server/src/game/Camera.h
SilverIce 87946f9c76 [10139] Fix camera iteration in CameraCall function also dropped not needed for now viewpoint's member
(based on SilverIce's repo commit 885724b)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-07-02 22:17:36 +04:00

121 lines
3.1 KiB
C++

#ifndef MANGOSSERVER_CAMERA_H
#define MANGOSSERVER_CAMERA_H
#include "GridDefines.h"
class ViewPoint;
class WorldObject;
class UpdateData;
class WorldPacket;
class Player;
/// Camera - object-receiver. Receives broadcast packets from nearby worldobjects, object visibility changes and sends them to client
class MANGOS_DLL_SPEC Camera
{
friend class ViewPoint;
public:
explicit Camera(Player* pl);
~Camera();
WorldObject* GetBody() { return m_source;}
Player* GetOwner() { return &m_owner;}
// set camera's view to any worldobject
// Note: this worldobject must be in same map, in same phase with camera's owner(player)
// client supports only unit and dynamic objects as farsight objects
void SetView(WorldObject *obj);
// set view to camera's owner
void ResetView();
template<class T>
void UpdateVisibilityOf(T * obj, UpdateData &d, std::set<WorldObject*>& vis);
void UpdateVisibilityOf(WorldObject* obj);
void ReceivePacket(WorldPacket *data);
// updates visibility of worldobjects around viewpoint for camera's owner
void UpdateVisibilityForOwner();
private:
// called when viewpoint changes visibility state
void Event_AddedToWorld();
void Event_RemovedFromWorld();
void Event_Moved();
void Event_ViewPointVisibilityChanged();
Player& m_owner;
WorldObject* m_source;
void UpdateForCurrentViewPoint();
public:
GridReference<Camera>& GetGridRef() { return m_gridRef; }
bool isActiveObject() const { return false; }
private:
GridReference<Camera> m_gridRef;
};
/// Object-observer, notifies farsight object state to cameras that attached to it
class MANGOS_DLL_SPEC ViewPoint
{
friend class Camera;
std::list<Camera*> m_cameras;
GridType * m_grid;
void Attach(Camera* c) { m_cameras.push_back(c); }
void Detach(Camera* c) { m_cameras.remove(c); }
void CameraCall(void (Camera::*handler)())
{
if (!m_cameras.empty())
{
for(std::list<Camera*>::iterator itr = m_cameras.begin(); itr != m_cameras.end();)
{
Camera *c = *(itr++);
(c->*handler)();
}
}
}
public:
ViewPoint() : m_grid(0) {}
~ViewPoint();
bool hasViewers() const { return !m_cameras.empty(); }
// these events are called when viewpoint changes visibility state
void Event_AddedToWorld(GridType *grid)
{
m_grid = grid;
CameraCall(&Camera::Event_AddedToWorld);
}
void Event_RemovedFromWorld()
{
m_grid = NULL;
CameraCall(&Camera::Event_RemovedFromWorld);
}
void Event_GridChanged(GridType *grid)
{
m_grid = grid;
CameraCall(&Camera::Event_Moved);
}
void Event_ViewPointVisibilityChanged()
{
CameraCall(&Camera::Event_ViewPointVisibilityChanged);
}
void Call_UpdateVisibilityForOwner()
{
CameraCall(&Camera::UpdateVisibilityForOwner);
}
};
#endif