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https://github.com/mangosfour/server.git
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2624 lines
110 KiB
C++
2624 lines
110 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _PLAYER_H
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#define _PLAYER_H
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#include "Common.h"
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#include "ItemPrototype.h"
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#include "Unit.h"
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#include "Item.h"
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#include "Database/DatabaseEnv.h"
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#include "NPCHandler.h"
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#include "QuestDef.h"
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#include "Group.h"
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#include "Bag.h"
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#include "WorldSession.h"
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#include "Pet.h"
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#include "MapReference.h"
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#include "Util.h" // for Tokens typedef
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#include "AchievementMgr.h"
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#include "ReputationMgr.h"
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#include "BattleGround.h"
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#include "DBCEnums.h"
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#include<string>
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#include<vector>
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struct Mail;
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class Channel;
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class DynamicObject;
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class Creature;
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class PlayerMenu;
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class Transport;
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class UpdateMask;
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class SpellCastTargets;
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class PlayerSocial;
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class Vehicle;
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class InstanceSave;
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class Spell;
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class Item;
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typedef std::deque<Mail*> PlayerMails;
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#define PLAYER_MAX_SKILLS 127
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#define PLAYER_MAX_DAILY_QUESTS 25
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#define PLAYER_EXPLORED_ZONES_SIZE 128
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// Note: SPELLMOD_* values is aura types in fact
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enum SpellModType
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{
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SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
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SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
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};
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// 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
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enum PlayerUnderwaterState
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{
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UNDERWATER_NONE = 0x00,
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UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
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UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
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UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
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UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
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UNDERWATER_EXIST_TIMERS = 0x10
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};
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enum PlayerSpellState
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{
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PLAYERSPELL_UNCHANGED = 0,
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PLAYERSPELL_CHANGED = 1,
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PLAYERSPELL_NEW = 2,
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PLAYERSPELL_REMOVED = 3
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};
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struct PlayerSpell
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{
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PlayerSpellState state : 8;
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bool active : 1; // show in spellbook
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bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
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bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
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};
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typedef UNORDERED_MAP<uint32, PlayerSpell> PlayerSpellMap;
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// Spell modifier (used for modify other spells)
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struct SpellModifier
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{
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SpellModifier() : charges(0), lastAffected(NULL) {}
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SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, uint32 _spellId, uint64 _mask, uint32 _mask2 = 0, int16 _charges = 0)
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: op(_op), type(_type), charges(_charges), value(_value), mask(_mask), mask2(_mask2), spellId(_spellId), lastAffected(NULL)
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{}
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SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, SpellEffectIndex eff, int16 _charges = 0);
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SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges = 0);
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bool isAffectedOnSpell(SpellEntry const *spell) const;
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SpellModOp op : 8;
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SpellModType type : 8;
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int16 charges : 16;
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int32 value;
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uint64 mask;
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uint32 mask2;
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uint32 spellId;
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Spell const* lastAffected;
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};
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typedef std::list<SpellModifier*> SpellModList;
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struct SpellCooldown
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{
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time_t end;
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uint16 itemid;
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};
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typedef std::map<uint32, SpellCooldown> SpellCooldowns;
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enum TrainerSpellState
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{
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TRAINER_SPELL_GREEN = 0,
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TRAINER_SPELL_RED = 1,
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TRAINER_SPELL_GRAY = 2,
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TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
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};
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enum ActionButtonUpdateState
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{
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ACTIONBUTTON_UNCHANGED = 0,
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ACTIONBUTTON_CHANGED = 1,
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ACTIONBUTTON_NEW = 2,
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ACTIONBUTTON_DELETED = 3
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};
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enum ActionButtonType
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{
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ACTION_BUTTON_SPELL = 0x00,
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ACTION_BUTTON_C = 0x01, // click?
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ACTION_BUTTON_EQSET = 0x20,
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ACTION_BUTTON_MACRO = 0x40,
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ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
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ACTION_BUTTON_ITEM = 0x80
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};
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#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
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#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
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#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
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struct ActionButton
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{
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ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW ) {}
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uint32 packedData;
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ActionButtonUpdateState uState;
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// helpers
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ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
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uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
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void SetActionAndType(uint32 action, ActionButtonType type)
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{
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uint32 newData = action | (uint32(type) << 24);
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if (newData != packedData || uState == ACTIONBUTTON_DELETED)
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{
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packedData = newData;
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if (uState != ACTIONBUTTON_NEW)
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uState = ACTIONBUTTON_CHANGED;
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}
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}
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};
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// some action button indexes used in code or clarify structure
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enum ActionButtonIndex
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{
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ACTION_BUTTON_SHAMAN_TOTEMS_BAR = 132,
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};
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#define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
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typedef std::map<uint8,ActionButton> ActionButtonList;
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enum GlyphUpdateState
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{
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GLYPH_UNCHANGED = 0,
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GLYPH_CHANGED = 1,
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GLYPH_NEW = 2,
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GLYPH_DELETED = 3
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};
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struct Glyph
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{
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uint32 id;
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GlyphUpdateState uState;
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Glyph() : id(0), uState(GLYPH_UNCHANGED) { }
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uint32 GetId() { return id; }
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void SetId(uint32 newId)
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{
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if(newId == id)
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return;
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if(id == 0 && uState == GLYPH_UNCHANGED) // not exist yet in db and already saved
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{
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uState = GLYPH_NEW;
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}
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else if (newId == 0)
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{
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if(uState == GLYPH_NEW) // delete before add new -> no change
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uState = GLYPH_UNCHANGED;
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else // delete existing data
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uState = GLYPH_DELETED;
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}
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else if (uState != GLYPH_NEW) // if not new data, change current data
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{
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uState = GLYPH_CHANGED;
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}
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id = newId;
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}
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};
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struct PlayerCreateInfoItem
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{
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PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
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uint32 item_id;
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uint32 item_amount;
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};
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typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
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struct PlayerClassLevelInfo
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{
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PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
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uint16 basehealth;
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uint16 basemana;
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};
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struct PlayerClassInfo
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{
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PlayerClassInfo() : levelInfo(NULL) { }
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PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
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};
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struct PlayerLevelInfo
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{
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PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
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uint8 stats[MAX_STATS];
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};
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typedef std::list<uint32> PlayerCreateInfoSpells;
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struct PlayerCreateInfoAction
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{
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PlayerCreateInfoAction() : button(0), type(0), action(0) {}
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PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
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uint8 button;
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uint8 type;
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uint32 action;
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};
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typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
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struct PlayerInfo
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{
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// existence checked by displayId != 0 // existence checked by displayId != 0
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PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
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{
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}
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uint32 mapId;
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uint32 areaId;
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float positionX;
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float positionY;
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float positionZ;
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uint16 displayId_m;
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uint16 displayId_f;
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PlayerCreateInfoItems item;
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PlayerCreateInfoSpells spell;
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PlayerCreateInfoActions action;
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PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
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};
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struct PvPInfo
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{
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PvPInfo() : inHostileArea(false), endTimer(0) {}
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bool inHostileArea;
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time_t endTimer;
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};
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struct DuelInfo
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{
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DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
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Player *initiator;
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Player *opponent;
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time_t startTimer;
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time_t startTime;
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time_t outOfBound;
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};
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struct Areas
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{
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uint32 areaID;
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uint32 areaFlag;
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float x1;
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float x2;
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float y1;
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float y2;
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};
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#define MAX_RUNES 6
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#define RUNE_COOLDOWN (2*5*IN_MILLISECONDS) // msec
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enum RuneType
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{
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RUNE_BLOOD = 0,
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RUNE_UNHOLY = 1,
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RUNE_FROST = 2,
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RUNE_DEATH = 3,
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NUM_RUNE_TYPES = 4
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};
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struct RuneInfo
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{
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uint8 BaseRune;
