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
|
|
return false;
|
|
}
|
|
|
|
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE);
|
|
if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE) )
|
|
{
|
|
sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void BattleGroundEY::Reset()
|
|
{
|
|
//call parent's class reset
|
|
BattleGround::Reset();
|
|
|
|
m_TeamScores[BG_TEAM_ALLIANCE] = 0;
|
|
m_TeamScores[BG_TEAM_HORDE] = 0;
|
|
m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0;
|
|
m_TeamPointsCount[BG_TEAM_HORDE] = 0;
|
|
m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0;
|
|
m_HonorScoreTics[BG_TEAM_HORDE] = 0;
|
|
m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
|
|
m_FlagCapturedBgObjectType = 0;
|
|
m_FlagKeeper = 0;
|
|
m_DroppedFlagGUID = 0;
|
|
m_PointAddingTimer = 0;
|
|
m_TowerCapCheckTimer = 0;
|
|
bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call!
|
|
uint32 m_HonorTics = (isBGWeekend) ? BG_EY_EYWeekendHonorTicks : BG_EY_NotEYWeekendHonorTicks;
|
|
|
|
for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
|
|
{
|
|
m_PointOwnedByTeam[i] = EY_POINT_NO_OWNER;
|
|
m_PointState[i] = EY_POINT_STATE_UNCONTROLLED;
|
|
m_PointBarStatus[i] = BG_EY_PROGRESS_BAR_STATE_MIDDLE;
|
|
m_PlayersNearPoint[i].clear();
|
|
m_PlayersNearPoint[i].reserve(15); //tip size
|
|
}
|
|
m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].clear();
|
|
m_PlayersNearPoint[EY_PLAYERS_OUT_OF_POINTS].reserve(30);
|
|
}
|
|
|
|
void BattleGroundEY::RespawnFlag(bool send_message)
|
|
{
|
|
if (m_FlagCapturedBgObjectType > 0)
|
|
SpawnBGObject(m_FlagCapturedBgObjectType, RESPAWN_ONE_DAY);
|
|
|
|
m_FlagCapturedBgObjectType = 0;
|
|
m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
|
|
SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_IMMEDIATELY);
|
|
|
|
if(send_message)
|
|
{
|
|
SendMessageToAll(LANG_BG_EY_RESETED_FLAG, CHAT_MSG_BG_SYSTEM_NEUTRAL);
|
|
PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound...
|
|
}
|
|
|
|
UpdateWorldState(NETHERSTORM_FLAG, 1);
|
|
}
|
|
|
|
void BattleGroundEY::RespawnFlagAfterDrop()
|
|
{
|
|
RespawnFlag(true);
|
|
|
|
GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
|
|
if(obj)
|
|
obj->Delete();
|
|
else
|
|
sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
|
|
|
|
SetDroppedFlagGUID(0);
|
|
}
|
|
|
|
void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer)
|
|
{
|
|
if(GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
BattleGround::HandleKillPlayer(player, killer);
|
|
EventPlayerDroppedFlag(player);
|
|
}
|
|
|
|
void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
|
|
{
|
|
if(GetStatus() != STATUS_IN_PROGRESS)
|
|
{
|
|
// if not running, do not cast things at the dropper player, neither send unnecessary messages
|
|
// just take off the aura
|
|
if(IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID())
|
|
{
|
|
SetFlagPicker(0);
|
|
Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(!IsFlagPickedup())
|
|
return;
|
|
|
|
if(GetFlagPickerGUID() != Source->GetGUID())
|
|
return;
|
|
|
|
SetFlagPicker(0);
|
|
Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
|
|
m_FlagState = BG_EY_FLAG_STATE_ON_GROUND;
|
|
m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
|
|
Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
|
|
Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
|
|
//this does not work correctly :( (it should remove flag carrier name)
|
|
UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
|
|
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
|
|
|
|
if(Source->GetTeam() == ALLIANCE)
|
|
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
|
|
else
|
|
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG,CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
|
}
|
|
|
|
void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
|
|
{
|
|
if(GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10))
|
|
return;
|
|
|
|
if(Source->GetTeam() == ALLIANCE)
|
|
{
|
|
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER);
|
|
PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE);
|
|
}
|
|
else
|
|
{
|
|
UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_ON_PLAYER);
|
|
PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE);
|
|
}
|
|
|
|
if (m_FlagState == BG_EY_FLAG_STATE_ON_BASE)
