server/src/game/AchievementMgr.h
Schmoozerd bbdd04d1ab [11172] Implement ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN (type 74)
Also implement new criteria requirements:
  - ACHIEVEMENT_CRITERIA_REQUIRE_NTH_BIRTHDAY
  - ACHIEVEMENT_CRITERIA_REQUIRE_KNOWN_TITLE

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-02-16 02:17:57 +03:00

391 lines
16 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __MANGOS_ACHIEVEMENTMGR_H
#define __MANGOS_ACHIEVEMENTMGR_H
#include "Common.h"
#include "Policies/Singleton.h"
#include "Database/DatabaseEnv.h"
#include "DBCEnums.h"
#include "DBCStores.h"
#include "SharedDefines.h"
#include "ObjectGuid.h"
#include <map>
#include <string>
typedef std::list<AchievementCriteriaEntry const*> AchievementCriteriaEntryList;
typedef std::list<AchievementEntry const*> AchievementEntryList;
typedef std::map<uint32,AchievementCriteriaEntryList> AchievementCriteriaListByAchievement;
typedef std::map<uint32,AchievementEntryList> AchievementListByReferencedId;
typedef std::map<uint32,time_t> AchievementCriteriaFailTimeMap;
struct CriteriaProgress
{
time_t date;
uint32 counter;
bool changed;
bool timedCriteriaFailed;
};
enum AchievementCriteriaRequirementType
{ // value1 value2 comment
ACHIEVEMENT_CRITERIA_REQUIRE_NONE = 0, // 0 0
ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE = 1, // creature_id 0
ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE = 2, // class_id race_id
ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0
ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team==false if enemy team expected
ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA = 5, // spell_id effect_idx
ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA = 6, // area id 0
ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA = 7, // spell_id effect_idx
ACHIEVEMENT_CRITERIA_REQUIRE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit
ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL = 9, // minlevel minlevel of target
ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER = 10, // gender 0=male; 1=female
ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED = 11, // used to prevent achievement creteria complete if not all requirement implemented and listed in table
ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY = 12, // difficulty normal/heroic difficulty for current event map
ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone"
ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469)
ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player
ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY = 16, // holiday_id 0 event in holiday time
ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range
ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit
ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPPED_ITEM_LVL = 19, // item_level item_quality fir equipped item in slot `misc1` to item level and quality
ACHIEVEMENT_CRITERIA_REQUIRE_NTH_BIRTHDAY = 20, // N login on day of N-th Birthday
ACHIEVEMENT_CRITERIA_REQUIRE_KNOWN_TITLE = 21, // title_id known (pvp) title, values from dbc
};
#define MAX_ACHIEVEMENT_CRITERIA_REQUIREMENT_TYPE 22 // maximum value in AchievementCriteriaRequirementType enum
class Player;
class Unit;
struct AchievementCriteriaRequirement
{
AchievementCriteriaRequirementType requirementType;
union
{
// ACHIEVEMENT_CRITERIA_REQUIRE_NONE = 0 (no data)
// ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE = 1
struct
{
uint32 id;
} creature;
// ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE = 2
struct
{
uint32 class_id;
uint32 race_id;
} classRace;
// ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH = 3
struct
{
uint32 percent;
} health;
// ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD = 4
struct
{
uint32 own_team_flag;
} player_dead;
// ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA = 5
// ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA = 7
struct
{
uint32 spell_id;
uint32 effect_idx;
} aura;
// ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA = 6
struct
{
uint32 id;
} area;
// ACHIEVEMENT_CRITERIA_REQUIRE_VALUE = 8
struct
{
uint32 minvalue;
} value;
// ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL = 9
struct
{
uint32 minlevel;
} level;
// ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER = 10
struct
{
uint32 gender;
} gender;
// ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED = 11 (no data)
// ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY = 12
struct
{
uint32 difficulty;
} difficulty;
// ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT = 13
struct
{
uint32 maxcount;
} map_players;
// ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM = 14
struct
{
uint32 team;
} team;
// ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK = 15
struct
{
uint32 state;
} drunk;
// ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY = 16
struct
{
uint32 id;
} holiday;
// ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE= 17
struct
{
uint32 min_score;
uint32 max_score;
} bg_loss_team_score;
// ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT = 18 (no data)
// ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPPED_ITEM_LVL=19
struct
{
uint32 item_level;
uint32 item_quality;
} equipped_item;
// ACHIEVEMENT_CRITERIA_REQUIRE_NTH_BIRTHDAY = 20
struct
{
uint32 nth_birthday;
} birthday_login;
// ACHIEVEMENT_CRITERIA_REQUIRE_KNOWN_TITLE = 21
struct
{
uint32 title_id;
} known_title;
// ...