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uint8 CurrentRune;
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uint16 Cooldown; // msec
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};
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struct Runes
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{
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RuneInfo runes[MAX_RUNES];
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uint8 runeState; // mask of available runes
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void SetRuneState(uint8 index, bool set = true)
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{
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if(set)
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runeState |= (1 << index); // usable
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else
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runeState &= ~(1 << index); // on cooldown
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}
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};
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struct EnchantDuration
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{
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EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
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EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { ASSERT(item); };
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Item * item;
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EnchantmentSlot slot;
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uint32 leftduration;
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};
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typedef std::list<EnchantDuration> EnchantDurationList;
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typedef std::list<Item*> ItemDurationList;
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enum LfgType
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{
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LFG_TYPE_NONE = 0,
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LFG_TYPE_DUNGEON = 1,
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LFG_TYPE_RAID = 2,
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LFG_TYPE_QUEST = 3,
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LFG_TYPE_ZONE = 4,
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LFG_TYPE_HEROIC_DUNGEON = 5,
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LFG_TYPE_RANDOM_DUNGEON = 6
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};
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enum LfgRoles
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{
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LEADER = 0x01,
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TANK = 0x02,
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HEALER = 0x04,
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DAMAGE = 0x08
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};
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struct LookingForGroupSlot
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{
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LookingForGroupSlot() : entry(0), type(0) {}
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bool Empty() const { return !entry && !type; }
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void Clear() { entry = 0; type = 0; }
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void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
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bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; }
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bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); }
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uint32 entry;
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uint32 type;
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};
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#define MAX_LOOKING_FOR_GROUP_SLOT 3
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struct LookingForGroup
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{
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LookingForGroup() {}
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bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); }
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bool HaveInSlot(uint32 _entry, uint32 _type) const
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{
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for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
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if(slots[i].Is(_entry, _type))
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return true;
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return false;
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}
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bool canAutoJoin() const
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{
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for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
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if(slots[i].canAutoJoin())
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return true;
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return false;
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}
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bool Empty() const
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{
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for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
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if(!slots[i].Empty())
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return false;
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return more.Empty();
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}
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LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
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LookingForGroupSlot more;
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std::string comment;
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uint8 roles;
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};
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enum RaidGroupError
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{
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ERR_RAID_GROUP_NONE = 0,
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ERR_RAID_GROUP_LOWLEVEL = 1,
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ERR_RAID_GROUP_ONLY = 2,
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ERR_RAID_GROUP_FULL = 3,
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ERR_RAID_GROUP_REQUIREMENTS_UNMATCH = 4
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};
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enum PlayerMovementType
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{
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MOVE_ROOT = 1,
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MOVE_UNROOT = 2,
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MOVE_WATER_WALK = 3,
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MOVE_LAND_WALK = 4
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};
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enum DrunkenState
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{
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DRUNKEN_SOBER = 0,
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DRUNKEN_TIPSY = 1,
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DRUNKEN_DRUNK = 2,
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DRUNKEN_SMASHED = 3
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};
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#define MAX_DRUNKEN 4
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enum PlayerFlags
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{
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PLAYER_FLAGS_NONE = 0x00000000,
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PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
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PLAYER_FLAGS_AFK = 0x00000002,
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PLAYER_FLAGS_DND = 0x00000004,
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PLAYER_FLAGS_GM = 0x00000008,
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PLAYER_FLAGS_GHOST = 0x00000010,
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PLAYER_FLAGS_RESTING = 0x00000020,
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PLAYER_FLAGS_UNK7 = 0x00000040,
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PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
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PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
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PLAYER_FLAGS_IN_PVP = 0x00000200,
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PLAYER_FLAGS_HIDE_HELM = 0x00000400,
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PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
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PLAYER_FLAGS_PARTIAL_PLAY_TIME = 0x00001000, // played long time
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PLAYER_FLAGS_NO_PLAY_TIME = 0x00002000, // played too long time
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PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000, // Lua_IsOutOfBounds
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PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
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PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
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PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
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PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
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PLAYER_FLAGS_COMMENTATOR = 0x00080000,
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PLAYER_FLAGS_UNK21 = 0x00100000,
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PLAYER_FLAGS_UNK22 = 0x00200000,
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PLAYER_FLAGS_COMMENTATOR2 = 0x00400000, // something like COMMENTATOR_CAN_USE_INSTANCE_COMMAND
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PLAYER_FLAGS_UNK24 = 0x00800000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all abilitys on tab except autoattack
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PLAYER_FLAGS_UNK25 = 0x01000000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all melee ability on tab include autoattack
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PLAYER_FLAGS_XP_USER_DISABLED = 0x02000000,
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};
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// used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
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// can't use enum for uint64 values
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#define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
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#define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
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#define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
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#define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
|
|
#define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
|
|
#define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
|
|
#define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
|
|
#define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
|
|
#define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
|
|
#define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
|
|
#define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
|
|
#define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
|
|
#define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
|
|
#define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
|
|
#define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
|
|
#define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
|
|
#define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
|
|
#define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
|
|
#define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
|
|
#define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
|
|
#define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
|
|
#define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
|
|
#define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
|
|
#define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
|
|
#define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
|
|
#define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
|
|
#define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
|
|
#define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
|
|
#define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
|
|
#define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
|
|
#define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
|
|
#define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
|
|
#define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
|
|
#define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
|
|
#define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
|
|
#define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
|
|
#define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
|
|
#define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
|
|
#define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
|
|
#define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
|
|
#define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
|
|
#define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
|
|
|
|
#define KNOWN_TITLES_SIZE 3
|
|
#define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
|
|
|
|
// used in PLAYER_FIELD_BYTES values
|
|
enum PlayerFieldByteFlags
|
|
{
|
|
PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
|
|
PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
|
|
PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
|
|
};
|
|
|
|
// used in PLAYER_FIELD_BYTES2 values
|
|
enum PlayerFieldByte2Flags
|
|
{
|
|
PLAYER_FIELD_BYTE2_NONE = 0x0000,
|
|
PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
|
|
};
|
|
|
|
enum ActivateTaxiReplies
|
|
{
|
|
ERR_TAXIOK = 0,
|
|
ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
|
|
ERR_TAXINOSUCHPATH = 2,
|
|
ERR_TAXINOTENOUGHMONEY = 3,
|
|
ERR_TAXITOOFARAWAY = 4,
|
|
ERR_TAXINOVENDORNEARBY = 5,
|
|
ERR_TAXINOTVISITED = 6,
|
|
ERR_TAXIPLAYERBUSY = 7,
|
|
ERR_TAXIPLAYERALREADYMOUNTED = 8,
|
|
ERR_TAXIPLAYERSHAPESHIFTED = 9,
|
|
ERR_TAXIPLAYERMOVING = 10,
|
|
ERR_TAXISAMENODE = 11,
|
|
ERR_TAXINOTSTANDING = 12
|
|
};
|
|
|
|
enum MirrorTimerType
|
|
{
|
|
FATIGUE_TIMER = 0,
|
|
BREATH_TIMER = 1,
|
|
FIRE_TIMER = 2
|
|
};
|
|
#define MAX_TIMERS 3
|
|
#define DISABLED_MIRROR_TIMER -1
|
|
|
|
// 2^n values
|
|
enum PlayerExtraFlags
|
|
{
|
|
// gm abilities
|
|
PLAYER_EXTRA_GM_ON = 0x0001,
|
|
PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
|
|
PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
|
|
PLAYER_EXTRA_TAXICHEAT = 0x0008,
|
|
PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
|
|
PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
|
|
|
|
// other states
|
|
PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
|
|
};
|
|
|
|
// 2^n values
|
|
enum AtLoginFlags
|
|
{
|
|
AT_LOGIN_NONE = 0x00,
|
|
AT_LOGIN_RENAME = 0x01,
|
|
AT_LOGIN_RESET_SPELLS = 0x02,
|
|
AT_LOGIN_RESET_TALENTS = 0x04,
|
|
AT_LOGIN_CUSTOMIZE = 0x08,
|
|
AT_LOGIN_RESET_PET_TALENTS = 0x10,
|
|
AT_LOGIN_FIRST = 0x20,
|
|
};
|
|
|
|
typedef std::map<uint32, QuestStatusData> QuestStatusMap;
|
|
|
|
enum QuestSlotOffsets
|
|
{
|
|
QUEST_ID_OFFSET = 0,
|
|
QUEST_STATE_OFFSET = 1,
|
|
QUEST_COUNTS_OFFSET = 2, // 2 and 3
|
|
QUEST_TIME_OFFSET = 4
|
|
};
|
|
|
|
#define MAX_QUEST_OFFSET 5
|
|
|
|
enum QuestSlotStateMask
|
|
{
|
|
QUEST_STATE_NONE = 0x0000,
|
|
QUEST_STATE_COMPLETE = 0x0001,
|
|
QUEST_STATE_FAIL = 0x0002
|
|
};
|
|
|
|
enum SkillUpdateState
|
|
{
|
|
SKILL_UNCHANGED = 0,
|
|
SKILL_CHANGED = 1,
|
|
SKILL_NEW = 2,
|
|
SKILL_DELETED = 3
|
|
};
|
|
|
|
struct SkillStatusData
|
|
{
|
|
SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
|
|
{
|
|
}
|
|
uint8 pos;
|
|
SkillUpdateState uState;
|
|
};
|
|
|
|
typedef UNORDERED_MAP<uint32, SkillStatusData> SkillStatusMap;
|
|
|
|
enum PlayerSlots
|
|
{
|
|
// first slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_START = 0,
|
|
// last+1 slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_END = 150,
|
|
PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
|
|
};
|
|
|
|
#define INVENTORY_SLOT_BAG_0 255
|
|
|
|
enum EquipmentSlots // 19 slots
|
|
{
|
|
EQUIPMENT_SLOT_START = 0,
|
|
EQUIPMENT_SLOT_HEAD = 0,
|
|
EQUIPMENT_SLOT_NECK = 1,
|
|
EQUIPMENT_SLOT_SHOULDERS = 2,
|
|
EQUIPMENT_SLOT_BODY = 3,
|
|
EQUIPMENT_SLOT_CHEST = 4,
|
|
EQUIPMENT_SLOT_WAIST = 5,
|
|
EQUIPMENT_SLOT_LEGS = 6,
|
|
EQUIPMENT_SLOT_FEET = 7,
|
|
EQUIPMENT_SLOT_WRISTS = 8,
|
|
EQUIPMENT_SLOT_HANDS = 9,
|
|
EQUIPMENT_SLOT_FINGER1 = 10,
|
|
EQUIPMENT_SLOT_FINGER2 = 11,
|
|
EQUIPMENT_SLOT_TRINKET1 = 12,
|
|
EQUIPMENT_SLOT_TRINKET2 = 13,
|
|
EQUIPMENT_SLOT_BACK = 14,
|
|
EQUIPMENT_SLOT_MAINHAND = 15,
|
|
EQUIPMENT_SLOT_OFFHAND = 16,
|
|
EQUIPMENT_SLOT_RANGED = 17,
|
|
EQUIPMENT_SLOT_TABARD = 18,
|
|
EQUIPMENT_SLOT_END = 19
|
|
};
|
|
|
|
enum InventorySlots // 4 slots
|
|
{
|
|
INVENTORY_SLOT_BAG_START = 19,
|
|
INVENTORY_SLOT_BAG_END = 23
|
|
};
|
|
|
|
enum InventoryPackSlots // 16 slots
|
|
{
|
|
INVENTORY_SLOT_ITEM_START = 23,
|
|
INVENTORY_SLOT_ITEM_END = 39
|
|
};
|
|
|
|
enum BankItemSlots // 28 slots
|
|
{
|
|
BANK_SLOT_ITEM_START = 39,
|
|
BANK_SLOT_ITEM_END = 67
|
|
};
|
|
|
|
enum BankBagSlots // 7 slots
|
|
{
|
|
BANK_SLOT_BAG_START = 67,
|
|
BANK_SLOT_BAG_END = 74
|
|
};
|
|
|
|
enum BuyBackSlots // 12 slots
|
|
{
|
|
// stored in m_buybackitems
|
|
BUYBACK_SLOT_START = 74,
|
|
BUYBACK_SLOT_END = 86
|
|
};
|
|
|
|
enum KeyRingSlots // 32 slots
|
|
{
|
|
KEYRING_SLOT_START = 86,
|
|
KEYRING_SLOT_END = 118
|
|
};
|
|
|
|
enum CurrencyTokenSlots // 32 slots
|
|
{
|
|
CURRENCYTOKEN_SLOT_START = 118,
|
|
CURRENCYTOKEN_SLOT_END = 150
|
|
};
|
|
|
|
enum EquipmentSetUpdateState
|
|
{
|
|
EQUIPMENT_SET_UNCHANGED = 0,
|
|
EQUIPMENT_SET_CHANGED = 1,
|
|
EQUIPMENT_SET_NEW = 2,
|
|
EQUIPMENT_SET_DELETED = 3
|
|
};
|
|
|
|
struct EquipmentSet
|
|
{
|
|
EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
|
|
{
|
|
for(int i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
Items[i] = 0;
|
|
}
|
|
|
|
uint64 Guid;
|
|
std::string Name;
|
|
std::string IconName;
|
|
uint32 Items[EQUIPMENT_SLOT_END];
|
|
EquipmentSetUpdateState state;
|
|
};
|
|
|
|
#define MAX_EQUIPMENT_SET_INDEX 10 // client limit
|
|
|
|
typedef std::map<uint32, EquipmentSet> EquipmentSets;
|
|
|
|
struct ItemPosCount
|
|
{
|
|
ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
|
|
bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
|
|
uint16 pos;
|
|
uint32 count;
|
|
};
|
|
typedef std::vector<ItemPosCount> ItemPosCountVec;
|
|
|
|
enum TradeSlots
|
|
{
|
|
TRADE_SLOT_COUNT = 7,
|
|
TRADE_SLOT_TRADED_COUNT = 6,
|
|
TRADE_SLOT_NONTRADED = 6
|
|
};
|
|
|
|
enum TransferAbortReason
|
|
{
|
|
TRANSFER_ABORT_NONE = 0x00,
|
|
TRANSFER_ABORT_ERROR = 0x01,
|
|
TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
|
|
TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
|
|
TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
|
|
TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
|
|
TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
|
|
TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
|
|
TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
|
|
TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
|
|
TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
|
|
TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1
|
|
TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1
|
|
TRANSFER_ABORT_NOT_FOUND4 = 0x0E, // 3.2
|
|
TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
|
|
TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
|
|
};
|
|
|
|
enum InstanceResetWarningType
|
|
{
|
|
RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
|
|
RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
|
|
RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
|
|
RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
|
|
RAID_INSTANCE_EXPIRED = 5
|
|
};
|
|
|
|
// PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
|
|
enum ArenaTeamInfoType
|
|
{
|
|
ARENA_TEAM_ID = 0,
|
|
ARENA_TEAM_TYPE = 1, // new in 3.2 - team type?
