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* Store reset time for map/difficulty pairs. * Use DBC data for reset time and max players instead `instance_template` fields (dropped) for each existed map/difficulty pair. * Fix some "heroic" related checks in spells/etc.
4 lines
108 B
C
4 lines
108 B
C
#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8828"
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#endif // __REVISION_NR_H__
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