|
|
UpdateWorldState(NETHERSTORM_FLAG, 0);
|
|
m_FlagState = BG_EY_FLAG_STATE_ON_PLAYER;
|
|
|
|
SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_ONE_DAY);
|
|
SetFlagPicker(Source->GetGUID());
|
|
//get flag aura on player
|
|
Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true);
|
|
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
|
|
|
if(Source->GetTeam() == ALLIANCE)
|
|
SendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
|
|
else
|
|
SendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG,CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
|
}
|
|
|
|
void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
|
|
{
|
|
if(GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
//Natural point
|
|
uint32 Team = m_PointOwnedByTeam[Point];
|
|
|
|
if(!Team)
|
|
return;
|
|
|
|
if (Team == ALLIANCE)
|
|
{
|
|
m_TeamPointsCount[BG_TEAM_ALLIANCE]--;
|
|
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY);
|
|
}
|
|
else
|
|
{
|
|
m_TeamPointsCount[BG_TEAM_HORDE]--;
|
|
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY);
|
|
}
|
|
|
|
SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(m_LoosingPointTypes[Point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY);
|
|
|
|
//buff isn't despawned
|
|
|
|
m_PointOwnedByTeam[Point] = EY_POINT_NO_OWNER;
|
|
m_PointState[Point] = EY_POINT_NO_OWNER;
|
|
|
|
if (Team == ALLIANCE)
|
|
SendMessageToAll(m_LoosingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
|
|
else
|
|
SendMessageToAll(m_LoosingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
|
|
|
UpdatePointsIcons(Team, Point);
|
|
UpdatePointsCount(Team);
|
|
}
|
|
|
|
void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
|
|
{
|
|
if(GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
uint32 Team = Source->GetTeam();
|
|
|
|
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 2, RESPAWN_ONE_DAY);
|
|
|
|
if (Team == ALLIANCE)
|
|
{
|
|
m_TeamPointsCount[BG_TEAM_ALLIANCE]++;
|
|
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY);
|
|
}
|
|
else
|
|
{
|
|
m_TeamPointsCount[BG_TEAM_HORDE]++;
|
|
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY);
|
|
}
|
|
|
|
//buff isn't respawned
|
|
|
|
m_PointOwnedByTeam[Point] = Team;
|
|
m_PointState[Point] = EY_POINT_UNDER_CONTROL;
|
|
|
|
if (Team == ALLIANCE)
|
|
SendMessageToAll(m_CapturingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
|
|
else
|
|
SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
|
|
|
if(m_BgCreatures[Point])
|
|
DelCreature(Point);
|
|
|
|
WorldSafeLocsEntry const *sg = NULL;
|
|
sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
|
|
if(!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
|
|
sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
|
|
Point, Team, m_CapturingPointTypes[Point].GraveYardId);
|
|
|
|
// SpawnBGCreature(Point,RESPAWN_IMMEDIATELY);
|
|
|
|
UpdatePointsIcons(Team, Point);
|
|
UpdatePointsCount(Team);
|
|
}
|
|
|
|
void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType)
|
|
{
|
|
if(GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID())
|
|
return;
|
|
|
|
SetFlagPicker(0);
|
|
m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN;
|
|
Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
|
|
|
|
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
|
|
|
if(Source->GetTeam() == ALLIANCE)
|
|
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
|
|
else
|
|
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
|
|
|
|
SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY);
|
|
|
|
m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
|
|
m_FlagCapturedBgObjectType = BgObjectType;
|
|
|
|
uint8 team_id = 0;
|
|
if(Source->GetTeam() == ALLIANCE)
|
|
{
|
|
team_id = BG_TEAM_ALLIANCE;
|
|
SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
|
|
}
|
|
else
|
|
{
|
|
team_id = BG_TEAM_HORDE;
|
|
SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, Source);
|
|
}
|
|
|
|
if(m_TeamPointsCount[team_id] > 0)
|
|
AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]);
|
|
|
|
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);
|
|
}
|
|
|
|
void BattleGroundEY::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
|
|
{
|
|
std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
|
|
|
|
if(itr == m_PlayerScores.end()) // player not found