|
|
ARENA_TEAM_MEMBER = 2, // 0 - captain, 1 - member
|
|
ARENA_TEAM_GAMES_WEEK = 3,
|
|
ARENA_TEAM_GAMES_SEASON = 4,
|
|
ARENA_TEAM_WINS_SEASON = 5,
|
|
ARENA_TEAM_PERSONAL_RATING = 6,
|
|
ARENA_TEAM_END = 7
|
|
};
|
|
|
|
enum RestType
|
|
{
|
|
REST_TYPE_NO = 0,
|
|
REST_TYPE_IN_TAVERN = 1,
|
|
REST_TYPE_IN_CITY = 2
|
|
};
|
|
|
|
enum DuelCompleteType
|
|
{
|
|
DUEL_INTERUPTED = 0,
|
|
DUEL_WON = 1,
|
|
DUEL_FLED = 2
|
|
};
|
|
|
|
enum TeleportToOptions
|
|
{
|
|
TELE_TO_GM_MODE = 0x01,
|
|
TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
|
|
TELE_TO_NOT_LEAVE_COMBAT = 0x04,
|
|
TELE_TO_NOT_UNSUMMON_PET = 0x08,
|
|
TELE_TO_SPELL = 0x10,
|
|
};
|
|
|
|
/// Type of environmental damages
|
|
enum EnviromentalDamage
|
|
{
|
|
DAMAGE_EXHAUSTED = 0,
|
|
DAMAGE_DROWNING = 1,
|
|
DAMAGE_FALL = 2,
|
|
DAMAGE_LAVA = 3,
|
|
DAMAGE_SLIME = 4,
|
|
DAMAGE_FIRE = 5,
|
|
DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
|
|
};
|
|
|
|
enum PlayedTimeIndex
|
|
{
|
|
PLAYED_TIME_TOTAL = 0,
|
|
PLAYED_TIME_LEVEL = 1
|
|
};
|
|
|
|
#define MAX_PLAYED_TIME_INDEX 2
|
|
|
|
// used at player loading query list preparing, and later result selection
|
|
enum PlayerLoginQueryIndex
|
|
{
|
|
PLAYER_LOGIN_QUERY_LOADFROM = 0,
|
|
PLAYER_LOGIN_QUERY_LOADGROUP = 1,
|
|
PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
|
|
PLAYER_LOGIN_QUERY_LOADAURAS = 3,
|
|
PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
|
|
PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
|
|
PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
|
|
PLAYER_LOGIN_QUERY_LOADREPUTATION = 7,
|
|
PLAYER_LOGIN_QUERY_LOADINVENTORY = 8,
|
|
PLAYER_LOGIN_QUERY_LOADACTIONS = 9,
|
|
PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 10,
|
|
PLAYER_LOGIN_QUERY_LOADHOMEBIND = 11,
|
|
PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 12,
|
|
PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 13,
|
|
PLAYER_LOGIN_QUERY_LOADGUILD = 14,
|
|
PLAYER_LOGIN_QUERY_LOADARENAINFO = 15,
|
|
PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 16,
|
|
PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 17,
|
|
PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS = 18,
|
|
PLAYER_LOGIN_QUERY_LOADBGDATA = 19,
|
|
PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 20,
|
|
PLAYER_LOGIN_QUERY_LOADSKILLS = 21,
|
|
PLAYER_LOGIN_QUERY_LOADGLYPHS = 22,
|
|
PLAYER_LOGIN_QUERY_LOADMAILS = 23,
|
|
PLAYER_LOGIN_QUERY_LOADMAILEDITEMS = 24,
|
|
MAX_PLAYER_LOGIN_QUERY = 25
|
|
};
|
|
|
|
enum PlayerDelayedOperations
|
|
{
|
|
DELAYED_SAVE_PLAYER = 0x01,
|
|
DELAYED_RESURRECT_PLAYER = 0x02,
|
|
DELAYED_SPELL_CAST_DESERTER = 0x04,
|
|
DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
|
|
DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
|
|
DELAYED_END
|
|
};
|
|
|
|
// Player summoning auto-decline time (in secs)
|
|
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
|
|
#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
|
|
|
|
struct InstancePlayerBind
|
|
{
|
|
InstanceSave *save;
|
|
bool perm;
|
|
/* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
|
|
that aren't already permanently bound when they are inside when a boss is killed
|
|
or when they enter an instance that the group leader is permanently bound to. */
|
|
InstancePlayerBind() : save(NULL), perm(false) {}
|
|
};
|
|
|
|
class MANGOS_DLL_SPEC PlayerTaxi
|
|
{
|
|
public:
|
|
PlayerTaxi();
|
|
~PlayerTaxi() {}
|
|
// Nodes
|
|
void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
|
|
void LoadTaxiMask(const char* data);
|
|
|
|
bool IsTaximaskNodeKnown(uint32 nodeidx) const
|
|
{
|
|
uint8 field = uint8((nodeidx - 1) / 32);
|
|
uint32 submask = 1<<((nodeidx-1)%32);
|
|
return (m_taximask[field] & submask) == submask;
|
|
}
|
|
bool SetTaximaskNode(uint32 nodeidx)
|
|
{
|
|
uint8 field = uint8((nodeidx - 1) / 32);
|
|
uint32 submask = 1<<((nodeidx-1)%32);
|
|
if ((m_taximask[field] & submask) != submask )
|
|
{
|
|
m_taximask[field] |= submask;
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
void AppendTaximaskTo(ByteBuffer& data, bool all);
|
|
|
|
// Destinations
|
|
bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
|
|
std::string SaveTaxiDestinationsToString();
|
|
|
|
void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
|
|
void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
|
|
uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
|
|
uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
|
|
uint32 GetCurrentTaxiPath() const;
|
|
uint32 NextTaxiDestination()
|
|
{
|
|
m_TaxiDestinations.pop_front();
|
|
return GetTaxiDestination();
|
|
}
|
|
bool empty() const { return m_TaxiDestinations.empty(); }
|
|
|
|
friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
|
|
private:
|
|
TaxiMask m_taximask;
|
|
std::deque<uint32> m_TaxiDestinations;
|
|
};
|
|
|
|
std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
|
|
|
|
/// Holder for BattleGround data
|
|
struct BGData
|
|
{
|
|
BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
|
|
bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
|
|
|
|
|
|
uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
|
|
/// when player is teleported to BG - (it is battleground's GUID)
|
|
BattleGroundTypeId bgTypeID;
|
|
|
|
std::set<uint32> bgAfkReporter;
|
|
uint8 bgAfkReportedCount;
|
|
time_t bgAfkReportedTimer;
|
|
|
|
uint32 bgTeam; ///< What side the player will be added to
|
|
|
|
|
|
uint32 mountSpell;
|
|
uint32 taxiPath[2];
|
|
|
|
WorldLocation joinPos; ///< From where player entered BG
|
|
|
|
void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
|
|
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
|
|
};
|
|
|
|
class MANGOS_DLL_SPEC Player : public Unit
|
|
{
|
|
friend class WorldSession;
|
|
friend void Item::AddToUpdateQueueOf(Player *player);
|
|
friend void Item::RemoveFromUpdateQueueOf(Player *player);
|
|
public:
|
|
explicit Player (WorldSession *session);
|
|
~Player ( );
|
|
|
|
void CleanupsBeforeDelete();
|
|
|
|
static UpdateMask updateVisualBits;
|
|
static void InitVisibleBits();
|
|
|
|
void AddToWorld();
|
|
void RemoveFromWorld();
|
|
|
|
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
|
|
|
|
bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
|
|
{
|
|
return TeleportTo(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation, options);
|
|
}
|
|
|
|
bool TeleportToBGEntryPoint();
|
|
|
|
void SetSummonPoint(uint32 mapid, float x, float y, float z)
|
|
{
|
|
m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
|
|
m_summon_mapid = mapid;
|
|
m_summon_x = x;
|
|
m_summon_y = y;
|
|
m_summon_z = z;
|
|
}
|
|
void SummonIfPossible(bool agree);
|
|
|
|
bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
|
|
|
|
void Update( uint32 time );
|
|
|
|
static bool BuildEnumData( QueryResult * result, WorldPacket * p_data );
|
|
|
|
void SetInWater(bool apply);
|
|
|
|
bool IsInWater() const { return m_isInWater; }
|
|
bool IsUnderWater() const;
|
|
|
|
void SendInitialPacketsBeforeAddToMap();
|
|
void SendInitialPacketsAfterAddToMap();
|
|
void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
|
|
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
|
|
|
|
Creature* GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask);
|
|
GameObject* GetGameObjectIfCanInteractWith(ObjectGuid guid, uint32 gameobject_type = MAX_GAMEOBJECT_TYPE) const;
|
|
|
|
void UpdateVisibilityForPlayer();
|
|
|
|
bool ToggleAFK();
|
|
bool ToggleDND();
|
|
bool isAFK() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); }
|
|
bool isDND() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); }
|
|
uint8 chatTag() const;
|
|
std::string afkMsg;
|
|
std::string dndMsg;
|
|
|
|
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
|
|
|
|
PlayerSocial *GetSocial() { return m_social; }
|
|
|
|
PlayerTaxi m_taxi;
|
|
void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
|
|
bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
|
|
bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
|
|
// mount_id can be used in scripting calls
|
|
void ContinueTaxiFlight();
|
|
bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
|
|
void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
|
|
bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
|
|
void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
|
|
bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
|
|
void SetGameMaster(bool on);
|
|
bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
|
|
void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
|
|
bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
|
|
void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
|
|
bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
|
|
void SetGMVisible(bool on);
|
|
void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
|
|
|
|
void GiveXP(uint32 xp, Unit* victim);
|
|
void GiveLevel(uint32 level);
|
|
|
|
void InitStatsForLevel(bool reapplyMods = false);
|
|
|
|
// Played Time Stuff
|
|
time_t m_logintime;
|
|
time_t m_Last_tick;
|
|
uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
|
|
uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; }
|
|
uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; }
|
|
|
|
void setDeathState(DeathState s); // overwrite Unit::setDeathState
|
|
|
|
float GetRestBonus() const { return m_rest_bonus; }
|
|
void SetRestBonus(float rest_bonus_new);
|
|
|
|
RestType GetRestType() const { return rest_type; }
|
|
void SetRestType(RestType n_r_type, uint32 areaTriggerId = 0);
|
|
|
|
time_t GetTimeInnEnter() const { return time_inn_enter; }
|
|
void UpdateInnerTime (time_t time) { time_inn_enter = time; }
|
|
|
|
void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
|
|
void RemoveMiniPet();
|
|
Pet* GetMiniPet();
|
|
void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
|
|
|
|
template<typename Func>
|
|
void CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet);
|
|
template<typename Func>
|
|
bool CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const;
|
|
|
|
uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
|
|
|
|
void Say(const std::string& text, const uint32 language);
|
|
void Yell(const std::string& text, const uint32 language);
|
|
void TextEmote(const std::string& text);
|
|
void Whisper(const std::string& text, const uint32 language,uint64 receiver);
|
|
void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
|
|
|
|
/*********************************************************/
|
|
/*** STORAGE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void SetVirtualItemSlot( uint8 i, Item* item);
|
|
void SetSheath( SheathState sheathed ); // overwrite Unit version
|
|
uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
|
|
uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
|
|
uint32 GetItemCountWithLimitCategory(uint32 limitCategory) const;
|
|
Item* GetItemByGuid(ObjectGuid uint64) const;
|
|
Item* GetItemByEntry(uint32 item) const; // only for special cases
|
|
Item* GetItemByLimitedCategory(uint32 limitedCategory) const;
|
|
Item* GetItemByPos( uint16 pos ) const;
|
|
Item* GetItemByPos( uint8 bag, uint8 slot ) const;
|
|
Item* GetWeaponForAttack(WeaponAttackType attackType) const { return GetWeaponForAttack(attackType,false,false); }
|
|
Item* GetWeaponForAttack(WeaponAttackType attackType, bool nonbroken, bool useable) const;
|
|
Item* GetShield(bool useable = false) const;
|
|
static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
|
|
std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
|
|
static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8, pos & 255); }
|
|
static bool IsInventoryPos( uint8 bag, uint8 slot );
|
|
static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8, pos & 255); }
|
|
static bool IsEquipmentPos( uint8 bag, uint8 slot );
|
|
static bool IsBagPos( uint16 pos );
|
|
static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8, pos & 255); }
|
|
static bool IsBankPos( uint8 bag, uint8 slot );
|
|
bool IsValidPos( uint16 pos, bool explicit_pos ) const { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
|
|
bool IsValidPos( uint8 bag, uint8 slot, bool explicit_pos ) const;
|
|
uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
|
|
void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
|
|
bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
|
|
bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
|
|
bool CanNoReagentCast(SpellEntry const* spellInfo) const;
|
|
bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
|
|
uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry, count, NULL); }
|
|
uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
|
|
{
|
|
return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
|
|
}
|
|
uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
|
|
{
|
|
if(!pItem)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
uint32 count = pItem->GetCount();
|
|
return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
|
|
|
|
}
|
|
uint8 CanStoreItems( Item **pItem,int count) const;
|
|
uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
|
|
uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
|
|
|
|
uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
|
|
uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
|
|
uint8 CanUnequipItems( uint32 item, uint32 count ) const;
|
|
uint8 CanUnequipItem( uint16 src, bool swap ) const;
|
|
uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
|
|
uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
|
|
bool HasItemTotemCategory( uint32 TotemCategory ) const;
|
|
bool CanUseItem( ItemPrototype const *pItem );
|
|
uint8 CanUseAmmo( uint32 item ) const;
|
|
Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
|
|
Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
|
|
Item* EquipNewItem( uint16 pos, uint32 item, bool update );
|
|
Item* EquipItem( uint16 pos, Item *pItem, bool update );
|
|
void AutoUnequipOffhandIfNeed();
|
|
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
|
|
Item* StoreNewItemInInventorySlot(uint32 itemEntry, uint32 amount);
|
|
|
|
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
|
|
void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
|
|
|
|
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
|
|
uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
|
|
|
|
void ApplyEquipCooldown( Item * pItem );
|
|
void SetAmmo( uint32 item );
|
|
void RemoveAmmo();
|
|
float GetAmmoDPS() const { return m_ammoDPS; }
|
|
bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
|
|
void QuickEquipItem( uint16 pos, Item *pItem);
|
|
void VisualizeItem( uint8 slot, Item *pItem);
|
|
void SetVisibleItemSlot(uint8 slot, Item *pItem);
|
|
Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
|
|
{
|
|
return StoreItem( dest, pItem, update);
|
|
}
|
|
Item* BankItem( uint16 pos, Item *pItem, bool update );
|
|
void RemoveItem( uint8 bag, uint8 slot, bool update );
|
|
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
|
|
// in trade, auction, guild bank, mail....
|
|
void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
|
|
// in trade, guild bank, mail....
|
|
void RemoveItemDependentAurasAndCasts( Item * pItem );
|
|
void DestroyItem( uint8 bag, uint8 slot, bool update );
|
|
void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
|
|
void DestroyItemCount( Item* item, uint32& count, bool update );
|
|
void DestroyConjuredItems( bool update );
|
|
void DestroyZoneLimitedItem( bool update, uint32 new_zone );
|
|
void SplitItem( uint16 src, uint16 dst, uint32 count );
|
|
void SwapItem( uint16 src, uint16 dst );
|
|
void AddItemToBuyBackSlot( Item *pItem );
|
|
Item* GetItemFromBuyBackSlot( uint32 slot );
|
|
void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
|
|
uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
|
|
void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 = NULL, uint32 itemid = 0 );
|
|
void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
|
|
void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
|
|
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
|
|
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
|
|
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
|
|
uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
|
|
bool IsUseEquipedWeapon( bool mainhand ) const
|
|
{
|
|
// disarm applied only to mainhand weapon
|
|
return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
|
|
}
|
|
bool IsTwoHandUsed() const
|
|
{
|
|
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
|
|
}
|
|
void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
|
|
bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
|
|
|
|
float GetReputationPriceDiscount( Creature const* pCreature ) const;
|
|
Player* GetTrader() const { return pTrader; }
|
|
void ClearTrade();
|
|
void TradeCancel(bool sendback);
|
|
uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
|
|
|
|
void UpdateEnchantTime(uint32 time);
|
|
void UpdateItemDuration(uint32 time, bool realtimeonly=false);
|
|
void AddEnchantmentDurations(Item *item);
|
|
void RemoveEnchantmentDurations(Item *item);
|
|
void RemoveAllEnchantments(EnchantmentSlot slot);
|
|
void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
|
|
void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
|
|
void ApplyEnchantment(Item *item,bool apply);
|
|
void SendEnchantmentDurations();
|
|
void BuildEnchantmentsInfoData(WorldPacket *data);
|
|
void AddItemDurations(Item *item);
|
|
void RemoveItemDurations(Item *item);
|
|
void SendItemDurations();
|
|
void LoadCorpse();
|
|
void LoadPet();
|
|
|
|
uint32 m_stableSlots;
|
|
|
|
/*********************************************************/
|
|
/*** GOSSIP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void PrepareGossipMenu(WorldObject *pSource, uint32 menuId = 0);
|
|
void SendPreparedGossip(WorldObject *pSource);
|
|
void OnGossipSelect(WorldObject *pSource, uint32 gossipListId, uint32 menuId);
|
|
|
|
uint32 GetGossipTextId(uint32 menuId);
|
|
uint32 GetGossipTextId(WorldObject *pSource);
|
|
uint32 GetDefaultGossipMenuForSource(WorldObject *pSource);
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
// Return player level when QuestLevel is dynamic (-1)
|
|
uint32 GetQuestLevelForPlayer(Quest const* pQuest) const { return pQuest && (pQuest->GetQuestLevel() > 0) ? (uint32)pQuest->GetQuestLevel() : getLevel(); }
|
|
|
|
void PrepareQuestMenu( uint64 guid );
|
|
void SendPreparedQuest( uint64 guid );
|
|
bool IsActiveQuest( uint32 quest_id ) const;
|
|
Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
|
|
bool CanSeeStartQuest( Quest const *pQuest );
|
|
bool CanTakeQuest( Quest const *pQuest, bool msg );
|
|
bool CanAddQuest( Quest const *pQuest, bool msg );
|
|
bool CanCompleteQuest( uint32 quest_id );
|
|
bool CanCompleteRepeatableQuest(Quest const *pQuest);
|
|
bool CanRewardQuest( Quest const *pQuest, bool msg );
|
|
bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
|
|
void AddQuest( Quest const *pQuest, Object *questGiver );
|
|
void CompleteQuest( uint32 quest_id );
|
|
void IncompleteQuest( uint32 quest_id );
|
|
void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
|
|
|
|
void FailQuest( uint32 quest_id );
|
|
bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestLog( bool msg );
|
|
bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestRace( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
|
|
bool SatisfyQuestDay( Quest const* qInfo, bool msg );
|
|
bool GiveQuestSourceItem( Quest const *pQuest );
|
|
bool TakeQuestSourceItem( uint32 quest_id, bool msg );
|
|
bool GetQuestRewardStatus( uint32 quest_id ) const;
|
|
QuestStatus GetQuestStatus( uint32 quest_id ) const;
|
|
void SetQuestStatus( uint32 quest_id, QuestStatus status );
|
|
|
|
void SetDailyQuestStatus( uint32 quest_id );
|
|
void ResetDailyQuestStatus();
|
|
|
|
uint16 FindQuestSlot( uint32 quest_id ) const;
|
|
uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
|
|
uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
|
|
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
|
|
uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
|
|
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
|
|
{
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
|
|
}
|
|
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
|
|
{
|
|
uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
|
|
val &= ~((uint64)0xFFFF << (counter * 16));
|
|
val |= ((uint64)count << (counter * 16));
|
|
SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
|
|
}
|
|
void SetQuestSlotState(uint16 slot, uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
|
|
void RemoveQuestSlotState(uint16 slot, uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
|
|
void SetQuestSlotTimer(uint16 slot, uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); }
|
|
void SwapQuestSlot(uint16 slot1, uint16 slot2)
|
|
{
|
|
for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
|
|
{
|
|
uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i);
|
|
uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i);
|
|
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2);
|
|
SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1);
|
|
}
|
|
}
|
|
uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
|
|
void AreaExploredOrEventHappens( uint32 questId );
|
|
void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
|
|
void ItemAddedQuestCheck( uint32 entry, uint32 count );
|
|
