server/src/game/Channel.h
balrok 54f2dbefa0 [7403] much more unneeded includes removed
now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00

281 lines
15 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _CHANNEL_H
#define _CHANNEL_H
#include "Common.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Player.h"
#include <list>
#include <map>
#include <string>
class Channel
{
enum ChatNotify
{
CHAT_JOINED_NOTICE = 0x00, //+ "%s joined channel.";
CHAT_LEFT_NOTICE = 0x01, //+ "%s left channel.";
//CHAT_SUSPENDED_NOTICE = 0x01, // "%s left channel.";
CHAT_YOU_JOINED_NOTICE = 0x02, //+ "Joined Channel: [%s]"; -- You joined
//CHAT_YOU_CHANGED_NOTICE = 0x02, // "Changed Channel: [%s]";
CHAT_YOU_LEFT_NOTICE = 0x03, //+ "Left Channel: [%s]"; -- You left
CHAT_WRONG_PASSWORD_NOTICE = 0x04, //+ "Wrong password for %s.";
CHAT_NOT_MEMBER_NOTICE = 0x05, //+ "Not on channel %s.";
CHAT_NOT_MODERATOR_NOTICE = 0x06, //+ "Not a moderator of %s.";
CHAT_PASSWORD_CHANGED_NOTICE = 0x07, //+ "[%s] Password changed by %s.";
CHAT_OWNER_CHANGED_NOTICE = 0x08, //+ "[%s] Owner changed to %s.";
CHAT_PLAYER_NOT_FOUND_NOTICE = 0x09, //+ "[%s] Player %s was not found.";
CHAT_NOT_OWNER_NOTICE = 0x0A, //+ "[%s] You are not the channel owner.";
CHAT_CHANNEL_OWNER_NOTICE = 0x0B, //+ "[%s] Channel owner is %s.";
CHAT_MODE_CHANGE_NOTICE = 0x0C, //?
CHAT_ANNOUNCEMENTS_ON_NOTICE = 0x0D, //+ "[%s] Channel announcements enabled by %s.";
CHAT_ANNOUNCEMENTS_OFF_NOTICE = 0x0E, //+ "[%s] Channel announcements disabled by %s.";
CHAT_MODERATION_ON_NOTICE = 0x0F, //+ "[%s] Channel moderation enabled by %s.";
CHAT_MODERATION_OFF_NOTICE = 0x10, //+ "[%s] Channel moderation disabled by %s.";
CHAT_MUTED_NOTICE = 0x11, //+ "[%s] You do not have permission to speak.";
CHAT_PLAYER_KICKED_NOTICE = 0x12, //? "[%s] Player %s kicked by %s.";
CHAT_BANNED_NOTICE = 0x13, //+ "[%s] You are banned from that channel.";
CHAT_PLAYER_BANNED_NOTICE = 0x14, //? "[%s] Player %s banned by %s.";
CHAT_PLAYER_UNBANNED_NOTICE = 0x15, //? "[%s] Player %s unbanned by %s.";
CHAT_PLAYER_NOT_BANNED_NOTICE = 0x16, //+ "[%s] Player %s is not banned.";
CHAT_PLAYER_ALREADY_MEMBER_NOTICE = 0x17, //+ "[%s] Player %s is already on the channel.";
CHAT_INVITE_NOTICE = 0x18, //+ "%2$s has invited you to join the channel '%1$s'.";
CHAT_INVITE_WRONG_FACTION_NOTICE = 0x19, //+ "Target is in the wrong alliance for %s.";
CHAT_WRONG_FACTION_NOTICE = 0x1A, //+ "Wrong alliance for %s.";
CHAT_INVALID_NAME_NOTICE = 0x1B, //+ "Invalid channel name";
CHAT_NOT_MODERATED_NOTICE = 0x1C, //+ "%s is not moderated";
CHAT_PLAYER_INVITED_NOTICE = 0x1D, //+ "[%s] You invited %s to join the channel";
CHAT_PLAYER_INVITE_BANNED_NOTICE = 0x1E, //+ "[%s] %s has been banned.";
CHAT_THROTTLED_NOTICE = 0x1F, //+ "[%s] The number of messages that can be sent to this channel is limited, please wait to send another message.";
CHAT_NOT_IN_AREA_NOTICE = 0x20, //+ "[%s] You are not in the correct area for this channel."; -- The user is trying to send a chat to a zone specific channel, and they're not physically in that zone.
CHAT_NOT_IN_LFG_NOTICE = 0x21, //+ "[%s] You must be queued in looking for group before joining this channel."; -- The user must be in the looking for group system to join LFG chat channels.
