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Also implement new criteria requirements: - ACHIEVEMENT_CRITERIA_REQUIRE_NTH_BIRTHDAY - ACHIEVEMENT_CRITERIA_REQUIRE_KNOWN_TITLE Signed-off-by: VladimirMangos <vladimir@getmangos.com>
391 lines
16 KiB
C++
391 lines
16 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __MANGOS_ACHIEVEMENTMGR_H
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#define __MANGOS_ACHIEVEMENTMGR_H
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#include "Common.h"
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#include "Policies/Singleton.h"
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#include "Database/DatabaseEnv.h"
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#include "DBCEnums.h"
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#include "DBCStores.h"
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#include "SharedDefines.h"
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#include "ObjectGuid.h"
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#include <map>
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#include <string>
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typedef std::list<AchievementCriteriaEntry const*> AchievementCriteriaEntryList;
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typedef std::list<AchievementEntry const*> AchievementEntryList;
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typedef std::map<uint32,AchievementCriteriaEntryList> AchievementCriteriaListByAchievement;
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typedef std::map<uint32,AchievementEntryList> AchievementListByReferencedId;
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typedef std::map<uint32,time_t> AchievementCriteriaFailTimeMap;
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struct CriteriaProgress
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{
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time_t date;
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uint32 counter;
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bool changed;
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bool timedCriteriaFailed;
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};
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enum AchievementCriteriaRequirementType
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{ // value1 value2 comment
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ACHIEVEMENT_CRITERIA_REQUIRE_NONE = 0, // 0 0
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ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE = 1, // creature_id 0
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ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE = 2, // class_id race_id
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ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0
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ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team==false if enemy team expected
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ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA = 5, // spell_id effect_idx
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ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA = 6, // area id 0
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ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA = 7, // spell_id effect_idx
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ACHIEVEMENT_CRITERIA_REQUIRE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit
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ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL = 9, // minlevel minlevel of target
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ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER = 10, // gender 0=male; 1=female
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ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED = 11, // used to prevent achievement creteria complete if not all requirement implemented and listed in table
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ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY = 12, // difficulty normal/heroic difficulty for current event map
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ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone"
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ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469)
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ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player
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ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY = 16, // holiday_id 0 event in holiday time
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ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range
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ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit
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ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPPED_ITEM_LVL = 19, // item_level item_quality fir equipped item in slot `misc1` to item level and quality
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ACHIEVEMENT_CRITERIA_REQUIRE_NTH_BIRTHDAY = 20, // N login on day of N-th Birthday
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ACHIEVEMENT_CRITERIA_REQUIRE_KNOWN_TITLE = 21, // title_id known (pvp) title, values from dbc
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};
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#define MAX_ACHIEVEMENT_CRITERIA_REQUIREMENT_TYPE 22 // maximum value in AchievementCriteriaRequirementType enum
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class Player;
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class Unit;
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struct AchievementCriteriaRequirement
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{
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AchievementCriteriaRequirementType requirementType;
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union
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{
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// ACHIEVEMENT_CRITERIA_REQUIRE_NONE = 0 (no data)
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// ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE = 1
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struct
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{
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uint32 id;
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} creature;
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// ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE = 2
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struct
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{
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uint32 class_id;
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uint32 race_id;
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} classRace;
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// ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH = 3
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struct
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{
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uint32 percent;
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} health;
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// ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD = 4
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struct
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{
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uint32 own_team_flag;
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} player_dead;
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// ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA = 5
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// ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA = 7
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struct
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{
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uint32 spell_id;
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uint32 effect_idx;
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} aura;
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// ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA = 6
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struct
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{
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uint32 id;
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} area;
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// ACHIEVEMENT_CRITERIA_REQUIRE_VALUE = 8
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struct
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{
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uint32 minvalue;
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} value;
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// ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL = 9
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struct
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{
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uint32 minlevel;
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} level;
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// ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER = 10
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struct
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{
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uint32 gender;
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} gender;
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// ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED = 11 (no data)
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// ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY = 12
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struct
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{
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uint32 difficulty;
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} difficulty;
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// ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT = 13
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struct
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{
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uint32 maxcount;
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} map_players;
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// ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM = 14
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struct
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{
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uint32 team;
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} team;
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// ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK = 15
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struct
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{
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uint32 state;
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} drunk;
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// ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY = 16
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struct
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{
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uint32 id;
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} holiday;
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// ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE= 17
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struct
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{
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uint32 min_score;
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uint32 max_score;
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} bg_loss_team_score;
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// ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT = 18 (no data)
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// ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPPED_ITEM_LVL=19
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struct
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{
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uint32 item_level;
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uint32 item_quality;
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} equipped_item;
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// ACHIEVEMENT_CRITERIA_REQUIRE_NTH_BIRTHDAY = 20
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struct
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{
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uint32 nth_birthday;
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} birthday_login;
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// ACHIEVEMENT_CRITERIA_REQUIRE_KNOWN_TITLE = 21
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struct
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{
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uint32 title_id;
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} known_title;
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// ...