void ItemRemovedQuestCheck( uint32 entry, uint32 count );
|
|
void KilledMonster( CreatureInfo const* cInfo, ObjectGuid guid );
|
|
void KilledMonsterCredit( uint32 entry, ObjectGuid guid );
|
|
void CastedCreatureOrGO( uint32 entry, ObjectGuid guid, uint32 spell_id );
|
|
void TalkedToCreature( uint32 entry, ObjectGuid guid );
|
|
void MoneyChanged( uint32 value );
|
|
void ReputationChanged(FactionEntry const* factionEntry );
|
|
bool HasQuestForItem( uint32 itemid ) const;
|
|
bool HasQuestForGO(int32 GOId) const;
|
|
void UpdateForQuestWorldObjects();
|
|
bool CanShareQuest(uint32 quest_id) const;
|
|
|
|
void SendQuestComplete( uint32 quest_id );
|
|
void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
|
|
void SendQuestFailed( uint32 quest_id );
|
|
void SendQuestTimerFailed( uint32 quest_id );
|
|
void SendCanTakeQuestResponse( uint32 msg );
|
|
void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver);
|
|
void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
|
|
void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
|
|
void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, ObjectGuid guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
|
|
|
|
uint64 GetDivider() { return m_divider; }
|
|
void SetDivider( uint64 guid ) { m_divider = guid; }
|
|
|
|
uint32 GetInGameTime() { return m_ingametime; }
|
|
|
|
void SetInGameTime( uint32 time ) { m_ingametime = time; }
|
|
|
|
void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
|
|
void RemoveTimedQuest( uint32 quest_id ) { m_timedquests.erase(quest_id); }
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
|
|
|
|
static uint32 GetZoneIdFromDB(uint64 guid);
|
|
static uint32 GetLevelFromDB(uint64 guid);
|
|
static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void SaveToDB();
|
|
void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
|
|
void SaveGoldToDB();
|
|
static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
|
|
static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
|
|
static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
|
|
static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
|
|
|
|
bool m_mailsUpdated;
|
|
|
|
void SendPetTameFailure(PetTameFailureReason reason);
|
|
|
|
void SetBindPoint(uint64 guid);
|
|
void SendTalentWipeConfirm(uint64 guid);
|
|
void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
|
|
void SendPetSkillWipeConfirm();
|
|
void CalcRage( uint32 damage,bool attacker );
|
|
void RegenerateAll(uint32 diff = REGEN_TIME_FULL);
|
|
void Regenerate(Powers power, uint32 diff);
|
|
void RegenerateHealth(uint32 diff);
|
|
void setRegenTimer(uint32 time) {m_regenTimer = time;}
|
|
void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
|
|
|
|
uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
|
|
void ModifyMoney( int32 d )
|
|
{
|
|
if(d < 0)
|
|
SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
|
|
else
|
|
SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
|
|
|
|
// "At Gold Limit"
|
|
if(GetMoney() >= MAX_MONEY_AMOUNT)
|
|
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
|
|
}
|
|
void SetMoney( uint32 value )
|
|
{
|
|
SetUInt32Value (PLAYER_FIELD_COINAGE, value);
|
|
MoneyChanged( value );
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
|
|
}
|
|
|
|
QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
|
|
|
|
const uint64& GetSelection( ) const { return m_curSelection; }
|
|
void SetSelection(const uint64 &guid) { m_curSelection = guid; SetTargetGUID(guid); }
|
|
|
|
uint8 GetComboPoints() { return m_comboPoints; }
|
|
const uint64& GetComboTarget() const { return m_comboTarget; }
|
|
|
|
void AddComboPoints(Unit* target, int8 count);
|
|
void ClearComboPoints();
|
|
void SendComboPoints();
|
|
|
|
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
|
|
void SendNewMail();
|
|
void UpdateNextMailTimeAndUnreads();
|
|
void AddNewMailDeliverTime(time_t deliver_time);
|
|
|
|
void RemoveMail(uint32 id);
|
|
|
|
void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
|
|
uint32 GetMailSize() { return m_mail.size(); }
|
|
Mail* GetMail(uint32 id);
|
|
|
|
PlayerMails::iterator GetMailBegin() { return m_mail.begin();}
|
|
PlayerMails::iterator GetMailEnd() { return m_mail.end();}
|
|
|
|
/*********************************************************/
|
|
/*** MAILED ITEMS SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
uint8 unReadMails;
|
|
time_t m_nextMailDelivereTime;
|
|
|
|
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
|
|
|
|
ItemMap mMitems; // template defined in objectmgr.cpp
|
|
|
|
Item* GetMItem(uint32 id)
|
|
{
|
|
ItemMap::const_iterator itr = mMitems.find(id);
|
|
return itr != mMitems.end() ? itr->second : NULL;
|
|
}
|
|
|
|
void AddMItem(Item* it)
|
|
{
|
|
ASSERT( it );
|
|
//ASSERT deleted, because items can be added before loading
|
|
mMitems[it->GetGUIDLow()] = it;
|
|
}
|
|
|
|
bool RemoveMItem(uint32 id)
|
|
{
|
|
return mMitems.erase(id) ? true : false;
|
|
}
|
|
|
|
void PetSpellInitialize();
|
|
void SendPetGUIDs();
|
|
void CharmSpellInitialize();
|
|
void PossessSpellInitialize();
|
|
void RemovePetActionBar();
|
|
|
|
bool HasSpell(uint32 spell) const;
|
|
bool HasActiveSpell(uint32 spell) const; // show in spellbook
|
|
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
|
|
bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
|
|
bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
|
|
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
|
|
|
|
void SendProficiency(uint8 pr1, uint32 pr2);
|
|
void SendInitialSpells();
|
|
bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
|
|
void learnSpell(uint32 spell_id, bool dependent);
|
|
void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true, bool sendUpdate = true);
|
|
void resetSpells();
|
|
void learnDefaultSpells();
|
|
void learnQuestRewardedSpells();
|
|
void learnQuestRewardedSpells(Quest const* quest);
|
|
void learnSpellHighRank(uint32 spellid);
|
|
|
|
uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
|
|
void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
|
|
bool resetTalents(bool no_cost = false);
|
|
uint32 resetTalentsCost() const;
|
|
void InitTalentForLevel();
|
|
void BuildPlayerTalentsInfoData(WorldPacket *data);
|
|
void BuildPetTalentsInfoData(WorldPacket *data);
|
|
void SendTalentsInfoData(bool pet);
|
|
void LearnTalent(uint32 talentId, uint32 talentRank);
|
|
void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
|
|
|
|
uint32 CalculateTalentsPoints() const;
|
|
|
|
// Dual Spec
|
|
uint8 GetActiveSpec() { return m_activeSpec; }
|
|
void SetActiveSpec(uint8 spec) { m_activeSpec = spec; }
|
|
uint8 GetSpecsCount() { return m_specsCount; }
|
|
void SetSpecsCount(uint8 count) { m_specsCount = count; }
|
|
void ActivateSpec(uint8 specNum);
|
|
void UpdateSpecCount(uint8 count);
|
|
|
|
void InitGlyphsForLevel();
|
|
void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
|
|
uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
|
|
void SetGlyph(uint8 slot, uint32 glyph) { m_glyphs[m_activeSpec][slot].SetId(glyph); }
|
|
uint32 GetGlyph(uint8 slot) { return m_glyphs[m_activeSpec][slot].GetId(); }
|
|
void ApplyGlyph(uint8 slot, bool apply);
|
|
void ApplyGlyphs(bool apply);
|
|
|
|
uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
|
|
void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
|
|
void InitPrimaryProfessions();
|
|
|
|
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
|
|
PlayerSpellMap & GetSpellMap() { return m_spells; }
|
|
|
|
SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
|
|
|
|
void AddSpellMod(SpellModifier* mod, bool apply);
|
|
bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
|
|
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
|
|
void RemoveSpellMods(Spell const* spell);
|
|
|
|
static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
|
|
static uint32 const infinityCooldownDelayCheck = MONTH/2;
|
|
bool HasSpellCooldown(uint32 spell_id) const
|
|
{
|
|
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
|
|
return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
|
|
}
|
|
time_t GetSpellCooldownDelay(uint32 spell_id) const
|
|
{
|
|
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
|
|
time_t t = time(NULL);
|
|
return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
|
|
}
|
|
void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false );
|
|
void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
|
|
void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
|
|
void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
|
|
void RemoveSpellCooldown(uint32 spell_id, bool update = false);
|
|
void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
|
|
void SendClearCooldown( uint32 spell_id, Unit* target );
|
|
|
|
void RemoveArenaSpellCooldowns();
|
|
void RemoveAllSpellCooldown();
|
|
void _LoadSpellCooldowns(QueryResult *result);
|
|
void _SaveSpellCooldowns();
|
|
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
|
|
void UpdatePotionCooldown(Spell* spell = NULL);
|
|
|
|
void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
|
|
{
|
|
m_resurrectGUID = guid;
|
|
m_resurrectMap = mapId;
|
|
m_resurrectX = X;
|
|
m_resurrectY = Y;
|
|
m_resurrectZ = Z;
|
|
m_resurrectHealth = health;
|
|
m_resurrectMana = mana;
|
|
}
|
|
void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
|
|
bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
|
|
bool isRessurectRequested() const { return m_resurrectGUID != 0; }
|
|
void ResurectUsingRequestData();
|
|
|
|
int getCinematic()
|
|
{
|
|
return m_cinematic;
|
|
}
|
|
void setCinematic(int cine)
|
|
{
|
|
m_cinematic = cine;
|
|
}
|
|
|
|
static bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player, bool msg = true);
|
|
ActionButton* addActionButton(uint8 spec, uint8 button, uint32 action, uint8 type);
|
|
void removeActionButton(uint8 spec, uint8 button);
|
|
void SendInitialActionButtons() const;
|
|
ActionButton const* GetActionButton(uint8 button);
|
|
|
|
PvPInfo pvpInfo;
|
|
void UpdatePvP(bool state, bool ovrride=false);
|
|
void UpdateZone(uint32 newZone,uint32 newArea);
|
|
void UpdateArea(uint32 newArea);
|
|
|
|
void UpdateZoneDependentAuras( uint32 zone_id ); // zones
|
|
void UpdateAreaDependentAuras( uint32 area_id ); // subzones
|
|
|
|
void UpdateAfkReport(time_t currTime);
|
|
void UpdatePvPFlag(time_t currTime);
|
|
void UpdateContestedPvP(uint32 currTime);
|
|
void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
|
|
void ResetContestedPvP()
|
|
{
|
|
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
|
|
m_contestedPvPTimer = 0;
|
|
}
|
|
|
|
/** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
|
|
DuelInfo *duel;
|
|
void UpdateDuelFlag(time_t currTime);