struct
{
uint32 value1;
uint32 value2;
} raw;
};
AchievementCriteriaRequirement() : requirementType(ACHIEVEMENT_CRITERIA_REQUIRE_NONE)
{
raw.value1 = 0;
raw.value2 = 0;
}
AchievementCriteriaRequirement(uint32 reqType, uint32 _value1, uint32 _value2)
: requirementType(AchievementCriteriaRequirementType(reqType))
{
raw.value1 = _value1;
raw.value2 = _value2;
}
bool IsValid(AchievementCriteriaEntry const* criteria);
bool Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 = 0) const;
};
struct AchievementCriteriaRequirementSet
{
AchievementCriteriaRequirementSet() : criteria_id(0) {}
typedef std::vector<AchievementCriteriaRequirement> Storage;
void Add(AchievementCriteriaRequirement const& data) { storage.push_back(data); }
bool Meets(Player const* source, Unit const* target, uint32 miscvalue = 0) const;
void SetCriteriaId(uint32 id) {criteria_id = id;}
private:
uint32 criteria_id;
Storage storage;
};
typedef std::map<uint32,AchievementCriteriaRequirementSet> AchievementCriteriaRequirementMap;
struct AchievementReward
{
Gender gender;
uint32 titleId[2];
uint32 itemId;
uint32 sender;
std::string subject;
std::string text;
};
typedef std::multimap<uint32, AchievementReward> AchievementRewardsMap;
typedef std::pair<AchievementRewardsMap::const_iterator, AchievementRewardsMap::const_iterator> AchievementRewardsMapBounds;
struct AchievementRewardLocale
{
Gender gender;
std::vector<std::string> subject;
std::vector<std::string> text;
};
typedef std::multimap<uint32, AchievementRewardLocale> AchievementRewardLocalesMap;
typedef std::pair<AchievementRewardLocalesMap::const_iterator, AchievementRewardLocalesMap::const_iterator> AchievementRewardLocalesMapBounds;
struct CompletedAchievementData
{
time_t date;
bool changed;
};
typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;
class Unit;
class Player;
class WorldPacket;
class AchievementMgr
{
public:
AchievementMgr(Player* pl);
~AchievementMgr();
void Reset();
static void DeleteFromDB(ObjectGuid guid);
void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
void SaveToDB();
void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0);
void StartTimedAchievementCriteria(AchievementCriteriaTypes type, uint32 timedRequirementId, time_t startTime = 0);
void DoFailedTimedAchievementCriterias();
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
void CheckAllAchievementCriteria();
void SendAllAchievementData();
void SendRespondInspectAchievements(Player* player);
Player* GetPlayer() const { return m_player;}
CompletedAchievementData const* GetCompleteData(uint32 achievement_id) const
{
CompletedAchievementMap::const_iterator itr = m_completedAchievements.find(achievement_id);
return itr != m_completedAchievements.end() ? &itr->second : NULL;
}
bool HasAchievement(uint32 achievement_id) const { return GetCompleteData(achievement_id) != NULL; }
CompletedAchievementMap const& GetCompletedAchievements() const { return m_completedAchievements; }
bool IsCompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement) const;
uint32 GetCriteriaProgressCounter(AchievementCriteriaEntry const* entry) const
{
CriteriaProgressMap::const_iterator iter = m_criteriaProgress.find(entry->ID);
return iter != m_criteriaProgress.end() ? iter->second.counter : 0;
}
static uint32 GetCriteriaProgressMaxCounter(AchievementCriteriaEntry const* entry);
// Use PROGRESS_SET only for reset/downgrade criteria progress
enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST };
void SetCriteriaProgress(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 changeValue, ProgressType ptype);