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struct
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{
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uint32 value1;
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uint32 value2;
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} raw;
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};
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AchievementCriteriaRequirement() : requirementType(ACHIEVEMENT_CRITERIA_REQUIRE_NONE)
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{
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raw.value1 = 0;
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raw.value2 = 0;
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}
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AchievementCriteriaRequirement(uint32 reqType, uint32 _value1, uint32 _value2)
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: requirementType(AchievementCriteriaRequirementType(reqType))
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{
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raw.value1 = _value1;
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raw.value2 = _value2;
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}
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bool IsValid(AchievementCriteriaEntry const* criteria);
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bool Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 = 0) const;
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};
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struct AchievementCriteriaRequirementSet
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{
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AchievementCriteriaRequirementSet() : criteria_id(0) {}
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typedef std::vector<AchievementCriteriaRequirement> Storage;
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void Add(AchievementCriteriaRequirement const& data) { storage.push_back(data); }
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bool Meets(Player const* source, Unit const* target, uint32 miscvalue = 0) const;
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void SetCriteriaId(uint32 id) {criteria_id = id;}
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private:
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uint32 criteria_id;
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Storage storage;
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};
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typedef std::map<uint32,AchievementCriteriaRequirementSet> AchievementCriteriaRequirementMap;
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struct AchievementReward
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{
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Gender gender;
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uint32 titleId[2];
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uint32 itemId;
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uint32 sender;
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std::string subject;
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std::string text;
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};
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typedef std::multimap<uint32, AchievementReward> AchievementRewardsMap;
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typedef std::pair<AchievementRewardsMap::const_iterator, AchievementRewardsMap::const_iterator> AchievementRewardsMapBounds;
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struct AchievementRewardLocale
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{
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Gender gender;
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std::vector<std::string> subject;
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std::vector<std::string> text;
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};
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typedef std::multimap<uint32, AchievementRewardLocale> AchievementRewardLocalesMap;
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typedef std::pair<AchievementRewardLocalesMap::const_iterator, AchievementRewardLocalesMap::const_iterator> AchievementRewardLocalesMapBounds;
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struct CompletedAchievementData
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{
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time_t date;
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bool changed;
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};
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typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
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typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;
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class Unit;
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class Player;
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class WorldPacket;
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class AchievementMgr
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{
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public:
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AchievementMgr(Player* pl);
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~AchievementMgr();
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void Reset();
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static void DeleteFromDB(ObjectGuid guid);
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void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
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void SaveToDB();
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void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0);
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void StartTimedAchievementCriteria(AchievementCriteriaTypes type, uint32 timedRequirementId, time_t startTime = 0);
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void DoFailedTimedAchievementCriterias();
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
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void CheckAllAchievementCriteria();
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void SendAllAchievementData();
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void SendRespondInspectAchievements(Player* player);
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Player* GetPlayer() const { return m_player;}
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CompletedAchievementData const* GetCompleteData(uint32 achievement_id) const
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{
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CompletedAchievementMap::const_iterator itr = m_completedAchievements.find(achievement_id);
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return itr != m_completedAchievements.end() ? &itr->second : NULL;
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}
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bool HasAchievement(uint32 achievement_id) const { return GetCompleteData(achievement_id) != NULL; }
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CompletedAchievementMap const& GetCompletedAchievements() const { return m_completedAchievements; }
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bool IsCompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement) const;
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uint32 GetCriteriaProgressCounter(AchievementCriteriaEntry const* entry) const
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{
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CriteriaProgressMap::const_iterator iter = m_criteriaProgress.find(entry->ID);
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return iter != m_criteriaProgress.end() ? iter->second.counter : 0;
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}
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static uint32 GetCriteriaProgressMaxCounter(AchievementCriteriaEntry const* entry);