|
|
void CheckDuelDistance(time_t currTime);
|
|
void DuelComplete(DuelCompleteType type);
|
|
void SendDuelCountdown(uint32 counter);
|
|
|
|
bool IsGroupVisibleFor(Player* p) const;
|
|
bool IsInSameGroupWith(Player const* p) const;
|
|
bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
|
|
void UninviteFromGroup();
|
|
static void RemoveFromGroup(Group* group, uint64 guid);
|
|
void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
|
|
void SendUpdateToOutOfRangeGroupMembers();
|
|
|
|
void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
|
|
void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
|
|
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
|
|
uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
|
|
static uint32 GetGuildIdFromDB(uint64 guid);
|
|
uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
|
|
static uint32 GetRankFromDB(uint64 guid);
|
|
int GetGuildIdInvited() { return m_GuildIdInvited; }
|
|
static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
|
|
|
|
// Arena Team
|
|
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
|
|
{
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
|
|
}
|
|
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
|
|
}
|
|
uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
|
|
uint32 GetArenaPersonalRating(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); }
|
|
static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
|
|
void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
|
|
uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
|
|
static void LeaveAllArenaTeams(uint64 guid);
|
|
|
|
Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
|
|
Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
|
|
Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
|
|
void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
|
|
void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
|
|
|
|
bool UpdateSkill(uint32 skill_id, uint32 step);
|
|
bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
|
|
|
|
bool UpdateCraftSkill(uint32 spellid);
|
|
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
|
|
bool UpdateFishingSkill();
|
|
|
|
uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
|
|
uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
|
|
|
|
uint32 GetSpellByProto(ItemPrototype *proto);
|
|
|
|
float GetHealthBonusFromStamina();
|
|
float GetManaBonusFromIntellect();
|
|
|
|
bool UpdateStats(Stats stat);
|
|
bool UpdateAllStats();
|
|
void UpdateResistances(uint32 school);
|
|
void UpdateArmor();
|
|
void UpdateMaxHealth();
|
|
void UpdateMaxPower(Powers power);
|
|
void ApplyFeralAPBonus(int32 amount, bool apply);
|
|
void UpdateAttackPowerAndDamage(bool ranged = false);
|
|
void UpdateShieldBlockValue();
|
|
void UpdateDamagePhysical(WeaponAttackType attType);
|
|
void ApplySpellPowerBonus(int32 amount, bool apply);
|
|
void UpdateSpellDamageAndHealingBonus();
|
|
void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
|
|
void UpdateRating(CombatRating cr);
|
|
void UpdateAllRatings();
|
|
|
|
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
|
|
|
|
void UpdateDefenseBonusesMod();
|
|
float GetMeleeCritFromAgility();
|
|
float GetDodgeFromAgility();
|
|
float GetSpellCritFromIntellect();
|
|
float OCTRegenHPPerSpirit();
|
|
float OCTRegenMPPerSpirit();
|
|
float GetRatingCoefficient(CombatRating cr) const;
|
|
float GetRatingBonusValue(CombatRating cr) const;
|
|
uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
|
|
|
|
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
|
|
void UpdateBlockPercentage();
|
|
void UpdateCritPercentage(WeaponAttackType attType);
|
|
void UpdateAllCritPercentages();
|
|
void UpdateParryPercentage();
|
|
void UpdateDodgePercentage();
|
|
void UpdateMeleeHitChances();
|
|
void UpdateRangedHitChances();
|
|
void UpdateSpellHitChances();
|
|
|
|
void UpdateAllSpellCritChances();
|
|
void UpdateSpellCritChance(uint32 school);
|
|
void UpdateExpertise(WeaponAttackType attType);
|
|
void UpdateArmorPenetration();
|
|
void ApplyManaRegenBonus(int32 amount, bool apply);
|
|
void UpdateManaRegen();
|
|
|
|
const uint64& GetLootGUID() const { return m_lootGuid.GetRawValue(); }
|
|
void SetLootGUID(ObjectGuid const& guid) { m_lootGuid = guid; }
|
|
|
|
void RemovedInsignia(Player* looterPlr);
|
|
|
|
WorldSession* GetSession() const { return m_session; }
|
|
void SetSession(WorldSession *s) { m_session = s; }
|
|
|
|
void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
|
|
void DestroyForPlayer( Player *target, bool anim = false ) const;
|
|
void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
|
|
|
|
// notifiers
|
|
void SendAttackSwingCantAttack();
|
|
void SendAttackSwingCancelAttack();
|
|
void SendAttackSwingDeadTarget();
|
|
void SendAttackSwingNotInRange();
|
|
void SendAttackSwingBadFacingAttack();
|
|
void SendAutoRepeatCancel(Unit *target);
|
|
void SendExplorationExperience(uint32 Area, uint32 Experience);
|
|
|
|
void SendDungeonDifficulty(bool IsInGroup);
|
|
void SendRaidDifficulty(bool IsInGroup);
|
|
void ResetInstances(uint8 method, bool isRaid);
|
|
void SendResetInstanceSuccess(uint32 MapId);
|
|
void SendResetInstanceFailed(uint32 reason, uint32 MapId);
|
|
void SendResetFailedNotify(uint32 mapid);
|
|
|
|
bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
|
|
void UpdateUnderwaterState( Map * m, float x, float y, float z );
|
|
|
|
void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
|
|
void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
|
|
// overwrite Object::SendMessageToSetInRange
|
|
void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
|
|
|
|
static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
|
|
|
|
Corpse *GetCorpse() const;
|
|
void SpawnCorpseBones();
|
|
void CreateCorpse();
|
|
void KillPlayer();
|
|
uint32 GetResurrectionSpellId();
|
|
void ResurrectPlayer(float restore_percent, bool applySickness = false);
|
|
void BuildPlayerRepop();
|
|
void RepopAtGraveyard();
|
|
|
|
void DurabilityLossAll(double percent, bool inventory);
|
|
void DurabilityLoss(Item* item, double percent);
|
|
void DurabilityPointsLossAll(int32 points, bool inventory);
|
|
void DurabilityPointsLoss(Item* item, int32 points);
|
|
void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
|
|
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
|
|
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
|
|
|
|
void UpdateMirrorTimers();
|
|
void StopMirrorTimers()
|
|
{
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
StopMirrorTimer(FIRE_TIMER);
|
|
}
|
|
|
|
void SetMovement(PlayerMovementType pType);
|
|
|
|
void JoinedChannel(Channel *c);
|
|
void LeftChannel(Channel *c);
|
|
void CleanupChannels();
|
|
void UpdateLocalChannels( uint32 newZone );
|
|
void LeaveLFGChannel();
|
|
|
|
void UpdateDefense();
|
|
void UpdateWeaponSkill (WeaponAttackType attType);
|
|
void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
|
|
|
|
void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
|
|
uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
|
|
uint16 GetPureMaxSkillValue(uint32 skill) const; // max
|
|
uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
|
|
uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
|
|
uint16 GetPureSkillValue(uint32 skill) const; // skill value
|
|
int16 GetSkillPermBonusValue(uint32 skill) const;
|
|
int16 GetSkillTempBonusValue(uint32 skill) const;
|
|
bool HasSkill(uint32 skill) const;
|
|
void learnSkillRewardedSpells(uint32 id, uint32 value);
|
|
|
|
WorldLocation& GetTeleportDest() { return m_teleport_dest; }
|
|
bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
|
|
bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
|
|
bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
|
|
void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
|
|
void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
|
|
void ProcessDelayedOperations();
|
|
|
|
void CheckExploreSystem(void);
|
|
|
|
static uint32 TeamForRace(uint8 race);
|
|
uint32 GetTeam() const { return m_team; }
|
|
static uint32 getFactionForRace(uint8 race);
|
|
void setFactionForRace(uint8 race);
|
|
|
|
void InitDisplayIds();
|
|
|
|
bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
|
|
bool RewardPlayerAndGroupAtKill(Unit* pVictim);
|
|
void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
|
|
bool isHonorOrXPTarget(Unit* pVictim) const;
|
|
|
|
ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
|
|
ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
|
|
ReputationRank GetReputationRank(uint32 faction_id) const;
|
|
void RewardReputation(Unit *pVictim, float rate);
|
|
void RewardReputation(Quest const *pQuest);
|
|
|
|
void UpdateSkillsForLevel();
|
|
void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
|
|
void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
|
|
|
|
/*********************************************************/
|
|
/*** PVP SYSTEM ***/
|
|
/*********************************************************/
|
|
void UpdateArenaFields();
|
|
void UpdateHonorFields();
|
|
bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
|
|
uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
|
|
uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
|
|
void ModifyHonorPoints( int32 value );
|
|
void ModifyArenaPoints( int32 value );
|
|
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot);
|
|
|
|
//End of PvP System
|
|
|
|
void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
|
|
uint16 GetDrunkValue() const { return m_drunk; }
|
|
static DrunkenState GetDrunkenstateByValue(uint16 value);
|
|
|
|
uint32 GetDeathTimer() const { return m_deathTimer; }
|
|
uint32 GetCorpseReclaimDelay(bool pvp) const;
|
|
void UpdateCorpseReclaimDelay();
|
|
void SendCorpseReclaimDelay(bool load = false);
|
|
|
|
uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
|
|
bool CanParry() const { return m_canParry; }
|
|
void SetCanParry(bool value);
|
|
bool CanBlock() const { return m_canBlock; }
|
|
void SetCanBlock(bool value);
|
|
bool CanDualWield() const { return m_canDualWield; }
|
|
void SetCanDualWield(bool value) { m_canDualWield = value; }
|
|
bool CanTitanGrip() const { return m_canTitanGrip; }
|
|
void SetCanTitanGrip(bool value) { m_canTitanGrip = value; }
|
|
bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
|
|
|
|
void SetRegularAttackTime();
|
|
void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
|
|
void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
|
|
float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
|
|
float GetTotalBaseModValue(BaseModGroup modGroup) const;
|
|
float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
|
|