private:
void SendAchievementEarned(AchievementEntry const* achievement);
void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
void CompletedCriteriaFor(AchievementEntry const* achievement);
void CompletedAchievement(AchievementEntry const* entry);
void IncompletedAchievement(AchievementEntry const* entry);
bool IsCompletedAchievement(AchievementEntry const* entry);
void CompleteAchievementsWithRefs(AchievementEntry const* entry);
void BuildAllDataPacket(WorldPacket *data);
Player* m_player;
CriteriaProgressMap m_criteriaProgress;
CompletedAchievementMap m_completedAchievements;
AchievementCriteriaFailTimeMap m_criteriaFailTimes;
};
class AchievementGlobalMgr
{
public:
AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type);
AchievementCriteriaEntryList const* GetAchievementCriteriaByAchievement(uint32 id)
{
AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id);
return itr != m_AchievementCriteriaListByAchievement.end() ? &itr->second : NULL;
}
AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const
{
AchievementListByReferencedId::const_iterator itr = m_AchievementListByReferencedId.find(id);
return itr != m_AchievementListByReferencedId.end() ? &itr->second : NULL;
}
AchievementReward const* GetAchievementReward(AchievementEntry const* achievement, uint8 gender) const
{
AchievementRewardsMapBounds bounds = m_achievementRewards.equal_range(achievement->ID);
for (AchievementRewardsMap::const_iterator iter = bounds.first; iter != bounds.second; ++iter)
if(iter->second.gender == GENDER_NONE || uint8(iter->second.gender) == gender)
return &iter->second;
return NULL;
}
AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement, uint8 gender) const
{
AchievementRewardLocalesMapBounds bounds = m_achievementRewardLocales.equal_range(achievement->ID);
for (AchievementRewardLocalesMap::const_iterator iter = bounds.first; iter != bounds.second; ++iter)
if(iter->second.gender == GENDER_NONE || uint8(iter->second.gender) == gender)
return &iter->second;
return NULL;
}
AchievementCriteriaRequirementSet const* GetCriteriaRequirementSet(AchievementCriteriaEntry const *achievementCriteria)
{
AchievementCriteriaRequirementMap::const_iterator iter = m_criteriaRequirementMap.find(achievementCriteria->ID);
return iter!=m_criteriaRequirementMap.end() ? &iter->second : NULL;
}
bool IsRealmCompleted(AchievementEntry const* achievement) const
{
return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end();
}
void SetRealmCompleted(AchievementEntry const* achievement)
{
m_allCompletedAchievements.insert(achievement->ID);
}
void LoadAchievementCriteriaList();
void LoadAchievementCriteriaRequirements();
void LoadAchievementReferenceList();
void LoadCompletedAchievements();
void LoadRewards();
void LoadRewardLocales();
private:
AchievementCriteriaRequirementMap m_criteriaRequirementMap;
// store achievement criterias by type to speed up lookup
AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
// store achievement criterias by achievement to speed up lookup
AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement;
// store achievements by referenced achievement id to speed up lookup
AchievementListByReferencedId m_AchievementListByReferencedId;
typedef std::set<uint32> AllCompletedAchievements;
AllCompletedAchievements m_allCompletedAchievements;
AchievementRewardsMap m_achievementRewards;
AchievementRewardLocalesMap m_achievementRewardLocales;
};
#define sAchievementMgr MaNGOS::Singleton<AchievementGlobalMgr>::Instance()
#endif