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// Use PROGRESS_SET only for reset/downgrade criteria progress
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enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST };
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void SetCriteriaProgress(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint32 changeValue, ProgressType ptype);
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private:
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void SendAchievementEarned(AchievementEntry const* achievement);
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void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
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void CompletedCriteriaFor(AchievementEntry const* achievement);
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void CompletedAchievement(AchievementEntry const* entry);
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void IncompletedAchievement(AchievementEntry const* entry);
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bool IsCompletedAchievement(AchievementEntry const* entry);
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void CompleteAchievementsWithRefs(AchievementEntry const* entry);
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void BuildAllDataPacket(WorldPacket *data);
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Player* m_player;
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CriteriaProgressMap m_criteriaProgress;
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CompletedAchievementMap m_completedAchievements;
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AchievementCriteriaFailTimeMap m_criteriaFailTimes;
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};
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class AchievementGlobalMgr
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{
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public:
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AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type);
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AchievementCriteriaEntryList const* GetAchievementCriteriaByAchievement(uint32 id)
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{
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AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id);
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return itr != m_AchievementCriteriaListByAchievement.end() ? &itr->second : NULL;
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}
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AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const
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{
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AchievementListByReferencedId::const_iterator itr = m_AchievementListByReferencedId.find(id);
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return itr != m_AchievementListByReferencedId.end() ? &itr->second : NULL;
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}
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AchievementReward const* GetAchievementReward(AchievementEntry const* achievement, uint8 gender) const
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{
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AchievementRewardsMapBounds bounds = m_achievementRewards.equal_range(achievement->ID);
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for (AchievementRewardsMap::const_iterator iter = bounds.first; iter != bounds.second; ++iter)
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if(iter->second.gender == GENDER_NONE || uint8(iter->second.gender) == gender)
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return &iter->second;
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return NULL;
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}
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AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement, uint8 gender) const
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{
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AchievementRewardLocalesMapBounds bounds = m_achievementRewardLocales.equal_range(achievement->ID);
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for (AchievementRewardLocalesMap::const_iterator iter = bounds.first; iter != bounds.second; ++iter)
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if(iter->second.gender == GENDER_NONE || uint8(iter->second.gender) == gender)
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return &iter->second;
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return NULL;
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}
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AchievementCriteriaRequirementSet const* GetCriteriaRequirementSet(AchievementCriteriaEntry const *achievementCriteria)
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{
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AchievementCriteriaRequirementMap::const_iterator iter = m_criteriaRequirementMap.find(achievementCriteria->ID);
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return iter!=m_criteriaRequirementMap.end() ? &iter->second : NULL;
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}
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bool IsRealmCompleted(AchievementEntry const* achievement) const
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{
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return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end();
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}
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void SetRealmCompleted(AchievementEntry const* achievement)
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{
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m_allCompletedAchievements.insert(achievement->ID);
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}
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void LoadAchievementCriteriaList();
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void LoadAchievementCriteriaRequirements();
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void LoadAchievementReferenceList();
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void LoadCompletedAchievements();
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void LoadRewards();
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void LoadRewardLocales();
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private:
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AchievementCriteriaRequirementMap m_criteriaRequirementMap;
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// store achievement criterias by type to speed up lookup
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AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
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// store achievement criterias by achievement to speed up lookup
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AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement;
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// store achievements by referenced achievement id to speed up lookup
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AchievementListByReferencedId m_AchievementListByReferencedId;
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typedef std::set<uint32> AllCompletedAchievements;
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AllCompletedAchievements m_allCompletedAchievements;
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AchievementRewardsMap m_achievementRewards;
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AchievementRewardLocalesMap m_achievementRewardLocales;
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};
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#define sAchievementMgr MaNGOS::Singleton<AchievementGlobalMgr>::Instance()
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#endif
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