void _ApplyAllStatBonuses();
|
|
void _RemoveAllStatBonuses();
|
|
float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }
|
|
|
|
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
|
|
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
|
|
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
|
|
|
|
void _ApplyItemMods(Item *item,uint8 slot,bool apply);
|
|
void _RemoveAllItemMods();
|
|
void _ApplyAllItemMods();
|
|
void _ApplyAllLevelScaleItemMods(bool apply);
|
|
void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply, bool only_level_scale = false);
|
|
void _ApplyAmmoBonuses();
|
|
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
|
|
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
|
|
void CorrectMetaGemEnchants(uint8 slot, bool apply);
|
|
void InitDataForForm(bool reapplyMods = false);
|
|
|
|
void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
|
|
void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
|
|
void UpdateEquipSpellsAtFormChange();
|
|
void CastItemCombatSpell(Unit* Target, WeaponAttackType attType);
|
|
void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
|
|
|
|
void SendEquipmentSetList();
|
|
void SetEquipmentSet(uint32 index, EquipmentSet eqset);
|
|
void DeleteEquipmentSet(uint64 setGuid);
|
|
|
|
void SendInitWorldStates(uint32 zone, uint32 area);
|
|
void SendUpdateWorldState(uint32 Field, uint32 Value);
|
|
void SendDirectMessage(WorldPacket *data);
|
|
|
|
void SendAurasForTarget(Unit *target);
|
|
|
|
PlayerMenu* PlayerTalkClass;
|
|
std::vector<ItemSetEffect *> ItemSetEff;
|
|
|
|
void SendLoot(ObjectGuid guid, LootType loot_type);
|
|
void SendLootRelease(ObjectGuid guid );
|
|
void SendNotifyLootItemRemoved(uint8 lootSlot);
|
|
void SendNotifyLootMoneyRemoved();
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool InBattleGround() const { return m_bgData.bgInstanceID != 0; }
|
|
bool InArena() const;
|
|
uint32 GetBattleGroundId() const { return m_bgData.bgInstanceID; }
|
|
BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; }
|
|
BattleGround* GetBattleGround() const;
|
|
|
|
bool InBattleGroundQueue() const
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
|
|
uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return i;
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
|
|
return false;
|
|
}
|
|
bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId)
|
|
{
|
|
m_bgData.bgInstanceID = val;
|
|
m_bgData.bgTypeID = bgTypeId;
|
|
}
|
|
uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
|
|
{
|
|
m_bgBattleGroundQueueID[i].bgQueueTypeId = val;
|
|
m_bgBattleGroundQueueID[i].invitedToInstance = 0;
|
|
return i;
|
|
}
|
|
}
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
bool HasFreeBattleGroundQueueId()
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
|
|
return true;
|
|
return false;
|
|
}
|
|
void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
|
|
{
|
|
m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
|
|
m_bgBattleGroundQueueID[i].invitedToInstance = 0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
|
|
}
|
|
bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
|
|
{
|
|
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
|
|
return true;
|
|
return false;
|
|
}
|
|
WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgData.joinPos; }
|
|
void SetBattleGroundEntryPoint();
|
|
|
|
void SetBGTeam(uint32 team) { m_bgData.bgTeam = team; }
|
|
uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); }
|
|
|
|
void LeaveBattleground(bool teleportToEntryPoint = true);
|
|
bool CanJoinToBattleground() const;
|
|
bool CanReportAfkDueToLimit();
|
|
void ReportedAfkBy(Player* reporter);
|
|
void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
|
|
|
|
bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
|
|
bool CanUseBattleGroundObject();
|
|
bool isTotalImmune();
|
|
bool CanCaptureTowerPoint();
|
|
|
|
/*********************************************************/
|
|
/*** REST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool isRested() const { return GetRestTime() >= 10*IN_MILLISECONDS; }
|
|
uint32 GetXPRestBonus(uint32 xp);
|
|
uint32 GetRestTime() const { return m_restTime; }
|
|
void SetRestTime(uint32 v) { m_restTime = v; }
|
|
|
|
/*********************************************************/
|
|
/*** ENVIROMENTAL SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
|
|
|
|
/*********************************************************/
|
|
/*** FLOOD FILTER SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void UpdateSpeakTime();
|
|
bool CanSpeak() const;
|
|
void ChangeSpeakTime(int utime);
|
|
|
|
/*********************************************************/
|
|
/*** VARIOUS SYSTEMS ***/
|
|
/*********************************************************/
|
|
bool HasMovementFlag(MovementFlags f) const; // for script access to m_movementInfo.HasMovementFlag
|
|
void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
|
|
Unit *m_mover;
|
|
void SetFallInformation(uint32 time, float z)
|
|
{
|
|
m_lastFallTime = time;
|
|
m_lastFallZ = z;
|
|
}
|
|
void HandleFall(MovementInfo const& movementInfo);
|
|
|
|
void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const;
|
|
|
|
bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); }
|
|
bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); }
|
|
|
|
bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_CAN_FLY); }
|
|
bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_FLYING); }
|
|
bool IsKnowHowFlyIn(uint32 mapid, uint32 zone) const;
|
|
|
|
void SetClientControl(Unit* target, uint8 allowMove);
|
|
void SetMover(Unit* target) { m_mover = target ? target : this; }
|
|
|
|
void EnterVehicle(Vehicle *vehicle);
|
|
void ExitVehicle(Vehicle *vehicle);
|
|
|
|
uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
|
|
void SetFarSightGUID(uint64 guid);
|
|
|
|
// Transports
|
|
Transport * GetTransport() const { return m_transport; }
|
|
void SetTransport(Transport * t) { m_transport = t; }
|
|
|
|
float GetTransOffsetX() const { return m_movementInfo.GetTransportPos()->x; }
|
|
float GetTransOffsetY() const { return m_movementInfo.GetTransportPos()->y; }
|
|
float GetTransOffsetZ() const { return m_movementInfo.GetTransportPos()->z; }
|
|
float GetTransOffsetO() const { return m_movementInfo.GetTransportPos()->o; }
|
|
uint32 GetTransTime() const { return m_movementInfo.GetTransportTime(); }
|
|
int8 GetTransSeat() const { return m_movementInfo.GetTransportSeat(); }
|
|
|
|
uint32 GetSaveTimer() const { return m_nextSave; }
|
|
void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
|
|
|
|
// Recall position
|
|
uint32 m_recallMap;
|
|
float m_recallX;
|
|
float m_recallY;
|
|
float m_recallZ;
|
|
float m_recallO;
|
|
void SaveRecallPosition();
|
|
|
|
void SetHomebindToLocation(WorldLocation const& loc, uint32 area_id);
|
|
void RelocateToHomebind() { SetLocationMapId(m_homebindMapId); Relocate(m_homebindX, m_homebindY, m_homebindZ); }
|
|
bool TeleportToHomebind(uint32 options = 0) { return TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation(), options); }
|
|
|
|
Object* GetObjectByTypeMask(ObjectGuid guid, TypeMask typemask);
|
|
|
|
// currently visible objects at player client
|
|
ObjectGuidSet m_clientGUIDs;
|
|
|
|
bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
|
|
|
|
WorldObject const* GetViewPoint() const;
|
|
bool IsVisibleInGridForPlayer(Player* pl) const;
|
|
bool IsVisibleGloballyFor(Player* pl) const;
|
|
|
|
void UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* target);
|
|
|
|
template<class T>
|
|
void UpdateVisibilityOf(WorldObject const* viewPoint,T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
|
|
|
// Stealth detection system
|
|
void HandleStealthedUnitsDetection();
|
|
|
|
uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
|
|
|
|
bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
|
|
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
|
|
void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
|
|
|
|
LookingForGroup m_lookingForGroup;
|
|
|
|
// Temporarily removed pet cache
|
|
uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
|
|
void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
|
|
void UnsummonPetTemporaryIfAny();
|
|
void ResummonPetTemporaryUnSummonedIfAny();
|
|
bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
|
|
|
|
void SendCinematicStart(uint32 CinematicSequenceId);
|
|
void SendMovieStart(uint32 MovieId);
|
|
|
|
/*********************************************************/
|
|
/*** INSTANCE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
|
|
|
|
void UpdateHomebindTime(uint32 time);
|
|
|
|
uint32 m_HomebindTimer;
|
|
bool m_InstanceValid;
|
|
// permanent binds and solo binds by difficulty
|
|
BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
|
|
InstancePlayerBind* GetBoundInstance(uint32 mapid, Difficulty difficulty);
|
|
BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
|
|
void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false);
|
|
void UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload = false);
|
|
InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
|
|
void SendRaidInfo();
|
|
void SendSavedInstances();
|
|
static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
|
|
|
|
/*********************************************************/
|
|
/*** GROUP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
Group * GetGroupInvite() { return m_groupInvite; }
|
|
void SetGroupInvite(Group *group) { m_groupInvite = group; }
|
|
Group * GetGroup() { return m_group.getTarget(); }
|
|
const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
|
|
GroupReference& GetGroupRef() { return m_group; }
|
|
void SetGroup(Group *group, int8 subgroup = -1);
|
|
uint8 GetSubGroup() const { return m_group.getSubGroup(); }
|
|
uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
|
|
void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
|
|
const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
|
|
void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
|
|
Player* GetNextRandomRaidMember(float radius);
|
|
PartyResult CanUninviteFromGroup() const;
|
|
// BattleGround Group System
|
|
void SetBattleGroundRaid(Group *group, int8 subgroup = -1);
|
|
void RemoveFromBattleGroundRaid();
|
|
Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
|
|
GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
|
|
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
|
|
void SetOriginalGroup(Group *group, int8 subgroup = -1);
|
|
|
|
GridReference<Player> &GetGridRef() { return m_gridRef; }
|
|
MapReference &GetMapRef() { return m_mapRef; }
|
|
|
|
bool isAllowedToLoot(Creature* creature);
|
|
|
|
DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
|
|
|
|
// Rune functions, need check getClass() == CLASS_DEATH_KNIGHT before access
|
|
uint8 GetRunesState() const { return m_runes->runeState; }
|
|
RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
|
|
RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
|
|
uint16 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
|
|
bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
|
|
void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
|
|
void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
|
|
void SetRuneCooldown(uint8 index, uint16 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
|
|
void ConvertRune(uint8 index, RuneType newType);
|
|
void ResyncRunes(uint8 count);
|
|
void AddRunePower(uint8 index);
|
|
void InitRunes();
|
|
|
|
AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
|
|
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
|
|
bool HasTitle(uint32 bitIndex);
|
|
bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
|
|
void SetTitle(CharTitlesEntry const* title, bool lost = false);
|
|
|
|
bool isActiveObject() const { return true; }
|
|
bool canSeeSpellClickOn(Creature const* creature) const;
|
|
protected:
|
|
|
|
uint32 m_contestedPvPTimer;
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
/*
|
|
this is an array of BG queues (BgTypeIDs) in which is player
|
|
*/
|
|
struct BgBattleGroundQueueID_Rec
|
|
{
|
|
BattleGroundQueueTypeId bgQueueTypeId;
|
|
uint32 invitedToInstance;
|
|
};
|
|
|
|
BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
|
|
BGData m_bgData;
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
|
|
std::set<uint32> m_timedquests;
|
|
|
|
uint64 m_divider;
|
|
uint32 m_ingametime;
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void _LoadActions(QueryResult *result);
|
|
void _LoadAuras(QueryResult *result, uint32 timediff);
|
|
void _LoadBoundInstances(QueryResult *result);
|
|
void _LoadInventory(QueryResult *result, uint32 timediff);
|
|
void _LoadMails(QueryResult *result);
|
|
void _LoadMailedItems(QueryResult *result);
|
|
void _LoadQuestStatus(QueryResult *result);
|
|
void _LoadDailyQuestStatus(QueryResult *result);
|
|
void _LoadGroup(QueryResult *result);
|
|
void _LoadSkills(QueryResult *result);
|
|
void _LoadSpells(QueryResult *result);
|
|
void _LoadFriendList(QueryResult *result);
|
|
bool _LoadHomeBind(QueryResult *result);
|
|
void _LoadDeclinedNames(QueryResult *result);
|
|
void _LoadArenaTeamInfo(QueryResult *result);
|
|
void _LoadEquipmentSets(QueryResult *result);
|
|
void _LoadBGData(QueryResult* result);
|
|
void _LoadGlyphs(QueryResult *result);
|
|
void _LoadIntoDataField(const char* data, uint32 startOffset, uint32 count);
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void _SaveActions();
|
|
void _SaveAuras();
|
|
void _SaveInventory();
|
|
void _SaveMail();
|
|
void _SaveQuestStatus();
|
|
void _SaveDailyQuestStatus();
|
|
void _SaveSkills();
|
|
void _SaveSpells();
|
|
void _SaveEquipmentSets();
|
|
void _SaveBGData();
|
|
void _SaveGlyphs();
|
|
|
|
void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
|
|
void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
|
|
|
|
/*********************************************************/
|
|
/*** ENVIRONMENTAL SYSTEM ***/
|
|
/*********************************************************/
|
|
void HandleSobering();
|
|
void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
|
|
void StopMirrorTimer(MirrorTimerType Type);
|
|
void HandleDrowning(uint32 time_diff);
|
|
int32 getMaxTimer(MirrorTimerType timer);
|
|
|
|
/*********************************************************/
|
|
/*** HONOR SYSTEM ***/
|
|
/*********************************************************/
|
|
time_t m_lastHonorUpdateTime;
|
|
|
|
void outDebugValues() const;
|
|
ObjectGuid m_lootGuid;
|
|
|
|
uint32 m_team;
|
|
uint32 m_nextSave;
|
|
time_t m_speakTime;
|
|
uint32 m_speakCount;
|
|
Difficulty m_dungeonDifficulty;
|
|
Difficulty m_raidDifficulty;
|
|
|
|
uint32 m_atLoginFlags;
|
|
|
|
Item* m_items[PLAYER_SLOTS_COUNT];
|
|
uint32 m_currentBuybackSlot;
|
|
|
|
std::vector<Item*> m_itemUpdateQueue;
|
|
bool m_itemUpdateQueueBlocked;
|
|
|
|
uint32 m_ExtraFlags;
|
|
uint64 m_curSelection;
|
|
|
|
uint64 m_comboTarget;
|
|
int8 m_comboPoints;
|
|
|
|
QuestStatusMap mQuestStatus;
|
|
|
|
SkillStatusMap mSkillStatus;
|
|
|
|
uint32 m_GuildIdInvited;
|
|
uint32 m_ArenaTeamIdInvited;
|
|
|
|
PlayerMails m_mail;
|
|
PlayerSpellMap m_spells;
|
|
SpellCooldowns m_spellCooldowns;
|
|
uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
|
|
|
|
uint8 m_activeSpec;
|
|
uint8 m_specsCount;
|
|
|
|
ActionButtonList m_actionButtons[MAX_TALENT_SPEC_COUNT];
|
|
|
|
Glyph m_glyphs[MAX_TALENT_SPEC_COUNT][MAX_GLYPH_SLOT_INDEX];
|
|
|
|
float m_auraBaseMod[BASEMOD_END][MOD_END];
|
|
int16 m_baseRatingValue[MAX_COMBAT_RATING];
|
|
uint16 m_baseSpellPower;
|
|
uint16 m_baseFeralAP;
|
|
uint16 m_baseManaRegen;
|
|
float m_armorPenetrationPct;
|
|
|
|
SpellModList m_spellMods[MAX_SPELLMOD];
|
|
int32 m_SpellModRemoveCount;
|
|
EnchantDurationList m_enchantDuration;
|
|
ItemDurationList m_itemDuration;
|
|
|
|
uint64 m_resurrectGUID;
|
|
uint32 m_resurrectMap;
|
|
float m_resurrectX, m_resurrectY, m_resurrectZ;
|
|
uint32 m_resurrectHealth, m_resurrectMana;
|
|
|
|
WorldSession *m_session;
|
|
|
|
typedef std::list<Channel*> JoinedChannelsList;
|
|
JoinedChannelsList m_channels;
|
|
|
|
int m_cinematic;
|
|
|
|
Player *pTrader;
|
|
bool acceptTrade;
|
|
uint16 tradeItems[TRADE_SLOT_COUNT];
|
|
uint32 tradeGold;
|
|
|
|
bool m_DailyQuestChanged;
|
|
time_t m_lastDailyQuestTime;
|
|
|
|
uint32 m_drunkTimer;
|
|
uint16 m_drunk;
|
|
uint32 m_weaponChangeTimer;
|
|
|
|
uint32 m_zoneUpdateId;
|
|
uint32 m_zoneUpdateTimer;
|
|
uint32 m_areaUpdateId;
|
|
|
|
uint32 m_deathTimer;
|
|
time_t m_deathExpireTime;
|
|
|
|
uint32 m_restTime;
|
|
|
|
uint32 m_WeaponProficiency;
|
|
uint32 m_ArmorProficiency;
|
|
bool m_canParry;
|
|
bool m_canBlock;
|
|
bool m_canDualWield;
|
|
bool m_canTitanGrip;
|
|
uint8 m_swingErrorMsg;
|
|
float m_ammoDPS;
|
|
|
|
////////////////////Rest System/////////////////////
|
|
time_t time_inn_enter;
|
|
uint32 inn_trigger_id;
|
|
float m_rest_bonus;
|
|
RestType rest_type;
|
|
////////////////////Rest System/////////////////////
|
|
|
|
// Transports
|
|
Transport * m_transport;
|
|
|
|
uint32 m_resetTalentsCost;
|
|
time_t m_resetTalentsTime;
|
|
uint32 m_usedTalentCount;
|
|
uint32 m_questRewardTalentCount;
|
|
|
|
// Social
|
|
PlayerSocial *m_social;
|
|
|
|
// Groups
|
|
GroupReference m_group;
|
|
GroupReference m_originalGroup;
|
|
Group *m_groupInvite;
|
|
uint32 m_groupUpdateMask;
|
|
uint64 m_auraUpdateMask;
|
|
|
|
uint64 m_miniPet;
|
|
|
|
// Player summoning
|
|
time_t m_summon_expire;
|
|
uint32 m_summon_mapid;
|
|
float m_summon_x;
|
|
float m_summon_y;
|
|
float m_summon_z;
|
|
|
|
DeclinedName *m_declinedname;
|
|
Runes *m_runes;
|
|
EquipmentSets m_EquipmentSets;
|
|
private:
|
|
// internal common parts for CanStore/StoreItem functions
|
|
uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
|
|
uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
|
|
uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
|
|
Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
|
|
|
|
void UpdateKnownCurrencies(uint32 itemId, bool apply);
|
|
int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
|
|
void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
|
|
|
|
bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
|
|
void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
|
|
bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
|
|
void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
|
|
|
|
void ScheduleDelayedOperation(uint32 operation)
|
|
{
|
|
if(operation < DELAYED_END)
|
|
m_DelayedOperations |= operation;
|
|
}
|
|
|
|
GridReference<Player> m_gridRef;
|
|
MapReference m_mapRef;
|
|
|
|
// Homebind coordinates
|
|
uint32 m_homebindMapId;
|
|
uint16 m_homebindAreaId;
|
|
float m_homebindX;
|
|
float m_homebindY;
|
|
float m_homebindZ;
|
|
|
|
uint32 m_lastFallTime;
|
|
float m_lastFallZ;
|
|
|
|
int32 m_MirrorTimer[MAX_TIMERS];
|
|
uint8 m_MirrorTimerFlags;
|
|
uint8 m_MirrorTimerFlagsLast;
|
|
bool m_isInWater;
|
|
|
|
// Current teleport data
|
|
WorldLocation m_teleport_dest;
|
|
uint32 m_teleport_options;
|
|
bool mSemaphoreTeleport_Near;
|
|
bool mSemaphoreTeleport_Far;
|
|
|
|
uint32 m_DelayedOperations;
|
|
bool m_bCanDelayTeleport;
|
|
bool m_bHasDelayedTeleport;
|
|
|
|
uint32 m_DetectInvTimer;
|
|
|
|
// Temporary removed pet cache
|
|
uint32 m_temporaryUnsummonedPetNumber;
|
|
uint32 m_oldpetspell;
|
|
|
|
AchievementMgr m_achievementMgr;
|
|
ReputationMgr m_reputationMgr;
|
|
};
|
|
|
|
void AddItemsSetItem(Player*player,Item *item);
|
|
void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
|
|
|
|
// "the bodies of template functions must be made available in a header file"
|
|
template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if (!spellInfo) return 0;
|
|
int32 totalpct = 0;
|
|
int32 totalflat = 0;
|
|
for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
|
|
{
|
|
SpellModifier *mod = *itr;
|
|
|
|
if(!IsAffectedBySpellmod(spellInfo,mod,spell))
|
|
continue;
|
|
if (mod->type == SPELLMOD_FLAT)
|
|
totalflat += mod->value;
|
|
else if (mod->type == SPELLMOD_PCT)
|
|
{
|
|
// skip percent mods for null basevalue (most important for spell mods with charges )
|
|
if(basevalue == T(0))
|
|
continue;
|
|
|
|
// special case (skip >10sec spell casts for instant cast setting)
|
|
if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10*IN_MILLISECONDS) && mod->value <= -100)
|
|
continue;
|
|
|
|
totalpct += mod->value;
|
|
}
|
|
|
|
if (mod->charges > 0 )
|
|
{
|
|
--mod->charges;
|
|
if (mod->charges == 0)
|
|
{
|
|
mod->charges = -1;
|
|
mod->lastAffected = spell;
|
|
if(!mod->lastAffected)
|
|
mod->lastAffected = FindCurrentSpellBySpellId(spellId);
|
|
++m_SpellModRemoveCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
|
|
basevalue = T((float)basevalue + diff);
|
|
return T(diff);
|
|
}
|
|
|
|
template<typename Func>
|
|
void Player::CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet)
|
|
{
|
|
if (withMiniPet)
|
|
if(Unit* mini = GetMiniPet())
|
|
func(mini);
|
|
|
|
Unit::CallForAllControlledUnits(func,withTotems,withGuardians,withCharms);
|
|
}
|
|
|
|
template<typename Func>
|
|
bool Player::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const
|
|
{
|
|
if (withMiniPet)
|
|
if(Unit* mini = GetMiniPet())
|
|
if (func(mini))
|
|
return true;
|
|
|
|
return Unit::CheckAllControlledUnits(func,withTotems,withGuardians,withCharms);
|
|
}
|
|
|
|
|
|
#endif
|