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* Fishing now prowide junk loot at fail skill check. This can be disabled for old way work using SkillFail.Loot.Fishing option. Junk loot expected to be listed in fishing_loot_template entry 0. * Fishing can gain skill grow at skill fail check case. Controlled by SkillFail.Gain.Fishing option. * Fishing from fishing pool gameobject can't be fail. Controlled by SkillFail.Possible.FishingPool
7 lines
465 B
SQL
7 lines
465 B
SQL
ALTER TABLE db_version CHANGE COLUMN required_10988_01_mangos_mangos_string required_10989_01_mangos_loot_template bit;
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ALTER TABLE creature_loot_template
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CHANGE COLUMN entry entry mediumint(8) unsigned NOT NULL default '0' COMMENT 'entry 0 used for player insignia loot';
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ALTER TABLE fishing_loot_template
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CHANGE COLUMN entry entry mediumint(8) unsigned NOT NULL default '0' COMMENT 'entry 0 used for junk loot at fishing fail (if allowed by config option';
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