|
|
return;
|
|
|
|
switch(type)
|
|
{
|
|
case SCORE_FLAG_CAPTURES: // flags captured
|
|
((BattleGroundEYScore*)itr->second)->FlagCaptures += value;
|
|
break;
|
|
default:
|
|
BattleGround::UpdatePlayerScore(Source, type, value);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void BattleGroundEY::FillInitialWorldStates(WorldPacket& data)
|
|
{
|
|
data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_HORDE]);
|
|
data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_ALLIANCE]);
|
|
data << uint32(0xab6) << uint32(0x0);
|
|
data << uint32(0xab5) << uint32(0x0);
|
|
data << uint32(0xab4) << uint32(0x0);
|
|
data << uint32(0xab3) << uint32(0x0);
|
|
data << uint32(0xab2) << uint32(0x0);
|
|
data << uint32(0xab1) << uint32(0x0);
|
|
data << uint32(0xab0) << uint32(0x0);
|
|
data << uint32(0xaaf) << uint32(0x0);
|
|
|
|
data << uint32(DRAENEI_RUINS_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == HORDE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(DRAENEI_RUINS_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[DRAENEI_RUINS] == ALLIANCE && m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(DRAENEI_RUINS_UNCONTROL) << uint32(m_PointState[DRAENEI_RUINS] != EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(MAGE_TOWER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == ALLIANCE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(MAGE_TOWER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[MAGE_TOWER] == HORDE && m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(MAGE_TOWER_UNCONTROL) << uint32(m_PointState[MAGE_TOWER] != EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(FEL_REAVER_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == HORDE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(FEL_REAVER_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[FEL_REALVER] == ALLIANCE && m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(FEL_REAVER_UNCONTROL) << uint32(m_PointState[FEL_REALVER] != EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(BLOOD_ELF_HORDE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == HORDE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(BLOOD_ELF_ALLIANCE_CONTROL) << uint32(m_PointOwnedByTeam[BLOOD_ELF] == ALLIANCE && m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(BLOOD_ELF_UNCONTROL) << uint32(m_PointState[BLOOD_ELF] != EY_POINT_UNDER_CONTROL);
|
|
|
|
data << uint32(NETHERSTORM_FLAG) << uint32(m_FlagState == BG_EY_FLAG_STATE_ON_BASE);
|
|
|
|
data << uint32(0xad2) << uint32(0x1);
|
|
data << uint32(0xad1) << uint32(0x1);
|
|
data << uint32(0xabe) << uint32(GetTeamScore(HORDE));
|
|
data << uint32(0xabd) << uint32(GetTeamScore(ALLIANCE));
|
|
data << uint32(0xa05) << uint32(0x8e);
|
|
data << uint32(0xaa0) << uint32(0x0);
|
|
data << uint32(0xa9f) << uint32(0x0);
|
|
data << uint32(0xa9e) << uint32(0x0);
|
|
data << uint32(0xc0d) << uint32(0x17b);
|
|
}
|
|
|
|
WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
|
|
{
|
|
uint32 g_id = 0;
|
|
|
|
switch(player->GetTeam())
|
|
{
|
|
case ALLIANCE: g_id = EY_GRAVEYARD_MAIN_ALLIANCE; break;
|
|
case HORDE: g_id = EY_GRAVEYARD_MAIN_HORDE; break;
|
|
default: return NULL;
|
|
}
|
|
|
|
float distance, nearestDistance;
|
|
|
|
WorldSafeLocsEntry const* entry = NULL;
|
|
WorldSafeLocsEntry const* nearestEntry = NULL;
|
|
entry = sWorldSafeLocsStore.LookupEntry(g_id);
|
|
nearestEntry = entry;
|
|
|
|
if(!entry)
|
|
{
|
|
sLog.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!");
|
|
return NULL;
|
|
}
|
|
|
|
float plr_x = player->GetPositionX();
|
|
float plr_y = player->GetPositionY();
|
|
float plr_z = player->GetPositionZ();
|
|
|
|
|
|
distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
|
|
nearestDistance = distance;
|
|
|
|
for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
|
|
{
|
|
if(m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL)
|
|
{
|
|
entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
|
|
if(!entry)
|
|
sLog.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId);
|
|
else
|
|
{
|
|
distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
|
|
if(distance < nearestDistance)
|
|
{
|
|
nearestDistance = distance;
|
|
nearestEntry = entry;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return nearestEntry;
|
|
}
|