CHAT_VOICE_ON_NOTICE = 0x22, //+ "[%s] Channel voice enabled by %s.";
CHAT_VOICE_OFF_NOTICE = 0x23, //+ "[%s] Channel voice disabled by %s.";
};
enum ChannelFlags
{
CHANNEL_FLAG_NONE = 0x00,
CHANNEL_FLAG_CUSTOM = 0x01,
// 0x02
CHANNEL_FLAG_TRADE = 0x04,
CHANNEL_FLAG_NOT_LFG = 0x08,
CHANNEL_FLAG_GENERAL = 0x10,
CHANNEL_FLAG_CITY = 0x20,
CHANNEL_FLAG_LFG = 0x40,
CHANNEL_FLAG_VOICE = 0x80
// General 0x18 = 0x10 | 0x08
// Trade 0x3C = 0x20 | 0x10 | 0x08 | 0x04
// LocalDefence 0x18 = 0x10 | 0x08
// GuildRecruitment 0x38 = 0x20 | 0x10 | 0x08
// LookingForGroup 0x50 = 0x40 | 0x10
};
enum ChannelDBCFlags
{
CHANNEL_DBC_FLAG_NONE = 0x00000,
CHANNEL_DBC_FLAG_INITIAL = 0x00001, // General, Trade, LocalDefense, LFG
CHANNEL_DBC_FLAG_ZONE_DEP = 0x00002, // General, Trade, LocalDefense, GuildRecruitment
CHANNEL_DBC_FLAG_GLOBAL = 0x00004, // WorldDefense
CHANNEL_DBC_FLAG_TRADE = 0x00008, // Trade
CHANNEL_DBC_FLAG_CITY_ONLY = 0x00010, // Trade, GuildRecruitment
CHANNEL_DBC_FLAG_CITY_ONLY2 = 0x00020, // Trade, GuildRecruitment
CHANNEL_DBC_FLAG_DEFENSE = 0x10000, // LocalDefense, WorldDefense
CHANNEL_DBC_FLAG_GUILD_REQ = 0x20000, // GuildRecruitment
CHANNEL_DBC_FLAG_LFG = 0x40000 // LookingForGroup
};
enum ChannelMemberFlags
{
MEMBER_FLAG_NONE = 0x00,
MEMBER_FLAG_OWNER = 0x01,
MEMBER_FLAG_MODERATOR = 0x02,
MEMBER_FLAG_VOICED = 0x04,
MEMBER_FLAG_MUTED = 0x08,
MEMBER_FLAG_CUSTOM = 0x10,
MEMBER_FLAG_MIC_MUTED = 0x20,
// 0x40
// 0x80
};
struct PlayerInfo
{
uint64 player;
uint8 flags;
bool HasFlag(uint8 flag) { return flags & flag; }
void SetFlag(uint8 flag) { if(!HasFlag(flag)) flags |= flag; }
bool IsOwner() { return flags & MEMBER_FLAG_OWNER; }
void SetOwner(bool state)
{
if(state) flags |= MEMBER_FLAG_OWNER;
else flags &= ~MEMBER_FLAG_OWNER;
}
bool IsModerator() { return flags & MEMBER_FLAG_MODERATOR; }
void SetModerator(bool state)
{
if(state) flags |= MEMBER_FLAG_MODERATOR;
else flags &= ~MEMBER_FLAG_MODERATOR;
}
bool IsMuted() { return flags & MEMBER_FLAG_MUTED; }
void SetMuted(bool state)
{
if(state) flags |= MEMBER_FLAG_MUTED;
else flags &= ~MEMBER_FLAG_MUTED;
}
};
typedef std::map<uint64, PlayerInfo> PlayerList;
PlayerList players;
typedef std::set<uint64> BannedList;
BannedList banned;
bool m_announce;
bool m_moderate;
std::string m_name;
std::string m_password;
uint8 m_flags;
uint32 m_channelId;
uint64 m_ownerGUID;
private:
// initial packet data (notify type and channel name)
void MakeNotifyPacket(WorldPacket *data, uint8 notify_type);
// type specific packet data
void MakeJoined(WorldPacket *data, uint64 guid); //+ 0x00
void MakeLeft(WorldPacket *data, uint64 guid); //+ 0x01
void MakeYouJoined(WorldPacket *data); //+ 0x02
void MakeYouLeft(WorldPacket *data); //+ 0x03
void MakeWrongPassword(WorldPacket *data); //? 0x04
void MakeNotMember(WorldPacket *data); //? 0x05
void MakeNotModerator(WorldPacket *data); //? 0x06
void MakePasswordChanged(WorldPacket *data, uint64 guid); //+ 0x07
void MakeOwnerChanged(WorldPacket *data, uint64 guid); //? 0x08
void MakePlayerNotFound(WorldPacket *data, const std::string& name); //+ 0x09
void MakeNotOwner(WorldPacket *data); //? 0x0A
void MakeChannelOwner(WorldPacket *data); //? 0x0B
void MakeModeChange(WorldPacket *data, uint64 guid, uint8 oldflags); //+ 0x0C
void MakeAnnouncementsOn(WorldPacket *data, uint64 guid); //+ 0x0D
void MakeAnnouncementsOff(WorldPacket *data, uint64 guid); //+ 0x0E
void MakeModerationOn(WorldPacket *data, uint64 guid); //+ 0x0F
void MakeModerationOff(WorldPacket *data, uint64 guid); //+ 0x10
void MakeMuted(WorldPacket *data); //? 0x11
void MakePlayerKicked(WorldPacket *data, uint64 bad, uint64 good); //? 0x12
void MakeBanned(WorldPacket *data); //? 0x13
void MakePlayerBanned(WorldPacket *data, uint64 bad, uint64 good); //? 0x14
