server/win/VC90
Lynx3d 5e89098a61 [10165] New collission system (vmap) implementation
Important:
* You have to re-extract and assemble vmaps
* Update your config file, new option 'vmap.enableIndoorCheck' added

New features:
* Include WMO+DBC area information for correct subarea identification and indoor check
* Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO based environments)

Technical changes:
* New Bounding Interval Hierarchy (BIH) data structure for better performance
* Referenced model data for reduced memory usage,
  needs more files, but reduces overall file size from ~1.9GB to ~550MB

Additional Authors:
arrai (DBC handling and indoor detection)
faramir118 (windows support and bug investigation)
And of course thanks Vladimir for a lot of patience and support!
2010-07-08 23:17:26 +02:00
..
.gitignore Add *.user to all Visual Stidio versions .gitignore 2008-10-28 17:41:15 +03:00
ACE_vc9.vcproj [8735] New memory allocator for MaNGOS, based on Intel Threading Building Blocks library. Performance gains depend greatly on OS you use! 2009-10-26 00:59:35 +02:00
bzip2.vcproj [10161] Add bzip2 2010-07-08 22:45:55 +02:00
framework.vcproj [9336] Use single FD_SETSIZE define 2010-02-09 02:38:58 +03:00
g3dlite.vcproj [10097] Update G3D up to v8.0b4 2010-06-23 06:45:25 +04:00
game.vcproj [10156] Add shared object for auras of same spell and move spell proc code to its own file, also spread procs by auras and effect indexes. 2010-07-07 19:08:26 +03:00
genrevision.vcproj [8194] Use _SECURE_SCL=0 for speedup iterators work at Windows platform in release mode. 2009-07-18 03:50:19 +04:00
mangosd.vcproj [10135] Bump for 0.17.0 development. 2010-07-02 04:39:03 +04:00
realmd.vcproj [10135] Bump for 0.17.0 development. 2010-07-02 04:39:03 +04:00
script.vcproj [9048] Add src\bindings\universal\Scripts\sc_defines.cpp to script.vcproj 2009-12-23 16:59:55 +03:00
shared.vcproj [10165] New collission system (vmap) implementation 2010-07-08 23:17:26 +02:00
tbb.vcproj [8791] Fixed problems with atomic_support.obj in x64 mode 2009-11-08 18:46:56 +03:00
tbbmalloc.vcproj [8791] Fixed problems with atomic_support.obj in x64 mode 2009-11-08 18:46:56 +03:00
zlib.vcproj [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00