void MakePlayerUnbanned(WorldPacket *data, uint64 bad, uint64 good); //? 0x15
void MakePlayerNotBanned(WorldPacket *data, uint64 guid); //? 0x16
void MakePlayerAlreadyMember(WorldPacket *data, uint64 guid); //+ 0x17
void MakeInvite(WorldPacket *data, uint64 guid); //? 0x18
void MakeInviteWrongFaction(WorldPacket *data); //? 0x19
void MakeWrongFaction(WorldPacket *data); //? 0x1A
void MakeInvalidName(WorldPacket *data); //? 0x1B
void MakeNotModerated(WorldPacket *data); //? 0x1C
void MakePlayerInvited(WorldPacket *data, const std::string& name); //+ 0x1D
void MakePlayerInviteBanned(WorldPacket *data, uint64 guid); //? 0x1E
void MakeThrottled(WorldPacket *data); //? 0x1F
void MakeNotInArea(WorldPacket *data); //? 0x20
void MakeNotInLfg(WorldPacket *data); //? 0x21
void MakeVoiceOn(WorldPacket *data, uint64 guid); //+ 0x22
void MakeVoiceOff(WorldPacket *data, uint64 guid); //+ 0x23
void SendToAll(WorldPacket *data, uint64 p = 0);
void SendToAllButOne(WorldPacket *data, uint64 who);
void SendToOne(WorldPacket *data, uint64 who);
bool IsOn(uint64 who) const { return players.find(who) != players.end(); }
bool IsBanned(uint64 guid) const { return banned.find(guid) != banned.end(); }
uint8 GetPlayerFlags(uint64 p) const
{
PlayerList::const_iterator p_itr = players.find(p);
if(p_itr == players.end())
return 0;
return p_itr->second.flags;
}
void SetModerator(uint64 p, bool set)
{
if(players[p].IsModerator() != set)
{
uint8 oldFlag = GetPlayerFlags(p);
players[p].SetModerator(set);
WorldPacket data;
MakeModeChange(&data, p, oldFlag);
SendToAll(&data);
}
}
void SetMute(uint64 p, bool set)
{
if(players[p].IsMuted() != set)
{
uint8 oldFlag = GetPlayerFlags(p);
players[p].SetMuted(set);
WorldPacket data;
MakeModeChange(&data, p, oldFlag);
SendToAll(&data);
}
}
public:
Channel(const std::string& name, uint32 channel_id);
std::string GetName() const { return m_name; }
uint32 GetChannelId() const { return m_channelId; }
bool IsConstant() const { return m_channelId != 0; }
bool IsAnnounce() const { return m_announce; }
bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; }
std::string GetPassword() const { return m_password; }
void SetPassword(const std::string& npassword) { m_password = npassword; }
void SetAnnounce(bool nannounce) { m_announce = nannounce; }
uint32 GetNumPlayers() const { return players.size(); }
uint8 GetFlags() const { return m_flags; }
bool HasFlag(uint8 flag) { return m_flags & flag; }
void Join(uint64 p, const char *pass);
void Leave(uint64 p, bool send = true);
void KickOrBan(uint64 good, const char *badname, bool ban);
void Kick(uint64 good, const char *badname) { KickOrBan(good, badname, false); }
void Ban(uint64 good, const char *badname) { KickOrBan(good, badname, true); }
void UnBan(uint64 good, const char *badname);
void Password(uint64 p, const char *pass);
void SetMode(uint64 p, const char *p2n, bool mod, bool set);
void SetOwner(uint64 p, bool exclaim = true);
void SetOwner(uint64 p, const char *newname);
void SendWhoOwner(uint64 p);
void SetModerator(uint64 p, const char *newname) { SetMode(p, newname, true, true); }
void UnsetModerator(uint64 p, const char *newname) { SetMode(p, newname, true, false); }
void SetMute(uint64 p, const char *newname) { SetMode(p, newname, false, true); }
void UnsetMute(uint64 p, const char *newname) { SetMode(p, newname, false, false); }
void List(Player* p);
void Announce(uint64 p);
void Moderate(uint64 p);
void Say(uint64 p, const char *what, uint32 lang);
void Invite(uint64 p, const char *newp);
void Voice(uint64 guid1, uint64 guid2);
void DeVoice(uint64 guid1, uint64 guid2);
void JoinNotify(uint64 guid); // invisible notify
void LeaveNotify(uint64 guid); // invisible notify
};
#endif